Mugen is the best game engine (but actually i use it as a game), i don't need to fix ps3 to play jjba all star right? Well Mugen is cool, but it's even cooler if it had more than 2 stages. I tried to add one of stages, but when i tested it. Comes up a messeage: BG error reading stages/Morioh_Town.defLibrary error message: Error reading sprite stages/Morioh_Town.sffI tried everything. Change the slash, remove the stage/, and changing the stage pos. And it still error
Make sure the stage is correct for the version of mugen you're using.Winmugen can not run mugen 1.0+Mugen 1.0 can not run mugen 1.1+Open the stage's *.def file and read what version it takes.You can also use Fighter Factory to open the stage and see if there are errors you can fix that way.
; EDITED STAGE;=============================================================; STAGE INFORMATION :;; Game of Origin : ; Resolution : 1024 * 768; Mugen Version : Mugen 1.0 only;; CREDITS :;; Base code generated by Cybaster's automated program :; --> Website : www.mugenguild.com/cybaster;;=============================================================[Info]name = "Ken1"displayname = "Kenshiro"versiondate = mugenversion = 1.0author = "Rick Taylor"[Camera]startx = 0starty = 0boundleft = -128boundright = 128boundhigh = -255boundlow = 0tension = 150verticalfollow = .63floortension = 300overdrawhigh = 120overdrawlow = 120cuthigh = 0cutlow = 0[PlayerInfo]p1startx = -210p1starty = 0p1facing = 1p2startx = 210p2starty = 0p2facing = -1p3startx = -300p3starty = 0p3facing = 1p4startx = 300p4starty = 0p4facing = -1leftbound = -3000rightbound = 3000[Bound]screenleft = 45screenright = 45[StageInfo]zoffset = 740.0autoturn = 1resetBG = 0localcoord = 1024, 768xscale = 1yscale = 1[Scaling]topz = 0botz = 50topscale = 1botscale = 1.2[Shadow]color = 0,0,0yscale = .2[Music]bgmusic = sound/ken3.mp3bgvolume = 255[BGdef]spr = Ken.sffdebugbg = 0[BG image]type = normalspriteno = 0, 0start = 0,-255delta = 1,1[BG image]type = normalspriteno = 0, 1start = 0,-255delta = 1,1trans = add[BG image]type = normalspriteno = 0, 2start = 0,-255delta = 1,1trans = add[BG 02]type = animactionno = 1layerno = 0start = 0,-255delta = 1,1mask = 1[BG 03]type = animactionno = 2layerno = 1start = 0,-255delta = 1,1mask = 1[Begin Action 1]loopstart1,0, 0,0, 8[Begin Action 2]loopstart1,1, 0,0, 8
Sinister_Garbage said, May 09, 2018, 02:56:19 pm BG error reading stages/Morioh_Town.defLibrary error message: Error reading sprite stages/Morioh_Town.sffSinister_Garbage said, June 08, 2018, 10:24:56 am[Info]name = "Ken1"displayname = "Kenshiro" [BGdef]spr = Ken.sffdebugbg = 0 These two files aren't the same thing. Do you have a file named Morioh_Town.def in /stages/? Try opening it with Fighter Factory 3 or Fighter Factory Studio and see what you get.