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Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Read 2454236 times)

Started by Jmorphman, November 01, 2010, 09:13:43 pm
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Poll

Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 318

Re: Jmorphman's WIP thread
#461  December 22, 2010, 07:15:05 pm
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He actually has a lot. Pretty much every basic is cancelable. I was concerned that having s.HP be cancelable would be overpowered.
Oh ok.  Well, fierce punch being cancellable is a bit of a Kyo staple.

So the flames are just wider? Or are they just bigger in general?

They are wider and extended beyond the move's normal reach. 

Care to go into more detail?

Well Kyo stays in the "holding fire" pose for a bit too long in the beginning.  If you look at CVS2 and time his voice clip with the pose I think you can see what I mean.
Re: Jmorphman's WIP thread
#462  December 22, 2010, 07:39:34 pm
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i saw super portraits so i made one of my own

2OS

Re: Jmorphman's WIP thread
#463  December 22, 2010, 08:00:13 pm
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No offense, but as usual, the zero color makes it look horrid

I'm stuck on why you even bother setting one every time you do this kind of portrait
Re: Jmorphman's WIP thread
#464  December 22, 2010, 08:33:02 pm
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because i can
Re: Jmorphman's WIP thread
#465  December 22, 2010, 09:27:09 pm
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Re: Jmorphman's WIP thread
#466  December 22, 2010, 09:39:43 pm
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Re: Jmorphman's WIP thread
#467  December 23, 2010, 03:55:55 am
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Oh ok.  Well, fierce punch being cancellable is a bit of a Kyo staple.
I know, it's just that it's his close s.HP, which he does not have in CvS2. So... I dunno. I'll think about it some more.

Well Kyo stays in the "holding fire" pose for a bit too long in the beginning.  If you look at CVS2 and time his voice clip with the pose I think you can see what I mean.
Not really. He stays in that pose for the entirety of the super pause.
Re: Jmorphman's WIP thread
#468  December 23, 2010, 03:16:54 pm
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It's a bit hard to describe the Mu Shiki timing in text, would it be OK if I put together a video?  I'll make it unlisted if you want.
Re: Jmorphman's WIP thread
#469  December 24, 2010, 03:05:36 am
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Re: Jmorphman's WIP thread
#470  December 24, 2010, 05:59:59 am
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I just finished the beta, right before that clock struck midnight and ushered in Christmas Eve. It's a Festivus miracle!!!

Here it is. Still lacks AI and win quotes, but other than that, it's pretty much done.

Here are just a few general notes
  • All the supers are done. Yay!
  • Unlike KOFXIII, I will be keeping the EX Oniyaki flames the same size as the regular version. They didn't look right any bigger.
  • I ultimately left out 182 Shiki. I might change my mind about it later, but for right now, it's not going in.
  • I'm still thinking about the s.HP cancelable thingey.
Last Edit: December 24, 2010, 07:51:00 am by Christmas Troy
Re: Jmorphman's WIP thread
#471  December 24, 2010, 07:51:40 am
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Re: Jmorphman's WIP thread
#472  December 24, 2010, 06:12:09 pm
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Re: Jmorphman's WIP thread
#473  December 24, 2010, 10:59:27 pm
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Sexy beta there. Kusanagi mode got me hard.

From a quick test everything but Kyo's physics seem to be fine. While I was screwing around and fighting him he would occasionally glide across the ground when KO'd. I've been trying to replicate something else I saw him do, but I've had no luck.
Last Edit: December 24, 2010, 11:04:30 pm by Do not even ask
Re: Jmorphman's WIP thread
#474  December 24, 2010, 11:44:02 pm
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Debug  and Any move that makes Kyo jump + Custom Combo = Launched self into space
Last Edit: December 25, 2010, 01:58:53 am by Hisui
Re: Jmorphman's WIP thread
#475  December 24, 2010, 11:55:32 pm
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Also a bit of a minor gripe, but some of the KOF sounds being in lower quality as compared to the CVS ones (namely "Asobi wa owari da!") is quite jarring.  I think you can use some KOF Maximum Impact series sounds to cover this though since those are about the same quality as the CVS sounds. 
Re: Jmorphman's WIP thread
#476  December 25, 2010, 12:12:17 am
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PS2 KoF2003 has fuck-awesome quality as well.

EDIT: EX HCB+K does less damage than the heavy version.
Why does he have three of basically the same style of palette (default) in the default palette slots? There's not enough variation; replace the other two (LK,MK) with something else, preferably something with different fire colors. You WANT people to see how much separation he has, and having three palettes of his classic outfit isn't going to show that off too well.
Last Edit: December 25, 2010, 04:45:44 am by Jesuszilla
Re: Jmorphman's WIP thread
#477  December 25, 2010, 06:03:28 am
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I don't think I'll be able to finish up everything for Christmas (because I am far too busy having yuletide joy with friends and family), so you'll just have to make due with the beta.

Sexy beta there. Kusanagi mode got me hard.
Please keep your weird sexual deviances away from this thread. And me.

Also, don't download any of my characters anymore.

http://img63.imageshack.us/img63/2059/mugen000.png

Debug  and Any move that makes Kyo jump + Custom Combo = Launched self into space
I'm not getting this error. Is anyone else?

Also a bit of a minor gripe, but some of the KOF sounds being in lower quality as compared to the CVS ones (namely "Asobi wa owari da!") is quite jarring.  I think you can use some KOF Maximum Impact series sounds to cover this though since those are about the same quality as the CVS sounds. 
Thanks for the tip!

EDIT: EX HCB+K does less damage than the heavy version.
Fixed.

Why does he have three of basically the same style of palette (default) in the default palette slots? There's not enough variation; replace the other two (LK,MK) with something else, preferably something with different fire colors. You WANT people to see how much separation he has, and having three palettes of his classic outfit isn't going to show that off too well.
Fine, fine. But I'm keeping the KOF one because I feel like it's different enough from the default one.




Merry Christmas!!!
Last Edit: December 25, 2010, 06:26:28 am by Christmas Troy
Re: Jmorphman's WIP thread
#478  December 26, 2010, 01:38:13 am
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Hey, check this ;)

When you do that special and you move Kyo, the effect don't follow him :(
Re: Jmorphman's WIP thread
#479  December 26, 2010, 02:11:05 am
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Ouch and hear a feedback about your ken When he Throws a Ex hadoken against Pots Geese double Repuuken Ken's Hadoken get a Bug
Re: Jmorphman's WIP thread
#480  December 26, 2010, 04:40:15 am
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JMORPHMAN I'M GONNA GET YOU

YOU DIDN'T REPLACE ALL THE APPLICABLE KUSANAGI VOICES WITH THE HIGHER-QUALITY RIPS