The Mugen Fighters Guild

Art & Entertainment => Fighting Games => Topic started by: Nanashi_1337 on February 06, 2011, 08:48:26 pm

Title: Skullgirls
Post by: Nanashi_1337 on February 06, 2011, 08:48:26 pm
Because I feel the need to copy this from MI and show it to more people:

(http://img840.imageshack.us/img840/490/skullgirlsannounceimage.jpg)

Shoryuken said:
A press release has been issued about the upcoming 2D fighting game Skullgirls. It would appear as if the game is on track for a 2011 release and has picked up the art talents of Alex Ahad, who has worked on projects such as Scott Pilgrim and Lava Punch. Read the full press release below.

Quote
Autumn Games and Reverge Labs to Unleash Skullgirls in 2011; Additional Details to be Revealed at GDC

Los Angeles – Feb. 3, 2011 – Prepare for the fight of your life! Autumn Games, a premier publisher of interactive entertainment, is working with game developer Reverge Labs to develop Skullgirls, a new fast-paced 2D fighting game that puts players in control of fierce female warriors in an extraordinary Dark Deco world. The team is led by renowned fighting game champion Mike “Mike Z” Zaimont and artist Alex Ahad, whose work has appeared in many publications, including Scott Pilgrim and Lava Punch. Using advanced graphical technology never before achieved in a game of its type, Skullgirls is currently in development for a 2011 release on high-definition home consoles.

“We believe that Skullgirls has the chops to be the next big 2D fighter – it has amazing art, tight gameplay, and a rich and deep backstory,” said Jason Donnell, president and COO, Autumn Games. “Working with the talented group at Reverge Labs is an added bonus, particularly with Mike Z’s expertise in the competitive games arena and Alex Ahad’s phenomenal art style. Together we’re delivering a challenging and competitive – and really fun – game, wrapped in the convenience and easy expandability of DLC on the two leading gaming services.”

“We’re aiming to create a new take on fighting games, drawing on our own experience as competitive gamers to combine the best elements of classic fighters into something with intense action, an engaging story and the most advanced 2D fighting engine ever created,” said Richard Wyckoff, CEO, Reverge Labs. “Autumn Games is quickly making a name for itself in the industry as a publisher of fresh and exciting games and a true partner to independent game developers, and they were the ideal choice for us to partner with on Skullgirls.”

Sign up to receive Skullgirls news at http://www.skullgirls.com, or become a fan on Facebook for game updates, exclusive artwork and more. ESRB RATING PENDING: May contain content inappropriate for children. Visit www.esrb.org for rating information.

Additional details will be revealed at the upcoming Game Developers Conference in San Francisco, March 1-2, where Skullgirls will be shown by appointment only. Qualified press should contact Racheal Caswell at Wonacott Communications (rcaswell@wonacottpr.com) in advance to schedule a hands-on preview.

# # #

About Autumn Games
Autumn Games is a premier publisher of interactive entertainment focused on partnering with leading creative talent to deliver blockbuster video games and related media through long-term partnerships with a number of the most respected game studios in the industry. Autumn Games’ mission is to support these creative teams in their efforts to make cutting-edge, culturally impactful entertainment. Autumn Games was founded as a joint venture between Communications Equity Associates (“CEA”) and Autumn Entertainment Partners, combining CEA’s 37 year track record in global media and entertainment, private equity and merchant banking with Autumn Entertainment Partners’ unparalleled expertise in content finance.

For more information, please visit www.autumngames.com

About Reverge Labs
Reverge Labs, LLC is a new independent developer committed to creating high-quality downloadable games. Founded by CEO Richard Wyckoff and CTO Emil Dotchevski, Reverge draws on combined game development experience of more than 40 years to create unique artistic visions using cutting-edge development techniques.

For more information, please visit www.revergelabs.com.

http://www.youtube.com/watch?v=uhA-x5Lbx0Y
http://www.youtube.com/watch?v=Q0KV4ZLwkAk
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: K. Jak on February 06, 2011, 08:56:07 pm
Loving the art.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cobra Caddie on February 06, 2011, 09:00:28 pm
What a ridiculous looking hat. It reminds me of Conan introducing the new official Pittsburgh Steelers hat last thursday.

(http://caddie.smeenet.org/conansteelers.png)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on February 06, 2011, 09:29:47 pm
It looks realy horrible, like a doujin game of a doujin game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Nanashi_1337 on February 06, 2011, 10:07:58 pm
It looks realy horrible, like a doujin game of a doujin game.

I think it's good IMO. But the combo system feels horrible to me. I just can't imagine that burst thing to evade infinites. As lolmechy said in MI, looks like they're lazy with the combo system and they want to go for the easy way to implement it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on February 06, 2011, 11:02:16 pm
Hah!  I was wondering if I was ever going to see this again.  An old housemate of mine worked on the sprites for the black-haired chick in OP.

EDIT: So it makes infinite combos a gameplay mechanic..?  That's a unique way to not betatest a game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Vans on February 06, 2011, 11:20:28 pm
I'll be honest, this looks fucking horrible (gameplay-wise).
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Nanashi_1337 on February 07, 2011, 12:06:46 am
I'll be honest, this looks fucking horrible (gameplay-wise).

I have some hope that they will realise they need to skip that kind of gameplay.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cobra Caddie on February 07, 2011, 12:08:45 am
I like that they have infinite detection that doesn't stop the infinite, it just makes you aware that it's happening.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: c001357 on February 07, 2011, 04:26:21 am
never hate on mike z. peace

It looks realy horrible, like a doujin game of a doujin game.
much like your face
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Duos.act on February 07, 2011, 10:35:57 am
The sprites and graphics look pretty good, but the game itself looks quite boring and not very enjoyable.  Who knows just yet....
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cybaster on February 07, 2011, 11:25:46 am
Art is very interesting, but gameplay looks boring as hell.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on February 07, 2011, 01:22:41 pm
never hate on mike z. peace

It looks realy horrible, like a doujin game of a doujin game.
much like your face

Maybe it really..just looks ...ugly. Not horrible ugly..like arcana hearts 2 on ps2 level ugly but still ugly compared to most other 2D fighting games released in the last years.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: DMK on February 07, 2011, 01:49:44 pm
I'll play it just for the fact of the art being so damn good, not like it'll be the absolute worst fighter I ever played.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on February 07, 2011, 01:56:13 pm
For a game in development, it doesn't look THAT bad really.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on February 07, 2011, 04:12:53 pm
It's been in development for like, ten years.
The artist/designer basically jumped in with no idea how to make a game and hired people who didn't know either.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on February 08, 2011, 06:10:28 am
Summer is going to be interesting. >:)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on March 02, 2011, 12:14:11 pm
Another trailer out. (http://www.youtube.com/watch?v=7eObZMFjaV8)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on March 02, 2011, 03:41:48 pm
...wow...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on March 02, 2011, 03:49:50 pm
the music and the voice at the end reminds me somehow very at the scott pilgrim movie ..is that the same chiptunes band which made the score for it?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on March 02, 2011, 03:50:21 pm
A game where the objective is getting infinites going.


And where the guy from boxerhockey is participating, my feelings are fighting each others for domination.
Spoiler, click to toggle visibilty
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on March 02, 2011, 04:10:55 pm
Anamanaguchi? No, I don't think so.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on March 02, 2011, 04:12:19 pm
Wasnt anamaguchi the guy working on scott pilgrim MUSIC?

Cuz yeah, at least a couple of scott pilgrim spriters are on this game too.


also
http://tysonhesse.tumblr.com/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Nanashi_1337 on March 02, 2011, 04:12:39 pm
I'm nearly certain that the guy that made the sprites for Vanguard Princess worked with them. If you look at the sprites, they have that slight gradient with the highlight on the side, just like VP. Their style is more SD though.

The guy who did the sprites for VP is japanese. The ones who is doing the Skullgirl sprites is not. That alone says that it's quite improbable that they worked on this together, and impossible that they're the same person.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on March 02, 2011, 04:25:26 pm
Wasnt anamaguchi the guy working on scott pilgrim MUSIC?
*Facts + grammar nazi mode*

IT'S ANAMANAGUCHI! AND IT'S A BAND!  >:(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on March 02, 2011, 04:30:32 pm
anamaguchi
anamanaguchi

GEEZ how could I ever make that mistake
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Nanashi_1337 on March 02, 2011, 04:32:15 pm
anamaguchi
anamanaguchi

GEEZ how could I ever make that mistake

Well, it is hard to say. I though it was anamaguchi only until GOH corrected you.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Mechy on March 02, 2011, 04:36:22 pm
ananamannaguguachigi
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: c001357 on March 03, 2011, 02:47:29 pm
mike z said:
It's okay for me to say this - netcode starts with a G, ends with an O, has a G and a P in the middle. Not "like" it, not "based on" it, really it. (http://www.dustloop.com/forums/showthread.php?9000-Skullgirls&p=957545&viewfull=1#post957545)

giantbomb previews the game (http://www.giantbomb.com/quick-look-ex-skullgirls/17-3845/)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on March 08, 2011, 05:41:09 am


Quote
Sudden death is in many things with rounds, heck if you keep getting draws BB will go up to 5 rounds longer before it automatically declares Ragna the winner (even if he's not playing!), but it doesn't make as much sense in a team game with no rounds.

How about button config while loading, since that's time you can't do anything else?  :^)

Do keep in mind that we haven't even come close to announcing all the non-gameplay-related features yet, so suggestions are mostly ignored.  (^.^)

Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Darkflare on March 08, 2011, 09:10:45 am


Quote
Sudden death is in many things with rounds, heck if you keep getting draws BB will go up to 5 rounds longer before it automatically declares Ragna the winner (even if he's not playing!), but it doesn't make as much sense in a team game with no rounds.

Even though BB doesn't have Sudden Death at all.
Assuming a best 2 out of 3:
-If there is a draw in Round 1 it will disregard the round entirely.
-If there is a draw in Round 2 or 3 it will set the points 1 round each. Of interesting note in Continuum Shift is that if there is a draw in this case, neither player will get their second burst available.
-If there is a draw in the extra round(Or Round 4 in this case), the match is over and both players will be declared as the loser of the match.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on March 08, 2011, 11:20:12 pm
Click here (http://www.bitmob.com/articles/skullgirls-mike-z-from-tournament-player-to-fighting-game-designer) for an interview on this by Bitmob to Mike Z.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on March 10, 2011, 07:47:48 pm
(http://img809.imageshack.us/img809/4035/umbsprite01collar2.png)
From Left to right Peacock, Parasoul, Filla, Cerebella, Painwheel, Squigly, and Umbrella
The cast of characters well at least some of them
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on March 10, 2011, 07:51:11 pm

(http://img809.imageshack.us/img809/4035/umbsprite01collar2.png)
the cast of characters


(http://www.rawgamer.com/img/magnifier/?fn=playstation/g/guilty-gear/screen/guilty-gear-0004.png)
GGX had better looking characters 10 years ago.  Design wise much much better..but i meant zhe graphic alone. This reminds me more at GG 1 for the Playstation 1
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on March 10, 2011, 08:36:27 pm
Speaking of guilty gear this game was in development before the first guilty gear!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on March 10, 2011, 08:45:21 pm

(http://img809.imageshack.us/img809/4035/umbsprite01collar2.png)
the cast of characters


(http://www.rawgamer.com/img/magnifier/?fn=playstation/g/guilty-gear/screen/guilty-gear-0004.png)
GGX had better looking characters 10 years ago.  Design wise much much better..but i meant zhe graphic alone. This reminds me more at GG 1 for the Playstation 1

what?! Did you go blind? The first guilty gear had horribly pixelated graphics.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: DMK on March 11, 2011, 09:59:58 am
I'm liking Filla and Cerebella.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on March 11, 2011, 10:32:33 am
Interesting to see how this goes.  A friend of mine was roped into doing some of the sprite work for, uh... Filia, I think.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Basara Lapis on March 12, 2011, 01:48:20 am
I'm liking Filla and Cerebella.
Totally agree. Also Paramoresoul looks a lot like Mireille from Noir
(http://lesbicanarias.es/wp-content/uploads/2008/01/noir-kirika-mireille.gif)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: asia_catdog_blue on March 12, 2011, 11:36:13 pm
I'm liking Filla and Cerebella.
Totally agree. Also Paramoresoul looks a lot like Mireille from Noir
(http://lesbicanarias.es/wp-content/uploads/2008/01/noir-kirika-mireille.gif)
Well, to make not, that is not Parasoul's default color.

Wish there was spritewolk of Miss Fortune. Maybe when they get to it...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: StormEX on March 13, 2011, 07:09:37 am
Why waste time on a game like this? We've long sense been past games of this generation.

Although I do like that art of the game as well.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on March 16, 2011, 11:54:58 am
http://shoryuken.com/content/destructoid-s-hands-skullgirls-3893/
http://shoryuken.com/content/pax-east-2011-video-skullgirls-3889/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Seventh on March 29, 2011, 06:37:45 am
More inside looks at SkullGirls:
http://www.youtube.com/watch?v=VgtJy7wrAuQ
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Duo Solo on April 01, 2011, 06:00:32 am
Game looks like fun.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: senorfro on April 01, 2011, 07:53:42 am
Why waste time on a game like this? We've long sense been past games of this generation.

That, sir, is an arrogant statement.  Oh, and you spelled since wrong.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on April 01, 2011, 10:49:57 am
He spells everything wrong.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on April 06, 2011, 12:29:55 pm
http://shoryuken.com/content/skullgirls-using-ggpo-netplay-4129/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Magma MK-II on April 06, 2011, 04:02:31 pm
So far, I've never seen anything really impressive or something like that from this game, but maybe it can be fun.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: DMK on April 08, 2011, 12:33:41 am
http://shoryuken.com/content/skullgirls-using-ggpo-netplay-4129/

Could of sworn GGPO being the netcode for it was confirmed sometime back.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on April 08, 2011, 11:37:51 am
You are correct sir. I realized it later on.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on April 08, 2011, 12:25:45 pm
Why waste time on a game like this? We've long sense been past games of this generation.

That, sir, is an arrogant statement.  Oh, and you spelled since wrong.

Arrogant maybe but maybe also true.

For me it still looks only a bit better than guilty gear 1 (arcade..not psx)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: S.D. on April 21, 2011, 08:14:20 am
http://www.youtube.com/watch?feature=player_embedded&v=P0KoKdiUuOg
OK, this is kind of awesome.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on April 21, 2011, 08:39:18 am
Yeah, I really like the sample they gave:

http://www.youtube.com/watch?v=FV8uYpvMYWQ
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on April 21, 2011, 11:19:52 am
Great news. :sugoi:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Nanashi_1337 on April 22, 2011, 12:02:51 am
LOL, they're playing dirty if they add her in the team.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on April 22, 2011, 04:25:42 am
What do you mean by "playing dirty"?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Duo Solo on April 22, 2011, 05:22:21 am
http://www.youtube.com/watch?feature=player_embedded&v=P0KoKdiUuOg
OK, this is kind of awesome.
Heh, I'm loving this.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on May 17, 2011, 02:38:53 am
Mammon Machine has conducted an interview with Mike Z concerning Skullgirls and Game Design (http://mammonmachine.blogspot.com/2011/05/skulls-for-girls.html).

...and here's part 2 of that inverview. (http://mammonmachine.blogspot.com/2011/05/skulls-for-girls-part-2-skull-harder.html)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Slamtastic on June 04, 2011, 12:31:27 am
http://shoryuken.com/2011/06/03/skullgirls-peacock-revealed/
http://shoryuken.com/2011/06/03/animating-the-skullgirls-way/
http://shoryuken.com/2011/06/03/skullgirls-peacock-in-motion/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on June 05, 2011, 03:21:13 am
It's about time. Seeing two Skullgirls just got boring.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on June 06, 2011, 04:46:37 am
this vid show's how the animation is made!

http://www.siliconera.com/2011/06/05/a-look-at-the-animation-creation-for-skullgirls/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: S.D. on June 06, 2011, 05:19:19 am
The same video was two posts above yours! Read the thread before posting!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Foobs on June 06, 2011, 06:19:23 am
http://www.youtube.com/watch?feature=player_embedded&v=P0KoKdiUuOg
OK, this is kind of awesome.

Gonna get this game's OST even if I never actually play it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on June 11, 2011, 10:09:51 am
http://shoryuken.com/2011/06/10/first-look-at-skullgirls-next-character/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on June 11, 2011, 11:37:38 am
This game gets a lot of hype...i dont understand yet why, but the marketing team behind this seems to do a good job.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on June 13, 2011, 02:32:07 pm
Interview with Mike Z (http://shoryuken.com/2011/06/12/skullgirls-original-gamer-interviews-mike-z/)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on June 13, 2011, 04:40:36 pm
Here's something that will blow minds, if approved:
http://iplaywinner.com/news/2011/6/11/skullgirls-may-include-replay-runback-feature.html
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cazaki on June 13, 2011, 04:50:01 pm
Mike Z is on SRK's Skullgirls topic answering questions.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Slamtastic on June 15, 2011, 02:03:16 am
http://www.youtube.com/watch?v=nseioFH_FLw

Pretty good combo vid showing what Peacock is capable of.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on June 15, 2011, 02:11:06 am
LOL. This game is loaded with references. Steamrollers, BBH bombs. :XD:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Dreams In Stardust on June 15, 2011, 02:35:24 am
Peacock looks pretty awesome to play as so far.

Got a bit of a laugh out of the FUCK YO SHIT super at 2:56.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on June 16, 2011, 06:38:32 am
http://iplaywinner.com/news/2011/6/15/skullgirls-to-have-tournament-friendly-features.html
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Magma MK-II on June 16, 2011, 05:36:25 pm
Peacock has Bullet Bill, Blodia Punch, Final Fight's oil drums, Moai...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Luis Alejandro on June 16, 2011, 05:50:10 pm
I find nothing about this game interesting at all.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Slamtastic on June 17, 2011, 12:03:36 am
Me neither.

Of course, I feel the same way about AquaPazza, Phantom Breaker, Kohime whatever, Under-Night In birth, Melty Blood whatever update, etc.

But those get their fair share of discussion and enthusiasm online.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on June 17, 2011, 01:17:27 am
Luis and Slamtastic, you two find nothing intersesting in any game.

http://iplaywinner.com/news/2011/6/16/play-skullgirls-next-weekend.html
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: rednavi -RETIRED on June 17, 2011, 01:28:27 am
I find nothing about this game interesting at all.

Of course, I feel the same way about AquaPazza, Phantom Breaker, Kohime whatever

Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on June 17, 2011, 01:33:00 am
Great. Now you two started a fad. I hope you're both happy now! >:(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on June 23, 2011, 03:09:25 pm
Haters gonna hate.

http://shoryuken.com/2011/06/23/skullgirls-official-peacock-introduction-trailer/
http://shoryuken.com/2011/06/22/first-look-at-skullgirls-new-character-tonight-on-x-play/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: MellyInChains on June 23, 2011, 03:11:35 pm
Luis and Slamtastic, you two find nothing intersesting in any game.

cuz luis doesn't clearly have an mk avatar or anything.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on June 29, 2011, 03:15:02 am
http://kotaku.com/5816326/from-kuribos-shoe-to-requiem-for-a-dreams-fridge-skullgirls-great-visual-gags/gallery/1 (http://kotaku.com/5816326/from-kuribos-shoe-to-requiem-for-a-dreams-fridge-skullgirls-great-visual-gags/gallery/1)

(http://fastcache.gawkerassets.com/assets/images/9/2011/06/xlarge_peacock_020.jpg)

I'll take twenty.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Person Man on June 29, 2011, 03:29:34 am
Honestly, I had absolutely no interest in this game until I got a look at Peacock.  I'm a sucker for great art direction, and she's got it in spades.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Duo Solo on June 29, 2011, 03:58:50 am
that... That looked awesome!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on June 29, 2011, 03:59:26 am
It's kind of deja vu for me.  My old housemate was one of the ring-ins they got to do the sprites back before they went all secretive, so I've seen all of these characters in advance.  Thing is, that was a good four years ago now, so I'd forgotten the game even existed.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Magma MK-II on June 29, 2011, 08:21:16 pm
Honestly, I had absolutely no interest in this game until I got a look at Peacock.  I'm a sucker for great art direction, and she's got it in spades.

That.


(http://fastcache.gawkerassets.com/assets/images/9/2011/06/xlarge_peacock_020.jpg)

I'll take twenty.

RODORORODA! WRYYYYYYYYYYYYYYYYYYY!

Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on July 07, 2011, 12:48:50 pm
http://www.destructoid.com/interview-alex-ahad-s-inspirations-behind-skullgirls-205362.phtml
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on July 19, 2011, 04:04:54 am
A new Blog update and the New Select screen! They really got the classic movie thing spot on!
http://skullgirls.com/blog/2011/07/19/the-hudsucker-proxy
Spoiler, click to toggle visibilty
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on July 19, 2011, 12:43:45 pm
Looks like they're visiting CVS-style Ratios.  Cool.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on July 19, 2011, 03:07:17 pm
I saw the blog. I can'b believe that there were many iteration on the lifebars/HUD/UI!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on July 19, 2011, 03:10:38 pm
I saw the blog. I can'b believe that there were many iteration on the lifebars/HUD/UI!
Haven't seen the blog, but as a design student, I can tell you that the barest of minimums for any sort of graphical overhaul is twenty concepts.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on July 22, 2011, 04:51:20 pm
http://iplaywinner.com/news/2011/7/22/skullgirls-reverge-labs-ian-cox-video-interview-by-angrybana.html
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Jesuszilla on July 22, 2011, 04:55:20 pm
(http://fastcache.gawkerassets.com/assets/images/9/2011/06/xlarge_peacock_020.jpg)
(http://i116.photobucket.com/albums/o19/Yesujira/mugen341.png)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on July 22, 2011, 10:49:52 pm
She can randomly drop a Yukkuri as well.  --;
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on July 27, 2011, 08:43:39 pm
If you are on your way to EVO 2011, then you want to read this:
iPLAYWINNER.com said:
If you're headed out to EVO this weekend, you might be interested to know that Skullgirls developer Reverge Labs will be dropping by and throwing not only a panel, but also a side tournament for the as-of-yet unreleased title. The panel kicks off at 12:00 PM on Friday, and the side tournament is tentatively scheduled to start around 5 PM.

There's a little more incentive to participate in the side tourney beyond having the chance to play an unreleased game, though. Reverge Labs is also throwing some prizes into the mix, with second and third place receiving a Skullgirls-themed t-shirt - the grand prize is a custom, one-of-a-kind Skullgirls arcade stick designed by the team over at Arcade-in-a-Box (http://www.aiabstore.com).

If you want a chance to win the stick, be sure to register at the Skullgirls table no later than 3 PM on Saturday. If you do plan to enter, let us know!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: asia_catdog_blue on July 28, 2011, 06:07:45 am
Hopefully, Parasoul is done by then. After that, the Final Four.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: c001357 on August 01, 2011, 04:57:47 pm
vids of the skullgirls evo panel (http://www.youtube.com/user/SkullgirlsGame)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on August 06, 2011, 11:54:26 pm
(http://sadpanda.us/images/600109-6F5JU2T.jpg)
The one with the vacuum is Bloody Mary the SkullGirl every body is after and the boss of the game! the one in the nurse outfit with the eyepatch is Valentine! That blob with some of the characters body parts is double is probably be the mid-boss!
(http://i.imgur.com/89Ldq.jpg)
They changed Ms. fortune's Charater design

And Painwheel is a Anti-SkullGirl like Peacock
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: asia_catdog_blue on August 07, 2011, 11:02:10 am
Why the change for Ms Fortune?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on August 07, 2011, 11:14:59 am
Wow! I really dig most of these designs. I really hope this game does well!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Duo Solo on August 08, 2011, 03:17:10 am
This game looks badass.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Suave 6-year old on August 08, 2011, 03:22:31 am
This Peacock looks badass.

Fixed. I know dis was what you were trying to say, Duo!  :2thumbsup:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on August 08, 2011, 09:24:36 am
I was originally planning on using a two character team, Cerebella and Painwheel, but with more designs coming out I might try some and branch out to using three.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on August 08, 2011, 09:51:47 am
By the way, how did we get all these designs anyway? I thought they were only revealing a few characters at a time.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: c001357 on August 08, 2011, 10:03:07 am
the designs were around for years
it was only recently that the project became 'official'
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on August 08, 2011, 10:18:00 am
Mike said there would be 40 dlc characters.

I can't make this shit up.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Zeo on August 08, 2011, 10:20:19 am
That chick with the Gun and the umbrella looks awesome, like someone I'd want to play. Can't wait to see how she plays.

And the little girl.... looks like she's going to be the Choi of the game somehow, just.. "that" irritating character. I hope not, but I have a bad feeling.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on August 08, 2011, 11:14:28 am
Well, if you're interested then there is gameplay of that one posted a few pages back. She was shown at Evo.

the designs were around for years
it was only recently that the project became 'official'

Oh. Thanks for clarifying.
Next question I have is... will this really be an all female cast?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on August 08, 2011, 11:40:45 am
For now, yes.


But I'd love to see these designs in the game...
(http://i200.photobucket.com/albums/aa248/SingerOfW/1301423226246.jpg)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on August 09, 2011, 04:52:22 am
About 90% female if you add Samson Vice-Versa who are males and the NCPs!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on August 09, 2011, 02:58:17 pm
http://iplaywinner.com/news/2011/8/9/evo-2011-skullgirls-side-tourney-semifinals-and-grand-finals.html
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on August 09, 2011, 06:24:57 pm
It is coming to Europe and Japan (In disc format) so no one one outside of NA will be left out!

They are going to be there at Gamescom but at the Tokyo Game Show if they don't have any delays!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on August 10, 2011, 12:17:18 am
Did anyone notice when Mike "Mike Z" Zaimont and the Reverge LAbs and Autumn Games reps show Skullgirls, it doesn't look or feel the same?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on August 10, 2011, 08:59:20 pm
I don't understand what you mean.

You know every time they show it off they'll have changed something because of development, is that what you're referring to?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on August 19, 2011, 03:21:24 am
Some more news for the front, courtesy of iPlayWinner.com:
iPLAYWINNER.com said:
Our good friend Jesse Cortez over at Destructoid (http://www.destructoid.com/hands-on-with-parasoul-from-skullgirls-209206.phtml) had some time to sit down with Mike Z at EVO and try out one of Skullgirls newly announced characters Parasoul. He gives a great break down of her playstyle, relating many of her attacks to characters in other games to give readers a better idea what she is all about. Check out a small excerpt after the break and read the rest by clicking here (http://www.destructoid.com/hands-on-with-parasoul-from-skullgirls-209206.phtml).

 

 

Her special moves can be divided into two types. The first involves the use of her umbrella, which releases napalm grenades that travel in an arc dictated by how long you hold the button down. If you played as Cable from Marvel vs. Capcom 2, you should be familiar with this system. What I found interesting is that the Skullgirls team used EVO as a play-test and actually changed how these grenades worked based on what they saw at the convention. Therefore, the way to set off these grenades is still under development, but it's impressive that they are relying on actual gamer play-testing to decide on the final move set.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on August 19, 2011, 10:27:06 am
http://shoryuken.com/2011/08/18/skullgirls-training-mode-has-hitbox-display-and-more/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on August 21, 2011, 02:23:23 am
http://iplaywinner.com/news/2011/8/19/skullgirls-qa-confirms-eight-character-roster-at-launch.html
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: TempesT on August 23, 2011, 11:46:35 pm
http://www.youtube.com/watch?v=_lo_mh13G78

This thing
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Luis Alejandro on August 23, 2011, 11:48:41 pm
Finally an interesting character/trailer
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on August 24, 2011, 06:01:01 am
and it is from IGN.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on August 24, 2011, 06:45:15 am
Top Comment said:
Dear Skullgirls developers,

I am fucking stupid and think that all 2D games look like they were made in Flash. Please replace all these sprites with 3D models before releasing the game.

PS I'm retarded, and a huge Call of Duty fan

Filia!  That was her name!  Yeah, friend was responsible for some of her stance.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Koop on September 02, 2011, 11:40:14 am
Have some alt colours:

Spoiler, click to toggle visibilty
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on September 02, 2011, 04:00:38 pm
ok, I still find the sprites horrible; I hope the game plays like a dream because I am not giving it a chance otherwise.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Hadoabuser on September 04, 2011, 06:49:47 am
Mike Z showing how fun it looks (http://www.youtube.com/watch?v=2tUlnpSYteA)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: rednavi -RETIRED on September 04, 2011, 07:30:03 am
Beautiful stages - CHECK
Beautiful colors - CHECK
Beautiful palettes - CHECK
Beautiful color separation - CHECK
HD quality - CHECK
Excellent music - CHECK (http://www.youtube.com/watch?v=2tUlnpSYteA)
Original gameplay design and original rules like infinite prevention and unblockable assist setup - CHECK
Original or cool character design - Eh... I guess CHECK
Good HUD thematic - CHECK (Much better than in previous versions)
Good voice acting - CHECK (Even if I hate some cliche phrases like the one in Cerebella)
Doujin or MVC style gameplay - CHECK
Cosplay palettes - CHECK
ZOMG training mode features - CHECK
FLUID animations - CHECK

Then... can someone tell me why the fuck I dont like the game? I just can't get over the style the game has. It's really sad because this has like... every single little detail no other game adds in a normal basis like configurable controls in character select screen, savestates for training mode, characters DON'T repeat phrases or cut a previous one while blocking... I wish I can get over the drawing style and actually enjoy the game D:

I also still feel like the hitsparks feel pretty weak but that's one of the minor inconveniences the game has IMO.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on September 04, 2011, 07:44:06 am
I personally like the art style but I think that the hit sparks and sound effects could definitely use more pizzazz.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cazaki on September 04, 2011, 09:39:02 am
I don't see why the art style is bad, it's just non-pixelated 2D art, pretty much what 2D fighters were supposed to be in the first place. Pixels were just the result of low computing strength.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on September 04, 2011, 01:01:34 pm
http://www.youtube.com/watch?v=XoXf8LFHFN4
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on September 04, 2011, 01:29:55 pm
I expect alot of videos from YouTube.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on September 04, 2011, 01:35:08 pm
Male characters confirmed?

13:10
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: LurkerSupreme on September 04, 2011, 05:50:35 pm
http://www.youtube.com/watch?v=XoXf8LFHFN4&feature=player_detailpage#t=1961s (http://www.youtube.com/watch?v=XoXf8LFHFN4&feature=player_detailpage#t=1961s)
LOL
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: -Greed- on September 04, 2011, 06:28:53 pm
LOL MUGEN.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on September 04, 2011, 06:53:46 pm
Who brought that up?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on September 04, 2011, 07:37:27 pm
I don't see why the art style is bad, it's just non-pixelated 2D art, pretty much what 2D fighters were supposed to be in the first place. Pixels were just the result of low computing strength.

the proportions and chaarcter designs are horrible.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cazaki on September 04, 2011, 08:16:57 pm
In that case that's all in the gimmick of the game. The hats and the fact that it's an all female fighter (so far) so generally the artists want the women to look hentai-worthy enough to sell the game on sex appeal alone. The character designs are as good as it gets though for a female fighter, much more diverse than the typical female designs, and those that are cliche have a spin on them that brings them out from the rest. I think it's a very western style of 2D art that people don't appreciate anymore, and I like it. It also runs at 60 FPS so I'm certain the game will be pretty when it comes out.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on September 04, 2011, 09:51:29 pm
the proportions and chaarcter designs are horrible.

:salt:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on September 04, 2011, 11:00:20 pm
For me it looks like Arcana Hearts was mixed with Darkstalkers and Guilty Gear.

I am sure this game might be fun and all..but i am also sure i will never buy and enjoy an all female fighting game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Mechy on September 04, 2011, 11:11:01 pm
Sexist
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on September 05, 2011, 01:28:30 am
you know how some doujins games are gbased off on real games, like queen of hearts? this looks like a doujin game based of a doujin game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Dreams In Stardust on September 05, 2011, 01:51:10 am
this looks like a doujin game based of a doujin game.

Naw, you're talking about Phantom Breaker. :u

But yeah, when I saw the select screen in the stream video, I automatically thought 'Select your 'Star' means oh shit we get a dude fighter possibly maybe'
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: c001357 on September 05, 2011, 03:36:17 am
you know how some doujins games are gbased off on real games, like queen of hearts? this looks like a doujin game based of a doujin game.

hey screw you man touhouvania is the shit
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on September 05, 2011, 05:40:13 am
you know how some doujins games are gbased off on real games, like queen of hearts? this looks like a doujin game based of a doujin game.

Except this is not a Doijin Game, it is an Indie Game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: LurkerSupreme on September 05, 2011, 05:48:01 am
:whoosh:

I don't mind the artstyle at all ,but I can't really say I like the characters at all. Apart from Peacock and Parasoul, they're pretty bland for me. They do, however, look pretty in motion so I'm hoping the unreleased ones are pretty interesting  animation wise too.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Darkflare on September 05, 2011, 05:49:12 am
you know how some doujins games are gbased off on real games, like queen of hearts? this looks like a doujin game based of a doujin game.

hey screw you man touhouvania is the shit

Which is a doujin game based on a "real" game. :V


Also, maybe it's me, but I feel that Mike Z might not be that confident on his own creation.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: senorfro on September 05, 2011, 06:23:06 am
He could be just nervous since it is his own creation.  And, as they say, creators are their own worst critic. 
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Darkflare on September 05, 2011, 08:33:40 am
He needs to be less nervous then. If he feels he's not confident with his own work then what does that tell everyone else?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on September 05, 2011, 09:35:53 am
Also, maybe it's me, but I feel that Mike Z might not be that confident on his own creation.

What gives you that impression?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Darkflare on September 05, 2011, 06:23:57 pm
He seems to be relying on mudslinging a little too much.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on September 05, 2011, 06:55:57 pm
He needs to be less nervous then. If he feels he's not confident with his own work then what does that tell everyone else?

it's ok not being confident with your ownwork, at least it's much better than being overconfident.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on September 07, 2011, 02:09:05 am
Ms. Fortune has been confirmed for the roster.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: TempesT on September 07, 2011, 02:32:33 am
Guns blazi-- Oh nevermind.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: rednavi -RETIRED on September 18, 2011, 02:40:17 pm
http://www.youtube.com/watch?v=FfBXdwOfmqk&feature=feedlik

Make sure to download the 60FPS version of the video and check by yourself how it looks like outside of the shitty YT FPS.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SlySuavity on September 18, 2011, 08:39:49 pm
Garbage day?

Whelp, day one buy.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Nanashi_1337 on September 18, 2011, 08:54:19 pm
http://www.youtube.com/watch?v=FfBXdwOfmqk&feature=feedlik

Make sure to download the 60FPS version of the video and check by yourself how it looks like outside of the shitty YT FPS.

I haven't been following this thread, so I don't know if what I say is normal, but wow, cooldown for summoning your allies is really short. Is this going to be okay?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Darkflare on September 18, 2011, 10:33:20 pm
You know how MvC2 and 3 had damn annoying but effective assists? SG takes that and removes the cooldown between them.

On another note, I don't see the Team ratio system SG has to work as well as it did in CvS2.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Cazaki on September 18, 2011, 10:50:38 pm
Skullgirls developers know people will complain if their game isn't offensive enough so they put in broken concepts that make the game artificially more exciting. I think Mike Z said something like that on SRK.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on September 19, 2011, 05:23:42 am
so much for it having good gameplay then.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on September 19, 2011, 10:44:50 am
Do my eyes deceive me, or does P2 Parasoul have glasses?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Koop on September 19, 2011, 11:21:17 am
She has a few palettes that have glasses, but I don't think that's the case in the latest video (can't watch it now).

Now that I double checked, it's P1's Parasoul who has glasses
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: CF7 on September 19, 2011, 04:14:12 pm
They should...improve (all of) the smoke effects...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on September 27, 2011, 11:19:23 pm
It got delayed to 2012....the thread should be changed maybe...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on September 27, 2011, 11:26:30 pm
Do my eyes deceive me, or does P2 Parasoul have glasses?
You know what she does have?  A trailer.

http://www.youtube.com/watch?v=HlSCXidxy04
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on September 30, 2011, 01:46:31 pm
Topic title needs to be changed. :(

http://www.shacknews.com/article/70355/skullgirls-due-in-early-2012
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on September 30, 2011, 02:13:02 pm
yeah..thanks for repeating my post days ago ^^

Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Keku on October 01, 2011, 10:32:01 am
Have some Ms. Fortune. (http://www.youtube.com/watch?v=UBy25YH0DBQ)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on October 01, 2011, 04:20:23 pm
yeah..thanks for repeating my post days ago ^^
Oops. :S
Have some Ms. Fortune. (http://www.youtube.com/watch?v=UBy25YH0DBQ)
Nice trolling. :P
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: TempesT on October 06, 2011, 12:38:18 am
Real Ms Fortune footage: http://shoryuken.com/2011/10/05/skullgirls-ms-fortune-scores-a-decap-attack/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on October 06, 2011, 01:58:03 am
Tell me when I can watch more than fifteen seconds at a time.  Gametrailers is ass.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: TempesT on October 06, 2011, 02:13:45 am
Watch in SD?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on October 06, 2011, 02:20:08 am
Tell me when I can watch more than fifteen seconds at a time.  Gametrailers is ass.
(http://i.imgur.com/5Rej6.jpg)

basically, her storyline is that she got cutup in pieces but she can now control them.
Her head works like donovan Sword or dboo puppet, it remains when she tags out and when she tags in she can attack with it imediately

she has a uppercut type kick that if she presses another kick while doing it, makes her fly upward after it to follow whoever she hit.

she is a rekka type character with low and high attacks

Her level 3 makes her body explode and reform in the head's position.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on October 06, 2011, 03:27:56 am
I like her throw where she use her muscles as a yarn ball!

She also she has a "Take it easy" pose!

I would like see one intro where she combines her body parts like a super robot!

I knew it she is faster than Filla!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on October 06, 2011, 03:28:49 am
http://thesaltminedotcom.wordpress.com/2011/10/06/skullgirls-ms-fortune-gameplay-rundown/

Are the embeds not working for anyone else?  Man, fucking Wordpress.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Alhambra on October 06, 2011, 04:28:04 am
Wow, Ms. Fortune turned out to be way more interesting than I thought she'd be.
Also, am I the only one who really liked the Kneesocks/Scanty alt on Parasoul?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Retro Respecter on October 06, 2011, 06:14:26 am
http://thesaltminedotcom.wordpress.com/2011/10/06/skullgirls-ms-fortune-gameplay-rundown/

Are the embeds not working for anyone else?  Man, fucking Wordpress.

I watched those at Shoryuken.com, but thanks anyways.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SlySuavity on October 06, 2011, 06:27:57 am
Ms. Fortune worried me before, but it's great now that I'm dead wrong.

Also, am I the only one who really liked the Kneesocks/Scanty alt on Parasoul?

It was a good nod, yet I'm way more pleased with the Mitsuru color. :sugoi:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on October 06, 2011, 06:40:29 am
Yeah, I know.  Only posted it because I wanted to see if the GT embed code was screwing up in anyone else's browser, but it turns out Wordpress strips the video part out of it.

Also, am I the only one who really liked the Kneesocks/Scanty alt on Parasoul?

It was a good nod, yet I'm way more pleased with the Mitsuru color. :sugoi:
Still waiting for Tohsaka Rin.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SlySuavity on October 06, 2011, 07:12:26 am
She'd be fine too. Hell, let's throw in Kurisu Makise as well. :beam:

Damnit now I want a custom color editor. :<
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on October 11, 2011, 09:38:01 am
I am all for this. (http://thesaltminedotcom.wordpress.com/2011/10/11/skullgirls-to-set-the-standard-for-tutorials/)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on October 11, 2011, 02:17:30 pm
http://skullgirls.com/2011/10/tutorials-teaching-the-untechable/

dude, linking to articles you made is one thing, but reposting something that is on a link on your site doesnt really makes sense, might as well post the original.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: TempesT on October 11, 2011, 02:35:59 pm
The source is cited on his site.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on October 11, 2011, 02:57:55 pm
reposting something that is on a link on your site
yes, I know?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: SNT on October 11, 2011, 03:17:38 pm
dude, linking to articles you made is one thing, but reposting something that is on a link on your site doesnt really makes sense, might as well post the original.
It saves me the effort of reposting my own thoughts on the matter here.  Same goes for the SFxT thread.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: rednavi -RETIRED on October 11, 2011, 06:22:23 pm
I'll start to do the same but with youtube videos from my channel instead  :twisted:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: videoman on October 12, 2011, 03:58:28 pm
They are taking submissions for potential pallets for the game

Also they are looking for templates for the existing characters!
http://www.dustloop.com/forums/showthread.php?12602-Skullgirls-Palette-Request-Creation-Thread/page3
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: walt on October 12, 2011, 06:38:16 pm
/me gives Skullgirls a third chance, watches videos and latest links.

... Yup, still not interested. Not even a tiny bit.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on October 12, 2011, 06:49:33 pm
hmm thread title still not changed...lame
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on October 12, 2011, 07:02:22 pm
/me gives Skullgirls a third chance, watches videos and latest links.

... Yup, still not interested. Not even a tiny bit.

hi 5
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Duos.act on October 12, 2011, 08:52:20 pm
I guess that makes three of us then.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Iced on October 12, 2011, 08:56:38 pm
They are taking submissions for potential pallets for the game

Also they are looking for templates for the existing characters!
http://www.dustloop.com/forums/showthread.php?12602-Skullgirls-Palette-Request-Creation-Thread/page3
that looks terrible =|
if they wanted to make submissions they would supply stance sprites with the maps for colour separation
(http://farm7.static.flickr.com/6178/6164892982_725be80dd7.jpg)<== this is the best they have and its not even correct.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Darkflare on October 12, 2011, 09:15:39 pm
I guess that makes three of us then.

Make it 4.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on October 12, 2011, 09:54:24 pm
i really really want to like this game, I just fucking can't it's kind of like yatagarasu except that the reasons I want to like and can't like the games are the opossite for each game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Moon Girard on October 12, 2011, 10:31:41 pm
Painwheel Revealed (http://shoryuken.com/2011/10/12/shoryuken-skullgirls-exclusive-painwheel-revealed/)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on October 12, 2011, 11:06:50 pm
I guess that makes three of us then.

Make it 4.

5 we are..this game looks lame, is lame..and will only be for lame people who like lame games and lame characters..oh and lame graphics from 1996

they should call it LameGirlZ
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Roks on October 13, 2011, 12:23:16 am
Painwheel Revealed (http://shoryuken.com/2011/10/12/shoryuken-skullgirls-exclusive-painwheel-revealed/)

She reminds me of thirteen from Shades of Manhattan

Similar plains of thought I guess
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: rednavi -RETIRED on October 13, 2011, 12:31:05 am
i really really want to like this game, I just fucking can't it's kind of like yatagarasu except that the reasons I want to like and can't like the games are the opossite for each game.

Yep. Same thoughts here.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: S.D. on October 13, 2011, 03:51:47 am
Painwheel Revealed (http://shoryuken.com/2011/10/12/shoryuken-skullgirls-exclusive-painwheel-revealed/)
Is it just me or does her story sound like something out of Death Cargo?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: LurkerSupreme on October 13, 2011, 03:56:20 am
Just add that she escaped from the space ship and you'd be right about that.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: walt on October 13, 2011, 03:17:01 pm
lame graphics from 1996
Actually it's fluid hand drawn animation with state-of-the-art color sepparation, vectorized lineart, all with a very clear Art Direction ... which is purposefully made to look like cheap american anime fanservice (aka not the real thing) <-- For me, this is where it falls apart. It's a well thought out product that looks bad.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Bastard Mami on October 13, 2011, 04:07:57 pm
it would be ok if it looked bad, jojo looks bad , a good amount of old neogeo games look bad, fat cps1-3 sprites look bad, I still play them because the gameplay is good; this game just disgusting, I can't play it even if the gameplay is good.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: GOH on October 13, 2011, 04:21:08 pm
:stare:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: aokmaniac13 on October 13, 2011, 04:23:59 pm
(http://a57.foxnews.com/static/managed/img/Health/2009/July/396/223/640_Salt.jpg)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on October 13, 2011, 04:25:29 pm
yarr i have no problems with some neogeo games from 1996 and before, hell fatal fury 3`s graphics look bad compared to those today but the game had a great graphic style

skullgirls however looks as lame as double dragon for SNES if not even worse..not from the technical standpoint alone but from the graphic style

hell there are even nes with a better graphic style than lamegirls..and thats the truth goddamnit!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: -Greed- on October 15, 2011, 05:28:27 pm
yarr i have no problems with some neogeo games from 1996 and before, hell fatal fury 3`s graphics look bad compared to those today but the game had a great graphic style

skullgirls however looks as lame as double dragon for SNES if not even worse..not from the technical standpoint alone but from the graphic style

hell there are even nes with a better graphic style than lamegirls..and thats the truth goddamnit!

PFFFFFFFFFFT HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHA *wheeze* HAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHA
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Mechy on October 15, 2011, 05:41:47 pm
Yeah i dont know what the fuck. Im not insterested in this game at all either but saying that the artwork is bad is just... well really fucking dumb.

And so is jerking off old games all the time. Stop it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: -Greed- on October 15, 2011, 05:57:10 pm
The fact that he's claiming his opinion is the truth is what got me.  :sugoi:

Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: MellyInChains on October 15, 2011, 06:00:21 pm
it's his very tired, forced wrestler gimmick, just ignore it
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: "Bad News" Hoffmann on October 15, 2011, 06:28:29 pm
yeah..it was nearly as lame and tired as just everything about this game

hey..even the threadname is so lame that its outdated since nearly a month already
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Mechy on October 15, 2011, 08:25:31 pm
"Everything" is kind of a strong word.

The artstyle for an example is very nice looking :)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Mgbenz on October 15, 2011, 08:41:06 pm
So I'm the only one who likes this game then?



The irony.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: K.O.D on October 15, 2011, 08:43:28 pm
huh, how is it ironic?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on October 15, 2011, 08:44:03 pm
"Everything" is kind of a strong word.

The artstyle for an example is very nice looking :)

in your opinion..yes it might be and thats the trrrrruth of course

i really dislike it..the whole concept of this game

the animations are fine i give it that, but beside that its just..well..crap..crap and crap


So I'm the only one who likes this game then?



The irony.

dont worry..you are not the only one with bad taste :)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Mechy on October 15, 2011, 08:48:03 pm
See it's hard to take your comments about "opinions" seriously when you directly attack people who like this game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Alhambra on October 15, 2011, 09:16:19 pm
So I'm the only one who likes this game then?

No. I like what I've seen so far.

dont worry..you are not the only one with bad taste :)

There is a Mortal Kombat joke in here... but I won't make it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on October 15, 2011, 09:32:26 pm
So I'm the only one who likes this game then?



The irony.

I feel like it's a wasted opportunity to make a great game. The detail and ideas implemented like the infinite prevention, awesome music, interactive tutorials, being able to configure the controls practically anytime, stuff specially created for tournaments, etc. Kinda feels like you SHOULD like the game but THEN you see the super fluid animation and... then you realize the drawing style is just damn lame for most of the people...

Mike Z already said he can do stuff to make his system more appealing but he can't do anything about the drawing style, is love it or hate it. And I damn hate it...

@Edtion: That's just a palette template to submit your creations. The game's style is OBVIOUSLY the same. Do you really think they will redraw every single animation NOW with that style? So close to release? A bit of logic please...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on October 15, 2011, 09:41:24 pm
So I'm the only one who likes this game then?

No. I like what I've seen so far.

dont worry..you are not the only one with bad taste :)

There is a Mortal Kombat joke in here... but I won't make it.


psssst!  ^^


I agree absolutly about rednavis`s opinion about the game and the wasted potential thing

At the first sight it looked guilty gear or darkstalkers similar and i loved especially the latter of the two, but than this concept of uh..just..or mostly girls..and than this drawing style..and the characters itself are something i seriously cant take serious

I will try it if there will be a demo because videos and infos are one thing but to really judge about a game you need to play it of course.

Kudos @ temptest for updating the threadname to 2012
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Titiln on October 15, 2011, 09:49:35 pm
haha most of the palettes in that palette request thread are based on other characters. it's like a fucking mugen thread
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: asia_catdog_blue on October 15, 2011, 11:05:16 pm
Quote
At the first sight it looked guilty gear or darkstalkers similar and i loved especially the latter of the two, but than this concept of uh..just..or mostly girls..and than this drawing style..and the characters itself are something i seriously cant take serious

Wait... you can't take these characters seriously, and yet your okay with Darkstalkers and Guilty Gear's oddballs?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on October 15, 2011, 11:23:07 pm
People are stupid and can't find something wrong with the game so they use non-existant points to hate on it. The graphical style is fine, it's top-notch. The characters are fine, albeit overly sexualized (If that's a word.), and I don't usually like all-female fighters. The game is appealing to everything people complain about nowadays, "*insert FG here* is too slow.", "*insert FG here* is a sausage fest.*", "*insert FG here* is too scrub friendly.", so the developers finally make a game to answer these people's prayers, and then it gets bashed. WTF.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on October 15, 2011, 11:25:21 pm
How is stupid to not to like the cartoonish style the game has?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on October 15, 2011, 11:27:16 pm
yeah

DS and GG arent full of icky friecky anime-something girls only and have some really cool characterdesigns ..those designs in skullgirlz however seem to try to be cool..but they arent ..they are lame and bla ..i complained so much about it now that it is getting boring even for myself..this game really isnt worth so many posts in this thread at all lol

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on October 15, 2011, 11:36:44 pm
It's a fighting game. Graphics have very little to do with the quality of the game. Plus, it's not very much different from other graphical styles, and it's a much more common graphical style to the casual eye. Alot of cartoons and stuff have that kind of style. Not only that, but the character designs in Skullgirls are cool because they are different. They aren't very common character designs, and are far better than the run-of-the-mill character designs that people seem to enjoy. It's crazy and wacky, and it has better designs than Arcana Heart or Guilty Gear.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on October 15, 2011, 11:43:01 pm
But that would be like saying you can't post about how silly Death Cargo is and how shitty several things are in that game just because it's not aimed at your demography. Or non-pedophiles not being able to post on arcana heart threads  :haw:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 16, 2011, 04:06:22 am
You are quoting yourself, that invalidates your post; also you do not seem to understand but teh game is aimed at our demography, or do you think the 2d fightnig game demographic is as big as it was in the 90s ?  some of us just find the visual style annoying; you can draw a turd with great technical execution but it's still a turd.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on October 16, 2011, 04:52:55 am
It doesn't invalidate his post, because that's common knowledge. And it's not a "turd", I think people are just going off on this game just because it isn't sprites, although sprites are supposed to mimic real art.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 16, 2011, 04:56:57 am
wow, you  .... I wil avoid insulting.

nobody has copmlained about them not being sprites; blazblue has no sprites, omk has not psrites, nobody complained about that. that's not the style we talk about, but it seems you are unable to grasp the concept.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on October 16, 2011, 05:02:42 am
I say this simply because over-exaggerated body parts and wacky designs like this are usually expressed in sprites and not actual drawn art. Though I think the art is better because it's not drawn to realistic proportions
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 16, 2011, 05:15:28 am
err... just read the turd comment, I never said that the execution was bad, just that the aim looks horrible.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 16, 2011, 05:49:40 am
the execution looks good, the gameplay looks interesting, hell I might even give it a try to see if Ic an look up psat the graphics.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on October 16, 2011, 05:55:34 am
*I can look past the graphics.

And the game runs 60FPS, the animations look fine to me.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: videoman on October 16, 2011, 02:36:45 pm
I don't see anything wrong with this game ether and it has something that is missing in many fighting games originality and SkullGirls has it! Graphics are not everything presentation is important but if you neglect other things it can all fall apart!  The most important thing is how it plays! Play the game first before making your judgement maybe it's the best fighting game ever!

If you have something you don't like or want to add tell them about it at least they are willing to listen!

If I have a problem with a game I am willing to tell them about it!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 16, 2011, 09:59:38 pm
Shut up.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: senorfro on October 17, 2011, 08:27:30 am
Graphics are not everything presentation is important but if you neglect other things it can all fall apart!  The most important thing is how it plays! Play the game first before making your judgement it maybe the best fighting game ever!

Thank you!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on October 17, 2011, 08:35:34 am
Someone needs to sneak into videoman's house one night, find his computer, and chisel out the ! key.  It'd make him far less irritating, and people might actually pay attention if he brings up a valid point.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 17, 2011, 03:46:37 pm
it would help if he read the fucking topic; everybody has said that the gameplay looks good but some of us can't stand the visual style.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: videoman on October 17, 2011, 05:17:40 pm
Ugh! I'm not that irritating. All because I said somethings about Street Fighter X Tekken makes me the most irritating and annoying person in this whole forum!

Back on topic: I really like this game I has all the things I want in a fighting game: A great cast of characters and great fighting system that lets you do want you want with any restrictions with no comeback! This game might be the most new original fighting game ever and I'll be glad to be looking forward to it!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: walt on October 17, 2011, 05:47:28 pm
Ugh! I'm not that irritating.
How can you be so sure?

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 17, 2011, 05:58:19 pm
videoman's attitude makes em want to not give this gave any chance at all, if all the people who like it are like him.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2011
Post by: Kirishima on October 17, 2011, 06:15:40 pm
http://www.dustloop.com/forums/showthread.php?12602-Skullgirls-Palette-Request-Creation-Thread/page3
Few are decent, out of everything else, maybe it's the lineart.  There isn't anything wrong with references but something unique would be nice.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: K.O.D on October 17, 2011, 06:26:46 pm
Ugh! I'm not that irritating. All because I said somethings about Street Fighter X Tekken makes me the most irritating and annoying person in this whole forum!

Back on topic: I really like this game I has all the things I want in a fighting game: A great cast of characters and great fighting system that lets you do want you want with any restrictions with no comeback! This game might be the most new original fighting game ever and I'll be glad to be looking forward to it!

how much do they pay you for advertising, serious question
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: videoman on October 17, 2011, 09:19:42 pm
You guys get annoyed even if I get positive! I am not advertising I really like this game because it has so much potential!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 17, 2011, 09:25:20 pm
You guys get annoyed even if I get positive! I am not advertising I really like this game because it has so much potential!

I would agree with you ! but the game can still end up horribly unbalanced ! the visual style puts em away from this ! just like that other great fighting game that had big headed lolis ! that one was made by french bread iirc! looking up on more news for this game !
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: videoman on October 17, 2011, 11:06:14 pm
I'll go easy on  the ! some person commented that I put more ! than a Metal Gear game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on October 17, 2011, 11:28:01 pm
YOU JUST USED TWO ! DAMN CAN'T YOU KEEP YOUR WORD !
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on October 28, 2011, 07:37:39 am
http://www.youtube.com/watch?v=YVdQyFroig4

Bunch of features.  Anti-infinite burst looks nice, but has it been detailed exactly how this works yet?  If they stick with the only-available-after-ten-hits I have to ask what the point is against characters like Cerebella where you're already dead before you get a chance to burst the infinite.  Really digging the custom assists, though.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on October 28, 2011, 07:50:33 am
Custom assists? That,s some David Sirloin bullshit right there.
I'm loving it already.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on October 28, 2011, 01:40:08 pm
Ah I thought people knew about that already?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on October 28, 2011, 01:54:28 pm
Bunch of features.  Anti-infinite burst looks nice, but has it been detailed exactly how this works yet?  If they stick with the only-available-after-ten-hits I have to ask what the point is against characters like Cerebella where you're already dead before you get a chance to burst the infinite.  Really digging the custom assists, though.

They explained it before. The game picks up if the combo is an infinite or not as the combo goes on. It doesn't stop the infinite until the game is absolutely sure that the combo is an infinite, and then that's when you burst. They did this because they didn't want to include an overly harsh damage dampener or hit stun deterioration because people often dislike them. I can see your point about the Cerebella deal but I don't think she'll have many infinites anyway, ofc if she does then you probably won't ever be able to use 3 characters on her, maybe 2.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on October 30, 2011, 04:27:23 am
Joystiq has an article on Skullgirls: Skullgirls Mover Primer Trailer: Primes your Eventual (http://www.joystiq.com/2011/10/29/skullgirls-move-primer-trailer-primes-your-eventual-moves)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on November 11, 2011, 06:34:45 am
Wow! This is a surprise! Nobody has added anything. It is time to "wake up" as the morning person would say.

These 2 articles came straight from iPLAYWINNER.com (http://www.iplaywinner.com)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Roks on November 12, 2011, 02:52:38 am
Here a preview of the tutorial mode  http://www.ign.com/videos/2011/11/11/skullgirls-developer-commentary-training-mode (http://www.ign.com/videos/2011/11/11/skullgirls-developer-commentary-training-mode)
plus they revealed the voice actress for Ms. Fortune to be Hnilmik for team four star.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 14, 2011, 11:47:26 pm
http://www.youtube.com/watch?feature=player_embedded&v=vdZzxv2fQDY new character reveal

its a catgirl which can pull off her head..and has one of the most annoying voices and speech i have ever heard in a fighting game.

do not like.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on November 14, 2011, 11:50:02 pm
That character was revealed weeks ago.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 14, 2011, 11:59:24 pm
but not that video /trailer i hope

If it is, i will seriously stop reading kotaku
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on November 15, 2011, 12:00:23 am
Her voice isn't even that bad.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on November 15, 2011, 12:04:56 am
that trailer was in two posts above your own.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Kirishima on November 15, 2011, 12:07:38 am
Voice is fine but her lines with awful and corny puns.

Eh.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on November 15, 2011, 12:12:04 am
ALL the character have those stupid corny puns which I totally hate. What a waste of voice acting. Also Fortune is the character with the least hateable voice along with Parasol.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on November 15, 2011, 12:22:50 am
How the fuck can you hate on Peacock aka. the best ever.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on November 15, 2011, 12:24:27 am
Peacock remains the sole interesting thing about this game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MellyInChains on November 15, 2011, 12:25:22 am
its a catgirl which can pull off her head..and has one of the most annoying voices and speech i have ever heard in a fighting game.

freakin rip off of heart heat harn

and yes. peacock is indeed the only noteworthy aspect of this game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on November 15, 2011, 12:31:20 am
Iunno man, I'm digging Ms. Fortune too. Hell I'm digging the whole thing besides the horrible puns. There's only so much charm a bad pun can bring.
When it's baseless, it just falls flat. D:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 15, 2011, 12:35:56 am
Voice is fine but her lines with awful and corny puns.

Eh.

well yeah, thats what i meant



that trailer was in two posts above your own.

lol..big ouch i guess, but seriously, kotaku sucks for posting an article of the character reveal video today when it was out there for days already

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on November 15, 2011, 12:41:11 am
Is there already fanart of this game made in other styles?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 15, 2011, 01:00:12 am
(http://fc01.deviantart.net/fs70/f/2011/310/2/0/skull_drag_by_scamwich-d4fby6v.jpg)



Since i made my doctor in the fanart course and am the ultimate art specialist on MFG i can answer you that question with: yes

and a link to the skullgirls gallery in my fighting games group on deviantart http://fighting-games-elite.deviantart.com/gallery/30455515
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on November 15, 2011, 01:09:35 am
thx,
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 22, 2011, 11:31:16 am
Peacock remains the sole interesting thing about this game.

Ah, you seem to have your games mixed up, friend. You see, Skullgirls is a very interesting game. I believe what you meant was

"Arthur remains the sole interesting thing about Mvc3"
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duos.act on November 22, 2011, 11:38:03 am
Yeah, cause not being interested in this lackluster looking piece of graphics-over-gameplay drivel certainly means you must be an MVC3 fanboy.  You must be one of those people that thinks not liking every boring hipster band on the planet means you must listen to Soulja Boy.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GOH on November 22, 2011, 11:39:48 am
Ah, you seem to have your games mixed up, friend. You see, Skullgirls is a very interesting game. I believe what you meant was

"Arthur remains the sole interesting thing about Mvc3"
You're gonna do that in every thread aren't you?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 22, 2011, 11:42:59 am
Yeah, cause not being interested in this lackluster looking piece of graphics-over-gameplay drivel certainly means you must be an MVC3 fanboy.  You must be one of those people that thinks not liking every boring hipster band on the planet means you must listen to Soulja Boy.
Graphics over gameplay? Quite a perplexing statement. I'v been following the gameplay for several monthes now. I'v read pretty much everything Mike Z has said in the Q&A srk thread about the fine details of the gameplay. And I'v watched many streams to see both casual players and tourney pro's alike praise it. Honestly, the attention to detail and creativity in the gameplay department astounds me.

And I assure you, I have very little taste for underground music.

But that's ok. I'd be happy to have a civil conversation about the game. And I assure you, I won't start insulting you if you disagree with me. So tell me, why exactly do you think they are putting graphics over gameplay?

Ah, you seem to have your games mixed up, friend. You see, Skullgirls is a very interesting game. I believe what you meant was

"Arthur remains the sole interesting thing about Mvc3"
You're gonna do that in every thread aren't you?
What? I assure you, I mean no malice.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 23, 2011, 07:52:03 am
By the way, I don't like double posting, but I just wanted to say that after thinking it over, I apologize for what I said earlier. I don't mean to insult Marvel 3 or those who play it. I just wanted to point out how absurd it is to not do any research on a game and then point to one character and say "that's the only interesting thing about the game".

Anyway, I want this game to succeed, for all the care and thought that is being put into it. And so I don't want to be a jerk about it and alienate marvel 3 fans by making this game out to be some sort of hardcore hipster thing. It seems like 99% of the people who don't like this game have done absolutely 0 research on it, and have based their opinions of it on several seconds of blurry gameplay footage on a slower, non finalized pre alpha build. I wish more people would open their minds and do some research to find out that the game is actually really good. It's well designed, innovative, and fast (the ten percent speed boost went along way. It's like on turbo mode now).


Anyway, to actually contribute to the thread, apparently a new character or something (http://www.neogaf.com/forum/showpost.php?p=32858637&postcount=59) is going to be revealed on black friday. Also, apparently the new character is further along in development then painwheel (http://neogaf.com/forum/showpost.php?p=32799087&postcount=19)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: senorfro on November 23, 2011, 08:17:26 am
I can't help but kinda agree with 'Squire' here on some aspects.  What is so bad about this game that it turns a surprisingly amount of people off?  From what I've read, seen, and heard, it has a lot going for it. 

- It's played at 'Wed. Night Fights' which, for all intent purposes, is a beta testing ground to see what might be broken, etc. 
- It's quality 2-D with a lot of animation and work being put in
- The 'graphics over gameplay' holds no merit what-so-ever as Mike Z is helping in this.  From what I'm hearing from those 'Fights' the gameplay is a little MvC1 and Guilty Gear X.  It looks nice, but gameplay is a heavy factor, so it's strong on both accounts
- It's not Capcom, SNK, Namco, whatever, but an outside company trying to make a good fighting game.
- Personal preference, but I like how the characters look so far.  Peacock is a great nod to the golden age of cartoons, but I'll never play her due to her keep-away tactics.  I'm mostly interested in Parasoul, Ms. Fortune, and Cerebella.  It seems that a lot of hate is from how the designs look.

I, myself, am looking forward to this, and I'm not the biggest fan of MvC or GG type gameplay.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 23, 2011, 09:13:00 am
My reasons why i dislike this game so far are simply that it is full of girls.

Some of my favourite characters from fighting games of all times are freaks like Baraka from MK, Geese Howard and Billy Kane from Fatal Fury and B Orchid from Killer Instinct

In this game i see girls. A catgirl  which can throw her head. A weak looking one with a hat with big arms. Thats  just not my thing, absolutly not, call it sexsistic or whatever but i like my girls in fighting games either looking sexy or goddamn fierce

The next is the..yarrrr graphics.

For me they look like they have freaky anime characters put in western like comic style, something like that..and i just dislike it.

Gameplay wise the game looks good, it might even be very good. Thats still not reason enough  for me to buy it. Alone already because a lot other great fighting games were ust released or getting released next year (SCV februar, SFXT march)

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on November 23, 2011, 09:15:04 am
My reasons why i dislike this game so far are simply that it is full of girls.
Stopped reading there.

You just invalidated your reason for constant bitching in every page of this thread.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 23, 2011, 09:19:09 am
My reasons why i dislike this game so far are simply that it is full of girls.

Some of my favourite characters from fighting games of all times are freaks like Baraka from MK, Geese Howard and Billy Kane from Fatal Fury and B Orchid from Killer Instinct

In this game i see girls. A catgirl  which can throw her head. A weak looking one with a hat with big arms. Thats  just not my thing, absolutly not, call it sexsistic or whatever but i like my girls in fighting games either looking sexy or goddamn fierce

The next is the..yarrrr graphics.

For me they look like they have freaky anime characters put in western like comic style, something like that..and i just dislike it.

Gameplay wise the game looks good, it might even be very good. Thats still not reason enough  for me to buy it. Alone already because a lot other great fighting games were ust released or getting released next year (SCV februar, SFXT march)

1: They are going to have male characters as dlc. Some of them look pretty tough, from the character sketches.

2: Give the art style a chance. I didn't like it either, but it has really grown on me. First of all, the game suffers from what I like to call "Blazblue syndrome", that being, the characters have meh portaits but in their sprites and animations, they look amazing.

3: From what I'v learned about this game so far, my honest oppinion is that this game is gonna blow all those games out of the water.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on November 23, 2011, 09:29:18 am
So GBK said graphics > gameplay lol
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 23, 2011, 09:45:56 am
in this rare case, yes

if skullgirls would be the only good fighting game on the horizont in the next time i would give it a chance, even with those - in my opinion-  shitty characterdesigns, but for me it has just no chance against the other upcoming games. And somehow i still cant shit gold so i can barely use 50 euro for games in a month, i rather spend them on something i prefer

@Squire Grooktook
Good points, i didnt know that about any male characters, can you link me to these sketches maybe or just post em here?



Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 23, 2011, 09:57:28 am
in this rare case, yes

if skullgirls would be the only good fighting game on the horizont in the next time i would give it a chance, even with those - in my opinion-  shitty characterdesigns, but for me it has just no chance against the other upcoming games. And somehow i still cant shit gold so i can barely use 50 euro for games in a month, i rather spend them on something i prefer

@Squire Grooktook
Good points, i didnt know that about any male characters, can you link me to these sketches maybe or just post em here?

Well the game is only going to be 15 dollars. That's like, what, 1/4th as much as they are? I advise you to learn more about the gameplay. Sfxt, Umvc3, Sc5, I don't think any of them can match the sheer amount of thought and dedication that is being poured into each and every character in this game.

As for the sketches, here's a few

Spoiler, click to toggle visibilty

There's actually a lot of stuff on Alex Ahads website, but nobody knows what is intended for this game and what are just sketches.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on November 23, 2011, 04:21:20 pm

Well the game is only going to be 15 dollars. That's like, what, 1/4th as much as they are? I advise you to learn more about the gameplay. Sfxt, Umvc3, Sc5, I don't think any of them can match the sheer amount of thought and dedication that is being poured into each and every character in this game.


pretty sure gbk's time is worht more than that, so that makesthe price irrelevant.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on November 23, 2011, 05:20:31 pm
never thought to agree with you, but you really nailed the point!

 :ninja:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on November 23, 2011, 05:43:00 pm
So GBK said graphics > gameplay lol

well, to be fair, if you don't like a game's graphics then you're not going to enjoy the game that much. Would you play Super Stickman IV AE where everybody looks the same?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 23, 2011, 10:52:58 pm

Well the game is only going to be 15 dollars. That's like, what, 1/4th as much as they are? I advise you to learn more about the gameplay. Sfxt, Umvc3, Sc5, I don't think any of them can match the sheer amount of thought and dedication that is being poured into each and every character in this game.


pretty sure gbk's time is worht more than that, so that makesthe price irrelevant.
I'm just saying, it already looks to be the best air dash fighter since Accent Core. And with that price, you can't really go wrong.

So GBK said graphics > gameplay lol

well, to be fair, if you don't like a game's graphics then you're not going to enjoy the game that much. Would you play Super Stickman IV AE where everybody looks the same?

This is a false argument. A fighter with stick figures would be unplayable because you wouldn't be able to tell what the fuck is going on. The ratio of female to male characters, whether they are drawn realistically or cartoony, should have NOTHING to do with one enjoyment of the gameplay.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: LurkerSupreme on November 23, 2011, 11:10:45 pm
To be honest, presentation matters as much as gameplay. If you don't like the way something looks or sounds you would be hard pressed to sit down and spend hours 'enjoying' the gameplay, no matter how good it is. Besides everyone has their own tolerance levels with this.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on November 23, 2011, 11:22:10 pm
This is a false argument. A fighter with stick figures would be unplayable because you wouldn't be able to tell what the fuck is going on. The ratio of female to male characters, whether they are drawn realistically or cartoony, should have NOTHING to do with one enjoyment of the gameplay.

They are 3D stickmen, why would you not be able to notice what's going on  :???:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on November 23, 2011, 11:27:18 pm
Don't argue with hyperboles.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 24, 2011, 12:19:48 am
This is a false argument. A fighter with stick figures would be unplayable because you wouldn't be able to tell what the fuck is going on. The ratio of female to male characters, whether they are drawn realistically or cartoony, should have NOTHING to do with one enjoyment of the gameplay.

They are 3D stickmen, why would you not be able to notice what's going on  :???:

I thought we were talking about sprites. Oh well.

Ok then. I like Marvel Vs Capcom 2. It is one of my favorite games of all time. I would STILL play it religiously if every character was a stick figure. As long as you could somehow tell the overheads apart from the lows and whatnot, I would still play it.


To be honest, presentation matters as much as gameplay. If you don't like the way something looks or sounds you would be hard pressed to sit down and spend hours 'enjoying' the gameplay, no matter how good it is. Besides everyone has their own tolerance levels with this.

Presentation. does not. matter. as much. as gameplay.

Let me give you example with mahvel again.

When I first started playing the series. I did not like super heroes. at all. But I played the games. Why? Because the gameplay made it worth it. I compartmentalized the character designs and the gameplay. You could have switched Iron Man with Sol Badguy or a stick figure and it wouldn't have made any difference. I played it for the gameplay.

And guess what? After a while, the super heroes started to grow on me. And now I'm tottaly cool with super heroism and all those wacky costumes.

So there.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on November 24, 2011, 12:37:07 am
Not liking the presentation is a valid reason for not liking a game.  If you're playing a game, and you're constantly thinking "I hate these characters and I hate the design and I hate this music" and so on, it's not going to be easy to force yourself to get over all of the off-putting stuff just to experience the gameplay.  It's not a matter of graphics vs gameplay.  Aesthetic and presentation are just as important to a game as how it plays.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 24, 2011, 12:38:38 am
Not liking the presentation is a valid reason for not liking a game.  If you're playing a game, and you're constantly thinking "I hate these characters and I hate the design and I hate this music" and so on, it's not going to be easy to force yourself to get over all of the off-putting stuff just to experience the gameplay.  It's not a matter of graphics vs gameplay.  Aesthetic and presentation are just as important to a game as how it plays.

I hated super heroes. I thought they looked stupid. I loved the gameplay in Mahvel and so I played it.

Your argument is invalid.

I still hate the ultra generic loli's in Arcana Heart, but I still like that game for it's gameplay.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on November 24, 2011, 12:40:43 am
It's not invalid, but I really don't see the hate for the game's presentation when it looks fine. It's whatever, every game gets it's hate.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 24, 2011, 12:42:40 am
No it's not valid. The only valid use of that logic is if every single screen of the gameplay is a pile of vaginas and tentacles and you litterally can't look at it without vomiting.

I have never. Ever. EVER. Let character design influence if I play a fighting game or not. I have never even let it effect which character I pick.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: LurkerSupreme on November 24, 2011, 12:46:06 am
You don't really speak for everyone though. Like I said everyone has their own tolerance level. You can't change that
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on November 24, 2011, 12:46:42 am
Not liking the presentation is a valid reason for not liking a game.  If you're playing a game, and you're constantly thinking "I hate these characters and I hate the design and I hate this music" and so on, it's not going to be easy to force yourself to get over all of the off-putting stuff just to experience the gameplay.  It's not a matter of graphics vs gameplay.  Aesthetic and presentation are just as important to a game as how it plays.

I hated super heroes. I thought they looked stupid. I loved the gameplay in Mahvel and so I played it.

Your argument is invalid.

I still hate the ultra generic loli's in Arcana Heart, but I still like that game for it's gameplay.

Well, that's fine and fucking dandy for you, but you don't speak for the world at large.  I, for one, am not going to force myself to sit through something I know I won't enjoy just for the sake of playing something.  You can spout "your argument is invalid" like a shitty image macro all you like, but just because you don't care about aesthetic doesn't mean nobody is allowed to.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 24, 2011, 12:49:50 am
You don't really speak for everyone though. Like I said everyone has their own tolerance level. You can't change that

Most of my friends feel the same way about this as I do. To tell the truth, I didn't know there were people out there who held this oppinion till I came to this thread lol.

Alrighty then, have fun on missing out on all the excitement and strategy of all the great fighting games you'll miss over the years. I can't imagine the sadness of those who miss out on Street Fighter because they don't like big burly karate men. And I can't imagine the sadness of those who miss out on Mahvel because they don't like tights clad super heroes. And I can't imagine the sadness of those who miss out on Guilty Gear because they don't like anime.

ect ect.

Not liking the presentation is a valid reason for not liking a game.  If you're playing a game, and you're constantly thinking "I hate these characters and I hate the design and I hate this music" and so on, it's not going to be easy to force yourself to get over all of the off-putting stuff just to experience the gameplay.  It's not a matter of graphics vs gameplay.  Aesthetic and presentation are just as important to a game as how it plays.

I hated super heroes. I thought they looked stupid. I loved the gameplay in Mahvel and so I played it.

Your argument is invalid.

I still hate the ultra generic loli's in Arcana Heart, but I still like that game for it's gameplay.

Well, that's fine and fucking dandy for you, but you don't speak for the world at large.  I for one, am not going to force myself to sit through something I know I won't enjoy just for the sake of playing something.  You can spout "your argument is invalid" like a shitty image macro all you like, but just because you don't care about aesthetic doesn't mean nobody is allowed to.

The swearing was kinda unnecessary. Oh well. You'll just be missing out on a lot of great games over the years then.












Also, let me again stress that the aeshetics in this game will grow on you if you just give it a chance dayum.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on November 24, 2011, 02:53:43 am
I got something else for you guys to talk about.

Game|Life Podcast teases Skullgirls Soundtrack, DLC Skullguys, and Possible PC Release (http://iplaywinner.com/news/2011/11/23/gamelife-podcast-teases-skullgirls-soundtrack-dlc-skullguys.html)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on November 24, 2011, 03:16:35 am
Quote
SkullGuys as DLC
Now that would be quite funny~
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: LurkerSupreme on November 24, 2011, 03:24:23 am
It is true though. They've had legit designs floating around almost as long the stock cast.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 24, 2011, 03:38:05 am
Yeah they'v pretty much confirmed male characters for dlc. Alex Ahad has a LOT of designs floating around on one of his sites (http://pub.tenkuu.net/). Just nobody is sure what is intended for the game and what is possible other projects from him.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on November 24, 2011, 04:01:23 am
I knew about the designs and concept art.
I just didn't know they'd dare make it a reality.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 24, 2011, 05:06:42 am
I knew about the designs and concept art.
I just didn't know they'd dare make it a reality.
Yeah, they've been talking about Dlc a lot. Not just for characters but other features as well. They appear to plan to really be active throughout the games life and to continue putting out new characters "as long as we get payed to do so". I imagine if the game didn't have dlc, it would be delayed like another year.

Actually, a while back Mike Z said he was interested in putting in a 4 player mode similar to the version of mvc1 where 4 people could play. Not a priority but just stuff they were toying with for the future.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 25, 2011, 10:38:38 am
http://www.eurogamer.net/articles/2011-11-25-skullgirls-reverge-labs-unveils-valentine
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: senorfro on November 25, 2011, 12:18:21 pm
A ninja nurse?  I'm intrigued and a little frightened.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on November 25, 2011, 11:59:41 pm
apparently "She plays like a mash-up with a bunch of other ninja characters." and "has an izuna drop"

Also I'm wondering about that corpses thing. Made me think of Mvc2 Jill though I kinda doubt that.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on December 02, 2011, 06:53:49 am
I seem to recall it being said they'd be cheaper then Capcoms dlc. I can see where your coming from though. Also, I highly doubt the game is gonna have 20-30 cast members.

The only thing that's blatantly false is the 3v3 matches taking forever. THE SAME EXACT THING happend for Mvc3 when it was still in development. People don't know their bnb's yet, nor how to extensively play.

I meant the Timer seems really slow so if you end up in a run away match it drags on.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on December 02, 2011, 06:56:58 am
I seem to recall it being said they'd be cheaper then Capcoms dlc. I can see where your coming from though. Also, I highly doubt the game is gonna have 20-30 cast members.

The only thing that's blatantly false is the 3v3 matches taking forever. THE SAME EXACT THING happend for Mvc3 when it was still in development. People don't know their bnb's yet, nor how to extensively play.

I meant the Timer seems really slow so if you end up in a run away match it drags on.
Hmmm. I hadn't really thought of that. I haven't seen anyone play run away (zoning, but I haven't seen run away). I don't think run away will be that big a problem in this game because it doesn't have mvc2 style super jumps, and most of the rushdown characters have some pretty safe and strong mix ups.

We'll have to wait and see on that one, but generally I haven't had much of a problem about timers being too long or too short with games in the past.



Also, something I wanted to adress about dlc in that post. This isn't like Capcom where the dlc is already on the disc, and they are just trying to make more money. The release date is drawing near after the delay, and they simply don't have time to draw any more sprites. If they did, the game would be delayed to late 2012 or early 2013. And it's not like this is Capcom we're talking about where they can afford to hire another thousand animators and get it done quicker, they have a budget to work under. I think this kind of dlc plan of "we want to add this stuff, but we don't have time or money to do it now so we'll do it later when we have the time and the money to properly accomplish it rather then rush the content out prematurely or delay the game another ten years" as opposed to the usual "let's just release a bunch of hats and charge people 7 dollars LOL"
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on December 02, 2011, 07:20:27 am
Its understandable that they are on a budget and do not have the time or resources to do as they planned. Things happen, and I would feel silly holding that against them.

 It sort of reminds me of the dilemmas that some Mugen contributors have when it comes to them releasing their creations.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on December 02, 2011, 06:44:14 pm
This is something all of us can relate too. I just wish those big gaming companies felt this way too.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on December 07, 2011, 07:36:45 pm
http://shoryuken.com/2011/12/07/skullgirls-new-screenshots-of-valentinegameplay-details-revealed/ (http://shoryuken.com/2011/12/07/skullgirls-new-screenshots-of-valentinegameplay-details-revealed/)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on December 07, 2011, 11:05:02 pm
Interesting. Here's hoping the final version is as creative as the other characters (can't really tell from such sparse info).
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on December 08, 2011, 12:17:34 am
http://www.gamespot.com/skullgirls/videos/gamespot-plays-skullgirls-6347186
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on December 08, 2011, 04:15:25 pm
(http://th05.deviantart.net/fs70/PRE/f/2011/342/8/e/ms__fortune_action_portrait_by_oh8-d4ihmg0.jpg)

thought thats a quite good fan art for the ms fortune character
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Slamtastic on December 08, 2011, 08:29:09 pm
thought thats a quite good fan art for the ms fortune character

Probably because it's not fanart. oh8 on DeviantArt is Alex Ahad, the main character designer of the game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on December 08, 2011, 09:03:49 pm
yarr, found that out a bit later after posting when i visited his profile :)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on December 14, 2011, 02:57:00 am
http://shoryuken.com/2011/12/13/x-plays-hands-on-skullgirls-preview-with-first-gameplay-footage-of-valentine/ (http://shoryuken.com/2011/12/13/x-plays-hands-on-skullgirls-preview-with-first-gameplay-footage-of-valentine/)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on December 14, 2011, 06:36:05 am
Yeah. Too bad it was just some short background clips, and not anything that really enlightens us. Still, those air dash mix ups looked fun, and those multi hitting moves look useful.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on December 17, 2011, 06:55:31 am
Painwheel walkthrough part 1 and 2

http://www.gametrailers.com/video/painwheel-walkthrough-skullgirls/725094

http://www.gametrailers.com/video/painwheel-walkthrough-skullgirls/725092

Developer commentary

http://www.gametrailers.com/video/painwheel-developer-skullgirls/725090


The talk on how they fine tuned the "heavy" feeling was neat, but I was amused that they implemented the UI thingy that lets you see who's winning. 'Cause a month or two ago someone suggested that to Mike Z on the Skullgirls Srk forum, and apparently he implemented by popular demand. Ha.

Also lol tournament with 1000 dollar prize. I would love to enter that, though this game has gotten so much play already (I can't think of any game that has gotten more prerelease play) that I doubt a newcomer would last long.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on December 17, 2011, 08:07:20 am
I would totally participate in such a tourney. Give me like 10 minutes and I'll get Peacock rollin'.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Karasai on December 18, 2011, 04:33:30 am
Does anyone have a link to the Skullguys pictures?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on December 18, 2011, 04:51:03 am
I'll get them in a minute.

Also the tournament is streaming right now

http://www.twitch.tv/leveluplive2


First half of Archive is up

http://www.twitch.tv/leveluplive2/b/302920324

Skullgirls starts at around 1h35m

And Part 2:
http://www.twitch.tv/leveluplive2/b/302928490

also lol Fanatiq saying the game is better then mvc3

*edit*

Alex Ahad's sketches and stuff

http://pub.tenkuu.net/

his deviant art page

http://oh8.deviantart.com/

Keep in mind there are other artists and animators working on the game besides him.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on December 20, 2011, 01:30:07 am
http://shoryuken.com/2011/12/19/scr-skullgirls-casuals-first-complete-match-gameplay-footage-of-valentine
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Magma MK-II on December 20, 2011, 02:02:54 pm
The guy has a lot of cool stuff in his DA page, and not only from this game!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on January 10, 2012, 12:36:48 am
https://twitter.com/#!/JWonggg/status/155498304426344448

Heh.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on January 10, 2012, 05:56:27 am
Even the pro gamers love it! Noah, the gaming prodigy, is going to love this!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on January 10, 2012, 08:56:12 pm
Now I want to see Noah play this game and blow it up like he did MvC3.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on January 12, 2012, 01:44:49 am
http://shoryuken.com/2012/01/11/monday-night-skullgirls-top-8-replays-from-scr/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Roks on January 22, 2012, 06:04:33 pm
Some gameplay of Valentine
http://www.gametrailers.com/video/friday-night-skullgirls/726034 (http://www.gametrailers.com/video/friday-night-skullgirls/726034)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on January 24, 2012, 03:20:23 am
http://shoryuken.com/2012/01/23/skullgirls-valentines-full-move-list-revealed/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on January 24, 2012, 04:08:31 am
It's so nice to see them finally find a way to implement the gameplay uses of having defeated players remain on screen rather then fade out. That actually sounds really interesting. I really like the idea of having that as an option.


*inb4 mvc3 scrubs saying it's a rip off of dark phoenix*
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on January 24, 2012, 04:12:40 am
She would be a Gill Rip off if anything it even has the same name as his.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on January 24, 2012, 04:18:59 am
Yeah. But having it in a tag team fighter sounds interesting. And I don't see how five bars for 25% health could be over powered in any way. Especially on a 3 man team where 25% would equal like 2 or 3 random hits or one combo.

It's nice though to hear this because they'v been hinting at how there would be characters who would take advantage of dead bodies remaining on screen since that feature was first mentioned, and I was starting to think we wouldn't see something so experimental and unorthodox till post release dlc, but I guess I was wrong.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on January 24, 2012, 04:24:36 am
I would have preffered the way Power Instinct 3 did them.

USE THE FALLEN BODIES TO THROW THEM AT YOUR ENEMIES.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: LurkerSupreme on January 24, 2012, 04:39:00 am
That does sound more fitting with her character. It would be more interesting than seeing them laying around for the rest of the match.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on January 24, 2012, 05:02:18 am
I would have preffered the way Power Instinct 3 did them.

USE THE FALLEN BODIES TO THROW THEM AT YOUR ENEMIES.
'

Valentine already has a normal where she throws a partially covered corpse in a body bag at you.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on January 24, 2012, 07:01:35 pm
So? A partially covered corpse is not your fallen ally/enemy.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on January 24, 2012, 11:16:38 pm
Yeah, but it would be a bit redundant for her.

