1 - MUGEN Basics
Getting Started
- Elecbyte (http://www.elecbyte.com/): Mugen Creators/Developers' Official website (official/latest Mugen versions).
->Or MUGEN 1.0 (http://network.mugenguild.com/justnopoint/mugen100.zip)
MUGEN 1.1b (http://network.mugenguild.com/justnopoint/mugen-1.1b1.zip)
1.0 MUGEN Starter Pack (http://mugenguild.com/forum/topics/mugen-guild-starter-pack-attack-regulation-a-a-prepacked-mugen-starter-kit-152919.0.html)
- Old Mugen Versions (http://www.mgbr.net/index.php?lang=ENG): archived versions released in the past (like DOSMugen and Linux Mugen...various WinMUGEN versions can be found HERE (http://randomselect.piiym.net)).
- Knoppix (http://www.knoppix.net/): a GNU/Linux distribution that boots and runs completely from cd. It can be useful for those who want to run Linux Mugen on a Windows machine without installing Linux.
- Ubuntu (http://www.ubuntu.com/): also available in LiveCD form, and may work on some systems where Knoppix does not.
Configuration Tools
- Mugen Windows Configurator (http://bytezero.mgbr.net/) - allows you to easily configure Mugen.
2 - MUGEN Development
Creation Tools
- Elecbyte's Developer Tools (http://randomselect.piiym.net/): includes sndmaker, fntmaker, sprmaker, airedit, pcxclean, and the sample work files (among other non-Elecbyte content).
- Fighter Factory (http://www.virtualltek.com/): Old Versions
-> Fighter Factory 3 (http://mugenguild.com/forum/topics/fighter-factory-3-0-final-release-preview-v2-137126.0.html):The Current Standard tool. simply the best all-in-one Mugen editor around when it comes to creating or editing stages, characters, screenpacks and more (by VirtualTek).
- Mugen Edit Ensemble (http://jeff.sandwich.net/): another visual character creator.
- Font Editor (http://randomselect.piiym.net/): edits Mugen FNT files (by Aziz Vicentini)
- Mugen Maker (http://cutemugen.free.fr/): SFF and SND frontend.
- ActEdit & SFF Decoder (http://www.ne.jp/asahi/home/raiwa/Game/Mugen/Diary/index.htm) (Japanese).
- Mugen Stage Viewer (http://randomselect.piiym.net/): provides a quick way to visualize any stage.
- Swiss Army Knife Debugger App (http://network.mugenguild.com/justnopoint/SAKnifeWM-v108.zip)
Content Tutorials (check the Mugen/docs folder for more detailed information)
- Elecbyte's Official Mugen Documentation (http://elecbyte.com/mugendocs/mugen.html#documentation)
-> [Character] Official Creation Tutorial (http://elecbyte.com/mugendocs/tutorial1.html)
-> [Stage] Official Background Creation Tutorial (http://elecbyte.com/mugendocs/bg-tut.html)
- [Character] Complete Creation Tutorial (http://mugenguild.com/forum/topics/character-creation-tutorial-143344.msg1613952.html#msg1613952) (video format, by Ryon).
-> Alternate Link 1 (http://www.youtube.com/watch?v=WZgt8jvr3Ec&feature=related)
-> Alternate Link 2 (http://mugenfreeforall.com/index.php?/topic/6362-how-to-make-a-character-complete/)
- [Character] General Creation Tutorial (http://www.angelfire.com/jazz/xmurex/ver2/sykchar.htm) (by Sykotik).
- [Character] Complete Creation Tutorial (http://mike.mugen.free.fr/?page_id=89) (by Mike Werewolf).
- [Stage] Complete Creation Tutorial (http://mugenguild.com/forum/topics/complete-stage-creation-tutorial-104470.0.html) (by Cybaster).
-> [Stage]Maintaining Color for stages, the RGB method (http://mugenguild.com/forum/topics/maintaining-color-stages-rgb-method-75678.0.html) (by Jango)
-> [Stage] BGctrls Tutorial (http://www.youtube.com/watch?v=K8CvdPVbqXc&list=PLC335286546A4FD75&index=3) (video format, by Tamez).
-> [Stage].html Parallax Tutorial (http://mugenguild.com/forum/topics/parallax-tutorial-vib-116138.0) (by VIB).
