amazing release keep udating the tool :)Thank you so much :)
Installer won't load....May I know if there's an error message displaying?
i tried it out but why wont the charcters switch outwhich characters? I know there are some characters that are still not compatible with the tag system, and Master Morrigan is the only one I know.
After koing the 1st mai ling she disappear but when 2nd one tags in she gets stuck in the air.
this is a fantastic stuff man, thank you.
but i have just a few questions, what is the difference between the first and the second one, click once?
isn´t better if you could make a portable version?
i don´t like the idea of installing anything to play mugen.
mugen itself is portable, isn´t it?
and i tried to install and instalation failed. hope now this is fixed.
anyway, again, great stuff you have there.
How does this function? Looks promising, but i am not willing to download it without a tutorial, yeah, i know, the pics, but i do not really get it with just that few steps, maybe a video? :\
tested Splode 's Juggernaut , when proforming tag supers Juggernaut starts his animation then stops and stands there but his anti air super works fine.
his super Statedef in 2000
http://randomselect.piiym.net/hosted/juggers.htm
this also happens to captain commando when the 1st charater call him in for a tag super.
captain commando work fine when he calls for tag super.
http://randomselect.piiym.net/hosted/capcoms.htm
; Juggernaut Headcrush
;------------------------------------------
; Startup
[Statedef 2000]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0, 0
sprpriority = 0
; Captain Storm
[Statedef 1610]
type = S
movetype = I
physics = S
anim = 1560
ctrl = 0
velset = 0, 0
sprpriority = 1
i got question MrUnoSheMay I ask, did you try the portable one? because I never tested it yet if its gonna work.. and in that case of yours I guess it is failure one :(
is this new tag work's on MarvelVs character and im getting an Error i think(http://s20.postimg.org/lxuk11ecd/Errorr.png)
hope you can make a tutorial video thnx.
the 16mb one MrUnoshe?????please try the portable one instead for now.. thanks
the 16mb one MrUnoshe?????
mugen itself is portable, isn´t it?Technically I'd say no. You cant really run it off of usb/cd/dvd because of loading and all that. But yeah you dont need to install files and change the registry or anything along those lines.
1. still needs to work on turn modes intros of warusaki and H"h and others that has special intros...In which characters of warusaki and H"h are you talking about? and what is the problem with that matter anyway??
bonus stuffs that you might get some interests...
*down explodes and down sound... you can just give the codes and do some ripping in kof down sounds or in cvsw 2.8.
try to look at what rednavi did in his tag team system it might help you and i believe it is an open source... i have some of his works and i asked him if i can modify some he gave me a go signal. in respect i don't upload some of the things i redo in his works.
Congratulations '' UnoShe '' you are writing your name in the history of mugen.Overwhelmed ^_^ thank you so much!
People like you who share their work with all make this world better thanks man :)
In which characters of warusaki and H"h are you talking about? and what is the problem with that matter anyway??
Pretty cool but it doesn't work with Rurouni Kenshin chars. The P2 gets stuck in the Crouch to Stand anim while the P1 doesn't tag out. :(i got battousai and it works fine with him..
I have a problem Team super from breakers char by Descolor dont work.The chars all dont moves sorry for my bad englishIt's because you did not modify the Anim and State numbers before you patch each character. Some of you experiencing character not moving after call as striker, in tag super or team hyper combo and this is the reason why..
I stream using the tag system and its amazing.I can also make a list of character that it gives problems with; mainly due to them having to much commands or the tag system not reading their levelling 3 animations.Thank you so much! ^_^
ps:So pm me we can talk man i Love the worked you did>its in credible to be honest.Spoiler, click to toggle visibilty
I did try this for the characters like kairi and akuma by mr anatsuken. Kaira level 1-3 doesn't get picked up by the patch.I spent hours changing animations and none worked, so i just put the normal assist for them.Akuma level 3 same thing as well; I also swap his power charge inputs so he can tag again.There is a bug with widescreen stages in 1.1 ,characters become in versed in controls;they face opposite direction and become bugged.Is that Kairi made by Mr.Karate and Gustavo C. Moraes? because he works fine in my end. And also the widescreen stage bug i never encounter that and i'm trying to but I don't know how I can reproduce that same bug.
Ps: Also thanks for watching.I hope it wasn't to boring.Its a pleasure use this brilliant tag patcher made by you.Its simply beautiful seeing it in action.
