The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => Topic started by: RagingRowen on June 12, 2019, 10:24:10 pm
-
(https://i.imgur.com/WorWCgt.png)
I'm in the midst of editing Asura by Varo_hades which is an edit of Buckus' char, making it closer to PotS style than the original edit.
I've almost fully converted the Counter FX but a random anim of the char appears above it, I've seen it vary between his Guard stance and Hurt anims.
-
Turn Debug on and see what is happening, probably a wrong helper state that causes clones to appear like that.
-
Check vars too.....
-
I'm seriously not sure, so here's a free download so you can examine for yourselves: https://mega.nz/#!LqgxmSrZ!8fX7vv6sQFmAU1z_u5AEfuWI2jDu_Z7fQ7lONcbBLj8
-
Ok, so, what is happening is:
Counter FX Helper is supposed to display an invisible animation, anim 1 in the AIR file (look at other PotS style chars, my chars for example, anim 1 is invisible), but Asura has a normal standing animation that is being displayed.
You either create an invisible animation (group -1, sprite 0) and set the counter FX to this anim number, or you change anim 1 to invisible. Better do the first one.
-
Oh wow, I guess my eye focuses on the more complex parts, becuase it literally says anim = 1 at the top of the Statedef.