I expect more characters will make use of it in the future. I think there's some potential though.

A necromancer would be awesome.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on January 27, 2012, 04:57:08 pm
http://shoryuken.com/2012/01/27/inside-xbox-interview-with-skullgirls-community-manager-ravidrath/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 04, 2012, 02:15:22 am
http://shoryuken.com/2012/02/03/skullgirls-dev-blog-shows-off-story-modegame-features/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 05, 2012, 11:51:20 pm
http://shoryuken.com/2012/02/05/fighterpedia-episode-7-its-skullgirls-baybee/

I love these guys.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on February 06, 2012, 02:48:06 pm
That vid was horrible.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on February 06, 2012, 02:50:56 pm
^^ and insulting the intelligence of everyone above 10
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on February 06, 2012, 07:23:29 pm
Fuck Fighterpedia. Shit is horrible and they're not funny at all. They only made two episodes that were only okay, but still doesn't help that the series isn't good at all.

That shitty video aside, I'm waiting on a solid release date. I might buy it out of boredom when it comes out.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on February 06, 2012, 07:36:14 pm
Boredom? you don't know what you're talking about! This game is not boring!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GOH on February 06, 2012, 07:43:33 pm
:facedesk:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on February 06, 2012, 07:45:13 pm
Well fuck you guys, I enjoy Fighterpedia for what it is.
Though that was honestly their worst, don't mean much to me.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on February 06, 2012, 07:52:12 pm
No, fuck you, Shwa. Fighterpedia can suck it.
[size=2pt]Don't worry baby I still love you...no homo~[/size]

Boredom? you don't know what you're talking about! This game is not boring!
Can you read? I said I would buy it out of boredom, but I never said it was boring. If anything, I really don't have high expectations for this game.


Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GMSpectre on February 06, 2012, 09:07:45 pm
Fighterpedia was okay until they decided to make each episode a Powerthirst commercial.

http://www.youtube.com/watch?v=qRuNxHqwazs
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 06, 2012, 11:45:23 pm
I actually really liked that trailer.

Maybe because I'm an easy going chap who doesn't take things to seriously.

Seriously that shit was funny.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on February 06, 2012, 11:47:30 pm
That shit just further killed any hope I had for Skullgirls.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 06, 2012, 11:49:24 pm
That shit just further killed any hope I had for Skullgirls.
That says more about you then it does about them or the game. Really.

Because how good a game is, depends on how good a fan made trailer by two guys who are known for being cheesy is right.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on February 06, 2012, 11:51:11 pm
You know damn well how un-hype I was for this game in the first place.

This was just a glorified advertisement for SG, but they just did it so horribly bad...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on February 06, 2012, 11:51:54 pm
You know damn well how un-hype I was for this game in the first place.
You were?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 06, 2012, 11:52:49 pm
You know damn well how un-hype I was for this game in the first place.

This was just a glorified advertisement for SG, but they just did it so horribly bad...
It was part hype. And part self parody. Did you even see the part where they were joking about body pillows and moe moe ova's? It was funny. Please get a sense of humor.

You know damn well how un-hype I was for this game in the first place.
You were?
Yeah we had a big convo about it on gf020202's forum. He's just skeptical for skepticism's sake.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 07, 2012, 12:16:11 am
I thought "hey this video can't be that bad" then i watched it it's beyond terrible and they killed the Zubaz joke a long time ago.
It's a shame that Cerebella figure isn't real it'd make me buy the game instead of just playing the demo over and over.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on February 07, 2012, 04:41:20 pm
after several weeks, I still want to like this fucking game. I am back to try before buy mode and I hope it has good netplay so I can make fun of other guys who hate the graphics but like everything else about this.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on February 10, 2012, 06:14:46 am
More news concerning Skullgirls

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 10, 2012, 06:35:39 am
That second link is amazing.
Wasn't this game suppose to have an amazing soundtrack?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GOH on February 10, 2012, 03:50:58 pm
And it does. Because Castlevania music = awesome.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on February 10, 2012, 06:40:39 pm
I like Mike Z's explanation of the palette/rendering system, seems that they blend everything in realtime so the sprites aren't exactly indexed.  Much better than that POS system NGBC 360 used.  (They dynamically generated extra shades from a 16 color palette)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on February 14, 2012, 04:44:44 am
Valentine's cinematic trailer

http://www.gametrailers.com/video/exclusive-nurse-skullgirls/726811
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Alhambra on February 14, 2012, 06:27:22 am
Neato
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: -Greed- on February 14, 2012, 07:19:51 am
Valentine's cinematic trailer

http://www.gametrailers.com/video/exclusive-nurse-skullgirls/726811

"Tell me where it hurts"

... Oh shi-
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 16, 2012, 12:41:17 am
http://shoryuken.com/2012/02/15/final-skullgirls-character-to-be-revealed-on-gttv-this-thursday-at-10-pm-pst/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on February 16, 2012, 09:42:05 am
how many characters does the game have so far?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 17, 2012, 03:11:49 am
how many characters does the game have so far?
7. Final character will make 8.

They will be adding more through dlc, like Blazblue, though it'll probably be cheaper.

Also, contrary to one argument against the game, they do not intend on making 40+ characters and charging you for them all. Word of god says if they find themselves exceeding a standard roster size and approaching Mvc2 size, they'll just make Skullgirls 2.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on February 17, 2012, 04:03:17 am
Here's hoping for a sequel. The game isn't even out yet, but I am sure it will be a smash hit.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 17, 2012, 07:51:44 am
ok...

last character is the blob.
http://www.youtube.com/watch?v=M3w3JVP8Zh0&feature=youtu.be
(http://shoryuken.com/wp-content/uploads/2012/02/skullgirlsroster-600.jpg)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 17, 2012, 08:05:00 am
I love eldritch Abominations

Hype.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 17, 2012, 08:19:54 am
http://www.gametrailers.com/side-mission/2012/02/17/skullgirls-delivers-deadly-double-dose-with-final-character-reveal/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Alhambra on February 17, 2012, 09:21:41 am
Holy hell! Well... alright then... Transformation was sick!

So I'm guessing the kid with the umbrella and the zombie looking chick with the skeletal snake didn't make the cut and/or will be DLC later on?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 17, 2012, 09:31:40 am
Holy hell! Well... alright then... Transformation was sick!

So I'm guessing the kid with the umbrella and the zombie looking chick with the skeletal snake didn't make the cut and/or will be DLC later on?

Umbrella and Squigly. They have been confirmed for dlc.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on February 17, 2012, 02:55:24 pm
    http://www.youtube.com/watch?v=SvbxyaAnIuw
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: LurkerSupreme on February 17, 2012, 03:25:12 pm
I was expecting the Maid/Vacuum/Skeleton character to be the last reveal and the mimic character to an unplayable boss. I guess she was cut and the idea of a game with such a thin roster having an unplayable boss would have been unlikely.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 17, 2012, 11:18:44 pm
I was expecting the Maid/Vacuum/Skeleton character to be the last reveal and the mimic character to an unplayable boss. I guess she was cut and the idea of a game with such a thin roster having an unplayable boss would have been unlikely.
Too be fair, I'm thinking that the maid will be the unplayable boss, but will become playable later as dlc.

Apparently, no one was truly cut, they decided on all the characters from the moment they decided on 8 characters for initial release.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 18, 2012, 12:12:46 am
also

http://shoryuken.com/2012/02/17/skullgirls-full-double-walkthrough-by-mike-z/


*edit*

GRADIUSSSSSSSSSSSSSSSSSSSSSSS


SHOOT IN THE CORE
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on February 18, 2012, 12:46:41 am
fuckin moai head just made this a day 1 purchase for me
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: DMK on February 21, 2012, 09:41:38 pm
http://www.xbox360achievements.org/game/skullgirls/achievements/

Looks like an interesting list.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on February 21, 2012, 09:55:38 pm
I bet each one corresponds to finishing arcade mode with each character, another for tag mode and another for suffering through tutorial mode lol!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on February 21, 2012, 11:45:10 pm
Quote
Sküllgirls

Horrible
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on February 22, 2012, 12:16:25 am
Hey c'mon, that was a good pun.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 22, 2012, 12:21:10 am
(http://media.eventhubs.com/images/2012/02/21_skullgirls02.jpg)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on February 22, 2012, 03:17:21 pm
(http://i.imgur.com/wU2ho.jpg)
http://i.imgur.com/wU2ho.jpg

List of supposed designs for the game. Ps I think that the idea of an all female cast is dumb.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 22, 2012, 03:22:32 pm
None of them except for Leduc seem interesting and i'm pretty sure i saw needlehead in Megaman Zero.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Koop on February 22, 2012, 03:39:19 pm
Most of those are characters in the stages.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: walt on February 22, 2012, 04:03:38 pm
A zombie pirate who uses her intestines as an fashion accessory.
A devil woman wearing no bottoms, showing her ass.
A beefcake giant flipping the bird, telling me to suck his cock.

Are all of these things supposed get a reaction out of me? I just ... can't care about this game, even if I try.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on February 22, 2012, 04:26:55 pm
A zombie pirate who uses her intestines as an fashion accessory.
A devil woman wearing no bottoms, showing her ass.
A beefcake giant flipping the bird, telling me to suck his cock.

Are all of these things supposed get a reaction out of me? I just ... can't care about this game, even if I try.



welcome to deviantart
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: -Greed- on February 22, 2012, 04:38:17 pm
Oh my, I'd take Nanocyst immediately, she looks interesting.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on February 22, 2012, 04:42:26 pm
Annie of the Stars will never make it because the eyepatch fetish has been already used  :)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Tyrant Belial on February 22, 2012, 04:46:47 pm
Panzerfaust. He has a tank for a fist.

Don't let him fist you.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Alhambra on February 22, 2012, 07:47:12 pm
IDK I'd like to see Big Band. At least  five or six of those look like they'd be fun.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: -Greed- on February 22, 2012, 08:08:06 pm
None of them except for Leduc seem interesting and i'm pretty sure i saw needlehead in Megaman Zero.

 :getout:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 22, 2012, 08:13:08 pm
My bad it was Mega Man ZX still if Needlehead becomes DLC i'd buy the game and play the hell out of him because of that.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 22, 2012, 10:16:11 pm
I seem to recall it being said that Marin is not a Skullgirls character, but rather another sketch for something else that Ahad was working on.

Then again Panzerfaust was supposed to be that way too but by popular demand he was made canon in Skullgirls. So who knows.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Mgbenz on February 22, 2012, 10:49:58 pm
A zombie pirate who uses her intestines as an fashion accessory.
A devil woman wearing no bottoms, showing her ass.
A beefcake giant flipping the bird, telling me to suck his cock.

Are all of these things supposed get a reaction out of me? I just ... can't care about this game, even if I try.



Why would we be surprised? You hated DS. Skullgirl's premise is more or less the same.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on February 22, 2012, 10:57:44 pm
They are different enough, lol; it's like saying that kof and street fighter's premise is the same.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Mgbenz on February 22, 2012, 11:05:32 pm
Now you're just resorting to being capt. obvious.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on February 23, 2012, 12:38:35 am
I want Spiderlegs.
Spiderlegs foreverrrrrr.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on February 25, 2012, 11:05:08 am
i am holding an interview for my website game art hq with the Skullgirls artist and designer Alex Ahad http://oh8.deviantart.com/ in the coming days, while i have my own questions prepared i thought i give anyone Skullgirls fans from here the chance to use my interview to ask him something related to skullgirls or the development of it. if i consider your question something intereresting i will ask him your question

greets, gbk
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 25, 2012, 12:04:09 pm
Off the top of my head


-Among the many character sketches and ideas you have posted on the internet, how many of them are intended for Skullgirls? And would you be willing to bring characters intended for other projects over into Skullgirls canon by popular demand?

-Is Marin intended to be a Skullgirls character?

-What were some of the inspirations for Double's design? Video game bosses? Horror movies? Lovecraft? H.R Giger?

-What were some of the inspirations for Ms.Fortune? Were there any characters in particular that helped influence her design?


First 2 are probably the most important.

I'll edit or post anything else I think of.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on February 28, 2012, 09:26:47 am
anyone else who has a question to the skullgirls artist? i do the interview tomorrow
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on February 29, 2012, 05:11:36 am
Ask em if there will be any support for modding for the Steam version. Or maybe that's a bad question?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 29, 2012, 05:16:56 am
There is a PC Version?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on February 29, 2012, 05:24:06 am
Okay, ask him why he keeps reusing the one eyed thing, and why most characters( and character art)  are amputees.
Ask him how he feels about people claiming the characters are fetishistic and if he had specific groups in mind when designing some of them.

Ask him to describe each character in three our four words that demonstrate the essential of said characters.

Ask him if, being the lead artist and designer, if there were chars that he was told to include as opposed to chars he wanted to design.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on February 29, 2012, 07:03:52 am
Ask him why Valentine's kitchen is so big.

HIDDEN TEXT HERE==>It's because her counter takes up two meters.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on February 29, 2012, 07:06:29 am
There is a PC Version?

Yeah Mike Z said so on SRK forums
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 29, 2012, 07:10:52 am
Ask em if there will be any support for modding for the Steam version. Or maybe that's a bad question?
There is a PC Version?
He's the artist, not the designer/developer/whatever

Besides Mike Z already said yes to Pc version. It will probably be Steam too.


Okay, ask him why he keeps reusing the one eyed thing, and why most characters( and character art)  are amputees.
Because it's awesome (http://pub.tenkuu.net/Images/2009/pchat_30_spacehitman.jpg)

Ask him how he feels about people claiming the characters are fetishistic and if he had specific groups in mind when designing some of them.
He already wrote like 5 paragraphs on the fanservice. Bringing up more of that stupid bullshit would be beating a dead horse. It would also be a dead give away that the person asking hasn't been following the game.

Ask him if, being the lead artist and designer, if there were chars that he was told to include as opposed to chars he wanted to design.

No need. This has pretty much been answered. ALL the characters in the game were created before Alex and Mike actually got together. They were redesigned slightly, but nothing too big.

I suppose you could ask the basis for which of the 8 characters were included. I believe they were all determined the minute it was decided that 8 would be the limit.


*edit*

ANYONE who thinks that this games characters are the product of true fetishism needs to go look up what a fucking fetish actually is. And while your at it, make note to never play Darkstalkers or watch an anime because that will cause your penis to explode with righteous indignation.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on February 29, 2012, 04:58:37 pm
lol
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on February 29, 2012, 05:04:39 pm
Ask him what he's been doing in the years prior to Reverge finally giving his project the support it needed.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on February 29, 2012, 05:07:14 pm
:'( He's right my fetish for bees even though im probably allergic and flame monsters make me fell bad i shall never play darkstalkers again also can someone explain what fetish parasoul belongs to.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on February 29, 2012, 05:09:00 pm
Quote
Ask him how he feels about people claiming the characters are fetishistic and if he had specific groups in mind when designing some of them.
He already wrote like 5 paragraphs on the fanservice. Bringing up more of that stupid bullshit would be beating a dead horse. It would also be a dead give away that the person asking hasn't been following the game.

its an interview, its meant to introduce people to something not go "Oh everyone knows everything about you, so lets talk about whats your favorite band!" The communities I visit have been singing about how skullgirls is dead on arrival, I think that a few questions about that would be interesting.


Quote

ANYONE who thinks that this games characters are the product of true fetishism needs to go look up what a fucking fetish actually is. And while your at it, make note to never play Darkstalkers or watch an anime because that will cause your penis to explode with righteous indignation.
Its like I never played my favorite game !!!


Ps: the chars are still over designed. I dont even dislike the animation style and I can see that. several of the designs are way too busy, save some like painwheel.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on February 29, 2012, 11:09:01 pm
its an interview, its meant to introduce people to something not go "Oh everyone knows everything about you, so lets talk about whats your favorite band!" The communities I visit have been singing about how skullgirls is dead on arrival, I think that a few questions about that would be interesting.

Not if he has 5 paragraphs on his deviant art homepage about it for all to see, as well as ten billion pages of discussion on every single forum in existence.

Also, I don't know what communities you visit, but I haven't heard anything of the sort from any of the many places I'v visited for fighting games. Srk and Dustloop have so much fucking hype (probably helps that most of the people there have already played it) that they could probably make the game a success on their own if they wanted to.

*edit*

Also dead on arrival is still a stupid question. He's the artist, not the designer/director/programmer/marketer.


Ps: the chars are still over designed. I dont even dislike the animation style and I can see that. several of the designs are way too busy, save some like painwheel.
Well that's your opinion mate, and I respect it even if I disagree. But that's not what I was talking about. I'm saying, anyone who thinks there's a single "fetish" in Skullgirls, doesn't know what a fetish is. An anime schoolgirl or a nurse is not a fucking fetish. It's a trope or a cliche. Of course, anything can become a fetish if it's obsessed over, but one character design based on a pretty common trope/cliche does not make an obsession.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: c001357 on March 13, 2012, 10:09:51 am
(http://i.imgur.com/k3KZj.jpg)

get your skulldollars ready
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: walt on March 13, 2012, 03:01:03 pm
how much?
is it in MS Points or RL Currency?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on March 13, 2012, 04:27:15 pm
note, the interview is not about skullgirls alone, i asked a lot stuff about character design and what he did before skullgirls as well, i sent the interview just yesterday
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on March 13, 2012, 06:50:01 pm
I hope they accept Bison Dollars.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Foobs on March 13, 2012, 07:00:37 pm
:'( He's right my fetish for bees even though im probably allergic and flame monsters make me fell bad i shall never play darkstalkers again also can someone explain what fetish parasoul belongs to.

Black metal chick (If you can call that a fetish)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 13, 2012, 10:11:38 pm
:'( He's right my fetish for bees even though im probably allergic and flame monsters make me fell bad i shall never play darkstalkers again also can someone explain what fetish parasoul belongs to.

Black metal chick (If you can call that a fetish)
Haven't you ever heard of a Femme Fatale? Or Film Noir?

Kids these days. We make me sick.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on March 14, 2012, 12:04:14 am
Yes but that's not what comes to mind when i see Parasoul.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 12:21:17 am
Considering the art deco environments, and the recurring film motif, I'm pretty sure that's what they were going for.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Foobs on March 14, 2012, 12:53:40 am
Haven't you ever heard of a Femme Fatale? Or Film Noir?

Kids these days. We make me sick.

Yes I have. However, when I see a girl whose icon is an inverted cross (http://en.wikipedia.org/wiki/Cross_of_St._Peter), which also wields a weapon called KRIEG (http://en.wikipedia.org/wiki/Krieg) my first thought isn't femme fatale, it's black metal chick.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 01:28:15 am
Haven't you ever heard of a Femme Fatale? Or Film Noir?

Kids these days. We make me sick.

Yes I have. However, we I see a girl whose icon is an inverted cross (http://en.wikipedia.org/wiki/Cross_of_St._Peter), which also wields a weapon called KRIEG (http://en.wikipedia.org/wiki/Krieg) my first thought isn't femme fatale, it's black metal chick.
Fair enough, but the art deco and film motifs, along with the way she dresses and conducts herself (far too lady like)is definitely modeled after femme fatale style. Black metal chick wouldn't be so polite, and I don't see one wearing a fuzzy sweater or skirt either.

And Painwheel is far more metal.

Also, Krieg is not a black metal reference, but part of a recurring biblical motif in the game. All the living weapons have biblical references for names. Parasoul has Krieg, and her sister has Hungaren. This makes two of the four horsemen of the apocalypse (War and Famine). Fillia's parasite is Samson. Venus has Abbadon (http://en.wikipedia.org/wiki/Abbadon). Squigly has Leviathan (http://en.wikipedia.org/wiki/Leviathan). There was also a few sketches for an underground ruin stage called Golgotha, but they may have dropped that (though someone from Reverge says they have a final boss stage yet to be revealed).

On the other hand, the more mechanical weapons have mythological references. Painwheel's helicopter blades are called the Buer Drive (http://en.wikipedia.org/wiki/Buer_(demon)), as well as being infused with Gae Bolga (http://en.wikipedia.org/wiki/Gae_Bolga) parasites. While Peacock is merged with the Argus System (http://en.wikipedia.org/wiki/Argus_Panoptes).
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Foobs on March 14, 2012, 04:09:29 am
Oh, didn't know that. I just saw her and immediately associated the icon and weapon name. No idea that the biblical names were a recurring element for multiple members of the cast, That's why I thought they were metal references and exclusive to Parasoul.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 14, 2012, 04:13:28 am
April 4th. Get hyphahahahahahahahaha.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on March 14, 2012, 06:19:53 am
Care to share the joke with the forum?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 06:27:10 am
Just ignore him.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 14, 2012, 06:44:23 am
Care to share the joke with the forum?
I would but it would lead to pages of me shitting on the game and Squire being over defensive about it and somehow bringing Capcom into the picture so i'd rather not.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Aldo on March 14, 2012, 06:50:09 am
Then you shouldn't start the shitting in this game please thought I share the same opinion as you about this game but whatever
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 07:25:00 am
Care to share the joke with the forum?
I would but it would lead to pages of me shitting on the game and Squire being over defensive about it and somehow bringing Capcom into the picture so i'd rather not.
Seeing as how Yoshinori Ono and Daisuke Ishiwatari are both on record as saying they're looking forward to the release of Skullgirls, along with *insert giant laundry list of J Wong and other tournament players who said it was amazingly fun here*. It seems to me the punch line is that your only reason for disliking the game is the art style. But you simply aren't man enough to admit it.

Oh by the way, if you try to write that "it's just a mash up of different game elements" bullshit excuse again, I will copy and paste a 5 paragraph speech on why it is neither unoriginal nor "mashed up".
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on March 14, 2012, 07:25:24 am
Care to share the joke with the forum?

The joke is the game XDDDDddddddd
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 14, 2012, 07:43:51 am
Seeing as how Yoshinori Ono and Daisuke Ishiwatari are both on record as saying they're looking forward to the release of Skullgirls, along with *insert giant laundry list of J Wong and other tournament players who said it was amazingly fun here*
And i'm supposed to give a shit about this because......

It seems to me the punch line is that your only reason for disliking the game is the art style. But you simply aren't man enough to admit it.
No because everytime I post another reason you go "OH YOUR OPINION IS WRONG."

Oh by the way, if you try to write that "it's just a mash up of different game elements" bullshit excuse again, I will copy and paste a 5 paragraph speech on why it is neither unoriginal nor "mashed up".
Yeah see this is what I meant on you being overprotective of this shit. You don't see me going "YOU CANT SAY ANYTHING BAD ABOUR MAHVEL OR X TEKKEN OR ILL PUT YOU ON BLAST."

The joke is the game XDDDDddddddd
Yeah, pretty much this.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 07:51:35 am
Seeing as how Yoshinori Ono and Daisuke Ishiwatari are both on record as saying they're looking forward to the release of Skullgirls, along with *insert giant laundry list of J Wong and other tournament players who said it was amazingly fun here*
And i'm supposed to give a shit about this because......
Because maybe you care about gameplay?

No because everytime I post another reason you go "OH YOUR OPINION IS WRONG."
No, more like you just leave the thread every time someone actually starts talking about the gameplay in depth. Ironically, the above is pretty much your whole strategy for "shitting on the game"

HI I'M MDD.

THIS GAME HAS BAD ART

AND GAME HAS CONCEPTS FROM OTHER GAMES

THEREFORE IT'S BAD

WHAT? SOMEBODY DISCUSSING THE MECHANICS IN DEPTH AND BRINGING UP EXAMPLES FROM FIGHTING GAME HISTORY? IMMA LEAVE THREAD NOW LOL KTHNXBAI
Yeah see this is what I meant on you being overprotective of this shit. You don't see me going "YOU CANT SAY ANYTHING BAD ABOUR MAHVEL OR X TEKKEN OR ILL PUT YOU ON BLAST."
So you're saying that if I were to go into the SfXt and Mvc3 threads, AGAIN, and start another 3 pages flame war over those games, that you and others wouldn't say to yourself "wow what a douchebag"?

If so, I'll have to keep in mind that in mind for the future.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on March 14, 2012, 08:02:00 am
I would but it would lead to pages of me shitting on the game and Squire being over defensive about it and somehow bringing Capcom into the picture so i'd rather not.
While I don't mind it when people have a certain opinion, it gets really fucking tiring when they post in a thread just to shit on a certain game on a constant basis.
Squire Grooktook is pretty defensive, yes; but he's been rather informative too. Also that doesn't mean you have the excuse to be a douchebag

Personally, I don't mind the art style (Even though, ironically enough, I hate fanservice), and I'll wait until I can actually play the game to judge the gameplay (And a friend is working on the project cleaning animations)

The joke is the game XDDDDddddddd
Yeah, pretty much this.
I'm pretty sure he was being sarcastic.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on March 14, 2012, 08:04:32 am
Rednavi doesn't like this game either.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 08:05:47 am
To be fair, my defensiveness is how I am with all the games I enjoy. Whenever I see someone say Marvel 2 is shit, I make sure to tell them they have no idea what they are talking about in no uncertain terms. I would react the same way if someone here were to say that The Binding of Isaac is a bad game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on March 14, 2012, 08:10:50 am
Rednavi doesn't like this game either.
Really?
What kind of self-respecting person uses "XDDDDddddddd" outside sarcasm?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on March 14, 2012, 08:12:00 am
It was a really bad joke/serious post all in one.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 14, 2012, 08:39:47 am
Because maybe you care about gameplay?
Them liking the gameplay has nothing to do with whether or not I like it.

No, more like you just leave the thread every time someone actually starts talking about the gameplay in depth. Ironically, the above is pretty much your whole strategy for "shitting on the game"

HI I'M MDD.

THIS GAME HAS BAD ART

AND GAME HAS CONCEPTS FROM OTHER GAMES

THEREFORE IT'S BAD

WHAT? SOMEBODY DISCUSSING THE MECHANICS IN DEPTH AND BRINGING UP EXAMPLES FROM FIGHTING GAME HISTORY? IMMA LEAVE THREAD NOW LOL KTHNXBAI
No it's because you repeat the same shit even though I do argue it so there's no fucking point.

So you're saying that if I were to go into the SfXt and Mvc3 threads, AGAIN, and start a another 3 pages flame war over those games, that you and others wouldn't say to yourself "wow what a douchebag?"

If so, I'll have to keep in mind that in mind for the future.
It's already happened and quite honestly I don't care because those games have a fair share of problems that i'm fine to admit unlike you are with this game.

While I don't mind it when people have a certain opinion, it gets really fucking tiring when they post in a thread just to shit on a certain game on a constant basis.
Squire Grooktook is pretty defensive, yes; but he's been rather informative too. Also that doesn't mean you have the excuse to be a douchebag
This is the first time i've posted in this fucking thread.

And sorry, I didn't realize that my one comment made me a douchebag. I'll keep that in mind for future reference.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on March 14, 2012, 09:06:51 am
It was a really bad joke/serious post all in one.

Oh please, I'm fine with the game outside of the drawing style, which I despise, and lack of impact in the sounds/FX. Heck I'm thinking about buying it for steam nowadays if it gets some little discount (I'm fine with 10%, like Mortal Kombat Kollection did).

Gameplay is fine I guess, I mean I'm not going to ask for a ZOMG revolutionary game everytime a new FG IP appears and all the games share things nowadays. Saying this game is a copy of MVC is like saying Blazblue is the same as Melty Blood just because both have double jumps, air dashes and ABC chains.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on March 14, 2012, 09:13:05 am
Oh please, I'm fine with the game outside of the drawing style, which I despise, and lack of impact in the sounds/FX.
This.
That is my only gripe with this game. The sound effects lack oomph.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 09:21:11 am
Them liking the gameplay has nothing to do with whether or not I like it.
True. But it contradicts your "the game is shit" stance. If you're only concerned about whether you like it, and don't care what the rest of the world thinks (including the guy who made your favorite games apparently), then stop trying to convince the entire world the game is shit when it's obviously not.

Almost everyone who has played the game thinks it's fun.

Random people from srk and dust loop.

Tourney players.

Fgc celebrities.

Actual game designers.

They all think it's fun. If you don't, that's cool. But please stop bitching about it and trying to convince everyone it's shit. Maybe even try to *GASP* respect the opinions of people who like it. Which is what I'v been trying to do with games I don't like as of late.


No it's because you repeat the same shit even though I do argue it so there's no fucking point.
I said the same thing several times because you never answered or responded to it in the first place. Nor did you say anything different. You just left.

Again, the hilarious irony is that your above statement is a perfect descriptor about your own actions

In the Mi thread, You bitched about the art style and then brought up your "gameplay looks like it took stuff from other games" bullshit, and left when I explained the history of innovation in Capcom and Arcsys.

In the tourney watch thread, You bitched about the art style and then brought up your "gameplay looks like it took stuff from other games" bullshit, and left when I rephrased my previous statement.

Every fucking post you make about the game is either about the art style or some bullshit about how it looks like a "mash up". This is the reason I was hoping everyone would just ignore your posts and you wouldn't respond, because it's a waste talking to you. No matter what I say to your stupid arguments, you'll just leave the thread, AND SAY THE EXACT FUCKING THING NEXT TIME LIKE I NEVER RESPONDED. This would be one thing if I or others was hounding you about the game and trying to convince you to buy it. But almost every time, with the exception of the Mvc3 thread, it's you who started talking shit in the first place.

Do you have ANYTHING else you care to say besides the usual bullshit? If so then OUT WITH IT.


It's already happened and quite honestly I don't care because those games have a fair share of problems that i'm fine to admit unlike you are with this game.
Yes, but I only did it once. You'v started arguments about this game on the tournament tracking thread, on the mi thread, almost on the fg cast thread, and now on this thread. You just won't shut up about it. I said my piece about Mvc3 and SfXT and I was done.

Also I love how in this thread you seem to be implying that I "refuse to admit my game is imperfect" when you'v basically started all these arguments by saying it's shit or "a joke" with little or no explanation.

I don't think this game is going to be perfect. I think it's going to be fun. And in the end that's all I care about. I'v followed the game and how it has been designed. And it's exactly the way I'd design a game myself if I were going to make one. It sounds fun, so I'll defend it. Just like I will defend Mvc2, and Mvc1, and Vampire Savior, and all the other great games I enjoy.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on March 14, 2012, 09:22:43 am
There you go.
That's more reasonable than: "LOL THE JOKE IS THE GAME XDDDDDDD"
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 09:32:40 am
Also, for the record. I do regret starting shit in the Mvc3 and SfXT threads. I believe part of that was me just taking out my disappointment/salt/whatever in how mvc3 plays on anyone who would listen.

Believe me, I have no disrespect for anyone who plays/enjoys Mvc3 or SfXt.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 14, 2012, 09:47:44 am
First, i'd like to state that you can still think a game has shit gameplay even if others think the opposite. Niggas like Flash Metroid and Ricky Ortiz said SFxT was the best shit since CvS2 but it still hated on by many. So your "it's obviously not" thing is opinion, just like my "it's shit" is.

Also, lol at you expecting me to check MI on a regular basis. And the tourney thread, TempesT said to quit arguing about it which is why I stopped, not because I fucking left.

And the only time I started this shit is on MI, and I even warned you guys what I was going to say. Hell, I didn't even fucking argue over there, I just stated my opinion and left. The tourney thread was not started by me IIRC, the FG cast thread was perfectly acceptable because you talk about rosters you like and hate which is what I did. And sorry that when I make one small comment for the first time in this thread that you and SD take it personally while everyone else can write worse shit in other threads and it's largely ignored.

Honestly both you and SD are taking my post way too fucking seriously and was not meant to pan out into this.

EDIT: You can all play this and love it if you want, I don't care really care. Just makes me think of GG fanboys when shit like this happens. [size=1pt]or was that blazblue fanboys?[/size]
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 14, 2012, 10:10:28 am
First, i'd like to state that you can still think a game has shit gameplay even if others think the opposite. Niggas like Flash Metroid and Ricky Ortiz said SFxT was the best shit since CvS2 but it still hated on by many. So your "it's obviously not" thing is opinion, just like my "it's shit" is.
That's fine. Just please stop acting like the game is an enormous joke which nobody in their right mind would take seriously. Because a lot of people who know quite a bit about fighters are taking it quite seriously.

Also, lol at you expecting me to check MI on a regular basis. And the tourney thread, TempesT said to quit arguing about it which is why I stopped, not because I fucking left.[/size]
You could have continued through pm's if you actually cared about answering me. My point is, we both apparently didn't have anything more to say. And all your reasons for not liking the game, basically come down to 2 things. That's fine, I'm not gonna try and convince you. Maybe down the road you'll change your mind, but that doesn't concern me.

And the only time I started this shit is on MI, and I even warned you guys what I was going to say. Hell, I didn't even fucking argue over there, I just stated my opinion and left.
Well, you had like 6 or so posts on there. We stopped talking because you didn't respond to the innovation stuff, and as for the art style, we basicly just said "we'll just agree to disagree"

And sorry that when I make one small comment for the first time in this thread that you and SD take it personally while everyone else can write worse shit in other threads and it's largely ignored.

Honestly both you and SD are taking my post way too fucking seriously and was not meant to pan out into this.
When I said Mvc3 was shit (again, I regret it) did I say YOU GUYS ARE TAKING IT TOO SERIOUSLY when I was accused of sucking dick among other things? No. It's only natural that people are gonna get annoyed when you walk into a thread and say something they like is shit.

When people actually like a game, and want it to thrive, they try to defend it as they can when it is attacked. As I said, I would do the same thing for Mvc2 or El Shaddai or The Binding of Isaac or whatever game in whatever genre.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on March 14, 2012, 10:26:11 am
You made a pretty fucking terrible post, and you were called out for it, it's no rocket science.
EDIT: You can all play this and love it if you want, I don't care really care. Just makes me think of GG fanboys when shit like this happens. [size=1pt]or was that blazblue fanboys?[/size]
If you don't care, why post here?
Do you even play those games? Because the same can be said of... pretty much every fighting game fanbase.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: "Bad News" Hoffmann on March 14, 2012, 10:34:35 am
(http://th08.deviantart.net/fs70/PRE/i/2012/069/7/7/another_skullboy_by_my_twisted_logic-d4sb5gr.png)


HATERS GONNA HATE!!!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on March 14, 2012, 05:26:34 pm
There you go.
That's more reasonable than: "LOL THE JOKE IS THE GAME XDDDDDDD"

Jesus, it was a joke, I was just playing around with what MDD said. Didn't try to be reasonable at all, you were right the first time I was just being sarcastic #FUNNOTALLOWED
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on March 14, 2012, 06:00:29 pm
#FUNNOTALLOWED now trending worldwide.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Zeo on March 15, 2012, 07:56:10 pm
Wow, trending world wide spread this far across the internet...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on March 15, 2012, 10:11:52 pm
Just makes me think of GG fanboys when shit like this happens. [size=1pt]or was that blazblue fanboys?[/size]
You mean the BB fanboys whenever GG people call their game shit.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on March 15, 2012, 11:37:31 pm
Or the GG fanboys whining on how BB doesn't play exactly like GG even though it's a completely different game.

Prime example right there.
V
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: c001357 on March 15, 2012, 11:40:32 pm
completely different - which also means completely worse. hold that :smug:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on March 17, 2012, 09:20:42 pm
So the game has no move lists for  now seems like a simple feature to leave out.
http://neogaf.com/forum/showpost.php?p=36112127&postcount=1445
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 17, 2012, 10:53:24 pm
So the game has no move lists for  now seems like a simple feature to leave out.
http://neogaf.com/forum/showpost.php?p=36112127&postcount=1445
They mentioned this al ong time ago, and had a lot of talk about in on srk.

It's just that they chose to focus on more essential things like bug and balance testing and whatnot. They'll be patching it in so it doesn't even matter.

Honestly, taking ten seconds to google a move list is a thousand times less of a pain in the ass then grinding arcade mode for hidden characters.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 17, 2012, 10:56:01 pm
It's still pretty stupid to leave it out. Damn near every other game has the movelist on the pause screen, but why does this get to be special and not have it?

And this is not me bashing the game. If any fighting game leaves it out it's retarded.

EDIT: Oh it's gonna get patched in. Still should have been in from the get go, but it's fine I guess.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 17, 2012, 11:01:30 pm
It's still pretty stupid to leave it out. Damn near every other game has the movelist on the pause screen, but why does this get to be special and not have it?

And this is not me bashing the game. If any fighting game leaves it out it's retarded.

EDIT: Oh it's gonna get patched in. Still should have been in from the get go, but it's fine I guess.
Because it's a teeny tiny company called Reverge Labs that somehow got sponsoring from Konami and doesn't have a gigantic budget like Capcom/Arcsys/Snk.

In fact, I think there's around 12 people working on the game.

Grinding for unlockable characters is still way, way, stupider.

Bug Testing > in game movesets.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on March 17, 2012, 11:19:12 pm
Yes but is it really that hard to implement something as simple as a in-game moveset? It's literally just the notions for the moves, not another character or something.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 17, 2012, 11:23:27 pm
Yes but is it really that hard to implement something as simple as a in-game moveset?
Apparently, yes. Programming and installing a whole new sub-menu to the pause menu takes a lot more time then other, simpler hud related stuff. In comparison, the hit stun bars in training mode took like 20 minutes to program.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: rednavi -RETIRED on March 18, 2012, 04:22:18 am
Kinda surprised that they didn't implement the movelist. Considering all the amazing features they added like instant training mode and other stuff. Oh well, they'll eventually add it so it's fine.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on March 26, 2012, 07:19:26 pm
I just want to rectify something as i won't be posting in this topic again and will do so mostly because some people will be left with a  wrong impression; first I said that I would give this game a chance because a lot of people were saying the gameplay was good even though the visual are horrid (for my tastes), i had not even looked at a single gameplay video back then (then again, the visuals are horrible and I could not stand it),but this weekend I decided to stomach it and watch some gameplay videos and the gameplay does not look good at all to me, so yeah, I will be passing on this game not only because of the visuals but because of the gamelpay as well (I am with the impression that everybody who said the gameplay was good did so to be suportive of the game's creators and they did not really think so, this game not makiong it to evo made that impression stronger).

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on March 26, 2012, 07:42:48 pm
Dont knock it til you try it. :)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on March 27, 2012, 12:20:52 am
Gameplay looks perfect to me. Lots of mix ups. Creative and well designed move sets. Nice pacing. Lots of creativity.

To be fair, some people think the Mvc1 games look slow, clunky, and boring when picking it up for five seconds or watching one gameplay video. But they are still absolutely amazing in so many ways, and brilliant fighters if you have the brains to not be shallow and appreciate the depth and excitement of the gameplay over the fact that they aren't all flashy and shit like Mvc2/3.

I confess I was like this for a long time. I wouldn't touch the Mvc1 series because I thought they looked boring. That was just me being a fool. When I actually sat down and played X-Men Vs Street Fighter however, my brain exploded.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on March 27, 2012, 01:36:17 am
Yes but is it really that hard to implement something as simple as a in-game moveset?
As someone who has had to write up, amend, modify, feature-creep and otherwise tend to thirty eight movesets over the past few months... no, not really.  What it is, though, is time consuming; it's effort that could be better spent elsewhere.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on March 30, 2012, 10:59:56 pm
Note: HTML is not a programming language.

I estimate coding in movelist support into their sdk (so the designers can play with it rather than hardcoding various elements) would be 9-13 man hours of coding and testing.
The actual design and rolling out of the movelists could take considerably longer depending on how anal the design team really is.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on March 31, 2012, 03:06:14 am
Note: same principles.  Smartass.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on March 31, 2012, 04:18:39 am
Note: HTML is not a programming language.

I estimate coding in movelist support into their sdk (so the designers can play with it rather than hardcoding various elements) would be 9-13 man hours of coding and testing.
The actual design and rolling out of the movelists could take considerably longer depending on how anal the design team really is.

Taking in consideration that they could implement them as being just images overlayed and showing in the pause menu, it would take far less.

They would need scrolling commands, a back and some way to show it during pause.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on March 31, 2012, 06:19:28 am
Note: same principles.  Smartass.

what principles ? you can't code a for cicle in html you can't add a value to a var, html is nota programming language.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Mgbenz on March 31, 2012, 02:30:15 pm
It's a scripting language. IIRC.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on March 31, 2012, 05:35:46 pm
mark-up; you use it to say, this is a paragraph, there is where you write, that over there is a video.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on March 31, 2012, 11:28:22 pm
I wouldn't even care about no move lists in game if there was an instruction Manual but there isn't i just learned Parasoul was a charge character  :(
anyway info on the demo.
http://www.neogaf.com/forum/showpost.php?p=36510175&postcount=1613
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 01, 2012, 12:18:08 am
I wouldn't even care about no move lists in game if there was an instruction Manual but there isn't i just learned Parasoul was a charge character  :(

All the info you could possibly want on every single move

http://wiki.shoryuken.com/Skullgirls
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 01, 2012, 03:39:57 am
http://www.neogaf.com/forum/showpost.php?p=36535056&postcount=1632
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 01, 2012, 03:40:19 am
 :yaoming:

Not like you are going to print out those while playing, i mean what is this  , 1990?

14 bucks for a psn release is good.  :mthumbs:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Roks on April 01, 2012, 02:19:50 pm
http://skullgirls.com/2012/04/skullgals-coming-to-handheldgaming-systems-in-early-2013/ (http://skullgirls.com/2012/04/skullgals-coming-to-handheldgaming-systems-in-early-2013/)
Its got some plausible information about two DLC characters.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 01, 2012, 07:43:01 pm
I'd believe that if i didn't see the creator or who ever is in charge post that in a thread for April fools jokes on neogaf.

All le info herp could possibly want on every single move

http://wiki.shoryuken.com/Skullgirls

*sees Needlehead isn't part of the Speculative Characters*

 :mwhy: R.I.P my dreams of playing NeedleHead.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 01, 2012, 09:09:45 pm
I'd believe that if i didn't see le creator or who ever is in charge post that in a thread for April fools jokes on neogaf.

All le info herp could possibly want on every single move

http://wiki.shoryuken.com/Skullgirls

*sees Needlehead isn't part of le Speculative Characters*

 :mwhy: R.I.P my dreams of playing NeedleHead.
Don't worry, that's all just fan speculation. None of those characters, except the confirmed ones, have been hinted at as dlc. It's just a list of characters by Alex who have been confirmed to be a part of the games world.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 04, 2012, 04:43:48 am
Ya'll ready for April 11th or what?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 04, 2012, 07:33:29 am
Tenth for me since Ps3 updates on tuesday.

Can't wait though.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 04, 2012, 07:47:22 am
Doesn't Xbox update on Tuesday? if DLC is anything to go buy Xbox always seems to get it before PS3.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 04, 2012, 07:58:05 am
it changes depending on zone, on europe is on wednesday.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 04, 2012, 10:59:49 am
Yo Gbk, reading the interview right now. Nice work

http://www.game-art-hq.com/interview-with-alex-ahad-creative-director-and-creator-of-the-skullgirls-ip/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 06, 2012, 10:57:15 pm
10 and 11 release dates confirmed.

Also pdf's are coming for the game featuring move lists and whatnot. A preview

(http://farm6.staticflickr.com/5312/6905611680_b193590671_c.jpg)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Luis Alejandro on April 09, 2012, 08:09:14 pm
Might get this tomorrow
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 09, 2012, 08:31:03 pm
Def. getting this tomorrow.
Gonna run Painwheel and Peacock, maybe Moai-kun Double and Valentine too.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on April 09, 2012, 08:37:37 pm
Is there going to be a demo?  I'm still not really sold on this game, but I figure I should at least give it a fair shake.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 09, 2012, 08:39:57 pm
Yes there is.

anyway info on the demo.
http://www.neogaf.com/forum/showpost.php?p=36510175&postcount=1613
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 09, 2012, 09:05:43 pm
Yeah, I know i've been bashing the game the whole time, and I still hate the designs mind you, but i'll play the demo before I reach a final judgement on the gameplay.

Who knows, might change my mind and actually buy this. MIGHT.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 09, 2012, 09:11:10 pm
My friend will be streaming this all day tomorrow. I'll post a link. We'll be playing first to tens and stuff. Anyone who wants in, let me know. I'll be posting first impressions too.

Anyway, damn, this is the first game in a while that I'm really excited to take into training mode. Just imagine, the freedom of X-Men Vs Street Fighters combo engine but without the infinites. And then you add custom assists and variable team sizes to the mix. The possibilities are endless.

I'm still more hyped for the actual classic Mahvel style gameplay though. Can't wait to Iad all over people heh.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Rajaa Retired on April 09, 2012, 09:13:42 pm
Because of Mugen, when I see new 2D games, I only care about the sprites.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 09, 2012, 11:30:00 pm
Intro Cinematic (http://www.youtube.com/watch?feature=player_embedded&v=clecIMqEuMY#!)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: walt on April 09, 2012, 11:39:04 pm
If that's their concept of cinematic ... well.

The music reminds me of the instruments used by Capcom in the CVS2 games of the nineties.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 06:13:31 am
not much of a cinematic, I like the concept of having cds and posters with the characters concepts tho.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 06:20:07 am
not much of a cinematic
If that's their concept of cinematic ... well.

I like how everyone keeps forgetting that this is an indie game with a tight budget. If you want an epic hand drawn animated intro, then you're just going to have buy the game and have all your friends do so. That way they'll have enough of a budget for one in Skullgirls 2.



Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 06:25:25 am
I like how everyone keeps forgetting that this is an indie game with a tight budget.

Yea no. I'm not buying that.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 06:31:03 am
I like how everyone keeps forgetting that this is an indie game with a tight budget.

Yea no. I'm not buying that.
Ok, so where pray tell are they going to find the money for an animated intro, when they've already spent it all, and have reached the release date? Would you like to personally send it to them and then start a petition for another delay so that we have have an intro better then the one Arcana Heart had?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 06:39:59 am
you do realize that you dont have to white knight them at the risk that they explode, dont you?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 06:46:49 am
Ha, you think this is bad? Try and say something bad about Mvc2 and all the Marvel games that came prior to it. Go ahead. You will regret those keystrokes for the rest of your life.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 06:50:11 am
MVC2 was shitty, broken and unfinished yet widely played because it was retardedly fun despite having like only 8 viable characters in it.
Anyone could pick that shit up, play it and have a good old time.
MVC1 and everything prior was basically WOLVERINE WINS besides XvSF where everyone but Charlie was good. :V

If you meant design-wise, MVC2 had bad aesthetic choices but errbody knows that.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 10, 2012, 06:51:25 am
MVC2 is a horribly broken sloppily done copy-paste mess that's only redeeming values are dat jazz, and Yipes.  :twisted:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 06:51:57 am
I already said a lot about those, in these same threads. I would have preferred a marvel super heroes 2 to a marvel vs capcom 3. I even criticized sfxtekken lack of inclusion of the short movies.  I just didnt keep repeating it with my only posts in those threads being the same thing repeated over and over.

There being nutjobs that defend those games as if they were their life doesnt mean you should have to be that kind of nutjob.

I think you can see clear faults with the game, including the number of chars for a three on three fighting mode.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 06:52:22 am
MVC2 is a horribly broken sloppily done copy-paste mess that's only redeeming values are dat jazz, and Yipes.  :twisted:
Yipes is a beautiful person. Fanatiq is a jerk. D:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:07:41 am
I'm not sure if I'm incredibly angry, or that's just the sauce I just had with my spaghetti. Whatever, I'll humor you guys and talk about Mahvel just to show I wasn't talking out of my ass.

only 8 viable characters in it.
No. It had ten at the least.

Fun Fact #1: Even with 10 viable characters, Mvc2 still has a thousand times more depth then most series have in their entirety.

Fun Fact #2: Ban those 10 characters and suddenly everyone is viable. HA.

Anyone could pick that shit up, play it and have a good old time.
Ha ha ha yeah right. The game that even hardcore players are constantly quitting because it's "too hard" is easy to pick up.
MVC1 and everything prior was basically WOLVERINE WINS besides XvSF where everyone but Charlie was good. :V
Do you even know what you're talking about, or are you pulling shit out of your ass? You know FIVE characters were god tier in Xmvssf. And the top tiers were VERY close behind. Wolverine? Have you fucking seen what Iron Man and Orange Venom can do? What about Chun Li iad pressure, Strider death traps, Gambit infinites, and Mega Man countering plenty of characters despite being mid tier? And fuck man, Charly ISN'T LOW TIER IN XMVSSF. In fact he was high tier in two different tier lists.

Mc2, you're the ignoramous that said Mvc2 was all about execution. You lost the right to be taken seriously opening your mouth up about the game.

I already said a lot about those, in these same threads. I would have preferred a marvel super heroes 2 to a marvel vs capcom 3. I even criticized sfxtekken lack of inclusion of the short movies.  I just didnt keep repeating it with my only posts in those threads being the same thing repeated over and over.

There being nutjobs that defend those games as if they were their life doesnt mean you should have to be that kind of nutjob.

I think you can see clear faults with the game, including the number of chars for a three on three fighting mode.

I'm not talking about how bad Mvc3 is. I'm talking about how GOOD the previous games were.

But to be serious now, I merely respond to anything I think is fallacious. Is 8 characters a fault? It's the result of a lack of resources. Would you rather they delayed the game another year? And how do you propose we convince Konami to give them more funding for a game that might not even be a financial success in the first place?

Also considering the custom assists mechanic, the different team sizes, and the fact that Mvc2 lived for years without any of those innovations, I don't think it will be a problem.

To be completely honest, I don't see any true "mistakes" in Sg. When I say mistakes, I'm talking about gameplay mechanics that hinder the meta game. The only thing I see is finite resources and realism. I think X-Men Vs Street Fighter is a perfect game in all but two ways: The infinites, and the inclusion of Akuma and Ken over possible more interesting characters. Remove those two, and I would see no true flaws in that game besides subjective "I don't like it because it's not my kind of thing" arguments.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 10, 2012, 07:13:56 am
HEY, WHERE'S MY REGRET FOR THOSE KEYSTROKES!  >:(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 07:17:35 am
Ok, so where pray tell are they going to find the money for an animated intro, when they've already spent it all, and have reached the release date? Would you like to personally send it to them and then start a petition for another delay so that we have have an intro better then the one Arcana Heart had?
If they could get BioWare to cave in and make a new ending DLC, I'm sure they can get these guys to make a new intro. Brilliant plan.

Doesn't change the fact that the intro sucked and they definitely could have done better despite their budget. They just got lazy, like when they decided to add the the infinite prevention system.




Also MvC2 was terrible and is really just one big guilty pleasure for everyone that plays it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:21:05 am
Ok, so where pray tell are they going to find the money for an animated intro, when they've already spent it all, and have reached the release date? Would you like to personally send it to them and then start a petition for another delay so that we have have an intro better then the one Arcana Heart had?
If they could get BioWare to cave in and make a new ending DLC, I'm sure they can get these guys to make a new intro. Brilliant plan.

Doesn't change the fact that the intro sucked and they definitely could have done better despite their budget. They just got lazy, like when they decided to add the the infinite prevention system.




Also MvC2 was terrible and is really just one big guilty pleasure for everyone that plays it.

Are you seriously comparing FRIGGIN MASS EFFECT to Skullgirls. SERIOUSLY?

And again, they could have done better...If they delayed the game AGAIN (which would have made more people mad) and somehow pulled money out of their asses.

The Ips system is the whole POINT of the combos. It's directly inspired by the way people in the old marvel games banned infinites and only looped the ten thousand infinite combos a few times before changing them into another loop and eventually bringing it into a reset. The funny thing was, it was AMAZINGLY fun. It brought such an exhilarating sense of freedom. It was awesome. The Sg team NEVER decided to add Ips. It was the WHOLE POINT from the beginning.

And Mvc2 is one of the best fighting games ever made. It's smart, and demanding of strategy and strong fundamentals. If you think it's a guilty pleasure you are fooling yourself.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:24:46 am
there are presentation flaws with skull girls, most come out of their marketing decisions.

For some examples

They shouldnt have started pulling out initial videos before starting to animate stages.

Their char videos should have had better cutting presentation put into them, the lack of proper cut presentation made it that the non fighting game fans disregarded the game with the first videos.

That intro could have reused the resources they made for the character videos, and not reused art as much, a few pieces with every char "motivation" and some more pacing would increase the build up a lot.


Having all the konami backup also means they cant really keep using the "its just an indie game" thing.
For that you might as well consider Scott pilgrim the game to be just an indie game.


You dont really need to explode into their defence everytime, a friend of mine is related to the game development and I dont defend it as strongly as you would do.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duos.act on April 10, 2012, 07:29:41 am
Oh my God, does the presentation on the damn trailers really matter THAT MUCH for a freaking fighting game?  I couldn't care less about Skullgirls but honestly....
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:30:18 am
there are presentation flaws with skull girls,
When I say mistakes, I'm talking about gameplay mechanics that hinder the meta game.
Presentation and marketing are irrelevant to my world. Discuss it with someone who cares.

Having all the konami backup also means they cant really keep using the "its just an indie game" thing.
For that you might as well consider Scott pilgrim the game to be just an indie game.
It would still require another delay. And no matter how rich Konami is, they aren't going to take chances by pumping money into something that might not even sell. With all the bullshit on the internet about hating the art style, I don't blame them honestly.

You dont really need to explode into their defence everytime, a friend of mine is related to the game development and I dont defend it as strongly as you would do.
I will explode into the defense of anything that I perceive as good and true. I am a man of justice. Expect nothing less.



Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 10, 2012, 07:30:26 am
XvSF where everyone but Charlie was good. :V
Charlie is good in X-men vs SF. That's Bison you're thinking about.  :P

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:32:16 am
mc2, it doesnt matter much, we criticized it, squire  got all defensive and now im explaining that he doesnt need to get so defensive over it.

there are presentation flaws with skull girls,
When I say mistakes, I'm talking about gameplay mechanics that hinder the meta game.
Presentation and marketing are irrelevant to my world. Discuss it with someone who cares.


You are the one arguing with me talking about it. If you are that hurt that me and walt criticized the trailer, its your problem.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 07:32:37 am
The IPS was them playtesting their build one day and finding a million infinites for every character. Then they said, "Fuck it, it's too much work to fix the combo system so it doesn't give a million infinites for everyone" so they added the IPS and said they added it cause they wanted freedom in their combos.

...

I hope Desk breaks this game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:35:12 am
mc2, it doesnt matter much, we criticized it, squire  got all defensive and now im explaining that he doesnt need to get so defensive over it.

there are presentation flaws with skull girls,
When I say mistakes, I'm talking about gameplay mechanics that hinder the meta game.
Presentation and marketing are irrelevant to my world. Discuss it with someone who cares.


You are the one arguing with me talking about it. If you are that hurt that me and walt criticized the trailer, its your problem.
Wut. I never said anything about presentation before you brought it up. I think you went wrong somewhere there.

The IPS was them playtesting their build one day and finding a million infinites for every character. Then they said, "Fuck it, it's too much work to fix the combo system so it doesn't give a million infinites for everyone" so they added the IPS and said they added it cause they wanted freedom in their combos.

Go spectate Marvel Super Heroes and X-Men Vs Street Fighter sometime. Notice how they do it THE EXACT SAME WAY. And those games were cited as primary inspirations. Hell, ON DAY ONE OF THE PROJECT, they were talking about the ips. They talked about it before they even had the first 2 characters fully implemented.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Do not even ask on April 10, 2012, 07:36:39 am
"It's an indie game" is a really shitty excuse because there is no such thing as an "indie game" beyond a buzzword for egomaniacal hacks to scam mouthbreathers out of their money. There's such thing as a "really fucking boring game" like Limbo or a "poor man's N with shitty retro game 'humour' and godawful memes game" like Super Meat Boy, but there is no such thing as an indie game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 10, 2012, 07:38:44 am
I hope Desk breaks this game.
In all due fairness Darkflare, Desk can break anything, even the most legit fighters end up looking like a Mortal Kombat sequel when he is done with them.

poor man's N with shitty retro game 'humour' and godawful memes game" like Super Meat Boy
:'(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:40:08 am
"It's an indie game" is a really shitty excuse because there is no such thing as an "indie game" beyond a buzzword for egomaniacal hacks to scam mouthbreathers out of their money. There's such thing as a "really fucking boring game" like Limbo or a "poor man's N with shitty retro game 'humour' and godawful memes game" like Super Meat Boy, but there is no such thing as an indie game.
This post might be justified if I was trying to defend the gameplay rather then presentation. And to be fair, I wasn't even defending the presentation so much as excusing it based on realism.

Also I could defend Super Meat Boy but I have my hands full right now. Though The Binding of Isaac is ten billion times better, and I'd rather defend that.

Also Iced, if you think you can hurt me over the internet, think again. I'm the same person who tells people on forums that they are idiots and then wish them happy holidays on Steam a day later.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:40:46 am
you started arguing about it here:

not much of a cinematic
If that's their concept of cinematic ... well.

I like how everyone keeps forgetting that this is an indie game with a tight budget. If you want an epic hand drawn animated intro, then you're just going to have buy the game and have all your friends do so. That way they'll have enough of a budget for one in Skullgirls 2.
to which I replied about not having to white knight it about everything.

I plan to get it eventually, but its mostly because I like to support different things like this. Hopefully it gets discounted through psn plus.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:41:51 am
Also Iced, if you think you can hurt me over the internet, think again. I'm the same person who tells people on forums that they are idiots and then wish them happy holidays on Steam a day later.

Wait , hurt you? Why would I.. what?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:43:15 am
you started arguing about it here:

not much of a cinematic
If that's their concept of cinematic ... well.

I like how everyone keeps forgetting that this is an indie game with a tight budget. If you want an epic hand drawn animated intro, then you're just going to have buy the game and have all your friends do so. That way they'll have enough of a budget for one in Skullgirls 2.
to which I replied about not having to white knight it about everything.

I plan to get it eventually, but its mostly because I like to support different things like this. Hopefully it gets discounted through psn plus.
Ok I got confused, I'll give you that.

Although, on the other hand. I wasn't defending the intro itself. I was excusing it based on realism. Of course I'd rather have an animated intro, but we can't have everything. To be more accurate would be to say I was defending the game by excusing the intro.

Also Iced, if you think you can hurt me over the internet, think again. I'm the same person who tells people on forums that they are idiots and then wish them happy holidays on Steam a day later.

Wait , hurt you? Why would I.. what?

Just making sure. No hard feelings friend.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 07:45:02 am
Go spectate Marvel Super Heroes and X-Men Vs Street Fighter sometime. Notice how they do it THE EXACT SAME WAY. And those games were cited as primary inspirations. Hell, ON DAY ONE OF THE PROJECT, they were talking about the ips. They talked about it before they even had the first 2 characters fully implemented.

Oh god, it's going to be as broken as those games. But hey, the IPS will prevent it from being too broken lol.
Gimme a break, that's still fucking lazy.

In all due fairness Darkflare, Desk can break anything, even the most legit fighters end up looking like a Mortal Kombat sequel when he is done with them.

Would make my day since it means I don't have to listen to more white knighting about this game(Not just from Squire)

Also I could defend Super Meat Boy but I have my hands full right now.

Good thing you're not, actually. (http://www.the-ghetto.org/content/super-meat-boy-review)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 07:51:16 am
I hope Desk breaks this game.
In all due fairness Darkflare, Desk can break anything, even the most legit fighters end up looking like a Mortal Kombat sequel when he is done with them.
Desk has to buy a new bass everytime he makes a non-MD track because he breaks it everytime.
Seriously. Great input execution and amazing bassist. He's a monster. D:

Also, Desk getting past the game's infinite prevention system would further prove that that idea was absofuckinglutely retarded in the first place.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:51:45 am
Oh god, it's going to be as broken as those games. But hey, the IPS will prevent it from being too broken lol.
Gimme a break, that's still fucking lazy.
Except the actual combo mechanics weren't broken when people used this method. The only thing broken was Magneto and Storm mix ups and maybe a few other things.

Let me just try to explain it again. This combo methods in those games, was fun. Perhaps THE funnest combo system ever. There is no way to replicate that freedom any other way.

Good thing you're not, actually. (http://www.the-ghetto.org/content/super-meat-boy-review)
I'm not reading that. But to be fair, I didn't like many aspects of Super Meat Boy. Especially the bite sized format. But, the level design redeemed it for me. And hey, there's always self imposed challenge to nullify the bite sized format.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:57:04 am
Here, Darkflares, here's an example of my point

http://www.youtube.com/watch?v=gDbtc0tTWeA

This is, THE most fun combo I'v ever experienced in a fighting game. Ever. And it worked because I passed up 3 different opportunities for an infinite. I understand it's hard to fathom without playing it yourself. But this kind of game has a sense of freedom and exhilaration that I have never seen anywhere else in the fighting game genre. The very prospect of having a version of this where infinites are not just banned by players but by the system itself, makes me genuinely excited to take into training mode. Pair that with the custom assists, and I'm REALLY excited to see what I can find.

Also, Desk getting past the game's infinite prevention system would further prove that that idea was absofuckinglutely retarded in the first place.
Finding a loophole would not prove that the idea is bad. It would prove that the execution is bad.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 08:03:19 am
Also, Desk getting past the game's infinite prevention system would further prove that that idea was absofuckinglutely retarded in the first place.
Crossing my fingers for that. 100% combo without triggering IPS? Please Desk, do it.

This is, THE most fun combo I'v ever experienced in a fighting game. Ever. And it worked because I passed up 3 different opportunities for an infinite. I understand it's hard to fathom without playing it yourself. But this kind of game has a sense of freedom and exhilaration that I have never seen anywhere else in the fighting game genre. The very prospect of having a version of this where infinites are not just banned by players but by the system itself, makes me genuinely excited to take into training mode. Pair that with the custom assists, and I'm REALLY excited to see what I can find.

Yea, thanks for reminding me how broken the entire Marvel vs series is.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:05:24 am
Also, Desk getting past the game's infinite prevention system would further prove that that idea was absofuckinglutely retarded in the first place.
Crossing my fingers for that. 100% combo without triggering IPS? Please Desk, do it.
I'm sure a 100% combo will become possible. Lots of games have 100% combos with full meter and optimal positioning. Especially in 1v3 fights. Seriously, if I have 5 meters, I'v got you in the corner, I have 1 person team vs a 3 man team, and I have max execution, I would be made if I couldn't 100% someone.

Yea, thanks for reminding me how broken awesome the entire Marvel vs series is.
You're welcome man!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 10, 2012, 08:06:21 am
And it worked because I passed up 3 different opportunities for an infinite.
Not really helping your case.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:07:38 am
And it worked because I passed up 3 different opportunities for an infinite.
Not really helping your case.
You're not listening are you. The way so many people play Xmvssf, is to do just that. They intentionally loop infinite only 2-3 times then move on to the next infinite loop. It was amazingly fun. The only difference is that now the system itself bans the combos, instead of merely players banning you.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 10, 2012, 08:10:25 am
Just because the person doing the infinite decides to not abuse it, doesn't mean someone else won't.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:13:32 am
Just because the person doing the infinite decides to not abuse it, doesn't mean someone else won't.
Yes but so many people in Xmvssf do this that it hardly matters. Hell, Srk did an entire tier list for the game based on this system.

The reason people stick with this, in Xmvssf, is because it's just so much fun. If somebody says screw it and does an infinite, you can just infinite them back, since the entire cast possesses several or more.

And Sg's combo system eliminates your above flaw, by the system banning it. Not just players as in Marvel.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 08:23:51 am
I'm sure a 100% combo will become possible. Lots of games have 100% combos with full meter and optimal positioning. Especially in 1v3 fights. Seriously, if I have 5 meters, I'v got you in the corner, I have 1 person team vs a 3 man team, and I have max execution, I would be made if I couldn't 100% someone.

You realize that if a Legit 100% is found, it will shit all over SG's combo system and mechanics, right?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:33:36 am
I'm sure a 100% combo will become possible. Lots of games have 100% combos with full meter and optimal positioning. Especially in 1v3 fights. Seriously, if I have 5 meters, I'v got you in the corner, I have 1 person team vs a 3 man team, and I have max execution, I would be made if I couldn't 100% someone.

You realize that if a Legit 100% is found, it will shit all over SG's combo system and mechanics, right?
Not mechanics. I don't care even if the combo system is broken, the move sets and design are just too perfect.

And no, it depends on what kind of 100% it is. Servebot can 100% people in Mvc2. Does that make him broken? No. He and his combos would suck even in a game where everyone else is terribad.

It depends on what kind of 100% it is. Is it viable? Is it realistic? Do you have to build your entire team around it and sacrifice countless other things to do it (like you would with Bb.Hood/Juggernaut teams in Mvc2)? Is the set up viable? What size teams does it work on? Will it work on 1 person teams that have vastly more hp then 3 person teams? I could go on.

Like I said, I expect there to be 100%'s in 1v3 battles and even 2v3 battles. That's perfectly natural. It was perfectly natural and not broken at all in Mvc2 where mid and even low tier characters could create a set up into a dhc that would do 90-100%
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 08:37:52 am
Yes it does. MvC2 in it's entirety was a broken game to begin with.

These guys were priding themselves in their combo system. If it's broken, they practically have nothing. Custom assists are cool and unique, but they're not enough to carry this game.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 08:39:45 am
Just because the person doing the infinite decides to not abuse it, doesn't mean someone else won't.
Resets, scaling, more damage means less time to wait for the clock. Unless you're a huge cock. :V

Custom assists are cool and unique, but they're not enough to carry this game.
The only thing that carries this game is the movesets, the designs and the pricetag IMHO. That's more than worth my $15.  :heart:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:42:28 am
Yes it does. MvC2 in it's entirety was a broken game to begin with.

These guys were priding themselves in their combo system. If it's broken, they practically have nothing. Custom assists are cool and unique, but they're not enough to carry this game.
No the low and mid tier characters were perfectly fair.
These guys were priding themselves in their combo system. If it's broken, they practically have nothing. Custom assists are cool and unique, but they're not enough to carry this game.
No they are not. The combo system is just one of the innovations. The real show stopper, for me, is the move sets and the gameplay in general. Which are perfect in many of the ways old Mahvel was perfect. That alone carries the game. And the custom assists add heavily to the gameplay. In Mvc2, what assist you chose for support could completely alter the way your character plays.

Their are plenty of borked combo systems that are still fun by the way. But honestly, good combos have always been just a bonus for me. They are what you do when you land a hit, it's how you land the hit that REALLY matters. The combo system is only a selling point to me because of how many possibilities it offers in terms of teams, resets, and other such things.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 08:42:38 am
Bah, we'll end up finding similarities in the movesets to other moves.

And to be honest, I don't like the designs...except for maybe Parasoul.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 08:46:17 am
You like the blandest character in the game? :V
[size=1pt]Seriously though I don't see the appeal to her in terms of design, she looks pretty generic.
Then again, dem legs.[/size]
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:50:50 am
Bah, we'll end up finding similarities in the movesets to other moves.

And to be honest, I don't like the designs...except for maybe Parasoul.
There's nothing new under the sun. But honestly, I'v seen people try and fail to find a good comparison between the games cast and other characters. Ms Fortune for example. Is she Wolverine? Dahlism? Carl Clover? Eddie? Abel? Srk can't seem to decide. Others like Painwheel's relation to Sentinel are more obvious, but they are unique enough that it is not a problem (not to mention fixes many of the problems with the character).

The game is a lot like Xmvssf and the other classic marvels in that the gameplay is very fast paced, but it incorporates classic concepts of risk vs reward, versatile characters with numerous play styles, counters for every strategy, and so on. Despite how broken it is, if you look at a lot of the designs in Marvel (at least, the ones that didn't become out of control broken like Sentinel and Magneto. And even those to some extent), they are almost all incredibly well designed and clever. Except maybe some of the joke tier characters in Mvc2, but even their there is plenty of brilliance.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 10, 2012, 08:52:07 am
You like the blandest character in the game? :V
[size=1pt]Seriously though I don't see the appeal to her in terms of design, she looks pretty generic.
Then again, dem legs.[/size]
Yes, I like the blandest designs, it's why I didn't like the majority of the Arcana Heart cast either. *Eats vanilla ice cream, plays Ryu in SF*
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:53:22 am
I like Vanilla.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 08:54:29 am
Parasoul is one of the best designs anyway, the soldiers make for good stuff in the intros and winposes. Most of the others are a bit overdesigned, like valentine having cross pupils and all the patterns in the one with the muscly arms hat.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 09:30:22 am
Cerebella doesn't even have that many patterns and I hate the bitch. D:
*Eats vanilla ice cream*
My nigga.  :D
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on April 10, 2012, 02:22:25 pm
Most of the others are a bit overdesigned, like valentine having cross pupils and all the patterns in the one with the muscly arms hat.
But she's a circus star!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 02:49:33 pm
Its just distracting, specially because the patterns are repeated in the muscly hat arms, and then she has the lego pieces on her arms and the short skirt and the huge tits and after a while its just too much at once, the idea behind the char is nice ( demon hat thing ) the design is just a bit too busy. I think the only two designs that dont feel too busy are painwheel and parasoul.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Hyogo on April 10, 2012, 03:17:29 pm
I remember Squire talking to me about some SkullGirls match up on PSN with another Fourm I go on or something

...He got quite mad that I didn't find games like MvC2 or SkullGirls interesting whatsoever
I'll only play SkullGirls if a friend gives me it for free or some shit

What exactly makes the game good though? I can just see abusive combos and artwork that is creepy as fuck!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on April 10, 2012, 05:36:18 pm
Its just distracting, specially because the patterns are repeated in the muscly hat arms, and then she has the lego pieces on her arms and the short skirt and the huge tits and after a while its just too much at once, the idea behind the char is nice ( demon hat thing ) the design is just a bit too busy. I think the only two designs that dont feel too busy are painwheel and parasoul.

the way you said it reminds me of falcoon's worse designs.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Dreams In Stardust on April 10, 2012, 06:04:59 pm
I'm guessing I'm one of the few people that like the crazy designs. :p

And it's released already? Damn, I hate being broke.
Wish my aunt wan't being a nutter...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 10, 2012, 06:19:05 pm
The final boss we've seen her before.
(http://shoryuken.com/wp-content/uploads/2012/04/skullgirls-bloodymarie-600x337.png)
http://shoryuken.com/2012/04/10/spoilers-skullgirls-final-boss-revealed/
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 10, 2012, 06:36:17 pm
.....was there a Skullgirls argument? And it wasn't MY fault this time? ;D
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 06:59:17 pm
...He got quite mad that I didn't find games like MvC2 or SkullGirls interesting whatsoever
I'll only play SkullGirls if a friend gives me it for free or some shit
I wasn't mad. Remember, at the end I blessed you and and said may the hype be with you.

Also Skullgirls is interesting if you like fast paced fighting games with very strong mix up games yet are still smart and well designed. Also limitless potential for different play styles between players thanks to the combo system, the custom team sizes, and the custom assist system.

.....was there a Skullgirls argument? And it wasn't MY fault this time? ;D
Technically it was also about Marvel.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Hyogo on April 10, 2012, 07:27:03 pm
As I told you Squire, it's not a game I'd pay for, I mean hell if I got it for free I wouldn't mind so much since y'know...free game!

As I said, I've never really been into the character design, it's just pretty much undead looking girls with huge ass titties
I prefer flat chests, big breasts are damn scary!

Offtopic: Although Squire, I did not mean to delete you on Steam as I was clearing my list and did not notice that I clicked your name
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 10, 2012, 07:33:06 pm
Random Topic Derail, but I can see you're another TF2 player, Bro, wanna add me on Steam so we can kick the shit out of some scrubs?

On topic: I myself am not really that into the character designs, but the art style makes them work imo.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:38:06 pm
As I told you Squire, it's not a game I'd pay for, I mean hell if I got it for free I wouldn't mind so much since y'know...free game!

As I said, I've never really been into the character design, it's just pretty much undead looking girls with huge ass titties
I prefer flat chests, big breasts are damn scary!

Offtopic: Although Squire, I did not mean to delete you on Steam as I was clearing my list and did not notice that I clicked your name
I know. That's why I didn't continue to bug you on the subject. I'll re add you once I get on.

Anyway the gameplay is going to get more publicity among the non tournament/event goers once the game is out. So far most of the buzz and hype is thanks to the game being present constantly at numerous events and tournaments over the past year.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:38:35 pm
The final boss we've seen her before.
(http://shoryuken.com/wp-content/uploads/2012/04/skullgirls-bloodymarie-600x337.png)
http://shoryuken.com/2012/04/10/spoilers-skullgirls-final-boss-revealed/
bloody marie of all of them?! fffffffffffff
http://i.imgur.com/wU2ho.jpg
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:41:05 pm
Don't worry, if anything, starting out as the boss makes her more likely as a dlc character. Since half the sprites would probably be already done.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Hyogo on April 10, 2012, 07:44:00 pm
Random Topic Derail, but I can see you're another TF2 player, Bro, wanna add me on Steam so we can kick the shit out of some scrubs?
Sure, talk in PM to discuss :)

I know. That's why I didn't continue to bug you on the subject. I'll re add you once I get on.

Anyway the gameplay is going to get more publicity among the non tournament/event goers once the game is out. So far most of the buzz and hype is thanks to the game being present constantly at numerous events and tournaments over the past year.
Well I should admit, it'll probably be quite good in due time, I've never taken much interest because of the Art work but as New Challenger said, it works...just not my cup of tea

I dunno, I'll think about it :D
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:44:21 pm
its more of a "but she sucks" than anything else . My favorite design in there are the triplets.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Dreams In Stardust on April 10, 2012, 07:46:13 pm
I dunno, I'm liking Black Dahlia and Sword Puppet there as well as the triplets.

Then again, punching Peacock in the face with a tank fist sounds freaking AWESOME.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:48:10 pm
me and titiln actually discussed every single design and sort of reviewed them, but we never posted it.
Black dahlia is fine, shes a classical super hero old time design. I liked sword puppet separation thing, but I imagine they will focus on the women before any man makes it in.

From the material Ive seen squigly and parasoul sister are likely the first dlc things.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 07:49:27 pm
its more of a "but she sucks" than anything else . My favorite design in there are the triplets.

Well then, be glad they aren't taunting you with unplayable versions of them in the form of a boss monster.

It was implied though that the first two dlc characters would be Squigly and Umbrella. Though it was just implied, so who knows (I believe the exact words were "early dlc" take that as you will). Gbk's interview confirms that Marin ain't in ever, though.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 10, 2012, 07:50:01 pm
Damn it Iced why you have to bring that up again now i'm reminded of Needlehead :'( again.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 10, 2012, 07:51:30 pm
confirms that Marin ain't in ever, though.

kinda glad for that, could you quote me where he said that or point me out why he said that marin wasnt in ever?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 08:02:39 pm
confirms that Marin ain't in ever, though.

kinda glad for that, could you quote me where he said that or point me out why he said that marin wasnt in ever?
Well, he said that Marin was a part of another project.

Quote
Q: Among the many character sketches and ideas you have posted on the internet, how many of them are intended for Skullgirls? And would you be willing to bring characters intended for other projects over into Skullgirls canon by popular demand?


A: Some are intended for Skullgirls. I don’t remember everything I wrote on LiveJournal, but usually if I said it’s for Skullgirls or put in a Skullgirls section, it’d be a potential character. However, there are a lot of non-Skullgirls characters, and the answer about bringing them into the Skullgirls canon would mostly be no. I can’t put all of my eggs into one basket, hehe.

Q: Is Marin intended to be a Skullgirls character?

A: Ah, this question. I’m glad you asked. Marin is not a Skullgirls character.

When Gbk posted this on srk, many players posted registering their dissapointment for Marin not being a possibility. Alex responded

Quote
t's pretty cool to see that there are fans of Marin in general, I hope there would support whatever project Marin ends up being in. She is for a separate idea that has been brewing on the side for some time now.

Actually, I have a handful of ideas aside from Skullgirls that I have to make sure to keep separate from Skullgirls. It's generally better that way.

Even though Panzerfaust ended up transferring, his style ended up as a better fit for Skullgirls. Marin and associated characters have generally a more cyberpunk feel in comparison, and don't fit too well in the Skullgirls setting anyway.

I hope you understand and I apologize for that m(_)m I am flattered that there are fans of Marin, and hopefully that means something involving her would be interesting to see.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Rote Zaungast on April 10, 2012, 08:44:42 pm
I prefer flat chests, big breasts are damn scary!
lmao im dying
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Hyogo on April 10, 2012, 08:53:59 pm
:???:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 10, 2012, 09:00:51 pm
I prefer flat chests, big breasts are damn scary!
lmao im dying
He loves dem lolis.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 10, 2012, 09:34:18 pm
still waiting for the 360 version
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 10, 2012, 09:51:24 pm
So PSN store updated earlier than usual.
Game is out. Bought it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 09:54:45 pm
Yeah I'm downloading. My pro friend already has it installed and is playing it and enjoying it as we speak. His stream will be up soon. I'll post it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on April 10, 2012, 10:23:04 pm
Shoutouts to pro friends
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 10, 2012, 10:29:45 pm
Shoutouts to shoutouts
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GOH on April 10, 2012, 10:39:34 pm
SHOUTOUS TO FFHADFDBGDBNGDFNGSSSS-
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 10, 2012, 10:45:06 pm
http://www.twitch.tv/zero254#
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 01:01:02 am
Ok first thoughts.

You might not be able to tell watching, but this game is amazingly well paced. It just feels so snappy and tense. And the mix up game is creative as fuck.

Move sets are also phenomenal. Every character has a lot of different play styles and tools.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on April 11, 2012, 01:14:09 am
The only downside: No online lobbies or Spectator Mode. I have watched almost every Twitch TV stream that streams Skullgirls and sill no Online Lobbies with Spectator Mode.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TRUEMicah on April 11, 2012, 01:15:41 am
still waiting for the 360 version
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 01:16:25 am
The only downside: No online lobbies or Spectator Mode. I have watched almost every Twitch TV stream that streams Skullgirls and sill no Online Lobbies with Spectator Mode.
Don't worry, they are gonna patch all that in.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Luis Alejandro on April 11, 2012, 01:19:09 am
Thats one hell of a patch
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 11, 2012, 01:32:48 am
Love how the game is called SkullGIRLS but yet they are considering male characters as DLC lol. Braindrain looks like he'll be cool though.

I'll cave in and buy this later on. If I hate it I blame you Squire.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 01:40:18 am
Love how the game is called SkullGIRLS but yet they are considering male characters as DLC lol. Braindrain looks like he'll be cool though.

I'll cave in and buy this later on. If I hate it I blame you Squire.
Take your time.

I like the combo system. It's fluid but it actually has rules and requires execution. It's not like everything combos into everything. You actually have to learn the timing for basic stuff.

Where the game really starts to shine, is when you get the hang of your character and take it into vs mode with a friend. The rushdown is so satisfying, but at the same time it's got defense, and footsies, and whatnot.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on April 11, 2012, 01:42:21 am
After spending some time with the demo, all I can say is that this game is completely living up to my expectations.  That is to say, over-designed and under-developed.  The hyper-stylization of every single thing feels really overblown, and the game suffers for it.  Gameplay isn't bad by any stretch of the imagination, but neither is it particularly compelling.  I'll play around with it some more to see if I can find where the fun is hiding, but from where I'm standing Skullgirls is less than impressive.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duos.act on April 11, 2012, 01:46:30 am
Love how the game is called SkullGIRLS but yet they are considering male characters as DLC lol. Braindrain looks like he'll be cool though.

I'll cave in and buy this later on. If I hate it I blame you Squire.

The game is called KING of Fighters, but it has female characters.  Women can't be kings, WASSUPWITDAT?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Retro Respecter on April 11, 2012, 01:47:02 am
After spending some time with the demo, all I can say is that this game is completely living up to my expectations.  That is to say, over-designed and under-developed.  The hyper-stylization of every single thing feels really overblown, and the game suffers for it.  Gameplay isn't bad by any stretch of the imagination, but neither is it particularly compelling.  I'll play around with it some more to see if I can find where the fun is hiding, but from where I'm standing Skullgirls is less than impressive.

Old proverb: You can never please everyone, but can please anyone.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on April 11, 2012, 01:49:10 am
Love how the game is called SkullGIRLS but yet they are considering male characters as DLC lol. Braindrain looks like he'll be cool though.

I'll cave in and buy this later on. If I hate it I blame you Squire.

The game is called KING of Fighters, but it has female characters.  Women can't be kings, WASSUPWITDAT?

Not sure if this is a setup for King or what
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 11, 2012, 01:55:03 am
The only downside: No online lobbies or Spectator Mode. I have watched almost every Twitch TV stream that streams Skullgirls and sill no Online Lobbies with Spectator Mode.
Don't worry, they are gonna patch all that in.

Yea, I'm pretty sure this will make enough money to make Ultimate Skullgirls with a double sized roster and spectator mode.

The game is called KING of Fighters, but it has female characters.  Women can't be kings, WASSUPWITDAT?

I think a better argument is that KING is singular and the series(not counting Maximum Impact) has been a TEAM focused series.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 01:59:00 am
After spending some time with the demo, all I can say is that this game is completely living up to my expectations.  That is to say, over-designed and under-developed.  The hyper-stylization of every single thing feels really overblown, and the game suffers for it.  Gameplay isn't bad by any stretch of the imagination, but neither is it particularly compelling.  I'll play around with it some more to see if I can find where the fun is hiding, but from where I'm standing Skullgirls is less than impressive.
You have to play it with friends. At first I thought it was merely good, but the game just blew me away the moment I took it out of training mode.

And no, they aren't going to be making Skullgirls 2 for a while. At least, not until all the empty spaces on the character select screen are filled up.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on April 11, 2012, 02:05:28 am
But what if konami does not give them more money ?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 11, 2012, 02:12:36 am
YO PAINWHEEL IS SO FUCKING SAVAGE
SUPER ARMOR
FLIGHT MIXUPS
RESETS
STAGGERS OUT THE ASSSSSSS

EDIT: It's official. I like this game a lot. Very worth $15, and it sounds like it will only get better.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Kirishima on April 11, 2012, 03:10:35 am
Hell Mode Marie is the reincarnation of Magaki.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Rolento on April 11, 2012, 03:28:20 am
No sir, I do not care for this Marie much at all, especially during the last part of the fight. That tiny hitbox on top of already boosted defense? What the hell.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: SNT on April 11, 2012, 04:33:32 am
Considering opening a Skullgirls section to go alongside that for SFxT.  Who thinks it'd be worth the effort?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 04:47:59 am
Me.

Damn M.Fortune is amazing. Plenty of mix ups, offense and defense, and maneuvering around the head while attacking and defending feels like playing some insane game of chess.

This game is so deep, I feel like I could lock myself in a room with it in training mode for a month and not even scratch the surface.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Koop on April 11, 2012, 10:59:16 am
Game is super fun. I like the system a lot and I like how the hitstun is apparent even in light normals. Running solo Filia for the time being but I might change that later.

Hard to get good connection over here but when you do, it's great.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GOH on April 11, 2012, 11:05:14 am
Any news on the PC release date?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on April 11, 2012, 11:06:52 am
Valentine is AMAZING. Damage scaling is super harsh in this game though. It's killing my flashy combos.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on April 11, 2012, 11:18:08 am
http://www.justnopoint.com/lbends/junk/sgmusic.zip

After sitting down and playing the game for quite some time, I can say with absolute certainty that the stages were put together very poorly and they aren't very good.
I am of course referring to the various characters in the background, it's obvious not much effort went into making/placing them.  Sometimes there's an issue with the scaling or layering but usually it's just bad.  A five frame animation is very noticably choppy when you compare it to the rest of the game.
Title: Re:
Post by: Cazaki on April 11, 2012, 12:45:33 pm
That sucks for MUGEN purposes
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 11, 2012, 01:02:21 pm
It's out on 360 downloaded the demo: Still not a fan of the Music, Filla, Ms. Fortune and Cerebella Characters will some times revert to hit boxes, Didn't like Filla much, Cebrella is okay i guess i would use her as a second character those two weren't enough to sell me on the game though but lucky for me Chapter 3 in tutorial mode let me use Parasoul messed around with her i like how she plays guess i worried about her being a charge character for nothing i guess when i get some cash or points i'll pick the game up.
Peacock seems annoying to fight though.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on April 11, 2012, 01:54:53 pm
Not a fan of MICHIRU YAMANE? What.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 11, 2012, 07:20:03 pm
STill waiting to download this demo...
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 11, 2012, 07:26:50 pm
The hitboxes are auto clsn. :P
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 11, 2012, 08:30:49 pm
Well, this game blew away my expectations. Its like the original Marvel games but with lots (and LOTS) of OTGs. I know MalaDingDong would love this game.

