The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Uno on April 19, 2015, 06:58:17 pm

Title: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Uno on April 19, 2015, 06:58:17 pm
==========================
        Uno Tag Team Patcher ver. 2.1
==========================

  now on Portable Version



Information

    Project: Uno Tag Team Patcher
    Author: Uno
    Release Date: 26 May 2016
    Version: 2.1


This tool is made for my Uno Tag System. This will patch your characters to enable tag team matches in (Simul) team mode. The tag system works on both Mugen 1.0 and 1.1 only.

Also, I have added the "Mugen AI" tool that will let you control your partner character without pressing CTRL + 3 or 4 in every round.



Patches Included


Updates

May 26 2016 (v2.1):
° Added d-pad option on Tag and Assist in
      Command Settings.
° Default AI var input added on multi-patch
       menu.
° Added 3 new background images.

May 21, 2016 (v2.0):
° Includes Uno Tag System [Type-K] and updated versions of the previous Uno tag
° Added Multi-character patching function
° You can now change the default joystick command
for the tag system.
° Added background selection for the tool.
° Removed flash screen logo at startup
° You can now mixed-up characters with different tag type patched.
° Fixed some minor errors that i forgot what errors are those

May 10, 2015 (v1.2)
   ° Now retrieves the Anim and State values previously defined in the tag system if re-patching a character.

May 09, 2015 Update(v1.1.2):
   ° Fixed AI and Command bug for certain characters(e.g. GM's chars and Spidey by Seth Zankuten).
   ° I made just a little modification with the interface.

May, 05 2015 Update(v1.1):
   ° Minimized errors and hope to have more compatibility for every character.
   ° Object reference error fixed
   ° Improves functionality.
   ° Supports adding blank animation for helpers.
   ° Added features: Warning prompt if the character is not compatible with the Uno Tag System.
   ° Added features: Indicates whether the Anim Numbers. and State Numbers. are valid for the character (values are colored RED if not valid).
   ° ReadMe updated.

April 23 Update(v1.0.9):
   ° Null value on parameter name: encoding - error fixed.
   ° ReadMe updated.


April 20 Update(v1.0):
- Initial Release :)




Download Links

  UTTP Tool: Mugen Archive (http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=9845), Mediafire (http://www.mediafire.com/download/lr76dfpj0wntwxf/Uno_Tag_Team_Patcher_v2.1.rar)


  Prerequisite: http://www.microsoft.com/en-ph/download/details.aspx?id=17718 (http://www.microsoft.com/en-ph/download/details.aspx?id=17718)

  Uno Tag Patch Updates:


Instructions

Place and extract the Uno Tag Patch files inside the "patches" folder and overwrite the old tag patches.
Please re-patch every character again with this updated tag system. Thanks! :)




See Read Me for more details.. Enjoy  ;D


Mabuhay!  :sugoi:
Title: Re: Uno Tag Team Patcher v1.0
Post by: Blacky Sensei on April 19, 2015, 07:21:58 pm
amazing release keep udating the tool :)
Title: Re: Uno Tag Team Patcher v1.0
Post by: Uno on April 19, 2015, 07:36:12 pm
amazing release keep udating the tool :)
Thank you so much :)
Title: Re: Uno Tag Team Patcher v1.0
Post by: yaret on April 19, 2015, 07:43:44 pm
yeah I was waiting for this. really thanks. yeah it's working properly with Baltazar Dbz chars :P
Title: Re: Uno Tag Team Patcher v1.0
Post by: eliott on April 20, 2015, 12:13:55 am
THANK YOU MAN.

Will test it until i got time.

great release... some feedback later.

thx again !!!

 :thumbsup:
Title: Re: Uno Tag Team Patcher v1.0
Post by: Zer0Mojo on April 20, 2015, 12:54:37 am
Installer won't load....
Title: Re: Uno Tag Team Patcher v1.0
Post by: crimsonth18 on April 20, 2015, 03:40:30 am
i tried it out but why wont the charcters switch out
 
Title: Re: Uno Tag Team Patcher v1.0
Post by: Uno on April 20, 2015, 07:04:13 am
Installer won't load....
May I know if there's an error message displaying?

If you're having trouble with the first installer then try the ClickOnce setup.




i tried it out but why wont the charcters switch out
 
which characters? I know there are some characters that are still not compatible with the tag system, and Master Morrigan is the only one I know.



if you can post some screenshots of video then that would much be appreciated. thanks :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0)
Post by: G-knux19 on April 20, 2015, 03:04:21 pm
(http://i1076.photobucket.com/albums/w453/gknux/mugen005_zpsw1vpjqyl.png) (http://s1076.photobucket.com/user/gknux/media/mugen005_zpsw1vpjqyl.png.html)

After koing the 1st mai ling she disappear but when 2nd one tags in she gets stuck in the air.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0)
Post by: 0megaturb0 on April 20, 2015, 04:28:20 pm
i dont get it, i tried to figure it out but, can't make it work, pls help, i must be missing a step or something
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Uno on April 20, 2015, 06:53:14 pm
After koing the 1st mai ling she disappear but when 2nd one tags in she gets stuck in the air.

UPDATED! Please re-download the file, links on the first post..

Re-install it again (uninstall the previous program). Thanks you :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Mamiya Tsuyoshi on April 20, 2015, 08:03:59 pm
this is a fantastic stuff man, thank you.

but i have just a few questions, what is the difference between the first and the second one, click once?
isn´t better if you could make a portable version?
i don´t like the idea of installing anything to play mugen.
mugen itself is portable, isn´t it?
and i tried to install and instalation failed. hope now this is fixed.

anyway, again, great stuff you have there.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: G-knux19 on April 20, 2015, 08:06:23 pm
(http://i1076.photobucket.com/albums/w453/gknux/mugen007_zpsqzuawfxu.png) (http://s1076.photobucket.com/user/gknux/media/mugen007_zpsqzuawfxu.png.html)

tested  Splode 's Juggernaut , when proforming tag supers Juggernaut starts his animation then stops and stands there but his anti air super works fine.
his super Statedef in 2000

http://randomselect.piiym.net/hosted/juggers.htm

this also happens to captain commando when the 1st charater call him in for a tag super.
captain commando work fine when he calls for tag super.

http://randomselect.piiym.net/hosted/capcoms.htm
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: AVPboy on April 21, 2015, 03:36:42 am
How does this function? Looks promising, but i am not willing to download it without a tutorial, yeah, i know, the pics, but i do not really get it with just that few steps, maybe a video? :\
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Uno on April 21, 2015, 07:20:32 am
this is a fantastic stuff man, thank you.

but i have just a few questions, what is the difference between the first and the second one, click once?
isn´t better if you could make a portable version?
i don´t like the idea of installing anything to play mugen.
mugen itself is portable, isn´t it?
and i tried to install and instalation failed. hope now this is fixed.

anyway, again, great stuff you have there.

Did you tried both setup already? The reason why I included a ClickOnce version because others are having problem with the first setup, so everyone can have a 2nd option.

If you're having problem installing the first one(the orig. setup) then try the clickonce ver. I hope that would help..


...but if both versions failed to install then I'll try to create a portable ver. I just need somebody to test it before I deploy the portable one! Thank you so much :)



How does this function? Looks promising, but i am not willing to download it without a tutorial, yeah, i know, the pics, but i do not really get it with just that few steps, maybe a video? :\

"Read Me" will do, I supposed ;)






tested  Splode 's Juggernaut , when proforming tag supers Juggernaut starts his animation then stops and stands there but his anti air super works fine.
his super Statedef in 2000

http://randomselect.piiym.net/hosted/juggers.htm

this also happens to captain commando when the 1st charater call him in for a tag super.
captain commando work fine when he calls for tag super.

http://randomselect.piiym.net/hosted/capcoms.htm

Open juggy.cns inside juggernauts's file then find this line...

Code:
; Juggernaut Headcrush

;------------------------------------------
; Startup
[Statedef 2000]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0, 0
sprpriority = 0

..then change "movetype = I" to "movetype = A" and save the file. Then Patch him again :)


same with Captain Commando (if you want to use his Captain Storm for the tag supers) just open capcom.cns, find these lines and do the same thing...

Code:
; Captain Storm
[Statedef 1610]
type = S
movetype = I
physics = S
anim = 1560
ctrl = 0
velset = 0, 0
sprpriority = 1

NOTE: You have to do those modification first before you browse the character on the tag patcher.

Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Uno on April 21, 2015, 12:37:01 pm
Added Portable Version.. Download link on the first post :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Ianb3000 on April 21, 2015, 02:28:12 pm
Awesome work on the tag system Unoshe, downloading and testing it out
Title: Question's
Post by: hiyazaki09 on April 21, 2015, 03:09:57 pm
i got question MrUnoShe

is this new tag work's on MarvelVs character and im getting an Error i think(http://s20.postimg.org/lxuk11ecd/Errorr.png)
hope you can make a tutorial video thnx.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0)
Post by: Uno on April 21, 2015, 03:21:28 pm
i got question MrUnoShe

is this new tag work's on MarvelVs character and im getting an Error i think(http://s20.postimg.org/lxuk11ecd/Errorr.png)
hope you can make a tutorial video thnx.
May I ask, did you try the portable one? because I never tested it yet if its gonna work.. and in that case of yours I guess it is failure one :(

please try the other setup for now and give me feedback again. Thank you so much!
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: hiyazaki09 on April 21, 2015, 03:35:07 pm
the 16mb one MrUnoshe?????
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Uno on April 21, 2015, 03:41:27 pm
the 16mb one MrUnoshe?????
please try the portable one instead for now.. thanks
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: hiyazaki09 on April 21, 2015, 03:55:43 pm
Still that error i restart my pc too
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Uno on April 21, 2015, 04:01:30 pm
I Just wanna know if anybody experiencing the same problem too???
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: hiyazaki09 on April 21, 2015, 04:10:05 pm
maybe because im using XP
Title: Re: Uno Tag System ver. 3.0 - FILES UPDATED
Post by: Uno on April 21, 2015, 05:50:19 pm
Reuploaded! This one is tested and I hope it will work fine in your end too..

Now I just provided 1 file so no one will get confused of what or which is to download.


Please RE-DOWNLOAD the file again.. Link is on the first post. Thank you so much :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: hiyazaki09 on April 21, 2015, 06:11:34 pm
Thnx MrUnoshe its now Working
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - ReUPLOADED 04/21/15
Post by: Zer0Mojo on April 21, 2015, 10:50:08 pm
THIS IS AMAZING, so far only two characters are in but this is awesome.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - ReUPLOADED 04/21/15
Post by: LeoPort91 on April 21, 2015, 11:28:15 pm

Thanks for sharing Works perfect for me .
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - ReUPLOADED 04/21/15
Post by: yaret on April 22, 2015, 02:47:56 pm

the 16mb one MrUnoshe?????

Im using that version with Baltazar and it worked for me :)
Im using windows 7.


Title: Re: Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015
Post by: Uno on April 22, 2015, 09:32:28 pm
UPDATED: April 23, 2015
- Null value on parameter name: encoding error on the patcher FIXED!

Please re-download the file, updated download link on the first post. Thank you :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Bejeeta on April 23, 2015, 10:49:28 am
Uno great release you did a very good work.
There is a problem with GM's sf3 characters, i tried sf3_alex and i could not execute any special or super attacks. 
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: hiyazaki09 on April 23, 2015, 02:31:51 pm
is it ok to post this here Uno Tag Team Patcher v1.0.9 in action :D
https://www.youtube.com/watch?v=9IMsITlP38M (https://www.youtube.com/watch?v=9IMsITlP38M)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: pating on April 24, 2015, 09:26:01 am
1. still needs to work on turn modes intros of warusaki and H"h and others that has special intros...

bonus stuffs that you might get some interests...
*down explodes and down sound... you can just give the codes and do some ripping in kof down sounds or in cvsw 2.8.

try to look at what rednavi did in his tag team system it might help you and i believe it is an open source... i have some of his works and i asked him if i can modify some he gave me a go signal. in respect i don't upload some of the things i redo in his works.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0) - UPDATED 04/21/15
Post by: Odb718 on April 24, 2015, 09:54:21 am
mugen itself is portable, isn´t it?
Technically I'd say no. You cant really run it off of usb/cd/dvd because of loading and all that. But yeah you dont need to install files and change the registry or anything along those lines.

This looks great UnoShe! I just wish Electbyte would add support for simultaneous and switch out game types. I hate losing either option with characters.
Maybe if you could make it so if you held start and picked a palette that way, when the palette was selected Tag mode would be active....
This is an idea I'll have to look into.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Ramon Garcia on April 25, 2015, 05:15:12 am
Congratulations '' UnoShe '' you are writing your name in the history of mugen.
People like you who share their work with all make this world better thanks man :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Mamiya Tsuyoshi on April 25, 2015, 07:43:12 pm
Spoiler, click to toggle visibilty

well, i don´t know what kind of portable or mugen you are running, but i can play on my usb too well. no problems.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Odb718 on April 25, 2015, 08:05:31 pm
How big is your mugen? I think mine's right around 8gigs. I've never been able to load it off of my USB 3.0 hdd. My laptop's got 16gb of ram so idk what the problem would be.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Mamiya Tsuyoshi on April 25, 2015, 08:20:20 pm
ooh, i see... the problem may be the size...

well, my mugen portable is really small, about 1bg, or so...
that´s it, this thread is about the uno tag system, let´s leave this for another thread, dude.

best luck for you.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on April 26, 2015, 08:24:06 pm
1. still needs to work on turn modes intros of warusaki and H"h and others that has special intros...

bonus stuffs that you might get some interests...
*down explodes and down sound... you can just give the codes and do some ripping in kof down sounds or in cvsw 2.8.

try to look at what rednavi did in his tag team system it might help you and i believe it is an open source... i have some of his works and i asked him if i can modify some he gave me a go signal. in respect i don't upload some of the things i redo in his works.
In which characters of warusaki and H"h are you talking about? and what is the problem with that matter anyway??






Congratulations '' UnoShe '' you are writing your name in the history of mugen.
People like you who share their work with all make this world better thanks man :)
Overwhelmed ^_^ thank you so much!



for now enjoy my stuff. It will take long for me again to update and work with my Uno tag again.. Thank you guys! :)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: pating on April 27, 2015, 11:59:57 pm
In which characters of warusaki and H"h are you talking about? and what is the problem with that matter anyway??

the turns mode intro of both Waru and H" and other who has team mode intros or special intros

when for example i choose on player 1 Ken and Ryu then on Player 2 i choose Ryu and Ken

the P1 and P2 will do the normal fist bump move while the P3 and P4 does i don't know what you'll call it...

Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Slayer. on April 28, 2015, 01:44:00 am
Pretty cool but it doesn't work with Rurouni Kenshin chars. The P2 gets stuck in the Crouch to Stand anim while the P1 doesn't tag out. :(
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on April 28, 2015, 10:53:03 am
Pretty cool but it doesn't work with Rurouni Kenshin chars. The P2 gets stuck in the Crouch to Stand anim while the P1 doesn't tag out. :(
i got battousai and it works fine with him..
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: osbtm1 on April 28, 2015, 11:33:13 am
I stream using the tag  system and its amazing.I can also make a list of character that it gives problems with; mainly due to them having to much commands or the tag system not reading their levelling 3 animations.


ps:So pm me we can talk man i Love the worked you did>its in credible to be honest.
Spoiler, click to toggle visibilty
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: knn561 on April 28, 2015, 06:53:55 pm
I have a problem Team super from breakers char by Descolor dont work.The chars all dont moves sorry for my bad english
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on April 28, 2015, 07:43:24 pm
I have a problem Team super from breakers char by Descolor dont work.The chars all dont moves sorry for my bad english
It's because you did not modify the Anim and State numbers before you patch each character. Some of you experiencing character not moving after call as striker, in tag super or team hyper combo and this is the reason why..
 
Have you noticed the Tag Configuration panel?
(http://i.imgur.com/5kRMLVO.png)
..you have to modify and set the right value(s) of Anim numbers and State numbers for each character that you're patching, because those values are just defaults and apparently might fit or not in some certain character.



I stream using the tag  system and its amazing.I can also make a list of character that it gives problems with; mainly due to them having to much commands or the tag system not reading their levelling 3 animations.


ps:So pm me we can talk man i Love the worked you did>its in credible to be honest.
Spoiler, click to toggle visibilty

Thank you so much! ^_^
I have watched the stream and I've seen some characters have same problem(did not move and just crouched along) after called in Partner assist. You have to set the right state values for it to make an attack.



Sorry for my bad english too ^_^ ahehe
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: osbtm1 on April 28, 2015, 08:50:54 pm
I did try this for the  characters like kairi and akuma by mr anatsuken. Kaira level 1-3 doesn't get picked up by the patch.I spent hours changing animations and none worked, so i just put the normal assist for them.Akuma level 3 same thing as well; I also swap his power charge inputs so he can tag again.There is a bug with widescreen stages in 1.1 ,characters become in versed in controls;they face opposite direction and become bugged.

Ps: Also thanks for watching.I hope it wasn't to boring.Its a pleasure use  this brilliant tag patcher made by you.Its simply beautiful seeing it in action.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Odb718 on April 28, 2015, 08:51:47 pm
I'd recommend making a very small update to the application.
Putting the recommended values in the description instead of in the box would help people figure out that they have to fill in their own values.
Or you could do the greyed out value in the box? Like it says Assist move: [1000     ] and the 1000 isnt selectable.

It could also help establish a default EX Taunt animno. You could have the value grayed out but the box would still be ticked to make it the same as taunt.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on April 28, 2015, 09:57:16 pm
I did try this for the  characters like kairi and akuma by mr anatsuken. Kaira level 1-3 doesn't get picked up by the patch.I spent hours changing animations and none worked, so i just put the normal assist for them.Akuma level 3 same thing as well; I also swap his power charge inputs so he can tag again.There is a bug with widescreen stages in 1.1 ,characters become in versed in controls;they face opposite direction and become bugged.