-> [Stage] CPS Background Parallax Tutorial (with MCM BG fix) (http://www.justnopoint.com/Dev/index28.php.htm) (by Winane).
- [Font] Complete Creation Tutorial (http://xgargoyle.mgbr.net/) (by XGargoyle, with Code Archive by Necromancer and various creators, hosted with permission).
- [Screenpack] Complete Creation Tutorial (http://mugenguild.com/forum/topics/screenpack-video-tutorial-143936.0.html) (video format, by Ryon).
- [Sound] Background Music Looping Tutorial (http://www.youtube.com/watch?v=Fm2etkXPhDo): (video format, by DreamWindX).
Miscellaneous Tips
- How to calculate velocities (http://www.justnopoint.com/mugen/Velcalculator%201.5.rar): based on position data (by [E]).
-> How To calculate velocities (http://www.mediafire.com/download/6x29cxpodvcxpj7/speedup.rar): increase speed, like for example Capcom's CPS Turbo Mode (by [E]).
- KOF accuracy tips (http://sander71113.mgbr.net/mugen.html) (by Sander).
- KOF Debug CLSN Tutorial (http://vincej.piiym.net/kof-debug-clsn-tutorial-by-kitsune-sniper-deuce/) (Original document written by Deuce, corrections/additions by Kitsune Sniper and new images, CLSN values and small edits by VinnyJ).
- Wink (http://www.debugmode.com/wink/): tutorial creation software.
3 - Sprite Creation
(complementary Resources can be found HERE (http://mugenguild.com/forum/topics/rules-links-and-resources-69467.0.html#top)!)
Sprite Sheet Auto Cutter
Alfred Sprite Sheet Unpacker (http://www.alferdspritesheetunpacker.forkandbeard.co.uk/forkandBeard/apps/AlferdSpritesheetUnpacker/Download.aspx)
Picture Editing / Graphics Drawing Tools
- Graphics Gale (http://www.humanbalance.net/gale/us/)
- Paint Shop Pro / Photo Impact (http://www.corel.com/)
- Photoshop (http://www.adobe.com/products/photoshop/main.html)
- Paint.NET (http://www.getpaint.net/index2.html)
- ACDSee (http://www.acdsystems.com/)
- GIMP (http://www.gimp.org/)
- IrfanView (http://www.irfanview.com): free image converter with batch options.
- Scale2x (http://scale2x.sourceforge.net/): re-sizes sprites.
-> Image Resizer (https://code.google.com/p/2dimagefilter/downloads/list): re-sizes sprites with a much better result.
-> RotSprite (http://info.sonicretro.org/RotSprite): re-sizes & rotates sprites.
Image Capturing Software
- Artmoney (http://www.artmoney.ru/): Game Hacking Utility.
- Cheat Engine (http://www.cheatengine.org/index.php): Game Hacking Utility.
- AnimGet (http://spritedatabase.net/download): screen ripping utility.
- Camtasia (http://www.techsmith.com/): screen ripping utility.
Sprite Ripping Tutorials
- Artmoney Ripping Tutorial (http://mugenguild.com/forumx/index.php?topic=28777.0) (by Just No Point).
- KOF Sprite Ripping Tutorial (and Palette Creation) (http://xgargoyle.mgbr.net/) (by XGargoyle).
- Sprite Ripping Tutorial (http://inverse.mgbr.net/) (by Inverse).
- SF3 Ripping Tutorial (http://www.zweifuss.ca/tutorial.htm) (by Zwei Fuss).
- Removing Background from Killer Instinct (using the MAME engine) (http://mugenguild.com/forumx/index.php?topic=39174.0)
- KI, MK and SF:The movie Sprite Ripping Tricks (http://www.angelfire.com/art2/bloodstorm0/blog/): tips for sprite ripping when using the MAME emulator.
- Ripping from Power Instinct 3 (http://mugenguild.com/forumx/index.php?topic=19925.0)
- Really Easy Sprite Ripping from Variable Geo Custom (http://jeff.sandwich.net/vgctutorial/vgctut.html)
- Ripping from JoJo's Bizarre Adventure (Dreamcast) (http://mugenguild.com/forumx/index.php?topic=23554.msg442443#msg442443) (Japanese)
- Finding the X Axis (http://mugenguild.com/forumx/index.php?topic=24605.0)
Creating Sprites / Pixel Art Tutorials
- Frankenspriting (http://scrollboss.illmosis.net/tutorial_frankenspriting.php) (by PrimeOp/Mugen Boss).
