#81
Posted by Big Dick
in Character of the Month: March 2024 Nominations (Started by DeathScythe April 03, 2024, 03:19:38 pmBoard: Contributions of the Month
Eiko by ZETA - 3
Nice, will you be doing this for all the OHMSBY style chars?
All updated to the site.ummnn,will you plan to do sho (minazuki without persona) as minazuki EX on someday?(not requesting,just wondering)Probably, yeah.also may i have the stage link that showcase minazuki release video??Sure. Here:
https://mugenguild.com/forum/topics/umvc3-bonne-wonderland-180715.0.html
i means the stage that use on minazuki's release video(p4au stage)
TINA! GET ME THE AXE!!!
[Statedef -2]
type = S
movetype= I
physics = N
ctrl = 0
anim = 0
[State -1, Stand to Crouch]
type = ChangeState
value = 10 ; Change this value to the crouch animation number
triggerall = ctrl
trigger1 = command = "down"
trigger1 = statetype = S
trigger1 = ctrl && power > 0
[State -1, Crouch]
type = ChangeState
value = 20 ; Change this value to the crouch animation number
triggerall = statetype != A
trigger1 = command = "down"
trigger1 = statetype != C
[State -1, Crouch to Stand]
type = ChangeState
value = 0 ; Change this value to the number of the get up animation
triggerall = ctrl
trigger1 = command != "down"
trigger1 = statetype = C
trigger1 = ctrl && power > 0
[State -1, Crouch to Stand]
type = ChangeState
value = 0 ; Change this value to the number of the get up animation
triggerall = ctrl
trigger1 = command = "down"
trigger1 = statetype = C
trigger1 = ctrl && power = 0
;------------------------------------------------- ---------------------------
; Crouching
[Statedef 11]
type = C
physics = C
;anim = 11
sprpriority = 0
[State 0, PowerAdd]
type = PowerAdd
trigger1 = time >= 4
value = -5
[State 11, 1] ;Change from turning animation
type = ChangeAnim
trigger1 = Anim != 11
trigger1 = AnimTime = 0
value = 11