New question: What do you think about a color separated King? Yes please or meh?An absolute must.
(http://i270.photobucket.com/albums/jj119/swipergod/king_zpsdadnhuai.png)
So I figured I'd stick this here to get people's thoughts on things. Blog's probably not the best place to put it.Which DM would you delete ? I like the current 2.
Some of the questions I've asked so far:
Should Kasumi have her Air DM projectile?
Should Andy have his Neo Max from XIII?As a HSDM? why not. Properties sounds close to the current HSDM.
New question: What do you think about a color separated King? Yes please or meh?Color separation is always a good idea.
(http://i270.photobucket.com/albums/jj119/swipergod/king_zpsdadnhuai.png)
I'm all for color separation, but it is very time consumingDealing with time, if a color separation is made, which parts will it concern ?
She'll take some time, but it'll get done. :)
Next question. This one's a bit of a tough one for me. Classic Geese or FF Special style? Ambasa did a phenomenal job with the conversion. I'd essentially be missing just one 2 frame kick and the Blue Mary snaps. While I'm certain about keeping the other variants. I'm really blown away by the effort that was put into this. Thoughts?
(http://i270.photobucket.com/albums/jj119/swipergod/geese1_zpsr9inhuxn.png)(http://i270.photobucket.com/albums/jj119/swipergod/geese2_zpsbqrvf7hf.png)
Why would you want to change Geese's sprites?Because the Geese sprites Ambasa did are clearly superior.
No! Keep the classic.
So as was hinted at in the 1.0 topic, I have an interest in providing alternate "skins" for a few characters. But this would be post 1.0. So far what I'm thinking is:
Geese - Nightmare Geese (Ambasa)
Rugal - Omgea Rugal (Ahuron)
Benimaru '99 - Benimaru '03
Robert '99 - Robert '03
Athena (Ecchi) - Athena '98
King '99 - King '97
Ryuji '03 - Ryuji '97
Iori - Iori XII
Kyo '99 - Kyo '98
Mr. Karate - Takuma
I'd also be interested in doing a Big Bear version of Raiden and Blue Mary RB style, but those sprites don't exist, so it'd have to be a commission...
The gameplay wouldn't change at all, it would just be a different look. Anyway, all this to say is I'm just trying to figure out what the base Geese would be for 1.0 release. Melcore is correct that you can just save the current version of Geese and override him. He'll be gaining a new special intro with Tung that he doesn't currently have and will need the tag coding that I'll be developing for KOFE, but I can always release Classic Geese and Iori (since he's also complete) as "boosters" that you can swap out. Thoughts?
Sorry folks, that statement's a bit old. There won't be alternate costumes in the game as I've since decided to add characters like the SF characters, Kusanagi and Hanzo. I just don't have the time and new characters are more interesting than new costumes. Note that Kyo's Ash Saga look is being used for Kusanagi.
Gameplay: 98
Visuals: Nests
Cammy's moveset is easy and is already locked in. :) I'll post it in the shoto bonanza topic. Robert has already been completed and already has a full moveset that can be played in the latest version of the game. The only thing I was asking here was whether or not I should change the look. There was never a topic discussing changing his moveset.
Give Andy his actual fireballs. He always feels off with those blasts.
Is there any chance for some bosses on the ash saga(maybe mukai) will appear as playable? so that they doesn't feel alone for these ash saga characters that they have some bosses. i think.. just a suggestion