M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: Shin DANZEY on May 16, 2017, 06:31:11 am
Title: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [2022]
Post by: Shin DANZEY on May 16, 2017, 06:31:11 am
(https://i.imgur.com/u7iGm9X.png)
HERE you will find the updated patches AND NEWS RELEASES by SHIN DANZEY
:angel: The Charaters are already patched!
::) patched with AI formidable and news attacks and adjustments ARE done and without cheating ! The updates are incuded a lot improvements and the AI are more accurate than before.
IMPORTANT: ADD TACTICAL ATTACK PHASE on ai behavior ENJOY! (https://i.imgur.com/aTkwOmH.gif)(https://i.imgur.com/5AkraTt.png) A.I + IMPROVEMENTS RELEASED (https://i.imgur.com/Hn06SAW.png)FEILONG BY INFINITE PATCHED V5.0 UPDATED RELEASED!!! now!(https://i.imgur.com/jKbWQO6.gif)
(https://i.imgur.com/zSc0q89.png)CHUN-LI PATCHED V7 UPDATED WITH NINJA MODE RELEASED!!! now!(https://i.imgur.com/jKbWQO6.gif)
(https://i.imgur.com/aTkwOmH.gif) PATCH! (https://i.imgur.com/tfEFHEk.png)GOHANZ2 PATCH Version 20.0 final UPDATED 02.2022!!!(https://i.imgur.com/cgLYtFd.gif)
(https://i.imgur.com/XTDFTN3.gif)
New stance added the unleashed potentiel
(https://i.imgur.com/zzOk1b2.gif)
New Combos Incorporated! New behavior in the fight New lv1 ATTACK named MYSTIC SAYIAN COMBOS ADDED ORIGINAL + ANIMATION! february 2022 improved! I incorporate animation like this: (https://i.imgur.com/VvVY479.png)
(https://i.imgur.com/mB32THx.gif)
New alternative attack added with soaring dragon LVL1 and LVL 3 GEKIRETSU RANBU New transformation UNLEASHED POWER MODE increasing ability , speed and power! Secrets skills in unleashed power mode stance like Teleportation instinct,power up automatically under 1000 unity,etc! INCLUDING NEW TRANSFORMATION UNLEASH POWER MODE power>=3000 ( unblock instant téléportation, power up without the power charge under 1000 power, attack stronger, speed slightly increased,new animations during some attack move!, and more...) warning! if gohan have less 5% of life he can lose his unleashed power mode with a animation that show he is exhausted! NEW COMBOS ATTACK if gohan do a combo with more two hit and gohan finish with a strong kick the enemy will be to throw in the air like MORTAL KOMBAT CHARACTERS did! Spectacular! NEW DEFENSE CODING NEW STANCE FIGHTING AFTER TRANSFORMATION A NEW ARTIFICIAL INTELLIGENCE more efficient! new alternative movement super attack for level 2 and 3! including new air kamehameha ! (https://i.imgur.com/wnnKobV.gif) gohan is better balanced than the original from the author balthazar! warning! if gohan have less 5% of life he can lose his unleashed power mode with a animation that show he is exhausted! rising also the speed of power charge that was too slow
(https://i.imgur.com/BgcdAiK.gif) GUY BY INFINITE
:o :o :o WHAT's news? IMPROVE THE DEFENCE TACTICAL ATTACK REACTION IMPROVE BEHAVIOR ADD MORE COMBOS FIGHT STYLE IMPROVED all super and hyper used BETTER GUARD BETTER MOVING MORE AGGRESSIVE ACCORDING THE SITUATION
LET 'S HAVE A LOOK
Spoiler, click to toggle visibilty
SCORPION
Spoiler, click to toggle visibilty
NEW MEXICAN TYPHOON
Spoiler, click to toggle visibilty
KRAUSER UPDATED
Spoiler, click to toggle visibilty
CODE K UPDATED
Spoiler, click to toggle visibilty
PSYCHO WEAPON UPDATED
Spoiler, click to toggle visibilty
ANDORE JR UPDATED !