Ps: Also thanks for watching.I hope it wasn't to boring.Its a pleasure use  this brilliant tag patcher made by you.Its simply beautiful seeing it in action.
Is that Kairi made by Mr.Karate and Gustavo C. Moraes? because he works fine in my end. And also the widescreen stage bug i never encounter that and i'm trying to but I don't know how I can reproduce that same bug.



I'd recommend making a very small update to the application.
Putting the recommended values in the description instead of in the box would help people figure out that they have to fill in their own values.
Thank you for the suggestions :) but what do you mean values in the description instead of in the box??


Or you could do the greyed out value in the box? Like it says Assist move: [1000     ] and the 1000 isnt selectable.

It could also help establish a default EX Taunt animno. You could have the value grayed out but the box would still be ticked to make it the same as taunt.
Kinda hard and tricky because each characters have different approaches and State number used.. And it doesn't mean that if an Anim no. or State no. is present on character's cns then it is recommendable to use in. Some StateNo maybe just an extension of an attack sequence. I also noticed that some characters have their Super Move(HA) attack flagged as NA and SA, the reason why Tag Supers doesn't work..
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: osbtm1 on April 29, 2015, 12:41:10 am
Yes thats the kairi.Well if you dont have problem can u post me which animation you are using for anti air,lv 1 ground,lv1 air and lv 3.I have tried many time and it doesn't work.
As for widescreen bug;try using quick fist iori in red cliffs stage and ap sunset by exclamin,see if that helps.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Slayer. on April 29, 2015, 05:21:38 am
Spoiler, click to toggle visibilty
Hmm.. that's intriguing take a look:
(http://s14.postimg.org/99rqt580h/bug.png)

I'm using the latest version of them (http://mugenguild.com/forum/rurouni-kenshin-soul-and-sword.408). What could be the cause of bug?
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on April 29, 2015, 07:54:03 am
Spoiler, click to toggle visibilty
Hmm.. that's intriguing take a look:
(http://s14.postimg.org/99rqt580h/bug.png)

I'm using the latest version of them (http://mugenguild.com/forum/rurouni-kenshin-soul-and-sword.408). What could be the cause of bug?
like I've said, you have to modify and set the right value(s) of Anim numbers and State numbers for each character that you're patching my friend.

I never tried downloading the full game and i only got battousai in my roster..
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Odb718 on April 29, 2015, 03:03:44 pm
This is the ideas. Hopefully this illustrates what I'm trying to get across.

A Has the SUGGESTED Taunt animation number inside the box, grayed out. Like in hotmail.com It has someone@example.com inside the box but it's not actually there.
B Has the suggested Run/Dash animation, but the user, instead of using anim 100, uses 115 for some reason. The grayed out number would go away, but I wanted it there to show how it should act.
C Has the suggested animation number in the description instead of the box. This way, if a box isnt filled in, you could have an error pop up explaining to the user they need to put in the correct animation for the character.

(http://i.imgur.com/9D7FKlj.png)

I think making the user put in the numbers will reduce the number of mess-ups.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Slayer. on April 29, 2015, 05:36:06 pm
Gotcha! I'll try do that later.
Thanks. :kugoi:
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on April 30, 2015, 07:31:04 pm
This is the ideas. Hopefully this illustrates what I'm trying to get across.

A Has the SUGGESTED Taunt animation number inside the box, grayed out. Like in hotmail.com It has someone@example.com inside the box but it's not actually there.
B Has the suggested Run/Dash animation, but the user, instead of using anim 100, uses 115 for some reason. The grayed out number would go away, but I wanted it there to show how it should act.
C Has the suggested animation number in the description instead of the box. This way, if a box isnt filled in, you could have an error pop up explaining to the user they need to put in the correct animation for the character.

(http://i.imgur.com/9D7FKlj.png)

I think making the user put in the numbers will reduce the number of mess-ups.

Hmmm, you've got a good idea, but... I need somebody to agree with this concept first before i make an update.

I'm trying to fix the bug in widescreen in the tag system too.. T-T but still no luck this time.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: AwakenedEmperor on May 01, 2015, 06:19:52 am
Hey UnoShe I have been having a blast using your tag system and so far I have been able to work out any conflicts I come across, but I have run into something that I am uncertain how to fix, granted this could be because the character is pretty old but either way it would be awesome if you could take a look at this.

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Zer0Mojo on May 01, 2015, 06:40:43 am
i have the same problem with DIO and dee bee kaw.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on May 01, 2015, 11:34:50 am
I'm making an update for my Tag Team Patcher (and the tag system as well).

Can you guys send me links to download those characters so i can figure out the problem? I tried to search souther but he seems no longer available on the creator's site..

Thank you so much guys :D


PS: widescreen bug fixed! + tag patcher updated (I found issues on patching chars like Ku Cao and MVCHayato, giving errors when uno tag patched them, now fixed)
I don't know if there's more that I can add in the tag system or the patcher before i release the update.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: pating on May 01, 2015, 04:16:44 pm
1) add some codes for down sound and explods when a partner has been knock out
2) again the turns mode intro. (i hate the glitchy cvsryu and cvs ken fist bump)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on May 01, 2015, 06:11:53 pm
1) add some codes for down sound and explods when a partner has been knock out
2) again the turns mode intro. (i hate the glitchy cvsryu and cvs ken fist bump)

Then I need somebody to teach me how to add sound and sprite to a character's .snd and .sff files..


..that fist bump glitch was it really my tag system's problem? xD

Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: AwakenedEmperor on May 01, 2015, 06:19:09 pm
Got the link for Souther, don't be alarmed when you open him and the name is different. The only thing I'd had changed was the display name.
http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=6532 (http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=6532)
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on May 01, 2015, 06:39:56 pm
Got the link for Souther, don't be alarmed when you open him and the name is different. The only thing I'd had changed was the display name.
http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=6532 (http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=6532)

i see.. the tag system is not compatible to Souther because the character is already using sysvar(4) which i am mainly using for my tag system..
I'm not sure but, even add0004 would not be compatible for him too..
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: AwakenedEmperor on May 01, 2015, 06:48:23 pm
Gotcha, thanks for taking a look.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on May 01, 2015, 08:33:12 pm
Spoiler, click to toggle visibilty

I've got a better idea my friend and I will add this to my update.. Once the Anim or State number on the textbox does NOT exist on the character then the Text will be colored RED, and GREEN otherwise.. :D
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: pating on May 02, 2015, 02:15:19 am

..that fist bump glitch was it really my tag system's problem? xD

hmm.. i tried the default from this site https://www.mediafire.com/?3h5s2u9s93rkk

yeah it is not your tag system's problem

sorry about that... hahaha
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Odb718 on May 02, 2015, 02:38:17 am
I've got a better idea my friend and I will add this to my update.. Once the Anim or State number on the textbox does NOT exist on the character then the Text will be colored RED, and GREEN otherwise.. :D
That's a fantastic idea. I'm all for it!
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: EveryonesKouhai on May 02, 2015, 07:39:17 am
So i keep getting an this error when i try to patch zero-sennin's king
"Error while patching the character: Object reference not set to an instance of an object."
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: knn561 on May 02, 2015, 04:21:47 pm
I have a problem Team super from breakers char by Descolor dont work.The chars all dont moves sorry for my bad english
It's because you did not modify the Anim and State numbers before you patch each character. Some of you experiencing character not moving after call as striker, in tag super or team hyper combo and this is the reason why..
 
Have you noticed the Tag Configuration panel?
(http://i.imgur.com/5kRMLVO.png)
..you have to modify and set the right value(s) of Anim numbers and State numbers for each character that you're patching, because those values are just defaults and apparently might fit or not in some certain character.



I stream using the tag  system and its amazing.I can also make a list of character that it gives problems with; mainly due to them having to much commands or the tag system not reading their levelling 3 animations.


ps:So pm me we can talk man i Love the worked you did>its in credible to be honest.
Spoiler, click to toggle visibilty

Thank you so much! ^_^
I have watched the stream and I've seen some characters have same problem(did not move and just crouched along) after called in Partner assist. You have to set the right state values for it to make an attack.



Sorry for my bad english too ^_^ ahehe


THANKS :D its work i change the state number.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Alester on May 02, 2015, 06:46:09 pm
So has the running,instead of jump on the screen been excluded
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: TheFclass97 on May 03, 2015, 01:15:00 am
Great update! Glad we got much further with this. however, I have a issue with some characters when they try to use assists. Like Freeza Z2 and Captain America by Buckus. For some reason, they can't call out strikers (the start button move), and I can't fix that. i tried changing the inputs, but that doesn't work. They CAN use their strikers, but they can't get the partner to do so. Can someone help me with this?
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: TheFclass97 on May 03, 2015, 03:54:36 am
Nvm... Fixed it.
Title: Re: Uno Tag System ver. 3.0 (Uno Tag Team Patcher v1.0.9 - UPDATED 04/23/2015)
Post by: Uno on May 03, 2015, 05:02:17 am
So has the running,instead of jump on the screen been excluded
Nope, it is still there.. There are 2 types of tag system included in the tool, one is type-R and the other is type-S (the running-type one).
You can choose the Patch Version by clicking "Command > Patch Ver. Select button."