Will have to purchase this later on this week.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 11, 2012, 08:39:42 pm
not out in europe.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 11, 2012, 08:59:32 pm
Not a fan of MICHIRU YAMANE? What.
You don't have to be a fan of this game's music to be a fan of most of her work.
Though I gotta say it has grown on me. Gotta get used to it for PSN netplay since they didn't add voice chat toggle options.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 09:30:10 pm
The music isn't as epic as some of the epicest of Castlevania ost's (then again, what is?) but it's catchy, and it fits the mood.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 11, 2012, 09:59:50 pm
No, not really. Why I say this is due to the sound of the instruments. But the composition is really nice. I'd like to hear most of the OST covered by jazz groups, that'd be absolutely amazing~
But as it sounds now, it's kinda' like a weird sort of elevator music for the most part.
Doesn't change the fact that I absolutely love this game, but needless to say I wouldn't training mode to the OST.

Thank god for custom soundtracks.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 11, 2012, 10:38:21 pm
The OST is okay, but it doesn't get me pumped to fight someone.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 11, 2012, 10:43:05 pm
Yeah. It's not amazing as fight music. It's more for the atmosphere. I think the different stage theme's fit the stages like a glove, and really set the mood. There aren't many tracks that just rock the fuck out, though.

The best track, in my opinion, is the church theme. It wouldn't feel out of place in the best Castlevania ost's.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 11, 2012, 10:48:08 pm
Grand Cathedral's music is pretty good but I gotta say I have a thing for Maplecrest.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Kirishima on April 11, 2012, 11:56:07 pm
Finished all chars' Story mode.  Some moody settings, comedic moments, even heartwarming for few at least in my view.  It's pretty neat despite the lack of voice acting and sets up for a sequel following the SkullHeart arc.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: walt on April 12, 2012, 02:07:11 am
Finished all chars' Story mode.
ALREADY?! Dayum

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 12, 2012, 04:52:04 am
They're short, yo.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 12, 2012, 04:56:39 am
Downloaded the demo, will see how it plays after I get back from getting highfrom the gym.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 05:29:31 am
You kinda need someone to play it with to get a feel for the rushdown and everything. Playing the training mode alone will make it feel like a successor to Mvc1, and not the excellent game it really is.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 12, 2012, 05:52:44 am
The game doesn't feel like a successor of any of the older Marvel vs games. Sorry.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 06:09:16 am
The game doesn't feel like a successor of any of the older Marvel vs games. Sorry.
Not in terms of gameplay, but just dickering about in training mode. The actual chains are a lot more strict though, and the air combos aren't as universal.

The game has too many influences to nail down, but Mvc is probably the biggest.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 12, 2012, 06:37:36 am
Personally, I didn't feel any kind of Marvel when I was playing around in training mode. Mind you, I was in training mode for almost a good 2 hours, then after that, I just fooled around in arcade mode and did story mode with peacock.

I just don't feel any kind of marvel in it at all. Yeah I understand it got influences from other games, but at the end of the day, Skullgirls just feels like its own game. Throwing out something like "Playing the training mode alone will make it feel like a successor to Mvc1" is false advertisement on your part. :P
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 07:29:09 am
Well, that's your opinion. The game plays more like Marvel then any other game in my opinion. But your mileage may vary.

There's so much good in this game, it's easy to see the best bits of your favorite franchises reflected in it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 12, 2012, 07:34:44 am
Squire, could you please, please stop whiteknighting this game.
I mean, I love it, but the way you're going at it reminds me of why I don't like the MLP community: seemingly blind and incessant praise.
Don't ruin this.

Also Moo you would call it a successor to the Vs. games if Logan was in it and not Eddie-with-claws. :V

Honestly to me this game feels like it's all that was good about the Vs. series while being different all the same. Nothing new or innovative, but crazy, fun and clean.
It kinda' is its own thing. Even if the fuckton of references they get away with are all over the place. (THIS IS TUNA WITH BACON)

I... get a big Vampire vibe from the whole thing, actually. All of it. And that's good.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 07:46:52 am
Alright.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 12, 2012, 07:51:21 am
Squire, I have to agree with Shwa about the whole white knighting thing. Skullgirls is not the best thing since sliced bread. It's an okay game and it was better than I expected to be, but it's not mind blowing. I mean if you like it, then that's cool and that's all that matters, but please don't push it on people, and please don't try to defend every little thing about the game.

Also Moo you would call it a successor to the Vs. games if Logan was in it and not Eddie-with-claws. :V
Filia can suck it and plus besides, I like Peacock better anyways. I still haven't tried all the characters yet though.



Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 12, 2012, 07:53:20 am
Squire's white knighting is one of the main reasons I disregard this game so much.
I'm curious to know if he'll still defend it after the newness effect wears off.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 07:59:02 am
To be fair, I was just saying that the game feels a lot like Marvel. I wasn't really defending it from anyone. Plus creators did compare it to Marvel more then any other fighter while in development.

I think the game is really good, but I'm not gonna declare it to be in the pantheon of greatest fighters ever. Yet. I'll wait to see how the game grows and evolves, before I name it my all time favorite or anything like that. Until then it's just a really fun, solid, well designed game that I'll be playing a lot.

*edit*

In fact, just to show I'm not a fanatic, I'll say one complaint I have about the game. I wish it had just a teensy bit more dash momentum. Not really something that matters too much, but it would have been nice.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on April 12, 2012, 08:11:39 am
The game is solid.
My only issues with it (Other than the obvious small roster complain) are:
The stages, I totally agree with insanius.
The fact that meter doesn't carry over between rounds (As if building up meter in this game wasn't difficult enough)

Squire's white knighting is one of the main reasons I disregard this game so much.
That's a pretty fucking terrible reason.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 08:15:55 am
Also a bullshit reason. He was disregarding the game because of the ips on the first page of the Mugen Infantry thread. Long before I posted about it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: c001357 on April 12, 2012, 08:20:42 am
3 guys i know are in the credits so if that isnt enough of a reason to get this game immediately i dont know what is!!!!
but really its easy to see why the fgc are going nuts about this; especially after that title came out. so yes, mike and the gang deserves credit for releasing a solid fighting game. do get it  :)
Title: Re:
Post by: Cazaki on April 12, 2012, 08:34:46 am
Squire didnt whiteknight shit he just said its similar to old marvel games without friends which is a valid statement. Stop acting stupid
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 12, 2012, 08:41:02 am
Also a bullshit reason. He was disregarding the game because of the ips on the first page of the Mugen Infantry thread. Long before I posted about it.

You were constantly talking about it for months. You constantly praising it and saying how Skullgirls was practically going to be the holy grail of fighting games and the greatest shit ever made since Marvel 2 eventually annoyed me to hell and turned me off this game.

Squire didnt whiteknight shit he just said its similar to old marvel games without friends which is a valid statement. Stop acting stupid

And you weren't there sitting through all those praiseful comments.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 12, 2012, 08:42:08 am
Squire didnt whiteknight shit he just said its similar to old marvel games without friends which is a valid statement. Stop acting stupid
Nigga you haven't spent more than a page here have you.

Also Moo you would call it a successor to the Vs. games if Logan was in it and not Eddie-with-claws. :V
Filia can suck it
Shit I meant Ms. Fortune but whaddaya know, they're both the most overused chars atm. :V
Also,
I like Peacock better anyways.
MAH NIGGA.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 08:56:30 am
Also a bullshit reason. He was disregarding the game because of the ips on the first page of the Mugen Infantry thread. Long before I posted about it.

You were constantly talking about it for months. You constantly praising it and saying how Skullgirls was practically going to be the holy grail of fighting games and the greatest shit ever made since Marvel 2 eventually annoyed me to hell and turned me off this game.
That has nothing to do with the fact that you were turned off from the game before we even met. Like I said, you said the ips system turned you off on the first page of the Mi page. Long before I ever posted anything on the internet about the game.


Anyway, yeah, I'v been praising the game on it's first 2 days. Sue me. Obviously I'm not going to keep posting about the game praising it for it's entire life time, other then to say "yeah it's a really fun game" if someone asks me of my opinion on it. If asked to elaborate, I'd explain a bit more why I respect it.

And honestly, I will continue to defend the game if someone says something is wrong with it which I believe to be false. I don't mind people finding subjective faults in the games I like. I understand that for some people, the brokenness of the marvel series might eclipse how good the gameplay is otherwise. But that's not what I would defend. If somebody says something is wrong with the game, that I will object to because, for me something being deliberately wrong with a fighter is a lot more objective. A dragon punch being nonpunishable under all circumstances would be wrong. And although most flaws in fighters are a lot less drastic, many still have them. SO FAR, I have not encountered anything in Skullgirls that is "wrong".

This isn't just for games that I'm a fan of. I don't play Vampire Savior. I respect it. I think it's a good game. But subjectively, it's not my thing. However, if people were to start talking shit about it and saying it was flawed, I would defend the game readily. Because, in my opinion, that game is close to perfection for what it sets out to do.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 12, 2012, 09:23:13 am
You wouldn't shut up about how this was the second coming of Christ long before since it came out. Try again. These last pages have been mostly nothing but that. :V

Also... pushblocks not being covered through the tutorial.
How do you think this will affect new players/people unfamiliar with Vampire and the Vs. series?
EDIT: And JoJo but who plays that anymore? ;_____;
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: c001357 on April 12, 2012, 09:31:35 am
drop this. we need more relevant posts about the game than arguing about posting about the game
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 09:41:53 am
You wouldn't shut up about how this was the second coming of Christ long before since it came out. Try again. These last pages have been mostly nothing but that. :V
If you're responding to my response to Darkflares, that's not what I'm talking about. Df is claiming that I'm the sole reason for him not being interested in the game. Even if that were a valid reason for not being interested in a game, he declared he was uninterested in the game before the first post I made on the subject. So bullshit.

And anyway, I didn't expect or say it was going to be the best fighter ever. In fact, I didn't expect it to be better then Mvc2 or Guilty Gear. I expected it to be better then most of the recent fighters, and about on par with the Mvc1 games, if you must know. So far, the game has perfectly met my expectations. But I will wait to see how the game grows and evolves before I decide if it is better or worse then those games.

Also... pushblocks not being covered through the tutorial.
How do you think this will affect new players/people unfamiliar with Vampire and the Vs. series?
EDIT: And JoJo but who plays that anymore? ;_____;
That's not a gameplay flaw though. I only defend gameplay flaws. Also, while I would never excuse something that was key to competitive gameplay on the grounds of the team not having enough time or money, I would very much excuse something that was not important to it (music/tutorials/bonus modes/ect).
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Koop on April 12, 2012, 09:44:37 am
There are times where the characters will revert into hit boxes. I've also had a few online issues where more than one alternate voice clip will play at once.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 12, 2012, 09:55:49 am
That's not a gameplay flaw though.
Who said it was?
I was just discussing a general issue over potential new entrants who may feel uncomfortable for not knowing about something as vital as pushblocks.
Should Reverge add that bit in as an extra chapter in the basic Defense tutorial? Or should they leave it as something people should figure out on their own?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 09:59:37 am
That's not a gameplay flaw though.
Who said it was?
I was just discussing a general issue over potential new entrants who may feel uncomfortable for not knowing about something as vital as pushblocks.
Should Reverge add that bit in as an extra chapter in the basic Defense tutorial? Or should they leave it as something people should figure out on their own?
Oh

Well saying that right after what I said made it seem like it was a response.

But yeah, they should add that. Push blocking is important, especially because of how drastically it can effect a lot of mix up. I think they said they might be adding more stuff to the tutorial section, though I'm not sure. They left a lot of stuff to be patched in later. Hopefully they'll get around to it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 12, 2012, 03:18:37 pm
Df is claiming that I'm the sole reason for him not being interested in the game.

Squire's white knighting is one of the main reasons I disregard this game so much.


Don't put words in my mouth, k thnx.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on April 12, 2012, 03:40:03 pm
The game is out. It's considered objectively good by a lot of people. Cut this stupid bullshit out already. If you don't plan on buying or playing the game, then now is the perfect time to stop telling everyone.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Bastard Mami on April 12, 2012, 05:50:44 pm

So, insanius how good do you think this game is compared, to let's say, melty blood ?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 12, 2012, 06:15:42 pm
Downloading the full game tomorrow. 

Cerebella is definitely going to be my main. My god, her damage output is just amazing!
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 08:39:09 pm
Df is claiming that I'm the sole reason for him not being interested in the game.

Squire's white knighting is one of the main reasons I disregard this game so much.


Don't put words in my mouth, k thnx.
Ok. But it's still bullshit. The fact is, all my arguing didn't change your opinion about the game. At all. You were saying you didn't like it because you thought the ips showed laziness back at Mi, before we talked. You were saying that you didn't like it because of the ips when we were talking. And you were still bitching about laziness just two days ago. Nothing I have said has succeeded in altering your opinion on the game one way or the other. And honestly, that's better then actually being turned off of on a game because you don't like one fan. If I have added one more reason for you not to play the game, it's irrelevant because you already made up your mind not to play it because of several reasons long before you met me.

Honestly, if you're so much of a hipster that you'll let praise for a game, any game,  discourage you from playing it. Then that's just sad.

No offense, I still love you though.

And one last thing on the subject of excessive praise: I talk this way about all the games I like. Not just fighters, but any game I play that I feel is excellent. Which is often because I tend to be picky with what games I play. I'm an enthusiastic person, and I often do rave to friends about good games I'v recently played. Don't like enthusiasm? Too bad. Have fun on the planet of the hipsters.

Ps: And it's not like I go on raving about the games I enjoy for a month. Praise for the first few days. Big deal.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Iced on April 12, 2012, 09:08:26 pm
Squire, when Temp asked people to stop dragging it out, maybe you should stop doing it as well.
Cool your seahorses.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 12, 2012, 09:14:23 pm
K I'm done.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 12, 2012, 10:41:44 pm
What are some good Bnbs for Filia and Celebella?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 12, 2012, 10:46:06 pm
Mash. that's the best advice I can give you. :D

Also Moo you would call it a successor to the Vs. games if Logan was in it and not Eddie-with-claws. :V
Filia can suck it
Shit I meant Ms. Fortune but whaddaya know, they're both the most overused chars atm. :V
Also,
I like Peacock better anyways.
MAH NIGGA.
What can I say? Peacock is fun. I tried Ms.Fortune and she's okay and I'll probably use her, but eh. Peacock is better.  ;)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on April 12, 2012, 11:12:34 pm
*sigh*  Okay.  This is me eating my words.

I've been fooling around with the demo some more, and I've come to realize that this game is actually a decent measure better than my initial impressions led me to believe.  Maybe it just took me some time to get used to the system or whatever, I don't know.  But I'm enjoying it a lot more now.  I still think that a lot of the aesthetic reeks of trying way too hard, but there's a lot more to enjoy here than I initially gave it credit for.

I may end up getting the full game yet, if for no other reason than that I still adore Peacock's design.
Title: Re:
Post by: Cazaki on April 13, 2012, 12:50:29 am
You guys are a bunch of dicks
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 13, 2012, 01:52:35 am
What are some good Bnbs for Filia and Celebella?

Bmeister posted this

http://www.youtube.com/watch?v=kYj7LvuuGpk&context=C46e5dc0ADvjVQa1PpcFOLN6LEQnqDzvNjpCDtqXLzBZ8Luq2LfGk=

Dustloop has some good stuff to.
Title: Re:
Post by: MDD on April 13, 2012, 06:22:31 am
You guys are a bunch of dicks
You were not around earlier. That's all.

Also, still haven't touched the demo. I'll try it tomorrow, but if Duo gets XBL again i'll buy the full game immediately regardless of whether or not I like it.

Hows the netcode in this? Better or worse than AE/MAHVEL/Shit Fighter X Dickken?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Duo Solo on April 13, 2012, 08:43:58 pm
Hows the netcode in this? Better or worse than AE/MAHVEL/Shit Fighter X Dickken?
Shit Fighter X Dickken? Never heard that one lol

With this third job, I should be getting XBL by next Friday. Finally bought the game today, and played through Filia's story. Haven't had the chance to play online yet, so I can't tell you how the netcode is.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 13, 2012, 08:45:23 pm
Oh well fuck you then Mala. You're free anyways.  >:(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 13, 2012, 09:45:00 pm
.......how did I provoke that? :(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 14, 2012, 01:03:01 am
Cause you're a bish. Don't forget I have XBL too ya know. :(
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 14, 2012, 01:37:25 am
Yes but I stand a chance against Duo. You booty rape me in any game we play.

Also, played the demo earlier. Spent a good one hour in training mode before switching to Alan Wake. As I expected, I do not like the game. It's not as bad as I initially though, but it's not my cup of tea.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: videoman on April 14, 2012, 02:18:25 am
(http://i142.photobucket.com/albums/r85/Judas_Trainwreck/1334331575528.jpg) (http://i142.photobucket.com/albums/r85/Judas_Trainwreck/1334332286754.jpg)
The first  DLC characters the zombie opera singer Squiggly and parasol's kid sister Umbrella no real announcements but are place hoders. There is a rumor that the SkullGirl Bloody Mary will be playable.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 14, 2012, 02:25:05 am
Those two were Confirmed a while back as being DLC.
http://shoryuken.com/forum/index.php?threads/skullgirls-gd-part-2-xd.146920/page-66#post-6171954
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 14, 2012, 02:29:32 am
Yes but I stand a chance against Duo. You booty rape me in any game we play.
But I stroke your head lovingly while rape you. I do it because I want you to like it, but you don't have to like it though. It's the thought that counts. :datass:
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: GOH on April 14, 2012, 02:32:24 am
Rapeman never pull out.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 14, 2012, 02:34:14 am
Rapeman is my hero.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MellyInChains on April 14, 2012, 02:34:58 am
it's also a pretty good band

Spoiler, click to toggle visibilty
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Karasai on April 14, 2012, 03:10:48 am
Took me a minute to realize that one of Filia's win poses is referencing Shuma Gorath
(http://www.fightersgeneration.com/characters3/shu-cool.gif)

or at least a coincidence 
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Person Man on April 14, 2012, 03:14:12 am
Yeah, this game has references coming out the ass.  I'm almost positive one of the characters used the phrase "KFC combos" in story mode.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 14, 2012, 03:22:30 am
Umbrella said that in Parasol's story mode.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 14, 2012, 03:48:49 am
Decided to buy the game today beat Story mode for some reason i expected a better story mode who's ending is the real ending? a tad more explanation would of help in some of them it's like the story's aren't even canon. though my bias towards Parasoul made her story the best[size=4pt](it totally was even without her being my favorite)[/size].
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Karasai on April 14, 2012, 04:10:47 am
lol Cerebella and her Ronald Mcdonald palette
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 14, 2012, 07:24:51 am
There is no true ending yet. Unfortunately.

Also, I think the Samson arm fold winpose is Ryu.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 14, 2012, 09:05:07 am
Story Mode Art(minus Filla's intro), Portraits, Backgrounds, Character Select Images and Credits Pictures (http://www.spriters-resource.com/other_systems/skullgirls/)

How to unlock the 10th colors 360 (http://shoryuken.com/forum/index.php?threads/10th-palette.158497/page-3#post-6806482) PS3 (http://shoryuken.com/forum/index.php?threads/10th-palette.158497/page-3#post-6806539)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Kohaku~★ on April 14, 2012, 12:56:41 pm
If Double's weird ending is anything to go by, all of them could be considered canon.

Despite how bare bones the story is (with a lot of things still needing to be explained), I did find it interesting enough to have me wanting to find out more especially with Filia's and Valentine's ending.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Kirishima on April 14, 2012, 03:17:37 pm
Decided to buy the game today beat Story mode for some reason i expected a better story mode who's ending is the real ending? a tad more explanation would of help in some of them it's like the story's aren't even canon
It's more of an expanded Arcade Run.  Just to get the plot flowing before we have a proper Story.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 14, 2012, 05:35:53 pm
How to unlock the 10th colors 360 (http://shoryuken.com/forum/index.php?threads/10th-palette.158497/page-3#post-6806482) PS3 (http://shoryuken.com/forum/index.php?threads/10th-palette.158497/page-3#post-6806539)

Wait, what code is that particular code supposed to be referencing?
Mike Z said it was supposedly a well known code(And why didn't they use......the actual well known Konami code? Those guys even published your game, dammit.]


SNES SF2 Mirror Match Enabled Code

....


THAT'S NOT THAT WELL KNOWN DAMMIT.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 14, 2012, 05:42:40 pm
SNES Street Fighter 2 mirror match code.
Konami code would of been obvious as everyone thought of it as the first code to try.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 14, 2012, 05:44:30 pm
Yea, I noticed on the rest of the posts in that SRK thread.

And while obvious, it was well known, unlike the SF2 Mirror match code.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: senorfro on April 14, 2012, 10:11:19 pm
Maybe it's too well known.  It's been used in Abobo's Big Adventure and even in a 'Cow and Boy' comic, http://www.gocomics.com/cowandboy/2012/04/12

If anything, maybe since the mirror match code is linked to a fighting game which is what this is, they figured it would make more sense.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Suave 6-year old on April 14, 2012, 10:39:33 pm
Anybody know how to get the 9th palette for the characters? :l Got the others already.

Also, anybody else feel like the game is still kinda incomplete?  :-\
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 14, 2012, 10:42:44 pm
I've been wondering the same thing. I just want Peacock's 9th palette. *shot*
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Keku on April 14, 2012, 10:44:17 pm
9 is playing with said character online multiple times.
Dat Cirno Peacock be miiiine~
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 14, 2012, 10:45:17 pm
Also, anybody else feel like the game is still kinda incomplete?  :-\
Don't say that, Squire wi-*shot*
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 14, 2012, 10:55:16 pm
I feel Cerebella does a bit too much damage while still being easy to play there is no way i should be able to beat half of my opponents i know their better than me but i still win off my short combos and then using a one of her grabs rinse and repeat throwing a super in or the charge attack in at some points, and finding a match is so hard seems like everyone quits if you don't have a green ping number.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Suave 6-year old on April 14, 2012, 10:56:08 pm
Also, anybody else feel like the game is still kinda incomplete?  :-\
Don't say that, Squire wi-*shot*

He's not THAT protective of this game. I mean, he's got to see how incomplete it is too.
Missing vs. design for Bloody Marie
No Art gallery(I know it's coming soon)
No movelists
Game is still kinda hard against certain characters no matter the difficulty.

Those are like... the only ones I can think of. first 2 are minor imo, last 2 i feel like is kinda mandatory. Those are my opinions.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 14, 2012, 11:12:11 pm
BUT IT WILL BE PATCHED IN. ITS OKAY.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: D'Evil on April 14, 2012, 11:20:34 pm
Desk + Cerebella

         =

http://www.youtube.com/watch?v=A1SkdaAw0FI
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MooMaster on April 14, 2012, 11:30:11 pm
Talk about a silly combo. :P
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 14, 2012, 11:54:43 pm
Desk + Cerebella

         =

http://www.youtube.com/watch?v=A1SkdaAw0FI

Progress...
Can't wait to see the 100% combos shitting on the IPS.



Also, I read that you just have to witness a certain character win 25 times to get her 9th pallete. You can do this in local multiplayer too.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 14, 2012, 11:55:23 pm
Everytime i try to main a chartacter Desk makes a combo video with a combo i'll never be able to perform  :'(.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on April 14, 2012, 11:56:52 pm
Progress...
Can't wait to see the 100% combos shitting on the IPS.
There is some *GASP* the game is ruined. There was also infinite protection in MvC3. And 100% combos ruined that game!! Please shut up.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 14, 2012, 11:58:47 pm
Yes, infinite protection in MvC3.
That's a good one.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 15, 2012, 12:00:36 am
There was also infinite protection in MvC3.
WTF when was this?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on April 15, 2012, 12:01:36 am
....Hitstun degradation.

Or are you two just trolling me?
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 15, 2012, 12:05:33 am
Oh okay that's what you meant. I thought you meant something like this game. That's fine then.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 15, 2012, 12:06:04 am
I remember Akuma's tatsu infinite in MvC3.
I think Viper had an infinite too.
And Chun.
And Cap.
And Ammy.

Without X-factor
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: TempesT on April 15, 2012, 12:07:15 am
The point is there are ways around it and you're incredibly ignorant for saying you're "waiting for combos to shit on the IPS" as if that proves some kind of invisible point you're trying to make about this game.

sidenote: 100% combo != infinite
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 15, 2012, 12:10:43 am
It proves that maybe the "loose" combo system they were going for isn't solved by just tacking on an IPS.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on April 15, 2012, 12:33:35 am
Yea, I noticed on the rest of the posts in that SRK thread.

And while obvious, it was well known, unlike the SF2 Mirror match code.
It's well know and it works in more than just one Capcom game.
Maybe you're too young to recognize it.

Also, stop being an idiot. You hate the game, we get it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Zero-Sennin on April 15, 2012, 12:47:02 am
It proves that maybe the "loose" combo system they were going for isn't solved by just tacking on an IPS.

You seem to be missing the fact that Desk basically had to micromanage that combo down to the last command to make it work, and that despite the absurd amount of hits he got in he basically ran out of things to add at the end.

Yes, it did a lot of damage, but it's not an infinite. And if he'd messed up and made it into one then the IPS would have allowed for a burst.

You're not making any sense.

Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Darkflare on April 15, 2012, 01:15:13 am
That combo was just one meter(ok, two meters but you gain one during the combo).

The code thing could be debatable, not really sure how many people really did know that code.


Actually, you know what. Everything I say about this game is most likely an idiotic remark anyway until I get some proper play time on it, so kindly disregard everything I say for now (Except the pallete 9 thing. That one's true)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 15, 2012, 02:15:05 am
Also, anybody else feel like the game is still kinda incomplete?  :-\
Don't say that, Squire wi-*shot*

He's not THAT protective of this game. I mean, he's got to see how incomplete it is too.
Missing vs. design for Bloody Marie
No Art gallery(I know it's coming soon)
No movelists
Game is still kinda hard against certain characters no matter the difficulty.

Those are like... the only ones I can think of. first 2 are minor imo, last 2 i feel like is kinda mandatory. Those are my opinions.
I'm fine with all of these except the last one. If only because I'm not quite sure what you're saying. Are you saying the game is unbalanced and that some match ups are too brutal? If so I think one shouldn't jump to conclusions about a game in it's first week. I mean, look at day 1 Iceman in Mvc2 LOL. Or heck, year 2 Mvc2 where Blackheart jump around demons was still top tier, and nobody flew with Sentinel.

Unless you're just talking about Ai/single player in which case nevermind.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Cazaki on April 15, 2012, 03:39:22 am
Skullgirls infinite protection system adapts as it discovers infinites though, or something like that.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 15, 2012, 03:59:36 am
No, it prevents true infinite loops from being used. Or something like that. :P
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Squire Grooktook on April 15, 2012, 04:06:49 am
Yeah basically. Theory is, if you can't repeat, sooner or later you'll run out of options, having a finite number of moves possible.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: aokmaniac13 on April 15, 2012, 11:50:40 am
(http://www.nerfnow.com/comic/image/734) (http://www.nerfnow.com/comic/734)
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: MDD on April 15, 2012, 11:55:59 am
......Peacock says"GARBAGE DAY" in this.

Damn you Mike Z, you're making it really hard for me to not buy this even though I don't like it.
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: S.D. on April 15, 2012, 01:31:00 pm
I just optimized my Valentine BnB. Then I gave Cerebella a run in training mode and wow, she can do the same damage (Or even more) with just a [LK,MK,HK,DP+P,QCF+2P]x2
Title: Re: New 2D Fighting Game SkullGirls Coming in 2012
Post by: Moon Girard on April 15, 2012, 09:45:39 pm
Desk Cerebella Combo video
http://www.youtube.com/watch?feature=player_embedded&v=yBEAOGCsZH0
Title: Skullgirls: Peacock Item Drops
Post by: CapnWTF on April 15, 2012, 11:15:14 pm
I don't know if anyone has seen this yet, but Peacock's item drop has ridiculous variety. There's one drop in particular, however, that I want to know more about. It seems to be a level 3 Drop, where Avery drops down on a steamroller, there's a super flash, and he punches it until it explodes. I managed to get it twice in training mode, but unfortunately I do not own a capture card. After I finished flipping out, It got me thinking about all of her other drops....so, how bout we compile them here?

(P.S. I might be the first person recorded that noticed this, just making a note.)
Title: Re: Skullgirls: Peacock Item Drops
Post by: Titiln on April 15, 2012, 11:19:33 pm
i think there's a thread for this game
Title: Re: Skullgirls: Peacock Item Drops
Post by: Umezono on April 15, 2012, 11:25:37 pm
I don't know if anyone has seen this yet, but Peacock's item drop has ridiculous variety. There's one drop in particular, however, that I want to know more about. It seems to be a level 3 Drop, where Avery drops down on a steamroller, there's a super flash, and he punches it until it explodes. I managed to get it twice in training mode, but unfortunately I do not own a capture card. After I finished flipping out, It got me thinking about all of her other drops....so, how bout we compile them here?

(P.S. I might be the first person recorded that noticed this, just making a note.)
It's a reference to Jojo's Bizarre Adventure and iirc it's been recorded a million times before. Regardless I knew about it before I saw this thread and I don't own the game so, yeah, you're not the first person recorded to notice this, that honor might go to the devs who made the game.

P.S. Skullgirls is dumb
Title: Re: Skullgirls
Post by: GOH on April 15, 2012, 11:39:25 pm
Changed the thread title because it was bothering me.
Title: Re: Skullgirls
Post by: CapnWTF on April 15, 2012, 11:53:19 pm

It's a reference to Jojo's Bizarre Adventure and iirc it's been recorded a million times before. Regardless I knew about it before I saw this thread and I don't own the game so, yeah, you're not the first person recorded to notice this, that honor might go to the devs who made the game.

P.S. Skullgirls is dumb
[/quote]okay, I can hope though. But I do really like the combos system, it just takes a little getting used to. There is a way to stop infinites, but that doesn't mean you can't have long combos. The system just detects loops is all. once a loop is detected, you hit any button, and the opponent is pushed away from you. The only real problems with the game are the high loading times and the fact that there's no move list, and I guess the two-man rooms seems a little pointless. All in all it's a solid, well rounded fighter on par with the greats. (Except the story ending, that was bullshit.)
Title: Re: Skullgirls
Post by: Moon Girard on April 16, 2012, 12:12:08 am
got me thinking about all of her other drops....so, how bout we compile them here?

Tier 1:
Bottle
Potted Plant
Sand Bag
Fish
Boot
Bowling Ball
Tea Cup

Tier 2:
Kitchen Sink
Safe
Metal Can
Spiked Ball
Anvil dude
Dumbbell dude
TV with parrot
TV with woman crawling out
TV with japanese emote face
Ms Fortunes Head speaking Japanese

Tier 3:
Easter Island head
Steamroller
Piano
Several spiked balls
Elephant
Fridge
Title: Re: Skullgirls
Post by: aokmaniac13 on April 16, 2012, 04:44:03 am
TV with woman crawling out
Sadako (The Ring)

Quote
Ms Fortunes Head speaking Japanese
Yukkuri

Quote
Easter Island head
Specifically, the Moai head from Gradius

Quote
Steamroller
Dio's steamroller complete with a bird mimicking him.

Quote
Several spiked balls
Lei-Lei's Tenraiha
Title: Re: Skullgirls
Post by: D'Evil on April 16, 2012, 05:48:11 am
I think I'm gonna buy this, how much does this cost?
Title: Re: Skullgirls
Post by: Retro Respecter on April 16, 2012, 05:55:26 am
$15.00 or 1200 MS points.
Title: Re: Skullgirls
Post by: D'Evil on April 16, 2012, 05:56:38 am
Consider it bought then, I have more than enough money to spare to get this.
Title: Re: Skullgirls
Post by: Moon Girard on April 16, 2012, 03:46:02 pm
Desk-Cerebella Advanced Run Combos
http://www.youtube.com/watch?feature=player_embedded&v=dIOSEE8BWYk
Title: Re: Skullgirls
Post by: Duo Solo on April 16, 2012, 06:30:07 pm
Peacock is officially the focus of my team. Now, I need another character which can give her support... Thinking Filia HK Hairball support.

What else can i add?
Title: Re: Skullgirls
Post by: CapnWTF on April 16, 2012, 07:41:07 pm
You could have Cerebella. She's not that hard to use, and Cerecopter(F,D,DF HP) is a good assist.
Title: Re: Skullgirls
Post by: S.D. on April 16, 2012, 07:57:36 pm
Peacock is officially the focus of my team. Now, I need another character which can give her support... Thinking Filia HK Hairball support.

What else can i add?
Double's HK Buttslam assist.
Title: Re: Skullgirls
Post by: CapnWTF on April 16, 2012, 08:00:15 pm
I just found out about this thread yesterday, so I haven't gone through all the pages, but does anybody know when they're going to patch in the character movelists? It's already confirmed that they will, I just don't know when.
Title: Re: Skullgirls
Post by: Duo Solo on April 16, 2012, 08:23:53 pm
Peacock is officially the focus of my team. Now, I need another character which can give her support... Thinking Filia HK Hairball support.

What else can i add?
Double's HK Buttslam assist.
Thats a good one. Thanks.

Oh wow, this is a really good assist! I was looking at the hitbox for the buttslam... I can't believe its invincible until the first hit connects with the opponent! :D
Title: Re: Skullgirls
Post by: Squire Grooktook on April 16, 2012, 09:39:58 pm
I just found out about this thread yesterday, so I haven't gone through all the pages, but does anybody know when they're going to patch in the character movelists? It's already confirmed that they will, I just don't know when.
I don't think it has been confirmed. Then again, I haven't been trolling the Srk thread as much now that I'm playing it.
Title: Re: Skullgirls
Post by: SlySuavity on April 19, 2012, 07:26:44 pm
<33333333 Ms. Fortune. Can't get tired of NOMNOMNOMNOM~ (http://www.youtube.com/watch?feature=player_embedded&v=Bbpn19gnde4). Need more lab-time. Must commit to awesome neko.
Title: Re: Skullgirls
Post by: Squire Grooktook on April 19, 2012, 10:26:41 pm
Yeah I feel the same. We should play sometime. I need to improve with her.
Title: Re: Skullgirls
Post by: Insigniawarfare on April 19, 2012, 10:46:55 pm
I decided to try skull girls out yesterday and i already hate the game. This game really need a rebalanced patch asap. My main is Mrs.Valentine, i hate that she does so little damage compare to everyone else even when you do like a 20 to 30 hit combo it barely takes any damage. People who use Peacock i have now just realize all they do is run away and spam her moves and use assist when they have a team.
Title: Re: Skullgirls
Post by: Keku on April 19, 2012, 11:40:31 pm
Look at dis salty ass nigga.
You must suck at Valentine if you can't beat Peacock. You have SO many opportunities to get in from fullscreen.
Once Peacock runs out of space she has three blatant things to rely on: shotgun against air pressure, throw and HOPING H.Shadow will cause mixup.

Also lrn2debuffs. Valentine is like really good against Peacock already so you might as well make it worth your while to torture the poor thing.
Title: Re: Skullgirls
Post by: Person Man on April 19, 2012, 11:51:57 pm
Can anyone recommend a good setup for a Valentine/Ms. Fortune/Peacock team?  I'm pretty rubbish at this, but I figure if I can at least get my team assembled correctly it'd point me in the right direction.
Title: Re: Skullgirls
Post by: Squire Grooktook on April 20, 2012, 12:16:53 am
Look at dis salty ass nigga.
You must suck at Valentine if you can't beat Peacock. You have SO many opportunities to get in from fullscreen.
Once Peacock runs out of space she has three blatant things to rely on: shotgun against air pressure, throw and HOPING H.Shadow will cause mixup.

Also lrn2debuffs. Valentine is like really good against Peacock already so you might as well make it worth your while to torture the poor thing.
I would add to this stop being lazy and learn another character so you can have a decent team going. It's always going to be a pain getting in on Peacock, if you don't have an assist covering space and locking down.

Also lol at online Peacocks doing random throws as a defensive tactic.
Title: Re: Skullgirls
Post by: S.D. on April 20, 2012, 01:37:32 am
I decided to try skull girls out yesterday and i already hate the game. This game really need a rebalanced patch asap. My main is Mrs.Valentine, i hate that she does so little damage compare to everyone else even when you do like a 20 to 30 hit combo it barely takes any damage. People who use Peacock i have now just realize all they do is run away and spam her moves and use assist when they have a team.
Solo Valentine is pretty good.
You must be pretty awful, use the purple poison to maximize damage instead of going for green poison scrubby combos.

Also, WELCOME TO FIGHTING GAMES, you must be new to the concept of zoning characters.
Title: Re: Skullgirls
Post by: Insigniawarfare on April 20, 2012, 01:59:33 am
ROFLMFAO wow the best replies i have read all day.

Its actually no point to try to argue or say anything at all about my skills i would be wasting my time. I thought i cleary said i had bought and only played this game since yesterday for like 2 or 3 hours Lol people dont read on this forum. People dont go pro at a game in 2 or 3 hours unless you got no life and do what ever it takes to become that good come on now lets be real here, that will not be me it will never be me i dont care to be the best in a video game i play to have fun its entertainment to me thats all im say if you reply to this you wont get a reply back from me im just letting you know early.

Edit: damn i was just about to eat some fries and yall made me lose my appetite for laughing so hard Lol  Oh one more thing i do appreciate the help but i like to learn on my own when trying to use a particular character.
Title: Re: Skullgirls
Post by: Darkflare on April 20, 2012, 02:26:42 am
If you knew you weren't going to figure out all kinds of shit in 2 or 3 hours, why the hell did you bitch and whine in the first place?
Title: Re: Skullgirls
Post by: Squire Grooktook on April 20, 2012, 03:07:42 am
Speaking of zoning, you should also keep in mind that you don't have to be 100% in on a zoner at all times. There's more then one zone in zoning, and your opponent cannot cover them all at the same time. For example, if you're not in immediate attack range, but close enough to punish a wiffed projectile with a jump, then you discourage your opponent from zoning you harder. Above all, be patient. Better to take chip then a full hit. And if you can't get in, then just focus on dodging projectiles and avoiding chip till an opportunity arises.
Title: Re: Skullgirls
Post by: S.D. on April 20, 2012, 03:21:13 am
That's a neat thing about Peacock, she's a zoner but her LV3 is a follow up to her grab so you have to be careful when you're in close range.
LOL I TROLL U
Scrubbity scrub.
Then why the hell are you whining here?
okay
Title: Re: Skullgirls
Post by: Keku on April 20, 2012, 03:51:57 am
I basically explained all that shit from a Peacock player's perspective, too.
I can't use Valentine for shit but I know her potential. And I know for a fact that she builds meter like a motherfucker enough to dish moderate damage every 12 secs.
She's like the ultimate rushdown in this bitch; safe normals, awesome pokes, annoying tech, can get in from fucking fullscreen.

Nurse Mai da bes. I wish I could use her but oh well.

Also lol at online Peacocks doing random throws as a defensive tactic.
Online or off, throw after a falling j.HK is always a nice strat as you are kept safe and it gives you time to think. Peacock needs all the space she can get.
Even from just a throw break you expect, you can always bait following hits from things like fake teleport.
EDIT: Also respect the pie.
Title: Re: Skullgirls
Post by: Squire Grooktook on April 20, 2012, 04:00:32 am
Also lol at online Peacocks doing random throws as a defensive tactic.
Online or off, throw after a falling j.HK is always a nice strat as you are kept safe and it gives you time to think. Peacock needs all the space she can get.
Even from just a throw break you expect, you can always bait following hits from things like fake teleport.
Yeah I know, but so many of them just throw out throws without seeming to understand what a throw is for. I think I got like 3 iad hits in a row on a Peacock player because she mashed Throw every time I was close.
Title: Re: Skullgirls
Post by: Cazaki on April 20, 2012, 07:13:09 am
Okay, well I'm going to actually commit a weekend to this game now that I finally have a free weekend (Was moving last weekend and before that I was all into my grades.). I'm thinking I'm gonna run Painwheel by herself but I haven't even played with the entire roster yet so I'm going to do some soul searching before I make a decision.
Title: Re: Skullgirls
Post by: Keku on April 20, 2012, 08:41:05 am
I'm thinking I'm gonna run Painwheel by herself but I haven't even played with the entire roster yet so I'm going to do some soul searching before I make a decision.
That's already a wise decision.
The Way of the Wheel is one that brings dino fucking damage within an amazing pressure game.
Title: Re: Skullgirls
Post by: Xhominid on April 20, 2012, 08:51:24 am
Hey peeps  have a question:

Should I buy Skullgirls? I planned on buying some FFXIII-2 DLC....but I am interested in this game....the problem is also I don't have XBL live....

But while I can use the time to practice(mainly want to try out Valentine, I like Ninjas), I have played plenty of fighting games beforehand(namely Blazblue, Street Fighter 4 and a bit of Soul Calibur), and I was wondering how tough mastering this game is compared to those?

Title: Re: Skullgirls
Post by: Keku on April 20, 2012, 08:56:45 am
It's $15.
No reason not to.
Title: Re: Skullgirls
Post by: Squire Grooktook on April 20, 2012, 09:40:20 am
But while I can use the time to practice(mainly want to try out Valentine, I like Ninjas), I have played plenty of fighting games beforehand(namely Blazblue, Street Fighter 4 and a bit of Soul Calibur), and I was wondering how tough mastering this game is compared to those?
Execution is pretty fair. Combo system is kind of like Mvc meets Blazblue in my opinion. There's no really hard links or anything that I know of. All you have to do to combo is not mash and be aware of your inputs. Learning new combos is not so much about breaking your fingers with 1 frame links as it is drilling the many many inputs into your brain. If you can play Blazblue you can play this.
Title: Okay ALMOST everything.
Post by: S.D. on April 20, 2012, 09:44:00 am
I'm thinking I'm gonna run Painwheel by herself but I haven't even played with the entire roster yet so I'm going to do some soul searching before I make a decision.
That's already a wise decision.
The Way of the Wheel is one that brings dino fucking damage within an amazing pressure game.
Also safe EVERYTHING as long as you fly cancel your moves.
Title: Re: Skullgirls
Post by: Xhominid on April 20, 2012, 09:45:26 am
But while I can use the time to practice(mainly want to try out Valentine, I like Ninjas), I have played plenty of fighting games beforehand(namely Blazblue, Street Fighter 4 and a bit of Soul Calibur), and I was wondering how tough mastering this game is compared to those?
Execution is pretty fair. Combo system is kind of like Mvc meets Blazblue in my opinion. There's no really hard links or anything that I know of. All you have to do to combo is not mash and be aware of your inputs. Learning new combos is not so much about breaking your fingers with 1 frame links as it is drilling the many many inputs into your brain. If you can play Blazblue you can play this.

That's quite a good thought to hear as I'm not the greatest at Blazblue, but I knew enough to do basic to intermediate comboes.
Title: Re: Skullgirls
Post by: CapnWTF on April 20, 2012, 03:24:07 pm
But while I can use the time to practice(mainly want to try out Valentine, I like Ninjas), I have played plenty of fighting games beforehand(namely Blazblue, Street Fighter 4 and a bit of Soul Calibur), and I was wondering how tough mastering this game is compared to those?
Execution is pretty fair. Combo system is kind of like Mvc meets Blazblue in my opinion. There's no really hard links or anything that I know of. All you have to do to combo is not mash and be aware of your inputs. Learning new combos is not so much about breaking your fingers with 1 frame links as it is drilling the many many inputs into your brain. If you can play Blazblue you can play this.

That's quite a good thought to hear as I'm not the greatest at Blazblue, but I knew enough to do basic to intermediate comboes.
The Combos in Skullgirls are extravagant, but as long as you have a good defense against people's tricks (and maybe only use 1 character teams) then basic-intermediate combos are more than enough.
Title: Re: Skullgirls
Post by: Squire Grooktook on April 20, 2012, 10:00:49 pm
I wouldn't recommend limiting yourself to a 1 person team, though. If you wanna play a solo character or two, cool. But you should start building a team ASAP so you can start learning the dynamics of assists and the multitude of new tools that come with team play.
Title: Re: Skullgirls
Post by: Cazaki on April 20, 2012, 10:07:44 pm
Personally I'd like to learn the core of the game with just one rather than throwing assists into the mix early or else I become too dependent on them or become unable to function without them. I think it should build up.
Title: Re: Skullgirls
Post by: walt on April 23, 2012, 04:01:36 pm
I bought this, and I must say:

+ it feels damn solid
+ looks pretty damn good
+ in depth general FG tutorials
- there's only 8 characters to choose from

It's like, even if the designs are horrible (I stand by my previous opinions, not really a fan) these guys made a commendable effort to make it accessible and at the same time serious. Will definitely play this more to get the hang of it.
Title: Re: Skullgirls
Post by: TRUEMicah on April 23, 2012, 04:05:01 pm
+ it feels damn solid
+ looks pretty damn good
+ in depth general FG tutorials
- there's only 8 characters to choose from
Your description sort of reminds me of Blazblue when I first purchased it.
Title: Re: Skullgirls
Post by: Xhominid on April 24, 2012, 01:04:03 am
I bought the game 3 days ago and played it yesterday....

My review is basically like Walt's, except the loading time for the Tutorial seems WAY too long(It felt like 15 seconds for some reason), the font doesn't work well for the tutorial stage(I had problems SEEING what it's supposed to say) and that's pretty much it.

I can hang with 8 characters, the gameplay feels extremely solid(though I had trouble doing the airdash cancel a few times), and the game feels vibrant and colorful despite it's bleak tone.

While I don't have Gold yet, I do plan on practicing when that time does come, but can anyone tell me what are the Valentine basics? And who works well with her? Because I'm still stumped because there's no trial mode to get a grip on what are some good combo tips and stuff are...
Title: Re: Skullgirls
Post by: Suave 6-year old on April 24, 2012, 01:06:37 am
Well, I mained Valentine, Double and Peacock. Valentine can combo real good and she's fast, but she does low damage.
Title: Re: Skullgirls
Post by: CapnWTF on April 24, 2012, 02:23:35 am
I bought the game 3 days ago and played it yesterday....

While I don't have Gold yet, I do plan on practicing when that time does come, but can anyone tell me what are the Valentine basics? And who works well with her? Because I'm still stumped because there's no trial mode to get a grip on what are some good combo tips and stuff are...


Most of her normals do extra hits the more you press them, her standing lp can do 3, her mp can do I think 8 (You only press it twice though), her HP I don't remember, her lp does 1, her mk does around 5 hits (not sure if you just wait or if you need to press it twice) and her HK can be done thrice. Using this, you can combo lp, lp, lp, mp, mp, mk, mk, (Maybe HP, but for the life of me I can't remember it) then HK, HK, HK Special, or if you're fancy you can cancel into a super or replace the HKs with her launcher and start an air combo. It may sound complicated, but that's because I'm bad at explaining things
Title: Re: Skullgirls
Post by: Zero-Sennin on April 24, 2012, 05:57:55 pm
Also, horrendous loading times are mostly a 360 problem from what I can tell. PS3 on the whole moves a bit faster when I sampled it.
Title: Re: Skullgirls
Post by: walt on April 24, 2012, 06:34:54 pm
Damn. I was actually wondering about that, it is pretty damn slow to load on the XBox indeed.
Title: Re: Skullgirls
Post by: Keku on April 24, 2012, 08:28:25 pm
On the real, though, regardless I wish Tutorial mode had a "next lesson" option instead of making you go to the menu every time.
Title: Re: Skullgirls
Post by: Xhominid on April 27, 2012, 06:22:40 am
I now have Gold on my XBL and I'm ready to fight any 360 owners here.

GT is my name obviously.
Title: Re: Skullgirls
Post by: CapnWTF on April 27, 2012, 03:28:27 pm
I now have Gold on my XBL and I'm ready to fight any 360 owners here.

GT is my name obviously.
Same here. I'm on the East Coast if it matters.(connection an all that)
Title: Re: Skullgirls
Post by: Squire Grooktook on April 29, 2012, 02:46:34 am
The game has sold 50k, and the first patch is in the works.

Also this

https://twitter.com/#!/Skullgirls/status/195589700604526592

Oh also soundtrack on itunes

http://itunes.apple.com/us/album/id521826886?i=521827532&ign-mpt=uo%3D4

Pretty sweet album art.

(http://i1127.photobucket.com/albums/l631/Solxbaiken7/Skullgirls/6965012198_0c464c79f2_z.jpg)
Title: Re: Skullgirls
Post by: senorfro on May 02, 2012, 01:17:02 am
Holy cripes!  Peacock and Parasoul are a very good combination.  Peacock will throw everything and the kitchen sink while Parasoul will bring up the rear with her 'Napalm Pillar' assist (which look to have 99% invincibility startup).  Oh, and is it just me or a person coming in after the defeat of a partner cannot block on entrance?
Title: Re: Skullgirls
Post by: ROS on May 02, 2012, 02:58:30 am
GT: RoshieTheMecha

Looking for someone to play with while I learn to play this game.
Title: Re: Skullgirls
Post by: Squire Grooktook on May 02, 2012, 09:40:25 am
Holy cripes!  Peacock and Parasoul are a very good combination.  Peacock will throw everything and the kitchen sink while Parasoul will bring up the rear with her 'Napalm Pillar' assist (which look to have 99% invincibility startup).  Oh, and is it just me or a person coming in after the defeat of a partner cannot block on entrance?

Napalm Pillar, like all the assists, has a window of vulnerable start up coming in, but since it's a dp style move, the actual start up once it begins is invulnerable. Also you should give Double's Hornet Bomber a try too with Peacock, has very similar properties, and also acts as a mini projectile of it's own.

Also you can block coming in, it's just that it's still a very bad place to be, since you're in range of a mix up, and hitting buttons is a dangerous gambit.

Also, Roshie, are you on ps3?
Title: Re: Skullgirls
Post by: ROS on May 02, 2012, 01:48:56 pm
Nah, I'm on XBL since most of my community has one.
Title: Re: Skullgirls
Post by: walt on May 02, 2012, 03:56:10 pm
By the way, the online is pretty good. I felt absolutely no lag (XBL) in test consisting of a couple of matches.
Title: Re: Skullgirls
Post by: Moon Girard on May 02, 2012, 06:53:15 pm
http://shoryuken.com/2012/05/02/autumn-games-confirms-skullgirls-for-pc/
Title: Re: Skullgirls
Post by: walt on May 02, 2012, 06:54:02 pm
Autumn games confirms Skullgirls for Mugen  $_$
Title: Re: Skullgirls
Post by: Retro Respecter on May 02, 2012, 07:46:37 pm
Autumn games confirms Skullgirls for Mugen  $_$

NO, the PC.
Title: Re: Skullgirls
Post by: Moon Girard on May 02, 2012, 07:49:08 pm
~Whoosh~
Title: Re: Skullgirls
Post by: GOH on May 02, 2012, 11:22:25 pm
A release date would be grandtastic.
Title: Re: Skullgirls
Post by: Veolf on May 03, 2012, 01:45:35 am
PSN : CrusadeX, wanting to practice improving my valentine gameplay =3
Title: Re: Skullgirls
Post by: FerchogtX on May 05, 2012, 06:56:21 am
I wonder which the requirements to run it will be... I hope I can at least run it on my laptop (the only widescreen device I have XD)...
Title: Re: Skullgirls
Post by: Squire Grooktook on May 05, 2012, 11:11:56 am
http://shoryuken.com/2012/05/04/pc-version-of-skullgirls-to-have-cross-platform-support-with-ps3-version/
Title: Re: Skullgirls
Post by: GOH on May 05, 2012, 01:03:32 pm
Awesome.
Title: Re: Skullgirls
Post by: Shunt666 on May 05, 2012, 02:59:26 pm
It's not Games for Windows Live, so that's already a good start.
Title: Re: Skullgirls
Post by: Bastard Mami on May 05, 2012, 06:06:21 pm
I am still torn between this or sxt.
Title: Re: Skullgirls
Post by: Magma MK-II on May 05, 2012, 08:09:34 pm
They'll probably release it when DLC kicks in.
Title: Re: Skullgirls
Post by: Suave 6-year old on May 05, 2012, 09:03:26 pm
lol, I've got $5.21 sitting in my PSN account for skullgirlz dlc. Hope they'll give info on dlc soon: I'm getting alil shaky.
Title: Re: Skullgirls
Post by: Squire Grooktook on May 05, 2012, 09:34:51 pm
I personally don't expect dlc characters till after they finish patching in some of the stuff the game is missing. Training mode options, lobbies, move lists, ect.
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on May 06, 2012, 02:15:59 pm
Dont expect a dlc character before august.
Title: Re: Skullgirls
Post by: Moon Girard on May 21, 2012, 07:01:01 pm
Patch changes
http://www.neogaf.com/forum/showpost.php?p=38059361&postcount=3204
Quote
• EKG Flatliner only hits the point character, and goes through assists (may or may not stay).

• Cerebella's anti-air grab has larger range.

• HK Hornet Bomber no longer has invincibility and has techable knockdown.

• Peacock's teleport has 3 more frames of recovery.

• Peacock's lvl 3 is easier to input.

• Painwheel's air Blockbuster damage adjusted.

• Double's lvl 3 does less damage and has been sped up.

• Valentine's lvl 3 has been sped up and the animation can be partially skipped by holding a punch button.

• Napalm tears now scaled.

• Fortunes head now goes flying when hit in Noms.

• Excabella input on assist select is less precise.

• Green Vial time goes down on additional hits.

• IPS will now consider standing normals, crouching normals, and command normals to all be the same attack.

• Training mode options are being worked on.

• Assists now take 120% damage rather than the original 106%.

• Tech window for grabs is now increased by 3 frames.

• Tournament mode (disables achievements and returns players to controller select screen on controller unplug as well as resetting controls to default).

• Menu select screen allows you to go to the bottom selection by hitting up.

• Exit game no longer brings you to dashboard (I believe).

• Fixed some crashing bugs.

• Painwheel's Pinion Dash (down, down, K) is being changed to down, K (I believe that's the input) and activates once 4 kicks are input within 36 frames (I think that was the amount), also it's cancellable into some normals.

• Assists will have more mapping options.

• PS3 ranks altered.

• More regions.

• Working on making pause menu not appear as an option in training.

• Lobbies and additional online features will have to wait as the guy responsible for all that is working on the PC port.

There goes any hope of actually getting a match without having to sit through countless opponents declining a match because the ping isn't green or low enough in this patch.
Title: Re: Skullgirls
Post by: CapnWTF on May 22, 2012, 01:42:06 am
So...I think it's about time I ask...Marie...Any tips? I've beaten her with everyone, but that doesn't mean she's not still a pain in the ass. It seems like multi-hitting specials/normals work best, but maybe I'm wrong.
Title: Re: Skullgirls
Post by: SNT on May 22, 2012, 08:55:42 am
Find a good air normal, spam the shit out of it.  That's what seems to work against any and all bullshit bosses I come across.

Also, if anyone has suggestions about the layout before I commit to making the other six pages, I'd appreciate it. (http://thesaltminedotcom.wordpress.com/fighters/skullgirls-cheat-sheet/)
Title: Re: Skullgirls
Post by: walt on May 22, 2012, 03:48:49 pm
the joystick commands and the buttons are a bit hard to read :S
Title: Re: Skullgirls
Post by: SNT on May 22, 2012, 04:03:51 pm
The yellow ones, or in general?  In the meantime, hovering your mouse over them gets a written command.
Title: Re: Skullgirls
Post by: JustNoPoint on May 22, 2012, 04:44:57 pm
Yeah the yellow ones for me. Really hard to tell what they are.
Title: Re: Skullgirls
Post by: walt on May 22, 2012, 04:46:08 pm
The joytsick motions gray ones are not really intuitive - The arrow is supposed to mean the start of the joystick movement
(http://thesaltminedotcom.files.wordpress.com/2011/06/qcf.png) I read this as F, DF, D.

The images in general are too small and hard to read, but I noticed you reduced the size via code, and the native resolution of those images are more than twice that size.
(http://thesaltminedotcom.files.wordpress.com/2011/06/lk.png)

Title: Re: Skullgirls
Post by: SNT on May 22, 2012, 05:34:34 pm
If that's the case, I'm interested to see what you make of the DPM icon... [img width=20]http://thesaltminedotcom.files.wordpress.com/2011/06/dpm.png[/img]
The motion trail was supposed to clear that up, though; darker at the start and lighter at the end.  Looking at it here it's actually a little harder to notice at full size than it is at 20x20.  I guess it's easier to pick up on with half-circles.[img width=20]http://thesaltminedotcom.files.wordpress.com/2011/06/hcf.png[/img]

The pictures are resized firstly to be a closer match to the text size, but also to facilitate the main intent behind my having the movelists in the first place; to be a quick, accessible resource.  Compare my pages to that of SRK or Eventhubs; with those, even characters with relatively short movesets need to be scrolled through out of virtue of the massive icons, large headers or thick divisions between entries, but on the Saltmine you can load up the page, scroll down once and see the entire arsenal (or as close to as possible) in the space of one screen.  The idea being that someone hitting the lab can glance at their monitor/laptop/iPad and see as much as possible without having to reach over and scroll.

You're both right, though, the LP and LK are a pain in the ass.  If you check the URLs on these, you'll see my problem: each image I upload into Wordpress is put into folders sorted by month.  I can't replace them without having to manually change each and every instance of LP and LK across every page I've got.  That's nearly sixty pages' worth of throws, target combos, strength specific specials and supers, not to mention hellmurder inputs.  Replacing the directions would be even more torturous.
Title: Re: Skullgirls
Post by: Formerly Hoshi on May 22, 2012, 05:34:59 pm
Just use the CVS2 direction textures.  Those are pretty straight forward.
Title: Re: Skullgirls
Post by: Moon Girard on May 22, 2012, 09:02:00 pm
http://shoryuken.com/2012/05/22/mike-z-brings-updated-build-of-skullgirls-to-the-mix-up-patch-change-notes-included/
Yay Cerebella buffs
Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: CapnWTF on May 22, 2012, 09:30:31 pm
Strange that they changed Hornet Bomber and Nightmare legion, when they really weren't a problem. The real problem was cancelling any of Double's moves into that cheap-ass Bandwagon Rushdown. Seriously.
Title: Re: Skullgirls
Post by: Squire Grooktook on May 22, 2012, 11:27:13 pm
Hornet Bomber complaints were mostly about the assist.

Also, I played in several online tournaments for the game at srk. Got top 8. woo.
Title: Re: Skullgirls
Post by: Xhominid on May 23, 2012, 01:00:59 am
Valentine got her lvl 3 buffed and you can skip the animation...nice. But booo at the Poison debuff
Hornet Bomber IS getting nerfed(begrudingly, but thank god anyways)

And Cerebella is getting buffed like hell.....

I'm happy and sad...
Title: Re: Skullgirls
Post by: Squire Grooktook on May 23, 2012, 01:53:01 am
I don't know how to feel about Hornet Bomber nerfs.

I don't like how people have gotten a part of the game changed ONE MONTH into it's life span through sheer force of WHINING. If I was Mike, I would personally just say fuck the haters and give the game a little bit more time to evolve.
Title: Re: Skullgirls
Post by: Xhominid on May 23, 2012, 05:20:33 am
I know what Mike Z was talking about with Hornet Bomber, but for me, it was WAY too free.

I mean, even with the I frames on it gone before the real nerf, it still gave you lots of pushback and good damage if it hit and it comes out quite fast.

Basically, you would HAVE to jump to avoid Bomber, but since it's easy for the opponent to throw it out, it's usually a onesided mix up....
Title: Re: Skullgirls
Post by: Squire Grooktook on May 23, 2012, 05:22:51 am
Mike showcased some ways to get past it in his video, like push blocking through it which leads to a free dash in or iad in on the opponent.

It's not that I would object to it being removed it if it were too good. I just think people need to give it time and see how the game grows. People figured out how to PERFECTLY counter some pretty ridiculous stuff in the old Marvel games.
Title: Re: Skullgirls
Post by: Bastard Mami on May 23, 2012, 04:09:37 pm
a) the marvel games could nto get patches.
b) the marvel games have never been known as the epitome of balance.
Title: Re: Skullgirls
Post by: DNZRX768 on May 23, 2012, 07:26:22 pm
Question:

It has been a while since Skullgirls was released.

So, where are the MGUEN characters?
Title: Re: Skullgirls
Post by: walt on May 23, 2012, 07:28:09 pm
how did you plan to rip the sprites?

AND WHY BOTHER IF THERE'S A PC VERSION COMING IN A FEW MONTHS?
Title: Re: Skullgirls
Post by: Moon Girard on May 23, 2012, 07:33:20 pm
Question:

It has been a while since Skullgirls was released.

So, where are the MGUEN characters?

The game just got released last month how can you complain about there being no characters for Mugen?
Title: Re: Skullgirls
Post by: DNZRX768 on May 23, 2012, 07:38:03 pm
Question:

It has been a while since Skullgirls was released.

So, where are the MGUEN characters?

The game just got released last month how can you complain about there being no characters for Mugen?

I was being silly.
Title: Re: Skullgirls
Post by: S.D. on May 23, 2012, 08:08:29 pm
a) the marvel games could nto get patches.
b) the marvel games have never been known as the epitome of balance.
That's nice and all but MvC3 did get a a balance patch.
Title: Re: Skullgirls
Post by: Moon Girard on May 23, 2012, 09:46:55 pm
Were they talking about the old marvel games?

http://shoryuken.com/2012/05/23/additional-skullgirls-patch-change-notes-from-ultrachen-tv/
More Patch notes they nerfed Cerebella's damage.  :qq:
Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: Squire Grooktook on May 23, 2012, 10:29:39 pm
a) the marvel games could nto get patches.
b) the marvel games have never been known as the epitome of balance.
I play all the the old Marvel games and have played Marvel 2 for about 2-3 years. So this not news to me.

Second, you misunderstand what I'm saying. Marvel generally isn't balanced (except XvS which is still broken but fairly balanced outside of Storm being god and Bison being bottom...Mvc1 is kinda okay too if I recall). BUT, over the years people have found ways to counter stuff that was LOL WHAT THE FUCK CHEAP BULLSHIT at first.

Iceman is pretty much the poster boy for this, but there's also Dr. Doom and Blackheart being thought top tier early on, and XvS Chun Li super becoming punishable once people figured out how to push block guard cancel it.

And honestly, I don't want fighters to become like Starcraft 2, getting patches every 3 monthes. Let the game grow and evolve.
Title: Re: Skullgirls
Post by: Bastard Mami on May 23, 2012, 10:32:21 pm
a) the marvel games could nto get patches.
b) the marvel games have never been known as the epitome of balance.
That's nice and all but MvC3 did get a a balance patch.

Are you so fucking stupid to not get the context that we were talking about old school marvel games you fucking idiot !

Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: CapnWTF on May 23, 2012, 11:37:13 pm
Am I the only one that wouldn't port any of the SG characters out of a wierd form of respect?
Title: Re: Skullgirls
Post by: MDD on May 24, 2012, 03:07:16 am
I don't see how that is respect at all.
Title: Re: Skullgirls
Post by: Bastard Mami on May 24, 2012, 04:56:56 am
the mugen comunity has got precedents on that.
Title: Re: Skullgirls
Post by: walt on May 24, 2012, 03:33:20 pm
Just look at how long AOK held on to the KOF XIII Rips not too many months ago
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on May 24, 2012, 04:12:59 pm
wouldnt a few mugenized skullgirls characters not even raise the popularity of the game?
Title: Re: Skullgirls
Post by: Thedge on May 24, 2012, 04:30:04 pm
It's not like Mugen represents any sort of competition to actual games.
Title: Re: Skullgirls
Post by: Magma MK-II on May 24, 2012, 04:53:22 pm
Actually, some stuff have been ripped already, but no sprites yet. (http://www.spriters-resource.com/other_systems/skullgirls/index.html)
Title: Re: Skullgirls
Post by: CapnWTF on May 25, 2012, 01:57:42 am
I would totally be down for a Skullgirls Screenpack/lifebars though....hint hint. I may do it myself though once I learn.
Title: Re: Skullgirls
Post by: c001357 on June 04, 2012, 09:17:08 am
new patch changelist~ (https://dl.dropbox.com/u/6444721/SG-changelist-2012-06-03.txt)
Title: Re: Skullgirls
Post by: Moon Girard on June 04, 2012, 04:52:33 pm
Quote
New DLC colors, 3 free for each character, unknown amount otherwise. Other dlc
  colors will cost money.

Ugh Color dlc the only DLC i don't like screw ark system for starting this crap. and it just sounds like they are taking from the palette suggestion thread which had some awful colors.  Hoping they use some of their custom ones like the left and center colors in this picture i'd pay for those two.
(http://farm7.static.flickr.com/6152/6164893360_be951dff12_b.jpg)
Title: Re: Skullgirls
Post by: Kirishima on June 04, 2012, 05:00:08 pm
and it just sounds like they are taking from the palette suggestion thread which had some awful colors.
Though a certain few are rather appealing (Deoxys Double for one).  And that's like about 9 or 10 out of the seventies......
Title: Re: Skullgirls
Post by: SNT on June 04, 2012, 05:51:35 pm
Miniskirt, thigh highs, and a sweater with a cross across the chest, and they STILL aren't giving us a Tohsaka palette?  WHAT IS THIS CRAP!?
Title: Re: Skullgirls
Post by: CapnWTF on June 05, 2012, 02:28:59 am
On another note, I wonder how they got the glasses to work with palettes, y'know? I mean how'd they get the glasses(on Parasoul) to show up in some palettes and not the others, and is this implemented in some MUGEN characters already?
Title: Re: Skullgirls
Post by: SNT on June 05, 2012, 02:33:15 am
What is Vega?
Title: Re: Skullgirls
Post by: Moon Girard on June 05, 2012, 02:48:17 am
^Pretty much that
though it may also be color separation going by the picture KoFXIII did something similar with some of the alts also holy crap who ever did the color list has never played a tales game in their life or even attempt to look it up before claiming it was Estelle when it's Sheena.
(http://farm7.static.flickr.com/6178/6164892982_725be80dd7_b.jpg)
Title: I double post cause i can.
Post by: Moon Girard on June 05, 2012, 03:48:40 pm
Low quality image of the free colors
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Untitled23.jpg)

Ms.Fortune -
Blue Mary (KOF)
Original?
Xbox 360?

Peacock -
Original?
Cable
Zombie?

Pain Wheel-
Original?
Original?
Sentinel

Cerebella -
Original?
Ameribella(America)
Original?

Filla-
Original?
Original?
Magneto

Valentine -
Sheena Fujibayashi (from tales of symphonia)
Original?
Original?

Double -
Ms. Victoria(tutorial lady)
Neapolitan Ice Cream(Chocolate, Vanilla, Strawberry)
Ice?

Parasoul -
Zero Suit Samus
Mitsuru (Persona)
Orginal?(the left one from the picture in posted before)
Title: Re: Skullgirls
Post by: walt on June 05, 2012, 03:56:21 pm
looool reference palettes
Title: Re: I double post cause i can.
Post by: Keku on June 05, 2012, 04:40:54 pm
Peacock -
Original?
Cable
Zombie?
That's Milk Chan.
Title: Re: Skullgirls
Post by: MDD on June 06, 2012, 04:49:35 am
looool reference palettes
MOOJIN.

Also hah at Mike Z pulling some ArcSys shit on you with PAID colors. WHERE IS YOUR SAVIOR TO FIGHTING GAMES NOW?
Title: Re: Skullgirls
Post by: SNT on June 06, 2012, 05:02:26 am
On the contrary, if a developer can find content as unquestionably non-essential for their game to put a price tag on, and still have it be an attractive enough offer that people will eat it up, I'd say they're a damn good dev.  And tributary color schemes are the sort of thing that people are likely to eat up.
Title: Re: Skullgirls
Post by: MDD on June 06, 2012, 05:16:42 am
No DLC colors are still the stupidest shit ever. They are charging you for COLORS out of all things.
Title: Re: Skullgirls
Post by: Moon Girard on June 06, 2012, 05:23:17 am
On the contrary, if a developer can find content as unquestionably non-essential for their game to put a price tag on, and still have it be an attractive enough offer that people will eat it up, I'd say they're a damn good dev.  And tributary color schemes are the sort of thing that people are likely to eat up.

So basically that 5 dollars for the real story mode is starting to seem more likely.
Title: Re: Skullgirls
Post by: senorfro on June 06, 2012, 05:37:41 am
No DLC colors are still the stupidest shit ever. They are charging you for COLORS out of all things.

One could argue they are the smartest thing.  They don't affect gameplay, and are just for cosmetic purposes.  It is not something that is needed for the game, so if you really want it, fork over a couple bucks.
Title: Re: Skullgirls
Post by: Kirishima on June 06, 2012, 05:42:22 am
looool reference palettes
You should see the suggestion threads.  Nothing but terrible ones.
Title: Re: Skullgirls
Post by: MDD on June 06, 2012, 07:32:16 am
One could argue they are the smartest thing.
No because they are COLORS. They should be free because who fucking charges to change a few numbers just so LOL MY CHARACTER IS BLUE can happen.

Hell, even goddamn Capcom made them free with SFxT. Why can't the "supreme overlord" Mike Z do it for this?
Title: Re: Skullgirls
Post by: Moon Girard on June 06, 2012, 07:34:04 am
No because they are COLORS. They should be free because who fucking charges to change a few numbers just so LOL MY CHARACTER IS BLUE can happen.

Hell, even goddamn Capcom made them free with SFxT. Why can't the "supreme overlord" Mike Z do it for this?

Capcom also sold colors in 3rd Strike OE though. I will argree about it being dumb though didn't like it when Arc System or Capcom did it won't like it here.
Title: Re: Skullgirls
Post by: MDD on June 06, 2012, 07:35:53 am
Notice how I said SFxT only. Because 3S:OE came out before that and they most likely learned their lesson not to do that ArcSys tier bullshit.
Title: Re: Skullgirls
Post by: senorfro on June 06, 2012, 11:44:58 am
"supreme overlord" Mike Z might not have a choice and have to charge for it
Title: Re: Skullgirls
Post by: SNT on June 06, 2012, 01:34:47 pm
They should be free because who fucking charges to change a few numbers just so LOL MY CHARACTER IS BLUE can happen.
What you should be asking is "who fucking PAYS to change a few numbers just so LOL MY CHARACTER IS BLUE"?  As long as they think they can make money off it, they'll do it.
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on June 06, 2012, 02:47:02 pm
DLC of the next generation?

- changing the difficulty to super hard/easy
- Controller Key Configuration
Title: Re: Skullgirls
Post by: aokmaniac13 on June 06, 2012, 04:17:52 pm
Colors are non-essential.  Not buying them will not affect your gaming experience.

Just look at Riot Games and see how well they're doing.  You see their source of revenue?
Title: Re: Skullgirls
Post by: blackstar on June 06, 2012, 11:36:09 pm
DLC colours are bs and whoever buys them has more money then sense. But now these days things that could be unlocked by cheat codes and playing the game can only be unlocked by our wallets.

Also how long is it until fighting game devs begin to say things like more than 1 stage and two colours for each character is not essential and make the rest DLC. Things such as in game money to buy costumes and unlock things make the game more fun and having to pay for them makes me feel that companies are treating their costumers as idiots. 
Title: Re: Skullgirls
Post by: F. James Fernandez on June 06, 2012, 11:38:41 pm
.99 cents each time you want to save your game.  --;
Title: Re: Skullgirls
Post by: TempesT on June 07, 2012, 02:49:56 am
DLC colours are bs and whoever buys them has more money then sense. But now these days things that could be unlocked by cheat codes and playing the game can only be unlocked by our wallets.

Also how long is it until fighting game devs begin to say things like more than 1 stage and two colours for each character is not essential and make the rest DLC. Things such as in game money to buy costumes and unlock things make the game more fun and having to pay for them makes me feel that companies are treating their costumers as idiots. 
Yeah man fuck those guys with the extra 5 bucks in their pocket. Such idiots.
Title: Re: Skullgirls
Post by: blackstar on June 07, 2012, 11:46:24 am
It's not the fact that they have $5 in their pocket it's the fact that they would willingly use it to so chracters in a fighting game can be a different colour. I'm sorry but the only word I can use to describe people like these are idiots (or rich to be fair)
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on June 07, 2012, 11:51:40 am
+1
Title: Re: Skullgirls
Post by: walt on June 07, 2012, 04:40:30 pm
So, being the lazy ass I am, I paid the DLC for all the colors to customize.

I can tell it was a good investment, knowing it was so cheap. Having a blast.
Cheap colors for customizing are good.

Palettes? That's a different story

Title: Re: Skullgirls
Post by: Bastard Mami on June 07, 2012, 04:44:18 pm
It's not the fact that they have $5 in their pocket it's the fact that they would willingly use it to so chracters in a fighting game can be a different colour. I'm sorry but the only word I can use to describe people like these are idiots (or rich to be fair)
I am gonna to tell mc2 and maladingdong.
Title: Re: Skullgirls
Post by: CapnWTF on June 16, 2012, 05:59:27 pm
So, wait. When will these patches/dlc be added?
Title: Re: Skullgirls
Post by: Squire Grooktook on June 21, 2012, 10:35:35 pm
Ohai guis haven't logged in in a week. How's it going.

ANYONE BE INTERESTED IN PLAYING WITH ME ON PSN OVER THE WEEKEND? Ranked is such a grave yard lol.
Title: Re: Skullgirls
Post by: Moon Girard on June 21, 2012, 10:37:54 pm
training mode options added.
Quote
- Input Display (List / Realtime Stick / Both)
- Select Button function (Save+Load State / Dummy Record+Playback / Both At Once)
- Dummy Action (Manual / Crouch / Jump)
- Blocking (Never / After First Hit / Always / First Hit Only / Random)
- Block Type (High / Low / All)
- Pushblock (Never / After Anywhere From 1 to 10 Blocked Hits)
- Pushblock How Often (Once / Always)
- Throw Tech (Never / Always / After First Hit / Random)
- Ground Tech (Never / Forward / Backward / Random Dir)
- Escape Infinite Combos (Never / After Anywhere From 1 to 10 Burstable Hits)
- Dummy Playback (Once / Repeat / As Reversal)
- Dummy Playback Side Correction: Choose whether the dummy recording is treated as relative directions (D,DB,B) or absolute directions (Down,Down-Left,Left) when the dummy changes sides.
Title: Re: Skullgirls
Post by: c001357 on June 30, 2012, 06:18:04 am
pc version practically confirmed for next month (http://www.gamersgate.com/DD-SKULLGIRLS/skullgirls)
Title: Re: Skullgirls
Post by: Moon Girard on June 30, 2012, 07:25:51 am
Does this mean were getting the patch soon or within the next month?

lol it comes with pre-order colors for Parasoul.
(http://www.gamersgate.com/img/featured/skullgirl-pre-order.png)
Title: Re: Skullgirls
Post by: GOH on June 30, 2012, 08:07:54 pm
Cool.
Title: Re: Skullgirls
Post by: Duo Solo on July 01, 2012, 02:53:56 am
anyone still play this?
Title: Re: Skullgirls
Post by: Xhominid on July 01, 2012, 04:45:03 am
anyone still play this?
My XBL service is down and I'm mainly waiting for the big patches.
Mainly because I practice much better with a Command screen than looking on my computer screen....
Title: Re: Skullgirls
Post by: Laharl on July 02, 2012, 04:13:44 am
still waiting on the new characters to come out. -_-
Title: Re: Skullgirls
Post by: Retro Respecter on July 02, 2012, 06:10:36 am
I'm waiting for more online features.
Title: Re: Skullgirls
Post by: CapnWTF on July 04, 2012, 02:16:21 am
I'm waiting for more online features.

so basically you want dem lobbies. Hopefully we can at least get a patch or character before august.
Title: Re: Skullgirls
Post by: Moon Girard on July 05, 2012, 04:13:54 pm
Stuff the Top 3 players get ast EVO but since no one here is winning a EVO here.
(http://farm9.staticflickr.com/8288/7506626204_395b0ffde5_z.jpg)(http://farm8.staticflickr.com/7257/7506625452_54eee21543_z.jpg)(http://farm9.staticflickr.com/8145/7506624664_fa5b218f1f_z.jpg)
Title: Re: Skullgirls
Post by: Moon Girard on July 10, 2012, 04:33:53 am
http://shoryuken.com/forum/index.php?threads/sg-slightly-different-edition-patch-notes.163719/
Quote
While we don't expect any problems, please note that all patch contents are not final, and are subject to change until the patch has been approved by Microsoft and Sony.
Skullgirls: Slightly Different Edition Patch Notes
“I have detailed files.” - Cyberdyne Systems Model 101

Non-gameplay changes:
- Unlock colors 11-13 for all characters. Enjoy your freebies!
- Improvements to online play:

    GGPO now rolls back properly instead of slowing down at moderate or high pings, increases playable ping range by quite a bit.
    Reduce the number of tiers for PS3 matchmaking from 9 to 3, and lower the ‘acceptable match’ threshold so more matches will be found for a given number of players online.
    Ranked matches online are now blind-pick, meaning you cannot see your opponent’s character choice until after choosing a stage.
    Add screen flash and notification sound when you find a match.
    Display opponent’s gamertag during a match.
    Display opponent’s chosen assist types on character select.
    Addressed the sound issues. Not all problems are fixed but overall should be much better, especially on item drops.

- Improve loading times on 360. Reorganized the entire filesystem. Hopefully it’s enough!
- Add In-Game Move Lists, now you can ignore them instead of just wishing they were there to be ignored.
- Rebalanced AI Difficulty.
- Added Tournament Mode:

    Disables granting of in-match Achievements/Trophies to prevent gameplay hiccups.
    Forces menu flow of controller select -> button config -> choose characters -> play.
    Uses default rounds and time settings regardless of current choices in the options menu.
    Disables Sparring Mode toggle.
    Allows all non-DLC colors to be used regardless of in-game unlock status.
    Returns to the controller select screen if 1p or 2p controller is unplugged at the post-match menu. (Does not do this if a controller is unplugged mid-match.)
    Forces button config whenever both players choose to return to character select.
    Is part of this complete breakfast.

- Added more Training Mode options:

    The Select/Back button can be set to either save/load state, record/playback dummy actions, or do both at once. Easily test any setup with precise positioning every time, at the touch of a button! (Hold the button down to clear the saved state or actions.)
    The dummy recording can be set to play back as a reversal. This has endless uses...figure out what is safe against Showstopper, learn to deal with reversal Napalm Pillars or opponents mashing LP or throw, etc.
    Input Display (List / Realtime Stick / Both)
    Dummy Action (Manual / Crouch / Jump)
    Blocking (Never / After First Hit / Always / First Hit Only / Random)
    Block Type (High / Low / All)
    Pushblock (Never / After Anywhere From 1 to 10 Blocked Hits)
    Throw Tech (Never / Always / After First Hit / Random)
    Ground Tech (Never / Forward / Backward / Random)
    Escape Infinite Combos (Never / After Anywhere From 1 to 10 Burstable Hits)
    Dummy Playback (Once / Repeat / As Reversal)
    Dummy Playback Side Correction: Choose whether the dummy recording is treated as relative directions (D,DB,B) or absolute directions (Down,Down-Left,Left) when the dummy changes sides. Useful for testing tech punishes or how to deal with crossups.

- Added Character Tutorials: Each character now has simple tutorials in place to teach the beginning players how to perform all of their Special and Blockbuster attacks, with some helpful tips on their use. (Note: Completing these tutorials is now a requirement for the “Sküllgirls” trophy/achievement.)
- Hitboxes displaying when switching characters is replaced by temporarily displaying 8-bit versions of the art, which is much less disruptive to gameplay.
- PAL-50 support with correct frameskip on both consoles.
- Logos at startup are now skippable on both consoles.
- Sparring Mode now saves game state when turned on, and loads it when turned off. Stop the match to check something and resume exactly where you left off! If a new match is started with Sparring Mode already on, the behavior is the same as before.
- Black-and-white super background now fades out in 8f instead of 15f, hopefully helps with determining when DHCs are allowed.
- Only the player in charge of the menu can press the Cancel button to leave the Controller Select screen for Versus and Tournament mode.
- Button config screen now counts mapping the same button or moving the cursor as an action that will keep a player’s screen open when the other player dismisses their screen.
- Button config no longer ignores button presses when another button is held. You can go as fast as you want!
- Main Menu and Training Mode now have 2-player button config, rather than just first player.
- Display chosen assist-type names on character select screen.
- In the Tutorials, move inputs are now described with button icons instead of text.

Infinite Prevention System (IPS) changes:
- IPS now counts stand and crouch moves as the “same thing”.
- IPS now counts all strengths of a given special move as the “same thing”, meaning anything with the same motion but a different strength P or K. This was already true for most characters, so now it is true for everyone. Considering how rare un-chained special moves are, this should not affect very much except specific known instances.
- IPS burst-allowed hitsparks no longer show up on anything except the point character.
- Tag-in attacks are now covered by IPS.
- All tags and DHCs now start you at the correct IPS stage when comboed into.
- IPS correctly handles 1-frame links, for example in Parasoul’s {s.LK->s.HP xx LP Tear Shot, s.LK->s.HP, tear explosion, s.LK}, the last s.LK is now correctly flagged by IPS every time.
- IPS state no longer continues across zero-frame resets. Each new combo should be completely separate.
- Without a jump-in attack, your first ground combo no longer erroneously counts as your jump-in chain. Previously, at the start of a combo the exact same ground chain could be repeated three times, but only twice if preceded by a jump-in. Now, the same chain may only be repeated twice regardless of whether you started with a jump-in.

Gameplay changes:
- 3% game speed increase (frameskip interval changed). DOES NOT AFFECT FRAME DATA / RELATIVE MOVEMENT SPEEDS / ANYTHING ELSE RELATIVE TO OTHER CHARACTERS, only player-experienced game speed.
- Increase frames-per-timer-second to offset frameskip change, time-outs still take roughly the same amount of real time.
Command normals count as the same also, so s.F+HK = cr.HK = s.HK and j.B+LK = j.LK.
- Throw tech window increased from 6f -> 10f. Grab Bag tech window is still 4f.
- All assist knockdowns that would be red bounces are now green bounces: still completely vulnerable, techable 9f after hitting the floor, vulnerable as normal if not teched. Requires better timing to OTG off random assist hits now - see MvC2.
- Add LK+HP as an additional command for Assist 1. Should help pad players.
- Add right-stick assist calls: move the right-stick up for Assist 1, move down for Assist 2. More pad-player help. Can be disabled from Button Config screen.
- Specifically disallow same-frame throw plus assist-call inputs like LP+LK+MK or LP+LK+MK+HP to prevent 1-button throw+assist macro abuse.
- Assist calls are now valid for 5f after the input is entered, similar to MvC2.
- Assist character damage taken when hit changed from 6% extra -> 20% extra.
- Assist characters are now always shown behind point characters except when grabbing someone, meaning no more invisible mixups behind large assist moves.
- Changes to prevent dead body abuse: stop time when the point character is dead; attacker gains zero meter from the act of hitting a dead point character, but dead character still gains meter by being hit; dead point characters become invincible as soon as IPS triggers on them.
- 5f input leniency added to chained normals, as well as normals and airdashes from jump/superjump/doublejump startup. You can now hit the next button 5f before your attack connects and it will come out, and you can now press buttons or input an airdash during jump startup and they will come out as if they were input on the first frame of the jump. Does not apply to throws!
- Fix assist call priority to prevent lots of weird cases of getting the wrong assist. Simultaneous inputs always win, so HK ~ LK+MP will be A1 and LK ~ HK+MP will be A2. For kara’d inputs, the input performed later will always win if they completed on the same frame, so HK~LK~MP is A1 but LK~HK~MP is A2. And lastly, calls for both are resolved for A2 (LK+MP+HK and LK+HK ~ MP) because they used to be random...but don’t do those. :^P
- Correct neutral-to-blocking transitions: changing block directions on the frame you are touched should no longer result in blocking a low attack with stand stance / blocking a high attack with crouch stance.
- All characters except Double can now cancel forward dash directly into backdash and backdash directly into forward dash. (Valentine will still get an airdash out of her ground backdash.)
- Allow PP backdashing from preblock animation. Previously when the opponent was attacking at close range B,B would backdash but B+PP would result in a normal attack. Now both will correctly backdash.
- Bug-to-feature conversion: Bursts now scale damage to 50%, plus count as one hit. ...why might this be necessary? (^.^)

Overall bugfixes:
- Player 2 DHCing at the same time as any superflash or DHC from P1 no longer freezes the game.
- Allow negative-edge inputs for DHCs.
- Snapbacks work properly vs. Cerebella’s Battle Butt.
- Fortune’s head will no longer float offscreen when she dies.
- Fix unnecessary checking for achievements after they are already granted, preventing a once-per-boot hiccup.
- Unranked Online: Player 2 picking “Change Stage” should no longer freeze on Stage Select.
- R1 no longer acts as an “OK” button on menus, hopefully allowing some nonstandard controllers to work properly.
- Pressing up-back while airborne near an attacking enemy if you have a doublejump remaining will no longer cancel doublejump startup into preblock and cause the character to wrongly fall straight to the ground.
- Forward/back jumps no longer override each other, UF~UB will now jump forward and UB~UF will jump backward. Either direction will still override a neutral jump.
- Stunt Double (alpha counter) action can no longer be overridden by pressing a button on the frame the character lands. [Whoops.]
- Floating “15” will no longer randomly appear after Unranked matches online.
- DHCing on the frame before a hit would have made contact will no longer allow the hit to connect after the DHC. ( http://www.nicovideo.jp/watch/sm17841164 is now not possible.)
- Ground techs now use newest input if both inputs are entered during the tech window. Tweaked the early/late tech windows to make more sense, previously it was possible to input a tech *very* early and have it count as tech for the 2nd bounce but not for the 1st bounce.
- Fixed a bug where the next character could come in attacking backward after death! Conditions - opponent crosses over the corpse and is facing the wrong way, like during a jump, and the character coming in does a reversal attack on the frame they appear. Well...it's fixed! (http://www.twitch.tv/leveluplive/b/319893925?t=2h13m40s )
- Fix bug when airblocking an attack right at ground level which caused the character to land and be vulnerable during hit-stop. Removes possible corner unblockable with Death Crawl.
- Assists whiffing through the opponent (for example, an attack during a point character throw, or a throw assist during point-character-induced hitstun) no longer use up your assist call for that combo.
- Bursting correctly resets your OTG and stagger status. Previously, baiting and punishing a burst would not grant you a new OTG or allow the opponent to be staggered again if they had been staggered before.
- Everyone’s throws now face toward the opponent properly.
- Everyone’s airthrow now faces toward the opponent properly during a superjump.