Spoiler, click to toggle visibilty
SONIC MACHINE UPDATED
Spoiler, click to toggle visibilty
DARK BOLT V7 UPDATED
Spoiler, click to toggle visibilty
SHIN SATAN UPDATED
Spoiler, click to toggle visibilty
ALPHA DOLL UPDATED V7.0
Spoiler, click to toggle visibilty
SEVIL NATHE UPDATED V4.0
DOWNLOAD ALL THE CHARACTERS ON MY WEBSITE CLICK HERE (https://danzey1984.wixsite.com/danzeylegendary)
:stop: Don't miss this tool TOURNAMENT MAKER for Mugen
THE DANZEY LEGENDARY TOURNAMENT 2 :smitten:
CLICK HERE FOR LATEST VERSION! (https://mugenguild.com/forum/topics/danzey-legendary-tournament-2-latest-mugen-tournament-maker--185905.0.html)
:thumbsup: RELEASE 2019 FEBRUARY , 2 :thumbsup:
CREDITS and acknowledgments
ETHAN LIVES ( for spec ops characters) INFINITE balthazar teamz2 O Ilusionista MUGEN CREATORS AND CONTRIBUTORS
Title: Re: SPECIAL TOPIC : MULTI AI PATCH UPDATED + 1 NEW BY DANZEY [LINK FIXED JULY 2017]
Post by: Renegade 128k on July 09, 2017, 12:01:31 pm
Awesome especially the Spec ops and CODE K. These should make a great boss run in arcade mode. Thanks
Title: Re: SPECIAL: 9 AI PATCHES [UPDATED+FIXED] + 1 NEW PATCH BY DANZEY [ DECEMBER 2017]
Post by: Shin DANZEY on March 26, 2018, 10:52:54 pm
(https://i.imgur.com/OqmRBJ3.gif) NEW AI PATCH FOR GUY BY INFINITE added I warn you , i will do again two AI Patch and update some!! IT will be the last! i will devote my time on thedanzey legendary tournament (http://mugenguild.com/forum/topics/danzey-legendary-tournament-2-mugen-tournament-2019-ultimate-new-link--185905.0.htmll) :the MUGEN TOURNAMENT( :stop: stop request,please)
Title: Re: SPECIAL: 10 formidable AI PATCHES released by SHIN danzey !
Post by: AVPboy on April 07, 2018, 03:00:27 am
Thanks Danzey, i shall check them out.
Title: Re: SPECIAL: 12 formidable AI PATCHES released by SHIN danzey !
Post by: Ranzou13 on April 29, 2018, 02:28:24 pm
Superb !!! This Ai patches are very nasty!!! They are not invincible but WE must beware. Very good job!!! Thank you very Much!
Title: Re: SPECIAL: 13 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: Shin DANZEY on June 08, 2018, 07:55:27 pm
NEW AI PATCH RELEASED GOHANZ2!
GOHAN unleashes his power! download him now!
Title: Re: SPECIAL: 13 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: AVPboy on June 09, 2018, 01:06:40 am
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: bass30655 on June 26, 2018, 03:21:38 am
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
This problem appears with the ai too
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: Shin DANZEY on July 10, 2018, 12:33:21 pm
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
This problem appears with the ai too
I will try to fix it! thank you!
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: bass30655 on July 11, 2018, 10:08:49 pm
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
This problem appears with the ai too
I will try to fix it! thank you!
No problem let me know when it gets fixed
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: Shin DANZEY on July 12, 2018, 11:34:03 pm
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
This problem appears with the ai too
I will try to fix it! thank you!
No problem let me know when it gets fixed
OK do it !
just paste this code in override.cns under [statetedef 20]: [State 20, VelSet] type = VelSet trigger1 = command = "holdfwd" && !AILEVEL x = const(velocity.walk.fwd.x)
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: bass30655 on July 13, 2018, 12:50:58 am
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
This problem appears with the ai too
I will try to fix it! thank you!
No problem let me know when it gets fixed
OK do it !
just paste this code in override.cns under [statetedef 20]: [State 20, VelSet] type = VelSet trigger1 = command = "holdfwd" && !AILEVEL x = const(velocity.walk.fwd.x)
Thank you he runs now but his level 3 does not work
Is this right
;=========================================================================== ; WALK - Sounds added ;===========================================================================
[Statedef 20] type = S physics = S sprpriority = 0
[State 20, VelSet] type = VelSet trigger1 = command = "holdfwd" && !AILEVEL x = const(velocity.walk.fwd.x)
[State 20, 1x] type = VelSet triggerall = AIlevel>0 && roundstate = 2 triggerall = Vel X >= 0 && statetype=S triggerall =(P2BodyDist X = [20,120]) || enemynear,facing = facing || (P2BodyDist X >= 120) trigger1 = EnemyNear,movetype!=A && !enemy,numproj trigger1 = ifelse(p2life>life && random<750,p2bodydist x>100,P2bodydist X >80) trigger1 = (PrevStateNo != [140,155]) trigger2 = (EnemyNear,stateno = [5000,5020]) trigger2 = P2bodydist X > 10 trigger3 = enemynear,vel y>=0 && !enemynear,ctrl && enemynear,vel x=0 && p2movetype!=H trigger3 = p2dist x>80 && enemy,pos y<-90 trigger4 = (P2BodyDist X >= 120) trigger5 = backedgedist<25 && (P2BodyDist X >= 120) x = const(velocity.walk.fwd.x)
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: Shin DANZEY on July 15, 2018, 08:34:21 pm
I don't know this error maybe in human mode. check with original gohanz2. i make the AI only! :smash: I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS . thank you! :coollove:
This problem appears with the ai too
I will try to fix it! thank you!