So i keep getting an this error when i try to patch zero-sennin's king
"Error while patching the character: Object reference not set to an instance of an object."
It will be fixed on the next update ;)
Title: Re: UNO TAG SYSTEM ver. 3.1 (Uno Tag Team Patcher v1.1) - 5th May 2015
Post by: Uno on May 05, 2015, 10:35:50 am
UPDATED! See the first post. :D


PS: I'll try to make and add some videos later.. Thanks ^_^
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Killerking75 on May 05, 2015, 08:57:09 pm
Hey Uno, the AI for some characters does not work. Specifically Spider by Seth Zakuten
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Uno on May 06, 2015, 12:20:19 pm
Hey Uno, the AI for some characters does not work. Specifically Spider by Seth Zakuten

please send me download link to Spiderman by Seth Zankuten :) thank you
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Killerking75 on May 07, 2015, 07:43:58 am
Here ya go, https://www.mediafire.com/?canii69c3q9yekl
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Bejeeta on May 07, 2015, 12:01:44 pm
Uno please check GM's street fighter 3 characters when i patch them they can't do special or super moves.

http://page.freett.com/gm_sniper_custom/
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Uno on May 07, 2015, 09:51:30 pm
Here ya go, https://www.mediafire.com/?canii69c3q9yekl

Uno please check GM's street fighter 3 characters when i patch them they can't do special or super moves.

http://page.freett.com/gm_sniper_custom/

Let me see what I can do about GM's characters.. But for now here's what you can do (also with Spiderman by Seth..)

first, patch the character.. Then copy the original .cmd file of the character and paste it inside the generated folder ("char's name_unotag" folder) and overwrite the one inside it.

then edit the .cmd file and look for "[Statedef -1]" then replace it with these lines:

For type-R:
Spoiler, click to toggle visibilty


For type-S:
Spoiler, click to toggle visibilty


..ofcourse, save the file after. ^_^



Sorry but I think it will take long again to do some updates. I'll be busy in school again  :'(


Thank you.
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Justin Waring on May 08, 2015, 12:38:48 am
Is there a way to patch all of my characters all at once? Or do i have to it one by one?
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: smokerjack on May 08, 2015, 02:07:50 am
that the chars are not left Misao patch  http://misaode.ojaru.jp/
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Uno on May 08, 2015, 06:38:38 am
Is there a way to patch all of my characters all at once? Or do i have to it one by one?
you have to do it one by one.. I made it like this so you can customize char's anim and state nos. before patching the tag code.


that the chars are not left Misao patch  http://misaode.ojaru.jp/
how can I download chars from that site? i'm having trouble finding the links bruh..
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1) - 05/05/2015
Post by: Killerking75 on May 08, 2015, 04:41:37 pm
Alright dude it worked! Thanks!
Title: Re: Uno Tag System ver. 3.1 (Uno Tag Team Patcher v1.1.2) - 05/09/2015
Post by: Uno on May 09, 2015, 08:41:20 am
Okay, I made an update to fix those issue with GM's characters and for Spiderman by Seth Zankuten too.. plus, i did some minor fix with the tag system..


UPDATED: May 09, 2015

please, see the first post! Thank you... :)
Title: Re: Uno Tag Team Patcher v1.1.2 (Uno Tag System ver. 3.1) - 05/09/2015
Post by: germanvasquez on May 09, 2015, 05:37:08 pm
Hi, is it okay if I play tag sys matches with for example: a properly working character patched with the previous version of the patch 3.09 and a character patched with the new 3.1 version ??

Haven´t tried yet and I think no one Would like to repatch all their characters again so this is why I am asking.

And a new idea came to my mind for you to implement in future versions, since the patchers user modify at will the states used by the patcher; it would be great that the patch saves a .txt file with the character folder, the character .def and the character states selected for each box (taunt, assists and supers) this way when higuer versions of the patch are released It would be enough to just import that or those .txt file/s  and automatically all your characters are patched with the most recent version of the the patch and with the custom states defined by user.


Thats all man; keep the good work and making many mugeners happy


Title: Re: Uno Tag Team Patcher v1.1.2 (Uno Tag System ver. 3.1) - 05/09/2015
Post by: Uno on May 09, 2015, 06:01:54 pm
Hi, is it okay if I play tag sys matches with for example: a properly working character patched with the previous version of the patch 3.09 and a character patched with the new 3.1 version ??

Haven´t tried yet and I think no one Would like to repatch all their characters again so this is why I am asking.

And a new idea came to my mind for you to implement in future versions, since the patchers user modify at will the states used by the patcher; it would be great that the patch saves a .txt file with the character folder, the character .def and the character states selected for each box (taunt, assists and supers) this way when higuer versions of the patch are released It would be enough to just import that or those .txt file/s  and automatically all your characters are patched with the most recent version of the the patch and with the custom states defined by user.


Thats all man; keep the good work and making many mugeners happy
i'll try to make another update right now.. :D

Thank you for the wonderful idea ^_^
Title: Re: Uno Tag Team Patcher v1.2 (May 10, 2015)
Post by: Uno on May 10, 2015, 09:30:09 am
Version 1.2 Released! - May 10, 2015

"Now retrieves the Anim and State values previously defined in the tag system if you're re-patching a character."


so you can re-patch all your characters without trouble of putting those states and anim values again :)

Please see the first post.. Thanks :)


PS: Mediafire download link fixed.
Title: Re: Uno Tag Team Patcher v1.2 (May 10, 2015)
Post by: germanvasquez on May 10, 2015, 11:10:34 pm
Great Uno !!!


To repatch a char...

You must select the

orignal def file of the character

or the charactername_unotag.def file
??

thanks
Title: Re: Uno Tag Team Patcher v1.2 (May 10, 2015)
Post by: Uno on May 11, 2015, 07:27:55 am
Great Uno !!!


To repatch a char...

You must select the

orignal def file of the character

or the charactername_unotag.def file
??

thanks

Either way will do :)


Thank you..
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: barilanto on May 21, 2015, 02:45:15 pm


So I actually uploaded the vid on youtube. Just sharing it here.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on May 22, 2015, 05:01:21 am
[youtube] <iframe width="854" height="510" src="https://www.youtube.com/embed/rh6Lyo8Viuw" frameborder="0" allowfullscreen></iframe>[/youtube]

So I actually uploaded the vid on youtube. Just sharing it here.

Thank you bro :)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: GrandOne on May 30, 2015, 12:47:43 pm
Sweeet! I have been searching for something like this for ages! Thank you so much for making a dream come true!
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on May 31, 2015, 07:37:18 am
Sweeet! I have been searching for something like this for ages! Thank you so much for making a dream come true!
Thank you so much


btw, i'm working on an upgrade of my tag team patcher. Aside from adding Type-K (another tag patch) you can now patch multiple chars at a time like the old Tag Team Workshop. And also, i'm trying to make it portable and no installation needed.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Odb718 on May 31, 2015, 09:08:55 am
Please think about making it work with selected palettes. That would be an amazing upgrade.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: germanvasquez on June 06, 2015, 12:25:59 am
Hi,  was trying it with a Captain America Character and had some issues,

his shield stays with captain america´s partner when he tags out.

Any suggestion to fix it ?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on June 11, 2015, 04:07:03 pm
Hi,  was trying it with a Captain America Character and had some issues,

his shield stays with captain america´s partner when he tags out.

Any suggestion to fix it ?

find Cap. America's shield statedef then add these line of codes...

Code:
[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow


..hope that will help :)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: GENOCIDE CUTTAH XIV on June 11, 2015, 06:41:00 pm
Cool patch bro.
I was trying this with Rajaaboy's characters and all of them kind of got a bugg.
Most of them don't execute any assist attack, some of them just comes in and stays there doing nothing, others comes in for a few seconds do nothing and then get of the screen and Mecha Hisui is even worse since she just dissapears as soon as she comes in for an assist attack.
The only working Rajaaboy character with this patch is Aoko tho she takes like 2 seconds before launching an attack.
Is it possible that i may get some help with this please. Thank you.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Narutogokuichigo on June 13, 2015, 12:44:40 am
Is there a  way to patch all characters at the same time like before as  a optional choice?(For example selecting the mugens chars folder and having a  list of .defs appear and a option that says patch all? as well as a extra feature?)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: germanvasquez on June 14, 2015, 07:13:03 pm
Hi,  was trying it with a Captain America Character and had some issues,

his shield stays with captain america´s partner when he tags out.

Any suggestion to fix it ?

find Cap. America's shield statedef then add these line of codes...