I'd recommend making a very small update to the application.Thank you for the suggestions :) but what do you mean values in the description instead of in the box??
Putting the recommended values in the description instead of in the box would help people figure out that they have to fill in their own values.
Or you could do the greyed out value in the box? Like it says Assist move: [1000 ] and the 1000 isnt selectable.Kinda hard and tricky because each characters have different approaches and State number used.. And it doesn't mean that if an Anim no. or State no. is present on character's cns then it is recommendable to use in. Some StateNo maybe just an extension of an attack sequence. I also noticed that some characters have their Super Move(HA) attack flagged as NA and SA, the reason why Tag Supers doesn't work..
It could also help establish a default EX Taunt animno. You could have the value grayed out but the box would still be ticked to make it the same as taunt.
Hmm.. that's intriguing take a look:Spoiler, click to toggle visibilty
like I've said, you have to modify and set the right value(s) of Anim numbers and State numbers for each character that you're patching my friend.Hmm.. that's intriguing take a look:Spoiler, click to toggle visibilty
(http://s14.postimg.org/99rqt580h/bug.png)
I'm using the latest version of them (http://mugenguild.com/forum/rurouni-kenshin-soul-and-sword.408). What could be the cause of bug?
This is the ideas. Hopefully this illustrates what I'm trying to get across.
A Has the SUGGESTED Taunt animation number inside the box, grayed out. Like in hotmail.com It has someone@example.com inside the box but it's not actually there.
B Has the suggested Run/Dash animation, but the user, instead of using anim 100, uses 115 for some reason. The grayed out number would go away, but I wanted it there to show how it should act.
C Has the suggested animation number in the description instead of the box. This way, if a box isnt filled in, you could have an error pop up explaining to the user they need to put in the correct animation for the character.
(http://i.imgur.com/9D7FKlj.png)
I think making the user put in the numbers will reduce the number of mess-ups.
1) add some codes for down sound and explods when a partner has been knock out
2) again the turns mode intro. (i hate the glitchy cvsryu and cvs ken fist bump)
Got the link for Souther, don't be alarmed when you open him and the name is different. The only thing I'd had changed was the display name.
http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=6532 (http://BLACKLISTED WEBSITE.com/forums/downloads.php?do=file&id=6532)
Spoiler, click to toggle visibilty
..that fist bump glitch was it really my tag system's problem? xD
I've got a better idea my friend and I will add this to my update.. Once the Anim or State number on the textbox does NOT exist on the character then the Text will be colored RED, and GREEN otherwise.. :DThat's a fantastic idea. I'm all for it!
I have a problem Team super from breakers char by Descolor dont work.The chars all dont moves sorry for my bad englishIt's because you did not modify the Anim and State numbers before you patch each character. Some of you experiencing character not moving after call as striker, in tag super or team hyper combo and this is the reason why..
Have you noticed the Tag Configuration panel?
(http://i.imgur.com/5kRMLVO.png)
..you have to modify and set the right value(s) of Anim numbers and State numbers for each character that you're patching, because those values are just defaults and apparently might fit or not in some certain character.I stream using the tag system and its amazing.I can also make a list of character that it gives problems with; mainly due to them having to much commands or the tag system not reading their levelling 3 animations.Thank you so much! ^_^
ps:So pm me we can talk man i Love the worked you did>its in credible to be honest.Spoiler, click to toggle visibilty
I have watched the stream and I've seen some characters have same problem(did not move and just crouched along) after called in Partner assist. You have to set the right state values for it to make an attack.
Sorry for my bad english too ^_^ ahehe
So has the running,instead of jump on the screen been excludedNope, it is still there.. There are 2 types of tag system included in the tool, one is type-R and the other is type-S (the running-type one).
So i keep getting an this error when i try to patch zero-sennin's kingIt will be fixed on the next update ;)
"Error while patching the character: Object reference not set to an instance of an object."
Hey Uno, the AI for some characters does not work. Specifically Spider by Seth Zakuten
Here ya go, https://www.mediafire.com/?canii69c3q9yekl
Uno please check GM's street fighter 3 characters when i patch them they can't do special or super moves.
http://page.freett.com/gm_sniper_custom/
Is there a way to patch all of my characters all at once? Or do i have to it one by one?you have to do it one by one.. I made it like this so you can customize char's anim and state nos. before patching the tag code.
that the chars are not left Misao patch http://misaode.ojaru.jp/how can I download chars from that site? i'm having trouble finding the links bruh..