No problem let me know when it gets fixed
OK do it !
just paste this code in override.cns under [statetedef 20]: [State 20, VelSet] type = VelSet trigger1 = command = "holdfwd" && !AILEVEL x = const(velocity.walk.fwd.x)
Thank you he runs now but his level 3 does not work
Is this right
;=========================================================================== ; WALK - Sounds added ;===========================================================================
[Statedef 20] type = S physics = S sprpriority = 0
[State 20, VelSet] type = VelSet trigger1 = command = "holdfwd" && !AILEVEL x = const(velocity.walk.fwd.x)
[State 20, 1x] type = VelSet triggerall = AIlevel>0 && roundstate = 2 triggerall = Vel X >= 0 && statetype=S triggerall =(P2BodyDist X = [20,120]) || enemynear,facing = facing || (P2BodyDist X >= 120) trigger1 = EnemyNear,movetype!=A && !enemy,numproj trigger1 = ifelse(p2life>life && random<750,p2bodydist x>100,P2bodydist X >80) trigger1 = (PrevStateNo != [140,155]) trigger2 = (EnemyNear,stateno = [5000,5020]) trigger2 = P2bodydist X > 10 trigger3 = enemynear,vel y>=0 && !enemynear,ctrl && enemynear,vel x=0 && p2movetype!=H trigger3 = p2dist x>80 && enemy,pos y<-90 trigger4 = (P2BodyDist X >= 120) trigger5 = backedgedist<25 && (P2BodyDist X >= 120) x = const(velocity.walk.fwd.x)
YES, it's right for level 3, when you do it, your opponent must hit you to start the combo, it is very precise!
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: bass30655 on July 15, 2018, 08:36:02 pm
See the video I sent you for what I mean about the level 3
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: Shin DANZEY on July 15, 2018, 09:12:29 pm
See the video I sent you for what I mean about the level 3
OK i saw! gohan need a update! you must check with his creator. my abilities are limited! but is a great character!
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: bass30655 on July 16, 2018, 03:55:43 am
So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/ and everything works fine so maybe the version of Gohan you are using for the patch is outdated?
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: bass30655 on July 16, 2018, 03:55:44 am
So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/ and everything works fine so maybe the version of Gohan you are using for the patch is outdated?
Title: Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
Post by: Shin DANZEY on July 16, 2018, 10:30:33 am
So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/ and everything works fine so maybe the version of Gohan you are using for the patch is outdated?
Yes, you are right !gohanz2 was updated! so you have choice: use the release of creator or wait for my update ( i will release the update very soon!) . thank you for your comment! notice: the original gohan have a simple AI!
Title: Re: SPECIAL: 15 AI PATCHES released by SHIN danzey( 1 NEW august 2018) !
Post by: Shin DANZEY on August 06, 2018, 09:08:08 pm
HERE IS A NEW AI PATCH! CHUN-LI UPDATED! (https://i.imgur.com/KGlfM57.gif) she is ready for the fight! see the first post for more information ENJOY!
Title: Re: 15 AI PATCHES+ GOHANZ2 UPDATED released by SHIN danzey!
Post by: Shin DANZEY on October 20, 2018, 12:21:42 am
AI PATCH FOR GOHAN UPDATED Version 3.1 (https://i.imgur.com/X9KbW2q.gif) edit: Chun-li and feilong were updated too. CHUN-LI UPDATED! (https://i.imgur.com/KGlfM57.gif) DARK BOLT UPDATED! (https://i.imgur.com/EkeuDJG.gif)
DOWNLOAD THEM NOW!
Title: Re: 15 AI PATCHES+ GOHANZ2 + CHUNLI UPDATED released by SHIN danzey!
Post by: Shin DANZEY on December 17, 2018, 08:26:28 pm
(https://i.imgur.com/d3bCHTn.gif)
AI PATCH FOR GOHAN UPDATED Version 4.1 (https://i.imgur.com/X9KbW2q.gif)
CHUN-LI UPDATED Version 4.1 (https://i.imgur.com/hcjJJw6.gif)
DOWNLOAD THEM NOW!
Title: Re: 15 AI PATCHES+ GOHANZ2 + CHUNLI UPDATED released by SHIN danzey!
Post by: Shin DANZEY on January 13, 2019, 09:08:51 pm
> No cheat > Chun-Li gains more meter than she has any right to while in a hit state, and that's just the one character
Pick one, please.
OK !! i am a A.I CODER but i will try to fix it!
(https://i.imgur.com/ScJMnUB.png) NEW GOHAN !! His true power released!
(https://i.imgur.com/XVnaNlk.gif)
GO FOR DOWNLOAD !!!
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 07, 2019, 02:16:18 pm
AI PATCH FOR FEILONG UPDATED V4 (https://i.imgur.com/dxdAGn8.gif) (https://i.imgur.com/LwJqe0c.jpg) MORE ACCURACY ADJUST TIMING ATTACK FIXED SOME ERROR NEW UPDATE COMING SOON LINK IN FIRST POST. DOWNLOAD NOW!
