The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Mr. Giang on April 21, 2019, 03:39:45 pm

Title: End Game Iron Man (Update 7/20/2019)
Post by: Mr. Giang on April 21, 2019, 03:39:45 pm
"Is that-"
"Yep"
"Are those-"
"Yeah. Merry Christmas buddy"



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Title: Re: End Game Iron Man
Post by: dakidbanks on April 21, 2019, 07:50:33 pm
Those effects look really good for Iron Man. He looks really fun to play if you’re into tag team Mugen. The new photon cannon is great too. My only gripe is that I won’t be able to do the flashy Tony Stark moves unless I pair him with certain ppl and use 2v2.

I love your take on chars and download most of them. I know some times you make 1.0 alternates to your chars, I love the 1.1 zoom effects you use some times so my wish is that 1 day you’ll start releasing versions where everything is enabled for 1 on 1 mode too

Looking forward to your Thanos as well
Title: Re: End Game Iron Man
Post by: ReduxMercenaryT on April 22, 2019, 07:19:18 am
Not a fan of the hit sparks you used for Iron-Man, Cap, and Hulk. Pots style or something else hi-res would work better. I like what you did with Proton Cannon and with what's going on with Thanos though. Any plans on spicing up Taskmaster?
Title: Re: End Game Iron Man
Post by: Mr. Giang on April 22, 2019, 05:35:51 pm
-snip-

I would love to work on a separated patch of my stuff that allows my characters to perform Tag Hyper outside Tag Mode but that would screw up my balance philosophy as well as the unique trait of my works so unless it was extremely demanded, I'm afraid that wouldn't happen soon.

-snip-
Given how extreme the file sizes of those characters are (especially Ironman for having like over 70MB, which is unusual for my works), I have to opt with a less resource-costly hitsparks like these. Also, I have planned to work with Taskmaster but the release date will not be revealed at this moment.
Title: Re: End Game Iron Man
Post by: Mr. Giang on April 23, 2019, 01:21:02 am
Update:
- Fixed the glitch which made Ironman stuck in Air Unibeam under a certain condition.
- Ironman now can act after Unibeam.
Title: Re: End Game Iron Man (Update 4/26/2019)
Post by: Mr. Giang on April 26, 2019, 10:23:51 am
Update:
- Fixed the glitch which made Ironman stuck in Air Smart Bomb under a certain condition, which was supposed to be fixed few days ago (thanks Nep for figuring that out).
Title: Re: End Game Iron Man (Update 6/1/2019)
Post by: Mr. Giang on June 01, 2019, 05:58:53 pm
Update:
- Fixed a glitch which made Ironman self-wallbounce when get hit.
- Fixed a glitch which allowed Ironman to tag out during Hypers.
- Fixed several Tag issues.
- Air normals now can cancel into air-dash.
- Standing Hard now can cause knockdown once per combo.
- Flying duration reduced from 625f to 300f.
- Now have infinite air-dash canceling during Fly mode.
Title: Re: End Game Iron Man (Update 6/1/2019)
Post by: vyn on June 03, 2019, 09:10:42 pm
love the teabagging hulkbuster.
Title: Re: End Game Iron Man (Update 7/20/2019)
Post by: Mr. Giang on July 20, 2019, 03:43:20 pm
Update:
- All normals are now air-blockable.
- d.X and d.Y now can OTG.
- Now has 10% minimum damage scaling.
- Now starts a match with 1000 power.