---- Character specific changes ----


Cerebella:

- On the Custom Assist screen, F,D,DF,F+LP+LK gives Excellebella rather than Diamond Drop.
- Doublejump is also 360-locked, prevents accidental doublejumps when attempting jump-in supers.
- Forward dash horizontal movement starts 3f earlier, 14f startup -> 11f. As with all dashes, momentum on attacks still happens even on the first frame.
- Range on Excellebella increased slightly horizontally and downward.
- Excellebella is no longer supercancellable after the inital 4f, removing the Excellebella xx Showstopper option select.
- Tag-in causes small slide rather than regular knockdown. Still not able to combo afterward, but prevents opponent teching a raw tag and either being able to punish her on hit or ending up a full screen away. Still techable/punishable if you have already used up your OTG when you combo into it, so don’t do that.
- Air command throw properly faces the opponent.
- Merry-Go-Rilla now does correct damage as an assist, rather than half. Assist still scales the followup combo to 50%.
- Pummel Horse now hits crouching Valentine.
- s.HP/HK, c.MP/MK/HP, j.MP/MK damage lowered by 25 per hit. j.HP damage lowered by 50 (1100 -> 1050).
- j.MK hitstun 22f->19f.
- Unchained j.MP knocks back slightly less vs air, but when chained into knocks downward much faster.
- The “stop” part of run-stop no longer gives meter.
- Ground- and air-throw whiffs no longer cancel assist calls, like everyone else.
- 360 rotations now allow only 5f between valid directions, the same as every other special. Down from 7f. Helps prevent getting 360s when you meant to do QCT/QCB.

Double:

- Changes to Hornet Bomber: LK version invincible through first active frame, MK version invincible up to first active frame, HK version not invincible. All versions lose active hitbox during descent so it is easier to hit her out of it later on. Supercancel period on landing shortened from 30f->4f to match most other special moves. Landing hit-stop is still supercancellable, so the change is only noticeable on whiff.
- All QCF motions now require the full QCF, instead of just D,DF.
- Zero meter gain during Furoboros (cat heads).
- Changes to Lv3: Sped up overall; no longer invincible for the entire duration, invincibility now wears off after she turns into Filia; last hit knocks the opponent away from Double; reduced damage to make it more even with other Lv3s; recovery on block slightly longer.
- Changes to reduce the ease of hitconfirms: j.HP hitstun reduced by 5f, blockstun unchanged; s.MK(1) hitstun reduced; s.MK(1) and (2), cr.MK, s.HK slowed down by 2f each.
- Changes to Lv5: invincibility wears off as soon as you press any button to shoot or create a bomb. Rings do 2f less blockstun and have 2f longer cooldown between them, so full-screen random mashing no longer combos.
- Added missing hitboxes below her ground-impact frames so attempting low attacks to OTG won’t randomly whiff underneath her anymore.
- Fixed crumple anim to have crouch-hitstun and OTG-hitstun portions line up with everyone else's. Previously they both occurred too early in the animation for certain combos to be possible on her.
- Remove 8f of invincibility from the middle of her dash and backdash, total invincibility 13f->5f.
- Assist taunt-before-leaving stops being a physical barrier 20f earlier. It mistakenly occupied space during the part where she collapses and disappears. She is still vulnerable to hits for this 20f, but you can run through her properly now.

Filia:
- Airball and air Gregor Samson are now possible with negative-edge, and Airball correctly allows assist calls along with the move.
- Flatline DHC to Fenrir Drive vs another Filia no longer misses the rest of Fenrir.
- Hairball fixes: No longer unsafe on hit vs characters with air supers. Final hit vs. standing opponents properly combos to Gregor Samson vs everybody.
- Airball fixes: Recovery shortened, no longer unsafe on hit, still unsafe on block; can airdash-cancel the end on hit or whiff but not on block, and only with a forward dash; will always do the air version of the recovery even if Filia lands during the attack.
- j.HP and j.WP hit area extended closer to Filia’s body to prevent SFA3-style whiffs up close.
- j.WP given more vertical hit area for the same reason.
- j.HP +2f hitstun and knocks back slightly less vs. air. Blockstun unchanged, vs. ground behavior unchanged.
- j.HK hitstop on opponent increased by 3f to prevent crossup bug.
- s.HP hitbox slightly wider and extends slightly lower, it now combos in many situations where it would miss by one pixel previously (after s.MK on standing Painwheel, etc.)
- Ground- and air-throw whiffs no longer cancel assist calls, like everyone else.
- Airthrow recovery on whiff shortened to match everyone else’s.

Ms. Fortune:
- Headless Furserker Purrage now connects properly vs. crouching Painwheel and Fortune.
- A successful level 3 will prevent time-up until it finishes, as with other “cinematic” supers.
- During Omnomnom, her head will now fly away from the nearest screen edge when the move ends or is interrupted.
- Head recall now plays 9f of the loop even if the button is not held. This prevents it from being able to be used without ever picking up the head, as well as removing a ridiculous meter gain exploit. Rekka->rekka->recall cancel is still possible.
- Headless Stunt Double (alpha counter) with s.HP and c.HP no longer plays the head-attached attack, as well as having recovery longer than 1f.
- El Gato overhead attack from rekkas sped up.
- Headbutt (neutral+HP) and head slides (F/B+HP) damage equalized to 675, and all give meter equivalent to a projectile rather than a physical attack on hit.
- Screw Attack (head attack when the head is hit by her own body) damage reduced from 575->500, and gives meter equivalent to a projectile rather than a physical attack on hit.

Painwheel:
- Can no longer rev Pinion Dash for an obnoxiously long time after winning a round.
- Pinion Dash command changed to hold D+KKKKK...release D, rather than D,D+K. Can press P while revving to cancel. Custom Assist command is D+2K.
- MP/HP nail shots correctly face opponent.
- Changes to air super: Increase minimum damage to 1100, comparable to other supers; on hit only, recovers to jump state which immediately allows flight for continued pressure and prevents it from being punishable if opponent had already been OTG’d; post-flash invincibility reduced from 45f (!) to 17f.
- Death Crawl is now vulnerable to throws. Hit invincibility period unchanged.
- F+HK leniency between hits decreased by 3f, now impossible to have it un-combo by delaying too long.
- Flying upward is slower if the opponent’s point character is also rising. Her rise speed is unaffected if the opponent is standing or falling. This allows everyone’s jump to have a chance to catch her when she’s at the top of the screen, and allows one flying Painwheel to catch another, but doesn’t affect her gameplay much otherwise. Does not affect first-frame momentum for normals at all.

Parasoul:
- Tear explosions correctly scale by ratio and are affected by combo damage scaling.
- Explosion hitstun 37->36f, blockstun 19f->14f to prevent certain lockdowns, chip damage 250->150.
- Fix issue with some palettes where certain frames incorrectly showed parts of her glasses.
- Silent Scope no longer misses crouching Painwheel after MP Tear Shot.
- j.HP hitbox extended closer to Parasoul’s body to prevent whiffs up close vs airborne characters.
- j.MK +1f hitstun; held-button float moves faster forward/backward and allows another attack immediately when button is released.
- j.D+MK->j.MK is now a chain rather than a reverse-beat, meaning your first Stomp->j.MK is valid even though they count as the same move under IPS now.
- Lengthen DHC window on Motor Brigade by 8f.
- Motor Brigade now drags opponent downward on hit, allowing more of the super to connect more of the time. Hitstop on opponent increased slightly for the same reason.
- Remove erroneous 3f invincibility after the hit was already finished on Napalm Pillar.
- Blockstun on Napalm Pillar shortened by 1f to prevent strange interaction with Crimson Hunting at max distance.
- Parasoul will no longer ground-tech the wrong way if crossed up after a knockdown, for example after being hit by Death Crawl.
- Ground- and air-throw whiffs no longer cancel assist calls, like everyone else.
- Egret Charge should always cause wallbounce now. Previously it may not have, if the camera were moving too quickly.

Peacock:
- Window for inputting QCB+PP for Goodfellows (Lv3) after a successful throw widened.
- All special moves correctly face opponent, no more backward gunshots after ground-teching past the opponent. (Oops.)
- Slightly reduce meter gain for connecting with Bang shots, HP cannonball, and all Georges.
- Overall meter gain reduced to 1/3 while holding a Shadow of Impending Doom.
- Redistribute damage for Argus Agony: ~300 lower unscaled damage, same minimum damage (on average, subject to randomness).
- Lenny damage 3000->3800, chip 650->800.
- Lenny fix: DHC window is the same but it is no longer possible for a DHC to be “too early” and result in the bomb not being created. Placement and explosion timing unchanged.
- Teleport now recovers 4f more slowly, starts up 3f faster; still vulnerable for 2f at the start; able to be supercanceled 3f earlier during recovery; fake teleport startup and recovery unchanged.
- All Lv1 items will always OTG in the proper direction, towards Peacock. Accomplished by allowing the Jippo bottle to be flipped (oppiJ!). Any Lv2 and Lv3 items which always face the same direction may still knock them the wrong way as OTGs, so be careful.
- Argus Agony hitbox extended closer to Peacock, no longer whiffs up close vs standing Painwheel or vs random other close attacks.
- LP and MP Bang! hitboxes extended back toward Peacock to prevent them from whiffing up close in certain circumstances.
- LP and MP versions of Bang! carry over their specific invincibilities (LP invincible to hits, MP to throws) through the entire active portion, as opposed to just the first active frame. First 2f of both moves are still fully vulnerable.
- HP BANG! shots do 33 more chip (300 total -> 400 total, or to look at that differently, at base dmg 48 triple shots to kill by chip -> 36 now, same as Cable’s Viper Beams.)
- Item drop chip increase: Lv1 150->200, Lv2 250->300, Lv3 400->500.
- Argus Agony small lasers +2f hitstun to prevent certain patterns from allowing the opponent to recover and retaliate. Blockstun unchanged.
- Airthrow recovery on hit shortened to prevent low airthrows being punishable by Double.

Valentine:
- Lv3 cinematic is skippable by the Valentine player holding any Punch during the fade-out.
- Flatline will only hit point characters, never assists/heads/Lenny/etc, and will not kill until the final hit.
- Hitting Valentine during her counter stance with her own Lv3 or Mortuary Drop no longer wrongly costs her 4 bars of meter. Only takes the correct 2 bars away.
- Hitstun poison (MP) only lasts 2/3 as long when the opponent is in hitstun. Blockstun does not affect the time.
- j.HP hitstun reduced by 2f, knocks up 1 pixel higher vs airborne opponents. Prevents an exploit. Still combos into HK Savage Bypass, etc.
- Countervenom (Lv2 poison counter) hitbox much taller, will no longer whiff on max height Painwheel j.MP. Can still whiff vs. Parasoul max height sj.HK, be careful.
- c.HP blockstun shortened by 6f, “feels” like all other launchers now in terms of punishing it.
- Air and ground Savage Bypass recovery shortened.
- Fortune is no longer able to move her head during the Prescription freeze; Peacock item drops disappear properly if she is hit by Prescription freeze.
- Counter super now properly faces opponent on startup.

Marie:
- All attacks now give the opponent meter on hit or block.
- Small skulls have energy background, easier to see.
- Add Apocalypse-style hitstun. Triggered by taking enough damage quickly, and more easily by supers.

But still no lobbies i guess character specific tutorials are cool. if that to long i can spoiler it.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on July 10, 2012, 05:43:39 am
It took me up to a month ago to realize that skullgirls was a pun of the world schoolgirls  :ninja:
Title: Re: Skullgirls
Post by: Keku on July 10, 2012, 06:02:33 am
Not it isn't.
Sküllgirls is, as in the name of the trophy you get for completing the Tutorial.
Title: Re: Skullgirls
Post by: CapnWTF on July 10, 2012, 02:30:05 pm
"SkullGirls: Slightly Different Edition"...slightly different indeed! If this became the official title I would be happy.
Title: Re: Skullgirls
Post by: Suave 6-year old on July 10, 2012, 02:56:17 pm
WHat the hell does "Is apart of this complete breakfast" mean?
Title: Re: Skullgirls
Post by: Person Man on July 10, 2012, 03:03:28 pm
[avatar]http://i42.photobucket.com/albums/e315/Tiger_Stripe/discordava-5.png[/avatar]It means that it's loaded with sugar and artificial colors, and you'll probably have to agree eat three bran muffins and an orange with each bowl before your mom will buy it for you.
Title: Re: Skullgirls
Post by: Moon Girard on July 10, 2012, 03:03:49 pm
WHat the hell does "Is apart of this complete breakfast" mean?

The Joke
   :???:
Title: Re: Skullgirls
Post by: walt on July 11, 2012, 04:18:11 am
I like the idea of having the loading times improved for the Xbox version.

It was a mood killer for me.
Title: Re: Skullgirls
Post by: Moon Girard on July 17, 2012, 10:47:51 pm
Quote
4Gamer posted their interview!

http://www.4gamer.net/games/173/G017316/20120713107/

Of course, it's in moonspeak.
google translate ftw
Quote:
http://shoryuken.com/forum/index.php?threads/sg-slightly-different-edition-patch-notes.163719/page-2#post-7221383

Here's the new list of regional MP filters:

North America (West Coast)
North America (East Coast)
North America (Midwest)
North America (Gulf Coast)
North America (Canada)
Central America
South America (North)
South America (Brazil)
South America (South)
Europe (UK)
Europe (Continental)
Middle East
Asia (Continental)
Asia (Southeast)
Asia (Japan)
Australia
Africa
Pacific
Quote:
http://shoryuken.com/forum/index.php?threads/sg-slightly-different-edition-patch-notes.163719/page-2#post-7221952

Well, you can buy DLC colors? Those should be released the week after the patch hits!
Quote:
http://shoryuken.com/forum/index.php?threads/sg-slightly-different-edition-patch-notes.163719/page-2#post-7223922

Oh, yeah - we're doing a bundle of all 8 character packs for $5.
Quote:
http://shoryuken.com/forum/index.php?threads/sg-slightly-different-edition-patch-notes.163719/page-3#post-7234447

For the time being. I have this really awesome thing I want to do that would revolutionize how combos are taught (yeah, I don't usually talk like this but it's a REALLY BIG DEAL) and I want to do it right. People that came for some of the pre-release testing know what I'm talking about.(^.^)
Title: Re: Skullgirls
Post by: videoman on September 29, 2012, 04:16:24 pm
They have found a publisher for to release the game in Japan.
http://shoryuken.com/forum/index.php?threads/sg-slightly-different-edition-patch-notes.163719/page-19#post-7527107


Saw this at one of the panels at Canterlot Gardens (A My Little Pony convention)
They going to have a SkullGirls panel on Saturday at 10:30 am EST it might be for the new patch for the game!
http://www.everfreeradio.com/cg/
Title: Re: Skullgirls
Post by: Magma MK-II on September 29, 2012, 06:00:21 pm
It's been a long time since the last news about it. I tought they had forgotten about the DLC they promised.
Title: Re: Skullgirls
Post by: Cazaki on September 30, 2012, 03:44:17 am
I don't actually play Skullgirls but hopefully it'll be more played in general with this new stuff
Title: Re: Skullgirls
Post by: Retro Respecter on September 30, 2012, 05:37:29 am
It took that long for Konami to approve the patch?
Title: Re: Skullgirls
Post by: DMK on September 30, 2012, 07:19:17 am
Something about it bouncing around between different people and when it got back they decided to add even more to this update, which caused the even longer delay.
Title: Re: Skullgirls
Post by: videoman on September 30, 2012, 03:02:37 pm
Also this will be the first and last time Revenge Labs will work with Konami as the publisher. In other words they will have to find another publisher. (Xseed, Atlus, or Aksys could be good choices and they have fighting game experience.)
Title: Re: Skullgirls
Post by: Squire Grooktook on September 30, 2012, 09:17:02 pm
Can't wait for this. Hoping I can get some competition once the patch is out.
Title: Re: Skullgirls
Post by: Retro Respecter on September 30, 2012, 10:10:01 pm
Here's hoping the online lobbies are added.
Title: Re: Skullgirls
Post by: DMK on October 01, 2012, 08:43:45 pm
http://shoryuken.com/2012/10/01/skullgirls-patch-updated-mike-z-covers-changes-at-salty-cupcakes/

Looks like theres more changes afoot. jeaze.
Title: Re: Skullgirls
Post by: raremew on October 11, 2012, 06:22:49 pm
played the demo of it. its seems kinda like mvc or something.
Title: Re: Skullgirls
Post by: Retro Respecter on October 12, 2012, 12:17:11 am
In the words of Mike Z, "fixed MvC".
Title: Re: Skullgirls
Post by: NGeo on October 13, 2012, 07:10:19 pm
any news about the PC port ?
Title: Re: Skullgirls
Post by: Retro Respecter on October 14, 2012, 01:15:18 am
I don't think so.
Title: Re: Skullgirls
Post by: DMK on October 14, 2012, 10:19:16 am
any news about the PC port ?

An "if or when" thing currently. I think there is a preorder available on EA's Origin that comes with a set of paid color palettes for preordering.
Title: Re: Skullgirls
Post by: raremew on October 15, 2012, 04:45:34 pm
Game is pretty interesting.
Title: Re: Skullgirls
Post by: Retro Respecter on November 06, 2012, 11:19:05 pm
I hearby bump this topic with news concerning the game: Skullgirls patch clears S.C.E.A. testing, Mike Z explains netcode change (http://shoryuken.com/2012/11/06/skullgirls-patch-clears-scea-testing-mike-z-explains-netcode-changes)
Title: Re: Skullgirls
Post by: CapnWTF on November 10, 2012, 12:37:00 am
Maybe the extra thing they were talking about was the release of you-know-who? Are we allowed to speculate? oops.
Title: Re: Skullgirls
Post by: Retro Respecter on November 12, 2012, 05:34:23 pm
Yes, you are. Also, there is this (http://www.eventhubs.com/news/2012/nov/10/skullgirls-speed-paintings-peacock-and-valentine/).
Title: Re: Skullgirls
Post by: DMK on November 17, 2012, 03:25:27 am
http://shoryuken.com/2012/11/16/skullgirls-patch-heading-to-playstation-3-on-november-20th-xbox-360-release-date-still-pending-full-patch-notes-to-be-provided-when-update-goes-live/

Patch hits PSN November 20th, no telling when it will hit the 360(if at all what with their outrageous amount to pay for patches) and no word on dat PC release. So, yay? For PSNers at least....
Title: Re: Skullgirls
Post by: CapnWTF on November 17, 2012, 05:46:49 pm
* Indescribable Rage *
heh heh...yay? Patch...360 has to wait though? Damn you Microsoft and your double edged sword policies!
Any news on Squiggles?
Title: Re: Skullgirls
Post by: Moon Girard on November 20, 2012, 05:26:30 pm
http://www.eventhubs.com/news/2012/nov/20/skullgirls-patch-101-slighty-different-edition-released-playstation-network-full-patch-notes-available/
http://www.eventhubs.com/news/2012/nov/20/reverge-labs-lays-original-skullgirls-team-lab-zero-games-take-control/
Quote
In an unprecedented revelation from the word of the Skullgirls developers themselves, Reverge Labs last June laid off the entire Skullgirls team from their game development division. Autumn Games, the publisher of the Skullgirls game and the owner of its property, will continue supporting the new team (which is comprised of the old team) that is now titled Lab Zero Games. The reason for the layoff was not given.

As a major effect of this development, the PC version of Skullgirls was delayed and the release of the first DLC character has been indefinitely postponed. A note from LZG's new website is below.

Quote
Not being able to tell anyone about these rather significant developments has almost been as bad as being largely unemployed and unable to continue our work on Skullgirls. We have always strived to be as open and transparent as our business and legal obligations will allow, but we feared news of these events would discourage our fans more than our conspicuous silence would. Being able to finally fill everyone in on everything is a huge relief, and we hope you understand our reasons for keeping quiet until now.

Everyone at Lab Zero would like to thank all of our amazing fans for their patience and support through this ordeal and as we (re)start on this new adventure. And even though this change was largely out of our control, the Skullgirls team still sincerely apologizes for the delays and lack of information in recent months.

We’re doing this for you, and we can’t wait to get back to work!

Until then,

Sincerely,
Lab Zero Games
Title: Re: Skullgirls
Post by: CapnWTF on November 20, 2012, 07:00:55 pm
* Indescribable Rage *


Title: Re: Skullgirls
Post by: DMK on November 20, 2012, 08:40:57 pm
RIP?....
Title: Re: Skullgirls
Post by: videoman on November 21, 2012, 03:28:18 am
RIP?....

No they are not dead! They just had bad luck.
Title: Re: Skullgirls
Post by: Bastard Mami on November 21, 2012, 03:41:21 am
Thank you videoman, I was really worried thinking they were dead, you made it so I can sleep peacefully tonight :)
Title: Re: Skullgirls
Post by: Retro Respecter on November 21, 2012, 06:01:26 am
Either way, that sucked. The entire Reverge Labs team got dismantled and replaced with Lab Zero.
Title: Re: Skullgirls
Post by: GOH on November 21, 2012, 03:45:02 pm
Thanks for the clarification there Doc.
Title: Re: Skullgirls
Post by: CapnWTF on December 03, 2012, 04:49:51 am
Any news on that 360 patch? Reverge Forums? Squigly? The new members in Lab Zero?
...Anything?
Title: Re: Skullgirls
Post by: Retro Respecter on December 03, 2012, 04:50:46 pm
I am still awating the online lobbies. This game has GGPO for crying out loud!
Title: Re: Skullgirls
Post by: S.D. on December 03, 2012, 09:53:40 pm
Calm down videoman.
Title: Re: Skullgirls
Post by: Retro Respecter on December 04, 2012, 12:44:02 am
Shouldn't you be playing JoJo's Bizzarre Adventures (since you avatar clear says you love that stuff)? :D
Title: Sorry for maintaining the offtopic and being generally unhelpful
Post by: aokmaniac13 on December 04, 2012, 12:48:25 am
Another quality post by Uche
Title: Re: Skullgirls
Post by: Retro Respecter on December 04, 2012, 01:06:00 am
S.D. started it. Why don't you go after him/her?
Title: Re: Skullgirls
Post by: CapnWTF on December 30, 2012, 12:39:22 am
MIKE ZEEEE WHY YOU TAUNT US SO!?
http://shoryuken.com/2012/12/24/skullgirls-slightly-different-edition-video-roundup-podcast-and-interview-edition-1224/
Title: Re: Skullgirls
Post by: DMK on December 30, 2012, 02:11:32 am
Man, he better have some info on the Xbox update and whats going on about the PC version.
Title: Re: Skullgirls
Post by: Moon Girard on January 08, 2013, 08:01:22 pm
http://www.eventhubs.com/news/2013/jan/08/skullgirls-101-slightly-different-edition-patch-xbla-hold-due-microsofts-update-file-size-limit/
What a waste of 15 dollars this turned out to be without lobbies i can't even find a match.
Title: Re: Skullgirls
Post by: Insigniawarfare on January 08, 2013, 11:08:10 pm
All they got to do is put the update into the marketplace as a add-on. That's what Dice does for BF3 and their updates are like 1.5gb or more.
Title: Re: Skullgirls
Post by: Retro Respecter on January 09, 2013, 02:19:31 am
http://www.eventhubs.com/news/2013/jan/08/skullgirls-101-slightly-different-edition-patch-xbla-hold-due-microsofts-update-file-size-limit/
What a waste of 15 dollars this turned out to be without lobbies i can't even find a match.

I hate to say it, but "slightly different" means exactly that. Don't expect anything major.
Title: Re: Skullgirls
Post by: Moon Girard on January 09, 2013, 02:24:18 am
Wait Lobbies isn't part of this update?
Title: Re: Skullgirls
Post by: DMK on January 09, 2013, 03:26:21 am
I guess not? Either way I'm glad its still being worked on, but I have a feeling the 360 update may never get released.
Title: Re: Skullgirls
Post by: GOH on January 10, 2013, 11:44:38 pm
Not sure if this was posted, BUTT:

http://www.eventhubs.com/news/2013/jan/10/steamworks-used-skullgirls-pc-release-should-allow-cross-platform-playstation-network/

Quote
The PC version of Skullgirls has been available for pre-order over on Gamers Gate for quite some time now. They have since added some new information on the release confirming it will use Steamworks instead of Games For Windows Live. This should allow for cross-platform between the PlayStation Network and the PC version on Steam, like other games such as Portal 2.

Skullgirls on PC is set for release sometime in Q1 of 2013 and will cost $14.99 USD. When pre-ordering from Gamers Gate, customers will be given 4 bonus color palettes for Parasoul.
Title: Re: Skullgirls
Post by: DMK on January 11, 2013, 12:07:44 am
About damn time.  :yippi:
Title: Re: Skullgirls
Post by: LurkerSupreme on January 11, 2013, 12:20:39 am
It's kind of old news(especially since the tweet the EH uses as a source was May of last year). Unless something drastic changed overnight, I'm pretty skeptical since that Gamersgate preorder link (as well as that placeholder release date) has been up for a while and the messages from the Devs on whether they're still working on the port at all has been pretty non existent.
Title: Re: Skullgirls
Post by: Seadragon77 on January 11, 2013, 12:30:49 am
Recently getting this game turned out to be a good deal... Well, it was only $7.35 on PSN at the moment (Helps to have Playstation Plus and all)

I'm just shocked that there is no one online. Is the game dead from an online perspective?
Title: Re: Skullgirls
Post by: DMK on January 16, 2013, 12:50:26 am
http://shoryuken.com/2013/01/15/skullgirls-team-working-to-reduce-xbla-patch-size-autumn-games-interested-in-sequel/

As of now they're trying to reduce the patch size and hey, maybe a Skullgirls 2!
Title: Re: Skullgirls
Post by: Retro Respecter on January 16, 2013, 06:16:29 am
Did I hear "Skullgirls 2"? :hyper:
Title: Re: Skullgirls
Post by: LurkerSupreme on January 25, 2013, 05:54:36 am
http://www.twitch.tv/eightysixed/new

They're doing the donation drive for Skullgirls to get into Evo( and for breast cancer research). Almost all the voice actors are there.

https://www.wepay.com/donations/evo2013-sg
Title: Re: Skullgirls
Post by: Moon Girard on January 25, 2013, 06:09:36 am
If i donate 50 dollars i can get a voice message from Cristina Vee  :swoon:, I feel like if i do it'd be for a creepy reason is it creepy if i do.
Title: Re: Skullgirls
Post by: Duos.act on January 25, 2013, 06:43:57 am
No creepier than donating for the sake of breasts right?

/me expects people to get pissy at the above comment. 
Title: Re: Skullgirls
Post by: DMK on January 25, 2013, 10:42:30 am
Suddenly I'm hit with a burst of pissed the fuck off due to the above comment.
Title: Re: Skullgirls
Post by: SNT on January 25, 2013, 01:10:47 pm
Seems to have worked.  Skullgirls is now about $5k ahead of Melee.
Title: Re: Skullgirls
Post by: Roks on January 31, 2013, 12:41:02 am
news about PC version
http://skullgirls.com/2013/01/update-on-the-pc-version-of-skullgirls/ (http://skullgirls.com/2013/01/update-on-the-pc-version-of-skullgirls/)
Title: Re: Skullgirls
Post by: Retro Respecter on January 31, 2013, 04:10:56 am
I have died and gone to video game heaven.
Title: Re: Skullgirls
Post by: GOH on January 31, 2013, 10:57:39 am
I have died
If only
Title: Re: Skullgirls
Post by: DMK on January 31, 2013, 06:08:19 pm
Ouch dood. And it sadly looks like Skullgirls might not make it to Evo as the 8th game with the sudden burst of donations to Super Turbo. So close...
Title: Re: Skullgirls
Post by: Duo Solo on January 31, 2013, 08:00:36 pm
That pisses me off man. Skullgirls should have gotten it, not another Street Fighter.
Title: Re: Skullgirls
Post by: Dreams In Stardust on January 31, 2013, 08:07:35 pm
That pisses me off man. Skullgirls should have gotten it, not another Street Fighter.

Eh, yeah, I can understand why people would want Street Fighter over Skullgirls, what from all the flack it got from a bit of people.

But still, it sucks and I would have donated if I could.
Spoiler: WARNING, AN OPINION (click to see content)
Title: Re: Skullgirls
Post by: Moon Girard on January 31, 2013, 08:34:51 pm
I'm confused people are saying ST made it in but melee has more donations so doesn't that mean melee is the 8th spot?
Title: Re: Skullgirls
Post by: TempesT on January 31, 2013, 08:36:03 pm
As of last night, the difference was like 500 dollars between the two. But when people saw ST at the top they probably just naturally assumed.
Title: Re: Skullgirls
Post by: Keku on January 31, 2013, 08:51:25 pm
How the fuck did ST get such a sudden burst? I mean jesus fucking christ, who would just throw that much money away
Title: Re: Skullgirls
Post by: TempesT on January 31, 2013, 09:00:02 pm
Yeah, I mean, I really like playing and watching ST personally, but newer games should really be given a chance at this.
Title: Re: Skullgirls
Post by: Keku on January 31, 2013, 09:05:16 pm
Well personally this just makes me question who would actually play ST this year since last time it was there it was strictly Japan for a 16-man invitational qualifier for something else.

At the same time, almost everyone outside Japan has moved on from competitive ST so I am genuinely curious as to who the fuck would have donated $35k in a matter of just a few days.
Title: Re: Skullgirls
Post by: LurkerSupreme on January 31, 2013, 09:15:06 pm
I find it incredibly confusing as well since its been a big back and forth between SG and SSBM the whole time and not a whole lot from any other game. THe last time I checked ST hadn't even broke 2K.
Title: Re: Skullgirls
Post by: Keku on January 31, 2013, 09:59:42 pm
This just in, Smash and ST are seriously going at it. Last donation ST got was of $1330.40.
>change counter indicates that ST got $29k since Sunday, Smash only $6k including the $1.2k donation it just had

Holy fucking shit.

Let's go Skullgirls, you can pull yourself back up. C'mon. ;~;
Title: Re: Skullgirls
Post by: LurkerSupreme on January 31, 2013, 10:07:57 pm
I doubt Skullgirls will make any notable gains until the last Salty Cupcakes Donation Stream that happens tonight. On the bright side, it means that the evo donation drive has already gone over 100k in total.

Maybe this should go to the tournament thread since this more about the evo lineup than just ST?

      Posted: February 01, 2013, 09:25:52 am
(http://i1094.photobucket.com/albums/i446/lurkersupreme/squigly3_zpsea6d387a.png)
Spoiler, click to toggle visibilty


At the end of the Donation Drive,MikeZ showed some of the progress they made on Squiggly before they got laid off last year(no attacks, just movement). Alex and MikeZ said that there were more animations ,but Mike hadn't implemented any of them for the preview.
Title: Re: Skullgirls
Post by: Moon Girard on February 01, 2013, 03:21:47 pm
http://www.twitch.tv/eightysixed/b/362778320?t=3h20m23s
Squiggly gameplay.
Title: Re: Skullgirls
Post by: aokmaniac13 on February 01, 2013, 06:13:54 pm
A completed walk cycle with incomplete movement and no attacks is hardly gameplay.
Title: Re: Skullgirls
Post by: walt on February 01, 2013, 06:27:09 pm
THIS SKULLGIRLS THREAD SHOULD BE IN PROJECTS, OR IDEA ENGINEERING.

RUN AND TELL THAT TO MIKE Z.
Title: Re: Skullgirls
Post by: CapnWTF on February 01, 2013, 07:59:26 pm
I didn't donate any money because I'm broke, can I still be upset that SG didn't make it? If so: RAAAAAAAAAAAAAAAAAAAAAAAGGHHAAAAAAA!!!1!1
Title: Re: Skullgirls
Post by: DMK on February 01, 2013, 09:43:06 pm
Man, she looked pretty cool too.
Title: Re: Skullgirls
Post by: Keku on February 01, 2013, 11:06:10 pm
squigly best girl
dat walk
Title: Re: Skullgirls
Post by: LurkerSupreme on February 07, 2013, 03:42:39 am
http://www.youtube.com/watch?feature=player_detailpage&v=Tu2kAdmUCaI#t=3284s

Some more Squiggly stuff from Cross Counter. She has dashes ,three normals and a snap back. She can now be moved to projects.
Title: Re: Skullgirls
Post by: walt on February 07, 2013, 03:55:57 am
Interesting process sprites. Handdrawn over paper, roughly cut out.

It's like a glorified mugen WIP, and even Balthazar makes sure to show final products in his WIP threads :P

Maybe we should let Mike Z open his own project thread here :sweatdrop:
Title: Re: Skullgirls
Post by: Koop on February 07, 2013, 10:26:35 am
Those guys all know about mugen. I remember them talking about some characters in one of their streams before the game was released.
Title: Re: Skullgirls
Post by: Roks on February 15, 2013, 10:29:53 pm
News about Skullgirls.

Lab Zero is planing to hold a fundraising drive starting February 25.

their goal is to raise $150k, with the funds they hope to make squigly, one a male dlc char, and a third dlc char.

Also news about the PC version and more

LINK: http://shoryuken.com/2013/02/15/skullgirls-details-revealed-about-crowdfunding-drive-squigly-pc-version-stretch-goals-and-more/ (http://shoryuken.com/2013/02/15/skullgirls-details-revealed-about-crowdfunding-drive-squigly-pc-version-stretch-goals-and-more/)
Title: Re: Skullgirls
Post by: Moon Girard on February 22, 2013, 03:01:30 pm
http://www.eventhubs.com/news/2013/feb/22/big-band-confirmed-skullgirls-dlc-character-after-squigly-first-male-character/
Quote
Last night one the Salty Cupcakes stream, some new Skullgirls DLC information was released, including who their first male character will be.

Big Band, has been confirmed as future DLC after the release of Squigly. Details on Big Band, general crowd fund, goals and reward tiers, PC version and more are available over on the SkullHeart forums.
Quote
Big Band:

• Big Band, the gigantic iron lung wearing character from the Lab 8 stage is confirmed as the first Male Character stretch goal after Squigly.

• He will be a charge character with anti-air and command grabs.

• It was previously mentioned that MikeZ wanted to make Big Band play like Q from Street Fighter 3 Third Strike, "but good".

• He will be called サックスでか (Sax-Deka) in Japan. Deka is both a slang term for someone who is extremely tall and also for a police officer/detective. So his name is basically "Sax Detective". Peter Bartholow mentioned previously that this name was what Japanese fans started calling him before the game was released there and is thus a nod to them, and a nod to characters in fighting games having different names in different regions.

• If you select Big Band in a fight he won't appear in the backdrop for Lab 8.
Title: Re: Skullgirls
Post by: Keku on February 22, 2013, 03:19:23 pm
Sax-Deka? S'more Sax Cop than Sax Detective really-
WAITAMINUTE.
SAX COP.
Title: Re: Skullgirls
Post by: aokmaniac13 on February 23, 2013, 05:18:01 am
I am pleased by this development.
Title: Re: Skullgirls
Post by: LurkerSupreme on February 24, 2013, 09:26:43 pm
http://www.youtube.com/watch?feature=player_detailpage&v=H3vE-i8yg_s

Some more Squiggly Stuff: Her timeout and tag animations. The description has more links to the rest of the panel that I didn't watch yet.
Title: Re: Skullgirls
Post by: c001357 on February 25, 2013, 07:15:48 pm
indiegogo for squigly is a gogo (http://www.indiegogo.com/projects/333003/)
also worth noting is this article on the costs of producing one character (kotaku alert) (http://kotaku.com/5986592/it-will-blow-your-mind-to-see-how-much-it-costs-to-add-one-new-character-to-a-fighting-game)
Title: Re: Skullgirls
Post by: Keku on February 26, 2013, 07:22:42 pm
$2,000 for autoclsn.
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on February 26, 2013, 07:31:17 pm
If the 150k calculation is valid, KOF XII with its 22 characters had development costs of over 4-5 Millions. Didn't thought development costs would be so high

Title: Re: Skullgirls
Post by: LurkerSupreme on February 26, 2013, 11:06:23 pm
You have to keep in mind that for a Skullgirls character who is about 1/3 of the way through production,while the staff takes pay cuts. The average cost for each character is in the range of 250K and ...I don't feel like finishing this thought. It feels like I've been indoctrinated. I just really want to know the cost to develop each character for other fighting games to compare it without the numbers being off the record.

I'm also wondering why they have to contract hitboxes too.
Title: Re: Skullgirls
Post by: S.D. on February 26, 2013, 11:20:47 pm
KOFXII characters have less frames (Only 4 basic buttons and a super limited move set) and the sprites are smaller so the cleaning work is nowhere near as time consuming as in Skullgirls (Also they used CG to trace over the animations, Skullgirls only does that for Painwheel's weapon)
Title: Re: Skullgirls
Post by: DMK on February 26, 2013, 11:50:29 pm
Congrats to them for surpassing that 150k mark so fast and now onto getting Big Bands funds. I'm hoping they'll say something about the 360 patch soon, that or I missed it with all the evo and fundraiser stuff going on.
Title: Re: Skullgirls
Post by: Retro Respecter on February 27, 2013, 03:17:55 am
I can't believe they are going through with this. This takes away from the name, "Skullgirls".
Title: Re: Skullgirls
Post by: Karasai on February 27, 2013, 04:01:35 am
I cant believe they went through with Kratos being in Mortal Kombat. It took away the name "Mortal" Kombat.

They even said from the beginning that Skullguys were originally going to be in the game too.
Title: Re: Skullgirls
Post by: MightyKombat on February 27, 2013, 04:22:25 am
I cant believe they went through with temples, boats, fields and holy grounds being in Street Fighter. It took away the name "Street" Fighter,
Title: Re: Skullgirls
Post by: Kirishima on February 27, 2013, 06:11:03 am
I can't believe they will decapacitate people that don't play modern Capcom fighters or those that play anime fighters.  It took away from the name "Fighting Game Community".
Title: Re: Skullgirls
Post by: SNT on February 27, 2013, 08:25:47 am
I can't believe they made their game based around one of a few periods in Chinese history that didn't actually have a single reigning dynast.  It really takes away from the name Dynasty Warriors.
Title: Re: Skullgirls
Post by: aokmaniac13 on February 27, 2013, 08:32:34 am
I can't believe they added women to King of Fighters.  It really takes away from the name King of Fighters.
Title: Re: Skullgirls
Post by: Luis Alejandro on February 27, 2013, 09:09:01 am
(http://i.imgur.com/M59osZo.gif)

WHOOP WHOOP
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on February 27, 2013, 09:11:06 am
^^^thats one 150k worthy butt!
Title: Re: Skullgirls
Post by: DNZRX768 on February 27, 2013, 01:52:21 pm
Out of curiosity:

Will this game see the light of day on the PC?

I know it is out on Playstation and Xbox, but what about those with neither console?
Title: Re: Skullgirls
Post by: Moon Girard on February 27, 2013, 02:03:19 pm
Yes there's even info about the PC version on the page before this one.
Title: Re: Skullgirls
Post by: LurkerSupreme on February 28, 2013, 12:13:48 am
New info has been posted about Big Band on their front page.

Quote
Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung.

That would have been the end of Ben’s story if it hadn't drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful an array of pneumatic weaponry, he was reborn as “Big Band.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.


We’re preparing to start work on Big Band, but here’s what we can tell you about him so far.

Big Band’s massive mechanical body is heavily armed with pneumatic weapons capable of generating powerful blasts of pressurized air. As his name implies, woodwinds, brass and percussion instruments are his forte, so expect him to produce variously-sized horns, flutes and drums for his attacks. Defensively, you can expect him to make good use of that dusty coat.

For example, he might open his coat to fire a barrage of mute missiles from trumpet cannons, or do an elbow drop using a giant saxophone. We’d also like to experiment with the idea of making his combos musical, perhaps sounding like improvisational jazz as you chain his attacks together.


We’ll begin concepting out some of Big Band’s attacks soon, and will be sharing progress with everyone as he develops!

 
Title: Re: Skullgirls
Post by: Xhominid on February 28, 2013, 09:21:55 pm
Goddamnit Microsoft, get your head outta your ass, I wanna play this for my 360...get rid of that stupid patching limit!
Title: Re: Skullgirls
Post by: DMK on February 28, 2013, 10:54:34 pm
I'll just take a guess and say they'll find a work around now that there will be DLC coming out for it and throw us all the patches with it getting around that pesky patch size limit.
Title: Re: Skullgirls
Post by: Bastard Mami on February 28, 2013, 11:55:41 pm
iirc they can do free dlc to circumvent that,
Title: Re: Skullgirls
Post by: LurkerSupreme on March 01, 2013, 03:38:54 am
I guess we have an answer to that
https://twitter.com/Skullgirls/status/306966405268516864
Mike says that wasn't actually the case, at least not yet.

Also, there may or may not be stuff going on at Mikez's Salty Cupcakes Weekly @ 8pm Pst   http://www.twitch.tv/eightysixed/new
Title: Re: Skullgirls
Post by: Xhominid on March 01, 2013, 07:21:19 am
I guess we have an answer to that
https://twitter.com/Skullgirls/status/306966405268516864
Mike says that wasn't actually the case, at least not yet.

Also, there may or may not be stuff going on at Mikez's Salty Cupcakes Weekly @ 8pm Pst   http://www.twitch.tv/eightysixed/new

SON OF A BITCH...

I plan on getting a 3 month Live card and I got 3 online games to play(Anarchy Reigns, this and DOA5), stop fucking around Microsoft(because geniune anger = being stupid on occasion)...
Title: Re: Skullgirls
Post by: S.D. on March 01, 2013, 07:52:22 am
stop fucking around Capcom...
what
Title: Re: Skullgirls
Post by: TempesT on March 01, 2013, 08:50:41 am
Your angry dumb fanboy is showing
Title: Re: Skullgirls
Post by: Xhominid on March 01, 2013, 10:46:32 am
stop fucking around Capcom...
what

Your angry dumb fanboy is showing

Get off my back...
I'm still pissed at Capcom and snapped for a sec...
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on March 01, 2013, 11:00:28 am
What has Capcom to do with Skullgirls?
Title: Re: Skullgirls
Post by: Xhominid on March 01, 2013, 11:16:10 am
What has Capcom to do with Skullgirls?

I just changed it, it was a slip of the typing...
Title: Was it even some sort of attempt?
Post by: S.D. on March 01, 2013, 11:51:14 am
That was the lamest attempt at saving face EVER.
So...
Your angry dumb fanboy is showing
QFT.
Title: Re: Was it even some sort of attempt?
Post by: Xhominid on March 01, 2013, 09:16:55 pm
That was the lamest attempt at saving face EVER.
So...
Your angry dumb fanboy is showing
QFT.

Whatever, I fucked up and became clear headed, fuck off.
Title: Re: Skullgirls
Post by: Titiln on March 01, 2013, 09:20:40 pm
they needed 150k to make a character FUCK YOU Capcom Co., Ltd.
Title: Re: Skullgirls
Post by: Bastard Mami on March 01, 2013, 10:33:33 pm
capcom is the new orochigill.
Title: Re: Skullgirls
Post by: Retro Respecter on March 01, 2013, 10:46:37 pm
What does Capcom have to do with Skullgirls?
Title: Re: Skullgirls
Post by: Xhominid on March 01, 2013, 10:48:59 pm
What does Capcom have to do with Skullgirls?

It's because of a fuck up I made earlier and they won't let it go...
Title: Re: Skullgirls
Post by: MightyKombat on March 01, 2013, 10:53:21 pm
It was a big one.

I wasn't aware the large red Konami logo was a big blue and yellow Capcom logo but you learn something new every day
Title: Re: Skullgirls
Post by: GOH on March 02, 2013, 12:15:34 am
What does Capcom have to do with Skullgirls?
(http://mugenguild.com/forumx/avatars/megaman.gif)

Way to read the thread there skip.
Title: Re: Skullgirls
Post by: Xhominid on March 02, 2013, 01:49:21 am
It was a big one.

I wasn't aware the large red Konami logo was a big blue and yellow Capcom logo but you learn something new every day

Let the shit die. Goddamn, it's obvious it's a big fuck up, jesus christ, mary and joseph, let it die.
Title: Re: Skullgirls
Post by: DMK on March 02, 2013, 05:15:06 am
Quote
people wanting money back because they cant deliver a hat yet

truly these people are worse then hitler
Title: /me "fucks off"
Post by: S.D. on March 02, 2013, 03:14:54 pm
Whatever, I fucked up and became clear headed, fuck off.
"Clear headed"? Uhh, sure, whatever makes you sleep at night.
Title: Re: Skullgirls
Post by: Hyogo on March 02, 2013, 03:20:27 pm
Quote
people wanting money back because they cant deliver a hat yet

truly these people are worse then hitler
Is this related to TF2 at any chance?
Title: Re: Skullgirls
Post by: MightyKombat on March 02, 2013, 03:51:08 pm
Fucking activision way to be mexican guys jesus
Title: Re: Skullgirls
Post by: Xhominid on March 02, 2013, 09:04:55 pm
Whatever, I fucked up and became clear headed, fuck off.
"Clear headed"? Uhh, sure, whatever makes you sleep at night.
Yes, asshole, clear headed.

Fucking activision way to be mexican guys jesus
For the love of god, just drop it already.
Title: Re: Skullgirls
Post by: Hyogo on March 02, 2013, 09:06:37 pm
Protip: Ignore it yourself and just laugh about it
Title: Re: Skullgirls
Post by: DMK on March 02, 2013, 10:01:21 pm
Quote
people wanting money back because they cant deliver a hat yet

truly these people are worse then hitler
Is this related to TF2 at any chance?

Yes, it only needed proper certifying and it would be back up. Oh those silly hat enthusiasts.
Title: Re: Skullgirls
Post by: Xhominid on March 02, 2013, 10:24:28 pm
Protip: Ignore it yourself and just laugh about it
It was funny for like 15 seconds till they started repeating and killing it and I'm having someone act like I was being an angry idiot when I simply lost thought writing it down...
Title: Re: Skullgirls
Post by: Hyogo on March 02, 2013, 10:37:44 pm
Yes, it only needed proper certifying and it would be back up. Oh those silly hat enthusiasts.
It's really depressing to hear that, people just wanting to buy a game to receive a virtual hat and never actually play the game :blank:

I love TF2 and I love hats on there but that's a bit much.

It was funny for like 15 seconds till they started repeating and killing it and I'm having someone act like I was being an angry idiot when I simply lost thought writing it down...
Honestly, Ignoring stuff can be a great thing.

Title: Re: Skullgirls
Post by: MightyKombat on March 02, 2013, 10:48:15 pm
You were the one that blamed Capcom who have a giant blue and yellow logo when Skullgirls has both a giant red and white KONAMI logo and a REverge Labs logo.

That takes a special kind of retarded, I'm afraid.
Title: Re: Skullgirls
Post by: Duos.act on March 02, 2013, 10:51:57 pm
You guys really don't know how to let shit go do you? 
Title: Re: Skullgirls
Post by: MightyKombat on March 02, 2013, 10:57:43 pm
Aww. :(

Okay okay we'll stop, sorry.
Title: Re: Skullgirls
Post by: Karasai on March 03, 2013, 12:18:45 am
it upsets me that it takes forever to find a match with someone :(
Title: Protip: use a dictionary
Post by: S.D. on March 03, 2013, 12:44:02 am

Yes, asshole, clear headed.
::)
Title: Re: Skullgirls
Post by: Duo Solo on March 03, 2013, 12:58:53 am
haven't looked at this thread in a while, and it makes me happy to see Squiggly get funded within 24 hours! Thats amazing!

Big Brass as the second character is just icing to a already delicious cake.
Title: Re: Skullgirls
Post by: TheSnackist on March 03, 2013, 04:52:54 pm
REPUBLICAN CAR!!!!

Seriously, that alternate voice for Double is going to be hilarious!
Title: Re: Skullgirls
Post by: Shaddap on March 03, 2013, 09:00:53 pm
Fucking Capcom will probably figure out a way to put on-disc dlc when the new patch comes out.

ON A DOWNLOAD ONLY GAME BY ANOTHER COMPANY.
Title: Re: Skullgirls
Post by: Seadragon77 on March 03, 2013, 10:26:50 pm
You know, as long as they can deliver on that new content, I'll be happy. I didn't realize that it took that much money to make a single DLC character.
Title: Re: Skullgirls
Post by: Moon Girard on March 05, 2013, 03:50:20 am
http://www.siliconera.com/2013/03/04/skullgirls-to-get-a-new-bonus-stage-as-thanks-for-fan-support/

http://www.eventhubs.com/news/2013/mar/04/skullgirls-team-fortress-2-leviathan-hat-not-being-released-now-lab-zero-trying-find-opening-valves-schedule-salvage-it/
Title: Re: Skullgirls
Post by: GOH on March 05, 2013, 11:08:17 am
Oooooh boy

One of my friends is gonna be really upset about this D:
Title: Re: Skullgirls
Post by: Hyogo on March 05, 2013, 02:27:45 pm
Well that's gonna piss alot of people off lmao.
Title: Re: Skullgirls
Post by: CapnWTF on March 06, 2013, 04:04:13 pm
LOL maybe some guild members could work on squiggly! Lookatdis: http://skullheart.com/forums/index.php?threads/lab-zero-now-hiring-contract-animators-and-cleanup-artists.417/
Get on that, artists.
Title: Re: Skullgirls
Post by: Iced on March 06, 2013, 04:08:56 pm
they use the term "help create squiggly through funding or helping us out directly" but the title says "hiring".
I dont understand if they want to actually hire people or get help for free.

edit: nvm, checked the original site, they are actually hiring.
Title: Re: Skullgirls
Post by: CapnWTF on March 06, 2013, 04:52:12 pm
I probably should have posted the original, silly me. But if we're more confident in my drawing skills I'd totally apply for this!
Title: Re: Skullgirls
Post by: LurkerSupreme on March 07, 2013, 04:05:16 am
http://www.twitch.tv/labzero/new

Live streaming Squiggly animations in progress.
Title: Re: Skullgirls
Post by: CapnWTF on March 09, 2013, 06:11:17 pm
Big Band Ben Birdland's VA is Rich Brown. I can't find him anywhere though, is there any of his work floating on the interwebs?
Title: Re: Skullgirls
Post by: Otasira on March 09, 2013, 06:57:44 pm
I couldn't find much on Rich Brown.
Call me stupid or misinformed, but I think he might be a newcomer to VAs.
Title: Re: Skullgirls
Post by: ArtistofLegacy on March 09, 2013, 09:50:51 pm
https://twitter.com/iamrichbrown
I think it's this guy.
Title: Re: Skullgirls
Post by: CapnWTF on March 11, 2013, 10:36:52 pm
But what does he SOUND like?
Also, Republican Double and Robo-fortune soundtracks/ palette CONFIRMED! Good job only 25000 til Big Band! Woop Woop!
Title: Re: Skullgirls
Post by: Moon Girard on March 13, 2013, 02:37:54 am
I remember them mentioning a Canon Story some time after the games launch it'd cool to see that as a bonus or something like these voice packs.
The New Stage
Quote
Once Alex approved the refined casino sketch, Willy created a rough color version to get a better sense of what the stage will look and feel like.
(http://i.imgur.com/4ZguPdP.jpg)


But what does he SOUND like?

He's the voice for the GameTrailers videos so just watch one of those to hear him.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 14, 2013, 02:32:44 am
Big Band has been funded. Next stop is 35K to his storymode then 225K towards the mystery characters.

They're also streaming right now.
http://www.twitch.tv/labzero/new
Title: Re: Skullgirls
Post by: Koop on March 14, 2013, 11:45:34 am
http://www.zone-archive.com/tmp/epic_bigband.html

If this isn't a winpose, I'm gonna be mad.
Title: Re: Skullgirls
Post by: DMK on March 15, 2013, 01:51:42 am
So close to story mode and stage for him.
Title: Re: Skullgirls
Post by: Do not even ask on March 15, 2013, 06:27:47 am
Squigly and Leviathan VAs announced. Lauren Landa voicing Squigly and Liam O'Brien voicing Levi.
Title: Re: Skullgirls
Post by: senorfro on March 15, 2013, 07:01:59 am
For a quick second, I thought it was Liam Neeson, which would have blown my mind.

Some of the new characters being shown are interesting.  Especially the one that looks like a mix between Heart of Arcana Heart and Alex Armstrong of Full Metal Alchemist
Title: Re: Skullgirls
Post by: SNT on March 15, 2013, 07:44:32 am
Hell, Liam OBrien is mindblowing enough.  The man's got a fantastic voice.
Title: Re: Skullgirls
Post by: Seadragon77 on March 15, 2013, 08:08:19 pm
Hell, Liam OBrien is mindblowing enough.  The man's got a fantastic voice.

I agree with that statement. Want proof? Listen to him as Miguel in Tekken 6... or Akihiko in P4 Arena.

It's good that they're getting decent VA's for these roles.
Title: Re: Skullgirls
Post by: Duos.act on March 15, 2013, 08:10:48 pm
IMO his best role is Balder in Bayonetta.  Not only is he amazing in that role, but he's also completely unrecognizable.
Title: Re: Skullgirls
Post by: Do not even ask on March 15, 2013, 08:16:22 pm
He voiced Lezard fuckin' Valeth. Like, I'm fuckin' sold already, man.
Title: Re: Skullgirls
Post by: MightyKombat on March 15, 2013, 08:20:08 pm
Liam's awesome at varying his voice.

Compare his Gaara to his Jonathan Morris.
Title: Re: Skullgirls
Post by: Do not even ask on March 15, 2013, 08:25:52 pm
Also dunno if anyone's really interested but here's a Giant Bomb interview with the CEO of Lab Zero Games (http://www.giantbomb.com/podcasts/giant-bomb-s-interview-dumptruck-peter-bartholow-0/1600-432/)
Title: Re: Skullgirls
Post by: CapnWTF on March 15, 2013, 09:25:40 pm
I just realized that the unforgiving link wasn't posted here yet (unless  I missed it..)
Here: http://www.indiegogo.com/projects/keep-skullgirls-growing?c=home
Title: Re: Skullgirls
Post by: Do not even ask on March 17, 2013, 10:07:25 pm
http://labzerogames.com/3rdcharacter/

Mystery Character options' backstories and what their playstyle might be
Title: Re: Skullgirls
Post by: Karasai on March 17, 2013, 10:13:26 pm
Leduc and Brain Drain sound the coolest to me.
Title: Re: Skullgirls
Post by: S.D. on March 18, 2013, 12:32:33 am
I would be happy with either Annie, Hive, Leduc, Brain Drain or Feng.
Title: Re: Skullgirls
Post by: Kintoku on March 18, 2013, 01:40:25 am
Well this is interesting.

http://www.eventhubs.com/news/2013/mar/17/lab-zero-give-mlp-project-skullgirls-engine-if-725000-mark-reached-skullgirls-linux-port-making/

Mane6 will get the Skullgirls engine for free if lab zero's funding for indiegogo reaches $725,000 in 11 days. Plus Skullgirls might get a Linux port. I wish them the best of luck.
Title: Re: Skullgirls
Post by: S.D. on March 18, 2013, 01:45:03 am
Yeah, uhh...
Now this is interesting.

http://www.mane6.com/2013/03/skullgirls-engine-and-games-future.html

Mane6 has been talking with Mike Z and Labzero, and it looks like if the Skullgirls indiegogo fund reaches $725k, then they'll give Mane6 the license to use the Skullgirls engine for their game.
Title: Re: Skullgirls
Post by: Kintoku on March 18, 2013, 02:28:44 am
Yeah, uhh...
Now this is interesting.

http://www.mane6.com/2013/03/skullgirls-engine-and-games-future.html

Mane6 has been talking with Mike Z and Labzero, and it looks like if the Skullgirls indiegogo fund reaches $725k, then they'll give Mane6 the license to use the Skullgirls engine for their game.
:omg:
Whoops, did not see that. Was in a rush. Never mind then.
Title: Re: Skullgirls
Post by: Cazaki on March 18, 2013, 03:40:41 am
Interesting, I hope they raise atleast 600k, but I don't really expect them to I would say. I'll donate $5, even though I'm not good at Skullgirls.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 18, 2013, 06:20:20 am
http://www.twitch.tv/labzero

Watch Mike Z implement  Squiggly's air throw. Get bored!!!
Title: Re: Skullgirls
Post by: Jango on March 18, 2013, 10:01:14 am
/me walks in, looks around to make sure no one is watching, throws money at it, then runs away

I had no idea what this thing was until like two weeks ago, but it looks amazing, and I'm hearing good things from people (and bad things from Jesuszilla, which means it has to be good), so I'll bite. Plus I donated for the Steam beta-test, so that should be interesting.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 19, 2013, 02:54:50 am
http://www.youtube.com/watch?feature=player_detailpage&v=1OOTByMsYyM#t=147s

Interesting...also

(http://d2oadd98wnjs7n.cloudfront.net/medias/710720/pictures/full/20130318084924-DLC_Beowulf.png?1363621771) D:
Title: Re: Skullgirls
Post by: Kunai20 on March 19, 2013, 03:26:48 am
so far 22 characters in concept..........8 made.......with 2 or possibly 3 on the way...... 8)
Title: Re: Skullgirls
Post by: senorfro on March 19, 2013, 06:49:36 am
Beowulf and Scythana (newest DLC choice revealed) have piqued my interest
Title: Re: Skullgirls
Post by: Iced on March 19, 2013, 01:01:12 pm
the guy with the girl instrument looks really odd, je dislikes.

Leduc looks cool. So does Beowulf
Title: Re: Skullgirls
Post by: [Judas] on March 19, 2013, 01:54:59 pm
Panzerfaust silhouette is taunting me. Unveil and write a quick description for him, already!
(http://images2.wikia.nocookie.net/__cb20130301024708/skullgirls/images/6/61/SG_panzerconcept.jpg)
Title: Re: Skullgirls
Post by: Keku on March 19, 2013, 02:19:09 pm
Leduc looks cool.
Wasn't he supposed to be in Skullgirls along with Umbrella in the first place?
Leduc and his spoon ass spoonarms.
Title: Re: Skullgirls
Post by: TheSnackist on March 19, 2013, 03:48:00 pm
At this point there are so many cool designs it will be tough deciding who to back as favorite for 3rd character!
Title: Re: Skullgirls
Post by: SNT on March 20, 2013, 01:41:28 pm
Still like Taliesin most out of the bunch.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 20, 2013, 03:26:18 pm
Scythana, Beowulf and Feng stand out for me. This is the feature that has been proposed for Feng in action btw ->http://www.youtube.com/watch?v=LvvlOHPIw9I

The descriptions for the characters have all been updated; they're more detailed (and Mike's seething hatred for Leduc has been removed). :wacky:
Alex Ahad Sketches (http://o-8.tumblr.com/post/45824648916/officialskullgirls#_=_)
http://www.labzerogames.com/3rdcharacter/

Ms. Victoria's description said:
Gameplay Inspiration
Super Street Fighter 2 Turbo, Street Fighter 3: Third Strike, Guilty Gear, Psychic Force, Asuka 120% Burning Fest, Garou: Mark of the Wolves, One Must Fall 2097, Immaterial and Missing Power, Capcom vs SNK 2, Fatal Fury, Weaponlord, Killer Instinct, Mace: The Dark Age, Ballz, Martial Masters, and every other fighting game you have never heard of. Plus Dragon Claw.
:stare:
Title: Re: Skullgirls
Post by: Mgbenz on March 20, 2013, 03:45:54 pm
Umbrella, Stanley and Hubrecht FTW!
Title: Re: Skullgirls
Post by: GOH on March 20, 2013, 03:57:08 pm
dem inspirations
Title: Re: Skullgirls
Post by: walt on March 20, 2013, 04:02:15 pm
Ms. Victoria = DRAGON CLAW?
Title: Re: Skullgirls
Post by: Koop on March 20, 2013, 04:04:26 pm
She seems to be some sort of super Taskmaster (comic version).
Title: Re: Skullgirls
Post by: Tyrant Belial on March 20, 2013, 04:56:52 pm
Quote
and every other fighting game you have never heard of. Plus Dragon Claw.

So basicly she's MUGEN.

I;m goin for Stanley, Brain Drain, or Panzerfaust when they finally reveal him.
Title: Re: Skullgirls
Post by: Mechy on March 20, 2013, 05:02:56 pm
http://www.destructoid.com/creator-of-skullgirls-porn-officially-joins-lab-zero-249142.phtml

Well how about that.
Title: Re: Skullgirls
Post by: Retro Respecter on March 20, 2013, 05:23:13 pm
Oh boy! I was actually hoping such an outcome wouldn't be like this, but now it may be a competition between this and the Dead or Alive series for sexiest fighting game.
Title: Re: Skullgirls
Post by: Koop on March 20, 2013, 05:36:12 pm
Um, no.

Title: Re: Skullgirls
Post by: Moon Girard on March 20, 2013, 05:37:43 pm
This can only mean one thing Sexy K.O's for everyone!

Anyway so far only Leduc, Feng and Eliza interest me for the 3rd dlc choices.
Title: Re: Skullgirls
Post by: GOH on March 20, 2013, 05:38:46 pm
Oh boy! I was actually hoping such an outcome wouldn't be like this, but now it may be a competition between this and the Dead or Alive series for sexiest fighting game.
Dumbest post ever.
Title: Re: Skullgirls
Post by: Bastard Mami on March 20, 2013, 05:40:59 pm
Um, no.

Fighting game creators have been porn artists since akiman ( sf2/final fight) (probably even before) so it's cute the article things this is either something new or an exceptional case ( talking about akiman, I am still not sure what is his involvement with melon fuck, last thing I was told is that he made it, but he also likes posting his friend's works sometimes so I am nto sure ).
Title: Re: Skullgirls
Post by: walt on March 20, 2013, 05:46:35 pm
Loved the idea of a Shark Scientist and a Boxing Anvil. The rest is just TITS to me.

The only thing though is that there are already a couple of gross characters in SG, so they shouldn't add Ileum just yet, to balance out the gross VS tits ratio.
Title: Re: Skullgirls
Post by: Koop on March 20, 2013, 05:47:49 pm
stuff

True, but it never has an effect in a fighting game. Except that one kid in matrimelee............



Title: Re: Skullgirls
Post by: Bastard Mami on March 20, 2013, 05:55:02 pm
it does not look like it will affect this game anymore that it did with games of the past anyway.

Loved the idea of a Shark Scientist and a Boxing Anvil. The rest is just TITS to me.

The only thing though is that there are already a couple of gross characters in SG, so they shouldn't add Ileum just yet, to balance out the gross VS tits ratio.

as much as I hate the girls in this game, the artwork really works with the weird/male characters, I suddenyl got interested. this and the fixes to sxt and the kof games released on steam might mean that I will be back to playing fighting games.
Title: Re: Skullgirls
Post by: walt on March 20, 2013, 06:00:08 pm
as much as I hate the girls in this game, the artwork really works with the weird/male characters, I suddenyl got interested.
I know, it's almost as if they could make an interely new and different game just with these characters, and it'd already be a better game than SG is currently.

Title: Re: Skullgirls
Post by: c001357 on March 20, 2013, 06:15:45 pm
its worth restating that the original characters were alex's old designs that he wouldnt let go for years- the newer ones are more recent iirc so there must have been a different approach to the style or something like it


      Posted: March 20, 2013, 06:17:08 pm
(also if anyone really thinks the game will automatically be better w/ diff designs then lol)
Title: Re: Skullgirls
Post by: walt on March 20, 2013, 06:34:52 pm
Well, the game *IS* called Skullgirls. All I'm saying is that a game with Shark Scientists, Robots, Anvils, Warriors and Shonen Electrical Doctors + TITS would make an interesting game IMO.

Kinda like a modern Darkstalkers, no?
Title: Re: Skullgirls
Post by: Bastard Mami on March 20, 2013, 06:38:29 pm
its worth restating that the original characters were alex's old designs that he wouldnt let go for years- the newer ones are more recent iirc so there must have been a different approach to the style or something like it


      Posted: March 20, 2013, 06:17:08 pm
(also if anyone really thinks the game will automatically be better w/ diff designs then lol)

well, I also disliked the hitpauses and combo mechanics, any chance of those changing ?
Title: Re: Skullgirls
Post by: c001357 on March 20, 2013, 07:15:41 pm
Kinda like a modern Darkstalkers, no?

darkstalkers resurrection is the modern darkstalkers

well, I also disliked the hitpauses and combo mechanics, any chance of those changing ?
http://skullgirls.com/2012/11/skullgirls-1-01-slightly-different-edition-patch-notes/ (http://skullgirls.com/2012/11/skullgirls-1-01-slightly-different-edition-patch-notes/)
Title: Re: Skullgirls
Post by: walt on March 20, 2013, 11:29:42 pm
Kinda like a modern Darkstalkers, no?
darkstalkers resurrection is the modern darkstalkers
It's a 1997 game with HD filters, for pete's sake. Your argument is flimsy. Why do you feel the need to whiteknight this game?

The new characters are more interesting than the current cast, period. Nothing you say will change my mind about it.
Title: Re: Skullgirls
Post by: Xhominid on March 21, 2013, 11:08:10 pm
Scythana, Beowulf and Feng stand out for me. This is the feature that has been proposed for Feng in action btw ->http://www.youtube.com/watch?v=LvvlOHPIw9I

The descriptions for the characters have all been updated; they're more detailed (and Mike's seething hatred for Leduc has been removed). :wacky:
Alex Ahad Sketches (http://o-8.tumblr.com/post/45824648916/officialskullgirls#_=_)
http://www.labzerogames.com/3rdcharacter/

Ms. Victoria's description said:
Gameplay Inspiration
Super Street Fighter 2 Turbo, Street Fighter 3: Third Strike, Guilty Gear, Psychic Force, Asuka 120% Burning Fest, Garou: Mark of the Wolves, One Must Fall 2097, Immaterial and Missing Power, Capcom vs SNK 2, Fatal Fury, Weaponlord, Killer Instinct, Mace: The Dark Age, Ballz, Martial Masters, and every other fighting game you have never heard of. Plus Dragon Claw.
:stare:

Dude seriously, those are some good ass character designs and outlook on their abilities...

I wish ALL of them would make the cut.
Title: Re: Skullgirls
Post by: Retro Respecter on March 21, 2013, 11:27:25 pm
I wish for the best. With only a few days left, let's hope that they even have enough money to make a 3rd DLC in the 1st place.
Title: Re: Skullgirls
Post by: Karasai on March 21, 2013, 11:28:51 pm
Anyone want to play me on PSN?

PSN username is also Karasai
Title: Re: Skullgirls
Post by: Aldo on March 22, 2013, 01:43:09 am
The new characters are more interesting than the current cast, period. Nothing you say will change my mind about it.

Gotta agree with this. A shark scientist and a boxing anvil?? freaking genius, love those ideas. Better than previous designs for sure.

Oh boy! I was actually hoping such an outcome wouldn't be like this, but now it may be a competition between this and the Dead or Alive series for sexiest fighting game.

lol, this post is magnificently dumb. Made my night.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 23, 2013, 05:28:06 pm
(http://d2oadd98wnjs7n.cloudfront.net/medias/719645/pictures/full/20130323084458-WillyHwang-SG26Atrium003.jpg?1364053503)

Quote
We’e added more Patron Saints, so naturally people are wondering… where are all of new NPCs going to hang out?

The response has bee so overwhelming, we’re adding a second “Bonus” stage, the ballroom tentatively known as “The Glass Canopy.”

Check out the early concept of the stage here, and let’s fill it up!

Also, they've been getting about 20K a day. At this rate, the 3rd character might be a reality. Giving Mane6 the engine is still a bit out there.

     Posted: March 25, 2013, 07:34:42 am
http://www.labzerogames.com/3rdcharacter/

The profiles have been updated to include Beowulf's profile and onwards.
Title: Re: Skullgirls
Post by: Do not even ask on March 25, 2013, 12:05:51 pm


welp no need to hold the polls now, the winner is clearly yu-wan
Title: Re: Skullgirls
Post by: Moon Girard on March 25, 2013, 05:17:00 pm
Why even vote for anyone else now.


(http://www.labzerogames.com/images/IGG/DLC_Isaac.png)
Quote
Isaac is an archaeologist who has made unsettling discoveries below the Canopy Kingdom, only to have the evidence buried. Now hunted, Isaac has been literally buying time using shards of a unique type of Theonite he discovered in his search. The one other person who knows about the dig has been wrongfully imprisoned, but learning the truth would put her in greater danger.

Playstyle Speculation
Isaac’s time travel mechanics aren’t your standard slow/stop fare. For example, a double of Isaac could instantly appear from the future for a lunging punch, and a countdown begins above Isaac’s head. When the countdown reaches zero, Isaac pauses and prepares to travel back in time to deliver the punch. If he is hit during the preparation, the opponent regains any damage they took from the punch since it never happened. If his double is hit during the punch, Isaac himself takes damage when the countdown reaches zero.

Isaac may also have other time related attacks, such as the ability to convert successful special attacks into supers in the past after noticing they connected. He could possibly manipulate the timer, namely knocking off a few seconds to hasten that time-out.

Gameplay Inspiration
Doc Brown (Back to the Future series), Professor Badass (Kevin Stewart), Indiana Jones (Indiana Jones series), Neinhalt Sieger (Samurai Shodown series), Iron Man (Marvel vs. Capcom series), Dio Brando (Jojo’s Bizarre Adventure), Sakuya (Tohou series), Makoto (Street Fighter III: Third Strike), one-frame DHCs (Marvel vs. Capcom 2), Shadow (One Must Fall 2097)
Title: Re: Skullgirls
Post by: Retro Respecter on March 25, 2013, 07:30:40 pm
Why is everyone talking about a 3rd DLC when Lab Zero games hasn't the funds from indiegogo?
Title: Re: Skullgirls
Post by: aokmaniac13 on March 25, 2013, 07:46:34 pm
Because it jumped 20k in 6 hours and it only needs 11.4k to get there.
Title: Re: Skullgirls
Post by: Cazaki on March 25, 2013, 08:14:12 pm
Brain Drain, Ottomo and Eliza are probably my favorites, however Eliza's is specifically because of character design instead of how she's supposed to play, which is bad I guess. Brain Drain is probably my favorite character design and his gameplay isn't so bad, but Ottomo's probably my favorite in terms of both gameplay and design.
Title: Re: Skullgirls
Post by: Moon Girard on March 25, 2013, 08:28:48 pm
however Eliza's is specifically because of character design instead of how she's supposed to play, which is bad I guess.

Glad to see I'm not the only one who picked her just for her character design.


My dreams of getting the cannon story mode crushed for now

Ravidrath said:
Moonlight said:
Spent the afternoon trying to get decent at Peacock. She's way more complex than Filia (who I'd been practicing as for the weekend), but I love her design and her concept way too much not to use her. She's quite brilliant.

On a slightly different note, I've been going through story mode at a decent clip. I'd honestly be all in for a crowd-funding campaign to fluff it out a bit.
Well, you're likely to get three more character side-stories from the campaign.

The whole canon story is another matter, though... we'd probably need to overshoot the third character's story mode by quite a bit to make all of that work, because it's going to be a LOT of new writing and art.  (http://67.227.255.239/forum/showpost.php?p=51373374&postcount=4299)

Ravidrath said:
Master Milk said:
I think I remember talk of having to rework how story mode worked, like the actual implementation, on the streams awhile ago.

We actually had a design and (very rough) code implementation of the canon story mode, but it wasn't developed further because we didn't have the time or money to actually make the content for it. (http://67.227.255.239/forum/showpost.php?p=51376251&postcount=4301)

Title: Re: Skullgirls
Post by: Karasai on March 25, 2013, 09:19:59 pm
Well Fuck I thought that Iassac was supposed to be Dr. Avery or whatever his name was.

Im pretty sure that Samson's original form is the last silhouetted character.
Title: Re: Skullgirls
Post by: Cazaki on March 26, 2013, 12:51:56 am
They reached 600k+ now. Reaaally hoping for Brain Drain, Panzerfaust or Ottomo now when voting starts.
Title: Re: Skullgirls
Post by: Keku on March 26, 2013, 12:56:24 am
maaaaaaaaan FUCK those
all about scythana

Spoiler: b(igg)est skittlegrittle (click to see content)
Title: Re: Skullgirls
Post by: LurkerSupreme on March 26, 2013, 01:07:16 am
Aeon said:
Gameplay Inspiration
ZSNES, Braid, Snapshot, Dio Brando (Jojo’s Bizarre Adventure), Sakuya (Tohou series), Double (Skullgirls), Time-Space Beam glitch (Super Metroid), Omega Tom Hanks (MUGEN), Gameboy Pokemon Yellow TASes (TASVideos.org), Hounds of Tindalos (Lovecraft), Prince of Persia: The Sands of Time, Super Time Force

 :4|

anyway was waiting to see what Aeon playstyle might be, definitively ,and I like.
Title: Re: Skullgirls
Post by: Cazaki on March 26, 2013, 01:17:45 am
I like the innovation in the time travel thing but I dislike that she's so similar to Double, and is a mimic character. I think Venus has a vague description and Samson is...kind of up in the air.
Title: Re: Skullgirls
Post by: Keku on March 26, 2013, 01:20:53 am
Venus's design was shown off enough in previous sketches from a while ago, and it's pretty obvious from the inspirations that she will teleport and use her insides (see: Abaddon) as a weapon while doing incredibly lewd poses.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 26, 2013, 01:28:24 am
Like so
(http://wiki.shoryuken.com/images/7/70/SG_venus04_lines.jpg)
Title: Re: Skullgirls
Post by: Cazaki on March 26, 2013, 01:30:23 am
Ah. That's very interesting.
Title: Re: Skullgirls
Post by: SNT on March 26, 2013, 02:00:36 am
maaaaaaaaan FUCK those
all about scythana

Spoiler: b(igg)est skittlegrittle (click to see content)
My man.  Looking forward to seeing her.

At the end of the day, though, I'd be happy to see any one of these characters except Marie.  Even the description they gave Juju looked cool before they took it down.
Title: Re: Skullgirls
Post by: Keku on March 26, 2013, 02:12:05 am
What was her description?
Title: Re: Skullgirls
Post by: SNT on March 26, 2013, 02:20:50 am
Quote
The Black Egret sniper is so rarely seen or heard, any description of her is considered a wild rumor. The few who spot her doubt their eyes long enough to be caught in the scope of her “talking” gun, Gorgon 13. Will the current conflict bring her out in the open?

Playstyle Speculation
Take the shot!

Juju’s powerful sniper rifle is integrated in her play style for single, powerful, tricky shots. She can pull off complicated ricochet shots and would be able to load her gun with different kinds of ammo for special hits. It would be ideal to reward a sense of accuracy to these deadly attacks, perhaps similar to the Clean Hits in Guilty Gear. There could be some sort of targeting, trip-wire, and/or aiming mechanism involved in some of her moves.

Parasoul could return the favor here, offering literal cover fire in the form of napalm tears raining down from off screen. Juju could fire at these planted napalm tears, causing an intense, fiery chain reaction.

The size of her rifle would let it double as a staff for far-reaching melee attacks. She would also have the traditional arsenal of military weapons on hand for close range combat, such as grenades, a handgun, and a combat knife.

Gameplay Inspiration
Hol Horse (Jojo’s Bizarre Adventure), Sharon (Street Fighter EX), Saki (Tatsunoko vs. Capcom), Cable (Marvel vs. Capcom 2), Yoshi (Super Mario World 2: Yoshi’s Island), Ran Hibiki (Rival Schools: Project Justice), Naoto (Persona 4: Ultimate), Jagi (Hokuto no Ken), Mu-12 (BlazBlue), Nanase (Street Fighter EX series), Rolento (Street Fighter Alpha series), Sol Badguy (Guilty Gear Accent Core)
Title: Re: Skullgirls
Post by: Keku on March 26, 2013, 02:29:48 am
>Jagi

Along with that description, I think... fuck. I want Juju too.
Title: Re: Skullgirls
Post by: Seadragon77 on March 26, 2013, 02:54:10 am
Well, since this bad boy is rolling along nicely, I've decided that I'll donate as well. It'll be a well spent $10, if you ask me.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 26, 2013, 07:57:50 pm
Quote
Everyone knows about the Mane6 / Fighting Is Magic $725,000 stretch goal now, right? Right.

So what if we sweetened the deal?

If we raise $725,000, we’ll upgrade Robo-Fortune from a mere voice pack into a full-blown, playable character.

I guess they're really going to shoot for the moon now.
Title: Re: Skullgirls
Post by: Cazaki on March 27, 2013, 03:04:51 am
I kind of want that money to go to a voted character but it's whatever, I'm sure Robo Fortune has a big fanbase. It'll take a 65k in one day's time to make the Mane6 thing happen, IDK if they still can make it happen.
Title: Re: Skullgirls
Post by: Keku on March 27, 2013, 03:16:03 am
Well we're already at 663k, and they did say they could cut corners if it doesn't reach exactly 725k.
Title: Re: Skullgirls
Post by: SNT on March 27, 2013, 08:14:04 am
More stretchgoals were announced on the stream for the final day:

Anime Peacock at 650k - UNLOCKED
Mike Z Real Soviet Announcer at 700k
Robo Fortune Upgrade to Full Character at 725k
Title: Re: Skullgirls
Post by: Keku on March 27, 2013, 09:41:43 pm
BEEP BOOP MEOW MOTHERFUCKER
Title: Re: Skullgirls
Post by: LurkerSupreme on March 27, 2013, 09:57:57 pm
As a pessimist at heart, I don't think they could get to 825K for the 2nd mystery character in 10 hours,yet I've been wrong so many times during this campaign...
Title: Re: Skullgirls
Post by: DMK on March 27, 2013, 11:49:52 pm
Nearly have her stage and storymode fulfilled too and of course Mane6 gets the engine.
Title: Re: Skullgirls
Post by: walt on March 27, 2013, 11:51:58 pm
you guys have a link on where to get the current funding levels?
Title: Re: Skullgirls
Post by: Cazaki on March 28, 2013, 12:04:44 am
http://www.indiegogo.com/projects/keep-skullgirls-growing

Really close to 750k now which is needed for Robo Fortune's stage & story
Title: Re: Skullgirls
Post by: walt on March 28, 2013, 12:11:33 am
Right now it's 744K = Mane gets the engine Fighter Factory SG, featuring HD Auto Clsn
Title: Re: Skullgirls
Post by: Foobs on March 28, 2013, 12:15:37 am
As a pessimist at heart, I don't think they could get to 825K for the 2nd mystery character in 10 hours,yet I've been wrong so many times during this campaign...

The latest hours of big money-collection events like this tend to mirror the earliest, i.e. lots of donations.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 28, 2013, 03:57:59 am
I'm aware of that. I just wasn't sure that last minute bump would have been as great. But hey, they've gotten about 50K in six hours so now I totally convinced.

Also watch palettized portraits being made for the 4 hour stretch. Exciting.

http://www.twitch.tv/labzero/new
Title: Re: Skullgirls
Post by: Do not even ask on March 28, 2013, 04:03:00 am
RAVIDRATH WHYYYYYYYYY (http://www.neogaf.com/forum/showpost.php?p=51765975&postcount=3524)  :qq:
Title: Re: Skullgirls
Post by: videoman on March 28, 2013, 06:32:41 am
They could have done that but they have done so much during the crowd funding campaign and exceed expectations!  They even impressed IGG for them to extend it!

RAVIDRATH WHYYYYYYYYY (http://www.neogaf.com/forum/showpost.php?p=51765975&postcount=3524)  :qq:

 If they did do the extension it would end being up to 1Million but I respect their decision.

Title: Re: Skullgirls
Post by: senorfro on March 28, 2013, 06:56:48 am
About an hour left and under $21,000 to go for 2nd mysterious character
Title: Re: Skullgirls
Post by: Cazaki on March 28, 2013, 06:59:42 am
RAVIDRATH WHYYYYYYYYY (http://www.neogaf.com/forum/showpost.php?p=51765975&postcount=3524)  :qq:

Why is simple. His explanation was well placed. This really was a "we're broke and really need help" kind of deal, but extending it would be a "give us more money and we give you even more content!" move. It's an honorable move, it's the stuff that seperates them from garbage like Capcom.
Title: Re: Skullgirls
Post by: S.D. on March 28, 2013, 07:12:34 am
, it's the stuff that seperates them from garbage like Capcom.
::)
Can you please stop being retarded?
Title: Re: Skullgirls
Post by: Aldo on March 28, 2013, 07:33:10 am
Can we just stop using the phrase "Capcom is crap" or Capcom Co., Ltd. in an argument, please?? it is getting incredibly dumb.
Title: Re: Skullgirls
Post by: DMK on March 28, 2013, 07:42:24 am
So close to another character. 5,000 more dollars....
Title: Re: Skullgirls
Post by: videoman on March 28, 2013, 08:00:40 am
They made it !$825,170
edit it's over !$825,415
Title: Re: Skullgirls
Post by: senorfro on March 28, 2013, 08:02:31 am
Really?  I just checked and it said $825,415
Its still rising it looks like.  $827,081

Also, is it just me or the last 5 minutes it seemed like the site was slowing down?
Title: Re: Skullgirls
Post by: videoman on March 28, 2013, 08:05:36 am
$829,028 and rising
Title: Re: Skullgirls
Post by: Kintoku on March 28, 2013, 08:06:55 am
Holy shit, They did it. They managed to pull it off. I didn't think they would make it in time. Well it looks like were getting another character.
Title: Re: Skullgirls
Post by: videoman on March 28, 2013, 08:13:14 am
Final total is $829,829
Title: Re: Skullgirls
Post by: Moon Girard on March 28, 2013, 08:19:12 am
Welp only thing left to do now is pray Marie isn't one of the mystery characters voted in.
Title: Re: Skullgirls
Post by: aokmaniac13 on March 28, 2013, 08:25:00 am
(http://sphotos-a.xx.fbcdn.net/hphotos-ash3/601991_10151558554744309_2078182296_n.jpg)
Title: Re: Skullgirls
Post by: Do not even ask on March 28, 2013, 08:28:40 am
(http://i.imgur.com/F2aJg6D.png)

What an odd coincidence
Title: Re: Skullgirls
Post by: Cazaki on March 28, 2013, 02:37:26 pm
I went to sleep on it and definitely did not expect 829k, that's incredible, considering that I fell asleep when there was still like 30 minutes left and they only had 811k
Title: Re: Skullgirls
Post by: c001357 on March 28, 2013, 06:09:47 pm
well that was something.
Title: Re: Skullgirls
Post by: Keku on March 28, 2013, 06:51:54 pm
Consider me insanely happy that people will be getting all this content for free (for a limited time) when it comes out.
Title: Re: Skullgirls
Post by: Do not even ask on March 28, 2013, 06:57:58 pm
Ravidrath said:
Writing up a post-campaign update right now, but thought I'd throw this out there...