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Mr. Giang on November 07, 2019, 02:24:41 pm
I'm curious. What does "more accuracy" here mean actually? He has appeared in a few games so I have no idea the accuracy here is based on which appearance. Also, how is the glitch that Himeragi Yukina reported to you? Have you looked at it yet?
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Adnan on November 07, 2019, 05:41:16 pm
More accurate like source game.
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 07, 2019, 07:17:08 pm
I'm curious. What does "more accuracy" here mean actually? He has appeared in a few games so I have no idea the accuracy here is based on which appearance. Also, how is the glitch that Himeragi Yukina reported to you? Have you looked at it yet?
About the glitch,it is fixed! you can download the new file CHUN LI V6 "more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Mr. Giang on November 08, 2019, 12:33:00 am
He has appeared in more than 1 game and the frame data from these games are probably not the same. You can't just throw the word "source accuracy" around without saying it being based in any games.
"more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy[/font][/b][/size]
(https://i.ibb.co/M5jKkGC/Png-Copy.png)
Ehm, no. That isn't what "more accuracy" means. Also, I wouldn't exactly say this should be called "react more cleverly". He can do this the entire match so I can just hit him once and go to idle mode => Ez time scam of my life.
Spoiler, click to toggle visibilty
https://streamable.com/xa1jm
Bonus point: he frequently crashes my MUGEN, thanks to the parent-related debug floods coming from the AI patch alone as the original doesn't have the same problem. And Crescent Kick is an infinite, thanks to +16 on hit.
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 08, 2019, 04:09:18 am
He has appeared in more than 1 game and the frame data from these games are probably not the same. You can't just throw the word "source accuracy" around without saying it being based in any games.
"more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy[/font][/b][/size]
(https://i.ibb.co/M5jKkGC/Png-Copy.png)
Ehm, no. That isn't what "more accuracy" means. Also, I wouldn't exactly say this should be called "react more cleverly". He can do this the entire match so I can just hit him once and go to idle mode => Ez time scam of my life.
Spoiler, click to toggle visibilty
https://streamable.com/xa1jm
Bonus point: he frequently crashes my MUGEN, thanks to the parent-related debug floods coming from the AI patch alone as the original doesn't have the same problem. And Crescent Kick is an infinite, thanks to +16 on hit.
Feilong 's artificiel intelligence must be in Real fight situation ,the ai level must be high . I coded this characters in order to be wary and he Can adapt from his opponent. Your video shows a particular situation .indeed, feilong dont attack for several reasons he beware, he understands his opposent Can prépare a counter attack he dont rush on his opposent like other ai in internet. i call it tactical attack.i had no problem with this character on mugen 1.0.i just code the Ai. i am suprised you have issues you must use mugen 1.1 i suggest you mugen 1.0 more stable. Thanks for you feedbacks my regards
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Mr. Giang on November 08, 2019, 04:26:54 am
I don't recall in any real fight situations during neutral that the character with HP disadvantage wants to mash directional buttons while doing nothing and let opponents easily timescam against them and win the fight. How comes allowing opponents to timescam you can be called an advantage? Also, he can't adapt anything. The AI can't even block low against dashing attacks and I can easily loop the same combo starter with a low-sliding anytime, repeatedly. Finally, the crash doesn't have anything to do with 1.0 and 1.1. It simply comes from poor coding, using parentvarset in root's statedef -1 for no reason, which caused a ton of debug floods. 1.0/1.1 excuse doesn't apply here. And you still okey with a +16 on hit Crescent Kick?
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 08, 2019, 09:27:55 am
I don't recall in any real fight situations during neutral that the character with HP disadvantage wants to mash directional buttons while doing nothing and let opponents easily timescam against them and win the fight. How comes allowing opponents to timescam you can be called an advantage? Also, he can't adapt anything. The AI can't even block low against dashing attacks and I can easily loop the same combo starter with a low-sliding anytime, repeatedly. Finally, the crash doesn't have anything to do with 1.0 and 1.1. It simply comes from poor coding, using parentvarset in root's statedef -1 for no reason, which caused a ton of debug floods. 1.0/1.1 excuse doesn't apply here. And you still okey with a +16 on hit Crescent Kick?
The artificiel intelligence of mugen Can be easily get around if the opponent have a simple code not enough détails for exemple You do a low attack but the creator of your fighter code it stand state instead of crouch state .my characters Can't avoid it or do a counter because your fighter have a primitive coding. In order to solve it, you must change in crouch state in CNS it is most adequate. About combo 16 hit, i am not disturbed because feilong edited by Infinite is a original character with his specificities . I love him like that.