Hi, is it okay if I play tag sys matches with for example: a properly working character patched with the previous version of the patch 3.09 and a character patched with the new 3.1 version ??i'll try to make another update right now.. :D
Haven´t tried yet and I think no one Would like to repatch all their characters again so this is why I am asking.
And a new idea came to my mind for you to implement in future versions, since the patchers user modify at will the states used by the patcher; it would be great that the patch saves a .txt file with the character folder, the character .def and the character states selected for each box (taunt, assists and supers) this way when higuer versions of the patch are released It would be enough to just import that or those .txt file/s and automatically all your characters are patched with the most recent version of the the patch and with the custom states defined by user.
Thats all man; keep the good work and making many mugeners happy
Great Uno !!!
To repatch a char...
You must select the
orignal def file of the character
or the charactername_unotag.def file
??
thanks
[youtube] <iframe width="854" height="510" src="https://www.youtube.com/embed/rh6Lyo8Viuw" frameborder="0" allowfullscreen></iframe>[/youtube]
So I actually uploaded the vid on youtube. Just sharing it here.
Sweeet! I have been searching for something like this for ages! Thank you so much for making a dream come true!Thank you so much
Hi, was trying it with a Captain America Character and had some issues,
his shield stays with captain america´s partner when he tags out.
Any suggestion to fix it ?
[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow
Hi, was trying it with a Captain America Character and had some issues,
his shield stays with captain america´s partner when he tags out.
Any suggestion to fix it ?
find Cap. America's shield statedef then add these line of codes...Code:[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow
..hope that will help :)
Cool patch bro.I never tried my patch with Rajaaboy's characters.. but about the assist attack, did you put a valid state number for that?
I was trying this with Rajaaboy's characters and all of them kind of got a bugg.
Most of them don't execute any assist attack, some of them just comes in and stays there doing nothing, others comes in for a few seconds do nothing and then get of the screen and Mecha Hisui is even worse since she just dissapears as soon as she comes in for an assist attack.
The only working Rajaaboy character with this patch is Aoko tho she takes like 2 seconds before launching an attack.
Is it possible that i may get some help with this please. Thank you.
Is there a way to patch all characters at the same time like before as a optional choice?(For example selecting the mugens chars folder and having a list of .defs appear and a option that says patch all? as well as a extra feature?)It will be implemented on the next update :)
LOL.. Thanks ^_^Hi, was trying it with a Captain America Character and had some issues,
his shield stays with captain america´s partner when he tags out.
Any suggestion to fix it ?
find Cap. America's shield statedef then add these line of codes...Code:[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow
..hope that will help :)
You sir are a genius
So i keep getting the same error for multiple winmugen characters I have never gotten before using one of your patched characters.Is this happening only when the character is patched? i didn't use the tagin sctrl in my Tag system..Spoiler, click to toggle visibilty
The specific part of the error is the "Not a valid elem type: tagin" it happens all the time now and i dont even have any tagin characters anymore. can you help with this in any way?
So great to see this project updated so fast, thanks to UnoShe! Well done! Lots of cool new possibilities for fighting game enthusiasts! I thought I could share these created team videos here now:Cool! Thanks for the videos Timothy ^_^
[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/iMLM5HmB8yI" frameborder="0" allowfullscreen></iframe>[/youtube]
[youtube]<iframe width="560" height="315" src="https://www.youtube.com/embed/XxwYAHtKNJk" frameborder="0" allowfullscreen></iframe>[/youtube]
[youtube]<iframe width="420" height="315" src="https://www.youtube.com/embed/WK3UYGfAZOI" frameborder="0" allowfullscreen></iframe>[/youtube]
Anybody else getting this issue?I haven't encountered that error yet so I cannot help you with that problem.. or send me links to those chars experiencing that error and let me see if I can do something my friend.. Thanks :)
- Unhandled exception has occurred in your application
The configuration section 'connection Strings' has an unexpected declaration
Hi, was trying it with a Captain America Character and had some issues,
his shield stays with captain america´s partner when he tags out.
Any suggestion to fix it ?
find Cap. America's shield statedef then add these line of codes...Code:[State -3, inv]
type = AssertSpecial
trigger1 = (Root, StateNo = [1251112, 1251114])
flag = invisible
flag2 = noshadow
..hope that will help :)
Can't believe I just discovered this today. THIS IS AMAZING.
Now, I do not know much about coding or so in general. I have a little issue with a few characters. They all got the same issue.
