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Nappa Z2 (Read 76531 times)

Started by DooM, November 22, 2012, 04:36:48 pm
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Nappa Z2
#1  November 22, 2012, 04:36:48 pm
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Hey guys!

I decided to let you know about a project of mine. I realize I was known of starting stuff and not really finishing it, but I want to change it now, 'cause it's killing me to know I was like that in the past. Although I have much less time than before when I was more into MUGEN (husband, father, hard working owner of an online shop I started at the beginning of this year, called EMEME (t-shirts and hoodies for geeks)) I still have some time at nights and weekends.

The plan is just to get him done, no rushing, just create something I will be glad to leave for MUGEN community as I will leave it for good.

Ok, now more into details - Because I want to focus onto sprting only, Cybaster will be coding my Nappa (yep, that sexy beast).

As for the gameplay, he is going to be Z2 style. List of attacks, specials and supers will be made in the near future, I still have to sit and write down all the ideas I have - but I can't seem to get away from the sprites - so fun char to work on, trust me on that. :)

Because of this and the fact I will be off to a little vacation for a week, I thought it will be a good idea to ask you guys for ideas and your feedback - can't waste time. :llama:

For now, I'm done with simple moves (jumps, walks, crouch, etc) and almost all gethits - when I'm done with those, going for basic attacks. The stance anim took me like a whole day, but I'm happy with it, turned out fine.



Screens:
Spoiler, click to toggle visibilty

Sry that I'm not showing more, but I'm too lazy and busy to make gifs.

Stay tuned till I will post some screens or anims in a week or two.

If you want to support me and you're a poor student for example - instead of donating cash, just like my online shop on facebook - https://www.facebook.com/ememepl - will be thankful for that.
Last Edit: November 24, 2012, 01:35:25 am by DooM
Re: Nappa Z2
#2  November 22, 2012, 04:49:43 pm
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Lookin' great.And looking forward to seeing some progress.
About his stance though. His eyebrows kinda shrink. It's hard to make out what's happening, but shouldn't there be more movement in the front, rather than the back?

Also. Dat Zangeif portrait. Good luck, man. This looks real promising.
Re: Nappa Z2
#3  November 22, 2012, 05:21:29 pm
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Thanks man. Yeah, 'bout that Zangief's portrait - got my own, but don't care about it that much, since Zangief works for me as a sprite swapper for now, later Cybaster will be working on a char as a seperate character.
Re: Nappa Z2
#4  November 22, 2012, 05:38:46 pm
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Very nice;

I'll stay tuned.
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Re: Nappa Z2
#5  November 22, 2012, 05:40:47 pm
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Waiting to see what you come up with for animations.

Will try to post some ideas. Balthazar and Iced, get your asses in there too. ^_^
Re: Nappa Z2
#6  November 22, 2012, 05:41:36 pm
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God Balth what the hell did you do? Stop passing your "Z" Aids!!! LOL all in the that sprite looks hella good!
Re: Nappa Z2
#7  November 22, 2012, 06:08:53 pm
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Lol when all the Z2 characters get finished, you guys could make a full Z2 MUGEN game haha
Re: Nappa Z2
#8  November 22, 2012, 06:14:23 pm
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I hope you're planning on making him play with the exact same system as cybaster/balth's characters that way he meshes well with him, sprites look awesome ... :-)
Re: Nappa Z2
#9  November 22, 2012, 06:17:16 pm
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I'll politely just tell you to read the first post.
Re: Nappa Z2
#10  November 22, 2012, 06:18:22 pm
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Re: Nappa Z2
#11  November 22, 2012, 06:32:15 pm
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Looks good, but I think the custom get hit sprite for him should be like this:
Spoiler, click to toggle visibilty

The plan is just to get him done, no rushing, just create something I will be glad to leave for MUGEN community as I will leave it for good.

So that means you'll leave after finishing this...

I have some ideas for Nappa:
Bomber DX -
Spoiler, click to toggle visibilty
Aura Burst - he gets more strength but he will lack of speed
Spoiler, click to toggle visibilty

Re: Nappa Z2
#12  November 22, 2012, 06:38:32 pm
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moveset ideas!