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Mr. Giang on November 08, 2019, 09:58:01 am
It ain't AI fight. It's player vs AI so it's a good idea to stop BSing your audiences with stuff like "enough détails", "primitive coding" or "simple code". There are a tons of attacks in FGs that can hit low without forcing the character to crouch (Jotaro's Standing f.A in HFTF, Deadpool's Quick Work and Katana-Rama!,...). And yes, I have seen characters who can easily detect this kind of attacks (even Infinite's characters can do this and here, you simply screw it up). I ain't going to edit an entire roster just because your character has flaws. Also, if you aren't disturbed with infinites like this, thanks to +16f on hit, I guess I have nothing else to say about:
Spoiler, click to toggle visibilty
https://streamable.com/til73
My final saying to anyone trying to test this character: - The character is not accurate to any sources as the author claimed. - The AI is somehow even worse than original version due to inability to block low-hitting charging attacks as well as allowing opponents to ez time scam. - Ez infinites. - Janky damage scaling. - The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents).
So yes, there is no reason to get this one over Infinite's version.
Title: Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 08, 2019, 12:40:36 pm
It ain't AI fight. It's player vs AI so it's a good idea to stop BSing your audiences with stuff like "enough détails", "primitive coding" or "simple code". There are a tons of attacks in FGs that can hit low without forcing the character to crouch (Jotaro's Standing f.A in HFTF, Deadpool's Quick Work and Katana-Rama!,...). And yes, I have seen characters who can easily detect this kind of attacks (even Infinite's characters can do this and here, you simply screw it up). I ain't going to edit an entire roster just because your character has flaws. Also, if you aren't disturbed with infinites like this, thanks to +16f on hit, I guess I have nothing else to say about:
Spoiler, click to toggle visibilty
https://streamable.com/til73
My final saying to anyone trying to test this character: - The character is not accurate to any sources as the author claimed. - The AI is somehow even worse than original version due to inability to block low-hitting charging attacks as well as allowing opponents to ez time scam. - Ez infinites. - Janky damage scaling. - The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents).
So yes, there is no reason to get this one over Infinite's version.
MUGEN is not totally perfect. You used my feilong patched in wrong condition. i suggest you to make a cpu fight between my version and infinite version. you will see the huge difference. you will appreciate more my work. the debug mode and without aggressive opponent is not ideal. i recognize some lack but it is not my fault but the way of coding from each creator.for example some fireball can't be detect by CPU My version is more sensible less mechanic. i worked on behavior and movement connections. i tried him last night and give me me satisfaction but i understand your point of view,very perfectionist. but we look for fun and good experience. this Feilong are really formidable with difficulty on 8. and will not disappoint you.fight against him in real fight arcade or survivor! he pretty good! thank for your feedbacks!
Title: Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Darkflare on November 09, 2019, 11:16:40 am
I don't know what game you're trying to play here, but I would like to add my 2 cents based on my observations.
First of all, all those claims you've made about how the AI can adapt and so on have been proven false. On the contrary, the evidence suggest the AI is incredibly easy to beat ranging from simply having an HP lead and doing nothing to win by Time(Which ANY character can do) to exploiting the AI with a type of attack(Standing lows do in fact exist in fighting games). You also claim that your character does not cheat, but it's been pointed out that your character does have issues that could be considered "cheating". Mugen has flaws and limitations but there are many that have gotten around these limitations and that includes AI creators that have been able to make challenging non cheating AI that can handle multiple situations. And then there's the matter that the "right conditions" you state seem to be very specific and honestly quite unrealistic to meet on a general build. In fact, I dare say this makes me appreciate Infinite's creations more just on the ground that I don't have to worry about them crashing Mugen unlike your creations.
This whole ordeal is very simple to explain: "You screwed up". [avatar]https://i.imgur.com/2xVcSkE.png[/avatar]
Title: Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 09, 2019, 01:33:45 pm
I don't know what game you're trying to play here, but I would like to add my 2 cents based on my observations.
First of all, all those claims you've made about how the AI can adapt and so on have been proven false. On the contrary, the evidence suggest the AI is incredibly easy to beat ranging from simply having an HP lead and doing nothing to win by Time(Which ANY character can do) to exploiting the AI with a type of attack(Standing lows do in fact exist in fighting games). You also claim that your character does not cheat, but it's been pointed out that your character does have issues that could be considered "cheating". Mugen has flaws and limitations but there are many that have gotten around these limitations and that includes AI creators that have been able to make challenging non cheating AI that can handle multiple situations. And then there's the matter that the "right conditions" you state seem to be very specific and honestly quite unrealistic to meet on a general build. In fact, I dare say this makes me appreciate Infinite's creations more just on the ground that I don't have to worry about them crashing Mugen unlike your creations.
This whole ordeal is very simple to explain: "You screwed up".