Code:
[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow


..hope that will help :)

You sir are a genius
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on June 15, 2015, 08:41:30 am
Cool patch bro.
I was trying this with Rajaaboy's characters and all of them kind of got a bugg.
Most of them don't execute any assist attack, some of them just comes in and stays there doing nothing, others comes in for a few seconds do nothing and then get of the screen and Mecha Hisui is even worse since she just dissapears as soon as she comes in for an assist attack.
The only working Rajaaboy character with this patch is Aoko tho she takes like 2 seconds before launching an attack.
Is it possible that i may get some help with this please. Thank you.
I never tried my patch with Rajaaboy's characters.. but about the assist attack, did you put a valid state number for that?



Is there a  way to patch all characters at the same time like before as  a optional choice?(For example selecting the mugens chars folder and having a  list of .defs appear and a option that says patch all? as well as a extra feature?)
It will be implemented on the next update :)



Hi,  was trying it with a Captain America Character and had some issues,

his shield stays with captain america´s partner when he tags out.

Any suggestion to fix it ?

find Cap. America's shield statedef then add these line of codes...

Code:
[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow


..hope that will help :)

You sir are a genius
LOL.. Thanks ^_^
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: senorfro on June 22, 2015, 09:41:07 am
Anybody else getting this issue?

- Unhandled exception has occurred in your application
The configuration section 'connection Strings' has an unexpected declaration
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: XSZ on June 29, 2015, 08:23:58 pm
So great to see this project updated so fast, thanks to UnoShe! Well done! Lots of cool new possibilities for fighting game enthusiasts! I thought I could share these created team videos here now: 















Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: xion900 on July 12, 2015, 02:16:17 am
So i keep getting the same error for multiple winmugen characters I have never gotten before using one of your patched characters.

Spoiler, click to toggle visibilty

The specific part of the error is the "Not a valid elem type: tagin" it happens all the time now and i dont even have any tagin characters anymore. can you help with this in any way?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on July 12, 2015, 07:56:38 pm
Trying out Type-K version :)



So i keep getting the same error for multiple winmugen characters I have never gotten before using one of your patched characters.

Spoiler, click to toggle visibilty

The specific part of the error is the "Not a valid elem type: tagin" it happens all the time now and i dont even have any tagin characters anymore. can you help with this in any way?
Is this happening only when the character is patched? i didn't use the tagin sctrl in my Tag system..



So great to see this project updated so fast, thanks to UnoShe! Well done! Lots of cool new possibilities for fighting game enthusiasts! I thought I could share these created team videos here now: 

[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/iMLM5HmB8yI" frameborder="0" allowfullscreen></iframe>[/youtube]

[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/XxwYAHtKNJk" frameborder="0" allowfullscreen></iframe>[/youtube]

[youtube]<iframe width="420" height="315" src="https://www.youtube.com/embed/WK3UYGfAZOI" frameborder="0" allowfullscreen></iframe>[/youtube]

Cool! Thanks for the videos Timothy ^_^



Anybody else getting this issue?

- Unhandled exception has occurred in your application
The configuration section 'connection Strings' has an unexpected declaration
I haven't encountered that error yet so I cannot help you with that problem.. or send me links to those chars experiencing that error and let me see if I can do something my friend.. Thanks :)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: xion900 on July 12, 2015, 09:41:42 pm
Yeah i used a tag patched character once and now that error shows up all the time.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: eliott on July 13, 2015, 12:47:26 am
Well Uno let me thk you one more time for this great programm.

here is a video of your Tag system used by one of my best Fr. creator Ralfab.




it's working like a charm and i've never encountered any problems that has been listed above.

i've downloaded Ralfabs work and it's working well too.

enjoy this fine video and many thx again for your effort and your work man.

hope to see your new tag type soon.

congrats !!!

 :thumbsup:

Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: XSZ on July 13, 2015, 03:35:54 pm
Not too many problems here with the tag patcher. I'm still working on team ideas and selecting specific assists & tag supers. I'm currently hooked on Dante and Noel Vermillion. (@xion900 the only time i've seen the error  "Not a valid elem type: tagin" was using the earliest version of the tag patcher. It may have to do with the version of Mugen that you are using, whether it's winmugen, 1.0 or 1.1. )
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Koopa901 on July 24, 2015, 12:00:19 am
Hey Uno Love your patch man....im having a problem tho I posted this in the Config help section. Shin Rrei Edits are edited/coded in ADD004 and the chars wont work properly with your tag system.....is there away around this error?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Agarcia1 on July 29, 2015, 06:51:20 am
Hi good afternoon my congratulations on your label are very good just wanted to ask a favor if he could spend the version tag team
MVC Project 1.2 is an older version I give you my email
alangarcialara@gmail.com
It is a version before 1.4 MVC Project
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: HASJ on September 07, 2015, 06:35:02 am
This is extra ordinary! What a wonderful system you've developed Uno!
Made one of the things I wanted for MUGEN since I was still in school. Damn!

Has anyone found a way to let the taunt be cancellable, like in MvC2?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: emcevo on September 11, 2015, 04:19:10 am
Is this possible on watch mode? I got error upon patching.. please pm me the dummy steps by steps tutorial from scratch.. ty very much. >_<
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: jazzpear94 on September 12, 2015, 01:59:02 pm
OMG I HAVE BEEN WAITING FOR THE RELEASE OF THIS FOR SO LONG ;o; i was glad you let me test the wip but i HAVE to see the real deal <3
and yeah guys i plan to rejoin all of mugen and is community soon i have been in the vocaloid utau fandom for so long forgot the feels of making mugen stuff. its funny how a random check about the forums brings you to THIS RELEASE I HAVE BEEN WAITING FOR <333333
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: lildaddy113 on September 17, 2015, 06:07:00 am
I love this tag. Just one suggestion, i think when you do the uno mode the partner of the carácter should get the exact amount of health his partner executing the uno mode had at the time. For example i been n a sitution where i executed the uno mode had 5% health and my partner gets full health against a opponent who is also at 5% health i think thats pretty cheap.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: ratmon on October 21, 2015, 07:28:04 pm
Hi,  was trying it with a Captain America Character and had some issues,

his shield stays with captain america´s partner when he tags out.

Any suggestion to fix it ?

find Cap. America's shield statedef then add these line of codes...

Code:
[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow


..hope that will help :)

Please help I can't find the shield def is it on the cns? Please help.

Unoshe can you please switch sysvar(4) to sysvar(24) cause some characters do use sysvar 0-15 so it causes conflict thank you.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: XSZ on November 10, 2015, 08:01:52 am
I made a bare-basic tutorial. I thought I'd post it here



Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: SkySplitters on November 10, 2015, 11:40:35 pm
Can't believe I just discovered this today. THIS IS AMAZING.

Now, I do not know much about coding or so in general. I have a little issue with a few characters. They all got the same issue.

Does anyone know how to solve this?

(http://i1305.photobucket.com/albums/s549/mugen-ninja/Error_zpsvwrteaao.png) (http://s1305.photobucket.com/user/mugen-ninja/media/Error_zpsvwrteaao.png.html)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: yaret on November 10, 2015, 11:46:00 pm
Can't believe I just discovered this today. THIS IS AMAZING.

Now, I do not know much about coding or so in general. I have a little issue with a few characters. They all got the same issue.

Does anyone know how to solve this?

(http://i1305.photobucket.com/albums/s549/mugen-ninja/Error_zpsvwrteaao.png) (http://s1305.photobucket.com/user/mugen-ninja/media/Error_zpsvwrteaao.png.html)

your chars don't support more code into them. you should erease some lines code in the CMD.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Ethereal on November 11, 2015, 08:59:17 am
I tried patching some of The_None's characters (DBK, Shaq, Segalow) and apparently UnoTag won't work due to SysVar(4) already being used. Not sure what to do at this point.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 12, 2015, 02:13:58 am
There is also another method that can help you locate which state and animation number to use if they are in the red. What I use is debug mode and when you do anything such as walk, jump, stepping back, doing supers, and etc it tells you the state and animation number on the bottom of the screen, in which I find more easier to do than having to open up fighter factory to search for it.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: XSZ on November 12, 2015, 02:39:01 am
@Shadic12 oh cool, I didn't think of that! Did you try changing the AI variable in the patcher from 59 to 58?
@The Street Fighter yeah, you have to delete/comment some of the lines of code in the commands section.
I successfully did it once with Rera by commenting AI commands and the AI variable lines of code.