Does anyone know how to solve this?
(http://i1305.photobucket.com/albums/s549/mugen-ninja/Error_zpsvwrteaao.png) (http://s1305.photobucket.com/user/mugen-ninja/media/Error_zpsvwrteaao.png.html)
; [Command]
; name = "AI0"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI1"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI2"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI3"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI4"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI5"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI6"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI7"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI8"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI9"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI10"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI11"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI12"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI13"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI14"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI15"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI16"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI17"
; command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
; time = 0
; [Command]
; name = "AI18"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI19"
; command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
; time = 0
; [Command]
; name = "AI20"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI21"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI22"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI23"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI24"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI25"
; command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
; time = 0
; [Command]
; name = "AI26"
; command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
; time = 0
; [Command]
; name = "AI27"
; command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
; time = 0
; [Command]
; name = "AI28"
; command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
; time = 0
; [Command]
; name = "AI29"
; command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
; time = 0
; [Command]
; name = "AI30"
; command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
; time = 0
; [Command]
; name = "AI31"
; command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
; time = 0
; [Command]
; name = "AI32"
; command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
; time = 0
; [Command]
; name = "AI33"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI34"
; command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
; time = 0
; [Command]
; name = "AI35"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI36"
; command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI37"
; command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI38"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
; time = 0
; [Command]
; name = "AI39"
; command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI40"
; command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
; time = 0
; [Command]
; name = "AI41"
; command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
; time = 0
; [Command]
; name = "AI42"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
; time = 0
; [Command]
; name = "AI43"
; command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
; time = 0
; [Command]
; name = "AI44"
; command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
; time = 0
;
;
; [State -1, AI]
; type = VarSet
; triggerall = !var(58)
; triggerall = RoundState = [1,2]
; trigger1 = Command = "AI0"
; trigger2 = Command = "AI1"
; trigger3 = Command = "AI2"
; trigger4 = Command = "AI3"
; trigger5 = Command = "AI4"
; trigger6 = Command = "AI5"
; trigger7 = Command = "AI6"
; trigger8 = Command = "AI7"
; trigger9 = Command = "AI8"
; trigger10 = Command = "AI9"
; trigger11 = Command = "AI10"
; trigger12 = Command = "AI11"
; trigger13 = Command = "AI12"
; trigger14 = Command = "AI13"
; trigger15 = Command = "AI14"
; trigger16 = Command = "AI15"
; trigger17 = Command = "AI16"
; trigger18 = Command = "AI17"
; trigger19 = Command = "AI18"
; trigger20 = Command = "AI19"
; trigger21 = Command = "AI20"
; trigger22 = Command = "AI21"
; trigger23 = Command = "AI22"
; trigger24 = Command = "AI23"
; trigger25 = Command = "AI24"
; trigger26 = Command = "AI25"
; trigger27 = Command = "AI26"
; trigger28 = Command = "AI27"
; trigger29 = Command = "AI28"
; trigger30 = Command = "AI29"
; trigger31 = Command = "AI30"
; trigger32 = Command = "AI31"
; trigger33 = Command = "AI32"
; trigger34 = Command = "AI33"
; trigger35 = Command = "AI34"
; trigger36 = Command = "AI35"
; trigger37 = Command = "AI36"
; trigger38 = Command = "AI37"
; trigger39 = Command = "AI38"
; trigger40 = Command = "AI39"
; trigger41 = Command = "AI40"
; trigger42 = Command = "AI41"
; trigger43 = Command = "AI42"
; trigger44 = Command = "AI43"
; trigger45 = Command = "AI44"
; trigger46 = NumHelper(10000)
; trigger46 = Helper(10000),var(58)
;
; var(58) = 5
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?
Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?
Change the characters "mugen version" to 1.0 before patching them.
Easy:Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?
Change the characters "mugen version" to 1.0 before patching them.
how i'm supposed to do that? i have no clue. T-T
Easy:Characters who have the "Ai variable (59)" don't recieve assist, just taunt, all other functions work properly, can you guys help me out with that?
Change the characters "mugen version" to 1.0 before patching them.
how i'm supposed to do that? i have no clue. T-T
1) Go to the character's folder
2) Open the .def file of the character (with notepad)
3) Find the "mugenversion" (the thing I highlighted in red):
(http://puu.sh/llVAt/30ffdca84d.png)
and make sure it says "1.0" and not any other thing.
4) Save it, and try to add the tag to you character.