Level 1 Super - Bomber DX (QCF, QCF + P)
Nappa throws a projectile, which does multiple hits before exploding

Level 2 Super - Break Cannon (QCF, QCF + PP)
Beam from his mouth

Level 2 Super - Lighting Aura (Down, Down, Down, + MK, MP)
Lightning Aura would be similar to Goku's Hope gauge, and Vegeta's Rage gauge

[With Lighting Aura] Level 3 Super - Kapa
Nappa fires a lightning charged Break Cannon

[With Lighting Aura] Level 3 Super - Arm Break
Nappa would dash at the opponent, and punch their arm, the screen goes to black/red as you see a blood splatter and an arm fly into the air. Screen fades back to normal as the opponent is on the ground
Re: Nappa Z2
#13  November 22, 2012, 06:42:28 pm
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[With Lighting Aura] Level 3 Super - Arm Break
Nappa would dash at the opponent, and punch their arm, the screen goes to black/red as you see a blood splatter and an arm fly into the air. Screen fades back to normal as the opponent is on the ground

Fatality!
I would see it performed also when the opponent's life is lower or equal to 250. That way it could work right, but the flying arm... I wouldn't put it.
Re: Nappa Z2
#14  November 22, 2012, 06:49:42 pm
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Thanks for the kind comments and awesome ideas guys (keep posting screens from some games or YT video clips from the show when writing down ideas, just for better reference).

About that arm in the air... well that could get weird, knowing you can fight all type of mugen chars (such as humans and aliens). :)
Re: Nappa Z2
#15  November 22, 2012, 07:21:40 pm
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Though not the only one to use it, it's still kinda Nappa's signature move, so if you can work in one of the variations of the Exploding Wave into the character (Preferably the Blazing Storm, or the Volcano Explosion), that would be great.

Liking what I see done so far though, so best of luck working on him.
Re: Nappa Z2
#16  November 22, 2012, 07:26:41 pm
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i beg of you to try to get someone who can sound like takahata101 on tfs abridged. or even him himself if at all possible. Tfs made nappa interesting rather than a generic villain.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#17  November 22, 2012, 07:35:06 pm
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There's a way to do that arm move without needing custom animations, but it's kind of loopy.

A lot of MK and Samurai Shodown characters have a black box or something imposed over the parts of the character that are meant to be removed.  For instance, Johnny Cage's uppercut fatality would have a black box over the head.  An alternative here would be to use that method to cover anything but the arm.  However, due to the nature of gethit animations the arm placement is not consistent, so even this is a questionable idea.  The only real way to make it 100% work is to have custom animations like Basara's fatality from Samurai Shodown where the character's head flies into the air.
Re: Nappa Z2
#18  November 22, 2012, 07:35:25 pm
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Quote
i beg of you to try to get someone who can sound like takahata101 on tfs abridged. or even him himself if at all possible. Tfs made nappa interesting rather than a generic villain.

NO
Re: Nappa Z2
#19  November 22, 2012, 07:37:15 pm
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YES

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#20  November 22, 2012, 07:49:22 pm
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abridged nappa voice would own actually
Re: Nappa Z2
#21  November 22, 2012, 08:03:11 pm
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Ty Titiln Im glad Im not the odd one out who suggested that.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#22  November 22, 2012, 08:16:00 pm
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I approve of trying to get takahata101 onto this. =)
Don't PM me. =(
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Re: Nappa Z2
#23  November 22, 2012, 08:19:59 pm
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from what ive heard hes more open and responds more so than the rest of tfs.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#24  November 22, 2012, 08:26:12 pm
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...As with Vegeta, as long as there's an option for his normal voice, then go crazy with the alt. one.  I'll stick to the Nappa I know.

Risking asking something stupid, is he going to be a grappler?
Re: Nappa Z2
#25  November 22, 2012, 08:45:56 pm
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takahata101 voicing him would be a dream getting real. Need to happend !

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Re: Nappa Z2
#26  November 22, 2012, 08:58:23 pm
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So the guy who voiced Nappa in DBZ Abriged is takahata101? Well, you know, don't want to show off (I do >:)), but I make some nice money with my online store and could pay the guy if he wouldn't like to help for free.

Anyone care to help me find a way to contact him? PM me.

Still too soon to think about voice overs, but will definitely add it to my to-do list.

