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CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly (Read 50599 times)

Started by Sean Altly, August 27, 2013, 11:06:54 am
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CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#1  August 27, 2013, 11:06:54 am
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Last Edit: August 28, 2013, 11:08:21 am by Sean Swanson
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#2  August 27, 2013, 11:18:39 am
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Is it me or are downloads fro your site taking ages?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#3  August 27, 2013, 11:27:25 am
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Yeah, the site is a Mugen Guild network site, but they are taking forever or not downloading at all. I'll add some Sendspace links to the first post.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#4  August 27, 2013, 11:27:44 am
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Thanks a lot.

you messed up the writing for Sub's Sendspace mirror
There was a sig here. Its gone now (thanks photobucket ya fecks)
Last Edit: August 27, 2013, 11:31:01 am by MightyKombat
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#5  August 27, 2013, 06:00:26 pm
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Lol, Loving the Mario spoiler.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#6  August 27, 2013, 06:12:25 pm
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This is awesome Sean! Thanks for sharing!
Will you release Sol or Megaman too?

Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#7  August 27, 2013, 08:01:05 pm
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Lol, Movie Mario! XD
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#8  August 27, 2013, 08:44:29 pm
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Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#9  August 27, 2013, 08:48:06 pm
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Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Its a regular mugen version,  compatible outside of cvtw with regular chars.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#10  August 27, 2013, 08:50:43 pm
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Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#11  August 27, 2013, 08:54:05 pm
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Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Its a regular mugen version,  compatible outside of cvtw with regular chars.

I just extracted Scorpion outta the CvTW game no hard feelings right Sean? I love the CvTW system that's why I extracted him.

The cvtw version has special states and animations only compatible with cvtw full game.
U might encounter  bugs.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#12  August 27, 2013, 11:08:58 pm
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If I may say something, they seem a bit clunky and unnatural. I notice the uppercut sprites do not align well with the opponents it sends flying. I also notice a bit of unresponsiveness in the characters. It might just be me though.
Last Edit: August 28, 2013, 12:54:52 am by MugoUrth
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#13  August 28, 2013, 04:16:03 am
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I don't think they feel clunky or unnatural. Since 90% of the animations come directly from Mortal Kombat, any unnaturalness can be blamed on that, but I honestly think it's fine. I don't know where you're getting that from.

As far as being "a bit unresponsive," they respond just fine for me. I don't even see how one would have any control over responsiveness to controls, anyway. That's an engine thing, which I didn't code. Thanks for the feedback though, but I don't see what I can do about any of that.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#14  August 28, 2013, 04:33:51 am
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It's hard for me to explain, but the characters feel so... They just don't feel right to me.

But frankly, I get the clunky feeling from a lot of your characters. I also think a lot of your characters could also have much more interesting move-sets. The flip-kick you added for Scorpion doesn't really fit him, and isn't all that creative.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#15  August 28, 2013, 04:34:24 am
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Whoa!! Separate releases for two of my most cherished MK characters, let alone favorite characters of all time!? I snagged these right away and they are quite awesome.

Thanks very much for sharing them separately, but more importantly, making my roster even more complete. You rock @Sean!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#16  August 28, 2013, 04:47:35 am
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It's hard for me to explain, but the characters feel so... They just don't feel right to me.

But frankly, I get the clunky feeling from a lot of your characters. I also think a lot of your characters could also have much more interesting move-sets. The flip-kick you added for Scorpion doesn't really fit him, and isn't all that creative.

Well, I don't think they feel clunky at all, so that's just a point of disagreement. The flip-kick comes directly from Mortal Kombat. He had it in Deadly Alliance, Deception, Armageddon, and a variation of it most recently in Injustice. This is actually not the first time I've pointed this out.