Non-disclosure agreements with the powers that be prevent me from getting too specific, but in the last week one of our character development line items has evaporated. This means we’ve got an additional $40,000 to play with now.

Naturally we’ll be using this money to give the 2nd fan-selected Mysterious Character a stage and story mode.

Hot shit!
Title: Re: Skullgirls
Post by: DMK on March 28, 2013, 09:45:28 pm
Congrats to them, they deserve it and along with it we get a PC version along with multiple characters and stages and storymode for each!
Title: Re: Skullgirls
Post by: Moon Girard on March 29, 2013, 04:40:59 am
Quote
Here is an extremely tentative schedule for the reward distribution:
- By 4/31/2013: Wallpapers, Digital OST, Digital Sketchbook, Digital Art Compendium, Half Minute Hero Codes - By 6/31/2013: Steam Beta Codes - By 7/31/2013: T-Shirt, Poster, Postcards, Physical OST

All custom rewards will take longer to resolve, but we’ll be in touch soon to start working on those with everyone individually.
Quote
We’ll be moving forward on the character voting soon. The vote will be conducted in four rounds, lasting roughly a week each:
- Round 1: All characters, 4 votes - Round 2: Top 16 characters, 3 votes - Round 3: Top 8 characters, 2 votes - Round 4: Top 4 characters, 1 vote

Since we will be voting on two characters, each will have its own voting process, so the two campaigns don’t interfere with the other.

Also, this will be a blind vote – there will not be any interim updates provided within each round.

For each round, you will receive an e-mail with a voting link
Any votes that we deem suspicious will be rejected

So read up on the characters, start campaigning for your choices, and keep an eye on your e-mail!

The rewards and PC version seem so far away. And this happened(contains Gurren Lagann spoilers) (http://www.youtube.com/watch?v=9zMxaMT0su4)

Anyway Salty Cupcakes on and all that
http://www.twitch.tv/eightysixed
Title: Re: Skullgirls
Post by: Cazaki on March 29, 2013, 05:55:40 am
Smart idea making it a blind vote, it can help keep people honest.
Title: Re: Skullgirls
Post by: videoman on March 29, 2013, 02:12:03 pm
There is a Japanese fan dub but it is an WIP I will send the link when I find it.

edit I found it! http://katahaxr.blog.fc2.com/
Title: Re: Skullgirls
Post by: LurkerSupreme on April 01, 2013, 04:48:44 pm
Today's the day of the elections. Here are some of the prototype videos for a hand full of the proposed characters.

Scythana (http://www.youtube.com/watch?v=Yic4-2hfIZI)
Feng (http://www.youtube.com/watch?v=9UQEJIZPxh8)
Eliza (http://www.youtube.com/watch?v=n5xQAk9h4DY)
Molly (http://www.youtube.com/watch?v=xmy1XkPJ-R4)
Issac (http://www.youtube.com/watch?v=KuzSLaddKOs)
Title: Re: Skullgirls
Post by: Do not even ask on April 01, 2013, 06:22:01 pm
I'll just leave this here (http://zone-sama.tumblr.com/post/46852028995/if-youve-been-keeping-track-of-skullgirls-news)
Title: Re: Skullgirls
Post by: GOH on April 01, 2013, 06:23:31 pm
I wish Scythana was an April Fools character.
Title: Re: Skullgirls
Post by: Moon Girard on April 01, 2013, 06:28:08 pm
I'll just leave this here (http://zone-sama.tumblr.com/post/46852028995/if-youve-been-keeping-track-of-skullgirls-news)

I'd totally pay for this if it were to ever happen.
Title: Re: Skullgirls
Post by: LurkerSupreme on April 01, 2013, 06:45:41 pm
No sleep for Filia. Dohohoho.

Surprised no one posted this.
http://zone-archive.com/tmp/hype_train.html
Title: Re: Skullgirls
Post by: Retro Respecter on April 01, 2013, 07:04:25 pm
 o_O
Title: Re: Skullgirls
Post by: DMK on April 01, 2013, 09:47:33 pm
I'll just leave this here (http://zone-sama.tumblr.com/post/46852028995/if-youve-been-keeping-track-of-skullgirls-news)

All does voice samples.
Title: Re: Skullgirls
Post by: Jango on April 02, 2013, 02:17:14 am
I voted for Feng, Yu-Wan, Beowulf, and Stanley.

It's really sad that I voted for mostly dudes in a game called Skullgirls.
Title: Re: Skullgirls
Post by: Cazaki on April 02, 2013, 02:33:02 am
It's not sad at all. I think pretty much everyone who likes this game wants more dudes in it. I hope if there's a sequel though, it's not called Skullgirls 2, cuz that title can be misleading to those who don't do some researching. xD

Anyway, I voted Panzerfaust, Brain Drain, Beowulf and Annie
Title: Re: Skullgirls
Post by: Bastard Mami on April 02, 2013, 02:38:43 am
I voted for Feng, Yu-Wan, Beowulf, and Stanley.

It's really sad that I voted for mostly dudes in a game called Skullgirls.

I know that feel bro.
Title: Re: Skullgirls
Post by: Karasai on April 02, 2013, 04:28:51 am
It's really sad that I voted for mostly dudes in a game called Skullgirls.

King of Fighters...
Title: Re: Skullgirls
Post by: senorfro on April 02, 2013, 07:07:15 am
It's not sad at all. I think pretty much everyone who likes this game wants more dudes in it. I hope if there's a sequel though, it's not called Skullgirls 2, cuz that title can be misleading to those who don't do some researching. xD
I don't mind an all female cast as long as it's done well
It's really sad that I voted for mostly dudes in a game called Skullgirls.
King of Fighters...
Well played
Title: Re: Skullgirls
Post by: Retro Respecter on April 05, 2013, 03:59:07 am
A new arena will enter the game. Click here (http://www.eventhubs.com/news/2013/mar/12/skullgirls-new-bonus-stage-river-king-casino) for the details.
Title: Re: Skullgirls
Post by: LurkerSupreme on April 05, 2013, 04:34:24 am
Check the date Uche...
Title: Re: Skullgirls
Post by: Retro Respecter on April 05, 2013, 05:24:59 am
I was there 5 hours ago, so relatively it is new.
Title: Re: Skullgirls
Post by: LurkerSupreme on April 05, 2013, 05:31:58 am
I didn't realize it was updated since it was last posted, so I'm dumb.

It's looking neat.

Might as well plug Salty Cupcakes stream while i'm at it. http://www.twitch.tv/eightysixed
Title: Re: Skullgirls
Post by: Do not even ask on April 07, 2013, 08:16:45 pm
The results are in!

Waifu Wars said:
Here are the Top 16 characters from Round 1 of the first character vote, in alphabetical order.

Aeon / エイオン
Annie / アニー
B. Dahlia / ブラック・ダリア
Beowulf / ベオウルフ
Brain Drain / ブレイン・ドレイン
Eliza / イライザ
Feng / フェン
Isaac / アイザック
Marie / マリー
Minette / ミネット
Molly / モリー
Panzerfaust / パンツァーファウスト
Scythana / サイサナ
Stanley / スタンレー
Umbrella / アンブレラ
Venus / ヴィーナス
Title: Re: Skullgirls
Post by: Jango on April 07, 2013, 08:44:22 pm
Nice, everyone I voted for except for Yu-Wan made it to the list.
Title: Re: Skullgirls
Post by: Moon Girard on April 07, 2013, 08:56:35 pm
The results are in!

Waifu Wars said:
Here are the Top 16 characters from Round 1 of the first character vote, in alphabetical order.

Marie / マリー

Nooooo!

Well at least Leduc not making it makes voting next round easier.
Title: Re: Skullgirls
Post by: Do not even ask on April 07, 2013, 11:46:45 pm
Can't believe I forgot to post this Official Skullgirls FAQ (http://labzerogames.com/FAQ/)
Title: Re: Skullgirls
Post by: SNT on April 08, 2013, 02:27:13 am
Everyone I would've voted but Adam made it, great.  I can see at least two of my picks making the Top 8, so let's see what happens.
Title: Re: Skullgirls
Post by: senorfro on April 08, 2013, 06:22:11 am
2 of my picks made it, so that's cool.  I hope Marie doesn't make it in the next round.  Nothing against her character, it would just be nice to have someone completely new.
Title: Re: Skullgirls
Post by: Karasai on April 08, 2013, 06:28:56 am
Everyone needs to vote for Brain Drain now.
Title: Re: Skullgirls
Post by: Koop on April 08, 2013, 10:37:40 am
Only one of my votes made it. :(
Title: Re: Skullgirls
Post by: S.D. on April 08, 2013, 10:44:43 am
So Feng is just bang... in that case Beowulf, Braindrain or Panzerfaust hopefully make it in.
I know a couple of people who voted for terrible characters like Aeon, Marie and Eliza, because "They sound like boss/OP characters and that fits my playstyle" ugh.
Title: Re: Skullgirls
Post by: SNT on April 08, 2013, 11:01:52 am
So Feng is just bang... in that case Beowulf, Braindrain or Panzerfaust hopefully make it in.
I know a couple of people who voted for terrible characters like Aeon, Marie and Eliza, because "They sound like boss/OP characters and that fits my playstyle" ugh.
Sadly I know more than a couple who went that way, especially for Aeon.  I think the savestate thing is reaching a little too far.  That said I'd like to see Eliza because the playstyle description outside of the blood gimmick reminded me of a heavier-set Litchi.  That and the idea of an Egyptian themed jazz lounge stage struck a chord with me.

Fairly confident Beowulf's going to make it, though, glad for that.  Scythana might need a bit of a push to make it to the Top 8, though.
Title: Re: Skullgirls
Post by: Seadragon77 on April 08, 2013, 08:24:28 pm
Three out of my four made it (Damn you all for hating on the happy go lucky Hubrecht. DAMN YOU ALL!  :doom:)

So, if you can.. Please vote for Stanley, Beowulf and Panzerfaust.
Title: Re: Skullgirls
Post by: Keku on April 08, 2013, 10:52:01 pm
RIP Beatrix
Oh well, at least we still have Scythana and FENG
Title: Re: Skullgirls
Post by: LurkerSupreme on April 10, 2013, 10:07:56 pm
I hadn't realize that no one posted this ,but it looks like a HUD change is going to happen.

http://www.twitch.tv/labzero/b/387737413
Title: Re: Skullgirls
Post by: Retro Respecter on April 11, 2013, 06:03:03 am
Why would Lab Zero games want to change the HUD. It is good as it is.
Title: Re: Skullgirls
Post by: [Judas] on April 11, 2013, 02:37:59 pm
Anybody here contribute enough to warrant the digital art compendium reward? It supposedly includes frame dumps, which would be fun for someone like me to convert to sprite form. Hint, hint.
Title: Re: Skullgirls
Post by: LurkerSupreme on April 12, 2013, 05:24:54 am
Tonight on Salty Cupcakes, MikeZ confirmed that the Xbox patch has been either submitted or in process of being submitted to Microsoft. Soooooo about 2 weeks?

It also means that the DLC colors will be available for purchase all consoles too.
Title: Re: Skullgirls
Post by: Moon Girard on April 12, 2013, 06:57:11 am
(http://i.imgur.com/wrFEVKu.png)

Leviathan's face makes this even better.
Title: Re: Skullgirls
Post by: DMK on April 12, 2013, 07:09:34 am
Greatest sprites of all time.
Title: Re: Skullgirls
Post by: SlySuavity on April 12, 2013, 05:18:18 pm
Subtleties like that make characters even more enticing. :laugh4:
Title: Re: Skullgirls
Post by: Retro Respecter on April 12, 2013, 05:44:23 pm
It's probably a concept.
Title: Re: Skullgirls
Post by: Moon Girard on April 14, 2013, 07:02:57 pm
Aeon made it but Feng didn't what the hell.

Quote
Round 2 of the Great Character Wars is complete, resulting in the following 8 survivors.

キャラクターの大戦争の2戦め終わりました。

Aeon / エイオン   
Annie / アニー
Beowulf / ベオウルフ
Eliza / イライザ   
Isaac / アイザック
Minette / ミネット
Panzerfaust / パンツァーファウスト
Stanley / スタンレー
Title: Re: Skullgirls
Post by: Cazaki on April 14, 2013, 07:12:45 pm
I'm cool with all of these characters except I would much rather have Brain Drain instead of Aeon. If Beowulf/Panzerfaust can come out on top that would be best for me but I know that it's really just between Stanley, Annie and Minette (Even though I hate her)
Title: Re: Skullgirls
Post by: Karasai on April 14, 2013, 07:23:44 pm
Gee man, who didn't expect these results? .___.

I'd rather have Brain Drain than fucking MINETTE god damn it people
Title: Re: Skullgirls
Post by: Keku on April 14, 2013, 08:09:02 pm
rip feng
you were the best feng to ever feng
Title: Re: Skullgirls
Post by: Iced on April 14, 2013, 08:15:50 pm
http://www.labzerogames.com/3rdcharacter/

refresher for those that like me, dont memorize whose chars the names were connected with.

Got to admit most of the cast that is ending up in the votes is really uninteresting compared to those being left out.
Title: Re: Skullgirls
Post by: Cazaki on April 14, 2013, 08:22:37 pm
^ Pretty much the characters that have a gameplay demo of their mechanics shown or have been promised to have certain features that people find appealing are the ones that are most popular. Only in a couple of cases is it mostly just design (Stanley, Panzerfaust, Eliza, Minette)
Title: Re: Skullgirls
Post by: LurkerSupreme on April 14, 2013, 08:45:05 pm
I 'm also really surprised Aeon made that far over Feng and Scythana.
Title: Re: Skullgirls
Post by: [Judas] on April 14, 2013, 09:56:56 pm
Panzerfaust and Beowulf are still in, and I am happy. Lack of Brain Drain, Dahlia, or Venus annoys me.

I hate Bang, therefore lack of Feng doesn't bother me in the least. But yeah. Minette? Really?
Title: Re: Skullgirls
Post by: Do not even ask on April 14, 2013, 10:33:57 pm
Ravidrath said:
Just said this in IRC, but...

Places 2-5 were practically tied in this round. All fell within 50 votes of each other.

A lot of the vote thus far has gone this way, so you shouldn't give up on your favorite characters just because they were eliminated early, etc.

I knew it! There's still hope for Andy Anvil to win the next poll!

Minette? Really?

Mike Z is really excited about making her and she's probably his second favourite character out of the top 8
Title: Re: Skullgirls
Post by: Dreams In Stardust on April 14, 2013, 10:57:12 pm
Awww, no Black Dahlia this time around. Well, maybe next voting time.

At least Beowulf and Issac are still in. Also YOU GO MINETTE
YOU'RE A SINGLE FEMALE DAGONIAN WHO DON'T NEED NO MAN
Title: Re: Skullgirls
Post by: SNT on April 14, 2013, 11:05:57 pm
Didn't expect Eliza to stay around this long.  Did expect Scythana to at least make Top 8 though...

Mike Z is really excited about making her and she's probably his second favourite character out of the top 8
She's just a zookeeper that can level up.  What is exciting about that?
Title: Re: Skullgirls
Post by: XCB on April 14, 2013, 11:13:39 pm
I 'm also really surprised Aeon made that far over Feng and Scythana.
In all honesty, I don't expect her to win, but I'm really happy Aeon made it this far. I've wanted to see her playable ever since completing Double's story.

Title: Re: Skullgirls
Post by: Keku on April 14, 2013, 11:15:11 pm
She's just a zookeeper that can level up.  What is exciting about that?
Nothing, that's what.
Fuck Minette. I might as well root for Isaac, Beowulf, Panzerfaust and Stanley. Hell I kinda' want Annie in now.
Title: Re: Skullgirls
Post by: Iced on April 14, 2013, 11:17:46 pm
Didn't expect Eliza to stay around this long.  Did expect Scythana to at least make Top 8 though...

Mike Z is really excited about making her and she's probably his second favourite character out of the top 8
She's just a zookeeper that can level up.  What is exciting about that?
what do you mean by zookeeper? I thought she was described as a maid? The whole concept of "clumsy maid" sounds too animu for me, but the gameplay seems more interesting than some.
She seems to be able to level up like Phoenix wright , by collecting stuff from helpers she can summon to interfere with the opponent and then hit with a special move..
Title: Re: Skullgirls
Post by: SNT on April 14, 2013, 11:22:59 pm
Incidentally, I agree with this guy:

(http://i.imgur.com/APaZrYq.png)

helpers she can summon to interfere with the opponent
That's a zookeeper.  Like MvC2 Jill, Cap Com or to a lesser extent Strider's call the zoo hyper.  The animu schtick only makes it even worse.
Title: Re: Skullgirls
Post by: Keku on April 14, 2013, 11:23:45 pm
She's Roll West, the Master of Unlocking.
Title: Re: Skullgirls
Post by: Moon Girard on April 15, 2013, 12:07:21 am
Man Tumblr is mad salty about the top 8.

Didn't expect Eliza to stay around this long.  Did expect Scythana to at least make Top 8 though...

IIRC Peter said Eliza has a pretty big following or something like that, it also seems like a lot of people expect her to make the top 4.
Title: Re: Skullgirls
Post by: Seadragon77 on April 15, 2013, 12:19:33 am
Hey, I'm happy the three I voted for (Stanley, Beowulf and Panzerfaust) are still alive. As long as they're still in it, I'm voting for them... until this upcoming round where someone needs to be sacrificed in order to send two of them to the finals
Title: Re: Skullgirls
Post by: Karasai on April 15, 2013, 12:20:30 am
Im mad salty about Brain Drain losing damn it people
Title: Re: Skullgirls
Post by: S.D. on April 15, 2013, 01:20:17 am
Fuck Minette. I might as well root for Isaac, Beowulf, Panzerfaust and Stanley. Hell I kinda' want Annie in now.
Hey, I'm happy the three I voted for (Stanley, Beowulf and Panzerfaust) are still alive.
These are all right choices.

And I'm glad Marie and Venus are out too.
Title: Re: Skullgirls
Post by: SNT on April 15, 2013, 02:01:36 am
Man Tumblr is mad salty about the top 8.
I don't blame them.  It's a pretty crap Top 8, even with two of my preferences still in.
Title: Re: Skullgirls
Post by: senorfro on April 21, 2013, 10:56:16 am
http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity

Final 4
Aeon
Annie
Eliza
Minette

None of the characters I wanted are in now.  And, how the hell is Minette still in this thing?  The only one that slightly interests me is Eliza.  Oh well.
Title: Annie is the only OK choice, the rest are terrible.
Post by: S.D. on April 21, 2013, 11:13:41 am
Pretty damn crappy top 4.
I guess I'll be sticking to Valentine, if I ever have the motivation to play this again.
Title: Re: Skullgirls
Post by: Duos.act on April 21, 2013, 11:46:18 am
Damn that top four blows.  I guess this game will continue to have the blandest cast in fighting game history.
Title: 60% of the SG fanbase don't even play fighting games.
Post by: S.D. on April 21, 2013, 11:56:00 am
Quote
Have you ever attended a fighting game tournament?
格闘ゲームの大会に参加したこと、または見に行ったことがありますか?

Yes / はい : 31.6%
No / いいえ : 68.3%

Do you intend to attend a fighting game tournament in the next year?
今後1年間に参加する予定はありますか?

Yes / はい : 37.2%
No / いいえ : 62.7%
GJ Skullgirls fanbase.
Title: Re: Skullgirls
Post by: Duos.act on April 21, 2013, 12:35:56 pm
Does the survey ask about online play?  Because if it does then it's possible some of these people resort to that due to lack of local community or money to attend a local.
Title: Re: Skullgirls
Post by: Daeron on April 21, 2013, 12:47:45 pm
http://www.indiegogo.com/projects/keep-skullgirls-growing?c=activity

Final 4
Aeon
Annie
Eliza
Minette

None of the characters I wanted are in now.  And, how the hell is Minette still in this thing?  The only one that slightly interests me is Eliza.  Oh well.

Goodbye Beowulf and Isaac,  damn, i wanted them! :(
Title: Re: Skullgirls
Post by: S.D. on April 21, 2013, 12:52:02 pm
I don't know, that's all the info I got from someone I know who donated money for this and voted in the poll.
Not that it matters, I'll probably try the new characters for a week or two and then completely forget about this game in favor of BlazBlue CP or JoJo.
Title: Re: Skullgirls
Post by: SNT on April 21, 2013, 02:35:58 pm
Out of those four?  Eliza.  Third preference is better than no preference, but I was expecting some better also-rans than Aeon, Minette and Annie.

GJ Skullgirls fanbase.
What percentage of AE or Marvel players do you think enter tournaments?  I wouldn't think those figures would be much better.
Title: Re: Skullgirls
Post by: Dreams In Stardust on April 21, 2013, 02:41:25 pm
Isn't there supposed to be a second round of voting?
Title: Re: Skullgirls
Post by: SNT on April 21, 2013, 03:14:26 pm
Yes, there is.
Title: Re: Skullgirls
Post by: Moon Girard on April 21, 2013, 03:17:32 pm
How the Fuck did Aeon make it to the top 4 I've seen like maybe 3 people ever even mention her as a character they wanted hell at this point she's probably already won.

Does the survey ask about online play?  Because if it does then it's possible some of these people resort to that due to lack of local community or money to attend a local.

Yup it did.

Quote
How often do you play Skullgirls online?
スカルガールズの通信マルチプレイはどの頻度でプレイしているんですか?

Never / してない : 26.9%
Sometimes / 時々 : 52.4%
Often / よく : 14.6%
Very Often / しょっちゅう : 4.0%
All the time / ほぼ毎日 : 2.0%
Title: Re: Skullgirls
Post by: Dreams In Stardust on April 21, 2013, 04:59:56 pm
Yes, there is.

Then if that's the case, then there should still be a chance for your favorites to get in, don't flip your lids. :P

If not, then hey, them's the breaks. I'm just glad that Skullgirls is expanding.
Title: Re: Skullgirls
Post by: Karasai on April 21, 2013, 05:13:56 pm
Im still wondering why the fuck Minette is still in this shit

Quote
How the Fuck did Aeon make it to the top 4 I've seen like maybe 3 people ever even mention her as a character they wanted hell at this point she's probably already won

She has a pretty silent support on Tumblr from what I see.

Certainly am surprised that Stanley got dethroned, I expected him to replace Annie in the voting.

So yeah, vote Annie
Title: Re: Skullgirls
Post by: Cazaki on April 21, 2013, 05:37:19 pm
Yeah I thought Stanley would stay in it, even though I don't really like him. I'm disappointed that we can't atleast have Faust or Beowulf. The game does need more grapplers/big guys, but I guess I figured that people wouldn't pick based on needs.

I hope Eliza or Annie wins now, but I prefer Annie.
Title: Re: Skullgirls
Post by: Iced on April 21, 2013, 06:50:03 pm
Wow, good job on managing to lower expectations back to bland =|

With all the interesting and out of the ordinary choices they went for

A mysterious witch/god animu character that shoots out the cast

A loli with a sword

An egyptian lady with a blood fetish

An animu maid that falls around

Why go for this art style to then use those, ugh.
Title: Re: Skullgirls
Post by: Moon Girard on April 21, 2013, 06:54:41 pm
(http://i.imgur.com/Rpyj4KV.jpg)
If Annie wins Minette is pretty much guaranteed to be the second character.
Title: Re: Skullgirls
Post by: Bastard Mami on April 21, 2013, 07:13:16 pm
Wow, good job on managing to lower expectations back to bland =|

With all the interesting and out of the ordinary choices they went for

A mysterious witch/god animu character that shoots out the cast

A loli with a sword

An egyptian lady with a blood fetish

An animu maid that falls around

Why go for this art style to then use those, ugh.

at least nobody will bitch about the gma being named skullgirls .
Title: Re: Skullgirls
Post by: [Judas] on April 21, 2013, 07:14:20 pm
Panzerfaust, Beowulf, Isaac, and Brain Drain, Stanley, Black Dahlia, and Venus... They're all out in favor of super boss Double, plain-looking knife girl, stupid fish chick, and Eliza (who sounds alright, but is definitely not in my top 10)? Shit, Skullgirls fanbase.... get it together.
Title: Re: Skullgirls
Post by: Retro Respecter on April 21, 2013, 07:22:55 pm
Just because few voted for what we wanted to see, doesn't meant they don't have their act together.
Title: Re: Skullgirls
Post by: Darkflare on April 21, 2013, 07:24:14 pm
Quote
Have you ever attended a fighting game tournament?
格闘ゲームの大会に参加したこと、または見に行ったことがありますか?

Yes / はい : 31.6%
No / いいえ : 68.3%

Do you intend to attend a fighting game tournament in the next year?
今後1年間に参加する予定はありますか?

Yes / はい : 37.2%
No / いいえ : 62.7%
GJ Skullgirls fanbase.

Does the survey ask about online play?  Because if it does then it's possible some of these people resort to that due to lack of local community or money to attend a local.

Yup it did.

Quote
How often do you play Skullgirls online?
スカルガールズの通信マルチプレイはどの頻度でプレイしているんですか?

Never / してない : 26.9%
Sometimes / 時々 : 52.4%
Often / よく : 14.6%
Very Often / しょっちゅう : 4.0%
All the time / ほぼ毎日 : 2.0%
Skullgirls. Only played for the single player...


Unless they actually play local often.
Title: Re: Skullgirls
Post by: Bastard Mami on April 21, 2013, 07:24:43 pm
Just because few voted for what we wanted to see, doesn't meant they don't have their act together.

god dammit uche, that's not how voting works.
Title: Re: Skullgirls
Post by: Hyogo on April 21, 2013, 07:25:17 pm
Welp, there goes my motivation to actually giving this a try.
Title: Re: Skullgirls
Post by: Iced on April 21, 2013, 07:37:44 pm
Wow, good job on managing to lower expectations back to bland =|

With all the interesting and out of the ordinary choices they went for

A mysterious witch/god animu character that shoots out the cast

A loli with a sword

An egyptian lady with a blood fetish

An animu maid that falls around

Why go for this art style to then use those, ugh.

at least nobody will bitch about the gma being named skullgirls .

Big band is already in, I dont know what you mean.
Title: Re: Skullgirls
Post by: Karasai on April 21, 2013, 07:42:38 pm
Im at least Big Band is already in the game, and now getting shoveled for shitty characters

It seems like everyone is on the Aeon hate bandwagon now, which is cute because everyone loved her before.
Title: Re: Skullgirls
Post by: Cazaki on April 21, 2013, 07:44:51 pm
I'm just trying to figure what's the real appeal for Minette. I don't get it.
Title: Re: Skullgirls
Post by: Karasai on April 21, 2013, 07:48:05 pm
adorable clumsy loli waitress that's basically it

Why is she in Final 4 again?
Title: Re: Skullgirls
Post by: Bastard Mami on April 21, 2013, 08:59:37 pm
Wow, good job on managing to lower expectations back to bland =|

With all the interesting and out of the ordinary choices they went for

A mysterious witch/god animu character that shoots out the cast

A loli with a sword

An egyptian lady with a blood fetish

An animu maid that falls around

Why go for this art style to then use those, ugh.

at least nobody will bitch about the gma being named skullgirls .

Big band is already in, I dont know what you mean.

oh I tought he was also part of teh voting, warui warui. then I guess we will still have to put up because a game named skull girls has got a guy in it, even though nobody cared that a game that has king on it's name has several women.
Title: Re: Skullgirls
Post by: Seadragon77 on April 21, 2013, 09:01:39 pm
Wow... You'd think there was a bigger crowd of support for Stanley and Panzerfaust, but no... Seriously, why is Minette still in? I don't want a joke character around... if I wanted to use a joke character, I'd use Dan.
Title: Re: Skullgirls
Post by: TheSnackist on April 21, 2013, 10:49:52 pm
Well, good news is this cycle of disappointment starts ALL OVER after this. :D For the second mystery character which was a ul-ul-ultra-stretch-goal.
Title: Re: Skullgirls
Post by: LurkerSupreme on April 21, 2013, 11:00:55 pm
No comment on poll results :S

Completely missed that over all the MC saltyness.
\/

Title: Re: Skullgirls
Post by: Karasai on April 21, 2013, 11:07:14 pm
Don't mean to be a dick but someone already posted that on the last page.
Title: Re: Skullgirls
Post by: Keku on April 21, 2013, 11:08:55 pm
fucking minette
to think beowolf was like 9 votes away from 4th place too
Title: Re: Skullgirls
Post by: Mgbenz on April 21, 2013, 11:15:53 pm
Wow... You'd think there was a bigger crowd of support for Stanley and Panzerfaust, but no... Seriously, why is Minette still in? I don't want a joke character around... if I wanted to use a joke character, I'd use Dan.

Skullgirls fanbase actually hates Stanley thinking that HE'S the joke character.
Title: Re: Skullgirls
Post by: Keku on April 21, 2013, 11:17:08 pm
only by proxy because mike hates him :V
same effect for minette, he wants her in so bad
Title: Re: Skullgirls
Post by: Dreams In Stardust on April 21, 2013, 11:28:05 pm
I just think he looks silly.

Shark in lab get-up. Yay.
:1

At this point, I'll be pulling for either Annie or Eliza because god forbid that I actually like Minette around here. :V
Title: Re: Skullgirls
Post by: Keku on April 21, 2013, 11:39:16 pm
I wouldn't mind Minette if her gameplay wasn't explicitly mentioned to be an amalgamation of Roll, Frank and every other assist-based character ever made.
Title: Re: Skullgirls
Post by: Dreams In Stardust on April 22, 2013, 01:04:23 am
I wouldn't mind Minette if her gameplay wasn't explicitly mentioned to be an amalgamation of Roll, Frank and every other assist-based character ever made.

Yeah, I was kinda expecting something like that right before it was announced, since she really didn't seem to have any other abilities.

Although I do wonder why people like Aeon; her design is just as, if not even goofier than anyone else's.
It's like giving someone the ability to control bowling pins, so they plaster a bowling pin into both of their eye-sockets.
Title: Re: Skullgirls
Post by: Seadragon77 on April 22, 2013, 11:08:24 pm
Wow... You'd think there was a bigger crowd of support for Stanley and Panzerfaust, but no... Seriously, why is Minette still in? I don't want a joke character around... if I wanted to use a joke character, I'd use Dan.

Skullgirls fanbase actually hates Stanley thinking that HE'S the joke character.

They think he's the joke character? At least the playstyle for Stanley would be based on actual legitimate characters. Minette is like every weak ass joke character (save for Dan because Dan is awesome at what he does and wouldn't stain his name with this character) rolled into one.

What. Are. They. Smoking?!?
Title: Re: Skullgirls
Post by: Roks on April 23, 2013, 02:47:56 am
A lot of you are salty about how the voting has gone and it seems that Lab Zero notice.
In this week's survey there are questions about changing how the voting will work for the next character.
I don't quite remember what the questions were but you should go vote to vote to make your voices heard.
Title: Re: Skullgirls
Post by: Retro Respecter on April 23, 2013, 03:50:09 am
LabZero doesn't know the meaning of the word "salty", but they will. Heh Heh Heh...Hahahahahahahahahahhahahahah!
Title: Re: Skullgirls
Post by: Kintoku on April 23, 2013, 04:05:05 am
LabZero doesn't know the meaning of the word "salty", but they will. Heh Heh Heh...Hahahahahahahahahahhahahahah!

What does that have to do with anything?
Title: Re: Skullgirls
Post by: Karasai on April 23, 2013, 04:15:40 am
It's Uche. His posts never make sense.
Title: Re: Skullgirls
Post by: S.D. on April 23, 2013, 05:53:23 am
He's most likely autistic.
Title: Dagonian? In my Skullgirls? SAY YES TO MINETTE!!
Post by: rukifellth on April 23, 2013, 10:51:10 pm
HP Lovecraft and his Cthulhu Mythos have inspired many, and Skullgirls is one of them!
The entirety of Little Innsmouth is one massive tribute to the fishiest town in horror stories, and it's people are a wonderfully fascinating bunch of characters!

It's no less than right for the town to have it's own representative in Skullgirls, and Minette, the waitress, is the prime candidate for the job!

(http://24.media.tumblr.com/tumblr_m2hdmxPgq31rngqyzo1_500.png)

Despite being the daughter of the River King himself, Minette has quite a humble job as a waitress in Yu Wan's restaurant. Despite the cozy job, she has to tend with quite a nasty bunch of bad guests, be it mafia members, or purely racist morons. Despite this, she keeps making her customers happy, even giving away food to passers-by. Just be careful with the tip...

So what are you waiting for? Let your inner fish speak to you and give her the spot she deserves over that Cleopatra and Sailor Moon wannabes!

HERE: https://www.facebook.com/skullgirls
Title: Re: Dagonian? In my Skullgirls? SAY YES TO MINETTE!!
Post by: Moon Girard on April 23, 2013, 10:58:02 pm
So instead of posting this in the Skullgirls topic you made a whole new one must to say who your voting for.
Title: Re: Skullgirls
Post by: rukifellth on April 23, 2013, 11:07:40 pm
I haven't seen an consern for the voting competition in the other Skullgirls topic, but do correct me if I'm wrong. :S
Title: Re: Skullgirls
Post by: Cazaki on April 24, 2013, 12:41:43 am
cheesy nonsense

Looks like the people voting for Minette are grown men that watch the likes of Dora the Explorer and My Little Pony.

No thanks, but I ain't mad at cha.
Title: Re: Skullgirls
Post by: SNT on April 24, 2013, 01:42:40 am
Please let it be Annie or Eliza that wins this.  Aeon's save state bullshit will be reduced to an unusable gimmick to balance it for playable build, and Minette's going to be a brain dead zookeeper the likes of which we haven't seen since Omega Tom Hanks, with a tacked on level up gimmick.
Title: Re: Skullgirls
Post by: Iced on April 24, 2013, 06:23:42 am
seems like the contributors started threatening to pull out their money if their characters didnt get made, so paypal froze labzero account!
http://kotaku.com/paypal-shafts-indie-developer-withholds-donated-money-477592948
Title: Re: Skullgirls
Post by: Karasai on April 24, 2013, 06:25:38 am
I don't want to be a jerk but they recently got it unfrozen
http://www.eventhubs.com/news/2013/apr/22/lab-zeros-situation-paypal-now-rectified-account-no-longer-frozen/
Title: Re: Skullgirls
Post by: Iced on April 24, 2013, 06:34:46 am
it says that on the same article i posted!

     Posted: April 24, 2013, 09:24:22 pm
Welp. Mike Z now is pleading for people to not vote on Aeon because she will be either unimpressive or unfair. Why even make her an option then.


http://www.eventhubs.com/news/2013/apr/24/mike-z-skullgirls-if-we-actually-made-aeon-way-she-would-have-be-made-she-wouldnt-be-balanced-i-cant-think-way-make-her-fair/
Title: Re: Skullgirls
Post by: LurkerSupreme on April 24, 2013, 09:50:37 pm
Did they even discuss who could make it into the MC vote before hand? I didn't think it look that way when the Indiegogo went up .Mike looked as surprised as anyone as to which characters were in the silhouettes at the time.
Title: Re: Skullgirls
Post by: Iced on April 24, 2013, 10:13:03 pm
how could they have done that, this is so stupid.
Im starting to wonder if people voted for aeon specifically because they wanted someone broken.
Title: Re: Skullgirls
Post by: Karasai on April 24, 2013, 10:16:47 pm
He could do what Capcom fucking did to Shuma Gorath in Marvel vs series

What the fuck man im so tired of hearing AEON'S BROKEN WAAH

Title: Re: Skullgirls
Post by: Dreams In Stardust on April 25, 2013, 02:27:33 am
IIRC, the reason Aeon and Juju were on the list was because Alex made it, thinking that they wouldn't raise enough money.
Title: Re: Skullgirls
Post by: Cazaki on April 25, 2013, 02:38:41 am
People love being "rebels" so now I'm CERTAIN that Aeon will win smh.
Title: Re: Skullgirls
Post by: S.D. on April 25, 2013, 04:29:08 am
Im starting to wonder if people voted for aeon specifically because they wanted someone broken.
I know two colleagues who don't even play fighting games but are fans or the art style, or the story (I don't even know) and that's precisely the reason why they voted for her. That and she was featured in one of the endings I guess? (Nothing wrong with that) But one specifically mentioned liking boss characters, so...
Title: Re: Skullgirls
Post by: Karasai on April 25, 2013, 05:06:12 am
Lol as if Aeon's gonna win. Everyone's hopping on the Minette and Eliza bandwagon.

Which is funny because the Eliza fans are pretty silent
Title: Re: Skullgirls
Post by: Moon Girard on April 25, 2013, 05:08:33 am
As a guy who voted for Aeon every round except for this one i voted her because i was interested in her ability to summon figures from the past, future and alternate timeline version of characters. Yea I'm a idiot but i also keep voting for her because i never thought she'd be a threat to Eliza chances of winning.
Title: Re: Skullgirls
Post by: XCB on April 26, 2013, 06:45:01 am
Welp. Mike Z now is pleading for people to not vote on Aeon because she will be either unimpressive or unfair. Why even make her an option then.

http://www.eventhubs.com/news/2013/apr/24/mike-z-skullgirls-if-we-actually-made-aeon-way-she-would-have-be-made-she-wouldnt-be-balanced-i-cant-think-way-make-her-fair/
FYI, the post is redacted because Eventscrubs are idiots. Mike Z said that over a month ago, well before the voting started. On following streams, he corrected himself saying they had more of a chance to brainstorm playstyles, so no one had to feel bad about picking the character they wanted.

So pick whoever the fuck you want. I know I did.

Title: Re: Skullgirls
Post by: senorfro on April 26, 2013, 07:54:13 am
seems like the contributors started threatening to pull out their money if their characters didnt get made, so paypal froze labzero account!
http://kotaku.com/paypal-shafts-indie-developer-withholds-donated-money-477592948

This is kinda sad.  I mean I knew that there was no gaurantee that the characters I wanted would be in, but I still threw in a few bucks anyway.  The fact that people may do the whole take their ball and go home schtick is dumb.  Even for the people that did big contributions, they should know that sometimes that's how it goes.
Title: Re: Skullgirls
Post by: Moon Girard on April 26, 2013, 06:04:28 pm
Super Cut-ins and other new stuff mostly squiggly related from the stream last night and apparently Konami screwed up so the patch is getting delayed another week or something.
http://www.twitch.tv/eightysixed/b/395755871?t=02h47m01s

Super Cut-ins could use some more work if you ask me.
(http://i.imgur.com/7zquHog.png)
Title: Re: Skullgirls
Post by: Karasai on April 26, 2013, 10:18:31 pm
Looks lame to me, they should just keep it how it is.

Or at least take reference to how Marvel 2 did it.
Title: Re: Skullgirls
Post by: Keku on April 26, 2013, 11:23:01 pm
I like it due to the whole vignette approach, but the portraits themselves could shake around a bit if they're not going to be animated.
Title: Re: Skullgirls
Post by: TheSnackist on April 26, 2013, 11:57:15 pm
Looks cool to me!
Title: Re: Skullgirls
Post by: Aldo on April 27, 2013, 12:54:53 am
Looks unnecessary and cluttering to me, to soon to give a veredict thought. Perhaps in action it will look better.
Title: Re: Skullgirls
Post by: Moon Girard on April 28, 2013, 09:10:19 am
Quote
The results of the first #Skullgirls character vote are in! So, without further ado, meet the 3rd DLC character…!  (https://twitter.com/Skullgirls/status/328405055311081472)
(http://i.imgur.com/4KeQzqe.jpg)

Woot!
In a just world Beowulf would be the second character.
Title: Re: Skullgirls
Post by: Jango on April 28, 2013, 09:40:00 am
Welp, wasn't my first choice for who I wanted in-game, but at least it was one of the satisfactory designs for me.

inb4 fetish posts
Title: Re: Skullgirls
Post by: Magma MK-II on April 28, 2013, 06:05:23 pm
LoL at Anubis and Horus in jumpsuits!
Title: Re: Skullgirls
Post by: Duos.act on April 28, 2013, 06:11:42 pm
Probably the best possible outcome given the final four.  I still want Beowulf though.
Title: Re: Skullgirls
Post by: Koop on April 28, 2013, 06:23:49 pm
Hooray for Menace! :)
Title: Re: Skullgirls
Post by: Xhominid on April 28, 2013, 08:20:51 pm
Hooray for Menace! :)

HURRAH!
Title: Re: Skullgirls
Post by: Bastard Mami on April 28, 2013, 10:28:47 pm
Hooray for Menace! :)

thisoen can actually fight, so no  :mad:
Title: Re: Skullgirls
Post by: Mgbenz on April 28, 2013, 10:31:46 pm
Take that Minette!
Title: Re: Skullgirls
Post by: Cazaki on April 28, 2013, 11:12:14 pm
Speaking of Minette, here's hoping she doesn't win the next poll. I'm pulling for Beowulf, Panzerfaust and Brain Drain again.
Title: Re: Skullgirls
Post by: SNT on April 29, 2013, 01:54:22 am
Guess I need to pick another character to go for now Eliza's confirmed.  Scythana, Beowulf and... either D Violet or B Dahlia.
Title: Re: Skullgirls
Post by: Karasai on April 29, 2013, 01:57:56 am
Im gonna root for Brain Drain, Leduc, Feng, Issac and Annie.
Title: Re: Skullgirls
Post by: Do not even ask on April 29, 2013, 02:10:14 am
Wooo, my first pick got in!

I'm pulling for Taliesin, Feng, Adam, and Yu-Wan for the next set of voting.
Title: Re: Skullgirls
Post by: senorfro on April 29, 2013, 02:57:06 am
Scythana, Beowulf, and Mrs. Victoria for me.
Title: Re: Skullgirls
Post by: Keku on April 29, 2013, 02:59:52 am
Adam
nigga u srs
HIDDEN TEXT HERE==>Me too
Title: Re: Skullgirls
Post by: Dreams In Stardust on April 29, 2013, 03:09:22 am
As long as either Beowulf, B. Dahlia or Issac get it, I'll be good.
Title: Re: Skullgirls
Post by: Moon Girard on April 29, 2013, 03:29:34 am
The next round of voting is gonna be that new ranking system they mentioned in the last round of voting so you guys can pick more then 4 characters.
Quote
Hey, everyone. Going to delay the 2nd #Skullgirls character vote at least a few days to let things cool down, and so I can finish IGG stuff. (https://twitter.com/Skullgirls/status/328671876702408706)
Welp.
Title: Re: Skullgirls
Post by: Cazaki on April 29, 2013, 07:01:56 am
Voting more than 4 characters isn't going to solve or fix anything I would think, but I don't know all the details of this new ranking system cuz I don't recall reading about it
Title: Re: Skullgirls
Post by: Zero-Sennin on April 29, 2013, 07:55:52 am
http://en.wikipedia.org/wiki/Instant-runoff_voting

This is the basic premise behind it if you're really interested.

However, if Lab Zero chooses to do more than one round with this type of voting, it may not be as effective as they'd like it to be.
Title: Re: Skullgirls
Post by: Jango on April 29, 2013, 09:14:02 am
Yu-Wan
He better win since his DLC character history sounds fucking awesome



Apologies if this was posted already
Title: Re: Skullgirls
Post by: Cazaki on April 29, 2013, 09:48:52 am
http://en.wikipedia.org/wiki/Instant-runoff_voting

This is the basic premise behind it if you're really interested.

However, if Lab Zero chooses to do more than one round with this type of voting, it may not be as effective as they'd like it to be.

In that case, I don't know how to feel about it. I feel like people will troll the system somehow.
Title: Re: Skullgirls
Post by: TheSnackist on April 29, 2013, 04:23:00 pm
I'm rather fond of this explanation.
Title: Re: Skullgirls
Post by: Moon Girard on May 01, 2013, 04:51:18 am
Quote
The New Meridian Rooftops stage is coming along nicely!

Here’s a look at the stage with rough, flat colors. Now, on to the final painting!

Rooftops Stage Rough Colors
(http://i.imgur.com/y5M387M.jpg)
Title: Re: Skullgirls
Post by: Keku on May 06, 2013, 05:39:47 pm
so yeah voted started today
still no juju
rip juju
Title: Re: Skullgirls
Post by: Retro Respecter on May 06, 2013, 06:48:07 pm
Where do I vote?
Title: Re: Skullgirls
Post by: Do not even ask on May 06, 2013, 11:05:26 pm
so yeah voted started today
still no juju
rip juju

talks apparently fell through and a week or two ago mike z removed parasoul's voice clip that explicitly mentions juju by name
so...
yeah, rip
Title: Re: Skullgirls
Post by: Keku on May 06, 2013, 11:13:21 pm
Couldn't they, y'know, change her name?
I mean the original idea for Juju's character was some supposedly retarded suggestion from a guy who was in the team and they barely wanted to go with it at all.

It got a redesign, suddenly someone's not happy, and bam she's erased? That's not cool.
Title: Re: Skullgirls
Post by: Koop on May 06, 2013, 11:45:45 pm
-Drag Feng to top
-Drag Minette to bottom

I voted!

I think.
Title: Re: Skullgirls
Post by: Do not even ask on May 07, 2013, 01:27:02 am
It's just less of a legal headache just to retcon Juju out of existence, sadly.
Title: Re: Skullgirls
Post by: Moon Girard on May 07, 2013, 02:22:48 am
I don't get the want for Juju sure she has a nice design but she's a sniper for Christ sake being in close combat is completely opposite to her character, unless she got a gameplay description somewhere that i missed there's like no info on her other then being a sniper.

Anyway my votes if anyone cares
Spoiler, click to toggle visibilty

Where do I vote?

Did you donate? if yes then check your Email if no then your SoL.
Title: Re: Skullgirls
Post by: Keku on May 07, 2013, 10:09:38 pm
I don't get the want for Juju sure she has a nice design but she's a sniper for Christ sake being in close combat is completely opposite to her character, unless she got a gameplay description somewhere that i missed there's like no info on her other then being a sniper.
She had a gameplay description before since she was in the 3rd Character list. She was basically Saki from TVC, so keepaway.

And I like keepaway when done right.
Title: Re: Skullgirls
Post by: Karasai on May 07, 2013, 10:15:23 pm
Do you remember her gameplay description? Because I think Juju was a pretty cool looking character too. Shame they had to can her.
Title: Re: Skullgirls
Post by: Moon Girard on May 07, 2013, 10:24:23 pm
She had a gameplay description before since she was in the 3rd Character list. She was basically Saki from TVC, so keepaway.

And I like keepaway when done right.

Ah that makes sense then guess they removed it before i saw it, Man i keep forgetting Saki was even in TvC now i see how Juju would work and the appeal there.


Do you remember her gameplay description? Because I think Juju was a pretty cool looking character too. Shame they had to can her.

Found this on Skullheart

Quote
The Black Egret sniper is so rarely seen or heard, any description of her is considered a wild rumor. The few who spot her doubt their eyes long enough to be caught in the scope of her “talking” gun, Gorgon 13. Will the current conflict bring her out in the open?

Playstyle Speculation
Take the shot!
Juju’s powerful sniper rifle is integrated in her play style for single, powerful, tricky shots. She can pull off complicated ricochet shots and would be able to load her gun with different kinds of ammo for special hits. It would be ideal to reward a sense of accuracy to these deadly attacks, perhaps similar to the Clean Hits in Guilty Gear. There could be some sort of targeting, trip-wire, and/or aiming mechanism involved in some of her moves.
Parasoul could return the favor here, offering literal cover fire in the form of napalm tears raining down from off screen. Juju could fire at these planted napalm tears, causing an intense, fiery chain reaction.
The size of her rifle would let it double as a staff for far-reaching melee attacks. She would also have the traditional arsenal of military weapons on hand for close range combat, such as grenades, a handgun, and a combat knife.

Gameplay Inspiration
Hol Horse (Jojo’s Bizarre Adventure), Sharon (Street Fighter EX), Saki (Tatsunoko vs. Capcom), Cable (Marvel vs. Capcom 2), Yoshi (Super Mario World 2: Yoshi’s Island), Ran Hibiki (Rival Schools: Project Justice), Naoto (Persona 4: Ultimate), Jagi (Hokuto no Ken), Mu-12 (BlazBlue), Nanase (Street Fighter EX series), Rolento (Street Fighter Alpha series), Sol Badguy (Guilty Gear Accent Core)

She definitely sounds interesting.
Title: Re: Skullgirls
Post by: Bastard Mami on May 08, 2013, 12:05:29 am
gameplay inspiration is missing the gun bitch from trf (sheryl?)
Title: Also http://oh8.deviantart.com/art/Sheryl-from-Rumble-Fish-2-78896425
Post by: S.D. on May 08, 2013, 12:24:01 am
Sheryl doesn't use a gun.
Title: Re: Skullgirls
Post by: Bastard Mami on May 08, 2013, 12:39:02 am
weird,I remember her using some type of stun gun that places 3 or so targets around the screen, then you can shoot and the gunshot will follow the targets.
Title: Re: Skullgirls
Post by: LurkerSupreme on May 08, 2013, 01:19:20 am
http://officialskullgirls.tumblr.com/post/49845220201/hi-guys-this-message-comes-in-a-bit-late-since

Quote
Hi guys,

This message comes in a bit late, since the first round of voting for the second character has already started, but it’s still probably relevant enough~

Some brainstorming concept attack doodles for some of the candidates. A bunch of these concepts were from a while ago, while others are fairly recent. Also keep in mind that the concepts in here are by no means the official attacks of the character, but mostly to give you an idea of what they might look like, or what kind of style they may posses  This is sort of the first step for our process when it comes to thinking of character attacks.

Top image is Black Dahlia, followed by some Venus concepts. Then we have some Marie attacks, and actually a drawing I found while digging around my archives of Marie’s boss concept drawn out. The image of Marie’s actual boss form is accompanied by the approximate average size of a full-blooded Gigan, if one were present in-game.

After that are a series of Umbrella images- the first batch are some very old archives, and the second batch are still a bit old, but relatively recent.

The last image is something cool I found in the archives as well; a drawing by the one and only Ryusuke Hamamoto. The guy is *REALLY* cool, I must say. He’s been to quite a lot of US cons. I’ve seen him at SDCC a handful of times. As you can see, he drew this Umbrella for me at SDCC, way back in 2007. I hope he’s cool that I’m posting this up here @3@/

Anyway, a mix of of a glimpse at SG past + a peek at the future, one could say.

More character concepts coming up in the future, time permitting (working on the actual game content during the day, of course)

I’m excited to get working on Eliza concepts in the future too. Been thinking about that a lot lately as well~

Have fun at the polls, y’all @A@ Vote!
Umbrella looks so cool in these man.
Title: Re: Skullgirls
Post by: Cazaki on May 08, 2013, 03:11:45 am
Ehh. I'm not really a fan of any of them, Venus especially. Though I wouldn't mind Umbrella or Dahlia being in the game.
Title: Re: Skullgirls
Post by: Keku on May 08, 2013, 04:26:09 am
is umbrella gonna have to choke a bitch
Title: Re: Skullgirls
Post by: aokmaniac13 on May 08, 2013, 03:17:29 pm
weird,I remember her using some type of stun gun that places 3 or so targets around the screen, then you can shoot and the gunshot will follow the targets.
Conductive wire.  The sends pulses of electricity through the wires.
Title: Re: Skullgirls
Post by: Do not even ask on May 10, 2013, 06:01:45 am
Goddammit, Adam got eliminated again
Title: Re: Skullgirls
Post by: Moon Girard on May 10, 2013, 06:07:03 am
The Full list
Quote
Eliminated.
Mrs. Victoria
Leduc
Adam
Hubrecht
Andy
Hive
Ottomo
Samson
Yu-Wan
Regina

Damn it Leduc that's okay These's concepts have moved Taliesin to my top spot anyway but then again Feng and Beowulf are still there damn this new voting.

Quote
Here are more concepts~ it’d be funny if Taliesin made it in, then we’d have another guy character + all of the characters would have some sort of music theme to them, haha >XD
(http://24.media.tumblr.com/be87b82d80a5c05c70b7d3014b646516/tumblr_mmjzhaOR5Z1s4c693o1_500.jpg)

Anyway, here’s also some Ileum, I figure she could use some love + she’s actually really fun to draw / think of stuff for.
http://24.media.tumblr.com/75a64d37955459bff89f93e7a3552cf3/tumblr_mmjzhaOR5Z1s4c693o2_500.png

Plus we got some Roxie concepts here from Maji Omni http://majiomni.deviantart.com/
http://24.media.tumblr.com/2d068261438efbe6fe5b3018ca0676ee/tumblr_mmjzhaOR5Z1s4c693o3_500.png

And some Feng concepts / doodles from Eyecager and Crybringer
http://24.media.tumblr.com/b1ae24aab9c954c0500a22b5aa0cd502/tumblr_mmjzhaOR5Z1s4c693o4_500.jpg
http://25.media.tumblr.com/f22c7b6dd5c410b33f470b6cdf30918d/tumblr_mmjzhaOR5Z1s4c693o5_500.jpg
http://25.media.tumblr.com/341da87e48361565d291d6d8cf189777/tumblr_mmjzhaOR5Z1s4c693o6_1280.gif

http://aufreizen.tumblr.com/ , http://eyecager.tumblr.com , http://eyecager.deviantart.com/

http://crybringer.tumblr.com/ , http://thedemonmages.tumblr.com/

More to come… maybe- time permitting~

Edit: Oh, and just in case it’s not clear- these are concepts from the brainstorming phase. That means that these are not guaranteed moves or necessarily 100% indicative of the character, but it does give you a good taste of the character’s flavor/style. (heartburn, in Ileum’s case)

Super cut-ins are looking better as well
Title: Re: Skullgirls
Post by: Keku on May 10, 2013, 10:37:24 pm
Shame that Leduc los-
Quote
Beatrix survived
THERE IS A GOD
Title: Re: Skullgirls
Post by: Moon Girard on May 11, 2013, 12:19:28 am
So uh yeah (https://www.facebook.com/photo.php?fbid=510448742355958&set=a.141633229237513.30442.132276963506473&type=1&relevant_count=1&ref=nf)
(http://i.imgur.com/0BaXkce.jpg)
Title: Re: Skullgirls
Post by: Mechy on May 11, 2013, 12:31:28 am
Well don't that beat all?
Title: Re: Skullgirls
Post by: Hyogo on May 11, 2013, 12:39:58 am
Looks alot better than the first hat they were going to add.
Title: Re: Skullgirls
Post by: Karasai on May 11, 2013, 03:09:37 am
Im honestly surprised the circus characters like Beatrix have fans. I guess there not as vocal as the others? No offense though.

Now I don't understand how D. Violet got in before Mrs Victoria? Maybe it's because nutsvsguts made that video?
Title: Re: Skullgirls
Post by: Keku on May 11, 2013, 06:04:03 am
It's official. I am rooting for Taliesin.
(And Beatrix.)
(And Feng.)
Title: Re: Skullgirls
Post by: Karasai on May 11, 2013, 06:28:31 am
Feng is pretty cool to me. The other circus dudes just seem like background characters to me.

Beatrix better have Vergil/Spiral's Spiral Swords stuff
Title: Re: Skullgirls
Post by: Moon Girard on May 11, 2013, 12:07:45 pm
Samson Video (https://www.facebook.com/photo.php?v=10151559456221855&set=vb.132276963506473&type=3&theater) Leviathan Video (https://www.facebook.com/photo.php?v=10151559456806855)
Plus a bunch of other Skullgirls Hats/items for TF2 (http://steamcommunity.com/profiles/76561198071484720/myworkshopfiles/?appid=440&p=1)
(http://i.imgur.com/YdocRDK.png)(http://i.imgur.com/75kOtb8.png)

It's official. I am rooting for Taliesin.
(And Beatrix.)
(And Feng.)

Your a good man Shwa.

     Posted: May 11, 2013, 06:55:09 pm
http://skullgirls.com/2013/05/skullgirls-tf2-promotional-hats/
Quote
During our Indiegogo campaign, there may or may not have been an incident that became known as “Hatgate,” and now we’re working to redeem ourselves. But we can’t do it without your help!

Valve has given us the opportunity to release Skullgirls Team Fortress 2 items as pre-order bonuses… but only if you show your support and vote for them!

Any and all items selected will become Genuine-quality pre-order bonuses on all existing and future pre-orders, including those from our wildly successful Indiegogo campaign!

So vote well and spread the word – the more votes we get, the more likely you and your friends are going to get some awesome Skullgirls items!
Title: Re: Skullgirls
Post by: DMK on May 12, 2013, 12:02:10 am
Dat Ms. Fortune one is bretty gewd.
Title: Re: Skullgirls
Post by: Moon Girard on May 13, 2013, 01:39:45 pm
Quote
Top 10
Aeon
Annie
Beowulf
B. Dahlia
Feng
Isaac
Minette
Panzerfaust
Stanley
Venus

Eliminated
Scythana
Marie
Umbrella
Molly
Brain Drain
Taliesin
Ileum
D. Violet
Roxie
Beatrix

http://o-8.tumblr.com/post/50332291690/the-final-round-of-voting-has-arrived-a-lot-of
Quote
The final round of voting has arrived! A lot of the characters I was planning to do concept doodles for are already eliminated >XD;;; But here are a few more that I finished at least.

Some Beowulf sketches I found while seeking out the archives, a few Annie concepts, and some Molly stuff (;;D;;) Too late for her haha, but might as well post what I got~

Go out there and vote if you haven’t already!  I keep forgetting to mention this, just in case it’s not clear- but these are brainstorming moves (and/or practice to get a feel of the characters) and not any indication of actual final moves. But hopefully gets you a sense of what the characters might be like owo/
(http://i766.photobucket.com/albums/xx303/SteelAmazin/tumblr_mmqczryHEK1rip8ybo1_1280_zps902a0c55.jpg)
(http://i766.photobucket.com/albums/xx303/SteelAmazin/tumblr_mmqczryHEK1rip8ybo3_1280_zps1ea8756a.jpg)(http://i766.photobucket.com/albums/xx303/SteelAmazin/tumblr_mmqczryHEK1rip8ybo2_1280_zpscdb9f598.jpg)
Title: Re: Skullgirls
Post by: Kintoku on May 13, 2013, 01:58:45 pm
Brain Drain Got eliminated again?! Oh come on now! >:(

Well, at least Stanley, Isaac, Feng, and Panzerfaust are still in. Honestly, not surprised Aeon, Annie, and Minette made it to the top 10 again.
Title: Re: Skullgirls
Post by: Do not even ask on May 13, 2013, 03:27:57 pm
Welp, there goes eight of my top ten... so, uh, go Feng and Time Nigga? Just as long as anyone but Stanley gets in I'll be happy, otherwise I'll just be moderately happy since my favourite of the pack already got in.
Title: Re: Skullgirls
Post by: Duos.act on May 13, 2013, 03:31:23 pm
C'mon Beowulf, let's goooooo.  I can't wait anymore I need my wrasslin.
Title: Re: Skullgirls
Post by: Zero-Sennin on May 13, 2013, 04:56:31 pm
...these character concepts

If Annie, Beowulf, or Feng wins, I'm set. Set BEYOND set.
Title: Re: Skullgirls
Post by: Daeron on May 13, 2013, 05:20:57 pm
Well, Annie seems more interesting to me after watching those concepts, a lot of astro stuff (oh and that mr. saturn reference!)
But Beowulf is my fave :D
Title: Re: Skullgirls
Post by: Keku on May 13, 2013, 05:34:46 pm
BEATRIX AND TALIESIN NOOOOOO
WHY IS MINETTE STILL FUCKING UP THERE
Title: Re: Skullgirls
Post by: SNT on May 13, 2013, 06:56:22 pm
Oh man, 11th place?  So close yet so far.  I wouldn't be surprised to hear Scythana ended up 9th in the first round either.
Title: Re: Skullgirls
Post by: Cazaki on May 13, 2013, 08:30:54 pm
Glad that Marie is out, at this point, I'm cool with everyone except Aeon, Minette and Venus. I prefer Beo over all, then Panzer, then Annie.
Title: Re: Skullgirls
Post by: senorfro on May 13, 2013, 08:33:02 pm
Eliminated
Scythana
Dammit!

Top 10
Beowulf
At least my 2nd pick is still in.
Title: Re: Skullgirls
Post by: Retro Respecter on May 13, 2013, 08:34:04 pm
It looks like the voters doesn't want the canon of Skullgirls to be in the game. Umbrella and D. Violet got eliminated...TWICE!
Title: Re: Skullgirls
Post by: Moon Girard on May 14, 2013, 03:37:55 pm
After a year of Vigorous training the Xbox patch is finally out
http://marketplace.xbox.com/en-US/Product/Skullgirls-required-compatibility-update/2bbc2ff8-67bf-487e-b3d1-1fa1d9dde882?cid=SLink

     Posted: May 14, 2013, 11:02:59 pm
Dlc colors up on psn
http://blog.us.playstation.com/2013/05/14/skullgirls-color-dlc-today-new-characters-coming/
Title: Re: Skullgirls
Post by: DMK on May 14, 2013, 11:27:17 pm
Oh shit, its happening!

aboot tyme
Title: Re: Skullgirls
Post by: Karasai on May 14, 2013, 11:35:29 pm
Oooh! I love the new palettes! But in my opinion I think Parasoul should have gotten the Scanty palette while Filia got the Kneesocks one.
Title: Re: Skullgirls
Post by: Flamme the Creepy Sensei on May 14, 2013, 11:42:01 pm
Oh hell yeah! Time for me to shake all of this rust off!
Title: Re: Skullgirls
Post by: Daeron on May 15, 2013, 11:38:50 pm
http://www.youtube.com/watch?v=kpj7Z9D_qYA

Early Casino stage music!
Title: Re: Skullgirls
Post by: Aldo on May 16, 2013, 12:24:03 am
Oooh! I love the new palettes! But in my opinion I think Parasoul should have gotten the Scanty palette while Filia got the Kneesocks one.

Yep those colors are overall great, and better, than previous DLC batch. The previous one was pretty bad, most of them.
Title: Re: Skullgirls
Post by: Retro Respecter on May 16, 2013, 12:43:26 am
http://www.youtube.com/watch?v=kpj7Z9D_qYA

Early Casino stage music!

I thought that the music was already established in River King Casino (I watched Salty Cupcakes every Thursday).
Title: Re: Skullgirls
Post by: Daeron on May 16, 2013, 12:45:46 am
I thought that the music was already established in River King Casino (I watched Salty Cupcakes every Thursday).

I dunno, i just discovered that because they posted it on twitter O.o
And yeah new colors look amazing

Inspector gadget Peacock FTW!
Title: Re: Skullgirls
Post by: Moon Girard on May 16, 2013, 01:05:33 am
http://www.youtube.com/watch?v=kpj7Z9D_qYA

Early Casino stage music!

I thought that the music was already established in River King Casino (I watched Salty Cupcakes every Thursday).

Clearly not close enough the week they showed off the super cards(or some time around then) Mike Z said the casino music they were using was the News song from Parasoul's story.

Title: Re: Skullgirls
Post by: LurkerSupreme on May 17, 2013, 05:53:13 am
Beowulf won the vote, confirmed at Salty a while ago.
Title: Re: Skullgirls
Post by: aokmaniac13 on May 17, 2013, 05:56:25 am
For anyone who's mad
Title: Re: Skullgirls
Post by: Ganbare-Lucifer on May 17, 2013, 06:07:59 am


NOTE: Squidward is Umbrella
Title: Re: Skullgirls
Post by: Tyrant Belial on May 17, 2013, 06:09:22 am
Might not be Panzerfaust or Brain Drain, but that is a char I can still appreciate compared to Minette or Aeon.
Title: Re: Skullgirls
Post by: Moon Girard on May 17, 2013, 06:11:20 am
Beowulf is like the cherry on top of a Eliza Sunday absolutely amazing that was $50 well spent though now i wish i upgraded my perk so i could get the T-Shirt.
Title: Re: Skullgirls
Post by: Duos.act on May 17, 2013, 06:12:30 am
You did the right thing Skullgirls community.  I'm proud of you.
Title: Re: Skullgirls
Post by: Titiln on May 17, 2013, 06:16:15 am
other fight devs should take note, these polls made for great advertising and hype and whatever
Title: Re: Skullgirls
Post by: Cazaki on May 17, 2013, 06:32:15 am
Glad Beowulf made it. This is a great birthday gift.

I've been playing the game for awhile over the past few days to get a better (I run Val/Bella) and as I get better I'm getting a lot more hype about these updates, even if it takes a long time for them to arrive.
Title: Re: Skullgirls
Post by: S.D. on May 17, 2013, 06:36:20 am
I guess there's still hope for this game.
Title: Re: Skullgirls
Post by: Kintoku on May 17, 2013, 08:17:53 am
 :bison:

Hell Yeah! Gonna be looking forward to him!
Title: Re: Skullgirls
Post by: Astro on May 17, 2013, 08:19:51 am
Yes. Just Yes. Panzerfaust next.
Title: Re: Skullgirls
Post by: Koop on May 17, 2013, 08:40:21 am
WOLF FANG FIST, etc
Title: Re: Skullgirls
Post by: Keku on May 17, 2013, 11:30:18 am
At least it wasn't Minette. :V

I will patiently await the chair and then embrace it.
Title: Re: Skullgirls
Post by: Mgbenz on May 17, 2013, 01:55:12 pm
Gamefaqs board be salty. Delicious tears.
Title: Re: Skullgirls
Post by: Dreams In Stardust on May 17, 2013, 02:27:31 pm


TEARS OF JOY STREAM DOWN MY FAAACCE
Title: Re: Skullgirls
Post by: LurkerSupreme on May 17, 2013, 03:18:14 pm
Accompanying victory artwork.

(http://i.imgur.com/CyDQ3vW.jpg)
Title: Re: Skullgirls
Post by: Daeron on May 17, 2013, 03:52:10 pm
YES YESSSSSSSSSSSS!!!!!!!!!
Beowulf was my fave choice wuuuhu!!!!

This reference needs to happen!

http://www.youtube.com/watch?v=rUv-cF_Oscw

Wait, actually, that broken arm in that art.... OMG


(http://24.media.tumblr.com/72f5fbb82d6108aea7ccef3dcd9aa290/tumblr_mkehwjpMC71rlmon7o1_400.gif)
Title: Re: Skullgirls
Post by: Karasai on May 17, 2013, 10:25:48 pm
I was rooting for Annie, but Beowulf is miles better.

I love this.
Title: Re: Skullgirls
Post by: Zeo on May 17, 2013, 10:49:21 pm
Annie, B.Dahlia, Beowulf, Beatrix and Talesin were my choices. Glad to see Beowulf made the cut though I'm dissapointed about Annie and especially about Eliza.
Title: Re: Skullgirls
Post by: Daeron on May 18, 2013, 12:55:05 am
I made some fan art ^-^

(http://fc01.deviantart.net/fs71/f/2013/137/1/7/beowulf_by_daeron_red_fire-d65li6m.png)
Title: Re: Skullgirls
Post by: Koop on May 18, 2013, 08:52:19 am
That looks nice. :)
Title: Re: Skullgirls
Post by: Retro Respecter on May 21, 2013, 04:41:09 pm
Here is something that is nice (for Japan): Thanks to NESiCAxLive, Skullgirls is now heading to Arcades. (http://shoryuken.com/2013/05/20/skullgirls-heading-to-japanese-arcades-through-nesicaxlive-updates-to-add-new-characters-after-release/)
Title: Re: Skullgirls
Post by: Moon Girard on May 22, 2013, 01:40:46 am
Eliza was always number 1 that's interesting.
Quote
With the conclusion of the second character vote, we’re now ready to reveal the full results of both character votes!
第2目のDLCキャラクター投票が終了しましたので、両方のキャラクター投票の全ての結果を報告したいと思います!

Character Vote 1: Round 1
第1目キャラクター投票:ラウンド1

26.6% : Eliza / イライザ
24.7% : Isaac / アイザック
24.4% : Annie / アニー
23.6% : Minette / ミネット
23.3% : Stanley / スタンレー
21.7% : Aeon / エイオン
21.1% : Panzerfaust / パンツァーファウスト
20.8% : Beowulf / ベオウルフ
20.3% : Venus / ヴィーナス
20.1% : B. Dahlia / ブラック・ダリア
18.8% : Feng / フェン
15.5%: Marie / マリー
13.8% : Molly / モリー
12.6% : Brain Drain / ブレイン・ドレイン
11.8% : Umbrella / アンブレラ
10.6% : Scythana / サイサナ
9.3% : Roxie / ロキシー
8.1% : Mrs. Victoria / ヴィクトリア先生
7.9% : D. Violet / D・ヴァイオレット
7.8% : Taliesin / タリエシン
7.2% : Samson / サムソン
7.1% : Beatrix / ビアトリクス
6.2% : Hubrecht / ヒューブレクト
6.1% : Leduc / レデューク
5.7% : Adam / アダム
4.7% : Ileum / イレウム
4.7% : Yu-Wan / ユーワン
4.5% : Andy / アンディー
4.4% : Hive / ハイヴ
4.0% : Ottomo / オットモ
2.5% : Regina / レジーナ

Total Votes / 投票総数 : 12012

Character Vote 1: Round 2
第1目キャラクター投票:ラウンド2

25.3% : Eliza / イライザ
23.5% : Minette / ミネット
23.1% : Annie / アニー
22.7% : Isaac / アイザック
22.6% : Beowulf / ベオウルフ
22.1% : Stanley / スタンレー
20.5%: Aeon / エイオン
20.3% : Panzerfaust / パンツァーファウスト
19.9% : B. Dahlia / ブラック・ダリア
18.6% : Venus / ヴィーナス
17.7% : Feng / フェン
15.2% : Molly / モリー
13.6% : Marie / マリー
12.4% : Brain Drain / ブレイン・ドレイン
12.0%: Scythana / サイサナ
10.7%: Umbrella / アンブレラ

Total Votes / 投票総数: 11180

Character Vote 1: Round 3
第1目キャラクター投票:ラウンド3

31.0% : Eliza / イライザ
28.1% : Annie / アニー
27.9% : Minette / ミネット
24.2% : Aeon / エイオン
24.1% : Beowulf / ベオウルフ
21.9% : Isaac / アイザック
21.9% : Stanley / スタンレー
20.8% : Panzerfaust / パンツァーファウスト

Total Votes / 投票総数: 11249

Character Vote 1: Final Round
第1目キャラクター投票:最終ラウンド

30.9% : Eliza / イライザ
25.5% : Annie / アニー
24.3% : Minette / ミネット
19.4% : Aeon / エイオン

Total Votes / 投票総数: 11202
Quote

Character Vote 2: Aggregate Character Ranking
第2目キャラクター投票:総合キャラクターランキング

    Beowulf
    Minette
    Annie
    B. Dahlia
    Isaac
    Aeon
    Stanley
    Panzerfaust
    Feng
    Venus
    Marie
    Scythana
    Molly
    Umbrella
    Brain Drain
    Taliesin
    D. Violet
    Ileum
    Roxie
    Beatrix
    Mrs. Victoria
    Leduc
    Adam
    Hubrecht
    Andy
    Hive
    Ottomo
    Samson
    Yu-Wan
    Regina

Top 3 Characters
トップ3のキャラクター

11038 votes : Beowulf
9439 votes: Minette
9415 votes: Annie
Title: Re: Skullgirls
Post by: Cazaki on May 23, 2013, 03:14:49 am
Looks like Beowulf won handily.
Title: Re: Skullgirls
Post by: SlySuavity on May 23, 2013, 04:16:59 am
So Beowulf got in? May God smile upon us all.
Title: Re: Skullgirls
Post by: XCB on May 27, 2013, 12:13:14 am
HAY, WANNA READ A FUNNY STORY? (http://skullgirls.com/forums/forums/index.php?threads/juju-may-be-in-order-now.1309/)

Seriously, if the guy is that fucking stupid, it really wasn't meant to be.
Title: Re: Skullgirls
Post by: Moon Girard on May 27, 2013, 12:13:58 am
Juju's creator kills Juju cause he doesn't know what a confidentiality agreement is. (http://skullgirls.com/forums/forums/index.php?threads/juju-may-be-in-order-now.1309/page-3#post-50809)

Lol beaten to the trigger.
Title: Re: Skullgirls
Post by: Karasai on May 27, 2013, 12:20:10 am
What a moron.
Title: Re: Skullgirls
Post by: JustNoPoint on May 27, 2013, 12:33:06 am
Wait, I read the thread but I still don't get it. It looks like she made it , the author was being a dick, thread was locked, then announced the next day that she didn't make it because of the thread?

Did the author pull an oldschool elite creator move and make his stuff private because of people being interested in his character?

IDGI
Title: Re: Skullgirls
Post by: Do not even ask on May 27, 2013, 12:53:29 am
Juju's creator broke the NDA (Non-disclosure agreement) by announcing on Skullheart that he and Lab Zero came to an agreement and Juju was made an official character. He talked about something that was not supposed to reach people that weren't him or the employees of Lab Zero Games. Since he broke that agreement, LZG axed the character.
Title: Re: Skullgirls
Post by: Keku on May 27, 2013, 12:54:54 am
/sgg/ said:
And tomorrow is Memorial Day, how appropriate.
RIP Juju.

That fucker can go choke on a billion rusty razors. *siiiiigh*
Title: Re: Skullgirls
Post by: JustNoPoint on May 27, 2013, 12:59:31 am
@Loco Nachoz: Ah, okay. That makes sense I guess. I thought he pulled her again because of the thread and was mighty confused. Though LZ must not have wanted the character that bad if this simple thread made them end it. Then again looking at how he was acting I'd have looked for any reason not to associate with him as well.
Title: Re: Skullgirls
Post by: Keku on May 27, 2013, 01:20:28 am
The guys expressed they would've wanted to work on Juju but there were complications with the original "creator" whose only contribution to the current design of the character that remained was the name. And he caused a shitfit about it that lasted quite some time, so big that it caused her to be removed from the 3rd Character page.
Title: Re: Skullgirls
Post by: Mgbenz on May 27, 2013, 01:51:56 pm
That guy is being a dick to everyone and that equally stupid mod delets posts giving the guy what he deserved. Fuck that forum.
Title: Re: Skullgirls
Post by: Jango on May 28, 2013, 10:00:50 am
Damn shame the character can't even be a background character at this point, and the Hol Horse style gameplay intrigued me.

Wonder if they'd be able to like what they did with Umineko's Jessica Ushiromiya, who cosplays as Touhou's Marisa in the VN/anime/fighting game (http://i.imgur.com/ffm6u35.png), but has this fucking thing (http://i.imgur.com/gUNGlhX.png) for the PS3 port of the VN and the XBOX360 port of Ougon. Although I imagine there's so much bad blood over this thing that it would just be bittersweet if she was brought back in any form at all.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on May 28, 2013, 10:04:22 am
Still better than the Touhou cosplay
Title: Re: Skullgirls
Post by: Koop on May 28, 2013, 02:07:24 pm
Agreed, the other outfit is better.

Ahem. But that's besides the point. Regardless of these recent events it would be unlikely for Juju to get selected into the game anyway.
Title: Re: Skullgirls
Post by: Retro Respecter on May 28, 2013, 06:50:43 pm
When I saw what was going on at Skullheart, I just couldn't register. I am a fan of Skullgirls, but there is some things that I would never tolerate.
Title: Re: Skullgirls
Post by: S.D. on May 29, 2013, 01:58:44 am
cool story bro
Title: Re: Skullgirls
Post by: Karasai on May 29, 2013, 02:02:40 am
People understand Uche's posts?
Title: Re: Skullgirls
Post by: Aldo on May 29, 2013, 02:11:36 am
Forcing the brain a bit, yeah, they´re understandable.
Title: Re: Skullgirls
Post by: D.R.B on May 29, 2013, 02:49:31 am
so D.Violet and Mr.Victoria did not make it to the top list  ?

there goes my reason to ever buy the game
Title: Re: Skullgirls
Post by: Do not even ask on May 29, 2013, 07:19:31 am
You know a forum is bad when fuckin' Uche doesn't want any part of it.
Title: Re: Skullgirls
Post by: Cazaki on May 29, 2013, 07:24:14 am
so D.Violet and Mr.Victoria did not make it to the top list  ?

there goes my reason to ever buy the game

That's pretty dumb.
Title: Re: Skullgirls
Post by: Retro Respecter on May 29, 2013, 07:41:14 pm
You know a forum is bad when fuckin' Uche doesn't want any part of it.

I don't get what you're saying.
Title: Re: Skullgirls
Post by: Mechy on May 29, 2013, 07:55:35 pm
He thinks you are terrible.
Title: Re: Skullgirls
Post by: S.D. on May 29, 2013, 08:37:41 pm
I thought that was a fact?
Title: Re: Skullgirls
Post by: Mechy on May 29, 2013, 08:50:53 pm
I don't think he just gets it himself.
Title: Re: Skullgirls
Post by: D.R.B on June 04, 2013, 09:21:53 am
so D.Violet and Mr.Victoria did not make it to the top list  ?

there goes my reason to ever buy the game

That's pretty dumb.


why so? 1/2 the reason to buy  a fighting game is when it has an intresting cast of characters , Skullgirls doesn't have any character that intrest me at all , the game has the most boring cast I've ever seen in my life
Title: Re: Skullgirls
Post by: Magma MK-II on June 04, 2013, 09:46:27 pm
Then you haven't seen almost anything in your life at all.
Title: Re: Skullgirls
Post by: Bastard Mami on June 04, 2013, 10:50:11 pm
I think it's the first time I have seen the G cast being called boring; I have seen it called a lot of things before but never boring.
Title: Re: Skullgirls
Post by: Duos.act on June 04, 2013, 10:57:34 pm
I didn't see Mr. Victoria, he might be pretty cool. 
Title: Re: Skullgirls
Post by: Cazaki on June 05, 2013, 03:02:44 am
so D.Violet and Mr.Victoria did not make it to the top list  ?

there goes my reason to ever buy the game

That's pretty dumb.


why so? 1/2 the reason to buy  a fighting game is when it has an intresting cast of characters , Skullgirls doesn't have any character that intrest me at all , the game has the most boring cast I've ever seen in my life

...Aiight bruh
Title: Re: Skullgirls
Post by: Jango on June 05, 2013, 06:43:13 am
The game merch website Sanshee (http://www.sanshee.com/), which sells some Skullgirls merch, apparently bought one of the slots for getting a background character NPC, and unveiled their rough concept today:

(http://i.imgur.com/Goii9Tr.jpg)



why so? 1/2 the reason to buy  a fighting game is when it has an intresting cast of characters , Skullgirls doesn't have any character that intrest me at all , the game has the most boring cast I've ever seen in my life
That's just your opinion, just like my opinion is that I love the cast of characters (except maybe Double). I just sat down for a while with the game last night, and I realized how much love was put into the initial eight characters, and I found that I enjoyed playing as all of them equally (except maybe Double).
Title: Re: Skullgirls
Post by: Do not even ask on June 07, 2013, 12:06:19 am
Meridian Rooftops now coloured in!
(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/463654_522058481194984_1349056944_o.jpg)
Title: Re: Skullgirls
Post by: Keku on June 07, 2013, 12:10:18 am
Shit's beautiful. Can't wait to play on that stage.
Title: Re: Skullgirls
Post by: Retro Respecter on June 07, 2013, 02:54:41 am
We'll probably see it at this week's Salty Cupcakes. Speaking of Salty Cupcakes, their stream is http://www.twitch.tv/eightysixed.
Title: Re: Skullgirls
Post by: Jango on June 07, 2013, 09:49:56 pm
Yeah thanks for putting up a link that his been around since last year October and has been visited frequently during the course of the indiegogo.
Title: Re: Skullgirls
Post by: Retro Respecter on June 07, 2013, 11:09:14 pm
This is for those who don't know where it is, not for those who know about it.
Title: Re: Skullgirls
Post by: Jango on June 07, 2013, 11:24:38 pm
Hey guys, did you know that Squigly is gonna be a DLC character??? This post is for people that don't know Squigly is gonna be a DLC character.

Also, did you know you can burn your hand if you stick it in a heated oven? This post is for people who don't know that you can burn your hand in an oven.
Title: Re: Skullgirls
Post by: Karasai on June 07, 2013, 11:28:52 pm
I was gonna continue that joke with Big Band but it's true and nobody really cares or notices him that much

Poor guy.
Title: Re: Skullgirls
Post by: Jango on June 07, 2013, 11:33:48 pm
I'm looking forward to Big Band more than any of the other DLC charas.

Also I hope they update how the engine handles the storymode dialogue, because the character portraits and text box disappearing every time you press the button to advance look so weird.
Title: Re: Skullgirls
Post by: Karasai on June 07, 2013, 11:45:17 pm
They should just have the voice actors voice the story mode cutscenes ;p
Title: Re: Skullgirls
Post by: SoldierSunday on June 10, 2013, 02:32:24 pm
Isn't Big Band going to play like Q? Don't know how a masked child grabber's can translate to a music man on life support.
Title: Re: Skullgirls
Post by: CapnWTF on June 10, 2013, 08:06:27 pm
No, he's not Q, hes Q if he didn't kinda suck... MikeZs words: "like Q but doesnt suck" Also does anyone have any recent squigly gameplay or a showcase or something? I wanna see how far she's come along.
Title: Re: Skullgirls
Post by: LurkerSupreme on June 11, 2013, 04:46:23 pm
^ http://www.youtube.com/watch?v=ouvqwdHZAjI
Title: Re: Skullgirls
Post by: videoman on June 17, 2013, 04:40:34 am
An update of the Japanese fan dub

http://www.nicovideo.jp/watch/sm20861096
Title: Re: Skullgirls
Post by: Do not even ask on July 05, 2013, 12:50:57 am
The Skullgirls beta is finally out! Lobbies should be patched in by next week according to the Skullgirls Twitter.
Title: Re: Skullgirls
Post by: Jango on July 05, 2013, 05:29:06 am
LOL'ed at Squigly's story mode. I was trying to use Artmoney to see what happens if you actually beat Marie, but I guess I have to be offline to get it to work (ie: when I was messing with Poker Night 2).

I should add that Squigly is fun to play as, although I haven't been able to test her in a match proper yet.

Also found a few non-fight bugs, like crashing the game by watching the credits from the Extras menu.
Title: Re: Skullgirls
Post by: Duo Solo on July 05, 2013, 07:17:13 am
From what I've read, the lobbies are PACKED. I'll have to scrap together $36 to get this soon.
Title: Re: Skullgirls
Post by: aokmaniac13 on July 05, 2013, 08:27:51 am
Dude not even two posts up it was already said that the game doesn't even have lobbies yet

How could they be packed?
Title: Re: Skullgirls
Post by: Moon Girard on July 05, 2013, 03:26:57 pm
Anyone know how to unlock Class notes(training stage)? or can it not be unlocked yet since Squigly's tutorial is locked?
Title: Re: Skullgirls
Post by: Duo Solo on July 06, 2013, 01:27:47 am
Dude not even two posts up it was already said that the game doesn't even have lobbies yet

How could they be packed?
I was so excited, I forgot to put a "going" in the sentence. My bad.
Title: Re: Skullgirls
Post by: LurkerSupreme on July 06, 2013, 01:38:13 am
Their having an Anime Expo stream right now. LZ said they'll be showing stuff that they announced at their panel.
http://www.twitch.tv/eightysixed

     Posted: July 06, 2013, 07:23:34 am
http://www.twitch.tv/eightysixed/b/426349404?t=95m25s

It was just some footage of Big Band's idle in game to show his size compared to the other characters.  There also a demonstration of his parry.
Title: Re: Skullgirls
Post by: Moon Girard on July 12, 2013, 11:40:48 pm
Quote
We've announced the PC version's release date: August 22nd!