BEFORE ALL, i don't do AI FOR FEILONG FROM nothing, the ai was already implemented but i just add some movement and behavior to fight less "direct' and "prédictable". you must put the level of AI at 7-8. Mugen is very particular according to the coding ! if a human player noticed a weakness he will exploit. my mugen creations are not flawless and the coding can rise it. about the bug of your mugen, it is not caused by my creations. every time , i play with feilong.i have never had crash that "s why i published this patch. i run in mugen 1.0 and no crash. mugen 1.1 is beta.what kind of computer you had? it is a good reflection. in resume, my creations are always verified playable and it's more complex than you thought. it is more 2 years at least i study artificial intelligence from mugen and you can't have perfect AI because it lacks parameters precise! don't be aggressive! you find a way to beat feilong easily ok ! your are clever! no problem ! next update ! let's do a cpu vs cpu fight with my creations you will see their true abilities. my regards
Title: Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Darkflare on November 09, 2019, 05:50:42 pm
Edited the AI to be less "direct" and "predictable". Meanwhile, you can toss a random special that chips at the beginning of the match and then leave and still win. Or you can just do the same thing over and over. Yea, a human can exploit this but it wouldn't he so easy to exploit if the AI was truly less direct and predictable. So basically you screwed up.
Here's a reminder from someone who's proven trustworthy about the crashes
- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents).
So in that regard, you screwed up.
2 years of creating AI? Doesn't seem like you learned much. CPU vs CPU doesn't prove which AI is better when your AI is known to cheat. That's like saying Holn's AIs are better than Kamekaze's AIs because the former would likely beat the latter but only because it has to cheat to do so.
You're making excuses and dancing around the issues that have been brought up regarding your work, all because you refuse to admit that you....screwed.....up.
Title: Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Shin DANZEY on November 10, 2019, 01:22:54 am
Edited the AI to be less "direct" and "predictable". Meanwhile, you can toss a random special that chips at the beginning of the match and then leave and still win. Or you can just do the same thing over and over. Yea, a human can exploit this but it wouldn't he so easy to exploit if the AI was truly less direct and predictable. So basically you screwed up.
Here's a reminder from someone who's proven trustworthy about the crashes
- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents).
So in that regard, you screwed up.
2 years of creating AI? Doesn't seem like you learned much. CPU vs CPU doesn't prove which AI is better when your AI is known to cheat. That's like saying Holn's AIs are better than Kamekaze's AIs because the former would likely beat the latter but only because it has to cheat to do so.
You're making excuses and dancing around the issues that have been brought up regarding your work, all because you refuse to admit that you....screwed.....up.
OK ! I must give a answer by a real mugen lover. this video is fresh ! no false only the true! i hate to deceive people ! so look this video and don't walk on my work without looking the good qualities from the characters. note: NO CRASH!
:purerox:
Title: Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
Post by: Mr. Giang on November 10, 2019, 01:54:02 am
Fresh, taken out of the character.
(https://i.ibb.co/Px59Mp2/W25110SP.jpg)
You can't argue against debug. And somehow, you still completely missed DF's entire point.
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized]
Post by: Shin DANZEY on February 08, 2020, 02:38:08 pm
GOHANZ2 MAX UPDATED VERSION 9.0 (https://i.imgur.com/jKbWQO6.gif)
(https://i.imgur.com/RVzhwBB.gif) INCLUDING
(https://i.imgur.com/aTkwOmH.gif) TRANSFORMATION UNLEASHED POWER MODE
(https://i.imgur.com/aTkwOmH.gif) COMBOS ATTACK
(https://i.imgur.com/aTkwOmH.gif) DEFENSE CODING
(https://i.imgur.com/aTkwOmH.gif) STANCE FIGHTING AFTER TRANSFORMATION
AND MORE!
Spoiler, click to toggle visibilty
gohanz2 ai patch by shin danzey 02.2020 version 8.5 MAX updated ! mystic version NEW STANCE UNLEASHED POWER and NEW TRANSFORMATION : you must have power=3000 and more life>300 to activate this ability or destiny mode and power bar full name = "TRANSFORM" command = D, D, c+z NEW SKILL NEW COMBOS added NEW BEHAVIOR: if you lose a round you lost the unleashed mode if you have less 300 life you will have a stance basic SECRET ATTACK IN UNLEASHed power MODE: level 3 attack Gekiretsu Ranbu cost only 1000 power ability to teleport automatically to avoid a enemy attack more speed stronger RECODE DEFENSE BEHAVIOR enjoy !!
MORE updates are coming![/b][/size] :thumbsup:
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
Post by: Shin DANZEY on March 19, 2020, 08:19:50 pm
The revenge of the dragon! DEFENSE FIXED ! ADD NEWS COMBOS and NEW FIGHT BEHAVIOR!
(https://i.imgur.com/LwJqe0c.jpg)
(https://i.imgur.com/jKbWQO6.gif)note: i am working on new system A.I in the fight short distance ! the next updates will be added in my patched characters! keep aware! (https://i.imgur.com/MwejtDH.gif) GOHAN UPATED V9.1 ! Minor adjustments !better balanced !
DOWNLOAD LINK IN FIRST POST!