Risking asking something stupid, is he going to be a grappler?
Well, one grap or two won't hurt, but he will definitely not remind Zangief at this point.
Re: Nappa Z2
#27  November 22, 2012, 09:02:03 pm
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Re: Nappa Z2
#28  November 22, 2012, 09:04:28 pm
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Now, this is really interesting, there are a bunch of DBZ characters out there but at last someone give a chance to Nappa, looks pretty cool, i'm definitely following this, best of luck with this character. :thumbsup:
Re: Nappa Z2
#29  November 22, 2012, 09:11:00 pm
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WOOOO one of my suggestions was a good one hurray. looking forward to more progress.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#30  November 22, 2012, 09:28:08 pm
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wow nappa? this seems interesting...
Re: Nappa Z2
#31  November 23, 2012, 08:10:09 am
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If he has the abridged voice, you should put in ROCK SMASH.
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Re: Nappa Z2
#32  November 23, 2012, 08:37:47 am
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I didn't see this coming lol.. Nappa looks Nice, I can't wait to see more of the progress :) ... well now Balth.. Make Raditz lol
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Re: Nappa Z2
#33  November 23, 2012, 09:14:25 am
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I didn't see this coming lol.. Nappa looks Nice, I can't wait to see more of the progress :) ... well now Balth.. Make Raditz lol

He probably would have done it earlier, but remember that he has a dislike for the Saiyan armor.
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Re: Nappa Z2
#34  November 23, 2012, 09:26:36 am
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Balth never said he would do Raditz, regardless of Saiyan armour or not. o_o
Re: Nappa Z2
#35  November 23, 2012, 10:01:28 am
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Looks good!!
About his standing animation, the back of his neck must be BIGGER.
He seems to have a skinny neck and DBZ is about big necks ;)

Keep up the good work!!
Re: Nappa Z2
#36  November 23, 2012, 10:06:05 am
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Re: Nappa Z2
#37  November 23, 2012, 10:11:17 am
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Why did i think it was Lanipator doing Nappa?


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Re: Nappa Z2
#38  November 23, 2012, 01:34:31 pm
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the yellow border jumps up on the last frames unnaturally. The head is sortof of sticking out here.

You are going with an edited stance? To differentiate from Zangief more?
Re: Nappa Z2
#39  November 23, 2012, 01:37:25 pm
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Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
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Re: Nappa Z2
#40  November 23, 2012, 01:47:12 pm
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the yellow border jumps up on the last frames unnaturally. The head is sortof of sticking out here.

You are going with an edited stance? To differentiate from Zangief more?
Which yellow border? on the left leg?

Well, this is the stance for now, the one I frankensprited, more "karate-kish", is still in development and I'm still considering it. Tho, I'm focusing on more important stuff since I remember working on stance anims for previous wips and that it was the last thing I had motivations to work on... not this time. :) Generally, yes, I make sure Nappa is not going to be so Zangief like, no worries about that.
Re: Nappa Z2
#41  November 23, 2012, 01:51:19 pm
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This Nappa reminds Me of a old DBZ Mugen Game project that was posted at scruffydragon before. İ remember Doom being involed into thatone. İs this Nappa, that Nappa with improvements? İ was hyped for that back than but, it was canceled İ guess.

Ontopic: This Nappa surely looks good in terms of ways. He could have a special KO after his fight with Vegeta. He could trow Nappa in the sky and blast him like in The Saiyan Saga.
Re: Nappa Z2
#42  November 23, 2012, 01:58:39 pm
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Yes, it is, buddy! ;D

It's fucking awesome to see you back (you never posted again on dA, I gonna kill you  :eaugh:) and with this great revival! :P
Re: Nappa Z2
#43  November 23, 2012, 02:10:10 pm
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At first I only liked the Hyper dimension simple artstyle was the onle one appealing to me, but with the Z2 one, it injects life into the chars. :)

Glad to hear Nappa is not being ignored. Has a tons of potential (way more attacks than Raditz at least lol) I can only imagine how glorious a Broli Z2 could look (wish! for certain someone who thinks otherwise).
Re: Nappa Z2
#44  November 23, 2012, 03:04:22 pm
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why dont you make a full game of it
Re: Nappa Z2
#45  November 23, 2012, 03:07:49 pm
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the yellow border jumps up on the last frames unnaturally. The head is sortof of sticking out here.

You are going with an edited stance? To differentiate from Zangief more?
Which yellow border? on the left leg?
Yes, left leg, the last few frame have it jumping up, if it was lower down it would probably feel more natural.