Pre-orders begin on Steam on August 1st.

More details to follow!

(http://i.imgur.com/txWtRMO.jpg)
Title: Re: Skullgirls
Post by: MUGENMinor92 on July 12, 2013, 11:46:59 pm
To those who didn't already know...

http://www.youtube.com/watch?v=OVD_aWIc_H8 (http://www.youtube.com/watch?v=OVD_aWIc_H8)

Hey look! An Earthworm Jim-inspired Alternative Costume!
Title: Re: Skullgirls
Post by: GOH on July 13, 2013, 12:32:46 am
Quote
We've announced the PC version's release date: August 22nd!

Pre-orders begin on Steam on August 1st.

More details to follow!
MY WALLET IS READY

COME AT ME
Title: Re: Skullgirls
Post by: Magma MK-II on July 13, 2013, 11:12:32 pm
Seriously, where can I get the PC demo you guys were talking about?
Title: Re: Skullgirls
Post by: Karasai on July 13, 2013, 11:18:13 pm
If you donated, then you would have gotten a beta key.
Title: Re: Skullgirls
Post by: Moon Girard on July 14, 2013, 12:28:05 am
According to Siliconera if you pre-order you also get access to the beta.
http://www.siliconera.com/2013/07/13/skullgirls-headed-to-pc-on-august-22nd-pre-order-for-beta-access/
Title: Re: Skullgirls
Post by: Xhominid on July 14, 2013, 06:45:22 am
Since it's gonna be atleast 15$-20$ on Steam and I believe the X360 community is dead, I got 2 questions to ask:

1. Is there some way I can buy it on Steam WITHOUT a Credit Card? Like a Pre-Paid card?

2. You believe a low rig computer can run the game? Because mine isn't a gaming rig, but it can run quite a few 3D games and has a good connection.

EDIT: It's 36$ apparently...damn, it's gonna be harder to get it then...
Title: Re: Skullgirls
Post by: DMK on July 14, 2013, 07:12:24 am
I can't say about your rig or how powerful it needs to be, but you can buy Steam cards from 20-50$ range from places like Gamestop and 7-11.
Title: Re: Skullgirls
Post by: Xhominid on July 14, 2013, 08:10:05 am
I can't say about your rig or how powerful it needs to be, but you can buy Steam cards from 20-50$ range from places like Gamestop and 7-11.

Thank you for that then...
God, all of my "allowance" is gonna be gone due to the inflated cost...I wish it was 20$ though...
Title: Re: Skullgirls
Post by: Lichtbringer on July 14, 2013, 09:18:55 am
Here in Germany you can use Paysafecards to pay on steam, afaik you can get them in the US and Canada too, but I don't know if the US SteamShop supports them too, but would be strange if not.
Title: Re: Skullgirls
Post by: Do not even ask on July 14, 2013, 08:36:22 pm
wish it was 20$ though...

It's $15. It's only $36 on the Lab Zero site because it's what the price for beta access (and other goodies) was during the crowdfunding campaign.
Title: Re: Skullgirls
Post by: Xhominid on July 14, 2013, 11:08:52 pm
wish it was 20$ though...

It's $15. It's only $36 on the Lab Zero site because it's what the price for beta access (and other goodies) was during the crowdfunding campaign.

Oh, I got it from when MikeZ stated it on the EVO stream yesterday...

He confused me with the OVERALL price and not just getting into the beta and game.
Title: Re: Skullgirls
Post by: Moon Girard on July 19, 2013, 04:57:37 am
(http://i.imgur.com/veRee6Y.jpg)
http://www.neogaf.com/forum/showpost.php?p=71440996&postcount=5857
Ravidrath said:
Essay said:
Zone-sama, Woolie and Matt are in as background NPC's via the Patron Saint route. :D

Are the other 3 recognizable to anyone?
Skeleton dude is Alpha Gamboa's character, Proteus Joe.

Girl is the Sanshee gijinka.

Other dude is just a dude that wanted himself drawn with that shirt on.
Title: Re: Skullgirls
Post by: Keku on July 19, 2013, 05:01:49 am
LOL WOOLIE
THAT'S FUCKING AWESOME
Title: Re: Skullgirls
Post by: DMK on July 19, 2013, 05:02:01 am
Confirmed for my favorite stage to play on then.
Title: Re: Skullgirls
Post by: Do not even ask on July 19, 2013, 05:16:19 am
Other Dude is top tier.
Title: Re: Skullgirls
Post by: Kirishima on July 19, 2013, 06:14:18 am
Skeleton in a suit looks badass.
Title: Re: Skullgirls
Post by: SNT on July 19, 2013, 07:06:00 am
They're even picking up the money they threw around, brilliant.

Title: Re: Skullgirls
Post by: Xhominid on July 19, 2013, 09:55:42 am
(http://i.imgur.com/veRee6Y.jpg)
http://www.neogaf.com/forum/showpost.php?p=71440996&postcount=5857
Ravidrath said:
Essay said:
Zone-sama, Woolie and Matt are in as background NPC's via the Patron Saint route. :D

Are the other 3 recognizable to anyone?
Skeleton dude is Alpha Gamboa's character, Proteus Joe.

Girl is the Sanshee gijinka.

Other dude is just a dude that wanted himself drawn with that shirt on.

Zone-sama looking like a BOSS...a sexy boss, I add.
Title: Re: Skullgirls
Post by: MightyKombat on July 19, 2013, 10:21:40 am
I like the rasta
Title: Re: Skullgirls
Post by: DMK on July 19, 2013, 10:23:49 am
You mean Woolie, the guy next to Matt?
Title: Re: Skullgirls
Post by: MightyKombat on July 19, 2013, 10:25:02 am
Yea him.
Title: Re: Skullgirls
Post by: Do not even ask on July 26, 2013, 01:04:13 am
More BG NPCs revealed

(http://i.imgur.com/tElH2A5.jpg)
Title: Re: Skullgirls
Post by: MightyKombat on July 26, 2013, 01:09:18 am
Tanned girl

Automatic win. Fuck the other bitches.
Title: Re: Skullgirls
Post by: DMK on July 26, 2013, 03:42:18 am
Yep, sucker for that. Eleven like ears seals that deal. Thank you based Lab.
Title: Re: Skullgirls
Post by: Xhominid on July 26, 2013, 10:40:57 am
More BG NPCs revealed

(http://i.imgur.com/tElH2A5.jpg)

Man, that striped wearing girl got it going ON!

And that kid there looking stylish with his curleh stache'
Title: Re: Skullgirls
Post by: Aldo on July 26, 2013, 10:45:13 am
^ Both of those gals in that image are gorgeous. Okay, I´m out.
Title: Re: Skullgirls
Post by: Mechy on July 26, 2013, 11:49:27 am
Both of them also seems to have the exact same figure.

:x
Title: Re: Skullgirls
Post by: Iced on July 26, 2013, 12:35:52 pm
are the backdrop characters animated?
Title: Re: Skullgirls
Post by: Jango on July 30, 2013, 02:58:06 am
I remember a while back, Sanshee showed off three frames for their donation character (the one with blue hair and glasses in a dress), so I'm assuming they're animated.

EDIT: also the beta update before last changed one of Squigly's colors for the flowers in one of her supers, and it shared colors with the paper color they use for the unfinished sprites, so now when she does an attack with unfinished frames, she turns Hulk Green. Mike_Z said it's gonna stay this way til the end of the beta-test, so yeah. Here's a vid I made last night that shows a few of them while I fail at combos :(

Title: Re: Skullgirls
Post by: MR. IBZS II on July 31, 2013, 05:46:53 am
Does anyone know where I can watch this game, because I don't trust Youtube anymore, as they will just keep pelting me with "related searches". From what I see, it looks sorta like Rayman Orgins, as a fighting game, which is always fun in my book.
Title: Re: Skullgirls
Post by: Iced on July 31, 2013, 09:25:01 am
there are noo ways absolutely to watch the game youtube is just feeding you wrong info on purpoe and dthe videos here are all fakes conocted by youtube in order to drum up sales. When you download the game its actually just stick figures headbutting together.
Title: Re: Skullgirls
Post by: MR. IBZS II on July 31, 2013, 09:38:10 am
there are noo ways absolutely to watch the game youtube is just feeding you wrong info on purpoe and dthe videos here are all fakes conocted by youtube in order to drum up sales. When you download the game its actually just stick figures headbutting together.

Soooooooooo, the game is a lie? Because that video up there looks pretty real, unless that is the factor of someone having too much time.
Title: Re: Skullgirls
Post by: Iced on July 31, 2013, 11:15:26 am
geez i dunno how about you stop being purposedly dumb and stop posting stupid shit like "Does anyone know where I can watch this game, because I don't trust Youtube anymore". You are on the gogdamn internet, if you want to find a video go google for it, making up stories to colorful pepper your posts dont make them any less silly, you pretty much just said that you needed extra help to find non youtube videos, what the heck does that even need to be posted?

Ps: feigning dumbness to be silly will quickly non ingratiate you to everyone.

Title: Re: Skullgirls
Post by: Moon Girard on July 31, 2013, 03:28:36 pm
Here's a vid I made last night that shows a few of them while I fail at combos :(
[youtube]Iq4La970fmw[/youtube]

That's Failing at Combos? Jeez i don't wanna even know what I'm doing then.
Title: Re: Skullgirls
Post by: Jango on July 31, 2013, 05:55:47 pm
I've seen people get higher combos with CEREBELLA of all characters, and she doesn't even have Stance Cancelling!

But yeah, Squigly's combo potential is ridiculously high, with the averages being around 60+ hits in one combo (some can get 90+), so I'm still on the lower end (although since that vid upload, I've gotten up to 53 hits now, so I'm getting there!).
Title: Re: Skullgirls
Post by: Xhominid on July 31, 2013, 10:54:09 pm
I remember a while back, Sanshee showed off three frames for their donation character (the one with blue hair and glasses in a dress), so I'm assuming they're animated.

EDIT: also the beta update before last changed one of Squigly's colors for the flowers in one of her supers, and it shared colors with the paper color they use for the unfinished sprites, so now when she does an attack with unfinished frames, she turns Hulk Green. Mike_Z said it's gonna stay this way til the end of the beta-test, so yeah. Here's a vid I made last night that shows a few of them while I fail at combos :(

[youtube]Iq4La970fmw[/youtube]

That's a failure of a combo!?

Sheesh, I can never get that high of combos, let alone the One Combo kills in Evo.
Title: Re: Skullgirls
Post by: Koop on August 01, 2013, 10:19:29 pm
Skullgirls is available to pre order on Steam now.
Title: Re: Skullgirls
Post by: Xhominid on August 01, 2013, 10:21:27 pm
Skullgirls is available to pre order on Steam now.

I'm guessing it's the actual version for $15 bucks right?

Thank goodness there's 20$ Steam Cards at 7 Eleven then. I'll just buy one next week.
Title: Re: Skullgirls
Post by: Jango on August 01, 2013, 10:27:56 pm
Additionally I hear that you get beta access for pre-ordering so I'm no longer speshul :(
Title: Re: Skullgirls
Post by: MightyKombat on August 01, 2013, 10:29:04 pm
Why do I only got 6P on my Steam thingie goddamit ebay let me sell things faster
Title: Re: Skullgirls
Post by: Bastard Mami on August 01, 2013, 10:35:23 pm
Additionally I hear that you get beta access for pre-ordering so I'm no longer speshul :(

don't worry.(http://i116.photobucket.com/albums/o29/Dania_Audax/ssAWARD.jpg)
Title: Re: Skullgirls
Post by: Xhominid on August 01, 2013, 10:44:02 pm
I found out what the game requirements are needed to use it:

OS: Windows XP, Window Vista, Windows 7, Windows 8
Processor: Dual-core CPU
Memory: 2 GB RAM
Graphics: Intel HD3000
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 2 GB available space

And I got everything else but I'm not sure if my Graphics Card is good enough as I have ATI Radeon HD 4350. Is that good enough or what?
Title: Re: Skullgirls
Post by: Keku on August 01, 2013, 10:50:55 pm
Intel HD3000 is integrated GPU
You'll be fine
Title: Re: Skullgirls
Post by: DMK on August 02, 2013, 01:55:21 am
Haha damn, intelHD? Thats gold. guess I'm super set then.  :yippi:
Title: Re: Skullgirls
Post by: Jango on August 02, 2013, 03:44:31 am
Yeah, it's a pretty light game, it should work on most computers. Oddly enough, it runs better than Half-Life 2 on my laptop o_O
Title: Re: Skullgirls
Post by: DMK on August 02, 2013, 03:49:08 am
Given the source engines reputation that maybe heresy to some people.
Title: Re: Skullgirls
Post by: Xhominid on August 02, 2013, 04:45:27 am
Intel HD3000 is integrated GPU
You'll be fine

Hell yeah, I'm stylish for now.
Title: Re: Skullgirls
Post by: Moon Girard on August 03, 2013, 03:48:20 am
There's gonna be a PC tournament so for anyone who doesn't know (http://www.neogaf.com/forum/showpost.php?p=74320667&postcount=6063)

Spoiler: Tournament info (click to see content)

Also for anyone who still hasn't got the game Siliconera has been posting free Stream beta codes today and yesterday and they apparently have some more so if  you wanna get the game for free you might wanna lurk Siliconera for a bit
http://www.siliconera.com/tag/skullgirls/

I've seen people get higher combos with CEREBELLA of all characters, and she doesn't even have Stance Cancelling!

But yeah, Squigly's combo potential is ridiculously high, with the averages being around 60+ hits in one combo (some can get 90+), so I'm still on the lower end (although since that vid upload, I've gotten up to 53 hits now, so I'm getting there!).

Damn i think the highest i get with my Cerebella is like 30 hits i'm slacking  though i do play her solo so i rely on her high damage from grabs a lot been thinking of adding another character to my team and getting better but no idea on who to add.

Yeah as I've been playing a lot more recently I've noticed this she seems like she's a great character all around to bad her stance canceling is to complicated for my taste.
Title: Re: Skullgirls
Post by: DMK on August 03, 2013, 04:16:56 am
Gonna keep an eye out on that site to grab a beta key until I get paid. How long did they say till the consoles get the new updates and characters? God, i hope it isn't nearly as long as before with the 360 version.
Title: Re: Skullgirls
Post by: MightyKombat on August 03, 2013, 04:32:37 am
I'd say same here but its only til the game comes out.
Title: Re: Skullgirls
Post by: MR. IBZS II on August 03, 2013, 04:34:31 am
Is it only downloadable, or can it be bought by disk?
Title: Re: Skullgirls
Post by: MightyKombat on August 03, 2013, 04:37:35 am
I think its only downloadable.
Title: Re: Skullgirls
Post by: Moon Girard on August 03, 2013, 04:45:51 am
Gonna keep an eye out on that site to grab a beta key until I get paid. How long did they say till the consoles get the new updates and characters? God, i hope it isn't nearly as long as before with the 360 version.

Doesn't look like anytime soon (http://www.neogaf.com/forum/showpost.php?p=72507971&postcount=5922)
Ravidrath said:
 Neogaf Guy said:
Does anyone know when the DLC characters will start coming to consoles? Will they release simultaneously for PS3 and X360? How long between releases?

No one knows, not even us.

As soon as all the DLC content is complete and tested, we'll submit it to Sony and Microsoft. When it's out depends on how well those submissions go.

And we're going to hold back the story mode and stage on the PC version until the console patches are out, just to avoid spoilers. But Squigly will be playable on the PC version at launch.

Good news for Lobbies though (http://www.neogaf.com/forum/showpost.php?p=74254519&postcount=6044)
Ravidrath said:
 Neogaf Guy said:
I forget, are lobbies scheduled to come out at launch for the PC version?
Yeah, lobbies will be in the release version.

They're currently in testing right now, and we hope to have them in the beta early next week.
Title: Re: Skullgirls
Post by: Jango on August 03, 2013, 08:10:01 am
If I recall what they said on the Indiegogo, they were gonna release the characters one-by-one, so once they finalize Squigly and the new Infinite Prevention System, they should be in the clear.

     Posted: August 03, 2013, 12:42:07 pm
Also registered for the PC tournament.
Title: Re: Skullgirls
Post by: Moon Girard on August 06, 2013, 05:12:13 am
More NPCs
(http://i.imgur.com/NnTjH2H.jpg)

Dat Genie/Djinn Girl yes please.

Also Siliconera gave out their last 100 beta codes today.
Title: Re: Skullgirls
Post by: DMK on August 06, 2013, 07:35:50 am
All gone, dang i had checked yesterday too. Oh well, once I buy Dragons Dogma I'll throw my 15$ down.
Title: Re: Skullgirls
Post by: MightyKombat on August 06, 2013, 08:08:00 am
I dig the black girl and Snazzy Fox McCloud
Title: Re: Skullgirls
Post by: GOH on August 06, 2013, 10:07:46 am
Devil Kazuya in a Tux holding Cards
Title: Re: Skullgirls
Post by: [Judas] on August 06, 2013, 04:05:37 pm
....Oswald with the Devil gene is a scary thought.

These NPCs all look lovely, though. The new stage(s)/characters can't get here soon enough.
Title: Re: Skullgirls
Post by: CapnWTF on August 06, 2013, 05:37:07 pm
Her Scythe is a hand...and her hand is a Scythe! CREATIVITY! Are we going to find out who made each NPC, or is it a seecrit?
Title: Re: Skullgirls
Post by: Xhominid on August 06, 2013, 08:52:13 pm
More NPCs
(http://i.imgur.com/NnTjH2H.jpg)

Dat Genie/Djinn Girl yes please.

Also Siliconera gave out their last 100 beta codes today.

I seriously hope that we get a Skullgirls 2 or more DLC characters someday...
All of these character designs from could have been PCs, to even the NPCs are unique in their own way.
Title: Re: Skullgirls
Post by: MR. IBZS II on August 06, 2013, 09:07:51 pm
What, exactly is their purpose? Background objects?
Title: Re: Skullgirls
Post by: Karasai on August 06, 2013, 09:08:33 pm
They already said that they're never doing fancharacters anymore because of that one idiot

What, exactly is their purpose? Background objects?

They're background characters in the casino stage.

https://www.facebook.com/skullgirls/posts/547459955321503

PC Beta Tournament sign-ups are now closed. Hopefully I'll make it in.
Title: Re: Skullgirls
Post by: Xhominid on August 06, 2013, 10:07:22 pm
They already said that they're never doing fancharacters anymore because of that one idiot

Um, I wasn't talking about fan created characters, I meant the ACTUAL characters that they already established in their world that they had the DLC contest for...
Title: Re: Skullgirls
Post by: Iced on August 07, 2013, 10:45:59 am
he probably thought you meant turning those backdrop chars into playable ones.

Is it only me that sees a waste opportunity with the basic designs? All the females so far basically had the same build, they could have gone for tall and muscled heavy character and other archetypes usually not done with females instead of everyone having big tits and hips.
Even the backdrop male characters are more body varied than the females. SEXISM.
Title: Re: Skullgirls
Post by: Mechy on August 07, 2013, 11:03:07 am
YEAH SERIOUSLY.

It's a bit odd actually since the character designs have a great amount of variety in everything but their base body build. Where's my thick, tall and muscular chicks skullgirls?
Title: Re: Skullgirls
Post by: Bastard Mami on August 07, 2013, 07:12:42 pm
yeah, it's funny that it has less body build variety than your average hentai/ecchi fanservice anime.

Title: Re: Skullgirls
Post by: MightyKombat on August 07, 2013, 07:16:58 pm
Hey I thought Filia is pretty chubby

also got the beta now
Title: Re: Skullgirls
Post by: CapnWTF on August 07, 2013, 07:55:12 pm
These are other people's characters, so while they probably had some creative freedom, they still had to go with the design of whoever made them. If they all had similar builds (which I don't see btw) it's because all of the people who made them designed them with similar builds. Oh, and is there any update on Big Band Ben?
Title: Re: Skullgirls
Post by: Moon Girard on August 07, 2013, 08:11:13 pm
Iced wasn't talking about the fan made Background characters he meant the main cast and dlc options.
Title: Re: Skullgirls
Post by: Jango on August 07, 2013, 08:39:39 pm
He said Squigly was good tho. Iced are you lying to me on Skype???
Title: Re: Skullgirls
Post by: Moon Girard on August 08, 2013, 01:30:40 am
Ravidrath said:
Just an heads-up...

Just got more of the limited-access beta codes from Valve, and will be distributing these to all IGG backers.

These are basically intended to be "buddy codes" to share with friends, but you're free to dole them out however you like. But try to give them to people you think will buy the game. ;P

Like the codes from the media sites, these will cease to function on August 22nd. (http://www.neogaf.com/forum/showpost.php?p=75242947&postcount=6402)

My friends are boring so yeah who needs one when they send them out.
Title: Re: Skullgirls
Post by: Jango on August 08, 2013, 02:49:43 am
I just posted a status update advertising it on my FB hoping that someone on my FB has a Steam account.

Also I gotta say the netcode is fucking awesome on my end. There's almost no slowdown whatsoever, no matter how high the ping gets (even at 300 it's really good).

BTW, current team is Cerebella/Peacock/Valentine.
Title: Re: Skullgirls
Post by: Karasai on August 08, 2013, 04:40:37 am
Someone leaked some ripped images from the Beta and found rather interesting things...
http://bearlikelion.com/skullgirls/

Like new story mode renders
Spoiler, click to toggle visibilty

And 'new characters'?
Spoiler, click to toggle visibilty

For those who dont want to watch the video, Squigly has 'completed' voices for tag ins with Umbrella, Marie and the 4 DLC characters.
Title: Re: Skullgirls
Post by: bfdm on August 08, 2013, 04:51:44 am
I saw this game on steam, my finger scratched to buy it.
Title: Re: Skullgirls
Post by: Iced on August 08, 2013, 04:53:08 am
He said Squigly was good tho. Iced are you lying to me on Skype???
squigly is dlc biatch. im talking about the main cast they decided to go with.

(http://24.media.tumblr.com/tumblr_lwh9vhdU3F1r3mpvxo1_500.gif)

You got two monster headed playable chars with big tits wide hips , thigh high kneesocks and thin waists. O but wait the one on the left is chubby because her butt is slightly wider. Fat girls everywhere must feel represented now.
Title: Re: Skullgirls
Post by: Aldo on August 08, 2013, 05:04:10 am
Uninteresting cast in uninteresting. At least there´s Painwheel.
Title: Re: Skullgirls
Post by: Keku on August 08, 2013, 05:10:26 am
Fuck you, Peacock she sweet and pure.
HIDDEN TEXT HERE==>And Painwheel too but more. <3
Title: Re: Skullgirls
Post by: MR. IBZS II on August 08, 2013, 05:21:44 am
To me, Peacock is the only great character in this game.
Title: Re: Skullgirls
Post by: Aldo on August 08, 2013, 05:31:26 am
Oh yes Peacock, I always forget about Peacock. She´s pretty cool too. So yeah Peacock & Painwheel, the rest are so uninteresting.
Title: Re: Skullgirls
Post by: CapnWTF on August 08, 2013, 06:46:48 am
I like Ms. Fortune.
Title: Re: Skullgirls
Post by: MR. IBZS II on August 08, 2013, 07:02:38 am
I wonder what the stages are like?
Title: Re: Skullgirls
Post by: Jango on August 08, 2013, 11:14:23 am
He said Squigly was good tho. Iced are you lying to me on Skype???
squigly is dlc biatch. im talking about the main cast they decided to go with.
Valentine and Double weren't going to be part of the original cast. Their slots were originally going to be Squigly and Parasoul's Loli Sister (http://skullgirls.wikia.com/wiki/Umbrella), but the team decided that there needed to be more bad girls on the roster so they were held back.

So yeah, they were going to be in at the getgo if PLOT didn't get in the way
Title: Re: Skullgirls
Post by: DMK on August 08, 2013, 11:22:14 am
Rweally? i would believe Double because she always felt like that "before boss, boss fight", but valentine seemed all around solid. Thats pretty cool though.
Title: Re: Skullgirls
Post by: Moon Girard on August 08, 2013, 12:15:34 pm
So anyone one want my extra beta code or should i just throw it on tumblr?
Title: Re: Skullgirls
Post by: Duos.act on August 08, 2013, 12:18:05 pm
I'll take it lol.
Title: Re: Skullgirls
Post by: Jango on August 08, 2013, 12:20:59 pm
Oh yeah forgot to respond to this.
For those who dont want to watch the video, Squigly has 'completed' voices for tag ins with Umbrella, Marie and the 4 DLC characters.
Not surprising that she'd have a tag-in voice for Marie, since a hacker could potentially make Marie playable, so they added that as a fail-safe for the tag-ins. On a side-note, Kira "Rina-Chan" Buckland (Marie's voice actress) frequently mentions how much she wants Marie to be playable and stuff, and playable Marie did fairly well in both DLC polls, so...?

And what I said about Umbrella earlier.
Title: Re: Skullgirls
Post by: CapnWTF on August 08, 2013, 03:41:20 pm
Could I have that Beta code? ....if anyone else has an extra?
....i love you in advance.
Title: Re: Skullgirls
Post by: Darkflare on August 08, 2013, 08:59:46 pm
I think it's pretty clear that Marie and Umbrella will be playable at some point in the future. If they had won the polls they would have just shown up earlier and had someone else sit it out. They've mentioned that they need them both to be playable in order to progress their story and I'm pretty damn sure they don't want to leave it like that.
Title: Re: Skullgirls
Post by: Retro Respecter on August 09, 2013, 01:53:37 am
Hopefully after all this is done, we'll be seeing D. Violet, Umbrella, and Marie soon.
Title: Re: Skullgirls
Post by: Moon Girard on August 09, 2013, 02:31:36 am
I think you mean B.Dalhia not D.Violet.
Title: Re: Skullgirls
Post by: Jango on August 09, 2013, 03:17:48 am
Hopefully after all this is done, we'll be seeing D. Violet, Umbrella, and Marie soon.
They're only JUST starting Big Band, and after him comes Eliza, Beowulf, and Robo-Fortune. It's gonna be a while.
Title: Re: Skullgirls
Post by: Xhominid on August 09, 2013, 04:03:21 am
Anyone knows how Squigly plays?

Because I'm gonna go get the Steam money tomorrow hopefully and I'm wondering if it's worth it training her with Valentine and Cerebella?
Title: Re: Skullgirls
Post by: Jango on August 09, 2013, 04:43:19 am
Squigly's basics ALONE let her counter almost any situation. A lot of her gameplay is charging up stances, using stance cancels to make long, elaborate combos, and knowing where the opponent is going to fall for when you use her music note Blockbuster.

So she's not really an easy character to pick up, but when you've got it, she's head and shoulders above most everyone else.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on August 09, 2013, 09:04:55 am
Anyone knows how Squigly plays?

Because I'm gonna go get the Steam money tomorrow hopefully and I'm wondering if it's worth it training her with Valentine and Cerebella?

I came up with this combo during my first day of beta testing 4 days ago

http://www.youtube.com/watch?v=mN-dQrBvxVU

This will probably help you to understand what is Jango talking about. What I'm basically doing during the first phase is cancelling basic moves and then repeating a basic combo again.

She has a special cancel that requires you to "charge" a stance first. Any QCF+P or K (And some other special moves) will execute a special attack but they can be held to enhance them. If you instead of releasing the button decide to cancel the charge (After having a fully charged attack) by pressing another button you will instead keep the charge and enhance any special move that would let you charge the stance.

Both stances (punch and kick versions) have their own individual charge variables so you will only enhance punch specials when you charge a punch special and the same goes for kick specials.

As long as you have one of the stances charged up you will be able to cancel any ground basic by pressing two punches (If punch special was charged) or two kicks. Doing the cancels will NOT reset your charges and can be done an infinite amount of times (You can see the cancels in action in my video, when she flashes blue).

You can move left and right while charging a stance, you can also gradually charge a stance, no need to risk it and charge it all the way in one single stance. You can just cancel the stance and charge the time left for a max charge during other stances as long as you never execute a move that would use the charge to get enhanced.

tl;dr she's fucking fun to play as
Title: Re: Skullgirls
Post by: Xhominid on August 10, 2013, 05:16:42 am
Anyone knows how Squigly plays?

Because I'm gonna go get the Steam money tomorrow hopefully and I'm wondering if it's worth it training her with Valentine and Cerebella?

I came up with this combo during my first day of beta testing 4 days ago

http://www.youtube.com/watch?v=mN-dQrBvxVU

This will probably help you to understand what is Jango talking about. What I'm basically doing during the first phase is cancelling basic moves and then repeating a basic combo again.

She has a special cancel that requires you to "charge" a stance first. Any QCF+P or K (And some other special moves) will execute a special attack but they can be held to enhance them. If you instead of releasing the button decide to cancel the charge (After having a fully charged attack) by pressing another button you will instead keep the charge and enhance any special move that would let you charge the stance.

Both stances (punch and kick versions) have their own individual charge variables so you will only enhance punch specials when you charge a punch special and the same goes for kick specials.

As long as you have one of the stances charged up you will be able to cancel any ground basic by pressing two punches (If punch special was charged) or two kicks. Doing the cancels will NOT reset your charges and can be done an infinite amount of times (You can see the cancels in action in my video, when she flashes blue).

You can move left and right while charging a stance, you can also gradually charge a stance, no need to risk it and charge it all the way in one single stance. You can just cancel the stance and charge the time left for a max charge during other stances as long as you never execute a move that would use the charge to get enhanced.

tl;dr she's fucking fun to play as

Alright, thank you very much for that, I just bought the game now for PC, so I'll be practicing with her for a bit and work her with Valentine/Cerebella(or probably Fillia depending on my mood) as well.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on August 10, 2013, 05:34:08 am
lobbies will be patched in 1 day or two, once the super stupid TI3 tournament for Dota 2 stops fucking up with the valve servers!
Title: Re: Skullgirls
Post by: Insigniawarfare on August 10, 2013, 05:41:46 am
Will the free betas be getting the lobbies or that's only for the betas from when you pre-order the game?
Title: Re: Skullgirls
Post by: MR. IBZS II on August 10, 2013, 05:57:44 am
Is there somewhere where I can see the stages?
Title: Re: Skullgirls
Post by: Insigniawarfare on August 10, 2013, 06:08:04 am

Is there somewhere where I can see the stages?

Look for gameplay videos on youtube to see the stages in the game.
Title: Re: Skullgirls
Post by: LurkerSupreme on August 10, 2013, 06:10:11 am
Ninja'd : Have you tried looking up youtube videos or a google image search? It only took a few seconds to do both of those with decent results.
Title: Re: Skullgirls
Post by: Moon Girard on August 10, 2013, 03:06:38 pm
And lobbies are finally here.

Will the free betas be getting the lobbies or that's only for the betas from when you pre-order the game?

As far as i know there is only one beta so lobbies should work for the people who got the beta free.
Title: Re: Skullgirls
Post by: MightyKombat on August 10, 2013, 07:22:00 pm
Just checked out the lobbies, they work pretty good.

Oh and suddenly mid match my game kinda glitched out and left me to a blank menu,
Title: Re: Skullgirls
Post by: Xhominid on August 11, 2013, 02:02:08 am
Holy crap on a crap sandwich, this game looks BEAUTIFUL on my computer even moreso than on my T.V.

I mainly did the tutorial for now, but Squigly is pretty damn good, they added a whole bunch of new things and sped up the animations for Double's and Valentine's lvl 3's...

The only thing I have against it is more or less my controller having issue with certain things.

People wanna add me, I'm lordxhominid on Steam lol
Title: Re: Skullgirls
Post by: Jango on August 13, 2013, 01:50:21 am
Yeah, I like the change they did to Double. Turning her invincible dash into a special move gives some more options like frames you can cancel into other moves. Very very nice.
Title: Re: Skullgirls
Post by: MightyKombat on August 13, 2013, 01:51:51 am
Haven't gotten any achievements yet but they're more or less locked for the beta, right?
Title: Re: Skullgirls
Post by: Jango on August 13, 2013, 01:52:30 am
Assuming so. I cleared all the tutorials and got nothing.
Title: Re: Skullgirls
Post by: MightyKombat on August 13, 2013, 01:59:39 am
Same here. I figured as much but ah well, game's still fun.

also Jango whats your steam? (also added hominid just because)
Title: Re: Skullgirls
Post by: Xhominid on August 13, 2013, 03:59:53 am
Haven't gotten any achievements yet but they're more or less locked for the beta, right?

I believe that's the case, I mean, it would suck for those that didn't get the Beta yet...and what do you mean "just because"?

Otherwise, I did a few matches and while I did lose plenty, I also won plenty as well.
I gotta get back on my basic Valentine Combos and remembering Squigly's moveset as at the moment, Cerebella is my crutch character lol.

P.S. Do you think Fraps can work with Steam? I honestly want to record some of my battles(whether they are shit or not) on my YouTube page.
Title: Re: Skullgirls
Post by: The Answer on August 13, 2013, 04:11:29 am
Just had some nice games with Zemilia I wish I was recording them so other people can see how bad I am :V
Title: Re: Skullgirls
Post by: MightyKombat on August 13, 2013, 04:48:22 am
Haven't gotten any achievements yet but they're more or less locked for the beta, right?

I believe that's the case, I mean, it would suck for those that didn't get the Beta yet...and what do you mean "just because"?

Otherwise, I did a few matches and while I did lose plenty, I also won plenty as well.
I gotta get back on my basic Valentine Combos and remembering Squigly's moveset as at the moment, Cerebella is my crutch character lol.

P.S. Do you think Fraps can work with Steam? I honestly want to record some of my battles(whether they are shit or not) on my YouTube page.

Ya know. "Be polite."

P.S. Yeah it will but recording tends to affect online connections. You're better off setting it to half-size if you decide to.
Title: Re: Skullgirls
Post by: CapnWTF on August 23, 2013, 05:23:35 pm
So, the Skullgirls PC Beta is over

BECAUSE THE REAL GAME IS OUT NOW, GO BUY THAT SHIT.
Oh, and my beta was replaced with Endless Beta, what does this mean, and does anyone else have this?
Title: Re: Skullgirls
Post by: Moon Girard on August 23, 2013, 05:30:46 pm
It's where the new dlc characters and such will be tested before being put into the retail version.
Title: Re: Skullgirls
Post by: Jango on August 24, 2013, 11:07:03 am
I am two cards away from getting my Skullgirls badge maxed out at Lv. 5 (haven't done foil yet). The artwork for them is pretty hit-or-miss I must say.

Also one of badge levels is for Black Dahlia, I WONDER WHY (the others were Valentine, Double, Eliza, and Marie)
Title: Re: Skullgirls
Post by: HUNGRY WOLF on August 25, 2013, 10:28:51 am
I just download a copy of this game I must say I like the art and the game play. The only
complain I had was that the story mode had no audio, that would
have gone great with the visuals of the story.
Title: Re: Skullgirls
Post by: Jango on August 25, 2013, 10:58:56 am

Here, have the next best thing
Title: Re: Skullgirls
Post by: MR. IBZS II on August 25, 2013, 11:35:44 am
[youtube]http://www.youtube.com/watch?v=0xBvD_iF1nk[/youtube]
Here, have the next best thing

Heh, the right character in the preview looks sorta like that Arcana Hearts character.....
Title: Re: Skullgirls
Post by: Moon Girard on August 31, 2013, 03:08:32 am
They showed offed Big Band last night and a preview of the Female Announcer
(http://i.imgur.com/ru6ESly.jpg)
http://www.twitch.tv/eightysixed/c/2842078
Title: Re: Skullgirls
Post by: Xhominid on August 31, 2013, 05:55:55 am
They showed offed Big Band last night and a preview of the Female Announcer
(http://i.imgur.com/ru6ESly.jpg)
http://www.twitch.tv/eightysixed/c/2842078

That's boss
Title: Re: Skullgirls
Post by: CapnWTF on September 06, 2013, 01:43:48 pm
YO! Skullheart is back up. mostly.
Title: Re: Skullgirls
Post by: DNZRX768 on October 01, 2013, 02:33:38 am
Hmm...

I have enough money in my Steam account to purchase this game.

But

I have Question to all who had played this game:

Is it well-worth the $15 you have spent on the game?
Title: Re: Skullgirls
Post by: Sinnesloschen on October 01, 2013, 02:35:06 am
It's worth every penny. Get it now.
Title: Re: Skullgirls
Post by: Jango on October 01, 2013, 06:31:15 am
Plus it's super easy to get started on and the tutorials even help you with stuff that usually only people in the FGC would get (I mean, geez, there's a tutorial that shows you how to use pokes properly).

I will say it though, it gets frustrating when your opponent can pull off a ridiculously long combo that will either kill you or do more than half a lifebar of damage (depending on how many characters are in your team VS your opponent's), but it's rare to find players that are THAT good, and the combos usually happen because you fucked up a block versus the game being broken.

Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: Sinnesloschen on October 01, 2013, 06:34:06 am
it gets frustrating when your opponent can pull off a ridiculously long combo that will either kill you or do more than half a lifebar of damage (depending on how many characters are in your team VS your opponent's)
The pain of going up against good Cerebella players. Her damage is nasty. And don't get me started on Valentine's ground throw reset shenanigans oh my god.
Title: Re: Skullgirls
Post by: MightyKombat on October 01, 2013, 04:30:38 pm
I use Peacock, Filia and Nadia. Been trying out Squigly too.
Title: Re: Skullgirls
Post by: CapnWTF on October 02, 2013, 10:13:35 pm
I play solofortune, and I gotta say that if you decide to buy the game you should definitely play with different team sizes. It's almost a completely different game when it's Solo vs. Trio or Duo vs. Duo, etc.
Are we allowed to talk about other forums?

Also Maxamillian:
http://youtu.be/mi-b1W68ew8
Title: Re: Skullgirls
Post by: DNZRX768 on October 03, 2013, 05:30:52 am
Finally beaten Marie.

I guess I now know how does my opponents feels when I spam projectiles and helpers all day long in MUGEN.

And the huge damage reduction reminds me of hyper-armor on MUGEN as well...
Title: Re: Skullgirls
Post by: Jango on October 18, 2013, 02:12:23 pm
http://www.twitch.tv/eightysixed/b/471156149

Summary of the big news:

Title: Re: Skullgirls
Post by: MightyKombat on October 18, 2013, 03:05:29 pm
http://www.twitch.tv/eightysixed/b/471156149

Summary of the big news:

  • Almost all of Big Band's gethits are in-game and some of his attacks that didn't hit now hit.
  • More of the donation palettes, including a Fionna (http://adventuretime.wikia.com/wiki/Fionna) palette for Filia, and a Double Rainbow (yes) palette for Double
  • Some new training mode options
  • Some Squigly nerfs (mostly her stun resets) and buffs for Ms. Fortune

WOO
Title: Re: Skullgirls
Post by: Seadragon77 on October 18, 2013, 04:38:15 pm
http://www.twitch.tv/eightysixed/b/471156149

Summary of the big news:

  • Almost all of Big Band's gethits are in-game and some of his attacks that didn't hit now hit.
  • More of the donation palettes, including a Fionna (http://adventuretime.wikia.com/wiki/Fionna) palette for Filia, and a Double Rainbow (yes) palette for Double
  • Some new training mode options
  • Some Squigly nerfs (mostly her stun resets) and buffs for Ms. Fortune
  • The fact that Lab Zero had to sever ties with Konami in order to submit the console patch to Sony and Microsoft, and again, PS3 owners will get the update first before the XBOX360 owners

Sweet! I have the PS3 version, so whenever the patch comes out (anytime, guys), I'll be happy to get back into the game.
Title: Re: Skullgirls
Post by: Moon Girard on November 09, 2013, 02:48:50 pm
If you've been dieing to play Big Band he's now in the beta for anyone who has it.
Title: Re: Skullgirls
Post by: Jango on November 09, 2013, 09:30:00 pm
(http://i.imgur.com/9v62te2.jpg)

hell yes

(not a big fan of the bugle command but he's pretty fun overall so far and is a lot less complicated than Squigly)
Title: Re: Skullgirls
Post by: Aldo on November 09, 2013, 09:32:29 pm
He looks pretty sick :)

And that Filia palette... WHAT TIME IS IT??
Title: Re: Skullgirls
Post by: MightyKombat on November 09, 2013, 09:40:50 pm
I did a video on him
Title: Re: Skullgirls
Post by: DNZRX768 on November 09, 2013, 10:31:29 pm
Ah ha!

Maybe they can take off that question mark in the match start text?
Title: Re: Skullgirls
Post by: Moon Girard on November 20, 2013, 05:32:18 am
(http://i.imgur.com/EGd3On8.gif)
Finally (http://www.neogaf.com/forum/showpost.php?p=90557769&postcount=7511) :swoon: :swoon: :swoon:
Title: Re: Skullgirls
Post by: Keku on November 20, 2013, 06:02:21 am
ho
lee
shiiiiiiiiiiiiiiit
Title: Re: Skullgirls
Post by: Cazaki on November 20, 2013, 06:18:53 am
Thank the lord. I've been waiting to see Eliza and Beowulf. Though I have a sneaking suspicion that once Big Band is taken care of they'll get Robo Fortune out of the way.
Title: Re: Skullgirls
Post by: Jango on December 02, 2013, 06:45:06 am
Big Band now has parrying! From what I can tell it's not that good though since you still take red damage.

Also there was a little funny bit where Eventhubs re-ordered the patch notes and announced that parrying was going to be a global feature ::)
Title: Re: Skullgirls
Post by: Cazaki on December 02, 2013, 06:29:20 pm
It's still parrying. That means a free combo if you know what your doing.
Title: Re: Skullgirls
Post by: Nanashi_1337 on December 03, 2013, 12:21:40 am
Yeah and you can easily ignore the red damage if later you can do a great combo. Small but worth sacrifice.
Title: Re: Skullgirls
Post by: Moon Girard on December 07, 2013, 11:18:17 am
http://skullgirls.com/forums/index.php?threads/konami-console-updates-you-will-want-to-read.1156/

Quote
tl;dr, Following Lab Zero ceasing relations with Konami, Konami has asked for Skullgirls to be de-listed from PSN and XBLA on the 17th and 31st of this month, respectively. Mike is working really hard to get a build through QA to be published by Autumn Games (PS3 EU PS3 NA)/Marvelous AQL (360)/CyberFront (PS3-Japan), but details are sketchy. One of the reasons a new build is necessary is that if SG keeps using the same Communications ID for the game, Konami would be able to shut the game down whenever it wants.

Lab Zero only found out about this through a Sony account manager after the request had been approved, so the decision is probably final. They have requested the date for the PSN takedown be moved until the end of the month, but after claiming that Sony and then Autumn wouldn't let them, all three asked for the date to be moved and Konami has not responded since then.

What does this mean for you?

Sony has said that people won't have to re-buy the game through the store, but because this has not happened before nobody knows exactly how the transition will work. Also, this should not remove the game from your hard drive if you already have it, but may or may not cause netplay issues.

Also, time that Mike spends on this is time he isn't spending on Big Band. On the upside, if the new verison gets through QA on the first try, there's a possibility that the Big Band Build will be up sooner than it would have been otherwise.​
Title: Re: Skullgirls
Post by: Nanashi_1337 on December 07, 2013, 01:10:23 pm
Wow that's total bullshit. As the one from the video says, Konami had nothing to lose here, so taking out the game from PSN and XBLA makes no sense to me.
Title: Re: Skullgirls
Post by: Magma MK-II on December 07, 2013, 08:15:37 pm
Come on, these days Konami's business is not that different from, say, Capcom.
Title: Re: Skullgirls
Post by: S.D. on December 07, 2013, 08:43:01 pm
I guess you people don't know how companies and IP properties work, but hey whatever.
Title: Re: Skullgirls
Post by: CapnWTF on December 08, 2013, 01:50:20 am
The problem isnt the business practice, its with the fact that they tried to do that WITHOUT TELLING LAB Zero. Thats like your landlord not telling you when rent was due until right before evicting you.
Title: Re: Skullgirls
Post by: Bastard Mami on December 08, 2013, 02:25:02 am
no, that's like your landlord demolishing your partment long after you supossedly already left the building, and then you complain because you left some stuff there.
Title: Re: Skullgirls
Post by: videoman on December 08, 2013, 02:37:27 am
To be Honest they shouldn't chose Konami as their publisher in the first place plus they barely do fighting games anyway.
Title: Re: Skullgirls
Post by: S.D. on December 08, 2013, 03:25:51 am
What the hell is up with the logic behind your post, videoman?
A publisher is a publisher, whether they do sports games or pachinko games, ugh. Stop posting please.

www.neogaf.com/forum/showpost.php?p=92782825&postcount=224
Title: Re: Skullgirls
Post by: DMK on December 08, 2013, 03:48:38 am
New versions altogether, well within how its sold at least? Interesting, I wonder if they consider doing ports to XB1 and PS4 or at least to PS4 like Divekick.
Title: Re: Skullgirls
Post by: DNZRX768 on December 08, 2013, 04:30:41 am
I heard about this.

Pretty low for Konami to do this without notifying Lab Zero.
Title: Re: Skullgirls
Post by: Retro Respecter on December 08, 2013, 03:15:29 pm
It's like every major gaming publisher is trying to outdo each other on who can commit the worse business deals and corporate backstabbing ever.
Title: Re: Skullgirls
Post by: S.D. on December 08, 2013, 08:29:28 pm
I'm quite positivity by now that Uche and videoman are the same person.
Title: Re: Skullgirls
Post by: Nanashi_1337 on December 08, 2013, 08:36:47 pm
Accept the truth, there are two of them.
Title: Re: Skullgirls
Post by: CapnWTF on December 08, 2013, 08:45:56 pm
I hope I don't have that kind of rep here...
BUT! You guys! If you have the Skullgirls Beta and can spare some time, do a little bug-checking, how about it? The faster Bugs are found and fixed, the faster the patch can be completed and submitted, so the game won't be in this little mess anymore.
You know what they say, The More The Merrier  every little bit counts!
Title: Re: Skullgirls
Post by: Daeron on December 10, 2013, 01:35:30 am
I just made this out of boredom XD


(http://fc01.deviantart.net/fs70/f/2013/343/0/0/fionna_in_skullgirls__fakeshot_by_daeron_red_fire-d6xdk1l.png)

Fionna its obviosly traced over Filia but its still interesting i guess
Title: Re: Skullgirls
Post by: MR. IBZS II on December 10, 2013, 03:23:36 am
Awwww %^*$.
Title: Re: Skullgirls
Post by: Aldo on December 10, 2013, 03:37:14 am
Fiona looks very nice... except for those fingers, hate those fingers.
Title: Re: Skullgirls
Post by: Jango on December 12, 2013, 08:06:44 am
The fingers are *kinda* consistent with the style, but yeah, the hand in general could be a bit thinner but with less angles.
Title: Re: Skullgirls
Post by: Daeron on December 13, 2013, 04:07:41 pm
Well as ive said its traced over Filia XD

Spoiler, click to toggle visibilty

Maybe it was the lack of shadow there who make them more noticeable or something

Title: Re: Skullgirls
Post by: CapnWTF on December 13, 2013, 04:32:56 pm
I never noticed how crazy long fillias arms are...hmm. Now it bothers me a little...
Title: Re: Skullgirls
Post by: MR. IBZS II on December 13, 2013, 09:24:41 pm
But not the other character designs?
Title: Re: Skullgirls
Post by: CapnWTF on December 13, 2013, 10:21:35 pm
I don't really notice it in-game. plus her arm length in-game could be completely different, iunno. I'm not LOOKING for it either.
Title: Re: Skullgirls
Post by: Nanashi_1337 on December 15, 2013, 09:14:56 pm
So apparently Skullgirls will now be called Skullgirls Encore. Just a minor thing to comment.

Also, PS3 version may get the re-release version soon if it passes the testing, and you won't have to buy the game again. Xbox360 users, tough luck. They're on vacation, so you will have to wait after winter vacation for the testing, and you also won't know if you have to buy it again. PC version already has it. Last, PS3 and Xbox360 trophies will not be inherited, so if you care about this stuff, you will have to unlock them again. Again, PC users have nothing to worry about.
Title: Re: Skullgirls
Post by: Retro Respecter on December 17, 2013, 02:20:02 am
Wait! Why is the name changed? Does this mean that Konami has right to the original name?
Title: Re: Skullgirls
Post by: DMK on December 17, 2013, 04:36:39 am
So apparently Skullgirls will now be called Skullgirls Encore. Just a minor thing to comment.

Also, PS3 version may get the re-release version soon if it passes the testing, and you won't have to buy the game again. Xbox360 users, tough luck. They're on vacation, so you will have to wait after winter vacation for the testing, and you also won't know if you have to buy it again. PC version already has it. Last, PS3 and Xbox360 trophies will not be inherited, so if you care about this stuff, you will have to unlock them again. Again, PC users have nothing to worry about.

Sounds good and seeing as how much the base game has changed, it makes sense to change the name a little.
Title: Re: Skullgirls
Post by: Jango on December 18, 2013, 09:47:33 am
If you want an official summary of what's going to happen to Skullgirls ENCORE, here's an easy to understand FAQ

http://labzerogames.com/skullgirls-encore-and-you/

Interesting to note is that while the PSN version is a completely new product, the XBLA version is an update to the existing build, so they'll keep achievements/records/etc. That, and as a sorry to everyone who bought DLC and had to put up with this, the replacement DLC packs for the new game will temporarily be free downloads.
Title: Re: Skullgirls
Post by: Retro Respecter on December 20, 2013, 05:38:32 am
I don't know if anyone posted this, and I hate to be the bearer of bad news, but Skullgirls' Japanese publisher, Cyber Front has been dissolved by its parent company, Kaga Electronics. Click here (http://shoryuken.com/2013/12/19/skullgirls-japanese-publisher-cyberfront-dissolved-by-parent-company/) for the details.
Title: Re: Skullgirls
Post by: Jango on December 21, 2013, 06:49:29 am
Just posting to say that the stream revealed that Typing of the Skullgirls is a real thing. Apparently the game will slow down for super-charges and throws and allow you to type a phrase, and if you get it right, you get a damage multiplier.

Dunno what to think of this development though, and a link will come later.[avatar]http://i.imgur.com/lujp0of.png[/avatar]
Title: Re: Skullgirls
Post by: CapnWTF on December 21, 2013, 07:27:29 am
What?
That's cool!
But also, what?
Title: Re: Skullgirls
Post by: Sinnesloschen on December 21, 2013, 07:28:10 am
Sounds kinda silly.
Title: Re: Skullgirls
Post by: Aldo on December 21, 2013, 07:34:02 am
What the hell is that gimmicky nonsense?? Why??
Title: Re: Skullgirls
Post by: Niitris on December 21, 2013, 07:45:23 am
Typing a part of gameplay now... interesting. :thinking:
Title: Re: Skullgirls
Post by: LurkerSupreme on December 21, 2013, 07:57:02 am
It's just a mini-game you're allowed to use when you have a controller and keyboard connected. One person plays and another person types. It just something Mike whipped up in a short amount of time for fun.

I have to admit it looks boring in action
Title: Re: Skullgirls
Post by: DMK on December 21, 2013, 08:17:06 am
heh, gimmick mode that maybe worth a few laughs and takes away nothing else. I can dig it.
Title: Re: Skullgirls
Post by: Cazaki on December 21, 2013, 08:18:34 am
You'll find that a lot of things in games don't take away from anything else.  :-\
Title: Re: Skullgirls
Post by: Jango on December 23, 2013, 10:16:12 pm
Big Band's voice is very sexy.

Also Typing of the Dead is a pretty fun time-killer, although punctuation typing is a bit awkward.
Title: Re: Skullgirls
Post by: MightyKombat on December 25, 2013, 06:41:22 pm
I swear Typing mode doesn't register my USB's apostrophe key
Title: Re: Skullgirls
Post by: CapnWTF on December 25, 2013, 07:28:25 pm
I don't think you're supposed to type apostrophes, but I can't remember... there were certain symbols you didn't need to type.
Title: Re: Skullgirls
Post by: MightyKombat on December 25, 2013, 07:32:17 pm
When I get a phrase with apostrophes it apparently needs the apostrophes. Kinda annoying.
Title: Re: Skullgirls
Post by: Karasai on December 25, 2013, 07:43:43 pm
I don't think you're supposed to type apostrophes, but I can't remember... there were certain symbols you didn't need to type.
Nah it's definitely in there
(http://25.media.tumblr.com/d90a3cd9401c7d7dfa547a6e9213599b/tumblr_mya62aSmqb1rwxvn2o4_1280.jpg)
Title: Re: Skullgirls
Post by: CapnWTF on December 25, 2013, 10:29:23 pm
No, I know apostrophes APPEAR, but there are certain symbols that you don't have to type when they show up. Unless that was a screen-cap of you having to type the apostrophe, then nevermind.
Title: Re: Skullgirls
Post by: MightyKombat on December 25, 2013, 10:50:29 pm
Yeah when that apostrophe appears, you have to type it and it won't register on my USB keyboard ingame (Elsewhere, it works fine)
Title: Re: Skullgirls
Post by: Moon Girard on January 09, 2014, 03:36:24 am
Quote
Just a small update on Skullgirls Encore's progress...

It's currently in test at SCEA! If all goes well, you should have your new old game and Squigly in a few weeks' time.

More updates when we know more - thanks for your patience!  (http://www.neogaf.com/forum/showpost.php?p=96398543&postcount=7775)

And the real reason i bumped the topic.
(http://i.imgur.com/p4Vk9sZ.gif)
Title: Re: Skullgirls
Post by: CapnWTF on January 09, 2014, 03:45:58 am
So is Eliza's staff a model?
It's bugging the hell out of me, I've never seen something like that before.
Title: Re: Skullgirls
Post by: Tyrant Belial on January 09, 2014, 03:52:54 am
That would probably be the easiest way to keep the weapon size consistent if that was important to them. If it is a model. Iunno. Science.
Title: Re: Skullgirls
Post by: S.D. on January 09, 2014, 03:59:46 am
It's easier to get the perspective right and trace over models for certain man-made objects. Isn't that common sense?
Title: Re: Skullgirls
Post by: Iced on January 09, 2014, 04:00:36 am
can anyone imagine a better way to sprite a weapon that is never going to change shape?

Title: Re: Skullgirls
Post by: CapnWTF on January 09, 2014, 04:27:29 am
Yes it's common sense, but I wasn't completely sure and it was making me confused.
Title: Re: Skullgirls
Post by: DNZRX768 on January 09, 2014, 01:44:23 pm
A little clever of them, using 3D models to model weapons for hand-drawing later.

I do believe that they did the same thing with Big Band's saxophone...
Title: Re: Skullgirls
Post by: Jango on January 09, 2014, 08:47:14 pm
Yes, Big Band's saxophone on his back has 3D elements in some of the rough sketches for this beta. Trying to remember if any other instruments on him  were rendered in 3D but yeah, it makes sense.
Title: Re: Skullgirls
Post by: DNZRX768 on January 17, 2014, 03:30:38 am
Okay, this curse if getting REALLY dumb real fast!

The company in charge of Skullgirl's official web store went belly up.

What is with the bad luck?

http://skullgirls.com/forums/index.php?threads/skullgirlscurse-strikes-again-as-skullgirls-com-webstore-operators-go-out-of-business.1464/#post-47736
Title: Re: Skullgirls
Post by: Jango on January 17, 2014, 10:21:13 pm
Kinda saw it coming. Skullgirls' merch is selling better on eightysixed (awesome shirts) and Sanshee (GEORGE PLUSH!), so it's really a no-brainer that they'd shut down a store that specialized in personalized coffee mugs and blankets.

     Posted: January 20, 2014, 11:10:21 pm
Some cool things about Big Band in these last few updates:
- He has a Gato palette now, complete with metallic shading!
- Mike Z implemented a suggestion I made :o :o (okay it was just delaying when the announcer says his "you win" line when Big Band does his rocket winpose).
- Big Band has a secret super where he activates ZA WARUDO. You need five levels of super to do it, and you activate it by pulling out the trumpet and playing the first four notes of the logo screen's song. If you did this right, you freeze the timer and opponent, and your super will start draining. In this mode you can only play your trumpet, or (after this last update) do a specific follow-up command to do the ORA ORA ORA version of his QCF+2P super, which takes off more than half of the opponent's life. Situational as hell, but kinda cool to look at.
Title: Re: Skullgirls
Post by: Jango on January 25, 2014, 08:41:36 pm
Michiru Yamane uploaded a WIP preview of Big Band's theme (saxophones are currently synth, but will be replaced with real saxes in the official release). Also a glimpse at his stage.



And for those of you who were wondering why Yamane is still working with the Skullgirls team after the Konami split, apparently she went freelance way back in 2008 so that's not really a problem.
Title: Re: Skullgirls
Post by: The Answer on January 25, 2014, 08:46:35 pm
Sweet nice to hear she is still working with the Skullgirls devs.
Title: Re: Skullgirls
Post by: Mgbenz on January 25, 2014, 08:56:00 pm
His theme is already sexy using synth. I can't wait for the final version.
Title: HOPY SHIT that dog is HUUUUUUUUUUUUUUUGE
Post by: Jango on January 29, 2014, 03:09:57 am
staring the "newd dog"..... lulu (http://officialskullgirls.tumblr.com/post/74870568234/meet-lulu-a-hypedog-for-a-new-generation-lulu)
Title: Re: Skullgirls
Post by: Keku on January 29, 2014, 03:22:05 am
A fucking schnauzer.

*thumbs up*
Title: Re: Skullgirls
Post by: Moon Girard on January 30, 2014, 08:09:01 am
Quote
Hey everyone - I hope 2014 is off to a good start for you.
After a rollercoaster of a 2013, we’re looking forward to a smoother 2014 and finishing up the work you paid for.
Now, let’s update you on the progress.
First, Big Band is nearly complete as a character, but work on his stage and stage theme continues. His story mode is complete, but also ran late due to a number of other unforeseen production problems. Between those production difficulties and the Skullgirls Encore transition taking up most of Mike’s time, we’re clearly running behind.

Autumn Games has agreed to help pay for auxiliary programming support for Mike. We’ll be temporarily re-hiring Chris Glass, a contractors we hired for the PC version. This will allow us to port lobbies and galleries to the console versions of the game in a timely manner.

Crucially, Chris will also be able to support Mike so that he’s able to focus on creating awesome fighting game characters instead of splitting his time between programming and design. We expect that this will have a significant impact on maintaining our schedule into the future, since delays for Mike inevitably turn into delays for everything else.

Our current plan is to have Big Band released in March on all platforms. We’ve read console players’ posts online and understand your unhappiness about having to wait so long to get Squigly, and so we’ve decided to delay the PC release of future characters to match that of their console iterations. By this point we’ll have the Skullgirls Encore transition behind us, and estimate this would add 4-6 weeks’ time to a character's PC release. This will also give future characters more time in beta, assuring that more balance and other bugs are fixed before their release on console, as well as make sure that their story modes are on your system of choice before they’re on YouTube.

Given the vagaries of the console submission process and our recent difficulties, in the end we felt this approach was fairer to everybody and would also ensure a higher level of quality for all platforms. We didn’t make this decision easily, and hope our PC players understand why we chose to go this way.

(http://i.imgur.com/VMqft1E.gif)
Title: Re: Skullgirls
Post by: Retro Respecter on January 31, 2014, 02:20:21 am
That is understandable. With all of the garbage that Lab Zero Games had to go through with Konami and such, I agree to this decision.
Title: Or are you just posting in a bot-like manner, like you usually do?
Post by: S.D. on January 31, 2014, 05:48:31 am
What crucial and thoughtful decision, Uche?
Title: Re: Skullgirls
Post by: Bastard Mami on January 31, 2014, 07:10:23 am
not drawing nipples on that girl's transformation animation, I think, that's the option that makes more sense.
Title: man listen, skullgirls. i am TELLING you
Post by: Jango on January 31, 2014, 11:58:11 am
IT KEEPS HAPPENING (http://skullgirls.com/forums/index.php?threads/lab-zero-igg-update-details-plans-for-completion-of-dlc.1559/)

From the Skullheart News Board, courtesy of one of the News Reporters, Night Phyre (On the board, news reporters are basically mini-mods that keep track of tournaments or game development, interview staffers, etc).

Quote
Mike Z has previously expressed that the IGG money isn't actually enough for the work they'd laid out for themselves, and that team members are under an inordinate amount of financial stress. This update appears to clue us in on the company's redoubled efforts to wrap up the DLC campaign in a timely manner.
Quote
Mike was pretty candid on the irc last night: if no company or angel investor comes along to fund more Skullgirls, the members of the team will pretty much be forced to scatter and find better paying work. I'm really not sure of the specifics of what it would take to keep SG going after Robo Fortune, but Mike's tone didn't strike me as optimistic.

"Well," I thought, "that sucks." (http://machineofdeath.net/pod-hiv)
Title: Re: Skullgirls
Post by: Koop on January 31, 2014, 12:18:50 pm
Time for another Kickstarter?  :-\
Title: Re: Skullgirls
Post by: Bea on January 31, 2014, 12:24:34 pm
And this, lads and lasses, is the problem with crowd funding game development.
Most of your intended market will have already "bought" the game at the crowd funding, and you won't make much money from game sales.

Also, sounds like they need a better manager with a closer grasp when it comes to development costs. They promised to deliver more than their budget would allow due to bad planning.

I hope they find a way out of this and learn those precious lessons.
Title: Re: Skullgirls
Post by: MightyKombat on January 31, 2014, 01:01:01 pm
IT KEEPS HAPPENING (http://skullgirls.com/forums/index.php?threads/lab-zero-igg-update-details-plans-for-completion-of-dlc.1559/)

From the Skullheart News Board, courtesy of one of the News Reporters, Night Phyre (On the board, news reporters are basically mini-mods that keep track of tournaments or game development, interview staffers, etc).

Quote
Mike Z has previously expressed that the IGG money isn't actually enough for the work they'd laid out for themselves, and that team members are under an inordinate amount of financial stress. This update appears to clue us in on the company's redoubled efforts to wrap up the DLC campaign in a timely manner.
Quote
Mike was pretty candid on the irc last night: if no company or angel investor comes along to fund more Skullgirls, the members of the team will pretty much be forced to scatter and find better paying work. I'm really not sure of the specifics of what it would take to keep SG going after Robo Fortune, but Mike's tone didn't strike me as optimistic.

"Well," I thought, "that sucks." (http://machineofdeath.net/pod-hiv)

this is bordering on the fucking comical by now.

shit by this point the frigging US president's gonna order a shutdown on development for whatever reason.
Title: Re: Skullgirls
Post by: Jango on January 31, 2014, 09:56:13 pm
Time for another Kickstarter?  :-\

Mike Z went on record saying that they will NEVER do another crowd-funding effort because he felt that it would be too irresponsible to rely on fan donations for development. The thread mentions they might go for a "pay what you want" model for Big Band but I don't think that's technically possible through PSN/XBL/Steam/YourMother unless they collaborated with Humble Bundle or something (which I guess is feasible since that's how they handled the digital rewards).

Even though I'm a Backer, I would totally pay for Big Band if it meant keeping them afloat for a little longer. I'm already a repeat shopper on their Eightysixed section (the site says all profits go directly into the game's development), so I wouldn't mind paying for DLC.

Also koopak00t, minor quip, but they used Indiegogo, not Kickstarter. Kickstarter's fees are a bit higher IIRC, so they opted for IGG.
And this, lads and lasses, is the problem with crowd funding game development.
Most of your intended market will have already "bought" the game at the crowd funding, and you won't make much money from game sales.

Also, sounds like they need a better manager with a closer grasp when it comes to development costs. They promised to deliver more than their budget would allow due to bad planning.

I hope they find a way out of this and learn those precious lessons.
Yeah, who would've figured that a Fighing Game tournament player and a comic book artist would have no expertise in the business side of game development?!

Not making judgements, but I think anyone would've seen it coming a mile away.

this is bordering on the fucking comical by now.

shit by this point the frigging US president's gonna order a shutdown on development for whatever reason.
U.S. Presedent Barack Sadam Husene Obame sit in the darkened Oval Ofice at 2 a.m. wearing hes traditienel Kenyan roabe.
He take one last bite of the Chicago style deep dish pizza that he has flown to him every day on the Amerecan tax payer's dime and wipe the grease off his mouth with the U.S. consititutien.
He get up and walk to desk, where he keeps the Kenyan black magic crystle ball. Its black glow iluminate his face.
"Eeny, meeny, miney, mo — which indie games are next to go?" he say aloud to no one and every one at the same time.
Then he flash that trade mark Bary Obame million doller grin as a crack of lightning sound in the distence.
Title: Re: Skullgirls
Post by: Koop on January 31, 2014, 11:05:22 pm
Ah IGG. My bad. But still they've an unbelievably hard time. Well it is believable, but you know.
Title: Re: Skullgirls
Post by: MightyKombat on February 01, 2014, 04:31:09 pm

U.S. Presedent Barack Sadam Husene Obame sit in the darkened Oval Ofice at 2 a.m. wearing hes traditienel Kenyan roabe.
He take one last bite of the Chicago style deep dish pizza that he has flown to him every day on the Amerecan tax payer's dime and wipe the grease off his mouth with the U.S. consititutien.
He get up and walk to desk, where he keeps the Kenyan black magic crystle ball. Its black glow iluminate his face.
"Eeny, meeny, miney, mo — which indie games are next to go?" he say aloud to no one and every one at the same time.
Then he flash that trade mark Bary Obame million doller grin as a crack of lightning sound in the distence.

then mikez had a stroke
Title: Re: Skullgirls
Post by: Do not even ask on February 02, 2014, 04:35:44 am


oh hey they finally did that review they were going to do a million years ago
Title: Re: Skullgirls
Post by: CapnWTF on February 02, 2014, 07:25:48 am
-reads comments
-dies a little
Title: Re: Skullgirls
Post by: Jango on February 02, 2014, 07:19:08 pm
So from the stream last night:

- Sony port got the code checklist passed. Still waiting on... other factors I think?
- Big Band is too big for the consoles and crashes certain stages when he's loaded up (including his own lol). However, Mike Z said it's just a matter of updating his character files.
Title: Re: man listen, skullgirls. i am TELLING you
Post by: DNZRX768 on February 03, 2014, 04:01:50 am
IT KEEPS HAPPENING (http://skullgirls.com/forums/index.php?threads/lab-zero-igg-update-details-plans-for-completion-of-dlc.1559/)

From the Skullheart News Board, courtesy of one of the News Reporters, Night Phyre (On the board, news reporters are basically mini-mods that keep track of tournaments or game development, interview staffers, etc).

Quote
Mike Z has previously expressed that the IGG money isn't actually enough for the work they'd laid out for themselves, and that team members are under an inordinate amount of financial stress. This update appears to clue us in on the company's redoubled efforts to wrap up the DLC campaign in a timely manner.
Quote
Mike was pretty candid on the irc last night: if no company or angel investor comes along to fund more Skullgirls, the members of the team will pretty much be forced to scatter and find better paying work. I'm really not sure of the specifics of what it would take to keep SG going after Robo Fortune, but Mike's tone didn't strike me as optimistic.

"Well," I thought, "that sucks." (http://machineofdeath.net/pod-hiv)

This sucks. I heard of bad fortune but this is ridiculous.

I also wonder if the development of the other four characters will continue forward as planned, because this recent development sure rain on the parade on that plan.
Title: Re: Skullgirls
Post by: Aldo on February 03, 2014, 04:13:06 am
I sincerely don´t care about this game but is always sad to read something like that after so much effort. Oh well, hope everything ends well or in a acceptable way.
Title: Re: Skullgirls
Post by: Sinnesloschen on February 03, 2014, 04:20:24 am
Well, that sucks.
Title: Re: Skullgirls
Post by: Jango on February 04, 2014, 10:59:07 pm
This was actually done sometime last week, but Mike Z added in support for blind players. If you don't know how that works, here's a video of two blind-players trying it out (skip to around the 15 minute mark to actually see them get to picking out their characters and fighting)



      Posted: February 08, 2014, 03:32:06 am
First of all enjoy the long-awaited Squigly trailer.


Second, a solid release date has been announced for for the US PSN: Tuesday, February 11th. Still no word on the XBL release date but the patch has been submitted for testing.

And if the IGG is to be trusted, Big Band will be following shortly (like a month afterwards or so), both for the consoles AND PCs.

(http://i.imgur.com/LWrKVG6.gif)
Title: Re: Skullgirls
Post by: DNZRX768 on February 08, 2014, 06:31:51 am
Well, nice to see that Skullgirls gets rolled out for PS3 people...
Title: ok, AGAIN with the SKULLGRILLS problems. seariously dude??????????
Post by: Jango on February 12, 2014, 10:21:17 am
Skullgirls Encore (and Squigly) are finally out on PSN!

But it seems that at the moment, Sony's having a bit of a hard time getting all those vouchers out to the owners of the original Skullgirls (http://skullgirls.com/forums/index.php?threads/are-you-ready-for-an-encore-skullgirls-is-finally-back-on-consoles.1740/page-8#post-58934)

Ravidrath as of this posting time said:
Sony told us that they started the upload at 9, and that it would be completed around 10. And then they would start going out.

This is the time they do these broadcasts, because it is their minimum server traffic time. But there are still 62,000 XMB messages that need to go out.
Also Ravidrath said:
Also, BTW...

According to Sony, this is like the second time they've ever done anything like this. So it's kind of a mystery to everyone, even the people who did it for us at Sony.

And also

Skullgirls Official Twitter said:
We haven't received ours here at the Lab Zero office, so we're suffering with you guys too
;___;
lolwut

EDIT:
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t1/p526x296/1908253_10152253192469309_2078652176_n.jpg)
Well at least MikeZ got his copy
Title: Re: Skullgirls
Post by: GF202020 on February 12, 2014, 10:59:46 pm
Still have yet to get my voucher. If I don't get it, don't think I'll pay again for the same game I already paid for.
Title: Re: Skullgirls
Post by: Jango on February 13, 2014, 10:20:31 am
Got my voucher finally. I have to say, as much as I love how far ahead the PC version has come, nothing beats playing Skullgirls on a console.
Title: Re: Skullgirls
Post by: walt on February 13, 2014, 03:45:51 pm
I'm torn about this.

I got the original Skullgirls out of principle of being part of the FGC (to some extent) to support the genre. I personally didn't love the game after playing it, I couldn't quite understand the combo systems etc.

Would you guys say THIS UPDATE is a technical feat to some degree, or is it worthy of being purchased ideologically speaking? Or is it just more of the same, and I shouldn't feel bad if I skip it :P

Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: Retro Respecter on February 13, 2014, 04:09:31 pm
You should purchase it, walt. You may never know. It may blow your mind.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on February 13, 2014, 04:14:15 pm
Why would you need to purchase it again anyway? Shouldn't you get the update for free? And yeah, the update is miles away from the vanilla version. The Endless Beta on steam is also pretty interesting. Lots of constant updates with weird experiments  :juggle:
Title: Re: Skullgirls
Post by: Jango on February 13, 2014, 04:19:55 pm
You should purchase it, walt. You may never know. It may blow your mind.
Okay Uche, please tell me what exactly YOU find to be mindblowing about Skullgirls.
Title: Re: Skullgirls
Post by: walt on February 13, 2014, 04:27:12 pm
Why would you need to purchase it again anyway? Shouldn't you get the update for free? And yeah, the update is miles away from the vanilla version. The Endless Beta on steam is also pretty interesting. Lots of constant updates with weird experiments  :juggle:
Damnm, you're right. I must've mixed it up with the other update of the new characters

http://labzerogames.com/skullgirls-encore-and-you/ said:
•Unlike with the PSN version, Skullgirls Encore will be a patched version of the original game, not a separate product

Title: Re: Skullgirls
Post by: Jango on February 13, 2014, 07:01:02 pm
Why would you need to purchase it again anyway? Shouldn't you get the update for free? And yeah, the update is miles away from the vanilla version. The Endless Beta on steam is also pretty interesting. Lots of constant updates with weird experiments  :juggle:
Damnm, you're right. I must've mixed it up with the other update of the new characters

http://labzerogames.com/skullgirls-encore-and-you/ said:
•Unlike with the PSN version, Skullgirls Encore will be a patched version of the original game, not a separate product


All that means is that the XBL version is just a patch and you don't need to mess around with vouchers and shit.

Although today, MikeZ said that might not be the case.

Quote
It may have to be a brand new game on XBox also, we just learned, depending on what kind of jerk Konami wants to be.
 So yeah.

Same link as my last post.
Title: Re: Skullgirls
Post by: S.D. on February 13, 2014, 10:39:59 pm

Would you guys say THIS UPDATE is a technical feat to some degree, or is it worthy of being purchased ideologically speaking? Or is it just more of the same, and I shouldn't feel bad if I skip it :P
Basically it's more of the same, just with minor gameplay tweaks and some graphical tweaks. Some characters got either new moves or some neat tweaks (Valentine can stack vials now) but other than that it's basically the same game with added content (New modes, some stages and bgms), so if you didn't really love the first revision I doubt you'll be charmed by Encore (Then again the update is free, so you're good)
I gave it a try, noticed my old Valentine BnB didn't work anymore, tried Squiggly got bored and went back to Gundam Full Boost. I'll just  wait for Beowulf to get released to give this a chance again.

Okay Uche, please tell me what exactly YOU find to be mindblowing about Skullgirls.
He's not going to reply, just run away. As always.
Title: Re: Skullgirls
Post by: Jango on February 13, 2014, 10:43:40 pm
A simple clarification regarding the XBL Skullgirls from Ravidrath

Quote
We're not going to abandon anyone, but... this shit is fucking ridiculous.

MS Japan is more concerned about Konami's feelings than about getting everyone the latest version of the game, more or less.

Also LOL Uche
Title: Re: Skullgirls
Post by: Bastard Mami on February 13, 2014, 10:46:24 pm
He's not going to reply, just run away. As always.

douh, bots don't reply.
Title: Re: Skullgirls
Post by: DNZRX768 on February 14, 2014, 06:43:25 am
He's not going to reply, just run away. As always.

douh, bots don't reply.
Wait, he's a bot?
Title: Re: Skullgirls
Post by: S.D. on February 14, 2014, 08:58:19 am
Wasn't it obvious? It's one of those advertising bots that try to build hype and just parrot preset corny catchphrases and comments.
Title: Re: Skullgirls
Post by: CapnWTF on February 14, 2014, 04:24:28 pm
But...but he has MFG in his name...clearly he's the will of the guild!
Title: Re: Skullgirls
Post by: MightyKombat on February 15, 2014, 11:34:41 am
Wrong. He represents the indomitable will and vital interests of People Power. (http://www.prowrestlingpowerhouse.com/wp-content/uploads/2012/05/peoplepower.png)
Title: Re: Skullgirls
Post by: TrinitroRoy on February 15, 2014, 06:03:31 pm
Hey, whoever also has the endless beta version of Skullgirls on Steam, I have a problem.
Whenever I play it, it first starts normally, just like how it should, but if I play this game for too long, then my notebook just shuts off without a warning, so I have to manually turn on my notebook again...
...how could that happen? :S
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on February 15, 2014, 06:08:35 pm
sure you have no "auto shut down after 30 minutes of no inputs" etc function enabled maybe and as long as you play the game no inputs /keys are registrated by windows?
Title: Re: Skullgirls
Post by: TrinitroRoy on February 15, 2014, 06:09:33 pm
sure you have no "auto shut down after 30 minutes of no inputs" etc function enabled maybe and as long as you play the game no inputs /keys are registrated by windows?
Wait, there exists such a dumb function? Oh wow... :(
Where can I disable it?
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on February 15, 2014, 06:13:43 pm
Depends on your windows version, but in general among the system settings / energy options
Title: Re: Skullgirls
Post by: TrinitroRoy on February 15, 2014, 06:24:51 pm
Looked there, but I couldn't find it...I have Windows 7, by the way (I really REALLY hate Windows 8 and Vista).
Title: Re: Skullgirls
Post by: Karasai on February 15, 2014, 07:39:10 pm
Shamelessly dumps this here


From my knowledge, this will not work on anyone else except for Fortune and Big Band, due to their weird extending hitboxes. Trust me, I tried.
Title: Re: Skullgirls
Post by: Koop on February 17, 2014, 10:52:36 pm
So did they ever explain why Yuzuriha from UNiB is in the casino stage? Also there was that fake shot of Filia in UNiB (made by french bread).
Title: Re: Skullgirls
Post by: Janis L.C.V. on February 18, 2014, 12:25:39 am
Because the people working on UNiB really wants Filia in their game.
And I guess the Skullgirls folks were flattered with this and put Yuzuriha in as a cameo. They also did put Bonus-Kun in a stage.
Title: Re: Skullgirls
Post by: Jango on February 18, 2014, 10:08:46 am
So two dudes that donated a shitload of money to the IGG did a Skype call with Alex Ahad to learn some more aspects about the game's storyline and his general opinion on things. (http://skullgirls.com/forums/index.php?threads/treasure-trove-of-skullgirls-lore-revealed-during-igg-reward-skype-calls.1828/) They're all documented in that thread, but if you want my personal favorite tidbits:

Spoiler: I guess if you didn't play story mode and actually play this game for the story? (click to see content)
Title: Re: Skullgirls
Post by: Koop on February 18, 2014, 10:20:28 am
Lots of info from there. Thanks for the share.
Title: Re: Skullgirls
Post by: TrinitroRoy on February 19, 2014, 09:27:00 am
Hey, whoever also has the endless beta version of Skullgirls on Steam, I have a problem.
Whenever I play it, it first starts normally, just like how it should, but if I play this game for too long, then my notebook just shuts off without a warning, so I have to manually turn on my notebook again...
...how could that happen? :S
I also want to reiterate that this only happens with the Endless Beta version and that I haven't tested it out on the full version yet.
Title: Re: Skullgirls
Post by: Jango on February 19, 2014, 12:02:52 pm
It's just you
Title: Re: Skullgirls
Post by: TrinitroRoy on February 19, 2014, 12:45:41 pm
Well, how can I fix that problem?
I really want to play this game without my relatively new notebook to shut itself down...
...and no, buying a new notebook is NOT an option.
Title: Re: Skullgirls
Post by: DMK on February 19, 2014, 12:58:05 pm
It may not be registering the inputs from your controller or keyboard. If its honestly the sleep mode causing it, why not turn it off during a skullgirls session?  :???:
Title: Re: Skullgirls
Post by: TrinitroRoy on February 19, 2014, 01:00:33 pm
It may not be registering the inputs from your controller or keyboard. If its honestly the sleep mode causing it, why not turn it off during a skullgirls session?  :???:
Well, actually it doesn't even go to sleep mode. It literally shuts itself down.
Title: Re: Skullgirls
Post by: DMK on February 19, 2014, 01:03:25 pm
It has to be something from that causing it. maybe play around with your power saver setting as well? If its just with the beta version of Skullgirls could be something in that causing it. Technology has those weird kinks that cause the silliest things.
Title: Re: Skullgirls
Post by: TrinitroRoy on February 19, 2014, 07:12:38 pm
It has to be something from that causing it. maybe play around with your power saver setting as well? If its just with the beta version of Skullgirls could be something in that causing it. Technology has those weird kinks that cause the silliest things.
Okay, I played with the full version, and not only does it work well with my notebook shutting down, but I also have finished Filia's story after losing to Marie 2 times.
I even created a strategy to fight Marie as Filia:
-1st & 2nd Form: Just spam Heavy Hair Ball
-3rd Form: Spam Heavy Ringlet Spike and Heavy Punch

EDIT: Yep, my notebook also shuts itself down, if I play the full version...how can I fix that?
Title: Re: Skullgirls
Post by: Retro Respecter on February 19, 2014, 11:49:12 pm
You can fix it by getting a Desktop PC.
Title: Re: Skullgirls
Post by: DMK on February 20, 2014, 12:56:09 am
Thanks for the post Uche very insightful.

It has to be something from that causing it. maybe play around with your power saver setting as well? If its just with the beta version of Skullgirls could be something in that causing it. Technology has those weird kinks that cause the silliest things.
Okay, I played with the full version, and not only does it work well with my notebook shutting down, but I also have finished Filia's story after losing to Marie 2 times.
I even created a strategy to fight Marie as Filia:
-1st & 2nd Form: Just spam Heavy Hair Ball
-3rd Form: Spam Heavy Ringlet Spike and Heavy Punch

EDIT: Yep, my notebook also shuts itself down, if I play the full version...how can I fix that?

So this doesn't happen while browsing the internet, sitting idle or anything else? No other games cause it? This may also be better off split into Off-topic help.
Title: Re: Skullgirls
Post by: TrinitroRoy on February 20, 2014, 02:30:24 pm
Thanks for the post Uche very insightful.

It has to be something from that causing it. maybe play around with your power saver setting as well? If its just with the beta version of Skullgirls could be something in that causing it. Technology has those weird kinks that cause the silliest things.
Okay, I played with the full version, and not only does it work well with my notebook shutting down, but I also have finished Filia's story after losing to Marie 2 times.
I even created a strategy to fight Marie as Filia:
-1st & 2nd Form: Just spam Heavy Hair Ball
-3rd Form: Spam Heavy Ringlet Spike and Heavy Punch

EDIT: Yep, my notebook also shuts itself down, if I play the full version...how can I fix that?

So this doesn't happen while browsing the internet, sitting idle or anything else? No other games cause it? This may also be better off split into Off-topic help.
Yep, it only happens with both versions of Skullgirls.
Also, I'm not sure, why it is considered off-topic, since the thread is based on this game I have problems with, but whatever...
Title: Re: Skullgirls
Post by: S.D. on February 21, 2014, 12:13:40 am
Why don't you like... I don't know, ask someone at LabZero or post in SkullHeart or whatever? I don't know, I think posting there would be the first logical step since they can give you direct support. But that's just me.
Title: Re: Skullgirls
Post by: TrinitroRoy on February 21, 2014, 02:02:26 pm
Why don't you like... I don't know, ask someone at LabZero or post in SkullHeart or whatever? I don't know, I think posting there would be the first logical step since they can give you direct support. But that's just me.
Thanks for the idea.
I just went ahead and did it:
http://skullgirls.com/forums/index.php?threads/problems-with-skullgirls-on-steam.1871/
Title: Re: Skullgirls
Post by: Jango on February 24, 2014, 02:44:03 am
Alright, so some highlights from the last Salty Cupcakes:
- They're getting closer to getting Big Band to fit on the PS3
- A bunch of character moves got tweaked
- Big Band has a shitload of new color frames and voices, so if you have the beta, it's in there right now.
- Also related to Big Band, Under the Bridge finally has live saxophones in the song. It sounds very... :dealwithit: saxy.
- And regarding Eliza, all of her basics have some form of animation done on them, but they're still working on her specials and stuff. He gave a percentage but I forgot what it was lol

     Posted: March 03, 2014, 10:45:34 pm
No big news from the dev team, but the remaining amount of Big Band frames that need to be finished look to be in the single digits now.
Title: Re: Skullgirls
Post by: DNZRX768 on March 10, 2014, 04:34:48 am
I guess with the amount of work that still needs to be done with Big Band, we should see a release this month, with April being the latest.
Title: Re: Skullgirls
Post by: Jango on March 10, 2014, 06:23:07 am
Yeah, they actually did say that Big Band was coming out this month. Also all of Big Band's frames are now colored, so it's mostly just bug-testing for him now.

HOWEVER, one thing to be noted is that Big Band is going to be released simultaneously between all three platforms. And as the last Salty Cupcakes showed, they're having a little bit of trouble with the XBL release (mainly because of the whole split from Konami, and apparently Microsoft in general has a rough history with indie developers), but apparently when XBL finally catches up, it'll have Squigly AND Big Band for DLC available.

Still no word on the EU releases.
Title: Re: Skullgirls
Post by: [Judas] on March 17, 2014, 08:47:46 pm

WHY HAS NO ONE POSTED THISSSSS
Title: Re: Skullgirls
Post by: Retro Respecter on March 18, 2014, 03:09:07 am
Nobody has posted this, because it shows two Big Bands blowing trumpets. There is not much else to look at otherwise,
Title: Re: Skullgirls
Post by: Sinnesloschen on March 18, 2014, 03:12:53 am
That was incredible.
Title: Re: Skullgirls
Post by: Jango on March 18, 2014, 03:58:46 am
Even if it was a TAS, it's still very impressive.