Code:
; [Command]
; name = "AI0"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI1"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI2"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI3"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI4"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI5"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI6"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI7"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI8"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI9"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI10"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI11"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI12"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI13"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI14"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI15"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI16"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI17"
; command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
; time = 0
; [Command]
; name = "AI18"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI19"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI20"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI21"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI22"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI23"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI24"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI25"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI26"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI27"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI28"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI29"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI30"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI31"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI32"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI33"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI34"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI35"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI36"
; command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI37"
; command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI38"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI39"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI40"
; command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI41"
; command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
; time = 0
; [Command]
; name = "AI42"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI43"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
; time = 0
; [Command]
; name = "AI44"
; command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
; time = 0
;
;

Code:
; [State -1, AI]
; type = VarSet
; triggerall = !var(58)
; triggerall = RoundState = [1,2]
; trigger1 = Command = "AI0"
; trigger2 = Command = "AI1"
; trigger3 = Command = "AI2"
; trigger4 = Command = "AI3"
; trigger5 = Command = "AI4"
; trigger6 = Command = "AI5"
; trigger7 = Command = "AI6"
; trigger8 = Command = "AI7"
; trigger9 = Command = "AI8"
; trigger10 = Command = "AI9"
; trigger11 = Command = "AI10"
; trigger12 = Command = "AI11"
; trigger13 = Command = "AI12"
; trigger14 = Command = "AI13"
; trigger15 = Command = "AI14"
; trigger16 = Command = "AI15"
; trigger17 = Command = "AI16"
; trigger18 = Command = "AI17"
; trigger19 = Command = "AI18"
; trigger20 = Command = "AI19"
; trigger21 = Command = "AI20"
; trigger22 = Command = "AI21"
; trigger23 = Command = "AI22"
; trigger24 = Command = "AI23"
; trigger25 = Command = "AI24"
; trigger26 = Command = "AI25"
; trigger27 = Command = "AI26"
; trigger28 = Command = "AI27"
; trigger29 = Command = "AI28"
; trigger30 = Command = "AI29"
; trigger31 = Command = "AI30"
; trigger32 = Command = "AI31"
; trigger33 = Command = "AI32"
; trigger34 = Command = "AI33"
; trigger35 = Command = "AI34"
; trigger36 = Command = "AI35"
; trigger37 = Command = "AI36"
; trigger38 = Command = "AI37"
; trigger39 = Command = "AI38"
; trigger40 = Command = "AI39"
; trigger41 = Command = "AI40"
; trigger42 = Command = "AI41"
; trigger43 = Command = "AI42"
; trigger44 = Command = "AI43"
; trigger45 = Command = "AI44"
; trigger46 = NumHelper(10000)
; trigger46 = Helper(10000),var(58)
;
; var(58) = 5
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 14, 2015, 03:21:34 pm
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: TheFclass97 on November 14, 2015, 06:12:02 pm
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?

Change the characters "mugen version" to 1.0 before patching them.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 03:59:45 am
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?

Change the characters "mugen version" to 1.0 before patching them.

how i'm supposed to do that? i have no clue. T-T
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: TheFclass97 on November 15, 2015, 04:25:37 am
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?

Change the characters "mugen version" to 1.0 before patching them.

how i'm supposed to do that? i have no clue. T-T
Easy:

1) Go to the character's folder

2) Open the .def file of the character (with notepad)

3) Find the "mugenversion" (the thing I highlighted in red):

(http://puu.sh/llVAt/30ffdca84d.png)

and make sure it says "1.0" and not any other thing.

4) Save it, and try to add the tag to you character.

Hope this helps... It helped me when I did it. Any further help needed, I'll try to continue...
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 04:41:36 am
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?

Change the characters "mugen version" to 1.0 before patching them.

how i'm supposed to do that? i have no clue. T-T
Easy:

1) Go to the character's folder

2) Open the .def file of the character (with notepad)

3) Find the "mugenversion" (the thing I highlighted in red):

(http://puu.sh/llVAt/30ffdca84d.png)

and make sure it says "1.0" and not any other thing.

4) Save it, and try to add the tag to you character.

Hope this helps... It helped me when I did it. Any further help needed, I'll try to continue...

You are my hero! anyway, is there a possiblity to make Shinrei's Edits work with unotag? all state values are red.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 05:25:37 am
Hey -Ash- just check the previous page I already explained how to get the state values out of red.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 06:04:05 am
Hey -Ash- just check the previous page I already explained how to get the state values out of red.

Yeah, i've checked, doesn't matter how many values i try, always red, i think its something in the code.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 06:12:53 am
Hmm that is weird that has never happened to me before, you think you could send me a link to one of the characters you are trying to patch so I could test it out myself.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 06:43:58 am
Hmm that is weird that has never happened to me before, you think you could send me a link to one of the characters you are trying to patch so I could test it out myself.

There you go.

https://onedrive.live.com/?cid=fab85db8de4716c4&id=FAB85DB8DE4716C4%21128&authkey=%21AH87FsbLM93lH3g (https://onedrive.live.com/?cid=fab85db8de4716c4&id=FAB85DB8DE4716C4%21128&authkey=%21AH87FsbLM93lH3g)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 06:59:42 am
Yeah this character works on my end when I opened  the the tag patch the state variables were all green no red. All of my patch characters use type-s instead of type-r.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 07:03:47 am
Yeah this character works on my end when I opened  the the tag patch the state variables were all green no red. All of my patch characters use type-s instead of type-r.

O.O for real? i use type-S too but all state values are red for her, what version of UnoTag are you using?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 07:08:56 am
I am using the latest one UNO TAG TEAM PATCH v1.2. The problem was you had to get rid of add004 files in order to do that you have to get add004 basic run the program and have it uninstall the files.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 07:14:16 am
Me too, look at this print.

(http://i.imgur.com/fYVnTEM.png)

Edit:NVM, i've done what you said and restored the files, all good now, thank you very much man.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 07:19:50 am
You are welcome just glad to help.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 10:13:32 am
Well... plot twist...

(http://i.imgur.com/nkRwYip.png)

Characters who have this message on restoring still got red values , is there someway to fix that?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 04:13:03 pm
Send me some of the charters so  I can have a look at them.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 15, 2015, 05:11:21 pm
Here, uploaded 2 chars with that problem

https://onedrive.live.com/?cid=fab85db8de4716c4&id=FAB85DB8DE4716C4%21128&authkey=%21AH87FsbLM93lH3g
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Shadic12 on November 15, 2015, 05:47:33 pm
Yeah It is not working on my end. The only thing I could tell you is get the characters again without seeing the ad004 files on them or PM the person who made the add004 basic and see if they can help you with it.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Koopa901 on November 15, 2015, 08:03:19 pm
Hey guys i have a question, Im putting together a marvel comics based tag mugen, and some of the chars have efx helpers (I guess) like flame efx (sunfire from MMV) once i tag him out the flame efx is still there with my other char......any fix for this?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: -Ash- on November 20, 2015, 03:18:00 pm
Any of you guys know how to make Vans characters work with unotag?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: senorfro on November 27, 2015, 06:23:23 am
I finally got to test this out.  A couple of things.

- Is anyone having an issue to where the 1st person that starts the match, if they are knocked out, the match is over (ie. Ryu and Ken and Ryu starts.  If Ken is knocked out, Ryu comes in, and the match continues.  If Ryu is knocked out instead, Ken come in but the match is automatically over)

- For CvS characters, S groove messes up getting super meter.  If I had a POTS style character with a CvS character with S-Groove, they are set to S-Groove power gathering.  With the POTS character, I have to first charge the S-Groove, then I can charge the normal super bar to fill any super.  And, when the timer for S groove runs out, all of the super meter is lost.  I'm guessing it can't be helped, but I figured I'd bring it up.

- You can't play as CvS Kuroko as his cmds are maxed out.  Is there a way to get around it?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: pating on December 21, 2015, 02:23:30 am
the first check your setting or option in mugen

the second one, is that the S-groove is not compatible with the unotag.., and there still some issues even in the turn modes intro

thirdly, for cvskuroku. just open up cvskuroku.cmd and delete some of the ai commands. at least one.


enjoy
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: senorfro on December 22, 2015, 11:08:27 am
Cool, thanks.

Interesting what this tag patch does to certain characters

- Chazzanova's Haohmaru's 'Kogetsu Zan' does more hits than it's supposed to, causing more damage (Warusaki's doesn't do this)
- JMorphman's Kyo's Lvl1 'Orochinagi' does 10 hits instead of 1 causing an instant KO (Warusaki's doesn't do this)
- For POTS' Ryu edited by mrwrly, doing EX Joudan Sokutou Geri will have normal Hadoukens pass thru the opponent
- For POTS' Akuma edited by mrwrly, doing LK Tatsumaki, will cause all versions of Gou Hadou Ken, all versions of Zankuu Hadou Ken, and standing LK Tatsumaki to pass thru the opponent
- KojiroBadness' characters can only double team super or DHC, if the super is a Lvl2 super.  Trying it with Lvl1 supers will cause either the character to freeze, or crash Mugen
- You can infinite anybody in the corner using anybody with normal attacks once a juggle is set up

Also, changing characters' Mugen version to 1.0, when it's not its default version, isn't reliable as it can mess with characters' moves.  An example is DivineWolf's Blair.  Changing her version to 1.0 will cause 'Shuttle Combination' to miss after the 1st hit.
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Merlock Profetus Profeta on December 28, 2015, 01:58:02 am
Is there a way to silence the AI in some game modes without using the launcher? For example, in team arcade mode I want to silence the player 3's AI (the char with I'm going to tag with) without silencing the player 2 & 4's AI. And in the same time, I'd like to silence all player's AI when I'm going to choose team versus mode and activate all of them in watch mode. Is that possible in this version of mugen without using any third party program like the Uno tag's launcher?
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: TheFclass97 on December 28, 2015, 02:04:04 am
Is there a way to silence the AI in some game modes without using the launcher? For example, in team arcade mode I want to silence the player 3's AI (the char with I'm going to tag with) without silencing the player 2 & 4's AI. And in the same time, I'd like to silence all player's AI when I'm going to choose team versus mode and activate all of them in watch mode. Is that possible in this version of mugen without using any third party program like the Uno tag's launcher?