To everyone raving about full games, if you have any experience in mugen you know that you never go for a "full game" of edited stuff. You go for characters and small releases and if it comes to that, you package those.  Planning a fullgame of edited characters when you barely have one is dumb and generally a waste of your time.  Let doom focus on his wip without cries of fullgames.
Re: Nappa Z2
#46  November 23, 2012, 06:59:08 pm
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Last Edit: November 23, 2012, 07:11:04 pm by LordSinistro
Re: Nappa Z2
#47  November 23, 2012, 07:02:53 pm
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i dont think a bunch of barely visible sprites are of any help at all
Re: Nappa Z2
#48  November 23, 2012, 07:27:46 pm
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Re: Nappa Z2
#49  November 23, 2012, 08:47:19 pm
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Thanks LordSinistro for the link, might be helpful.

BTW, does anybody know where I could find clean (hairless and scarless) SFA3 Zangief's sprites? I remember that last time I was working on my Nappa somebody mentioned it to me or I did receive a package of those from someone - can't remember now... would definitely speed up the progress.
Re: Nappa Z2
#50  November 23, 2012, 09:17:50 pm
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I love your fluid animation and the look of your sprites. Great work.
As for his ultimate attack (like Saiyajin Vegeta's Big Bang and Goku's Kaio Ken), I want to say his mouth beam (with a black screen and some certain effects to make it seem likes it's traveling a long distance (and rocks breaking off the ground to show that the beam means fucking business) before coming into contact with the opponent), but that sounds kind of boring. Maybe a quick barrage ending with a very powerful, quickly charged punch or headbutt to send the opponent flying away and THEN the mouth beam. You decide whether that powerful punch or headbutt sends the opponent far away into the air or along the ground.

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Re: Nappa Z2
#51  November 23, 2012, 09:43:38 pm
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i have try to put the armor hope you like it

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Re: Nappa Z2
#52  November 23, 2012, 09:45:44 pm
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I would stick with DooM's:


It seems you rushed the work on your edit.
-You didn't complete the scouter.
-The armour isn't like that!

---
@Iced: of course he wasn't.
Ah, and don't worry.
When you posted I was editing mine.
Last Edit: November 25, 2012, 12:16:47 am by G.o.D.
Re: Nappa Z2
#53  November 23, 2012, 09:47:07 pm
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That looks horrible.
You got a literal white outline on all the striped parts and no shading =C


I would stick with DooM's.
It seems you rushed the work.

I doubt he was offering to resprite the whole thing himself.

edit @g.o.d.: ah the preview didnt show me your pic while i was posting.




Re: Nappa Z2
#54  November 23, 2012, 09:55:14 pm
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loving the sprites/animation and definitely following this :)
Re: Nappa Z2
#55  November 23, 2012, 11:07:51 pm
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I'll politely just tell you to read the first post.

I do apologize about this, I just kinda' skimmed really fast, and I usually try to read everything before posted.  Very excited.  As far as the TFS Nappa voice ... ummm, I wouldn't mind it so much, but I think it'd be better as an alternate soundpack, I feel like it would sharply take the seriousness out of there character, then again ... The None's characters are anything but serious, however he's probably one of the best coders/creators out there ...

[back on topic]

When can I be expecting a palette template? :-p

     Posted: November 23, 2012, 11:10:37 pm
this maybe could help you to have some idea for is gameplay here is the link cuz i cant uploaud the picture correctly
http://chronostrife.herobo.com/index.php?page=spritesheets

Why does Nappa have a sword!?

Spoiler, click to toggle visibilty
Re: Nappa Z2
#56  November 23, 2012, 11:22:31 pm
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He heard about how Trunks killed Frieza with one, so he clearly put it together in his genius mind of his that swords must be Frieza's weakness.

Plus he's the general of the Saiyan army, has to have some sort of weapon of course.  Just left it before coming to Earth.

Anyways, an idea for a move came to mind if you're still thinking of any, and if Nappa doesn't already have Super Armor.  If I recall correctly, in Raging Blast 2 he (And a few other larger characters) has a special move that they would momentarily gain said armor while charging a shoulder rush.  Perhaps that could be implemented?  Can't think of many characters out there that do that.
Re: Nappa Z2
#57  November 23, 2012, 11:26:03 pm
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thats entirely possible its helper code I believe.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#58  November 23, 2012, 11:26:42 pm
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He heard about how Trunks killed Frieza with one, so he clearly put it together in his genius mind of his that swords must be Frieza's weakness.

Plus he's the general of the Saiyan army, has to have some sort of weapon of course.  Just left it before coming to Earth.