I'm sorry my characters' movesets don't interest you, but it's something I can live with. When I translate a character to Mugen (i.e., Squall, Rorschach, Scorpion, etc.), I try my best to be faithful to the original source. If you find the moveset of my Scorpion uninteresting, than you find Scorpion's moveset in general uninteresting since all of his moves come from the various games he's officially appeared in. The only completely original move I gave him is the Hellfire Combo Super, and I will admit that it isn't a very creative move, but it's exactly the type of super move Capcom would give him if they put him in one of their games, IMHO. It is designed as a counter to his other L1, to make him more versatile.

Your feedback is very vague and, to be frank, not terribly helpful. I respect your opinion but your problems with my characters are subjective and I won't be able to address any of them. I learned long ago that I can't please every one. I hope you understand.

Whoa!! Separate releases for two of my most cherished MK characters, let alone favorite characters of all time!? I snagged these right away and they are quite awesome.

Thanks very much for sharing them separately, but more importantly, making my roster even more complete. You rock @Sean!! :lugoi:

No problem, thanks! If you find any bugs or anything, let me know.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#17  August 28, 2013, 05:01:06 am
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I'm not sure I can describe them easily. There's nothing all that wrong with them, they just feel clunky and unresponsive to me. Their gameplay just seems... average. Maybe it's cause Scorpion's attacks are slow, and cancel out at awkward times, which kind of adds to the unresponsiveness of it. I wish I could say more than "they just don't feel right to me," but I can't really pinpoint what it is I don't like about them.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#18  August 28, 2013, 05:03:25 am
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I'm not sure I can describe them easily. There's nothing all that wrong with them, they just feel clunky and unresponsive to me. Their gameplay just seems... average. Maybe it's cause Scorpion's attacks are slow, and cancel out at awkward times, which kind of adds to the unresponsiveness of it. I wish I could say more than "they just don't feel right to me," but I can't really pinpoint what it is I don't like about them.

its probally your controller,  none of them feel unresponsive to me.  i can pull 7-9 hit combo's like its kindergarden
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#19  August 28, 2013, 05:08:29 am
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I don't notice these things with a lot of other well-made characters.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#20  August 28, 2013, 05:11:37 am
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Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#21  August 28, 2013, 05:13:10 am
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Thanks for reading my signature.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#22  August 28, 2013, 05:14:15 am
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I was trying to say that Seanalty's characters are well made. :)

Whoa, let's not start a flame war here!

Yes please, let's not. I'm starting to worry that what I'm saying could result in one, and I don't want this. I'm not saying Seanalty's characters are bad in any way. In fact, they are quite good.
Last Edit: August 28, 2013, 05:17:29 am by MugoUrth
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#23  August 28, 2013, 05:42:48 am
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No standard sized resolution big portrait?? :( oh well.
Chilling
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#24  August 28, 2013, 06:01:22 am
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great chars thank you, is posible to do in the future the rest of mk1 chars?
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#25  August 28, 2013, 06:34:53 am
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Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#26  August 28, 2013, 07:21:41 am
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Very nice SeanAltly!

Really enjoy your chars.
Did you remove Sub-Zero´s MK "feature" of the double ice backfire on purpose?

Would be awesome to see Movie-Mario as your next public version release.  :mink:
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#27  August 28, 2013, 07:35:31 am
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It happened as a side effect of adding the ability to use it during combos. The Double Ice Backfire is a nice nod to the games and a classic feature, but I honestly didn't know how to code it so you could still do it while still using freezes in combos.

Mario is Jango's character. I need to finish his last couple of animations, he only needs like two more. I feel bad for keeping him waiting so long. I'm sure he'll release a public version when he finishes him.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#28  August 28, 2013, 08:04:48 am
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Yes, that´s why I like the MK "Fatality" pop up.

 ;D How about another nod to the source game with a little twist?
Would love to see at random a sprited face of  Dan Forden saying "Toasty!" after Sub-Zero/Scorpion uppercut or a version of you SeanAltly, yelling "Toasty!".
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#29  August 28, 2013, 08:29:31 am
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The Toasty thing had occurred to me. I'll probably add it in at a later date. Thanks!