Use these debug keys:

Ctrl+1 = Turn on/off AI for player 1
Ctrl+2 = Turn on/off AI for player 2
Ctrl+3 = Turn on/off AI for player 3
Ctrl+4 = Turn on/off AI for player 4
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on January 02, 2016, 06:22:18 am
Sorry guys, but i've been busy working on the tag patcher this Christmas vacation.. and now that school is coming again I might be busy again and leave this project for a while..

Uno Tag Team Patcher updates (2016):
http://mugenguild.com/forum/topics/uno-tag-team-patcher-v-2-0-2016-typek-tag-150262.0.html


Happy New Year to Everyone :D

God bless us all!
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Jelly on April 22, 2016, 09:03:57 am
I'm using edits of Subzero and Scorpion (By SeanAltly, edited by ShinRei), patched them and by some reason they ignore the patch and work like regular simul characters, the select marks the _unotag version

Here are the chars if someone could help pl0x
https://drive.google.com/folderview?id=0B25EKhefpxuRMzRGMWJ5R2Q0WVU&usp=sharing
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Uno on April 28, 2016, 08:06:45 am
I'm using edits of Subzero and Scorpion (By SeanAltly, edited by ShinRei), patched them and by some reason they ignore the patch and work like regular simul characters, the select marks the _unotag version

Here are the chars if someone could help pl0x
https://drive.google.com/folderview?id=0B25EKhefpxuRMzRGMWJ5R2Q0WVU&usp=sharing

check your inbox dude.. thanks :)
Title: Re: Uno Tag Team Patcher v1.2 (10 May 2015)
Post by: Jelly on April 28, 2016, 08:54:56 am
check your inbox dude.. thanks :)

I did but for some reason i can't send personal messages, did it ASAP
many thanks it worked!

Title: Re: Uno Tag Team Patcher ver. 2.0 (2016)
Post by: Uno on May 21, 2016, 02:19:44 pm
Type-K  :hyo:

links on the first post..
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: President Devon on May 21, 2016, 03:35:06 pm
Niiice been waiting for this. Hope to get it working with ADD004 =D
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: Beta158 on May 21, 2016, 04:12:59 pm
Wow what a great gift for my birthday. Thanks man.
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: Swagga Kings on May 21, 2016, 04:15:16 pm
Hello I have a question I installed the new version of the Uno Tag Patch 2.0 but for some odd reason it won't load up any characters at all. Every time I tried loading up a character I keep getting an error message any reason why?
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: President Devon on May 21, 2016, 04:34:59 pm
Here is the error:
Spoiler, click to toggle visibilty
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: Swagga Kings on May 21, 2016, 05:44:45 pm
Yeah that's the same exact error I get every time I load up a character in the Uno Tag ver. 2.0
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: senorfro on May 21, 2016, 06:25:50 pm
Mine is saying access denied
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: Uno on May 21, 2016, 07:32:17 pm
Sorry for that error  :embarrassed:

File Re-uploaded! Please download the file again and uninstall the previous one before you install the program. Thanks! :)


Wow what a great gift for my birthday. Thanks man.
Happy Birthday Bro  :balloon: :balloon2: :balloon3: ^_^
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: -Ash- on May 21, 2016, 09:17:51 pm
(http://i.imgur.com/GiKtBvx.png)

Got this while trying to use Type-K Characters.
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: President Devon on May 22, 2016, 01:22:22 am
is there any chance in the future you could add d-pad controls to tag and assist? I wanted to use f+z+c for assist. Thanks!
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: Uno on May 22, 2016, 01:09:14 pm
(http://i.imgur.com/GiKtBvx.png)

Got this while trying to use Type-K Characters.

--does anybody experiencing this same problem? Sorry but I can't reproduce that error.. It works fine on my end bro ???


is there any chance in the future you could add d-pad controls to tag and assist? I wanted to use f+z+c for assist. Thanks!

okay, i'm working on it.. :) please wait for v2.1

Thanks
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: -Ash- on May 22, 2016, 08:04:55 pm
I've solved the error by reinstalling the patcher but found other problem related to type K

Some rounds the Tag mode will disable and when the first character dies the round is over(the other char doesn't jump in).

besides the problems, i'm really having fun with this, good job so far.

Edit: Apparently, the tag disable only occur if you patch using "Browse Character" instead of "Character Directory".
Title: Re: Uno Tag Team Patcher ver. 2.0 [2016]
Post by: mazemerald on May 23, 2016, 07:48:02 am
wow!

thank you so much man,this tool is amazing!

the update is better surprise today!
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: Uno on May 26, 2016, 09:18:06 am
Updated!

and now i made it a portable version. instead.   :yaoming:


Please see the first post.. Thanks
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: President Devon on May 26, 2016, 09:46:43 am
Ahh nice, especially the portable release.
A good day to you, sir. Gratz also on the MugenTV bump.
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: -Ash- on May 26, 2016, 10:27:44 am
Updated!

and now i made it a portable version. instead.   :yaoming:


Please see the first post.. Thanks

I've sent you a pm with the chars, did you had a look at it? also, thanks for the portable version, didn't saw this coming. :D
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: mazemerald on May 26, 2016, 10:51:12 am
do someone know how to disable the baroque tag system.

i am having difficulty for to identify what the lines for it.
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: Uno on May 27, 2016, 05:40:11 am
Ahh nice, especially the portable release.
A good day to you, sir. Gratz also on the MugenTV bump.
Thank you so much  :joy:


Updated!

and now i made it a portable version. instead.   :yaoming:


Please see the first post.. Thanks

I've sent you a pm with the chars, did you had a look at it? also, thanks for the portable version, didn't saw this coming. :D

yeah, thanks.. i find your problem is that you're patching chars with add004 built on them and my patcher does not support integrating two kinds of tag system in one character simultaneously :no: that's why you're having an error.  :sad3:


do someone know how to disable the baroque tag system.

i am having difficulty for to identify what the lines for it.
baroque tag system???  :???:
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: mazemerald on May 27, 2016, 06:58:55 am
yes! baroque tag system

it´s the system used by in some chars.

i found a char who uses this method and it bugs the single fighting.

it is used for to interact with the lifebar.
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: Bluekuma on May 27, 2016, 05:45:27 pm
yes! baroque tag system

it´s the system used by in some chars.

i found a char who uses this method and it bugs the single fighting.

it is used for to interact with the lifebar.

like what chararcters
shinzankuro's? beximus chars?
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: mazemerald on May 27, 2016, 11:44:04 pm
yes! baroque tag system

it´s the system used by in some chars.

i found a char who uses this method and it bugs the single fighting.

it is used for to interact with the lifebar.

like what chararcters
shinzankuro's? beximus chars?

yes! beximus char

i found a karin with the baroque tag system and i need to know what i need to remove or disable to normalize the char in single battle without partners.

the char contains these lines:

partner
baroque
tag
numpartner
assist helpers
lifebar lines like power,meter and colors.




Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: gem a.k.a. MiltJr on June 02, 2016, 03:27:09 pm
HI I have try the latest update for the uno tag patch with the K style it looks great but I have one problem with it
When I have try to patch it on Rajaa characters whenever I would tag them in they would stay in the backgroud
and not tag their panther in. If you could fix that in a future patch it would really help out other than that great job
on the update
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: gem a.k.a. MiltJr on June 02, 2016, 03:56:48 pm
Here a link to show you what I mean
https://youtu.be/E6SbgT4ZMDY
Title: Re: Uno Tag Team Patcher ver. 2.1 (May 26, 2016)
Post by: Uno on June 07, 2016, 07:01:30 pm
Here a link to show you what I mean
https://youtu.be/E6SbgT4ZMDY

i fixed(hopefully) that problem already.. i'll upload the updates later..

i only updated the type-k patch and not the patcher..
Title: Re: Uno Tag Team Patcher ver. 2.1 (Tag System Patches Updated - 8 June 2016)
Post by: Uno on June 08, 2016, 06:19:04 am
Uno Tag System patch updates now available.. Links on the first post :)



Download the updates and extract them inside the "patches" folder of your Uno Tag Team Patcher files.. Enjoy :)
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: darkblade0v on July 01, 2016, 01:53:43 am
I'm having trouble with getting the patch working, if this is the portable, its not a good working one.
I took the patches and deleted them then replaced them with the updated ones, no dice. I ran the application, and the file was deleted. Only the readme exists, and the way things are going, if things keep not working, I'll just have to go with the 3v3 mugen patch for slaughtering of a bunch of characters... :)
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Key2Lite on July 01, 2016, 06:29:39 pm
When does the anti aerial super move get used? I don't think I've ever seen it.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: President Devon on July 02, 2016, 03:08:39 am
I've never seen the Level 2/3 tag super either, although I'd prefer if that was just an option.