Anyways, an idea for a move came to mind if you're still thinking of any, and if Nappa doesn't already have Super Armor.  If I recall correctly, in Raging Blast 2 he (And a few other larger characters) has a special move that they would momentarily gain said armor while charging a shoulder rush.  Perhaps that could be implemented?  Can't think of many characters out there that do that.

 :smug: ...  :cawg:, that was good. :-p
Re: Nappa Z2
#59  November 23, 2012, 11:31:14 pm
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@Noctis, thanks for the kind words and for the good idea - I'd say we see it the same way. I do want this attack to be strong and to show it that way.

@Ness Vilain, I think I'm going for seriousness AND a bit of vocal fun - I think we all can agree that real Nappa clearly is both really.

@Llong Jjohn Killer, could you refrain the idea, or put a reference vid or something?
Re: Nappa Z2
#60  November 23, 2012, 11:32:27 pm
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I'm actually looking for a vid of the move now....less videos of Raging Blast than I thought up on Youtube, most people don't seem to be making use of the move.  I'll find one...

Sorry for the late find, there's one of it here at 0:53.  Pardon the person talking over it.
Last Edit: November 24, 2012, 12:18:42 am by Llong Jjohn Killer
Re: Nappa Z2
#61  November 24, 2012, 12:57:59 am
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@Noctis, thanks for the kind words and for the good idea - I'd say we see it the same way. I do want this attack to be strong and to show it that way.

@Ness Vilain, I think I'm going for seriousness AND a bit of vocal fun - I think we all can agree that real Nappa clearly is both really.

@Llong Jjohn Killer, could you refrain the idea, or put a reference vid or something?

Both are good, I have no problem with that ... I just figured most people wouldn't want to go with that, that's why I said what I said.  I absolutely LOVE TFS Abriged, I think it would be very very funny.
Re: Nappa Z2
#62  November 24, 2012, 01:39:38 am
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Ok guys, off to a little vacation of my own, so = no computer (well, I'll still try to visit sometimes via my phone :)).

I won't leave you with nothing tho. :wink3:

Re: Nappa Z2
#63  November 24, 2012, 01:43:20 am
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nice man
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Re: Nappa Z2
#64  November 24, 2012, 01:45:12 am
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Goddamnit Nappa stop jumping like an idiot
Re: Nappa Z2
#65  November 24, 2012, 01:46:51 am
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"Look Vegeta! ...I can fly!"
Re: Nappa Z2
#66  November 24, 2012, 01:51:29 am
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Looking good. :)
Re: Nappa Z2
#67  November 24, 2012, 02:19:53 am
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dat small portrait, sexy  :yes:
Chilling
Re: Nappa Z2
#68  November 24, 2012, 02:49:21 am
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Re: Nappa Z2
#69  November 24, 2012, 09:23:15 am
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Nice portrait! Needs a half-face variant a la Team Z2. Still looking good.

Also, like G.o.D said before, any chances of editing his broken back sprite to this?
Spoiler, click to toggle visibilty
Re: Nappa Z2
#70  November 24, 2012, 10:16:53 am
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Re: Nappa Z2
#71  November 24, 2012, 10:26:41 am
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That portrait looks good enough IMO. Although I think it should be horizontal-inverted.
And great regarding the broken back.

Also, I just found this:

Custom intro against GokuZ2? Please?
Last Edit: November 24, 2012, 11:03:57 am by Wolvegeta
Re: Nappa Z2
#72  November 24, 2012, 07:44:59 pm
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I'm pretty sure that sprite was from the original Goku Z2, and somewhere along the line, we're at like Goku Z4 or something :P There was an entire debate about it at one point in Goku's WiP topic :P

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Re: Nappa Z2
#73  November 24, 2012, 10:31:51 pm
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Nope, this is definitely Goku's latest rendition in terms of graphic style.
Re: Nappa Z2
#74  November 24, 2012, 10:44:16 pm
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Nice work with sprites, pal.
Re: Nappa Z2
#75  November 24, 2012, 11:18:57 pm
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Re: Nappa Z2
#76  November 24, 2012, 11:21:38 pm
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lol a cool intro would be vegeta saying gokus powerlevel is 1009.Then if Nappa loses,vegeta says he had the scouter upside down,and its over 9000.From TFS btw.
Re: Nappa Z2
#77  November 24, 2012, 11:24:38 pm
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I 'm glad everyone has this z2 fever.   :)
Re: Nappa Z2
#78  November 24, 2012, 11:31:22 pm
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lol a cool intro would be vegeta saying gokus powerlevel is 1009.Then if Nappa loses,vegeta says he had the scouter upside down,and its over 9000.From TFS btw.

you mean 1006 not 1009.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#79  November 24, 2012, 11:53:19 pm
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So this is going to be one of those chars that uses brute strenght but they are slow?