Just updated the downloads, they now have proper standardized portraits.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#30  August 28, 2013, 10:06:12 am
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I didn't get any standardized portraits when I reDLed them but I got them from the Sendspace mirror (The main links are still real slow)
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#31  August 28, 2013, 11:06:43 am
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Oh yeah, whoops, I only updated the site links. I'll update the Sendspace links within the next few minutes.

EDIT: Alright, should be good now.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#32  August 28, 2013, 11:09:12 am
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Thanks, I just got them. You're a star.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#33  August 28, 2013, 07:04:42 pm
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Yes, that´s why I like the MK "Fatality" pop up.

 ;D How about another nod to the source game with a little twist?
Would love to see at random a sprited face of  Dan Forden saying "Toasty!" after Sub-Zero/Scorpion uppercut or a version of you SeanAltly, yelling "Toasty!".

Said the same thing I was about to,but instead of doing it for the uppercuts,I was thinking for Dan to show up when Scorpion finished the round with Toasty.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#34  August 30, 2013, 04:29:21 am
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I hope you release megaman and Sol outside the game.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#35  August 30, 2013, 06:57:32 am
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well Dan Forden has 2 or 3 versions of the "Toasty" quote. For Sub-Zero he says "Frosty" and for regular character besides Subby he says "Toasty". This was back in the MK3 days
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#36  August 30, 2013, 07:01:56 am
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Lol, Loving the Mario spoiler.

I see Luigi's legs on the tops left corner too lol

I'm going to get these, I can't believe I didn't notice this thread earlier man
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#37  August 30, 2013, 08:59:59 am
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Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Its a regular mugen version,  compatible outside of cvtw with regular chars.

I just extracted Scorpion outta the CvTW game no hard feelings right Sean? I love the CvTW system that's why I extracted him.

The cvtw version has special states and animations only compatible with cvtw full game.
U might encounter  bugs.

Thanks for the heads up Memo. but I don't notice any bugs when I extracted the characters I must be lucky. :)

Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#38  September 02, 2013, 11:09:30 pm
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I see Mario bros from the movie, you make this like a WIP? is good model amigo

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#39  September 02, 2013, 11:12:58 pm
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well Dan Forden has 2 or 3 versions of the "Toasty" quote. For Sub-Zero he says "Frosty" and for regular character besides Subby he says "Toasty". This was back in the MK3 days

He also has TOASTY!3D! from MK4
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#40  September 07, 2013, 02:47:47 am
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I don't know if its just me but it seems you might have accidentally ported over the UT bar mechanic as well, as if I do Sub's short range ice blast or Scorp's firewall eventually I'm unable to do them
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#41  September 07, 2013, 03:47:51 am
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^ same here i just noticed it today.
My stages folder:
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Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#42  September 07, 2013, 04:15:07 am
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Whoops, forgot to remove this from statedef 990 on both characters:

[State 0, VarAdd]
type = VarAdd
trigger1 = animelem = 1
v = 37    ;fv =
value = -2
;ignorehitpause =
;persistent =

I'll try to upload an updated version soon, but for you more savvy mugen folk you can just delete/comment out that and it should fix the issue.

Download Last Bout now!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#43  September 07, 2013, 11:19:21 pm
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Interesting. Sean, what does this remove, exactly?? I'm a coding newb and are merely curious.  :hugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#44  September 07, 2013, 11:33:11 pm
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Probably the UT bar mechanics if the context says anything.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#45  September 08, 2013, 12:33:26 am
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Ah. So if I'm reading that right with the little I know, there's an additional variable (VarAdd) that triggers the animation element (animelem) with a value of 37/-2??

I so sound like Dr. Emmett Brown here!! LOL
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#46  September 24, 2013, 12:19:16 am
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I think I found an infinite with Sub-Zero.

When I do the combo LPx2, HP and normal Freeze, when I do the punches again I'm still somehow able to fire a normal freeze then and even aside that if I use an EX freeze instead of a normal freeze afterwards, the punches give Sub enough power to keep this combo going for a long while. It requires timing but still.
There was a sig here. Its gone now (thanks photobucket ya fecks)