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
Post by: Shin DANZEY on March 22, 2020, 09:47:30 pm
SONIC MACHINE UPDATED 5.0!!(https://i.imgur.com/B6uwAX6.png)
(https://i.imgur.com/SdHW6dB.gif)
"I am back!"
fixed some errors add new fight behavior Tactics new combos! he will be hard to eliminate! others updates will come soon! Download link in first post :hyo:
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
Post by: Shin DANZEY on July 24, 2020, 10:20:36 pm
(https://i.imgur.com/8IyIPNc.gif)
Thank you for your patience!
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
Post by: Shin DANZEY on September 20, 2020, 01:32:32 am
****CLICK ON THE PICTURE TO GO FOR DOWNLOADING AREA *****
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
Post by: Shin DANZEY on December 24, 2020, 01:29:39 am
(https://i.imgur.com/Uew41Jh.png)
(https://i.imgur.com/5AkraTt.png)
(https://i.imgur.com/0LreOhC.gif)
(https://i.imgur.com/hco39t9.gif)
(https://i.imgur.com/hYXQyh9.png)
DOWNLOAD AND DETAILS IN FIRST POST! :thumbsup:
HAPPY CHRISTMAS !!!! :santagoi:
SHIN DANZEY
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
Post by: RowdyRoddyPipeSmoker on January 03, 2021, 07:46:13 am
your link for Krauser links to mexican typhoon...might want to fix it currently Krauser is not downloadable. Also it would be SO much easier to download your characters if you put them all in one place on onedrive where you could get them all at once, see which are modified/updated at a glance, etc.
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
Post by: Shin DANZEY on January 05, 2021, 09:08:18 pm
your link for Krauser links to mexican typhoon...might want to fix it currently Krauser is not downloadable. Also it would be SO much easier to download your characters if you put them all in one place on onedrive where you could get them all at once, see which are modified/updated at a glance, etc.
ok i will do my best! edit: Krauser link is fixed ! for a pack for all character, is a good idea but i make often updates so it will be a bit hard to do upload the pack every time but i think about your suggestion it is very perceptive! thank you for your comment!
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
Post by: RowdyRoddyPipeSmoker on January 06, 2021, 07:55:53 am
Right that is why you should put them on onedrive not make a pack. If they are on onedrive you can easily check the folder, see which have been updated or added since you last downloaded the characters, then just check off the files you want and onedrive will download them all in one shot. It's SOOOO much easier than navigating your site, opening another link in another tab, checking that mediafire link for the date, download that one file, close the window, go back to the site, etc, there is no reason to do that. In fact I don't get why ANYONE uses anything but onedrive, it's free, you can see all the info about size and modified date and you can download multiple files or folders at once without anyone needed to put things into zip/packs whatever you want to call it. You can also see images, gifs, videos right on the site in case you want to add images or videos of the files. EVERYONE USE ONEDRIVE it's so much more efficient than any other service. It boggles my mind that some people STILL use sites like sendspace, like...WHY??? Onedrive is vastly superior for mugen than ANY other service, BY FAR.
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
Post by: Himeragi Yukina on January 28, 2021, 03:42:55 am
So...
Code:
[State 9523, Super B] type = poweradd trigger1 = movetype = H value=4
Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
Post by: Shin DANZEY on January 29, 2021, 05:11:09 pm
[State 9523, Super B] type = poweradd trigger1 = movetype = H value=4
Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?
this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight ! thank you for your comment GOHANZ2 NEW VERSION WITH NEW SUPER ATTACK!! MYSTIC SAYIAN COMBOS LV1 edit update extended: i add a new animation missing for lv1 and minor adjustments for gameplay! oh my god it was very hard but i succeed! enjoy animation like this: (https://i.imgur.com/VvVY479.png)
FIXED MINOR ERRORS edit: i noticed a few little errors on code on lv1 mystic sayan combos i have just fixed my mistakes, sorry ! please redownload it!
(https://i.imgur.com/YkUtGOd.gif)
(https://i.imgur.com/zQs7Yy6.png)
DOWNLOAD LINK FIRST POST!
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [NEW JANUARY 2021]
Post by: Monochu360 on January 30, 2021, 11:38:05 pm
[State 9523, Super B] type = poweradd trigger1 = movetype = H value=4
Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?
this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight ! thank you for your comment GOHANZ2 NEW VERSION WITH NEW SUPER ATTACK!! MYSTIC SAYIAN COMBOS LV1 FIXED MINOR ERRORS edit: i noticed a few little errors on code on lv1 mystic sayan combos i have just fixed my mistakes, sorry ! please redownload it!
(https://i.imgur.com/YkUtGOd.gif)
(https://i.imgur.com/zQs7Yy6.png)
DOWNLOAD LINK FIRST POST!
what do you mean by not enough Impact?
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [NEW JANUARY 2021]
Post by: Nep Heart on January 31, 2021, 12:08:19 am
this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight ! thank you for your comment
NGL, that sounds like an incredibly roundabout way of denialism. As a matter of fact, it's reflective in your older posts on the same exact page here where you'll toss in an implausible denial whenever you're being caught red handed on questionable coding choices.