Anyway
Iam not a fan or like Z2 style but this one really looks good.
Good luck.
Re: Nappa Z2
#80  November 25, 2012, 12:04:38 am
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Quote
you mean 1006 not 1009.
yeah,that.
Re: Nappa Z2
#81  November 25, 2012, 04:16:53 am
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Hmm. This is cool. Somehow, to me, the sprites look more MvC than Z2.
Re: Nappa Z2
#82  November 25, 2012, 04:16:58 pm
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Re: Nappa Z2
#83  November 25, 2012, 07:55:09 pm
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man wizzy you are always in time nice theme for nappa
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Re: Nappa Z2
#84  November 25, 2012, 09:45:26 pm
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You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#85  November 25, 2012, 10:40:04 pm
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Re: Nappa Z2
#86  November 25, 2012, 10:42:22 pm
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Re: Nappa Z2
#87  November 25, 2012, 11:11:04 pm
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I will slay you all.

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Re: Nappa Z2
#88  November 25, 2012, 11:16:30 pm
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lol laharl was just kidding,give him a break.
Re: Nappa Z2
#89  November 25, 2012, 11:19:29 pm
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All of the Teamfourstar references get annoying over time.
Re: Nappa Z2
#90  November 26, 2012, 12:32:28 am
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And if you provoke it...

I will slay you all.

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Re: Nappa Z2
#91  November 26, 2012, 12:49:12 am
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Nah.
Re: Nappa Z2
#92  November 26, 2012, 12:52:08 am
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yes I was joking -_- yeesh. did you guys not catch doom himself making tfs jokes?

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#93  November 26, 2012, 12:53:04 am
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I was saying "Nah" in response to the anti-TFS brigade
Re: Nappa Z2
#94  November 26, 2012, 12:53:37 am
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oh i probably should of responded to both karasai and wizzy. i didn't direct that at you cazaki sorrys.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Nappa Z2
#95  November 26, 2012, 01:08:21 am
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"anti TFS Brigade" lol

I like TFS and all, but Laharl was being annoying with all of the references.
Re: Nappa Z2
#96  November 26, 2012, 10:35:54 am
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I do agree with Chamat, but ofcourse you already had this style from your old project.



I did another Nappa myself just to see how it'd turn out in true Z2 style.
Re: Nappa Z2
#97  November 26, 2012, 11:33:39 am
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That Broly is so ugly, look at his round knees!
Anyway, when I was finished with Nappa, I realised I might have used the same base i used for that Broly...:S
I forgot the tail because It's not shown in some images, and I thought his was cut off at some point.
Re: Nappa Z2
#98  November 26, 2012, 08:42:17 pm
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you've never seen someones knee cap underneath the skin before?
its just like that
Re: Nappa Z2
#99  November 26, 2012, 09:14:42 pm
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Yeah even though it's like that in real life, it's hardly as epic as a 'Capcom knee' ;)
Re: Nappa Z2
#100  November 26, 2012, 10:57:25 pm
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Ohh pleeease show me a Capcom Knee. ^_^
Re: Nappa Z2
#101  November 26, 2012, 11:21:56 pm
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What the....NAPPA NOW TOO :D!

Although he kinda looks more like a MvC char rather than the Z2 style BUT then again the sprites you're using are good too

so you got my support
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Re: Nappa Z2
#102  November 27, 2012, 04:03:56 am
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I have to disagree with those criticizing his/her style.
Spoiler, click to toggle visibilty

Anyways, about that idea I said before. Use his short power burst (like he used in the anime where he got a lot stronger) as the barrage before sending his opponent flying and then shooting a mouth beam.

Also, this idea was inspired by Halo 4 gameplay with my brother. We were playing on Legendary and the only thing we could think of was I sit back safely and he charges and kills whatever he can before he dies. Well he's down to the last enemy and it just so happens to be a kamikaze Grunt. You would think he'd die from two grenades exploding in his face, but no. Not him. He literally walks through the explosion, completely unharmed and beats down the Grunt like a boss.
.....Nappa creates an energy ball in both hands (or he just simply fills both hands with ki) and beats down on the opponent with each punch delivering an explosion from the energy in his hands.