- very deep spriting Tutorials (http://2dwillneverdie.com/tutorial/) (by Kiwi).
- The Pixel Tutorial (http://www.gotoandplay.it/_articles/2006/05/pixel.php) (by Derek Yu).
- Sprite Art Method Tutorial (http://web.cs.wpi.edu/~claypool/courses/frontiers-07/tutorials/sprite-tutorial.pdf)
Hi-Res Spriting / FX Tutorials
- Revanto's 6 Tutorials (http://mugenguild.com/forumx/index.php?topic=37471.0): nice Photoshop techniques and tips for palettes/FX
- Hyper Portrait/FX Coloring Tutorial (http://mugenguild.com/forum/topics/hyper-portraitfx-coloring-tutorial-87071.msg750534.html#msg750534) (by Luis Alejandro)
- Editing Effects Into Hi-Res (http://mugenguild.com/forum/topics/editing-effects-hires-84111.msg719762.html#msg719762) (by PotS)
- Hi-Res Spriting From Scratch (http://mugenguild.com/forumx/index.php?topic=16724.0)
Miscellaneous Tips
- MSPaint Useful Tricks (http://www.albinoblacksheep.com/tutorial/mspaint)
- Useful Spritesheet maker/Automation with Photoshop (http://www.garagegames.com/community/blogs/view/11527)
4 - Sound Resources
Audio Tools
- Audacity (http://audacity.sourceforge.net/): your best free audio editor/recorder.
- Online Audio Converter (http://media.io/): a quick way to convert basic sound formats directly from the Web Browser.
Sound Ripping
- Ripping sounds (http://mugenguild.com/forumx/index.php?topic=8989.0)
- GBA Sound ripping (http://mugenguild.com/forumx/index.php?topic=26381.0)
5 - Programming Resources
CodingSpoiler, click to toggle visibilty
- Code Snippet Archives (http://mugenguild.com/forumx/index.php?topic=43756.0)
- AI Activation Code (http://mugenguild.com/forumx/index.php?topic=10013.0) (by Winane).
-> AI Suggestions (http://mugenguild.com/forumx/index.php?topic=6580.0)
- How To Make Basic Mugen Throws (http://www.angelfire.com/ego/heavens/mugen_throws.htm)
- Super Armour Anim Standard? (http://mugenguild.com/forumx/index.php?topic=30265.0)
- SF3 Air Recover (http://mugenguild.com/forumx/index.php?topic=28752.0)
- How To Make a Fatality (English & Portuguese) (http://mugenko.mgbr.net/outros.htm) (by ChonWang).
- Customize Your Char to Peketo's Fatal Move (http://mugenguild.com/forumx/index.php?topic=34579.0)
- Character Transformations (http://mugenguild.com/forumx/index.php?topic=33131.0)
- Alternative KOF Cornerpush (http://mugenguild.com/forumx/index.php?topic=32991.0) (by YongMing)
- CvS2 "Get Hit" Sounds (http://mugenguild.com/forumx/index.php?topic=32112.0)
- Character / Stage Interaction (http://mugenguild.com/forumx/index.php?topic=9773.0)
- How To Position a Character/Helper Wherever You Want on the Screen. (http://mugenguild.com/forumx/index.php?topic=30653.0)
- Helper Style White Flash Screen Upon Move Hit (http://mugenguild.com/forumx/index.php?topic=14372.0)
- Proper Explod Scaling (http://mugenguild.com/forumx/index.php?topic=27729.0)
- New Anim Standard: Stagger (http://mugenguild.com/forumx/index.php?topic=25109.0)
- How To Make a Cheap KO? (http://mugenguild.com/forumx/index.php?topic=30841.0)
- New Collapse Anim States! (http://mugenguild.com/forumx/index.php?topic=17667.0)
- Code Optimization (PosAdd) (http://mugenguild.com/forumx/index.php?topic=25443.0)
- Posadds & Scales / Make Them PosAdd Correctly in Any Scaling Ratio! (http://mugenguild.com/forumx/index.php?topic=32082.0)
- Bitwise Shifting & Powers of Two (http://mugenguild.com/forumx/index.php?topic=24372.0)