Nobody has posted this, because it shows two Big Bands blowing trumpets. There is not much else to look at otherwise,
Remind me that if we meet, I am never taking you to an opera house.

"Oh, that fat lady is singing really loud, there's nothing else to look at, why do people bother watching these?"
Title: Re: Skullgirls
Post by: Seadragon77 on March 18, 2014, 05:04:21 am
Nobody has posted this, because it shows two Big Bands blowing trumpets. There is not much else to look at otherwise,

I wish I could e-slap someone just for being stupid...

Still, the video is impressive. Kinda fun to watch the end part... now, can we get Big Band soon? I want to learn to use him so damn badly!
Title: Re: Skullgirls
Post by: D.R.B on March 18, 2014, 10:01:16 am
Nobody has posted this, because it shows two Big Bands blowing trumpets. There is not much else to look at otherwise,

I guess you never hear flandre scarlet theme before
Title: Re: Skullgirls
Post by: MightyKombat on March 18, 2014, 12:34:46 pm
Nobody has posted this, because it shows two Big Bands blowing trumpets. There is not much else to look at otherwise,

Its like you WANT people to look at you like you're a fucking retard. They're replicating a song and you are a fucking idiot.
Title: Re: Skullgirls
Post by: Niitris on March 18, 2014, 03:35:48 pm
It's usually not my style to rip on Uche, but I just have to ask:
How is it possible to post dumb shit to the point of parody?
Title: Re: Skullgirls
Post by: TrinitroRoy on March 18, 2014, 06:55:35 pm
*sees the U.N. Owen was Big Band video*
:swoon:
Now if that guy only have done more cool stuff like Airman Ga Taosenai or the themes of Stage 5 and 6 from Touhou 8. Would be awesome just to listen to a version with just two trumpets and nothing else.
Title: Re: Skullgirls
Post by: DNZRX768 on March 18, 2014, 10:31:04 pm
How about some other songs?

I am willing to bet that as soon as Big Band gets released in full, we will have many videos like this.

And at least one of them is a video with Big Band playing DragonForce - Through the Fire and Flames...
Title: Re: Skullgirls
Post by: S.D. on March 19, 2014, 12:30:29 am
Not as good but..
Title: Re: Skullgirls
Post by: Seadragon77 on March 19, 2014, 04:13:46 am
Not as good but..
[youtube]https://www.youtube.com/watch?v=6lp3I80B7eE[/youtube]

FATAL K.O.!

WIN... BIG BAND
Title: Re: Skullgirls
Post by: Xhominid on March 19, 2014, 08:03:32 am
Not as good but..
[youtube]/watch?v=6lp3I80B7eE[/youtube]

I don't know how that isn't as good, but whatever.
Title: Re: Skullgirls
Post by: Zetsuməi on March 23, 2014, 03:42:45 am
Is Big Band already up for Download for consoles now?
Title: Re: Skullgirls
Post by: Niitris on March 23, 2014, 03:44:59 am
No.
Afaik, no beta for consoles
Title: Re: Skullgirls
Post by: Zetsuməi on March 23, 2014, 03:49:56 am
Gotcha. Still looking forward to ol' iron lung.
Title: Re: Skullgirls
Post by: LurkerSupreme on March 27, 2014, 12:32:48 am


Looking forward to more of these BB music videos. This guy is pretty amazing.
Title: Re: Skullgirls
Post by: Retro Respecter on March 27, 2014, 03:37:11 am
After what I said about that last one, I deserve to be kicked in the nuts.
Title: Re: Skullgirls
Post by: Aldo on March 27, 2014, 04:03:38 am
Is that a King Dedede palette in the thumbnail of that video?? Great.
Title: Re: Skullgirls
Post by: Bastard Mami on March 27, 2014, 05:40:49 am
just full-er version
Title: Re: Skullgirls
Post by: Do not even ask on April 01, 2014, 05:16:04 pm
Finally, a new character is out!

Title: Re: Skullgirls
Post by: rednavi -RETIRED on April 01, 2014, 05:21:17 pm
Hope she stays somehow, even if just for local VS and arcade mode. She's actually fun to use, unlike fucking Filia.

     Posted: April 01, 2014, 11:15:17 pm
Fukua is staying in the game after April Fools. Mike Z confirmed it via chat (She's going to get tweaked if she's broken).
Title: Re: Skullgirls
Post by: Keku on April 02, 2014, 12:29:02 am
Fucking. Awesome.
I wonder if consoles are getting her in future updates as well.

She's really fun!
Title: Re: Skullgirls
Post by: Xhominid on April 02, 2014, 01:35:29 am
Finally, a new character is out!

[youtube]IXN5yr4dGIc[/youtube]

Taking the piss out of Capcom with that intro...but otherwise, nice palette swap character.
Title: Re: Skullgirls
Post by: TrinitroRoy on April 02, 2014, 09:10:45 am
Fukua is staying in the game after April Fools. Mike Z confirmed it via chat (She's going to get tweaked if she's broken).
YES! I'm so happy right now!
Title: Re: Skullgirls
Post by: Zetsuməi on April 02, 2014, 11:39:43 am
This is how you apply clone characters properly.
Title: Re: Skullgirls
Post by: S.D. on April 02, 2014, 11:44:36 am
Uh, how exactly?
This is just a palette swap, Decapre's appearance is at least slightly different. Both characters play radically different from their base so Decapre is still up by one point. So uh... don't bother replying if your only argument is "Capcom Co., Ltd.".
Title: Re: Skullgirls
Post by: Mechy on April 02, 2014, 01:24:36 pm
Anything that gives them something slightly different to wank to is enough for skullgirls fans. Even a fucking april fools joke.
Title: Re: Skullgirls
Post by: Do not even ask on April 02, 2014, 03:52:44 pm
wow bitter much
Title: Re: Skullgirls
Post by: Mechy on April 02, 2014, 03:55:28 pm
Yes.

My apologies to any skullgirls fans who don't like the game just for wank material.
Title: Re: Skullgirls
Post by: Mgbenz on April 02, 2014, 05:25:52 pm
Not until Beowulf is released at least.
Title: Re: Skullgirls
Post by: Koop on April 02, 2014, 05:29:39 pm
Yes.

My apologies to any skullgirls fans who don't like the game just for wank material.

Spoken like a true youtube rant video/youtube comment.  :yes:

Title: Re: Skullgirls
Post by: Mechy on April 02, 2014, 05:32:11 pm
But those never apologize or admit to being bitter. I feel like im a bit above that.
Title: Re: Skullgirls
Post by: TTTTTsd on April 02, 2014, 05:41:32 pm
Then why would you even post it? If I may politely assert.
Title: Re: Skullgirls
Post by: Mechy on April 02, 2014, 05:42:43 pm
Overflowing emotions.
Title: Re: Skullgirls
Post by: Xhominid on April 02, 2014, 08:51:00 pm
Uh, how exactly?
This is just a palette swap, Decapre's appearance is at least slightly different. Both characters play radically different from their base so Decapre is still up by one point. So uh... don't bother replying if your only argument is "Capcom Co., Ltd.".

So because they don't hype the character, act as if this character will be a game changer, then hold her off till a tournament where everyone at this point is getting tired with the suspense, then toss out 2 fan favs only to get trolled out and be given the character isn't the problem at all?

Because if they didn't try and hype her up, then maybe this wouldn't be happening.
Title: Re: Skullgirls
Post by: CapnWTF on April 03, 2014, 01:51:08 am
I'm fine with Decapre, but to be honest, Fukua is a lot more interesting, tools wise.(in my opinion)
Plus she's really fun to play as(not that Decapre won't be)
And even Ono appreciates the joke...so...
Title: Re: Skullgirls
Post by: TTTTTsd on April 03, 2014, 01:53:25 am
It's not even a goddamn Decapre joke. At least, not completely. To some extent I suppose. Plus there's stuff there from other characters like Shadow Lady, palette wise. It extends far beyond simply Decapre. Oh and the Akuma palette, for extra clarity.

Not to subtract from the character I'm sure she's fun too.
Also for further note, let's cut the "Capcom Co., Ltd." stuff right here and right now because it isn't gonna do us any better here than it did in the actual SF thread.
Title: Re: Skullgirls
Post by: Iced on April 03, 2014, 02:12:18 am
It's not even a goddamn Decapre joke. At least, not completely. To some extent I suppose. Plus there's stuff there from other characters like Shadow Lady, palette wise. It extends far beyond simply Decapre. Oh and the Akuma palette, for extra clarity.

Its just a symbol of what actual paletteswaps mean to players. Actual players. A new moveset will always interest a starved player. Unfortunately Skullgirls doesnt have a lot of content so even a paletteswap adds a lot to the game.  I kinda feel like they should have given her more unique animation stuff, but I can understand that they didnt have the budget.
Title: Re: Skullgirls
Post by: CapnWTF on April 03, 2014, 02:12:29 am
She's mostly a Decapre parody, yes. Even her trailer is a parody of Decapre's. And she has a Decapre palette. She's a combination of a Decapre Joke, a Skullgirls community in-joke, and parody of other clone stuff.

Oh and she was put together by Mike Z in like 3 days as a joke, she's only staying because so many people wanted her to. There was no real budget involved there, it was just Mike being too stubborn(and unable) to not reuse animations.
Title: Re: Skullgirls
Post by: TTTTTsd on April 03, 2014, 02:16:15 am
I suppose so Iced. It's an amalgamation of things. But that's exactly what I meant. It's not just one thing it's a numerous amount. I've been wrong before though....
Title: Re: Skullgirls
Post by: Zetsuməi on April 03, 2014, 02:18:08 am
Actually I was saying this is how you apply a clone right because it's a CLONE on APRIL FOOLS DAY.

Not like Decapre who was hyped all to hell making fans think it'd be someone new but NAW,

It's just mask Decammy.
Title: Re: Skullgirls
Post by: Keku on April 03, 2014, 02:18:58 am
Did we not just tell people to stop it.

Not like Decapre who was hyped all to hell making fans think it'd be someone new but NAW
Stop saying that when the fans were at fault that time after warnings like "don't look forward to it."
Title: Re: Skullgirls
Post by: Iced on April 03, 2014, 02:35:14 am
I suppose so Iced. It's an amalgamation of things. But that's exactly what I meant. It's not just one thing it's a numerous amount. I've been wrong before though....

Its like in the days of mortal kombat, when a new paletteswap ninja would be done with few new anims and reusing animations to make moves, and it would still be interesting to add something to the game. Skullgirls kinda needs this, they could have probably picked a better char to palette swap but now its done.
Title: Re: Skullgirls
Post by: Zetsuməi on April 03, 2014, 02:43:17 am
Did we not just tell people to stop it.

Not like Decapre who was hyped all to hell making fans think it'd be someone new but NAW
Stop saying that when the fans were at fault that time after warnings like "don't look forward to it."

Even so, fans were still expecting someone NEW, even if they WERE slightly a clone.

Cammy with a mask does not count.
Title: Re: Skullgirls
Post by: Berry on April 03, 2014, 02:44:28 am
Okay shut up
Its like in the days of mortal kombat, when a new paletteswap ninja would be done with few new anims and reusing animations to make moves, and it would still be interesting to add something to the game. Skullgirls kinda needs this, they could have probably picked a better char to palette swap but now its done.
Yeah, if they were free simple additions to at least keep players interested it'd be pretty nice to have some more but eh.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on April 03, 2014, 02:49:24 am
I suppose so Iced. It's an amalgamation of things. But that's exactly what I meant. It's not just one thing it's a numerous amount. I've been wrong before though....

Its like in the days of mortal kombat, when a new paletteswap ninja would be done with few new anims and reusing animations to make moves, and it would still be interesting to add something to the game. Skullgirls kinda needs this, they could have probably picked a better char to palette swap but now its done.

They had to go with Filia because of the origin of Fukua's name which triggered your usual internet fanfic stuff that ended up in her becoming a real character.
Title: Re: Skullgirls
Post by: Iced on April 03, 2014, 02:56:06 am
Ermac and Rain were pretty much done in that way.
Mk3 didnt even had Scorpion,They were trying to replace them with robots but it kinda failed.
 Ultimate version added scorpion, reptile ,masked subzero, noob , ermac and rain. Talk about milking a spriteset. But then again, it extended the life of the game a lot.


Quote
They had to go with Filia because of the origin of Fukua's name which triggered your usual internet fanfic stuff that ended up in her becoming a real character.
Wasnt aware she was a rumoured thing before. I guess thats why. I just think that using a human plus symbiote thing to clone kinda diminishes them as a separate character, with a ninja its easy to say that they are different versions of them, but with the symbiote things get murky.
Title: Re: Skullgirls
Post by: Keku on April 03, 2014, 02:58:04 am
Regarding Fukua's name, just look at your keyboard, notice the letters on the left of I and L.
Bam.
Title: Re: Skullgirls
Post by: Jango on April 03, 2014, 03:19:10 am
Unfortunately Skullgirls doesnt have a lot of content so even a paletteswap adds a lot to the game.  I kinda feel like they should have given her more unique animation stuff, but I can understand that they didnt have the budget.
They are most likely gonna go back and add stuff once they finetune her gameplay some more. I mean, they gave Ms. Fortune a new Hk. when her head is on when Squigly got released, it probably isn't out of the question to draw some new projectiles later on (that's pretty much all she needs IMO).
Title: Re: Skullgirls
Post by: rednavi -RETIRED on April 03, 2014, 03:28:38 am
Her special grab needs more frames too. Also what does her LV 5 REALLY do?
Title: Re: Skullgirls
Post by: Xhominid on April 03, 2014, 04:48:13 am
Her special grab needs more frames too. Also what does her LV 5 REALLY do?

I guess maybe a Corner Reset or something, it's damage is pretty much Lvl 1 stuff, so maybe that. Or it's an ultimate grab-type thing(aka, infinite priority stuff)
Title: Re: Skullgirls
Post by: DNZRX768 on April 03, 2014, 06:35:32 am
While I know that the character's an April Fools Joke, I am still surprised that they actually made it a playable character.

Must have taken extra work.

Title: Re: Skullgirls
Post by: Jango on April 03, 2014, 06:36:14 am
Just three days of it
Title: Re: Skullgirls
Post by: CapnWTF on April 04, 2014, 12:27:54 am
I think her level 5 reverses damage scaling.
Title: Re: Skullgirls
Post by: Jango on April 10, 2014, 08:31:18 am
So if you looked at the last patch's notes, you'll notice that Fukua now has some new frames for her command throw! These were entirely dontated by a fan named Skullmagedon who animated them for free (he's also messing around with Annie (http://skullgirls.com/forums/index.php?threads/annie-in-motion.1522/page-21#post-78361), but Lab Zero hasn't officially brought him on board), and apparently he's volunteered to do some more frames to flesh Fukua out to look more unique.

I really hope they add him to the team because he does some very nice work.

Night Fyre paraphrasing Mike Z said:
EDITOR'S NOTE: This does not in any way make Fukua's development an open, democratic process. DO NOT tell Mike Z what he should implement, and DO NOT tell Skullmageddon what he should animate. Send them a basket of smoked meats, send them flowers, send them a thank you note, but DO NOT bombard them with suggestions as to how they should work on Fukua. They've got a plan, and they're gonna work it. Disobey this at your own peril, people.

     Posted: April 10, 2014, 12:32:42 pm
ALSO the first almost fully-colored frame for Eliza just got revealed

(http://i.imgur.com/hv49nAN.png)

Also size comparisons

(http://i.imgur.com/K23pUt2.jpg)
Title: Re: Skullgirls
Post by: Moon Girard on April 10, 2014, 02:14:16 pm
Wow she's looks really tall that's cool can't wait to play her, Wonder how tall Beowulf is gonna be.
Title: Re: Skullgirls
Post by: Koop on April 10, 2014, 03:05:35 pm
Night Fyre paraphrasing Mike Z said:
EDITOR'S NOTE: This does not in any way make Fukua's development an open, democratic process. DO NOT tell Mike Z what he should implement, and DO NOT tell Skullmageddon what he should animate. Send them a basket of smoked meats, send them flowers, send them a thank you note, but DO NOT bombard them with suggestions as to how they should work on Fukua. They've got a plan, and they're gonna work it. Disobey this at your own peril, people.

Sounds like an old mugen creator, lol
Title: Re: Skullgirls
Post by: Jango on April 10, 2014, 09:00:15 pm
It's missing Mike Z threatening to quit development and delete Skullheart.

Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: DNZRX768 on April 13, 2014, 05:58:54 am
If you guys are wondering where is Big Band, don't worry. He is completely complete, it is just that they are waiting on Sony and Microsoft's confirmation that the game patch will meet their requirements.

I suspect that he will be released before long.
Title: Re: Skullgirls
Post by: Aldo on April 13, 2014, 06:31:58 am
Those Eliza colors are really beautiful. Pretty nice, gotta say.
Title: Re: Skullgirls
Post by: Jango on April 13, 2014, 09:04:40 am
If you guys are wondering where is Big Band, don't worry. He is completely complete, it is just that they are waiting on Sony and Microsoft's confirmation that the game patch will meet their requirements.

I suspect that he will be released before long.
Welcome to last month's news. There's really nothing new because Mike Z is on vacation.

HOWEVER, in regards to Eliza, there is one thing I forgot to mention. You know the little skeleton dude in the size chart? That's Sekmhet, Eliza's parasite. What's going to be interesting is that Eliza is going to essentially be a stance character, with one moveset reliant on Sekmhet and another one not. This is probably one of the reasons the devs went over-budget: Eliza is basically two characters in one.
Title: Re: Skullgirls
Post by: TrinitroRoy on April 13, 2014, 09:37:39 am
Not only that, but I also heard that Sekhmet is both Eliza's parastie AND what seems to be Eliza's...ahem..."skeleton".
So Eliza is not just a Stand character, but even an "Vanilla Ice"-type character. I can only say two words:
HOLY SHIT! :o
Title: Re: Skullgirls
Post by: Moon Girard on April 17, 2014, 10:03:11 am
Ravidrath said:
In case you didn't see it on FB or Twitter...

Big Band will be hitting PSN next Tuesday, April 22nd in the US!

Should be April 23rd for EU, but SCEE hasn't confirmed. But that's what it shows in their system.  (http://www.neogaf.com/forum/showpost.php?p=108468462&postcount=8297)
Title: Re: Skullgirls
Post by: Retro Respecter on April 17, 2014, 02:30:38 pm
What about those on Microsoft's end?
Title: Re: Skullgirls
Post by: Seadragon77 on April 17, 2014, 04:13:11 pm
What about those on Microsoft's end?

Screw Microsoft's end. They can suffer.
Title: Re: Skullgirls
Post by: Niitris on April 17, 2014, 04:17:42 pm
First off, you're giving a serious answer to an Uche post. :P

Moreover, 360 owners shouldn't be screwed over simply because they have a 360.
Title: Re: Skullgirls
Post by: Seadragon77 on April 17, 2014, 04:22:21 pm
First off, you're giving a serious answer to an Uche post. :P

Moreover, 360 owners shouldn't be screwed over simply because they have a 360.

First part: Yeah... now that I realize that it is a Uche post... is there any way to e-slap a person?

Second part: While it's true that 360 owners shouldn't suffer, I think it's on Microsoft to help ease the process if there are any issues.
Title: Re: Skullgirls
Post by: DNZRX768 on April 18, 2014, 04:57:24 am
Ravidrath said:
In case you didn't see it on FB or Twitter...

Big Band will be hitting PSN next Tuesday, April 22nd in the US!

Should be April 23rd for EU, but SCEE hasn't confirmed. But that's what it shows in their system.  (http://www.neogaf.com/forum/showpost.php?p=108468462&postcount=8297)

Nice!

Such news is good news! Hopefully the other three DLC characters are finished at a reasonable pace as well!
Title: Re: Skullgirls
Post by: Moon Girard on April 18, 2014, 07:08:19 pm
http://blog.us.playstation.com/2014/04/18/big-band-coming-to-skullgirls-encore-tuesday/
Big Band Trailer

Preview of Eliza's Stage
(http://i.imgur.com/UhpX9CQ.jpg)
Preview of some of her animations more in the link
(http://i.imgur.com/jon5LRG.gif)
Title: Re: Skullgirls
Post by: Aldo on April 18, 2014, 08:48:02 pm
That stage looks really good, pretty lovely scenario.

Yo, Big Band with dem parries.

Title: Re: Skullgirls
Post by: Roks on April 19, 2014, 01:21:55 pm
Here's some new for you Xbox people out there.
Quote
Attention Xbox 360 Skullgirls fans! We have an update for you! A real update! But it's a little bit strange...
Sometime today there was a Title Update for Skullgirls on Xbox360! This is one of two things required for the game to get updated to Skullgirls Encore. The second thing needed is the mandatory Compatibility Pack DLC, which you have to manually download.
So far, only the Title Update has been released by Microsoft. We're not sure when the Compatibility Pack DLC will come out, but we hope it's soon.
This is a very good indication that THE XBOX360 VERSION HAS BEEN APPROVED and we should see Encore out soon, but we've contacted Microsoft for answers and will continue to monitor the situation.
We assume that the Squigly and Big Band DLC is right around the corner!
This was a complete surprise to us. We only found out because several fans here on Facebook and on Twitter reported it!

Source: https://www.facebook.com/skullgirls?fref=nf (https://www.facebook.com/skullgirls?fref=nf)
Title: Re: Skullgirls
Post by: DNZRX768 on April 19, 2014, 03:21:07 pm
Preview of Eliza's Stage
(http://i.imgur.com/UhpX9CQ.jpg)

Ah, that looks beautiful!

Is that her house? Very luxurious.
Title: Re: Skullgirls
Post by: Insigniawarfare on April 19, 2014, 03:52:07 pm
^That stage do look really nice.


Here's some new for you Xbox people out there.
Quote
Attention Xbox 360 Skullgirls fans! We have an update for you! A real update! But it's a little bit strange...
Sometime today there was a Title Update for Skullgirls on Xbox360! This is one of two things required for the game to get updated to Skullgirls Encore. The second thing needed is the mandatory Compatibility Pack DLC, which you have to manually download.
So far, only the Title Update has been released by Microsoft. We're not sure when the Compatibility Pack DLC will come out, but we hope it's soon.
This is a very good indication that THE XBOX360 VERSION HAS BEEN APPROVED and we should see Encore out soon, but we've contacted Microsoft for answers and will continue to monitor the situation.
We assume that the Squigly and Big Band DLC is right around the corner!
This was a complete surprise to us. We only found out because several fans here on Facebook and on Twitter reported it!

Source: https://www.facebook.com/skullgirls?fref=nf (https://www.facebook.com/skullgirls?fref=nf)

They're too late, I've already bought the pc version.
Title: Re: Skullgirls
Post by: DMK on April 20, 2014, 06:15:14 am
(http://i.imgur.com/jon5LRG.gif)

Dose suits
Title: Re: Skullgirls
Post by: Niitris on April 20, 2014, 06:51:38 am
(http://i.imgur.com/GQck6Pq.gif)

Eliza. *_*

That stage looks gorgeous btw. I still haven't gotten around to getting this on Steam.
Title: Re: Skullgirls
Post by: Jango on April 21, 2014, 05:18:38 am
They're too late, I've already bought the pc version.
Then that means you get beta access IIRC, so it's not like you got it for nothing
Title: Re: Skullgirls
Post by: rednavi -RETIRED on April 21, 2014, 05:45:29 pm
http://www.gamersgate.com/DD-SKULLGIRLS/skullgirls

66% off at gamersgate right now (For PC of course).
Title: Re: Skullgirls
Post by: Nanashi_1337 on April 22, 2014, 10:31:41 pm
Big Band is available on Steam for free! Go get it now!
Title: Re: Skullgirls
Post by: DNZRX768 on April 23, 2014, 12:15:08 am
And I just beat the story mode!

It was great! They actually have intro and endings to each round of the story. No more "beating the daylights out of this person for no reason" fights, each has a reason!
Title: Re: Skullgirls
Post by: Jango on April 23, 2014, 02:32:47 am
Clearly you didn't play Squigly's story mode.

Also Alex Ahad went on record saying he wanted to revamp the core characters' story mode at some point, so yay?
Title: Re: Skullgirls
Post by: DNZRX768 on April 23, 2014, 04:08:34 am
Clearly you didn't play Squigly's story mode.

Also Alex Ahad went on record saying he wanted to revamp the core characters' story mode at some point, so yay?

I was about to.

But thanks for the heads up.
Title: Re: Skullgirls
Post by: Tyrant Belial on April 23, 2014, 06:49:54 am
With the release of Big Band I decided to actually get to playing this. I really like him, it's far easier to get into this game then others for me.
Title: Re: Skullgirls
Post by: DMK on April 23, 2014, 07:47:11 am
Encore update for Xbox is out. Too bad PC blows it out of the water. :[
Title: Re: Skullgirls
Post by: Formerly Hoshi on April 23, 2014, 08:04:46 am
For the record, Big Band is also available on PSN for free.
Title: Re: Skullgirls
Post by: Jango on April 23, 2014, 09:30:37 am
For the next three months anyway. After that, he'll go up to about $5.
Title: Re: Skullgirls
Post by: Jango on April 23, 2014, 10:16:53 am
Oh yeah I guess I should discuss Big Band's story mode.

It was alright, it wasn't as good as Squigly's IMO, but the writing was pretty well done, and Big Band is pretty cool in how he handles things.

Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: Seadragon77 on April 23, 2014, 03:56:57 pm
After trying him out for the first time, it looks like I'll be ditching Cerebella for Big Band as my main.

I just like using him. He's so much fun to use... It's even better when you bust out the King DeDeDe palette. :)
Title: Re: Skullgirls
Post by: Moon Girard on April 24, 2014, 08:14:51 pm
Game is gonna be free for PS+(NA) users next month (http://www.siliconera.com/2014/04/24/skullgirls-free-ps-plus-members-north-america-muramasa-rebirth-europe/)
Title: Re: Skullgirls
Post by: DMK on April 24, 2014, 08:37:52 pm
Downloaded the free characters on PSn just incase and I also guess this means I'll be renewing this month to pick this up. I wish they would release a port for PS4/Xbox One so they can match the PC version.
Title: Re: Skullgirls
Post by: Karasai on May 02, 2014, 09:44:32 pm
Valentine's default palette is getting changed, as well as Ileum (background npc), and 2 of Parasoul's palettes
http://labzerogames.com/valentine-the-red-cross-and-you/ (http://labzerogames.com/valentine-the-red-cross-and-you/)

Quote
Valentine’s default color scheme possibly violates the copyright for the Red Cross’ emblem, and thus Marvelous has asked us to change it.

In particular, any instances of red crosses on a white background must be changed. So in addition to Valentine’s default palette, Ileum in the Lab 8 background, Parasoul palettes 4 and 11, as well as any story art containing Valentine all have been changed.

(http://i.imgur.com/PqHOYh1.jpg)
Title: Re: Skullgirls
Post by: rednavi -RETIRED on May 02, 2014, 09:54:44 pm
The Red Cross emblem copyright BS strikes again. Ugh.
Title: Re: Skullgirls
Post by: Zetsuməi on May 02, 2014, 09:57:31 pm
I don't think it's right that they own copyright to a RED cross. The cross has been around for ages and it just makes no sense.

Can I go make a green Pac-Man and make it mine?
Title: Re: Skullgirls
Post by: Iced on May 02, 2014, 10:01:36 pm
The Red Cross emblem copyright BS strikes again. Ugh.

Mickey mouse law.

http://en.wikipedia.org/wiki/Copyright_Term_Extension_Act

Title: Re: Skullgirls
Post by: Xhominid on May 02, 2014, 10:20:07 pm
The Red Cross emblem copyright BS strikes again. Ugh.

Mickey mouse law.

http://en.wikipedia.org/wiki/Copyright_Term_Extension_Act

We REALLY need to update the Copyright laws...
Title: Re: Skullgirls
Post by: Mechy on May 02, 2014, 10:26:51 pm
They should have asked for them to write "Red Cross" on her somewhere. I think a cheesecakey ninja nurse would be alright as far as advertisement goes.
Title: Re: Skullgirls
Post by: Jango on May 02, 2014, 10:40:52 pm
If I was doing the colors, I would've made the cross on her cap be black, and her metal cross things be gray. Purple for both just looks meeeeeeeh
Title: Re: Skullgirls
Post by: Jango on May 03, 2014, 04:10:01 am
Something like this
Spoiler, click to toggle visibilty

EDIT: UPDATE

I posted this on the Skullgirls forum and Ravidrath said that they already tried it (http://skullgirls.com/forums/index.php?threads/change-incoming-valentine-the-red-cross-and-you.2919/page-4#post-101264).

Quote
We tried gray - it was Alex's preferred option.

But then we saw it in the game, and it completely washed her out. So we decided that we needed those bright, warm accents to make her pop.
OH WELL, but it's pretty cool that Ravidrath actually responded directly to my suggestion, and that my color choices match up with the creator's :o :o :o
Title: Re: Skullgirls
Post by: Santtu on May 03, 2014, 04:16:32 am
How are we supposed to tell she's a nurse now?
Title: Re: Skullgirls
Post by: Aldo on May 03, 2014, 05:42:21 am
OH WELL, but it's pretty cool that Ravidrath actually responded directly to my suggestion, and that my color choices match up with the creator's :o :o :o

I still think the metal crosses would be the better idea. Probably still keep the purple-ish tone in the cross of her cap but the metal crosses would have been better since that color looks really out of place for me in the legs IMO.

Damn, that copyright stuff is going too deep with that.
Title: Re: Skullgirls
Post by: Xhominid on May 03, 2014, 05:46:52 am
OH WELL, but it's pretty cool that Ravidrath actually responded directly to my suggestion, and that my color choices match up with the creator's :o :o :o

I still think the metal crosses would be the better idea. Probably still keep the purple-ish tone in the cross of her cap but the metal crosses would have been better since that color looks really out of place for me in the legs IMO.

Damn, that copyright stuff is going too deep with that.

Copyright laws really need to get changed hard...it's like the same crap with Candy Crush trying to aim(and I think they succeeded) on copyrighting Candy in any form like Candy whatever...it's honestly ridiculous.

Something like this
Spoiler, click to toggle visibilty

EDIT: UPDATE

I posted this on the Skullgirls forum and Ravidrath said that they already tried it (http://skullgirls.com/forums/index.php?threads/change-incoming-valentine-the-red-cross-and-you.2919/page-4#post-101264).

Quote
We tried gray - it was Alex's preferred option.

But then we saw it in the game, and it completely washed her out. So we decided that we needed those bright, warm accents to make her pop.
OH WELL, but it's pretty cool that Ravidrath actually responded directly to my suggestion, and that my color choices match up with the creator's :o :o :o

I honestly wish they did try that as well.
Title: Re: Skullgirls
Post by: senorfro on May 03, 2014, 05:48:02 am
My brother is a medic in the military, and he doesn't like what Red Cross is doing.  He says this looks to have a lot of grey area and could blow up in Red Cross' face, considering the copyright and the history behind Red Cross
Title: Re: Skullgirls
Post by: Kunai20 on May 05, 2014, 01:49:39 am
OH WELL, but it's pretty cool that Ravidrath actually responded directly to my suggestion, and that my color choices match up with the creator's :o :o :o

I still think the metal crosses would be the better idea. Probably still keep the purple-ish tone in the cross of her cap but the metal crosses would have been better since that color looks really out of place for me in the legs IMO.

Damn, that copyright stuff is going too deep with that.

Copyright laws really need to get changed hard...it's like the same crap with Candy Crush trying to aim(and I think they succeeded) on copyrighting Candy in any form like Candy whatever...it's honestly ridiculous.

they possibly succeeded in that?! smh
Title: Re: Skullgirls
Post by: XenoCard on May 05, 2014, 02:10:47 am
I dunno if they succeed or not owning the word "Candy". Now about that Red Cross that Valentine have that is apparently owned by the American Red Cross.

The Red Cross symbol was introduced as a protection symbol at the 1864 Geneva Convention. As for American Red Cross, They got founded in 1881. So that's gotta be pretty darn ridiculous to copyright something that was already there before. Even though the idea was in 1859.
Title: Re: Skullgirls
Post by: Xhominid on May 05, 2014, 02:22:03 am
OH WELL, but it's pretty cool that Ravidrath actually responded directly to my suggestion, and that my color choices match up with the creator's :o :o :o

I still think the metal crosses would be the better idea. Probably still keep the purple-ish tone in the cross of her cap but the metal crosses would have been better since that color looks really out of place for me in the legs IMO.

Damn, that copyright stuff is going too deep with that.

Copyright laws really need to get changed hard...it's like the same crap with Candy Crush trying to aim(and I think they succeeded) on copyrighting Candy in any form like Candy whatever...it's honestly ridiculous.

they possibly succeeded in that?! smh

Considering that the Red Cross has this much over a freaking Red Cross logo that can appear in everything, I wouldn't be surprised in the least.
Title: Re: Skullgirls
Post by: Jango on May 05, 2014, 04:08:54 am
they possibly succeeded in that?! smh
No, they didn't. They gave up late February of this year. Y'all need to keep up on your news.
Title: Re: Skullgirls
Post by: DNZRX768 on May 06, 2014, 03:43:04 am
Me? I do not mind if Valentine got the cross on her outfit color-changed.

After all, she is still Valentine, no matter which clothes or colors she wear.
Title: Re: Skullgirls
Post by: Bastard Mami on May 06, 2014, 04:26:16 am
chocolate colored cross.
Title: Re: Skullgirls
Post by: Niitris on May 10, 2014, 07:04:35 pm
Credit to this fellow (http://www.neogaf.com/forum/showpost.php?p=111362944&postcount=8509) for the information found on a 6 hour stream archive. (http://www.twitch.tv/ugclive/b/527443188?t=8m40s)

Quote
Glass Canopy gets new music.
Fukua's shadow special has new animations
Eliza's stage is going to be added to the beta and HNNNNGGGGH its got music too!! AHHHH ITS SO GUD
Eliza has an AIRDASH.
Eliza has ALL OF HER GROUND AND AIR NORMALS (unless he omitted command normals, they still need work done but they're there to look at.)
She won't be in beta until she gets her throws.
Title: Re: Skullgirls
Post by: Xhominid on May 10, 2014, 08:26:18 pm
Credit to this fellow (http://www.neogaf.com/forum/showpost.php?p=111362944&postcount=8509) for the information found on a 6 hour stream archive. (http://www.twitch.tv/ugclive/b/527443188?t=8m40s)

Quote
Glass Canopy gets new music.
Fukua's shadow special has new animations
Eliza's stage is going to be added to the beta and HNNNNGGGGH its got music too!! AHHHH ITS SO GUD
Eliza has an AIRDASH.
Eliza has ALL OF HER GROUND AND AIR NORMALS (unless he omitted command normals, they still need work done but they're there to look at.)
She won't be in beta until she gets her throws.

Alright, she is looking good to go. I do plan on maining this Egyptian Sultry Pharoah, but her gimmick may be a real hassle to learn though.
Title: Re: Skullgirls
Post by: Jango on May 13, 2014, 11:16:38 am
(http://i.imgur.com/gaJuwUI.jpg)

I must say this stage is very sexy
Title: Re: Skullgirls
Post by: c001357 on May 13, 2014, 04:01:03 pm
https://twitter.com/hinawa105/status/466122802483847168 (https://twitter.com/hinawa105/status/466122802483847168)
https://twitter.com/hinawa105/status/466122387537137664 (https://twitter.com/hinawa105/status/466122387537137664)
https://twitter.com/hinawa105/status/466122021445722113 (https://twitter.com/hinawa105/status/466122021445722113)

dear god were the hitboxes in this game always this horrible
Title: Re: Skullgirls
Post by: Bastard Mami on May 13, 2014, 04:18:00 pm
yes, you are late to the party.
Title: Re: Skullgirls
Post by: walt on May 13, 2014, 04:20:37 pm
they're just too busy drawing breasts and that's why they don't have time to do decent boxes.
Title: Re: Skullgirls
Post by: Bastard Mami on May 13, 2014, 04:55:17 pm
aren't we all ?
Title: Re: Skullgirls
Post by: MightyKombat on May 13, 2014, 06:14:05 pm
Fukua's story mode is out now complete with LOL ISNT IT IRONIC FUNNY Invert Maplecreepy stage. Also filia isn't that hard and her AI craps out if you spam the QCB + LPLK throw.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on May 13, 2014, 11:09:54 pm
- The salt at the steam gamehub is hilarious. "FUKUA BOOS 2 HARD" lol. It was a cool fight though, played it on normal and it was an interesting fight (Lost once and all). Marie being the THIRD fight was kinda weird though.

- Eliza's stage is amazing as well as its song. One of my favorites in the entire game.

- Glass Canopy's song is freaking boring, just like its previous one.

- Dat hidden pic after the credits for Fukua's ending. http://steamcommunity.com/id/rednavi/screenshot/450669217890139516
Title: Re: Skullgirls
Post by: Santtu on May 14, 2014, 12:01:24 am
Does the difficulty option even affect story mode? I had it on normal but every fight up until Filia felt like easy modo but her AI seemed the same as on nightmare difficulty in arcade mode.
Title: Re: Skullgirls
Post by: Karasai on May 14, 2014, 12:04:15 am
They made Filia's AI stronger in Fukua's story mode.
Title: Re: Skullgirls
Post by: Daeron on May 14, 2014, 12:07:53 am
. Marie being the THIRD fight was kinda weird though.

Yeah, but thats because in her story mode, characters appears in the order in wich  they were released, from most recent to older :D
Title: Re: Skullgirls
Post by: MightyKombat on May 14, 2014, 12:11:06 am
- The salt at the steam gamehub is hilarious. "FUKUA BOOS 2 HARD" lol.

Most of them never played a fighting game in their life. QCB + LPLK I say again.

Title: Re: Skullgirls
Post by: DNZRX768 on May 14, 2014, 03:26:46 am
I just tested Eliza's Stage.

I know that it is not completely finished (looks flat and static) but it looks great so far!

And the music's just as good! I wish I have it as a separate .mp3 so I can listen to it in MUGEN...
Title: Re: Skullgirls
Post by: rednavi -RETIRED on May 14, 2014, 02:04:01 pm
So I was looking at the requirements to unlock the gallery pics and all that and one guy said that finishing Marie 300% mode unlocks the whole gallery (Also I think there are some pics that require you to finish this mode anyway, so you'll eventually have to finish it if you want to unlock the full gallery).

Rather than finishing arcade mode with all the chars and do some other shit that wastes my time I decided to just beat the damn mode and after 1 or 2 hours I finally did it (http://steamcommunity.com/id/rednavi/screenshot/450669776919443835). Side effects include increase of rage towards the final boss and Rina-Chan.

(http://cloud-3.steampowered.com/ugc/450669776919443835/0871AFF20F7629482576CBAEE12AB648E48EB203/)

If you'll eventually try to unlock the full gallery, you may as well just do the same and give it a try. Just be ready to rage like a motherfucker.
Title: Re: Skullgirls
Post by: Santtu on May 14, 2014, 06:40:29 pm
Know your place.
Title: Re: Skullgirls
Post by: Jango on May 15, 2014, 05:18:34 am
Channeling my inner Insanius powers, I ripped Eliza's theme from the beta and made an mp3 of it. Enjoy!

http://www.sendspace.com/file/ivn9hd
Title: Re: Skullgirls
Post by: Moon Girard on May 15, 2014, 05:55:00 am
Guess it's worth pointing out the Game is up for Free on PSN+ now.
Title: Re: Skullgirls
Post by: Niitris on May 24, 2014, 07:08:39 am
The plan is for Eliza to be ready (for testing) near Evo 2014. (http://www.neogaf.com/forum/showpost.php?p=113227816&postcount=8610)
Title: Re: Skullgirls
Post by: LurkerSupreme on June 07, 2014, 06:30:36 am
http://skullgirls.com/forums/index.php?threads/salty-6-6-autumn-lz-sweeten-the-pot-elizas-va-revealed-and-more.3605/

Evo side tourney pot bonus grows to 5K for Top 16 (2.5K from LZ plus + 2.5K from Autumn Games).

Eliza's voice actors revealed.

Quote
...
After months of silence, Lab Zero have finally revealed the voice actors for upcoming DLC character Eliza, her skeletal parasite Sekhmet, and her two loyal servants Horace and Albus!

Eliza will be voiced by Michelle Ruff, famous for roles such as C.Viper from Street Fighter IV, Carl Clover from BlazBlue, Etna from Disgaea, and WAY more stuff.

Sekhmet will be voiced by Wendee Lee, who you may know as the voice of Faye Valentine from Cowboy Bebop, Haruhi Suzumiya from The Melancholy of Haruhi Suzumiya, Konata from Lucky Star, and again, WAY more than I can reasonably list.

Horace will be voiced by Sean Schemmel, better known as ****ING GOKU.

Albus will be voiced by Christopher Corey Smith, best known as Rufus from Street Fighter IV, although he has quite a résumé.
With voice actors chosen and announced, you can expect these talented actors to grace your ears with their dulcet tones in the coming weeks.


Oh, and one more thing...

Eliza is coming to the Skullgirls ∞Endless Beta∞! The wait is finally over; owners of Skullgirls Encore on PC will be able to play her for the first time (in all of her unfinished glory) sometime this weekend. It will still be some time before she's ready for the spotlight, but beta players will have the chance to participate in her development and balancing until she's complete.
...
Title: Re: Skullgirls
Post by: Moon Girard on June 07, 2014, 07:04:32 am
Welp time to play Skullgirls again.
Title: Re: Skullgirls
Post by: LurkerSupreme on June 07, 2014, 07:29:36 am
http://www.twitch.tv/ugclive/b/536145008?t=17m10s

Twitch Archive which list everything she'll get in beta ,which is IIRC:
all normals and grabs
all movement and defensive options
all hitstun
win/loss/timeout poses ( she cycles through costumes ala Morrigan )
snapback
taunt
Title: Re: Skullgirls
Post by: Jango on June 08, 2014, 09:16:07 am
She's in the beta and she's a lot of fun!
Title: Re: Skullgirls
Post by: DNZRX768 on June 08, 2014, 02:29:57 pm
Nice!

Time to train up again!
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on June 22, 2014, 12:10:25 pm
Skullgirls is part of a Steam Flash Sale

3,50 Euro for the game and another 1,24 for Squidly
Title: Re: Skullgirls
Post by: Jango on June 22, 2014, 01:54:07 pm
Beta updated and Eliza can now summon Sekhmet! The best way I can describe the gameplay is kinda like Avdol/Kakyoin/Polnareff's ability to remote control their stand in the Capcom JJBA game, the difference being that instead of draining a Stand meter, it drains your super meter. It's pretty awesome!
Title: Re: Skullgirls
Post by: Jango on July 09, 2014, 08:23:45 pm
Are you guys not playing any more or something?! Eliza now has some new moves (special AND supers), and she now has a few lines of voice acting. It's nothing amazing, but it fits at least.

The only thing I disliked was when I won a match with her and she said "Deal with it."
Title: Re: Skullgirls
Post by: Bastard Mami on July 09, 2014, 08:59:41 pm
did she put on sunglasses ?
Title: Re: Skullgirls
Post by: Jango on July 09, 2014, 10:23:19 pm
No, thank god. She just changed her outfit.
Title: Re: Skullgirls
Post by: DNZRX768 on July 09, 2014, 10:30:49 pm
I'm playing.

I just do not post in this thread unless I have something to say.
Title: Re: Skullgirls
Post by: Kunai20 on July 09, 2014, 11:17:14 pm
 percentage wise, how far is Eliza from being complete?
cause it sounds like she's practically just about done
Title: Re: Skullgirls
Post by: Jango on July 10, 2014, 05:52:56 am
Oh they still have to clean up a shitload of frames, do more bug-testing, get all of her voiceclips in, get the voiceclips in for Sekhmet; Horus; and Albus, and (unless they gave up on it) do that mechanic where she drops blood/sand or something that she can use in an attack (although she now has two LV. 1 supers so maybe that's not going to happen???).
Title: Re: Skullgirls
Post by: LurkerSupreme on July 10, 2014, 06:35:59 am
Blood mechanic is dead and buried, confirmed at AX Panel. She might get a DHC only super that uses a cut tag-in/out animation involving a chariot. Apart from that, all normals and specials seem to be in. All that's left is what Jango says: polish, polish, polish.

Some other stuff confirmed from AX was that Beowulf and Robo-Fortune will be worked on simultaneously.

Robo-Fortune test sheet permutations. G is the design they're using.
(http://i.imgur.com/ZolihUX.png)

Anime Expo recording for the curious, https://www.youtube.com/watch?v=XnNamKPYfOE
Title: Re: Skullgirls
Post by: Niitris on July 11, 2014, 01:52:42 am
Wip video of Pharaoh Eliza.

Title: Re: Skullgirls
Post by: LurkerSupreme on July 11, 2014, 02:19:02 am
http://blog.us.playstation.com/2014/07/10/skullgirls-encore-coming-to-ps4-and-ps-vita-in-2014/

Quote
We read your comments, we took them to heart, and we’re finally making it happen: Skullgirls Encore will be coming to PS4 and PS Vita later this year!

The PS4 and PS Vita versions of Skullgirls Encore will be complete, including all of the DLC characters, stages, and story funded by Lab Zero’s Indiegogo campaign, as well as “All Play” multiplayer lobbies and an extensive art gallery.

Skullgirls Encore for PS Vita will also be playable on PlayStation TV, and support up to two local players using DualShock 3 or 4 controllers.
We’ll have more info on features and pricing as these exciting new versions get closer to launch."
Title: Re: Skullgirls
Post by: Jango on July 11, 2014, 03:11:11 am
Welp, looks like I'll be triple-dipping now.
Title: Re: Skullgirls
Post by: DNZRX768 on July 11, 2014, 01:46:56 pm
Triple dipping?
Title: Re: Skullgirls
Post by: Kunai20 on July 11, 2014, 03:49:46 pm
PC, PS3, and Vita/PS4
Title: Re: Skullgirls
Post by: GOH on July 11, 2014, 03:56:58 pm
(http://i.imgur.com/FbjqMDq.png)

genius award
Title: Re: Skullgirls
Post by: DNZRX768 on July 11, 2014, 07:24:19 pm
(http://i.imgur.com/FbjqMDq.png)

genius award

Haha!

Way to expose a pirate!
Title: Re: Skullgirls
Post by: SuliOfTheNerdVaid Suli on July 12, 2014, 08:25:01 pm
(http://i.imgur.com/FbjqMDq.png)

genius award

Haha!

Way to expose a pirate!

(http://media3.giphy.com/media/AT6LbRAazEoPm/giphy.gif)
Title: Re: Skullgirls
Post by: Niitris on July 17, 2014, 09:27:14 am
Pirates don't get to complain, we get everything for free.

Nothing much, Eliza story preview.
(http://i2.wp.com/shoryuken.com/wp-content/uploads/2014/07/skullgirls_eliza_story_preview.jpg)

Setting a reminder on my phone to buy this so I don't forget again.
Title: Re: Skullgirls
Post by: DNZRX768 on July 17, 2014, 01:22:38 pm
What's wrong Cerebella?

Can't work with a blood-sucking mummy?

But I thought you work with freak-shows all of the time, given that you are in a circus and all of that.
Title: Re: Skullgirls
Post by: CapnWTF on July 17, 2014, 04:19:08 pm
Hehehe. Vice versa is carsick!
Title: Re: Skullgirls
Post by: Moon Girard on July 21, 2014, 12:53:38 am
So am i the only one who doesn't like the new Super Finsher effects i feel it could use a lot more work to make it look better.

Here's Robo-Fortune's default palette and some possible ones since i didn't see them posted. (http://imgur.com/a/MaaDY)
(http://i.imgur.com/8ONkjx4.png)
Title: Re: Skullgirls
Post by: CapnWTF on July 21, 2014, 02:13:44 am
actually it seems on SH the general consensus is something like..."meh...needs work, 6.4/10"
Title: Re: Skullgirls
Post by: Darkflare on July 21, 2014, 04:11:39 am
Those people should probably wait until they see her in action.

I mean, Robo Ky's design looks dull and boring until you actually see him in action.
Title: Re: Skullgirls
Post by: Moon Girard on July 21, 2014, 04:19:19 am
I think he's talking about the general consensus of the new Super Finishers not Robo-Fortune.
Title: TOKI YO TOMARE
Post by: Jango on July 21, 2014, 04:22:40 am
I like Robo-Fortune's look, and you can definitely tell that her design is more than just a Ms. Fortune palette-swap (unlike the first Robo-Ky).

As far as the super finish BG goes, I like the concept behind it, but it only worked in Jojo because it had an awesome Super BG going on behind it whenever you did it, and that you could actually see the artwork clearly. If they're going to make it work for Skullgirls, they're probably going to have to actually make some effort and make a colored KO portrait, or at the very least make it resemble the distressed sepia-tone film look they have for the super artwork. Just for consistency.

SPEAKING OF JOJO:

(http://i.imgur.com/JGCSs4d.jpg)

You thought we were getting Eliza for Skullgirls, but it was ME, DIO!
Title: Re: Skullgirls
Post by: Darkflare on July 21, 2014, 04:31:11 am
I think he's talking about the general consensus of the new Super Finishers not Robo-Fortune.

Oh ok.


You would think they would have given her an actual Robo-Ky pallete though...
Title: Re: Skullgirls
Post by: CapnWTF on July 22, 2014, 04:14:02 am
You are correct, Girard.
Robo fortune is SUPER HYPE on SH actually. People are having fun looking at her concepts and speculating and stuff.
Title: Re: Skullgirls
Post by: Do not even ask on July 24, 2014, 04:01:32 am
Lab Zero Games (Finally) Receiving Cut of Skullgirls' Sales! (http://skullgirls.com/forums/index.php?threads/lab-zero-games-finally-receiving-cut-of-skullgirls-sales.4353/)

Quote
After many years in development, Skullgirls released in 2012 to glowing reviews and admirable sales figures. Despite their hard work, however, developing studio Lab Zero Games has unfortunately not seen a cent out of Skullgirls' sales since its release... until now!

While not announced through official outlets, designer and community manager @render has gone on record in saying that Lab Zero Games is finally receiving a cut out of every copy of Skullgirls Encore sold, including DLC sales. For a business that formerly only received money from Eightysixed T-Shirt sales (most of which was donated to the Skullgirls Encore 2014 EVO pot (http://skullgirls.com/forums/index.php?threads/salty-6-6-autumn-lz-sweeten-the-pot-elizas-va-revealed-and-more.3605/)), this development should prove to be much-desired assistance to the company tasked with creating five DLC characters at near-minimum wage. For those who wish to support Lab Zero, the simple act of buying a copy of Skullgirls Encore (or convincing your friends to do so!) now helps them out.

It should be mentioned that this does not necessarily imply anything about Skullgirls' future, and that until further notice you should expect Skullgirls' future plans to follow those outlined in this FAQ (under "Will there be any more characters after Robo-Fortune?") (http://skullgirls.com/forums/index.php?threads/skullgirls-faq-updated-to-not-be-ancient.386/). Regardless, this is still one of the most significant developments for Lab Zero this year, and should be celebrated as such! They deserve it.
Title: Re: Skullgirls
Post by: Jango on July 24, 2014, 04:33:30 am
Yay, the Skullgirls curse has been lifted for now!

Also the new super finish anims are looking pretty darn sexy now.
Title: Re: Skullgirls
Post by: Do not even ask on July 24, 2014, 05:00:17 am
Who says it's lifted yet? For all we know, Lab Zero Games could be being paid with blood diamonds or nazi gold.
Title: Re: Skullgirls
Post by: Jango on July 24, 2014, 05:13:52 am
Ummmm well... I... hey look they started on Beowulf!

(http://i.imgur.com/6YfHIg6.gif)

Spoiler: don't read if you don't want me to ruin your perception of this animation (click to see content)
Title: Re: Skullgirls
Post by: S.D. on July 24, 2014, 05:26:26 am
Cool, I can finally start caring about this game again.
Title: Re: Skullgirls
Post by: Zetsuməi on July 24, 2014, 05:31:53 am
jiggle.
Title: Re: Skullgirls
Post by: Jango on July 24, 2014, 05:42:54 am
Oh yeah here's the source that the anim came from, (http://skullgirls.com/forums/index.php?threads/first-look-at-animated-beowulf.4337/) which also contains a shitload of concepts for moves that he may have.

Spoiler: as well as an idea for an intro (click to see content)
Title: Re: Skullgirls
Post by: Niitris on July 24, 2014, 05:51:05 am
Now that's a manly looking man.
Can't believe Lab Zero weren't getting anything from their sales though, about time.
Title: Re: Skullgirls
Post by: Cazaki on July 24, 2014, 06:47:28 am
He looks a lot bigger than he did when we were voting for him. Shocking
Title: Re: Skullgirls
Post by: Bastard Mami on July 24, 2014, 05:58:49 pm
Now that's a manly looking man.
Can't believe Lab Zero weren't getting anything from their sales though, about time.

it's nothing weird that the developer only gets paid for developing the game, while the guys financing the game are teh ones who get the profit (assuming the gmae is profitable, otherwise they lose money).
Title: Re: Skullgirls
Post by: DNZRX768 on July 25, 2014, 04:04:24 am
Now that's a manly looking man.
Can't believe Lab Zero weren't getting anything from their sales though, about time.

it's nothing weird that the developer only gets paid for developing the game, while the guys financing the game are teh ones who get the profit (assuming the gmae is profitable, otherwise they lose money).

So, who was financing the game at this point?
Title: Re: Skullgirls
Post by: CapnWTF on July 25, 2014, 04:36:52 am
The indiegogo and t-shirt sales. Everything up to the indiegogo they just didn't get paid for
Title: Re: Skullgirls
Post by: DNZRX768 on July 25, 2014, 03:46:14 pm
Damn.

I know that they are a bit hurting for cash most of the time, but to think they are not even getting any money from the games is beyond believable.
Title: Re: Skullgirls
Post by: Niitris on August 18, 2014, 05:24:12 am
Beowulf's wip animations:

Title: Re: Skullgirls
Post by: walt on August 18, 2014, 04:44:12 pm
I just can't shake off the feeling that he looks too much like SF3 Alex :P
Title: Re: Skullgirls
Post by: CapnWTF on August 18, 2014, 09:14:01 pm
lol what about him looks like Alex?

Also there's a winpose competition going on at Skullheart for Eliza. There's only a week left (out of two) but that should be enough time for some stuff,right?
http://skullgirls.com/forums/index.php?threads/eliza-winpose-design-contest.3688/
take a look or make an entry!
Title: Re: Skullgirls
Post by: walt on August 18, 2014, 09:18:32 pm
His shoes, his build, his stance, and his walk forward anim.
Title: Re: Skullgirls
Post by: Niitris on August 18, 2014, 09:25:45 pm
Well, if he plays like Alex that's a plus for me.

Also there's a winpose competition going on at Skullheart for Eliza. There's only a week left (out of two) but that should be enough time for some stuff,right?

Image is necessary.

(http://skullgirls.com/forums/index.php?attachments/all-together-png.5180/)
Title: Re: Skullgirls
Post by: CapnWTF on August 19, 2014, 12:30:10 am
I'm not really seeing it T_T
Title: Re: Skullgirls
Post by: Iced on August 19, 2014, 12:37:52 am
he looks pretty good but a bit thick for my taste. makes him look huge next to others. his gethits are great.
Title: Re: Skullgirls
Post by: Jango on August 19, 2014, 06:08:49 am
Eh, after seeing Big Band, the size isn't that much of a big deal for me (although yeah, he does look a bit beefier than he did in the concept stages).

His shoes, his build, his stance, and his walk forward anim.
(http://i.imgur.com/R8zv29q.gif)(http://i.imgur.com/6YfHIg6.gif)

Ummmmm... did you actually watch the video? I'm not trying to be rude, this is a legit question. Because I find his walk animation very different from this:

(http://i.imgur.com/lcPvN4c.gif)
Title: Re: Skullgirls
Post by: Iced on August 19, 2014, 06:18:19 am
I can see the hand motion in the stance.
Title: Re: Skullgirls
Post by: Jango on August 19, 2014, 06:22:04 am
The body is facing a different direction tho. Beowulf's is obviously facing his opponent, but Alex is more facing outside. And I guess Alex likes alternating on which knee gets bent.
Title: Re: Skullgirls
Post by: TempesT on August 19, 2014, 07:56:16 am
Obviously it's not exactly the same, but it's similar.
Title: Re: Skullgirls
Post by: Niitris on August 19, 2014, 12:36:34 pm
Similar enough to me.

Someone took a shot at MikeZ about USF4 having replays and Skullgirls not having such, causing him to say this:

Quote
Additionally - yes, SG does not currently support replays. But guess which feature I'm working on RIGHT NOW, which will get added to your already ridiculously discounted purchase at NO EXTRA CHARGE along with 3 free DLC characters and tons of other free updates. I'll give you a hint: It makes you even more of a jerk (http://shoryuken.com/2014/08/16/developer-commentary-derek-omni-daniels-and-mike-zaimont-discuss-street-fighter-ivs-bugs/#comment-1548809792)
Title: Re: Skullgirls
Post by: walt on August 19, 2014, 03:27:27 pm
I find his walk animation very different from [Alex's]
Actually I stand corrected, it's Zangief's walk :P

(http://i622.photobucket.com/albums/tt305/cci_walt/zangief-mech-walk_zpse32a95ea.gif)
Title: Re: Skullgirls
Post by: Jango on August 19, 2014, 08:25:52 pm
Similar enough to me.

Someone took a shot at MikeZ about USF4 having replays and Skullgirls not having such, causing him to say this:

Quote
Additionally - yes, SG does not currently support replays. But guess which feature I'm working on RIGHT NOW, which will get added to your already ridiculously discounted purchase at NO EXTRA CHARGE along with 3 free DLC characters and tons of other free updates. I'll give you a hint: It makes you even more of a jerk (http://shoryuken.com/2014/08/16/developer-commentary-derek-omni-daniels-and-mike-zaimont-discuss-street-fighter-ivs-bugs/#comment-1548809792)
Ugh, that's my main gripe with MikeZ. He's not very professional and gets really passionate about the game if someone knocks it. I wish that he would keep quiet on these matters, and let whoever runs the Skullgirls Twitter (ravidrath?) to be the public face of Skullgirls.

I find his walk animation very different from [Alex's]
Actually I stand corrected, it's Zangief's walk :P

(http://i622.photobucket.com/albums/tt305/cci_walt/zangief-mech-walk_zpse32a95ea.gif)

Heh, me and Jmorph were talking about that last night. But yeah, I guess it's not too surprising considering how many fighting game references are in the characters (ie: Peacock's QCB+HK sometimes dropping a Steamroller complete with timestop, Ms. Fortune having "Furserker Barrage," etc etc)
Title: Re: Skullgirls
Post by: MightyKombat on August 19, 2014, 08:37:27 pm
I don't really mind Skullgirls and all but wow Mike Z really looks like he's got his own head real far up his arse. Nice public image +1
Title: Re: Skullgirls
Post by: Insigniawarfare on August 19, 2014, 08:42:25 pm
Similar enough to me.

Someone took a shot at MikeZ about USF4 having replays and Skullgirls not having such, causing him to say this:

Quote
Additionally - yes, SG does not currently support replays. But guess which feature I'm working on RIGHT NOW, which will get added to your already ridiculously discounted purchase at NO EXTRA CHARGE along with 3 free DLC characters and tons of other free updates. I'll give you a hint: It makes you even more of a jerk (http://shoryuken.com/2014/08/16/developer-commentary-derek-omni-daniels-and-mike-zaimont-discuss-street-fighter-ivs-bugs/#comment-1548809792)

SkullGirls really don't need a replay manager especially if your playing on PC, just record the fucking match you ungrateful bastard. (towards the person who took a shot at Mike)
Title: Re: Skullgirls
Post by: rednavi -RETIRED on August 19, 2014, 09:36:33 pm
Yeah... no, I'm not recording every single match considering how much strain that gives to your PC unless you have a powerful rig, and the HDD space raw footage takes is even more impractical (You wont compress it on the fly, that adds even more strain to your PC, risking input delay and random freezes). Asking for replay saving is a perfectly fine feature request.
Title: Re: Skullgirls
Post by: Insigniawarfare on August 19, 2014, 09:57:56 pm
Meh ... i'm still going with what i said.
Title: Re: Skullgirls
Post by: Formerly Hoshi on August 19, 2014, 11:10:22 pm
Red's point is entirely valid. Having to use a local program to record a game that's already using a lot of resources is stupid and MikeZ's being the jerk talking like that.  Recording inputs in-game would solve all of that and use barely any resources.
Title: Re: Skullgirls
Post by: Xhominid on August 19, 2014, 11:15:27 pm
Similar enough to me.

Someone took a shot at MikeZ about USF4 having replays and Skullgirls not having such, causing him to say this:

Quote
Additionally - yes, SG does not currently support replays. But guess which feature I'm working on RIGHT NOW, which will get added to your already ridiculously discounted purchase at NO EXTRA CHARGE along with 3 free DLC characters and tons of other free updates. I'll give you a hint: It makes you even more of a jerk (http://shoryuken.com/2014/08/16/developer-commentary-derek-omni-daniels-and-mike-zaimont-discuss-street-fighter-ivs-bugs/#comment-1548809792)

SkullGirls really don't need a replay manager especially if your playing on PC, just record the fucking match you ungrateful bastard. (towards the person who took a shot at Mike)

Not even close. MikeZ was being a douchebag heavily right there. As Hoshi stated, recording inputs is NOT THAT HARD(pretty much every fighting game does it now) so it's no excuse whatsoever for him to not include it or at the very least, not be an ass about it.

I don't really mind Skullgirls and all but wow Mike Z really looks like he's got his own head real far up his arse. Nice public image +1

Couldn't have said it better myself...
Title: Re: Skullgirls
Post by: TempesT on August 19, 2014, 11:54:01 pm
I really don't see how Mike Z is being a douchebag or even being a jerk there, the guy he is replying to is being a massive fucking prick because he spent copious amounts of nickels to buy the game only to, *sniff sniff* not have what I really wanted in it :(!!!!! It's ridiculous that Mike Z is being demonized for that comment, I thought he handled it decently.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on August 20, 2014, 12:30:52 am
The only thing I found hilarious was the part where Mike Z was complaining about some SFIV collision boxes being handled differently (Taking in mind the model at every frame rather than being coded separately as if it was a sprite) when his game is a gigantic disaster at that :P. Other than that I really didn't mind the way he replied to that ass.

I mean I bought it for 15 bucks when it was released and this was and still is one of the most solid PC releases of a fighting game ever, mostly because it's not a shoddy port. We even get to beta test new characters and the game is patched all the time to address silly bugs. In the meantime we're still waiting for some vanilla SFIV to still be addressed...
Title: Re: Skullgirls
Post by: Jango on August 20, 2014, 04:01:57 am
I really don't see how Mike Z is being a douchebag or even being a jerk there, the guy he is replying to is being a massive fucking prick because he spent copious amounts of nickels to buy the game only to, *sniff sniff* not have what I really wanted in it :(!!!!! It's ridiculous that Mike Z is being demonized for that comment, I thought he handled it decently.
Yeah, the original poster was a prick, but if I was Mike Z, I would've either ignored it or addressed it in a nice manner (ie: "Thank you for supporting Skullgirls! Replay recording is actually currently in development, and more details will be available later.") I mean, yeah, that would've looked super robotic, but in this day and age, you kinda need to be if you don't want people tearing you apart.
Title: Re: Skullgirls
Post by: CapnWTF on August 20, 2014, 04:42:30 am
I can't say I blame Mike for reacting like that. That's a pretty big insult, and it wasn't the first time or the right place to do that.

But Mike himself knows replays aren't hard, he's said so, and the game DOES support input recording, but a lot of other stuff takes priority over replays...like programming the damn characters.
Title: Re: Skullgirls
Post by: Niitris on August 20, 2014, 05:25:15 am
Didn't think it was a big deal either. He isn't as abrasive as Kamiya for starters, and it's not as if those people aren't asking for it by saying ungrateful shit like that.

I'm sure Z can constrain himself from saying anything that would damage his image in a substantial manner. I don't think a response (with a justifiably mild insult) to someone who's bitching about a recording feature would ruin his reputation.
Title: Re: Skullgirls
Post by: Jango on August 21, 2014, 01:01:10 pm
All of Eliza's frames have been colored, and now there are a few lines for Sekhmet, Horace, and Albus. THOUGHTS

- Sekhmet's voice, from what little there is of it, sounds really good, and while it's different from what I expect of Wendee Lee, it's very excellent. And while I won't spoil anything, try the intro VS Squigly. VERY nice.
- Horace sounds like a very dignified Goku. Hell even without knowing that his voice actor is Goku, I would've thought that. Which is to say it's pretty cool.
- Albus is... well I can't even tell what he's saying sometimes.

Oh also Faye Valentine palette
Title: Re: Skullgirls
Post by: Koop on August 21, 2014, 11:21:42 pm
(http://cloud-2.steampowered.com/ugc/564394540589763176/1C09A110E61868F80D1B641C1E7B9775F2F94386/)

Eliza having a DIO palette as well as a Tharja palette (as seen above) makes me very happy. :D
Title: Re: Skullgirls
Post by: Jango on September 15, 2014, 06:26:56 am
While everyone waits for Eliza to show up, there's some stuff on Beowulf!


So apparently s.LP is going to have some new mechanic that's still under wraps, one of Beo's non-chair moves was put in and it's beautiful, and he apparently has a grab that functions like a side-scrolling beat 'em up grab.


Also his intro, which has randomization in it :o
Title: Re: Skullgirls
Post by: DNZRX768 on September 20, 2014, 09:09:44 pm
You know, I was wondering why it is taking a while for Eliza to be released on the main version.

Do they have to do something or what?
Title: Re: Skullgirls
Post by: The 100 Mega Shock! on September 20, 2014, 09:23:02 pm
DLC has to still be certified by console manufacturers first before it can be made available.
Title: Re: Skullgirls
Post by: DNZRX768 on September 20, 2014, 09:24:35 pm
I see.

And it seems like the console manufacturers are taking their time with this.
Title: Re: Skullgirls
Post by: The 100 Mega Shock! on September 20, 2014, 09:26:51 pm
It's barely been two weeks, that's not unusual.
Title: Re: Skullgirls
Post by: Jango on September 21, 2014, 01:26:26 am
Although there IS the in-joke for Skullgirls fans involving what "two weeks" means.
Title: Re: Skullgirls
Post by: Niitris on September 23, 2014, 10:33:02 am
Nothing much, Eliza's bio (http://skullgirls.com/characters/eliza/)

Quote
Eliza is the celebrity diva of New Meridian’s premiere nightclub, Bastet’s Den. Unbeknownst to the club’s patrons, however, she’s also been host to the skeletal Parasite Sekhmet for untold years. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza’s ageless beauty. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza’s ancient ambitions stir once more…

Age: Secret
Birthday: October 17
Bloodtype: Any
Height: 5'11
Weight: 160lbs (on average)
Measurements: 36DD - 24 - 41 (on average)

Likes:
Beer, kushari, dolma, Old Fashioneds, board games (especially Senet), bathing, dressing up, cats, sunny weather, dancing, singing, being in the spotlight, blood, conquest, Samson

Dislikes:
Human arrogance, prejudice against Parasites, plebians, missed opportunities, philanthropy, X-rays, living small, Trinitism, historical inaccuracies, unhealthy blood, losing her nose, Samson
Title: Re: Skullgirls
Post by: DNZRX768 on September 23, 2014, 12:44:33 pm
Samson is listed as a like and dislike.

Maybe some sort of conflict in the story mode?
Title: Re: Skullgirls
Post by: Niitris on September 24, 2014, 09:00:08 pm
I wouldn't know.

Eliza will be available next week on PS3 and PC, (http://shoryuken.com/2014/09/24/skullgirls-encores-eliza-available-on-playstation-3-and-pc-next-week/) free for 3 months.

Quote
Folks in the United States will be able to pick up Eliza on PlayStation 3 starting September 30, with a European release planned for the next day on October 1. She will debut on PC through Steam worldwide the same day as the North American console launch.

Much like previous downloadable characters, Eliza will be free for three months.

No word has been provided as to when Eliza will arrive on Xbox 360.
Title: Re: Skullgirls
Post by: DNZRX768 on September 24, 2014, 09:34:39 pm
I wouldn't know.

Eliza will be available next week on PS3 and PC, (http://shoryuken.com/2014/09/24/skullgirls-encores-eliza-available-on-playstation-3-and-pc-next-week/) free for 3 months.

Quote
Folks in the United States will be able to pick up Eliza on PlayStation 3 starting September 30, with a European release planned for the next day on October 1. She will debut on PC through Steam worldwide the same day as the North American console launch.

Much like previous downloadable characters, Eliza will be free for three months.

No word has been provided as to when Eliza will arrive on Xbox 360.

About time!

Maybe I should start getting back into the swing of things with Skullgirls!
Title: Re: Skullgirls
Post by: Niitris on September 30, 2014, 06:58:25 pm
Eliza Debut Trailer :
Title: Re: Skullgirls
Post by: Nanashi_1337 on September 30, 2014, 08:41:51 pm
So in theory USA should get Eliza today, while Europe will get it tomorrow (makes no sense, but oh well, I can wait one day). Has anybody downloaded her yet?
Title: Re: Skullgirls
Post by: Niitris on September 30, 2014, 08:44:52 pm
I can't, my internet service was turned off. :'(
Title: Re: Skullgirls
Post by: Jango on October 01, 2014, 05:27:58 am
This might be the first time that I actually felt bad for beating her Story Mode.
Title: Re: Skullgirls
Post by: DNZRX768 on October 01, 2014, 04:26:41 pm
I just beat the story mode.

Very creepy stuff going on there...
Title: Re: Skullgirls
Post by: Moon Girard on October 01, 2014, 09:24:17 pm
I love Eliza's story she shows no remorse for any of her actions and it's great.
Title: Re: Skullgirls
Post by: Niitris on October 01, 2014, 09:54:57 pm
I'm just glad I'm finally getting to play this after months of putting it off.

Yeah I like that aspect of her, fits Eliza quite well.
Title: Re: Skullgirls
Post by: Nanashi_1337 on October 01, 2014, 10:21:55 pm
Oh man, Eliza really plays well. I like her. Need to see how to use her Sekhmet properly, I still can't get used to it.

And I've been kinda away from Skullgirls, so I never noticed Fillia got a second form, named Fukua. When did that happen?
Title: Re: Skullgirls
Post by: Xhominid on October 01, 2014, 10:23:28 pm
Oh man, Eliza really plays well. I like her. Need to see how to use her Sekhmet properly, I still can't get used to it.

And I've been kinda away from Skullgirls, so I never noticed Fillia got a second form, named Fukua. When did that happen?

1. I can't for the life of me download Eliza off Steam, how the hell is anyone doing it past the PS3 and X360 downloads?
EDIT: Nevermind, Steam Store finally updated and I was able to download Eliza.

2. Fukua happened when Decapre did.
Title: Re: Skullgirls
Post by: Nanashi_1337 on October 01, 2014, 10:28:26 pm
I downloaded it with Steam, just do this to make it as fast as possible: right-click on the game -> Properties -> DLC -> See all DLC -> Click Eliza DLC and install it. What exactly is the problem you're experiencing, btw?
Title: Re: Skullgirls
Post by: Xhominid on October 01, 2014, 10:29:35 pm
I downloaded it with Steam, just do this to make it as fast as possible: right-click on the game -> Properties -> DLC -> See all DLC -> Click Eliza DLC and install it. What exactly is the problem you're experiencing, btw?

Damn thing just didn't update till now for me, even with the "Seeing all DLC option for me" when she came out on the 30th.
Title: Re: Skullgirls
Post by: Nanashi_1337 on October 01, 2014, 10:32:11 pm
Give it some time, even if you register it in your account, you still need to download it, and depending on circumstances (not available in your country yet, bad connection, ...) you may need to wait a bit more.

But for what you're saying, does it mean you finallly managed to download it?
Title: Re: Skullgirls
Post by: MightyKombat on October 01, 2014, 10:53:40 pm
If you still haven't and can't find it, try searching "Eliza" on Steam store, that should work.
Title: Re: Skullgirls
Post by: Xhominid on October 01, 2014, 11:35:02 pm
Give it some time, even if you register it in your account, you still need to download it, and depending on circumstances (not available in your country yet, bad connection, ...) you may need to wait a bit more.

But for what you're saying, does it mean you finallly managed to download it?
Yeah, I finally got the character thing to even show up to be downloaded.
Title: Re: Skullgirls
Post by: Sinnesloschen on October 01, 2014, 11:38:21 pm
Yeah, I clicked the download thing yesterday, but she didn't show up in the roster until earlier today. She's...weird to play as.
Title: Re: Skullgirls
Post by: walt on October 01, 2014, 11:59:19 pm
Who would you say it's "easy to play as"?

I really haven't spent much time playing this game because I simply don't understand the pace and I find it inaccessible, so I'd like a starting point :P
Title: Re: Skullgirls
Post by: Sinnesloschen on October 02, 2014, 12:03:07 am
I personally started with Cerebella because her combos are pretty simple and her attacks are nice to help learn the game's spacing. There's also Double, but she's more if you wanna just combo your opponents to death every time they let up in their defense.
Title: Re: Skullgirls
Post by: Nanashi_1337 on October 02, 2014, 12:05:56 am
Isn't Fillia also a good starting point? She's easy to fight with, so I suggest you give her a try.
Title: Re: Skullgirls
Post by: Sinnesloschen on October 02, 2014, 12:15:00 am
Lol, I couldn't pick her up for the life of me.
Title: Re: Skullgirls
Post by: CapnWTF on October 02, 2014, 02:28:28 am
Filia is...wierd, man. Like in vanilla she was kind of the "ryu" but now she's rushdown+
I would suggest using bella as wella, start with a solo no matter who you use though.
and yeah Xan is right, Eliza is wierd as fuck, man. But if you get used to her wierd she's actually really fun and has a lot of variety at the start.(what I mean is you don't have to master her to get access to some shenanigans, you have options right from when you start using her) She's not really "hard" per se. in the middle, really.
I would recommend against starting with Squigly, Val, or Painwheel. If you like execution heavy stuff then Squigs and val are fine, but Painwheel is wonk as fuck.
Title: Re: Skullgirls
Post by: Jango on October 02, 2014, 03:26:16 am
Yeah, Cerebella is probably the best place to start, which is really funny to say for a grappler but she has so many options you don't really notice that. Also IMO, Fukua is a good starter character as well since you have a nice mixture of zoning and combos. Once you understand the game better, Ms. Fortune is a lot of fun to play as, and ditto for Peacock.

When you start building teams, in my experience, the best assist is Squigly with Center Stage hands down (it makes it very hard for opponents to run away since it drags them back close to the center of wherever Squigly shows up). Other options kind of depend on the character, but my favorite is Peacock's George At the Airshow since it gives you aerial coverage while you focus on covering the ground, and Eliza's Weight of Anubis does a good job of discouraging the opponent from turtling.
Title: Re: Skullgirls
Post by: Xhominid on October 02, 2014, 04:07:58 am
While I cannot try out Eliza today(binging on FFXIV so hard right now), I will try her out tomorrow in compensation.
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on October 02, 2014, 10:14:58 am
Eliza is superb.


Question: Were /Are there Skullgirls tournaments at any of the big events like EVO?
Title: Re: Skullgirls
Post by: Jango on October 02, 2014, 11:41:39 am
Yeah there was a side-tournament for Skullgirls at EVO this year
Title: Batman, Ambojitsu, and You
Post by: Jango on October 05, 2014, 10:50:10 am
So on Rebel Up's stream, some Beowulf updates got announced:

stolen from Skullheart said:
- Beowulf now has a character select sprite and announcer soundbite.
- His idle animation is fully colored; his first cleaned animation!
- Beowulf now has his c.MP: A heavy-hitting punch with a surprising amount of reach.
- s.MP: Beowulf delivers a vicious punch, microphone clutched in hand. If held, he drops the mic and makes the crowd go wild. The falling microphone hits overhead!
- s.LK: A stomp that (currently) hits low.
- Chairless c.HK: Beowulf swings Grendel's arm across the floor in a 30f sweep that reaches over halfway across the screen. Causes Beowulf to fall over, requiring a ground tech (like Big Band's j.HK). While it cannot be comboed off of, it has two hits of armor!
- Part of his timeout: Beowulf sits on his chair and contemplates in frustration.
Also alt palettes based on Batman and William Riker.
(http://i.imgur.com/LRVfJzY.jpg)
Mike_Z also said something like we'd find out later why there's a William Riker palette. I hope to god this means that Beowulf studies Ambojitsu (https://www.youtube.com/watch?v=O1A2zPqVq5w).
Title: Re: Skullgirls
Post by: Retro Respecter on October 22, 2014, 08:42:42 pm
Mike "MikeZ" Zaimont shows more changes concerning Beowulf, as well as some changes to the Endless Beta of Skullgirls.
Title: Re: Skullgirls
Post by: Jango on October 23, 2014, 07:19:47 am
These changes are actually pretty old, considering he's already axed the Health regain from solos.
Title: Re: Skullgirls
Post by: Jango on October 30, 2014, 04:13:59 am
Lab Zero posted some concept art for Eliza. (http://labzerogames.com/1029-indiegogo-update/)

(http://i.imgur.com/NLM9i1N.jpg)
Title: Re: Skullgirls
Post by: DNZRX768 on October 30, 2014, 04:56:06 am
What are those getting tossed about?
Title: Re: Skullgirls
Post by: Tyrant Belial on October 30, 2014, 05:06:22 am
Those are CLEARLY firecrackers.
Title: Re: Skullgirls
Post by: DNZRX768 on October 30, 2014, 02:26:15 pm
I do not get the joke.

Why should be scared of firecrackers?

Unless they are firecrackers tossed by Peacock...
Title: Re: Skullgirls
Post by: Seadragon77 on October 30, 2014, 02:57:16 pm
I do not get the joke.

Why should be scared of firecrackers?

Unless they are firecrackers tossed by Peacock...

It's tampons, you nincompoop.

They can absorb her blood powers.
Title: Re: Skullgirls
Post by: DNZRX768 on October 30, 2014, 04:05:30 pm
I do not get the joke.

Why should be scared of firecrackers?

Unless they are firecrackers tossed by Peacock...

It's tampons, you nincompoop.

They can absorb her blood powers.

Well sorry if I do not know what the heck a tampon looks like!
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on October 30, 2014, 04:28:13 pm
........LOL.
Title: Re: Skullgirls
Post by: TrinitroRoy on October 30, 2014, 06:01:14 pm
Pikachu guy is at it again!
Title: Re: Skullgirls
Post by: Santtu on October 30, 2014, 06:26:02 pm
Well it's not like he ever needed tampons.
Title: Re: Skullgirls
Post by: SlySuavity on October 30, 2014, 06:29:29 pm
I'm not even surprised.

Anyway, I particularly like the Donation one. Cute. :3
Title: Re: Skullgirls
Post by: CapnWTF on October 30, 2014, 11:18:39 pm
tbh it's not exactly common knowledge for some people.
Title: Re: Skullgirls
Post by: FeLo_Llop on November 05, 2014, 06:03:16 pm
tbh it's not exactly common knowledge for some people.
Really? Women's stuff are not like garlick for vampires...
Title: Re: Skullgirls
Post by: xcheatdeath on November 05, 2014, 06:12:56 pm
^ CapnWTF speaks the truth, I'm 18 and I hadn't actually seen a tampon till like last year. :/
Title: Re: Skullgirls
Post by: Bastard Mami on November 05, 2014, 06:21:21 pm
it is because you are a bunny.
Title: Re: Skullgirls
Post by: Mgbenz on November 05, 2014, 06:53:40 pm
I don't know how it looks like either. I mean I never had a moment in my life where I needed to know what it looked like.
Title: Re: Skullgirls
Post by: FeLo_Llop on November 05, 2014, 07:09:25 pm
I don't want to sound harsh, insensitive or else but; have any of you had a girlfriend before? Haven't they shown you what a tampon is?(if this is the case, they were bad girlfriends-NEVER TOUCH NEVER TOUCH!-)

Then I won't even speak about the menstrual cup because even being a cup filled with blood, it has nothing in common with the Holy Grail...
Title: Re: Skullgirls
Post by: xcheatdeath on November 05, 2014, 07:14:56 pm
My gal is the reason I know what they look like now. Seeing as I'm so young, I never had a relationship to where I was around them enough to be comfortable enough with doing that. But I see them a lot more often than most would prefer.
Title: Re: Skullgirls
Post by: Keku on November 05, 2014, 07:15:33 pm
I don't want to sound harsh, insensitive or else but; have any of you had a girlfriend before?
Not everyone here is straight.

Also can we stop talking about tampons/paper cylinders with strings on them?

Title: Re: Skullgirls
Post by: FeLo_Llop on November 05, 2014, 07:16:38 pm
I don't want to sound harsh, insensitive or else but; have any of you had a girlfriend before?
Not everyone here is straight.

Even my gayest friend knows how a tampon looks like...
Title: Re: Skullgirls
Post by: Jesuszilla on November 05, 2014, 07:27:32 pm
You don't even need a girlfriend. Sometimes you'll find the packages in the bathroom if you have a woman in the house. I used to flush them down the toilet when I was like 3-4 (I thought that's what they were for).
Title: Re: Skullgirls
Post by: FeLo_Llop on November 05, 2014, 07:32:41 pm
^ Exactly. When I was that age I thought they were tea bags...and remember this just remind me f this commercial:

Spoiler, click to toggle visibilty

------------------------------------

Now, let's Skullgirls.
Title: Re: Skullgirls
Post by: Jango on November 05, 2014, 07:39:32 pm
This is what happens when Beowulf status updates haven't come out for a while; everyone starts arguing about tampons. Mike_Z don't you know that you're tearing your fanbase apart?!
Title: Re: Skullgirls
Post by: Niitris on November 05, 2014, 07:47:44 pm
Save us Mike Z.

Couple weeks old, but PS4 Skullgirls does support PS3 arcade sticks, (https://twitter.com/Skullgirls/status/525003591149314048) indicating that backwards compatibility is indeed possible.
Title: Re: Skullgirls
Post by: Berry on November 05, 2014, 07:50:11 pm
what the fuck guys
Title: Re: Skullgirls
Post by: LurkerSupreme on November 05, 2014, 07:52:06 pm
To bury the previous discussion even further and since nobody seems to have posted it yet, updates:


Since SuperDojo hasn't uploaded the archive to youtube yet, here's the update from last week. ( at around 2 hours and 41 minutes if the times tamp doesn't work.)

http://www.twitch.tv/superdojo/b/584331810?t=160m38s
Title: Re: Skullgirls
Post by: rednavi -RETIRED on November 07, 2014, 02:07:05 am
I find it extremely funny how there are actual adults in this forum who don't know how a tampon looks like or even what it is at all yet you then get people bitching at you around here for not knowing the names of all the possible waifus you can have in Persona 4...

...These people and their priorities, man!
Title: Re: Skullgirls
Post by: Tyrant Belial on November 07, 2014, 02:22:59 am
I was honestly hoping when I joked about them being firecrackers everyone would keep the joke going. Oh well.
Title: Re: Skullgirls
Post by: JustNoPoint on November 07, 2014, 02:25:26 am
I actually thought they were firecrackers too. That little spark by her face even looked like an explosion :P
I know what tampons look like (I'm married after all) but they were not on my mind at all!
Title: Re: Skullgirls
Post by: Berry on November 07, 2014, 02:30:20 am
I find it extremely funny how there are actual adults in this forum who don't know how a tampon looks like or even what it is at all yet you then get people bitching at you around here for not knowing the names of all the possible waifus you can have in Persona 4...

...These people and their priorities, man!

waifu persona fans are the worst
Title: Re: Skullgirls
Post by: TempesT on November 07, 2014, 02:31:30 am
I actually thought they were firecrackers too. That little spark by her face even looked like an explosion :P
I know what tampons look like (I'm married after all) but they were not on my mind at all!

Then your problem is not knowing the character, I guess.
Title: Re: Skullgirls
Post by: JustNoPoint on November 07, 2014, 02:47:54 am
Yeah, after the tampon reveal I was like "Oh, right. She uses blood or something." I hadn't played as her before the pic was posted.
Title: Re: Skullgirls
Post by: Magma MK-II on November 08, 2014, 03:02:11 pm
I don't recall ever seeing one of those in my life, and I'm sure those things don't even exist in my country, girlies here use some thing they strap to their panties (it's called absorbent) for that.