BTW Uno, can I commission you to create a custom groove?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Uno on July 03, 2016, 06:38:48 pm
I'm having trouble with getting the patch working, if this is the portable, its not a good working one.
I took the patches and deleted them then replaced them with the updated ones, no dice. I ran the application, and the file was deleted. Only the readme exists, and the way things are going, if things keep not working, I'll just have to go with the 3v3 mugen patch for slaughtering of a bunch of characters... :)
Did you tried extracting the .rar files? :)


When does the anti aerial super move get used? I don't think I've ever seen it.
When you do Delayed Super(or Canceling Super moves to partner's supermove) and the opponent is in the air, or above the character, then it will do the anti-aerial super move..


I've never seen the Level 2/3 tag super either, although I'd prefer if that was just an option.

BTW Uno, can I commission you to create a custom groove?
When you do Team Super Combo.. the other character will do the lvl 2/3 super..

i think creating a custom groove might give conflict to some characters with groove select on their own system (like color palette selector, etc.) :D
 
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: President Devon on July 03, 2016, 07:04:17 pm
My bad, I used the wrong word - Should have said "type".
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Jelly on July 05, 2016, 06:01:21 am
This is more of a balancing issue, but can you make it cost 1500 power on the third switch? ive been able to 0-death with a 4 hit ryu combo
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: IKEISLEGEND on July 16, 2016, 06:01:44 pm
Ive been experimenting with type -K It doesnt blend with the other types. If I tag out with k my S partener wont come in. Awesome system BTW
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: icare26 on September 05, 2016, 07:50:54 pm
Hello, I would like to set up a tag mode, I work on a complete set of project and this could many interested fan of playing this mode.

(http://zupimages.net/up/16/36/4dop.png)

I have to configure the animation for the tag, but I do not understand why the following activities for the tag.

Assist Move ?
Anti-aerial?
Lv1.super moves?
Lv.1 Anti-aerial super moves?

I just want my character replaces without superattack.
Just run/dash & airkick for example...

j'utilise Ai Level donc var (59) non utiliser pour Ia.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: kami-en on October 05, 2016, 02:25:59 pm
I've been stumbling on a bunch of problems, first, for some reason, my antivirus recognizes the readme file as one, second, whenever i use the tag hyper the character i was using works just fine, but assist one just comes in and freezes before doing anything, and only move after being hit, i also am having issues regarding a character going over 128 command, but that's not actually all that bothersome, i've already figured out how to fix it.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: SpaceGod on January 28, 2017, 09:34:26 pm
i really like this program the only thing that bugs me is why you used start  button as a assist. i feel like you should of used a combination of 2 buttons, but that can be easily changed by the user
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on February 22, 2017, 11:20:02 pm
In case you still want feedback, delayed hyper combo doesn't work on type-K.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Uno on February 24, 2017, 09:54:52 am
I've been stumbling on a bunch of problems, first, for some reason, my antivirus recognizes the readme file as one, second, whenever i use the tag hyper the character i was using works just fine, but assist one just comes in and freezes before doing anything, and only move after being hit, i also am having issues regarding a character going over 128 command, but that's not actually all that bothersome, i've already figured out how to fix it.
i still have no solution about that 128 command problem :'( sorry..


i really like this program the only thing that bugs me is why you used start  button as a assist. i feel like you should of used a combination of 2 buttons, but that can be easily changed by the user
you can change the command if you want to.. :) my patcher supports command modification.


In case you still want feedback, delayed hyper combo doesn't work on type-K.
sorry, but type-k doesn't support delayed hyper.. but if you want to then i'll try to make an update + bug fixing..
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on February 24, 2017, 01:44:21 pm
sorry, but type-k doesn't support delayed hyper.. but if you want to then i'll try to make an update + bug fixing..
Oh really?! Any particular reason for this? And yes, an update would be nice, Type-K is my favorite system so far.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: kiLabee on July 19, 2017, 11:24:41 pm
is there a way to use this tag patcher with the ADD004 lifebars?

i have been searching all over and no one could answer my question.
basically i want to use the ADD004 lifebars by themselves and this tag system for my setup.


BTW unoshe i have been messing around with this system and its so much fun!
thank you
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Orochi Gill on August 05, 2017, 07:25:18 pm
The caps are unnecessary
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: PeXXeR on August 05, 2017, 07:35:29 pm
it will take you 10 seconds to fix it, instead of demanding a fix.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Realra on August 06, 2017, 01:40:51 am
It's a problem with Avast not Unotag. Turn off avast if you need too.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: LordryuTJ on August 10, 2017, 06:52:04 am
So it turns out the Readme.exe in the zipped file was causing problems, so I temporarily turned off Avast and removed Readme from the .zip, and it's fine now. I deleted my last post now that I've got this update out.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: jweezy34 on August 11, 2017, 10:41:11 pm
So is anyone else having weird problems with the partner health bar being ridiculously low??? Like one lvl 1 super takes away 3/4 of your partners health ? lol
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Beto on September 19, 2017, 07:10:40 am
I'm using TypeR. But in all rounds, it is necessary for me to press CTRl +3 and 4. But there is a detail, in the second round, these commands only work, after I press F4, so that the round resumes. Just wanted to know if this is normal, it's the first time I use unotag.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on September 19, 2017, 07:26:03 am
Open the patcher, select Mugen AI, select Mugen folder, done.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Beto on September 19, 2017, 01:12:27 pm
That worked, but only in the first round. In the second, the two characters were on the screen as if they were 1 sharing the same commands. And again, just restarting the game.

I wonder, if it's a setup, has it ever happened to anyone else?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on September 19, 2017, 03:42:01 pm
Maybe its a problem with the character, have you tried with a diferent one?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Beto on September 19, 2017, 04:02:05 pm
This is happening to everyone who gets the patch
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on September 19, 2017, 04:35:39 pm
Well, then, you should try PM the creator of the patch, i've never had this problem, sorry.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Beto on September 19, 2017, 04:46:37 pm
Do not worry. Thank's for your time
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: ratmon on September 26, 2017, 09:03:08 pm
What could cause a character damage to be way higher after the patch? Anyone knows if there is a way to fix it?  ?_?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Feddi09 on October 25, 2017, 08:57:58 am
My problem is that when I kill player 1 or 3 it ends the match without me fighting player 2 or 4 even though the player 2 or 4 jumps on screen.  Is there anyway to fix that?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on October 25, 2017, 09:03:04 am
Go to options>team mode config>if player KOed, change to "AI keeps fighting", this might solve.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: morbidjoe on November 13, 2017, 11:07:40 pm
sorry still new to the unotag thing i know how to have the partner attack for you but how do you switch with them
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on November 14, 2017, 07:12:57 am
Check the config file, everything is in there.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: morbidjoe on November 15, 2017, 12:28:49 am
Ty ash
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Strider Gunstar on December 05, 2017, 01:12:33 am
Is there a way to run this on Mac/Wine?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: oscar123 on December 11, 2017, 01:39:39 am
have the tag portable the option for i can use the 2 players?(when i change the player,the 2 player use the computer)
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Koopa901 on December 11, 2017, 02:23:00 am
Is there a way to edit the exit method? Some of my chars don't run..... seeing spiderman float on by is kinda depressing lol.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: The Big Boss on December 13, 2017, 09:42:36 am
Is there a way to only make the tag function work with out the team hypers and partner assist.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: Koopa901 on December 13, 2017, 07:42:02 pm
Yup, you would have to edit/erase it from the commands......that's how I disabled the uno mode and stuff
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: beterhans on January 01, 2018, 02:25:56 am
Hello Ako si Uno

I noticed your another post that your project files is lost and won't update your staff anymore. which is quite sad.

but I found some of the video by using your patch is quite interesting for me.

can you write a document to tell a character developer how to manually "patch" characters?
like giving out a template. and standards that can works with auto patch ones?

Thanks
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: AVPboy on March 10, 2018, 04:36:07 pm
You guys gave Simul mode a purpose to exist, Thanks.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: concurseiro on May 22, 2018, 09:31:15 pm
How can I make delayed tag hyper with type K?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on May 22, 2018, 09:37:15 pm
You can't.
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: concurseiro on May 22, 2018, 11:07:29 pm
You can't.

Ash, you known How edit type K tô make tag hyper delayed?
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: concurseiro on May 22, 2018, 11:12:13 pm
sorry, but type-k doesn't support delayed hyper.. but if you want to then i'll try to make an update + bug fixing..
Oh really?! Any particular reason for this? And yes, an update would be nice, Type-K is my favorite system so far.


I want known because this message
Title: Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)
Post by: -Ash- on May 22, 2018, 11:24:45 pm
I have no idea on how to implement delayed hyper, and apparently, Uno abandoned the project.