- Demo Mode Detection (http://mugenguild.com/forumx/index.php?topic=21398.0)
- KOF Command Buffering (http://mugenguild.com/forumx/index.php?topic=20275.0)
- Special Attacks & Such (http://mugenguild.com/forumx/index.php?topic=11569.0)
- Invincibility (http://mugenguild.com/forumx/index.php?topic=8535.0)
- Complete Vism (http://mugenguild.com/forumx/index.php?topic=11568.0)
- Aimed Projectile (http://mugenguild.com/forumx/index.php?topic=8060.0)
- Auto-Aim Projectile Stuff (http://mugenguild.com/forumx/index.php?topic=20068.0)
- Projectile Reflection (http://mugenguild.com/forumx/index.php?topic=27732.0)
- RHC Projectile Graphic Code (http://mugenguild.com/forumx/index.php?topic=17312.0)
- Setting Variables (http://mugenguild.com/forumx/index.php?topic=16797.0)
- Negative Edge - No Delay Detection!!! (http://mugenguild.com/forumx/index.php?topic=7812.0)
- Angle Between Player & the Nearest Opponent (http://mugenguild.com/forumx/index.php?topic=8049.0)
- If You Win a Perfect Match... (http://mugenguild.com/forumx/index.php?topic=6736.0)
- Bézier Curves in Mugen (http://mugenguild.com/forumx/index.php?topic=31860.0)
- Square Roots & General Roots in Mugen... (http://mugenguild.com/forumx/index.php?topic=6588.0)
Other Various Useful LinksSpoiler, click to toggle visibilty
- Gethit sprite to base headpos and midpos (http://mugenguild.com/forumx/index.php?topic=29419.0)
- Small tips: Batch file to use sprmaker and safe mcm usage (http://mugenguild.com/forumx/index.php?topic=37719.0)
- smoother WinMUGEN (http://mugenguild.com/forumx/index.php?topic=37984.0)
- Custom Lifebar Portrait Standards. (http://mugenguild.com/forumx/index.php?topic=37105.0)
-> Different/Other Portrait Standards. (http://mugenguild.com/forumx/index.php?topic=34256.0)
- Math for the Algebraically Challenged (http://mugenguild.com/forumx/index.php?topic=33643.0)
- Mugen's Filetypes (http://mugenguild.com/forumx/index.php?topic=30094.0)
- A better .snd file (http://mugenguild.com/forumx/index.php?topic=30780.0)
- Making character SFFs universally compatible (http://mugenguild.com/forumx/index.php?topic=11586.0)
- Linux Compatibility (http://mugenguild.com/forumx/index.php?topic=13998.0)
- ThumbView (http://mugenguild.com/forumx/index.php?topic=19785.0)
- PalFX codes (http://mugenguild.com/forumx/index.php?topic=19323.0)
6 - Mugen Dev Forum (Archive)
Spoiler, click to toggle visibilty
Various Topics
Archived Mugen Dev threads (http://www.justnopoint.com/Dev/)
About AI and walking anim, prevent char to move w/o walking anim... (http://www.justnopoint.com/Dev/index11.php.htm)
Random Debug settings (http://www.justnopoint.com/Dev/index12.php.htm)
Aimed Projectiles (http://www.justnopoint.com/Dev/index13.php.htm)
Angle between player and EnemyNear(0) (http://www.justnopoint.com/Dev/index14.php.htm)
dev questions (http://www.justnopoint.com/Dev/index15.php.htm)
bitwise operation (http://www.justnopoint.com/Dev/index16.php.htm)
new program: sffextract (http://www.justnopoint.com/Dev/index17.php.htm)
new program: sffextract Page 2 (http://www.justnopoint.com/Dev/index18.php.htm)
Snap crash stop. (http://www.justnopoint.com/Dev/index19.php.htm)
Making Characters doubleres=4 compliant. (http://www.justnopoint.com/Dev/index40.php.htm)
Making Characters doubleres=4 compliant. Page 2 (http://www.justnopoint.com/Dev/index1.php.htm)