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Re: Nappa Z2
#103  November 29, 2012, 12:15:07 am
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I REALLY LIKE IT
but the shading doesn't fit in z2 but is really easy changed it only see this

use the dark lines of the original sprite and the main light and put a color for  transition
http://armentis.deviantart.com/ http://mugenguild.com/forumx/index.php?topic=133017.0
Spoiler, click to toggle visibilty
Re: Nappa Z2
#104  November 29, 2012, 12:19:49 am
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Wow, that colour addition made a big difference
Re: Nappa Z2
#105  November 29, 2012, 12:23:59 am
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Seems better now =D

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Re: Nappa Z2
#106  November 29, 2012, 01:28:17 am
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I REALLY LIKE IT
but the shading doesn't fit in z2 but is really easy changed it only see this

use the dark lines of the original sprite and the main light and put a color for  transition
I take that MvC statement back color makes a huge difference lol
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Re: Nappa Z2
#107  November 29, 2012, 02:30:27 am
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Woah...the difference is remarkable.
Re: Nappa Z2
#108  November 29, 2012, 03:07:22 am
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I REALLY LIKE IT
but the shading doesn't fit in z2 but is really easy changed it only see this

use the dark lines of the original sprite and the main light and put a color for  transition

This is incredible! If the leg muscles were bit more lean, I think it'd match the Z2 style perfectly. The shading is spot on, though!
Re: Nappa Z2
#109  November 29, 2012, 04:25:00 am
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That color difference....is remarkable.....!
Re: Nappa Z2
#110  March 11, 2016, 01:41:48 am
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Am back and i want show something...!! I think take this wip

to support to z2 team too!!!

lui

Re: Nappa Z2
#111  March 11, 2016, 01:50:58 am
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holy shit thats one hell of a sprite update!

YAY YOU'RE DOING THE NUDE NAPPA WE ALL WIN.

Though why does his peck definition and nipples dissapear in the following frames after the first?

i also suggest adding a couple more transition frames and a blur effect.

regardless holy shit im so excited to see this come back
Re: Nappa Z2
#112  March 11, 2016, 01:55:45 am
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thats amazing :D
Re: Nappa Z2
#113  March 11, 2016, 02:07:49 am
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I forgot about this project.  Glad to see it back in action ^..^
Re: Nappa Z2
#114  March 11, 2016, 02:14:34 am
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Could it be? It's... beautiful! So in-style! I agree that a motion blur frame would work wonders here.
Nappa's back baby!

YAY YOU'RE DOING THE NUDE NAPPA WE ALL WIN.

I'm glad, spriting that Saiyan armour would be torture!

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Re: Nappa Z2
#115  March 11, 2016, 05:04:00 am
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....thanks friends i will take this wip to bring to live, the armor version its cool too maybe later IOI, oh i see the error on chest i forget it!!
Re: Nappa Z2
#116  March 11, 2016, 06:03:56 am
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GOOD LORD, thats one hell of an update
cant wait to see more :D
Re: Nappa Z2
#117  July 05, 2016, 03:59:39 am
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I got a free time, slow but i continue working in Nappa too....


Re: Nappa Z2
#118  July 05, 2016, 04:06:50 am
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Nice animation
Re: Nappa Z2
#119  July 05, 2016, 04:15:36 am
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Please tell how did you get those wonderful pixel lines.

Amazing anim so far, by the way.
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Re: Nappa Z2
#120  July 05, 2016, 01:50:48 pm
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HOT DAMNNN, that is some smooth shit
im really exited to see that shaded

also i made a nappa portrait not too long ago if you want to use it for this project ;)
Last Edit: July 05, 2016, 01:54:40 pm by likiji123
Re: Nappa Z2
#121  July 05, 2016, 02:03:59 pm
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Re: Nappa Z2
#122  July 05, 2016, 09:16:07 pm
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Thanks its a mix of techniques, but its necesary the outline clean, and the z2 style shade, i continues show more progress about him!!
Re: Nappa Z2
#123  July 07, 2016, 10:41:48 pm
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I can't wait to battle with this dude I think the Z2 DBZ characters are the best DBZ characters pound for pound this release is going to be epic!!!!!