Edit: For one, as my input in the subject, I don't remember Z2 Gohan being able to do half of the things that you made his AI do.
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRARY 2021]
Post by: Shin DANZEY on February 01, 2021, 01:09:57 am
[State 9523, Super B] type = poweradd trigger1 = movetype = H value=4
Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?
this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight ! thank you for your comment GOHANZ2 NEW VERSION WITH NEW SUPER ATTACK!! MYSTIC SAYIAN COMBOS LV1 FIXED MINOR ERRORS edit: i noticed a few little errors on code on lv1 mystic sayan combos i have just fixed my mistakes, sorry ! please redownload it!
(https://i.imgur.com/YkUtGOd.gif)
(https://i.imgur.com/zQs7Yy6.png)
DOWNLOAD LINK FIRST POST!
what do you mean by not enough Impact?
I mean when her power rise up by this way, it is not enough to launch a super attack or a dodge. (exept if a enemy have skill with >200 hit combos ! lol )
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRARY 2021]
Post by: Shin DANZEY on February 04, 2021, 09:32:48 pm
HERE IS THE NEW LV1 ATTACK FOR GOHAN
(https://i.imgur.com/zQs7Yy6.png)
(https://i.imgur.com/mB32THx.gif)
ENJOY!
(https://i.imgur.com/JquGdAl.png)
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRUARY 2021]
Post by: Shin DANZEY on April 01, 2021, 09:24:21 am
(https://i.imgur.com/3FDawt0.gif)(https://i.imgur.com/YnZqlrT.png) (https://i.imgur.com/Kq5gUPj.png) (https://i.imgur.com/OpAvLTQ.gif) (https://i.imgur.com/Y82510Q.png) improvements and fixed minor errors! download in the first post! enjoy!
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [2021]
Post by: Shin DANZEY on August 01, 2021, 12:49:16 pm
(https://i.imgur.com/kgz3cLT.png) (https://i.imgur.com/XdERLL6.jpg) improvements and fixed minor errors! READ THE LOG FILLES FOR MORE INFORMATION! download in the first post! enjoy
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [2021]
Post by: Shin DANZEY on October 14, 2021, 12:08:41 am
(https://i.imgur.com/WTX0lI7.png)
VERSION 18 final UPDATED ! minor errors on lv1 new attack and adding effects! update done from team z2 undigo! ai improved again! increase the ai reactivity and accuracy! 2 ALTERNATIVE ATTACK added a secret mystic mode if you reach the second round without turn in unleashed power mode and gohan have more 2000 power point: gohan go up to 3000 point before the second round start it calls mystic gohan power up hidden! adding a new japan sound voice on intro bugs fixed sorry! enjoy !! :indian_chief: ( link in first post!)
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [2021]
Post by: Shin DANZEY on February 04, 2022, 11:29:19 am
(https://i.imgur.com/3tlYnIM.png)
(https://i.imgur.com/2bhGsRh.gif)
VERSION 20.0 UPDATED !
fixed animations when gohan lose his super power when i has less 5% of life A NEW ARTIFICIAL INTELLIGENCE more efficient! fixed some errors in the coding![unleashed mode was able to be activated whenever ! sorry about that! now fixed forever!] new alternative air super kamehameha with unleash mode! like this: (https://i.imgur.com/wnnKobV.gif) fixed some errors super new combo lv1 better than before ! gohan is better balanced than the original from the author balthazar! if you do a combo with more two hit and gohan finish with a strong kick the enemy will be to throw in the air like MORTAL KOMBAT CHARACTERS did! Spectacular! rising also the speed of power charge that was too slow! enjoy !! :indian_chief: ( download link (https://danzey1984.wixsite.com/danzeylegendary/page-vierge?lang=fr)!) thank you for your patience! ENJOY!
:rugoi:
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [2021]
Post by: WF4123 on February 04, 2022, 11:31:39 am
Yeeeah, it is what it is.
Title: Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [2022]
Post by: Shin DANZEY on July 29, 2022, 03:58:36 pm
(https://i.imgur.com/BEK6eYL.png)
new release gohanz2 by danzey edition
(https://i.imgur.com/KpeGEVU.jpg)
******VERSION 21.5 UPDATED******* ARTIFICIAL INTELLIGENCE increased fixed some animations fixed new lv1 sayan attack combos (compatible with all characters) new intro vs BUUZ2 (majin buu from dbz by balthazar) included with this charaters ( you must update buuz2 also with you got already with the buuz2 by danzey!) 1 brand new intro added AI IMPROVED frankly! fixed animations latence... edit 29.07.2022 ; sorry , i fixed some errors ! redownload it! a new intro vs buuz2 was created!
(https://pbs.twimg.com/media/DlmopC7XsAAHA2G.jpg)
GO TO THE FIRST POST TO see DOWNLOAD link !!! :hyo: