The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: Pessimus-Prime on November 11, 2008, 02:28:56 am

Title: how to use fighter factory
Post by: Pessimus-Prime on November 11, 2008, 02:28:56 am
i was wondering how to put sprites created by or edited in GIMP into fighter factory,also is there a character coding tutorial for figher factory, the only one i can uses mugen character maker
Title: Re: how to use fighter factory
Post by: Shamrock on November 11, 2008, 02:42:58 am
Ok this is how you do it.

Open Fighter factory and use it to open KFM.

Click the sprites tab at the top.

Now you should see the first sprite.

On the left are the options. Stuff like change, remove, add you will need to use those.

Click on the sprite and put his feet on the big +

Just so you know you have to use those options on the left to save the sprite to the .SFF you must click save for each one.

Other things that you should know but didn't ask about are the Pallets you will need to make a new one this can also be done in FF and the numbering of any sprites you added plus grouping and numbering for your animation. You should group and number your sprites that you are adding the same as your group numbers for your animations.

As far as coding goes the best tutorial is to play around with KFM code while reading the Mugen Docs that came with your Mugen.

Good luck.