Making Characters doubleres=4 compliant. Page 3 (http://www.justnopoint.com/Dev/index2.php.htm)
DoubleRes = 4 (http://www.justnopoint.com/Dev/index5.php.htm)
DoubleRes = 4 Page 2 (http://www.justnopoint.com/Dev/index6.php.htm)
DoubleRes = 4 Page 3 (http://www.justnopoint.com/Dev/index7.php.htm)
DoubleRes = 4 Page 4 (http://www.justnopoint.com/Dev/index8.php.htm)
Fixing MCM-compiled stages (http://www.justnopoint.com/Dev/index20.php.htm)
Tips for DBZ characters creators (http://www.justnopoint.com/Dev/index21.php.htm)
The secrets of Quick Vs, there's more to it than you may think (http://www.justnopoint.com/Dev/index22.php.htm)
SFA3 accurate AttackMulSets (not combo dampening) (http://www.justnopoint.com/Dev/index23.php.htm)
Easier color management with Palettes (http://www.justnopoint.com/Dev/index24.php.htm)
Character Creation Tutorial #1: Sprite ripping (http://www.justnopoint.com/Dev/index25.php.htm)
CVS Style Graphics (http://www.justnopoint.com/Dev/index26.php.htm)
CVS Style Graphics Page 2 (http://www.justnopoint.com/Dev/index27.php.htm)
CPS Parallax Tutorial (http://www.justnopoint.com/Dev/index28.php.htm)
TAG code (http://www.justnopoint.com/Dev/index29.php.htm)
TAG code Page 2 (http://www.justnopoint.com/Dev/index30.php.htm)
Tutorials and resources (http://www.justnopoint.com/Dev/index3.php.htm)
Kawaks pause button (http://www.justnopoint.com/Dev/index31.php.htm)
KOF Beatitudes. :P (DIP switches) (http://www.justnopoint.com/Dev/index32.php.htm)
Custom chars' BGM switch in Turn team (http://www.justnopoint.com/Dev/index37.php..htm)
Cleaner CMD chain combos (http://www.justnopoint.com/Dev/index38.php.htm)
Using Kawaks cheat engine to extract useful data (http://www.justnopoint.com/Dev/index39.php.htm)
New AI trigger idea?, Has anyone tried this? (http://www.justnopoint.com/Dev/index4.php.htm)
Complete Vism (http://www.justnopoint.com/Dev/index9.php.htm)
Various Help Topics
Which emulator has the most accurate colors? (http://www.justnopoint.com/Dev/Dev%20Help/index1.php.htm)
Random Animation in stages? (http://www.justnopoint.com/Dev/Dev%20Help/index10.php.htm)
Priority/Hitboxes?, How to view them in the source game? (http://www.justnopoint.com/Dev/Dev%20Help/index11.php.htm)
AI (http://www.justnopoint.com/Dev/Dev%20Help/index2.php.htm)
explod & pausetime (http://www.justnopoint.com/Dev/Dev%20Help/index3.php.htm)
stcommon = common1.cns, which directory gets checked? (http://www.justnopoint.com/Dev/Dev%20Help/index4.php.htm)
Max number of sprites? sounds? (http://www.justnopoint.com/Dev/Dev%20Help/index6.php.htm)
Are power values frozen between rounds? (http://www.justnopoint.com/Dev/Dev%20Help/index7.php.htm)
a technicality (ID Number != 32) (http://www.justnopoint.com/Dev/Dev%20Help/index8.php.htm)
Help with .sff file (http://www.justnopoint.com/Dev/Dev%20Help/index9.php.htm)
Non-Working Links
Spoiler, click to toggle visibilty
- Mugen Vector Experiment (by Revanto)
- How to rip sprites using free software (by Shamrock)
- FX Creation Tutorial (by Mr. E-ous)
- Game Sprites Wiki
- How to calculate velocities (by [E])
- PSP Palette Tutorial] (by SLotman)
- Stage parallax tutorial (by VIB)
- Mugen Character Creation Tutorial (by Fallen Angel)
- Background Tutorial (by SamusAran78)
- Paletero
- Mugen Intro Maker
- Pallette Suite
- SoundsGood
- SFF2PCX & SND2WAV
- ZChadCAD
- MST (by Tin)
- Mugen Character Maker