Hope this helps... It helped me when I did it. Any further help needed, I'll try to continue...
Hey -Ash- just check the previous page I already explained how to get the state values out of red.
Hmm that is weird that has never happened to me before, you think you could send me a link to one of the characters you are trying to patch so I could test it out myself.
Yeah this character works on my end when I opened the the tag patch the state variables were all green no red. All of my patch characters use type-s instead of type-r.
Is there a way to silence the AI in some game modes without using the launcher? For example, in team arcade mode I want to silence the player 3's AI (the char with I'm going to tag with) without silencing the player 2 & 4's AI. And in the same time, I'd like to silence all player's AI when I'm going to choose team versus mode and activate all of them in watch mode. Is that possible in this version of mugen without using any third party program like the Uno tag's launcher?
I'm using edits of Subzero and Scorpion (By SeanAltly, edited by ShinRei), patched them and by some reason they ignore the patch and work like regular simul characters, the select marks the _unotag version
Here are the chars if someone could help pl0x
https://drive.google.com/folderview?id=0B25EKhefpxuRMzRGMWJ5R2Q0WVU&usp=sharing
check your inbox dude.. thanks :)
Wow what a great gift for my birthday. Thanks man.Happy Birthday Bro :balloon: :balloon2: :balloon3: ^_^
(http://i.imgur.com/GiKtBvx.png)
Got this while trying to use Type-K Characters.
is there any chance in the future you could add d-pad controls to tag and assist? I wanted to use f+z+c for assist. Thanks!
Updated!
and now i made it a portable version. instead. :yaoming:
Please see the first post.. Thanks
Ahh nice, especially the portable release.Thank you so much :joy:
A good day to you, sir. Gratz also on the MugenTV bump.
Updated!
and now i made it a portable version. instead. :yaoming:
Please see the first post.. Thanks
I've sent you a pm with the chars, did you had a look at it? also, thanks for the portable version, didn't saw this coming. :D
do someone know how to disable the baroque tag system.baroque tag system??? :???:
i am having difficulty for to identify what the lines for it.
yes! baroque tag system
it´s the system used by in some chars.
i found a char who uses this method and it bugs the single fighting.
it is used for to interact with the lifebar.
yes! baroque tag system
it´s the system used by in some chars.
i found a char who uses this method and it bugs the single fighting.
it is used for to interact with the lifebar.
like what chararcters
shinzankuro's? beximus chars?
Here a link to show you what I mean
https://youtu.be/E6SbgT4ZMDY
I'm having trouble with getting the patch working, if this is the portable, its not a good working one.Did you tried extracting the .rar files? :)
I took the patches and deleted them then replaced them with the updated ones, no dice. I ran the application, and the file was deleted. Only the readme exists, and the way things are going, if things keep not working, I'll just have to go with the 3v3 mugen patch for slaughtering of a bunch of characters... :)
When does the anti aerial super move get used? I don't think I've ever seen it.When you do Delayed Super(or Canceling Super moves to partner's supermove) and the opponent is in the air, or above the character, then it will do the anti-aerial super move..
I've never seen the Level 2/3 tag super either, although I'd prefer if that was just an option.When you do Team Super Combo.. the other character will do the lvl 2/3 super..
BTW Uno, can I commission you to create a custom groove?
I've been stumbling on a bunch of problems, first, for some reason, my antivirus recognizes the readme file as one, second, whenever i use the tag hyper the character i was using works just fine, but assist one just comes in and freezes before doing anything, and only move after being hit, i also am having issues regarding a character going over 128 command, but that's not actually all that bothersome, i've already figured out how to fix it.i still have no solution about that 128 command problem :'( sorry..
i really like this program the only thing that bugs me is why you used start button as a assist. i feel like you should of used a combination of 2 buttons, but that can be easily changed by the useryou can change the command if you want to.. :) my patcher supports command modification.
In case you still want feedback, delayed hyper combo doesn't work on type-K.sorry, but type-k doesn't support delayed hyper.. but if you want to then i'll try to make an update + bug fixing..
sorry, but type-k doesn't support delayed hyper.. but if you want to then i'll try to make an update + bug fixing..Oh really?! Any particular reason for this? And yes, an update would be nice, Type-K is my favorite system so far.
You can't.
sorry, but type-k doesn't support delayed hyper.. but if you want to then i'll try to make an update + bug fixing..Oh really?! Any particular reason for this? And yes, an update would be nice, Type-K is my favorite system so far.