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Blender Character Problem (Read 3357 times)

Started by Richatu, December 29, 2013, 09:54:02 pm
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Blender Character Problem
#1  December 29, 2013, 09:54:02 pm
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    • Sweden
    • sumonerdavid@hotmail.com
It would be lovely if someone could explain what I'm doing wrong. (I am using the sample G6_lite skeleton but made my own model for it)


Re: Blender Character Problem
#2  December 30, 2013, 02:19:41 am
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  • *Insert text here*
    • USA
Re: Blender Character Problem
#3  December 30, 2013, 05:55:18 am
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  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com
It's mesh weight failure.

1. Not weighted
2. different bone name
3. Weight amount not 100%

Check these point.
I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.
Re: Blender Character Problem
#4  December 31, 2013, 12:24:04 am
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    • Sweden
    • sumonerdavid@hotmail.com
Okay I looked up some stuff about weight painting, i didn't really get it. But after tinkering around with it i managed to get this result.

Click spoiler to show a picture of the problem
Spoiler, click to toggle visibilty

I fixed the legs and crotch, but the torso along with small parts of neck and the arms is invisible.

And thank you all so much for your help! I really look forward to understanding how to make characters for EF-12! :)
Re: Blender Character Problem
#5  December 31, 2013, 02:27:30 am
  • **
  • Owner EF-12
    • Japan
    • onogu@quad-arrow.jp
    • ef-12.com

I fixed the legs and crotch, but the torso along with small parts of neck and the arms is invisible.

And thank you all so much for your help! I really look forward to understanding how to make characters for EF-12! :)

The Reason of lack of polygon is max weight over. Maximum numebr of weight is 4 weight per 1 POLYGON.
Be careful, It's not 4 weight per 1 VERTEX.

Good Lack !

I'm very grad if you follow me!
https://twitter.com/EF12project
tweet latest news everyday on it.