I don't want to sound harsh, insensitive or else but; have any of you had a girlfriend before?

Yes, you are being insensitive. You know most people on the Internet are stereotypical virgin nerds who never ever approached a real girl.
Title: Re: Skullgirls
Post by: Niitris on November 08, 2014, 03:18:12 pm
Tampons and waifus. Yep, this is a thread about Skullgirls (though the latter kinda makes more sense).
Title: Re: Skullgirls
Post by: LurkerSupreme on November 08, 2014, 03:41:19 pm


New Beowulf Updates:
-First look at Beowulf Stage.
-More movement animations and misc animations in and colored.
-All normals roughs are in.
-First Super attack is in.
-The moment grab whiff animations are completed, Beowulf is going into the beta.
Title: Re: Skullgirls
Post by: Jango on November 12, 2014, 03:01:21 am
Double has a new super in the beta!

(http://i.imgur.com/vTB5ucP.jpg)
Title: Re: Skullgirls
Post by: Retro Respecter on November 12, 2014, 06:27:48 am
Ugh! That's disgusting!
Title: Re: Skullgirls
Post by: Kunai20 on November 12, 2014, 05:27:10 pm
well it fits her grotesque form lol
Title: Re: Skullgirls
Post by: rednavi -RETIRED on November 12, 2014, 06:53:42 pm
I expected the post after uche to be "Much like your posting". I'm disappointed :(
Title: Re: Skullgirls
Post by: Jango on November 12, 2014, 07:32:52 pm
Eh Uche's not THAT bad these days.
Title: Re: Skullgirls
Post by: CapnWTF on November 14, 2014, 12:52:24 am
tbh I hope the dragon thing is temporary, it looks kinda weak compared to double. Seriously it's not anywhere near as visually interesting as any of Double's other stuff...
Title: Re: Skullgirls
Post by: Retro Respecter on November 17, 2014, 04:28:18 am
Mike Z has some updates shown on RebelUP.
Title: Re: Skullgirls
Post by: walt on November 18, 2014, 04:14:46 pm
That Beowulf stage is so amazing ... something similar could be reproduced in mugen with just smart deltas, to even achieve the 3D-ish effect.
Title: Re: Skullgirls
Post by: Balthazar on November 18, 2014, 04:22:36 pm
I haven't gotten into this thing yet, but Skullgirls is off 66% on Steam right now, I bought it for like 4,60 euros yesterday,
so everyone that was thinking of getting it at some point (like me); now's probably the best time :)!
These days I'm quite busy but when I have some off-hours, I'll be starting my Skullgirls journey!  :skull:
Title: Re: Skullgirls
Post by: MightyKombat on November 18, 2014, 05:24:47 pm
Don't forget the DLC as well.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on November 18, 2014, 05:32:42 pm
Honestly, there's a point where patching goes out of control so much it's off-putting. I haven't played the game in a long time because of how my favorite characters kept getting change after change. You leave the game for a month and your character has tons of changes and I no longer want to relearn every change from every character at this point :|
Title: Re: Skullgirls
Post by: CapnWTF on November 19, 2014, 04:03:12 am
but the only major changes seem to happen in the Beta first...I mean they don't get put in the main game for a WHILE because parity. If you main the beta I understand, but the main game only gets updated when a new character or major change comes out...so like every 5-6 months.
I mean I dropped Fortune because they changed her too much from Vanilla to SDE, but I just picked up somebody else instead.
Title: Re: Skullgirls
Post by: Jango on November 19, 2014, 04:37:32 am
I don't mind too much, but then my mains are Big Band, Peacock, and Cerebella, so...
Title: Re: Skullgirls
Post by: Sinnesloschen on November 19, 2014, 04:43:44 am
Given how Double is one of my mains and I only picked her up later into the game's life, I'm pretty happy they changed her up like they did. I played as her in a vanilla version a little while back, and let's just say her command dash being her default dash and not being able to redirect her Toon Town Swag Wagon or whatever it's called really didn't sit well with me.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on November 19, 2014, 11:10:17 am
but the only major changes seem to happen in the Beta first...I mean they don't get put in the main game for a WHILE because parity. If you main the beta I understand, but the main game only gets updated when a new character or major change comes out...so like every 5-6 months.
I mean I dropped Fortune because they changed her too much from Vanilla to SDE, but I just picked up somebody else instead.

Not true at all. There are several moments where the main game gets updated almost at the same time as the beta, and it happens a lot of times per month depending of their current workflow. I know it because I have both installed so I know when they get updated. Hardly happens only when a character gets released.
Title: Re: Skullgirls
Post by: c001357 on November 20, 2014, 06:22:22 pm
jp arcade version loketest this weekend (https://twitter.com/M2_game/status/535439027290128384)
Title: Re: Skullgirls
Post by: rednavi -RETIRED on November 22, 2014, 07:31:45 pm
Beta has Beowulf, it's time!

(http://i1.kym-cdn.com/photos/images/original/000/618/550/f8a.gif)
Title: Re: Skullgirls
Post by: CapnWTF on November 23, 2014, 02:46:43 am
Brb gettin 2hype
Title: Re: Skullgirls
Post by: Jango on November 23, 2014, 03:17:43 am
Somebody call Alexlexus, Beowulf's stage is called "NMO Arena."
Title: Re: Skullgirls
Post by: Jango on December 02, 2014, 02:23:23 am
And while you're at it, call Jesuszilla too

(http://i.imgur.com/4qo65ab.jpg)
Title: Re: Skullgirls
Post by: Retro Respecter on December 02, 2014, 03:28:46 am
Mike Z shows the lateest changes in 2 parts.


Title: Re: Skullgirls
Post by: CapnWTF on December 03, 2014, 01:23:05 am
ah, I see
Title: Re: Skullgirls
Post by: Jango on December 03, 2014, 02:23:05 am
The second vid is just him showing mechanics in MvC2 and has nothing to do with Skullgirls, so it's really only interesting if you want to know how MvC2's system does things (and how they MAYBE affected Skullgirls' development).

I have to say, I initially wasn't a big fan of Beowulf, but now that I'm geting used to him, I'm really liking the options he has! Lots of fun using the chair to cancel out of moves and extend combos. My only complaint is that I really wish he had a move that would yank the chair back to him, but that's pretty minor considering he gets it back after he tags out (it sucks if he leaves it out and your teammate is killed though, because if the opponent is smart, they'll move to get the chair offscreen). Oh and I guess it would be nice if the range for grabbing the chair was increased a little.
Title: Re: Skullgirls
Post by: Niitris on December 22, 2014, 02:15:28 pm
Holiday experiment.
http://steamcommunity.com/games/208610/announcements/detail/206369155956717774

Quote
This is a large change, it invalidates many combos but provides many new ones, opens up new neutral gameplay, etc. I've wanted to try this for a long time just to see how it goes. It may turn out to not be very "Skullgirls" but the best way to learn is by doing - that's what the Beta is for!
This is by no means final, and I'm very sad I have to explicitly state that, hello internet. See what you think, maybe it's fun.
- Everyone has double the takeoff velocity for superjumps, and has air control with the joystick.
- Hitting with a normal during a superjump cuts your upward velocity in half, just like all the old Versus games.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on December 22, 2014, 03:56:31 pm
That's old news, round 2 is out  :toff:

http://steamcommunity.com/games/208610/announcements/detail/206369156004081872

Quote
Versus-Style Superjumps #2, a bit more Skullgirlsish
- Superjumps are now only slightly higher than Real Game superjumps (10% instead of 55%). Connecting an attack still reduces your upward velocity a bit.
- Launcher heights returned to normal. Launchers still launch every character the same height regardless of weight (this is probably staying even if superjumps don't, it's a good fix).
- Joystick still gives air control during superjumps. Backward acceleration from Back is smaller, and is halved once an attack has connected during the jump.
- Painwheel's flight adjusted for this test, slower than the last one. Compared to the Real Game: 1/2 pixel per frame faster fwd, 4 pixels/frame faster upward, 2 pixels/frame faster backward, downward is unchanged. Still possible to catch her going upward by superjumping.
Title: Re: Skullgirls
Post by: Moon Girard on January 31, 2015, 06:55:52 am
They showed off Robo-Fortune for the first time today.
Title: Re: Skullgirls
Post by: Daeron on January 31, 2015, 06:30:38 pm
https://www.youtube.com/watch?v=ZO7qSKvuY6k

It just me or certain part of Beo theme reminds me to the Rocky movies?
Also Robo-fortune is looking great, i love the lighting effect on her eyes.
Title: Re: Skullgirls
Post by: Macaulyn97 on February 03, 2015, 03:24:47 am
FINALLY GOT THE FULL VERSION OF THE GAME!!! And I must say... Marie is a bitch!
Title: Re: Skullgirls
Post by: DNZRX768 on February 05, 2015, 03:02:39 am
FINALLY GOT THE FULL VERSION OF THE GAME!!! And I must say... Marie is a bitch!

Yeah, but at least they give you unlimited continues!

Practice makes perfect!
Title: Re: Skullgirls
Post by: Insigniawarfare on February 05, 2015, 04:04:13 am
Will their be another character made to replace Fukua spot on the roster or Robo Fortune is the last character made? Fukua could be placed under Big Band since she's pretty much a hidden character until you hover over her.
I don't follow this game to much even though i own it for XB360 and PC -_-
Title: Re: Skullgirls
Post by: Jango on February 05, 2015, 01:00:57 pm
Skullheart Forums' FAQ said:
Q: Will there be any more characters after Robo-Fortune? Can we kickstart more characters?

A: It depends on Lab Zero's situation at that time in the future. At the moment, everyone at Lab Zero is working at near-minimum wage, sometimes unpaid, to create the characters they promised in the IGG campaign; despite their love for the game and its community, this is not something they want to do again. Asking for more money (at higher, non-minimum wages) in a hypothetical second kickstarter has been brought up as an idea, with mixed feelings from Lab Zero staff; Lab Zero doesn't wish to be exploitative with their community, and as such are hesitant to create a second Kickstarter.

As of May 2014, barring further funding by Autumn or other interested parties, the current plan for Skullgirls post-Robo-Fortune is to submit some final bug patches/balance tweaks some time after R.Fortune's release, complete any promised content (hi-res sprites for PC, voice packs), and then let the game stand as it is, polished to the nth degree over 2+ years.
Title: Re: Skullgirls
Post by: DNZRX768 on February 08, 2015, 04:41:24 pm
That was about nine months ago.

Do we have an update on their situation? Will they continue on their plans that they said back then or has things changed for the better?
Title: Re: Skullgirls
Post by: Retro Respecter on February 08, 2015, 04:42:05 pm
I don't know if this answers the question, but here is something from Mike Z, courtesy of Twitch.
http://www.twitch.tv/ugclive/v/3764189
Title: Re: Skullgirls
Post by: DNZRX768 on February 08, 2015, 05:31:19 pm
Nice stream, and the progress is pretty nice to see, but I don't see nor hear anything that answers my question.
Title: Re: Skullgirls
Post by: Jango on February 08, 2015, 07:03:09 pm
Well unless Mike Z comes out and says something different, chances are it still applies!

EDIT: Plus the fact that they couldn't get Michiru Yamane to compose Beowulf's theme like she did in the past says a lot about their budget situation.
Title: Re: Skullgirls
Post by: Macaulyn97 on February 09, 2015, 12:09:52 am
Lets be honest, how much attention does Skullgirls have now? I mean, the game is awesome, but the first version was released at 2012, its been almost 3 years. They are only still releasing DLCs to not disappoint the fanbase who chose those characters.
It would be a better idea to release a sequel, there are lots of unanswered questions regarding the story, which appears to grow even more with every DLC character. Also, there are lots of potential characters already involved, like Black Dahlia, Brain Drain and even the Trinity itself (I wonder why people didn't chose them).
Title: Re: Skullgirls
Post by: Jango on February 09, 2015, 05:10:59 am
their budget situation.
If they had to scale back on stuff for the DLC, what makes you think they have the budget to make a whole new game?
Title: Re: Skullgirls
Post by: Moon Girard on February 09, 2015, 05:20:17 am
EDIT: Plus the fact that they couldn't get Michiru Yamane to compose Beowulf's theme like she did in the past says a lot about their budget situation.

Actually Ravidrath talked about this on Neogaf it was a different reason they didn't get her to do Beowulf's theme (http://www.neogaf.com/forum/showpost.php?p=150319556&postcount=9519)
Quote
We tried to have Yamane do it, but after a few shots she just didn't seem to be getting it.

It was getting to be a good song, but still was not tonally what we wanted to for this stage. It basically got to the point where the music was going to be the only thing delaying Beowulf, so we made the tough decision to move on. Brenton and Blaine seemed to get what we wanted, and were able to turn that around pretty quickly.

We're still going to finish that other track and use it somewhere else in the game, so you'll be getting the same amount of Yamane music you were promised.

Technically you're getting more, actually! Because you got the Rooftop Assault track which was never really planned in the original campaign and budget.

Fun Fact: Under the Bridge stage was intended for the game's original release, and we did the music for it way back when, before the stage itself was cut. It then became the Class Notes theme, which I think fits very well.
Title: Re: Skullgirls
Post by: Jango on February 09, 2015, 05:50:34 am
ah cool, didn't know that

still think that my statement about them being on a low budget applies though
Title: Re: Skullgirls
Post by: Macaulyn97 on February 09, 2015, 06:00:26 am
If they had to scale back on stuff for the DLC, what makes you think they have the budget to make a whole new game?
I'm pretty sure a comeback with Skullgirls 2 would get a lot of people hyped. Now that everyone knows that Skullgirls is an awesome game, they could get funding. I mean, if that stupid new Shaq-Fu got funded, Skullgirls 2 would definitely be too.
Title: Re: Skullgirls
Post by: Jango on February 09, 2015, 09:53:44 am
They went on record saying they didn't want to do another crowd-funding thing for Skullgirls, and I doubt they'd try to do it again for a sequel.
Title: Re: Skullgirls
Post by: Moon Girard on February 15, 2015, 01:27:01 am
They revealed Beowulf's voice actor last night.
Kai "NightPhyre" Kennedy and here's his audition reel.
Title: Re: Skullgirls
Post by: hatter on February 15, 2015, 01:36:08 am
"You got a dragon, huh? Well, I..got a...chair...sooo, yeah..", "Ah sweet! I love your records! But I'm still gonna have to suplex you. Sorry.", and "An impostor enters the arena? The crowd gasps." have to be the BEST intro lines I've ever heard LMAO. :laugh:
Title: Re: Skullgirls
Post by: Retro Respecter on February 15, 2015, 04:16:46 pm
As it is customary, Mike Z gives another Tech Talk. This time he has a special guest. It is at http://www.twitch.tv/ugclive/v/3792198.
Title: Re: Skullgirls
Post by: Macaulyn97 on February 15, 2015, 11:15:37 pm
They went on record saying they didn't want to do another crowd-funding thing for Skullgirls, and I doubt they'd try to do it again for a sequel.
Yes, but with Skullgirls' popularity being relatively high, I think it would be worth a try.

Also, when is Beowulf coming? I already cleared Story mode with all of the others and gonna get tired of Arcade soon. (by the way, holy shit, the boss Filia in Fukua's Story Mode is even worse than Marie!)
Title: Re: Skullgirls
Post by: Sinnesloschen on February 15, 2015, 11:27:41 pm
Becoming dependent on crowd-funding is not a stable business model. People will eventually get tired of having to chip in money for game production aside from the purchase prices and other such DLCs they want to buy.
A good business is one that can support itself through sales, rather than people just giving them pity cash.
Title: Re: Skullgirls
Post by: Macaulyn97 on February 15, 2015, 11:53:34 pm
That is such a shame, there are so many things that remained unexplained, some characters that could be cool to play with. But I cleared some story modes today, and think they may have hinted the addition of new characters (it can also be just me, but, anyway):
- In Eliza's story, after the credits, Marie, who was defeated, appears in a giant skeleton, saying "Were you not told? This is not over." Why the hell would they give us this epilogue? Apparently, it was stated that Lab Zero Games that Marie would need to become playable for the canon story to be revealed (oh, the idiots who didn't vote for her...), so... I wonder if they want to make a playable version of her, just for that... it actually makes even more sense if they don't want to make a sequel, at least they would give us what actually happened.
- In Fukua's story, Umbrella and Annie of the Stars appear in the mirror after the credits. Annie doesn't really make any sense, but Umbrella (and Squigly too) were planned to be added to the main cast, but, apparently, they didn't make it due to the lack of villains (and I agree, who is actually a villain in this game besides Double?). But, could they be planning to add her as a "surprise".
I know the possibilities are minimum, but I doubt they're non-existant.
Title: Re: Skullgirls
Post by: Sinnesloschen on February 16, 2015, 12:31:03 am
(and I agree, who is actually a villain in this game besides Double?)
In the playable cast? Valentine and Eliza. Of course, that's not getting into the numerous NPC villains and the like.
Title: Re: Skullgirls
Post by: CapnWTF on February 16, 2015, 12:37:42 am
Annie was in fukuas ending because DDB, and umbrella was there because of a running joke in the community.

Also I just want to point out that even if they voted on Marie, that wouldn't be enough for us to get the canon story. You still need Umbrella, B.Dhalia and one or two others.
Title: Re: Skullgirls
Post by: S.D. on February 16, 2015, 01:04:03 am
(oh, the idiots who didn't vote for her...)
Yes, how dare people vote for a brand new character instead of an already existing, boring biss character who'd take minimal effort (Compared to a new character, of course) to be made into a playable character ::)
Title: Re: Skullgirls
Post by: Macaulyn97 on February 16, 2015, 01:11:24 am
(and I agree, who is actually a villain in this game besides Double?)
In the playable cast? Valentine and Eliza. Of course, that's not getting into the numerous NPC villains and the like.
No, I meant the ones of the release cast, the non-DLC. Its shown in Valentine's story that she is more a anti-hero than a villain.

Annie was in fukuas ending because DDB, and umbrella was there because of a running joke in the community.

Also I just want to point out that even if they voted on Marie, that wouldn't be enough for us to get the canon story. You still need Umbrella, B.Dhalia and one or two others.
What? Also, which running joke?

How do you know that? No one knows which is the canon story to be sure of which character would be important or not. Sure, Umbrella would probably be there, as it can be seen in Parasoul's story, but I don't think that Black Dahlia would be that important. She only appears as a goon. Also, it would make sense if Marie wass released after the others' maybe they would interact with her.

Yes, how dare people vote for a brand new character instead of an already existing, boring biss character who'd take minimal effort (Compared to a new character, of course) to be made into a playable character ::)
And what makes you think that Marie would not have a brand new character? If they wanted to make her boss version playable, they would have made it already. She was described to have a different moveset, based on her powers, but not boss-like. Also, since she has so little sprites, I don't think she would take minimal effort. I'm completely sure that she would be more important than any of the DLCs we have right now, who, instead of being inside the story, they're only being added to the story and would have no importance at all if they didn't exist (excluding Squigly, because, like Umbrella, she was planned to be in the original cast).
Title: Re: Skullgirls
Post by: Sinnesloschen on February 16, 2015, 01:16:08 am
No, I meant the ones of the release cast, the non-DLC. Its shown in Valentine's story that she is more a anti-hero than a villain.
I personally don't vouch for Valentine as an anti-hero due to Painwheel's existence. I've beaten her story, and regardless of her intentions, I still point towards Painwheel.
Title: Re: Skullgirls
Post by: Jango on February 16, 2015, 01:20:37 am
As stupid as that statement is, people found unused tag-in voices for both Marie and Umbrella. While you could say that they scrapped it, all the DLC characters released thus far have those calls (even Eliza).

While it doesn't guarantee that they'll be playable, I'm going to guess that they're in there "just in case."

And maybe Rina-chan will finally stop complaining about her fighting game debut not being a playable character.
Title: Re: Skullgirls
Post by: S.D. on February 16, 2015, 07:57:44 am
And what makes you think that Marie would not have a brand new character?
Because she's already in the game.
ANd yeah obviously but protip, I'm not talking just about her gameplay.

Also, since she has so little sprites, I don't think she would take minimal effort.
Read my message again, I said, compared to a brand new character.

I'm completely sure that she would be more important than any of the DLCs we have right now
Yeah no. And no one honestly takes this game's story seriously unless you're some sort of Skullgirls tumblr aficionado.
People voted for characters they wanted to see, I'm sorry to hear that popular opinion hurt you so much and people would rather see a new character in a fighting game instead of a playable boss.
Title: Re: Skullgirls
Post by: Jango on February 16, 2015, 08:30:43 am
Super delayed, but Robo Fortune's in the beta now and I really like the potential she has (although that environment shaking when she walks is pretty darn annoying)
Title: Re: Skullgirls
Post by: Daeron on February 16, 2015, 12:06:16 pm
Her aerial hard kick its so fun to use (she spins her legs ala Chun Li and propells  you or dellay your fall on the air)
Title: Re: Skullgirls
Post by: CapnWTF on February 16, 2015, 04:52:35 pm

Annie was in fukuas ending because DDB, and umbrella was there because of a running joke in the community.

Also I just want to point out that even if they voted on Marie, that wouldn't be enough for us to get the canon story. You still need Umbrella, B.Dhalia and one or two others.
What? Also, which running joke?

How do you know that? No one knows which is the canon story to be sure of which character would be important or not. Sure, Umbrella would probably be there, as it can be seen in Parasoul's story, but I don't think that Black Dahlia would be that important. She only appears as a goon. Also, it would make sense if Marie wass released after the others' maybe they would interact with her.

DDB is a frequenter of the skullheart forums, frequently referred to as the world's biggest annie fan. If anything happens, he's the first to show up and go "when's annie." Pretty much everybody on SH knows who he is, so that was most likely a nod to him. And the running joke is just that Umbrella is really salty about not being in the game yet and may or may not be trying to kill everyone out of spite.
and last but not least, I know which characters are important for the canon story because it's been stated multiple times by multiple people. Including Mike, I think.
Title: Re: Skullgirls
Post by: Macaulyn97 on February 16, 2015, 07:35:16 pm
Yeah no. And no one honestly takes this game's story seriously unless you're some sort of Skullgirls tumblr aficionado.
A good gamer plays games for their story.
Title: Re: Skullgirls
Post by: Niitris on February 16, 2015, 07:42:24 pm
Niitris confirmed for bad gamer. :(
Title: Re: Skullgirls
Post by: Sinnesloschen on February 16, 2015, 07:42:35 pm
snip
The sheer amount of No True Scotsman dripping from your response is astounding.

I don't think it takes any specific mindset towards how you play your games to classify you as a gamer. It never has. For example, look at how gaming was for a large portion of its early years: little to no story, and if there was any, it was just an excuse for the game's aesthetic/design. Gamers back then played the game because they enjoyed it--what makes today's games so different? Is it the increased emphasis on story?

C'mon, even some of today's games have little to no story (Super Smash Bros comes to mind) and people still play them. What does that make the people who play them? Are they "less" of a gamer because they're not engrossing themselves in a storyline?
Title: Re: Skullgirls
Post by: The Answer on February 16, 2015, 07:51:19 pm
“Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.”
―John Carmack
Title: Re: Skullgirls
Post by: Darkflare on February 16, 2015, 11:42:42 pm
Yeah no. And no one honestly takes this game's story seriously unless you're some sort of Skullgirls tumblr aficionado.
A good gamer plays games for their story.
I laughed
Title: Re: Skullgirls
Post by: Titiln on February 16, 2015, 11:52:28 pm
breaking news from EVO organizers: evo has been cancelled, will return in 2016 with huge restructuring and new games. "none of these people are playing the games for their story, and that makes them bad gamers and we don't want any bad gamers here. we need good gamers. we need storygamers".
Title: Ladies and gentlemen: Skullgirls fans
Post by: S.D. on February 17, 2015, 12:08:09 am
A good gamer plays games for their story.
QOTD

I mean, we all know Skullgirls' story is the pinnacle of classy writing but...
Title: Re: Skullgirls
Post by: Magma MK-II on February 17, 2015, 02:00:09 am
A good gamer plays games for their story.

Title: Re: Skullgirls
Post by: Retro Respecter on February 17, 2015, 03:13:47 am
Shoryuken has some good news for Skullgirls competitors!
Shoryuken.com said:
While the indie fighter rarely receives a huge amount of support at major tournaments across the United States, a couple of events have announced big news regarding Skullgirls Encore that members of their niche community will definitely eat up.

First off, Combo Breaker (the spiritual successor to Adam “Keits” Heart’s Ultimate Fighting Game Tournament series) revealed recently that Skullgirls will not only be included in their official lineup, but will also receive its own slot on the main stage, giving it a proper showing to the rest of the fighting game community.

But it doesn’t stop there. Developers Lab Zero Games saw this and, never one to miss an opportunity to support the scene, announced that they will be supplying a $2000 pot bonus to the proceedings, providing a little extra incentive for players to make it out.

Northwest Majors 7 will feature its very own bonus to the Skullgirls prize pool, courtesy of regional LAN center GameClucks. Though a concrete stage schedule has yet to be set up, the title will also serve as part of this event’s official lineup.

You can find more information on Combo Breaker (http://combobreaker.org/) and Northwest Majors 7 (http://northwestmajors.com/) by following their respective links.

Sources: TheHadou (https://twitter.com/TheHadou/status/567359950196723712), GameClucks (https://twitter.com/GameClucks/status/566724196118851584)
Title: Re: Skullgirls
Post by: k6666orochi on March 09, 2015, 06:11:03 am
:o https://www.youtube.com/watch?v=dYLRKyaFudg
Title: Re: Skullgirls
Post by: DNZRX768 on March 09, 2015, 11:43:44 pm
Ah yes! The Giant Laser Beam! Always a classic!

Where would we be without them?!
Title: Re: Skullgirls
Post by: LarsAlexandersson on March 10, 2015, 04:19:27 am
Seems Beowulf sprites already complete. Only left is sound file.

Why do i started to feel he will be released with Robo Fortune after her sprites & sound file completed?

& something tells me Fukua's Character Select slot portrait that besides right of Big Band no longer hidden anymore after All Winner DLC has been completely released
Title: Re: Skullgirls
Post by: Jango on March 10, 2015, 07:29:01 am
Yeah, it was confirmed a while back that Mike Z was getting rid of Fukua's status as a "secret character" and just making her visible for all.
Title: Re: Skullgirls
Post by: Macaulyn97 on March 10, 2015, 04:07:10 pm
It feels like they're demoting her.
Title: Re: Skullgirls
Post by: Sinnesloschen on March 11, 2015, 06:42:59 am
Nah, not really. Pretty much every secret character goes through this in their lives. See: nearly every secret character in Mortal Kombat, Akuma, etc.
Title: Re: Skullgirls
Post by: DNZRX768 on March 12, 2015, 11:37:18 am
Look at the bright side:

At least we are getting 14 characters total instead of 13!

More characters is good (up to a point.)
Title: Re: Skullgirls
Post by: Jango on March 12, 2015, 12:48:45 pm
Ummm, it was 14 ever since they added Robo Fortune in. Fukua was always there. I don't see why making her icon visible is such a big deal.
Title: Re: Skullgirls
Post by: Niitris on March 14, 2015, 01:36:01 pm
Nice stage, looks better in motion.
Title: Re: Skullgirls
Post by: LarsAlexandersson on March 14, 2015, 02:02:47 pm
*sniff* Fresh aroma of the new city travel train road stage
Title: Re: Skullgirls
Post by: DNZRX768 on March 14, 2015, 02:47:17 pm
Stage looks real nice.

Wish we could make something like that.
Title: Re: Skullgirls
Post by: Niitris on April 05, 2015, 09:23:31 pm
Nice to know not everyone believes that online is an expendable extra.
http://shoryuken.com/2015/04/05/skullgirls-encore-on-playstation-4-will-allow-cross-play-with-playstation-3/
Title: Re: Skullgirls
Post by: Retro Respecter on April 06, 2015, 01:04:27 am
Why can't other companies that make consoles think of these things?
Title: Re: Skullgirls
Post by: Macaulyn97 on April 06, 2015, 01:12:57 am
Did they announce when is Beowulf coming?
Title: Re: Skullgirls
Post by: Jango on April 06, 2015, 05:23:12 am
You're in luck because they just sent the patchfile over to Sony, which should approve it in about 2 weeks unless something seriously broken is in there.
Title: Re: Skullgirls
Post by: Duos.act on April 06, 2015, 05:34:10 am
Why can't other companies that make consoles think of these things?

SFV, Guilty Gear and BB have cross platform play.
Title: Re: Skullgirls
Post by: S.D. on April 06, 2015, 09:03:05 am
And SFxT has that too. I mean, I know that's just Uche being uninformed as always and spewing out Uche things, but might as well point that out.
Title: Re: Skullgirls
Post by: Duos.act on April 06, 2015, 09:05:08 am
PS3 to Vita right?  Because IIRC Playstation Allstars has that too if it even counts.
Title: Re: Skullgirls
Post by: Niitris on April 06, 2015, 09:23:17 am
Vanilla DoA5 and Divekick as well, for whatever that's worth.
Title: Re: Skullgirls
Post by: Retro Respecter on April 07, 2015, 01:08:30 am
http://shoryuken.com/2015/04/05/skulgirls-encores-latest-salty-broadcast-showcases-robo-fortunes-aerial-beams/
Title: Re: Skullgirls
Post by: Moon Girard on April 12, 2015, 09:23:43 pm
Quote
Beowulf hits PS3 and PC on Friday, April 17th! (http://m.neogaf.com/showpost.php?p=159818488)
Title: Re: Skullgirls
Post by: Macaulyn97 on April 12, 2015, 09:46:11 pm
Oh, good! Finally!
Title: Re: Skullgirls
Post by: LarsAlexandersson on April 13, 2015, 08:37:51 am
Less but not least
Title: Re: Skullgirls
Post by: Moon Girard on April 15, 2015, 05:52:39 pm
.
Title: Re: Skullgirls
Post by: GTOAkira on April 15, 2015, 07:03:10 pm
nice he does look pretty cool and fun to use
Title: Re: Skullgirls
Post by: Retro Respecter on April 17, 2015, 06:24:27 am
http://shoryuken.com/2015/04/16/lab-zero-games-provides-early-look-at-skullgirls-encores-robo-fortune/
Title: Re: Skullgirls
Post by: hatter on April 17, 2015, 06:35:49 am
Fucking loved every single part of the Beowulf trailer. Best character in this game as of now IMO. :D :D :D
Title: Re: Skullgirls
Post by: LarsAlexandersson on April 17, 2015, 07:15:48 am
Prepared in early May i hope since Robo Fortune shows up after Beowulf finalized
Title: Re: Skullgirls
Post by: Retro Respecter on April 17, 2015, 08:11:30 pm
http://shoryuken.com/2015/04/17/numerous-skullgirls-encore-gameplay-adjustments-attached-to-beowulf-launch/
Title: Re: Skullgirls
Post by: Macaulyn97 on April 18, 2015, 06:40:24 am
I just played his story mode. Eerr... it sucks. The story is boring, unlike Big Band's, Squigly's and Eliza's, and he is such a complete idiot. At least his gameplay is cool, even though I don't use that hype thing or the chair that much.
Title: Re: Skullgirls
Post by: DNZRX768 on April 18, 2015, 01:58:27 pm
Sure he is an idiot, but he is an awesome idiot! And it is a bit understandable why is he acting this way a bit.

And Double is being more trollish than usual...
Title: Re: Skullgirls
Post by: Macaulyn97 on April 18, 2015, 05:42:37 pm
I guess it took us long enough to see Double actually using her shapeshifting abilities in a decent way. I mean, her moveset is cool, but we never see her actually trying to deceive anyone, its always obvious that she is a fake and evil.
Title: Re: Skullgirls
Post by: Jango on April 19, 2015, 01:46:12 am
Alex Ahad stated that Beowulf is, universe-wise, the least important character in the Skullgirls mythos, so it's not surprising that his Story Mode would be in a... different tone.

Didn't play it yet tho.
Finished. Yeah it's not super dramatic or anything, but it's kinda nice to have a Skullgirls story mode that ends on a high goofy note compared to most of the others getting their shit wrecked.

7/10 too much Annie
Title: Re: Skullgirls
Post by: DNZRX768 on April 19, 2015, 02:29:59 pm
Yeah, after all the depression and gloominess that happened in the previous story modes, I think having some comedy here and there would be nice.

Beowulf's story mode makes me grin in amusement.
Title: Re: Skullgirls
Post by: Xhominid on April 19, 2015, 10:29:40 pm
Um, anyone knows how can I get him from the Steam Store? Mine still shows Eliza as the latest DLC...
Title: Re: Skullgirls
Post by: Jango on April 20, 2015, 01:23:26 am
If you're one of the backers, it should automatically be installed. If not, I was able to access the Steam page for Beowulf fine.
Title: Re: Skullgirls
Post by: Speedpreacher on April 20, 2015, 01:27:47 am
Do a search for Beowulf on the store page or go straight to:

http://store.steampowered.com/app/245177/
Title: Re: Skullgirls
Post by: MightyKombat on April 25, 2015, 01:21:27 am
Beowulf EU PSN release delayed again. Now supposed to come out on 6th of May.

https://twitter.com/LabZeroGames/with_replies

Welp! Must be "Fuck you Europe" season again. Time to check if the PC or Xbox still works.
Title: Re: Skullgirls
Post by: LarsAlexandersson on April 25, 2015, 05:04:18 am
By the luck of US/Asia regions -o-'\
Title: Re: Skullgirls
Post by: MightyKombat on April 25, 2015, 05:10:30 am
Turns out I misread the date. Its not May 6th.

Its June 5th instead. Not even fucking joking.[/i]

Between this and them apparently being the reason Europe will never get Xrd, SCEE can eat my fucking chode.
Title: Re: Skullgirls
Post by: Niitris on April 25, 2015, 12:13:11 pm
I was wondering the same thing when I saw 05/06 thinking "why would June 5th not surprise me?"

I truly do sympathize with the EU in having to endure the unparalleled incompetence from Sony of Europe; I would've popped an artery by now if I had to deal with those fools. They have such a disgraceful track record and it seems every other week there's some issue. Bad enough everywhere else seems to be third behind Japan and the US, the least those dribble monkeys can do is have the content that DOES show up distributed in a timely manner.

Apparently there's some rule that if store content isn't translated for most all countries in that territory, the content doesn't show up at all. Completely moronic, since anybody who struggles with any second language could use context clues (price tags, images, etc) in finding what they want, but it's obvious that logistics logic isn't SCEE's specialty. Particularly sucks for the UK since no translation would be needed.
Title: Re: Skullgirls
Post by: SNT on April 25, 2015, 03:56:38 pm
How do you think we in Australia feel?  Right next to Japan, right across the Pacific from the US, but because we use the same sort of power cords as the Brits nine times out of ten our games literally have to circumnavigate the fucking globe to get here; Japan, through the US, through the UK and finally to us.

Thank fuck I've got the Steam version.
Title: Re: Skullgirls
Post by: Insigniawarfare on April 25, 2015, 11:59:42 pm
I just completed Beowulf story. I enjoyed it and i love the fact that he has specific but custom phrases from popular wrestlers.
Also if Lab Zero ever decide to make more characters for the game i want Annie to be on the list.
Her personality has caught my interest and her being able to use that butcher knife along with that teddy bear in her gameplay would be really cool to see.
Title: Re: Skullgirls
Post by: Moon Girard on April 28, 2015, 10:46:36 pm
https://twitter.com/Skullgirls/status/593116951154536448
Quote
Skullgirls 2nd Encore will feature fully-voiced Story Mode! Full announcement coming later today. ;)
Title: Re: Skullgirls
Post by: Macaulyn97 on April 28, 2015, 11:10:34 pm
2nd Encore with fully voiced Story Mode? I wonder if there will be new characters as well... It will be a free update, I suppose...

Edit: Why did it repost my modified post?
Title: Re: Skullgirls
Post by: Moon Girard on April 28, 2015, 11:15:29 pm
It won't be free you have to buy the Vita/PS4 version though they are looking into releasing the 2nd Encore extra content on PC but it would be paid DLC though that's not set in stone yet.
Title: Re: Skullgirls
Post by: DNZRX768 on April 29, 2015, 04:47:59 am
You know, fully voiced story mode might be nice just to hear how the characters react and speak.

I can figure that some of them would be hilarious to listen to.
Title: Re: Skullgirls
Post by: Jango on April 29, 2015, 05:14:20 am
If that means we get Dr. Avian to sound like he does here (https://www.youtube.com/watch?v=0KZ9gUbeSqI), I will be very happy.
Title: Re: Skullgirls
Post by: LarsAlexandersson on April 29, 2015, 09:17:49 am
i hope its free of charge patch for those who owned the game (sans Vita/PS4) :)

BTW what happen to Xbox versions?
Title: Re: Skullgirls
Post by: Moon Girard on April 29, 2015, 03:17:06 pm
http://skullgirls.com/2015/04/skullgirls-2nd-encores-new-features/
Title: Re: Skullgirls
Post by: Macaulyn97 on April 29, 2015, 03:41:11 pm
THIS IS BULLSHIT!!! Its nothing they cannot add to the PS3 version, why aren't they adding it to the PS3 version?!
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on April 29, 2015, 03:52:28 pm
Because money. Patches costs a lost of money on PSN and XBL.

They do it only for the biggest markets obviously.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on April 29, 2015, 04:03:13 pm
I cringed a bit when I heard that he was planning to release the voiced story mode as paid DLC on PC, mostly because it's too fucking late by now (Anyone who ever cared about story mode already fully finished it by now and there's no point on playing it again) but I see he's adding a bit more.

I'm highly interested in the trials as I suck at coming up with my own combos in this game.
Title: Re: Skullgirls
Post by: DNZRX768 on April 30, 2015, 01:09:21 pm
I might get the voiced Story DLC, just to hear all the scenes voiced out. I hope they do a good job.
Title: Re: Skullgirls
Post by: Seadragon77 on April 30, 2015, 08:34:37 pm
I find it to be a nice extra that they're adding to the PS4 and Vita versions. Good for them... I usually just do the pretend voice acting when I did story mode for each character. Really liked how I did Big Band.

What I like more is the cross play. Finally, some damn competition in this game... I need to train up with my OrangeWulf and Dat DDD Band.
Title: Re: Skullgirls
Post by: MightyKombat on April 30, 2015, 08:36:41 pm
Some good news for EU PSN, Beowulf's release date was brought forward to 5th of May, big improvement. Hopefully it sticks
Title: Re: Skullgirls
Post by: Macaulyn97 on July 08, 2015, 03:13:20 am
Robo-Fortune is out on US PS3 PSN and on Steam.
Title: Re: Skullgirls
Post by: DNZRX768 on July 08, 2015, 04:43:10 am
Ah yes! I'm happy that this final character is out!

But, I am saddened by the fact that this means that Skullgirl's development is officially over...

It has been a wonderful ride!
Title: Re: Skullgirls
Post by: Macaulyn97 on July 08, 2015, 07:15:12 am
Her story is quite fun, but they could have exploited the comic relief part better, there are some very fun dialogues, but there aren't many of them.
Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: Retro Respecter on August 06, 2015, 02:50:50 pm
I bump this topic to bring important news:
Arc System Works is publishing Skullgirls 2nd Encore in Japan. For more information, go here (http://iplaywinner.com/news/2015/8/6/arc-system-works-to-publish-skullgirls-2nd-encore-in-japan.html).
Title: Re: Skullgirls
Post by: LarsAlexandersson on August 07, 2015, 06:17:10 am
Good to hear. Including JP VA. Famitsu confirms that Ayana Taketatsu will voices Fillia in JP (considered both Marie & Taketatsu are known voicing Azusa & Kirino). Means Western owners will have a DLC voice option soon... After the JP version release. If not releasing the voice option set, Skullgirls might ended up like Resident Evil 6 (in which JP voice was exclusive for JP region only)
Title: Re: Skullgirls
Post by: Iced on September 24, 2015, 06:58:14 pm
skullgirls with full DLC and voiced story mode is 14 euros on ps4 as a special promotion right now.
Title: Re: Skullgirls
Post by: TrinitroRoy on September 24, 2015, 07:34:56 pm
Any news about Voiced Story Mode on PC yet? I don't own a PS4...
Title: Re: Skullgirls
Post by: S.D. on October 08, 2015, 04:02:28 am
https://twitter.com/DJ_Azure/status/651924961968283648

More talented voice acting could make me play this terrible game. I'm not buying it again though.
Title: Re: Skullgirls
Post by: Macaulyn97 on October 08, 2015, 04:08:29 am
Skullgirls is not terrible in any way.
Title: Re: Skullgirls
Post by: Niitris on October 08, 2015, 04:22:41 am
Valentine with Chihaya's seiyuu? I'm intrigued now.
Title: Triggering SG fans is so easy
Post by: S.D. on October 08, 2015, 05:13:37 am
And she's voicing my main too.
And we got Sugita and Sawashiro on the side too.
Skullgirls is not terrible in any way.
Opinion. Thanks though.

I saw it on my twitter TL but whatever you say!
.
V
Title: Re: Skullgirls
Post by: Jango on October 08, 2015, 06:24:03 am
"I keep on top of this game's development because I hate it so much."
Title: Re: Skullgirls
Post by: LarsAlexandersson on October 08, 2015, 06:47:22 am
Big Band always been my favorite. Most of all, voiced by Sugita makes things better & more badass
Title: Re: Skullgirls
Post by: SlySuavity on October 08, 2015, 02:07:26 pm
Valentine with Chihaya's seiyuu? I'm intrigued now.

Aye, a textbook way to have me pick up Valentine if I ever saw it. Shit, HanaKana as Fortune is also pretty great.
Title: Re: Skullgirls
Post by: Gennos on October 08, 2015, 02:27:54 pm
could make me play this terrible game.
is it? i heard it's designed to be like MvC2, and i'm planning on buying after they finish all the DLC characters and story.
how broken is it?
Title: Re: Skullgirls
Post by: rednavi -RETIRED on October 08, 2015, 02:37:04 pm
Game is already finished so you're free to get it (Heck, it's even part of the current humble bundle with all the DLC, if you plan to get it on PC).

I personally like the game and so others around here but he hates it. People obviously like different things so you'll have to decide by yourself on this. i mean, it's not Sonic Boom where the game is a glitchy piece of crap and is considered utterly boring by pretty much everyone.
Title: Re: Skullgirls
Post by: Niitris on October 08, 2015, 04:21:45 pm
Amazing what bringing quality voice work does.

how broken is it?

It's actually pretty well balanced afaik, just as many characters as MvC2. :V

Game's fine if your criteria for that is "not a poorly tested pos." Didn't hold my interest for very long though, gameplay and pacing just doesn't feel fun. Certainly not as much as Marvel 2. I'm willing to revisit it briefly but I doubt much changed on that front in the year and change since I last played it. Best I can say is watch matches and see if  it's something you might like.
Title: Re: Skullgirls
Post by: Jango on October 08, 2015, 05:38:22 pm
I like it. It was also easy to get my non-FG-playing friends into it, so there's that too.
Title: Re: Skullgirls
Post by: walt on October 08, 2015, 06:23:07 pm
It doesn't play like MVC2 at all. Combos are far from being intuitive.

I bought it, tried to git gud but miserably failed. I just don't understand how this game is meant to be played.
Title: Re: Skullgirls
Post by: Jango on October 08, 2015, 11:23:35 pm
Playing through the tutorials will do WONDERS at helping you git gud. No seriously, they teach you concepts like "how to punish" and "how to hitconfirm"
Title: Re: Skullgirls
Post by: rednavi -RETIRED on October 09, 2015, 12:01:19 am
Skullgirls' tutorial is one of the best FG tutorials ever. My main problem with the game is that it teaches you to play as each character and how the game mechanics work like but it lacks good combo examples for each one and the game had so many updates you can't even go to youtube to check for some combo videos because they're most likely outdated, and even then it's a chore to learn them that way.

The PS4/Vita fixes that with a trial/challenge mode but that mode has yet to hit the PC version... IF ever.
Title: Re: Skullgirls
Post by: Gennos on October 09, 2015, 12:01:58 am
i really like the aesthetics of this game, especially the steampunk design and the cartoony characters. im gonna download the demo and try it out. if it plays anything like Blazblue or MVC2, then im sold.
Title: Re: Skullgirls
Post by: c001357 on October 29, 2015, 10:38:53 am
2nd encore up now on nesica (http://kakuge-checker.com/topic/view/03576/)
Title: Re: Skullgirls
Post by: Retro Respecter on October 29, 2015, 02:31:09 pm
Wow! That means that Japan will finally get to experience the greatness of Skullgirls that only we in the west know of.
Title: Re: Skullgirls
Post by: Gennos on October 29, 2015, 03:11:54 pm
lol how can you be so consistently ignorant? they've had it on the japanese PSN and Xbox live ever since it was released dude.
anyways, nice to see japan getting interested in western fighting games, hope it's fanbase there grows now that the arcade community can get their hands on it.
Title: Re: Skullgirls
Post by: videoman on October 31, 2015, 01:03:06 am
Japanese trailer
Title: Re: Skullgirls
Post by: Kirishima on October 31, 2015, 01:20:39 am
Peacock what have they done to your voice
Title: Re: Skullgirls
Post by: Macaulyn97 on October 31, 2015, 01:25:54 am
What is that CV they show? I think I see this in every japanese trailer...
Title: Re: Skullgirls
Post by: Speedpreacher on October 31, 2015, 01:27:20 am
Character Voice.

Voice actor.

Title: Re: Skullgirls
Post by: walt on October 31, 2015, 02:12:10 am
I wonder what the Japanese audiences think of this, and if it will be a success.

The design choices and the overall art direction of this game is pretty far out, and heavily influenced by anime aesthetics... but it doesn't look ANIME enough to appeal to Anime Land IMO. Time will tell.

Hey, at least they got a better first product with 6 extra charas than the one I bought.
Title: Re: Skullgirls
Post by: Jango on October 31, 2015, 02:53:44 am
I want Japanese Big Band and Beowulf in my Skullgirls RIGHT NOW
Title: Re: Skullgirls
Post by: LarsAlexandersson on October 31, 2015, 04:10:49 am
i'm luckily wait for Vita ver. since there's no release date news back then after the day of homies (PS4/PS3/360) ver. released, means it is 100% sure it might have language voice option default. I dunno about the non-JP homies ver., if the Language Voice Option as DLC (Free or Paid) or Through Update Patch

BTW: Whose Beowulf's JP VA?
Title: Re: Skullgirls
Post by: videoman on October 31, 2015, 04:20:00 am
A-Cho 1st SkullGirls 2nd Encore for NESiCAxLive running the first day of recording Tournament
Title: Re: Skullgirls
Post by: Xhominid on October 31, 2015, 06:37:18 am
I wonder what the Japanese audiences think of this, and if it will be a success.

The design choices and the overall art direction of this game is pretty far out, and heavily influenced by anime aesthetics... but it doesn't look ANIME enough to appeal to Anime Land IMO. Time will tell.

Hey, at least they got a better first product with 6 extra charas than the one I bought.

In actuality...Japan LOVES THE FUCK out of Skullgirls.
I've seen it so much on TvTropes and everything so it seems like it's pretty much a dead ringer that a full on release with quality Japanese VA is definitely great for them.
Title: Re: Skullgirls
Post by: Mgbenz on October 31, 2015, 01:33:23 pm
It was the top PSN download when it was released so yeah.

Btw I heard that a lot the Japanese fans like the Englsh VAs and didn't see the point of dubbing it.
Title: Re: Skullgirls
Post by: Jango on October 31, 2015, 02:04:04 pm
It's probably just that it sounds exotic and different from what they're used to, like how us 'mericans find British accents to be absolutely sexy/high-class/hilarious for no good reason.
Title: Re: Skullgirls
Post by: Gennos on October 31, 2015, 04:23:19 pm
Btw I heard that a lot the Japanese fans like the Englsh VAs and didn't see the point of dubbing it.
is that why the battle VA in that NESiCA Tournament video in english? it kinda seems pointless to give it japanese VA but leave the battle VA is in english.
Title: Re: Skullgirls
Post by: videoman on October 31, 2015, 05:32:05 pm
This one is a lot more longer than the A-Cho one.



one more
Title: Re: Skullgirls
Post by: Xhominid on October 31, 2015, 05:44:06 pm
Btw I heard that a lot the Japanese fans like the Englsh VAs and didn't see the point of dubbing it.
is that why the battle VA in that NESiCA Tournament video in english? it kinda seems pointless to give it japanese VA but leave the battle VA is in english.

Didn't stop the first Shadow Hearts game lol.
Title: Re: Skullgirls
Post by: Gennos on November 05, 2015, 03:18:55 pm
japan is gonna get a physical PS4 and Vita version of 2nd Encore, and there's even a special edition with an art book and soundtrack called "the skull heart box"
(https://pbs.twimg.com/media/CTB2DKJUYAEenq1.jpg)
http://www.arcsystemworks.jp/skullgirls2nd_e/special/
Title: Re: Skullgirls
Post by: Sinnesloschen on November 06, 2015, 06:26:32 am
So removing panty shots was a good idea.
(https://41.media.tumblr.com/871c0a43a1f35d36317e92a9b57186fb/tumblr_nxc253QYQd1qdf376o1_540.jpg)
(https://41.media.tumblr.com/29774ccc5715cfba2c1221fe77a309a8/tumblr_nxc253QYQd1qdf376o2_1280.jpg)
(https://41.media.tumblr.com/e455dd73fec2db4f7843383889e25826/tumblr_nxc253QYQd1qdf376o3_1280.jpg)
(https://36.media.tumblr.com/21bf6fe7152fa26068243128b7c0ac4e/tumblr_nxc253QYQd1qdf376o4_1280.jpg)
(https://41.media.tumblr.com/528dba73b22b4ee8c884a5f5a776b37b/tumblr_nxc253QYQd1qdf376o5_1280.jpg)
(https://40.media.tumblr.com/3af0f0c53b29e41f753009b848c1f3ca/tumblr_nxc253QYQd1qdf376o6_1280.jpg)
(https://40.media.tumblr.com/79f8ffaf733f8e1dc6402ba05b46e1df/tumblr_nxc253QYQd1qdf376o7_1280.jpg)
Title: Re: Skullgirls
Post by: Jango on November 06, 2015, 08:02:11 am
They censored it in, like, April, and only Filia/Fukua and Cerebella were affected. Don't play Filia, but Cerebella's was limited to like one instance changed (Cerecopter), and she still has the massive pantyflash in that one super. Plus if they were THAT prudish, Eliza and Valentine would've gotten massive overhauls.

Not really a big deal (especially since Cerecopter's new frames make her look like she's not even wearing panties lol)
Title: Re: Skullgirls
Post by: MightyKombat on November 06, 2015, 02:31:11 pm
"WE'RE NOT CREEPOS!" shouts majority of SG fans as they leave angry frothing emails on Lab Zero's systems for removign pantyshots from the underage schoolgirl.
Title: Re: Skullgirls
Post by: Iori720 on November 06, 2015, 05:37:30 pm
They censored it in, like, April, and only Filia/Fukua and Cerebella were affected.

I have Skool Girls, err, I meant Skull Girls, missed out on the Encore version, but if i chose to get Skull Girls latest version now, would i get the censored Version?  I can understand if there was 2 versions, but just slapping the censorship on is no good, its the same thing as taking the gore out of games.
Title: Re: Skullgirls
Post by: Sinnesloschen on November 06, 2015, 05:38:29 pm
I don't think you understand what censorship means.
Title: Re: Skullgirls
Post by: Jango on November 06, 2015, 06:48:55 pm
Wait you still have the pre-Encore Skullgirls on your PS3?

If you do then you still have the original frames, but you have a lot of stupid bugs and balance issues (Cerebella is A MONSTER in vanilla Skullgirls) and you can never get the DLC for it.
Title: Re: Skullgirls
Post by: Iori720 on November 06, 2015, 06:56:33 pm
Wait you still have the pre-Encore Skullgirls on your PS3?

If you do then you still have the original frames, but you have a lot of stupid bugs and balance issues (Cerebella is A MONSTER in vanilla Skullgirls) and you can never get the DLC for it.
Oh, I see, I still have vanilla, but  I have downloaded the free versions of some characters when it was free, havent checked PSN lately,   was considering to repurchase the new version, till I saw this thread.
Title: Re: Skullgirls
Post by: MotorRoach on November 06, 2015, 06:59:46 pm
MUH PANTISHOTS! MAH UNDERAGE PANTIIEESSSSS!

I wasn't even fucking aware that there were panty shots that visible in the game to begin with. Skullgirls fan really are fucking creepy.
Title: Re: Skullgirls
Post by: Retro Respecter on November 06, 2015, 07:06:42 pm
This probably happened long ago for anyone to notice.
Title: Re: Skullgirls
Post by: Jango on November 06, 2015, 07:56:14 pm
They censored it in, like, April, and only Filia/Fukua and Cerebella were affected.
read the goddamn thread
Title: Re: Skullgirls
Post by: Niitris on November 06, 2015, 08:06:17 pm
He's so right, that's why nobody here's talking about it. Don't mind us, we don't exist.

So much stupid in one image, you could have a field day with it. I hate when some vocal minority does/says something that makes all fans look bad, I'm sure a good number of fans didn't care.
Title: Re: Skullgirls
Post by: walt on November 06, 2015, 08:18:16 pm
Aside from not caring, I actually welcome and support the change.

If you're really that eager to get your daily dosage T&A, there's literally trillions of free nudes in the internet, I don't understand why you'd want to get that out of your cartoon fighting games.
Title: Re: Skullgirls
Post by: Titiln on November 06, 2015, 08:21:06 pm
I don't think you understand what censorship means.
doesn't the current version have content modified because it was deemed unacceptable? if that's the case, that's censorship. whether that's a dealbreaker for anyone is an entirely different subject, but it is self censorship
Title: Re: Skullgirls
Post by: Jango on November 06, 2015, 08:46:13 pm
It was deemed "unacceptable" because the (allegedly six total) animation frames went out of their way to do a panty shot where it wouldn't make sense to have it, otherwise they would've gotten rid of the buttload of other pantyshots the characters have. They've done more severe cuts before, such as the infamous Filia top ripping time over pose, prior to the game's release.
Title: Re: Skullgirls
Post by: Xhominid on November 06, 2015, 08:51:35 pm
"WE'RE NOT CREEPOS!" shouts majority of SG fans as they leave angry frothing emails on Lab Zero's systems for removign pantyshots from the underage schoolgirl.

To be frank, I kinda give a shit...and I don't give a shit.
I'm not a fan of censorship in general, but I never cared about the pantyshots for Fillia or Cerebella(despite the latter being a character I want to pick up).

Probably because I can get the reason for it...but I still care and don't to really raise a fuss nor is it something that honestly is a gamebreaker at all.

Besides if people care THAT much, just use Valentine or Eliza, I still remember in tourneys she still shows panty shots so go broke on that.

This is from someone who hasn't played Skullgirls in about a year and I've seen the infamous Fillia Timeout Pose and I really wouldn't care if it was in the game but I can see why they removed it.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on November 06, 2015, 10:27:15 pm
I see these few animation changes as "bug fixing" rather than self censorship. It's like that DOA5 glitch with Honoka that causes her skirt to stay lifted no matter what.

Fixing that wouldn't be something I would call censorship, and even if the skirt glitch was actually introduced on purpose (Because that's how it would work like in the case of 2D sprites, you can't lift a skirt by accident there) and later removed it would still be something done to improve the visuals by removing something ridiculous. It's just like any other sprite tweaking done in the past to fit better animation standards, and cloth physics are part of that.
Title: Re: Skullgirls
Post by: Iced on November 06, 2015, 10:31:44 pm
I don't think you understand what censorship means.
I don't think you understand what censorship means. Thats literally censorship, self censorship and all but still censorship.
Title: Re: Skullgirls
Post by: Gennos on November 06, 2015, 10:35:27 pm
you just rustled my jimmies.
Title: Re: Skullgirls
Post by: MotorRoach on November 06, 2015, 10:37:31 pm
Give! Me! PANTIS!

(http://33.media.tumblr.com/tumblr_nahiboyiJn1tbig8yo1_1408335108_cover.jpg)
Title: Re: Skullgirls
Post by: Titiln on November 06, 2015, 10:45:05 pm
if they just removed the pantyshots that made no fucking sense but kept others then yeah i can see it being more of a "bugfix" than censorship done to not offend people
Title: Re: Skullgirls
Post by: Niitris on November 06, 2015, 10:50:58 pm
Official statement from months ago.

Quote
http://skullheart.com/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-190#post-268947

Our public stance with regard to panty shots and the like within the game has always been something along the lines of "well, they're sexy girls, and they're fighting. If one of them is wearing a skirt, you're bound to see some panty. We're not trying to hide it, but we're also not going out of our way to show it either."

There were a handful of animations - which I will not spend time enumerating just to sate your curiosity - that we felt went against that, because they seemed like they did go out of their way to flash some panty, and we wanted to fix them. These animations were made waaaay in the beginning of development (Filia was the first character ever made for Skullgirls, remember!) and these animations wouldn't have been made the same way if they'd been animated today because our standards have evolved (hah).

Old animations deemed unacceptable for new standards so they were replaced with new, less provocative ones. Sounds like self-censorship to me. Course is it worth making a fuss over is a different thing.

Panties.
Title: Re: Skullgirls
Post by: Sleepy Eskimo on November 07, 2015, 10:11:00 am
Since I used to go to skullgirls every Saturday for the weekly tourney. From what I know, really good combos, fast paced, Team setups for team synergy, and really awkward hitboxes.
Title: Re: Skullgirls
Post by: Magma MK-II on November 07, 2015, 02:48:09 pm
Well, it's not like this game is like Vanguard Princess.
Title: Re: Skullgirls
Post by: videoman on November 14, 2015, 03:59:06 am

New tournament play at TRF



And at kouhatsu
Title: Re: Skullgirls
Post by: Retro Respecter on November 20, 2015, 07:12:15 am
I know I'm 6 days too late, but thank you for sharing.
Title: Re: Skullgirls
Post by: videoman on November 25, 2015, 01:28:43 am

More Skullgirls tournament play at TRF
Title: Re: Skullgirls
Post by: "Bad News" Hoffmann on January 27, 2016, 03:41:03 pm
http://www.hardcoregamer.com/2016/01/27/skullgirls-2nd-encore-ps-vita-development-complete/189655/
Title: Re: Skullgirls
Post by: LarsAlexandersson on January 27, 2016, 04:25:30 pm
-o-' finally. I hope it has a language voice switch between JP & EN by default
Title: Re: Skullgirls
Post by: Kirishima on January 27, 2016, 04:29:46 pm
Why would you want that =|
Title: Re: Skullgirls
Post by: Moon Girard on April 09, 2016, 02:52:50 am
http://store.steampowered.com/app/447510
Voiced Story Mode, Survival, Challenges and Trails coming to PC version on April 13th $10 for the 1st week 15$ after that.
Title: Re: Skullgirls
Post by: rednavi -RETIRED on April 09, 2016, 04:17:31 am
Nice, maybe I'll finally (Re)learn how to play that damn game. Been waiting for the challenge and trial modes since forever.
Title: Re: Skullgirls
Post by: SlySuavity on April 09, 2016, 04:50:06 am
Why would you want that =|

Mingosu as Valentine. That is all.
Title: Re: Skullgirls
Post by: LarsAlexandersson on April 22, 2016, 05:37:36 pm
Okay, if i owned all DLC prior 2nd Encore released, will I get a free update patch of 2nd Encore?
Title: Re: Skullgirls
Post by: Moon Girard on April 22, 2016, 05:46:55 pm
If you mean will you get the extra modes and voiced story for free then nope you'll just be able to play with people who have 2nd encore without buying the 2nd encore patch with all the dlc.
Title: Re: Skullgirls
Post by: SlenderMan on April 22, 2016, 09:29:01 pm
I'd love to see guest characters from other universes added. Morrigan completed in Skullgirls style would be badass, then Kitana, Mileena or Jade.
Title: Re: Skullgirls
Post by: Gennos on April 22, 2016, 09:38:51 pm
well if we're gonna start dreaming, then yeah darkstalkers characters would be freaking amazing in SG's cartoony sprite style, especially characters like zabel and victor.
characters from marvel would be cool to see in this style as well.
Title: Re: Skullgirls
Post by: LarsAlexandersson on April 23, 2016, 05:04:48 am
If you mean will you get the extra modes and voiced story for free then nope you'll just be able to play with people who have 2nd encore without buying the 2nd encore patch with all the dlc.

It says if i purchase that Upgrade for myself, i won't receive an extra copy of all DLC i bought prior that upgrade released on April 13
Title: Re: Skullgirls
Post by: DNZRX768 on April 26, 2016, 01:10:58 pm
I'd love to see guest characters from other universes added. Morrigan completed in Skullgirls style would be badass, then Kitana, Mileena or Jade.

Before guest characters, maybe get in all the rest of the in-universe characters first? We have a bunch planned out from the fundraising campaign years ago that is still waiting to be developed...
Title: Re: Skullgirls
Post by: StevenB on April 26, 2016, 01:39:55 pm
I will never not miss Panzerfaust.
Title: Re: Skullgirls
Post by: TrinitroRoy on April 26, 2016, 04:56:49 pm
I wanted to say "Annie of the Stars or riot!", but then I remembered that Annie will already be playable in Undivisible, so that's good in my book already.
But what Skullgirls really needs are the remaining story-relevant characters, just so we can finally have a True Story Mode.
Title: Re: Skullgirls
Post by: Retro Respecter on April 26, 2016, 08:20:47 pm
It doesn't look like that is going to happen anytime soon.
Title: Re: Skullgirls
Post by: TrinitroRoy on April 26, 2016, 09:07:00 pm
No shit, sherlock.
Title: Re: Skullgirls
Post by: Jango on April 27, 2016, 12:52:55 am
So why are you saying that Skullgirls needs more characters when you know it's not going to get any major updates? Also way to be rude, I thought you wanted to be nice to people.
Title: Re: Skullgirls
Post by: Moon Girard on April 27, 2016, 02:02:42 am
It says if i purchase that Upgrade for myself, i won't receive an extra copy of all DLC i bought prior that upgrade released on April 13

Yea that's right but the update should be 50% off since you own all the other DLC though i know there was a problem where it wasn't showing up 50% for IGG Backers but that should be fixed now.

Title: Re: Skullgirls
Post by: Niitris on August 13, 2016, 04:15:29 am
http://skullgirls.com/2016/08/console-lobbies-patch-progress-update/

Last console patch, balance updates are currently on the Steam beta.
Title: Re: Skullgirls
Post by: DNZRX768 on November 01, 2019, 05:06:52 am


In case anyone is interested, Skullgirls 2nd Encore has been released onto the Nintendo Switch.

I have heard reports of sound problems in this port. I haven't brought it yet, so I can't personally verify, but it is something to beware. Otherwise, if you want another fighting game for the Switch, here's your chance.
Title: Re: Skullgirls
Post by: Bastard Mami on November 01, 2019, 04:27:41 pm
So, what's new on this game ?

it came completely under my radar, I don't even remember reading news about new characters for it or anything.
Title: Re: Skullgirls
Post by: Macaulyn97 on June 01, 2020, 05:36:26 am
https://forum.skullgirlsmobile.com/threads/official-brand-new-skullgirls-mobile-character-faq.16260/

Okay, so, I'm not sure if its appropriate to include this here, but this seems to have slipped under most people's notice because its news from the mobile game, but those can potentially have an effect in the game in the other platforms. Basically, this year, Skullgirls Mobile will get a yet unannounced character that was NOT in the original Skullgirls 2nd Encore roster, and they have confirmed that if this new character in the mobile game brings enough revenue, they would consider bringing said character to other platforms, and in another question, they also mention that if said character is a success, it will also facilitate more characters coming to the mobile version and even the other platforms.
Title: Re: Skullgirls
Post by: k6666orochi on June 01, 2020, 07:03:10 am
Well apparently the game a few days ago received an update, more palettes and new intros for some characters plus a new scenario and some small changes
Title: Re: Skullgirls
Post by: Macaulyn97 on June 01, 2020, 07:15:42 am
Oh, I saw that one. The one that included a stage with SonicFox in it. I thought about posting about it, but didn't think it was worth it, though it does show they're still supporting the game.

(https://i.imgur.com/JXP9Bky.jpg)
Title: Re: Skullgirls
Post by: DNZRX768 on June 01, 2020, 01:13:30 pm
Although I have heard that the SonicFox part is not well received, mainly because they say that SonicFox is a douchebag, to paraphrase the complaints.

Very briefly, is he bad as people say he is?
Title: Re: Skullgirls
Post by: Darkflare on June 01, 2020, 09:08:55 pm
Yes. SF makes it a habit of letting everyone know he's a gay furry and that he beats everyone in the FGs he plays. There's no denying his talent in the FGs he plays but the guy is a douchebag.
Title: Re: Skullgirls
Post by: walt on June 01, 2020, 10:40:20 pm
Yes. SF makes it a habit of letting everyone know he's a gay furry
This does not a douchebag make~

He does it because he knows it annoys the homophobes :beam:
Title: Re: Skullgirls
Post by: QuickFist on June 01, 2020, 11:28:59 pm
Yes. SF makes it a habit of letting everyone know he's a gay furry
This does not a douchebag make~

He does it because he knows it annoys the homophobes :beam:


This. And you can see them being super friendly and supportive of other players, their friendly rivalry with GO1 in DBFZ is really cool and wholesome.
Title: Re: Skullgirls
Post by: KarmaCharmeleon on June 02, 2020, 12:34:21 am
Yes. SF makes it a habit of letting everyone know he's a gay furry and that he beats everyone in the FGs he plays. There's no denying his talent in the FGs he plays but the guy is a douchebag.
He's not a douchebag, winning and being confident about it usually makes you a villain on the fgc because is full childish people that love underdog narratives. Even when playing heel he's actually nice towards the opponents, especially when he loses.

You could make a case for him being cringe as fuck tho
Title: Re: Skullgirls
Post by: Macaulyn97 on June 02, 2020, 01:00:21 am
Yes. SF makes it a habit of letting everyone know he's a gay furry and that he beats everyone in the FGs he plays. There's no denying his talent in the FGs he plays but the guy is a douchebag.
Is this sarcasm? Because nothing about what you said could identify someone as a douchebag.

Yes. SF makes it a habit of letting everyone know he's a gay furry
This does not a douchebag make~

He does it because he knows it annoys the homophobes :beam:
I remember that a lot of people were annoyed that he was "bringing politics and personal stuff into games", even though he had talked about it, like, once. Easiest way to identify a homophobe is to see who gets annoyed by any mention of something gay.
Title: Re: Skullgirls
Post by: 【MFG】gui0007 on June 02, 2020, 07:58:51 am
Glad that Skullgirls still going on, with the development team bringing new stuff.

Spoiler: About that off-topic SonicFox discussion (click to see content)
Title: Re: Skullgirls
Post by: Macaulyn97 on June 02, 2020, 09:13:45 am
I don't think it's off-topic now that he is actually in the game. Regardless, back to the new character thing, I have two theories about who could be this new character they'll include. The first theory is simply that they'll include Ajna from Indivisible.

The second one comes from a conversation that I had with whoever was answering me in the official Skullgirls Facebook page some years ago: I asked about a canon story mode and they responded they couldn't make it without Marie, Black Dahlia and Umbrella being playable, which makes me think they could be adding one of those three.

Interestingly, they also said, in the same conversation, that they would definitely add these three characters, should they make Skullgirls 2, and they would make Skullgirls 2 if Indivisible and Skullgirls Mobile were successful.
Title: Re: Skullgirls
Post by: k6666orochi on June 09, 2020, 04:58:08 am
I do not know who is sonicfox and the truth is I do not care, I do not know who are those who participate in the tournaments I only look sometimes, but it makes me laugh how they take all serious and so personal that they get to write negative comments hating to the game, they even make mods to remove things in a game so as not to see a character in that stage x'DDDD
Title: Re: Skullgirls
Post by: Macaulyn97 on June 09, 2020, 07:07:27 am
Based on those comments, it actually DOES seem like a bunch of homophobic assholes. Seriously, its just a furry, and its not even like they're showing porn or anything of the kind there, he will MAYBE replace Mrs. Victoria in that ONE stage, for fuck's sake, people really need to grow the fuck up, leaving negative reviews and trying to request refunds (which I doubt they can get for such a stupid reason) over a background NPC is absolutely patethic.
Title: Re: Skullgirls
Post by: MAO11 on June 09, 2020, 07:56:08 am
skullgirls is still a thing?
Title: Re: Skullgirls
Post by: k6666orochi on June 10, 2020, 04:22:56 am
skullgirls is still a thing?
It will be in the evo 2020 for not giving so many problems with the internet connection and for an update that came out recently for PC xD
Title: Re: Skullgirls
Post by: Macaulyn97 on June 10, 2020, 06:14:49 am
I have the PS3 version (Encore), and I still find myself discovering new stuff in it: you get a secret palette for Big Band if you win 25 fights finishing the enemy off with his Satchmo Death Blow. Makes me wonder how many things am I missing in 2nd Encore.
Title: Re: Skullgirls
Post by: Macaulyn97 on July 02, 2020, 04:22:27 pm
https://dotesports.com/fgc/news/skullgirls-leads-evo-online-with-1525-entrants

Wow! Go, Skullgirls, go!
Title: Re: Skullgirls
Post by: GTOAkira on July 02, 2020, 10:52:16 pm
I dont think Evo is happening this year. Definitely feel bad for the Skullgirls community.
Fuck both MikeZ and MrWizard.

Title: Re: Skullgirls
Post by: Macaulyn97 on July 03, 2020, 02:59:15 am
I dont think Evo is happening this year. Definitely feel bad for the Skullgirls community.
Fuck both MikeZ and MrWizard.
Evo is already confirmed to have online events, its been confirmed for a long time actually.
Title: Re: Skullgirls
Post by: Kirishima on July 03, 2020, 03:29:21 am
Not anymore. (https://mobile.twitter.com/EVO/status/1278859734099963904)
Title: Re: Skullgirls
Post by: Macaulyn97 on July 03, 2020, 03:36:46 am
Well, this is a fucking shame. When Skullgirls looked it was gonna get a spotlight this year, but those pieces of shit had to be pieces of shit, didn't they?
Title: Re: Skullgirls
Post by: Kirishima on August 15, 2020, 01:01:50 am


So that Skullgirls Mobile game recently added an exclusive character.
Title: Re: Skullgirls
Post by: Good_Wall533 on August 15, 2020, 01:50:32 am
Not exclusive. It's also coming as DLC in the console/pc version in early 2021

https://www.gematsu.com/2020/08/skullgirls-mobile-and-2nd-encore-dlc-character-annie-announced
Title: Re: Skullgirls
Post by: Macaulyn97 on August 15, 2020, 02:27:09 am
Yeah, the latest part of the trailer says it. I'm happy to see this, even though it kinda killed my theory about them making the canon story mode, it's good to see the game being updated with a fresh new character.
Title: Re: Skullgirls
Post by: Knuckles8864 on August 15, 2020, 09:06:31 am
Woah. That's pretty awesome that Skullgirls is still getting love and support. :D
This kind of makes me wonder if this means we might see Umbrella and Marie (not boss version) as playable characters in the future.
Title: Re: Skullgirls
Post by: D.R.B on August 15, 2020, 12:57:15 pm
I take it that the latest controversy is forgotten then,Not a bad thing, But they sure took long time to add a new face, I thought we would get a sequel due to how long it took them to announce anything for SG 
Title: Re: Skullgirls
Post by: DarkWolf13 on August 15, 2020, 03:32:49 pm
Good to see SkullGirls' still getting support after what they've done to add the other new faces. I really liked how they did Eliza, Beowulf and Big Band since I had used those 3 a lot. I'd love to see a playable version of Marie in the future.
Title: Re: Skullgirls
Post by: Macaulyn97 on August 15, 2020, 04:53:43 pm
So, this might be a little convoluted, but fuck it, I have a small theory about the possibility of canon story mode finally making it to the game. So, in case anyone doesn't know, the devs stated before that they would need the characters Black Dahlia, Marie (yeah, the boss) and Umbrella to make it into the game for them to be able to include the actual canon story of Skullgirls, because those characters were fundamental. They released Annie, likely because she was popular in their polls for which characters to include in the game, BUT, it turns out that, according to the stats they released (http://shoryuken.com/2013/05/21/lab-zero-releases-skullgirls-dlc-character-voting-stats-aggregate-rankings/), Annie was actually matched with another character in popularity: Minette, the fish girl from Ms. Fortune's story.

If you look at the poll results, you'll see that Minette actually beat Annie for the most part, but while Minette is a quite minor character, Annie is a surprisingly big deal in Skullgirls' universe. It seems for me that the devs picked Annie because she was a safe enough pick, while still being lore relevant, unlike Minette. We know that they're going to measure Annie's success to decide if they're gonna make more new characters or not, so, if they picked Annie for story importance, its likely that their next characters will also be, so Black Dahlia, Marie and Umbrella actually have a chance to be added for a canon story mode, which would be a pretty big update. Black Dahlia and Marie did pretty well in the polls and while Umbrella wasn't that great, if she was released with the canon story, that wouldn't be too much of an issue.
Title: Re: Skullgirls
Post by: GTOAkira on August 24, 2020, 12:42:25 am
What a bad year for the skullgirls community. Shame that its all because of MikeZ.
https://www.resetera.com/threads/now-ex-lab-zero-games-employee-claims-mike-z-abused-power-to-ensure-position-in-the-company.273275/
https://twitter.com/necrosofty/status/1297642777069514752
Hope the best for the Lab Zero developpers
Title: Re: Skullgirls
Post by: Macaulyn97 on August 24, 2020, 02:32:57 am
Can't MikeZ just fuck off? To hell, maybe? I thought Annie was going to be the bringer of new content and the rebirth of the game, but I wonder if the franchise can still survive after this, because I wouldn't be surprised if people wanted to stop supporting all of their games because of this stupid fucker.
Title: Re: Skullgirls
Post by: Retro Respecter on August 24, 2020, 04:06:52 pm
Can't MikeZ just fuck off? To hell, maybe? I thought Annie was going to be the bringer of new content and the rebirth of the game, but I wonder if the franchise can still survive after this, because I wouldn't be surprised if people wanted to stop supporting all of their games because of this stupid fucker.

Can you swear a little more? You didn't get your point across.
Title: Re: Skullgirls
Post by: Speedpreacher on August 24, 2020, 05:08:46 pm
Scintillating input as always, uche
Title: Re: Skullgirls
Post by: TotalDramaXtremist on August 25, 2020, 12:33:11 am
Others have quit Lab Zero:
https://twitter.com/kinucakes/status/1297985084604129280?s=19
https://twitter.com/personasama/status/1297982976156774400?s=19
Title: Re: Skullgirls
Post by: 【MFG】gui0007 on August 25, 2020, 05:22:00 am
So, another gaming company with an idiot that abuse of the employees? That's sad.
Title: Re: Skullgirls
Post by: TotalDramaXtremist on August 25, 2020, 07:37:57 am
Hidden Variable and Autumn Games rightfully distance themselves from Mike Z and plan to continue working with those that quit Lab Zero:
https://twitter.com/sgmobile/status/1298105337593991168?s=19
Title: Re: Skullgirls
Post by: Macaulyn97 on August 25, 2020, 09:15:42 am
And they plan to add new content to the game in the future, beyond Annie. They'll move forward and leave garbage like Mike Z behind, good riddance.

(https://pbs.twimg.com/media/EgPLDRUVoAEqtQy?format=jpg&name=large)
Title: Re: Skullgirls
Post by: D.R.B on August 25, 2020, 03:22:04 pm
So I guess the drama only got worse, good riddance
Title: Re: Skullgirls
Post by: Kirishima on August 25, 2020, 04:46:19 pm
The phrase "Real Soviet Damage" is forever tainted.
Title: Re: Skullgirls
Post by: Bastard Mami on August 31, 2020, 03:59:09 am
So, is the fg going to be ethical and stop using rollback code ?
Title: Re: Skullgirls
Post by: Retro Respecter on August 31, 2020, 03:24:21 pm
I'm sorry. What do you mean by that?
Title: Re: Skullgirls
Post by: Mysticus92 on August 31, 2020, 05:57:40 pm
I've never played Skullgirls in general.
Why you hate Mike Z so much?
Title: Re: Skullgirls
Post by: Kirishima on August 31, 2020, 06:03:09 pm
Read the statement above.
Title: Re: Skullgirls
Post by: Macaulyn97 on August 31, 2020, 06:57:05 pm
I've never played Skullgirls in general.
Why you hate Mike Z so much?
Are you serious, darling?
Title: Re: Skullgirls
Post by: Retro Respecter on August 31, 2020, 11:13:33 pm
How did Mike Z lose the rights for the game he created?
Title: Re: Skullgirls
Post by: Macaulyn97 on September 01, 2020, 02:02:27 am
There are many ways he could have lost it, maybe he sold them, for example. We know Autumn Games are the IP holders for Skullgirls, so honestly, when it comes to the game, we really should be glad that its not in his hands.
Title: Re: Skullgirls
Post by: Macaulyn97 on September 04, 2020, 03:35:47 pm
https://www.gamesindustry.biz/amp/2020-09-04-lab-zero-games-lays-off-remaining-employees

Lab Zero is officially dead.
Title: Re: Skullgirls
Post by: Orochi Gill on September 04, 2020, 03:45:14 pm
Probably for the best the IP was torn from LZ before this, huh
Title: Re: Skullgirls
Post by: Macaulyn97 on September 04, 2020, 04:14:22 pm
Indeed, Skullgirls has so much potential, it would really suck for it to end up dead because of that asshole. I'm happy that they're continuing development.
Title: Re: Skullgirls
Post by: DNZRX768 on September 06, 2020, 04:58:42 am
Yikes, it seemed that a lot has happened with the game as of the late.

Here's to the future of Skullgirls. Hopefully, the franchise and the game will still continue on strong and past this latest setback.
Title: Re: Skullgirls
Post by: 087-B on September 06, 2020, 05:46:33 am
Forgive me for asking a stupid question, but...

I've owned Skullgirls for about a week. Heard of it before, never dabbled much in it, bought it, played it, loved it, and now I'm hearing about Mike Z being a douche and losing the rights and now LZ is dead...?

What happened? I'm lost.
Title: Re: Skullgirls
Post by: Gennos on September 06, 2020, 08:02:55 am
toxic work environment, treating employees like shit, leveraging his position to pressure the company into paying him out with a huge sum. 

the gaming industry's usual.
Title: Re: Skullgirls
Post by: 087-B on September 06, 2020, 08:04:16 am
toxic work environment, treating employees like shit, leveraging his position to pressure the company into paying him out with a huge sum. 

the gaming industry's usual.

Yikes...

... ngl I wouldn't know the usual. I live under a rock and ignore the news of the world. Oof. That's sad.
Title: Re: Skullgirls
Post by: DNZRX768 on September 07, 2020, 03:13:33 pm
I probably should ask this in a separate thread, but what is it with the gaming industry and treating the workers like crap.

Not just in America, I heard similar stories happening in Japan.
Title: Re: Skullgirls
Post by: Gennos on September 07, 2020, 04:08:36 pm
I'm surprised an American asks this question. The answer is pure and simple, Capitalism.
Let me quote my former boss, he said this to one of my coworkers:
Quote
I can replace you with a click of the finger, I have over 30 resumes lined up here [in HR]. You go away now, you will replaced tomorrow. So what you're being overworked? so what you're getting underpaid? without us you would still be unemployed, so be grateful for what you have.

This is how those assholes think too, If it means more money in their pocket and they CAN get away with, why wouldn't they do it?
Title: Re: Skullgirls
Post by: Macaulyn97 on September 07, 2020, 05:13:01 pm
Ubisoft has been protecting multiple sexual predators with no consequences for years, they think they're some sort of superior being, treating people "below" them like garbage in every way.
Title: Re: Skullgirls
Post by: Magma MK-II on September 07, 2020, 05:57:17 pm
This is not exclusive to the gaming industry, and isn't really a problem of Capitalism but society as a whole. This has existed for centuries, and will continue to exist for centuries more.
Title: Re: Skullgirls
Post by: Foobs on September 07, 2020, 06:13:50 pm
The game industry is exploitative because they have an endless supply of starry-eyes naive idiots fresh out of college who think they'll climb up the ladder and become the next Shigeru Miyamoto or Sid Meier. You see the same phenomenon in the animation or entertainment industry to differing degrees, businesses that target people with "dreams" have a lot more leeway in treating their employees like shit than a conventional, "boring" job would have.,
Title: Re: Skullgirls
Post by: Macaulyn97 on September 07, 2020, 07:22:01 pm
The game industry is exploitative because they have an endless supply of starry-eyes naive idiots fresh out of college who think they'll climb up the ladder and become the next Shigeru Miyamoto or Sid Meier. You see the same phenomenon in the animation or entertainment industry to differing degrees, businesses that target people with "dreams" have a lot more leeway in treating their employees like shit than a conventional, "boring" job would have.,
The game industry is exploitative because they're pieces of shit who want to keep their rich and powerful position at any human cost, don't shift the blame to people who want to follow their dreams, because its not their fault in any capacity.

Also, we're getting quite off topic, I know abuse has been a big thing in Skullgirls' development, but a discussion about the industry itself is already far enough, we could have a topic speficially about that.
Title: Re: Skullgirls
Post by: DNZRX768 on February 01, 2021, 01:39:17 pm


This is a pleasant surprise!
Title: Re: Skullgirls
Post by: Macaulyn97 on February 01, 2021, 03:35:51 pm
Yes! There is also another character coming after her! Bring back my girls!
Title: Re: Skullgirls
Post by: Magma MK-II on February 24, 2021, 11:41:14 pm
https://twitter.com/Skullgirls/status/1364386393313714177

Skullgirls will be getting season passes now, with Annie being the first of four characters in the first pass.
Title: Re: Skullgirls
Post by: Macaulyn97 on February 24, 2021, 11:57:13 pm
YEEEESSS!!!! SKULLGIRLS IS BACK FOR FUCKING REAL, BABY!!!
Title: Re: Skullgirls
Post by: DNZRX768 on February 25, 2021, 05:30:08 am
This is very interesting.

I recall that there are still a bunch of characters from the Indiegogo campaign that did not get selected, especially Umbrella, since she happens to be a rather major plot character.

I wonder if the season pass characters will draw from that pool of characters, or will be never seen before characters?
Title: Re: Skullgirls
Post by: Macaulyn97 on February 25, 2021, 05:53:56 am
So, long time ago, in 2016, I sent a PM to the Skullgirls official Facebook page about which characters they needed to make a canon story mode, and they answered:
(https://i.imgur.com/UmlgaGu.jpg)

It would make a lot of sense if the pass included Marie, Umbrella and Dahlia. The only one of those who wasn't very popular in their campaign was Umbrella, but I'm sure they can add her if they seek to make a big story mode.
Title: Re: Skullgirls
Post by: Kirishima on May 07, 2021, 02:52:26 am
The one character that should have been in the roster a decade ago has FINALLY seen the light of day. (https://twitter.com/Skullgirls/status/1390456346286256133?s=20)

It's mini simplified Parasoul.  Guess this means playable Marie and Dahlia may actually be happening.
Title: Re: Skullgirls
Post by: Macaulyn97 on May 07, 2021, 05:07:35 am
The one character that should have been in the roster a decade ago has FINALLY seen the light of day. (https://twitter.com/Skullgirls/status/1390456346286256133?s=20)

It's mini simplified Parasoul.  Guess this means playable Marie and Dahlia may actually be happening.
(https://media.giphy.com/media/Qv5JV60U5Qm26Ipp9J/giphy.gif)

Makes sense to release the character that was the least popular first, so they can finish the pass with the more popular ones. Really hoping for a canon story mode.
Title: Re: Skullgirls
Post by: Macaulyn97 on July 08, 2021, 07:55:13 am
https://www.destructoid.com/skullgirls-2nd-encore-main-game-evo-2021-online-news/amp/

Skullgirls 2nd Encore is gonna be a main game at Evo.
Title: Re: Skullgirls
Post by: Retro Respecter on July 09, 2021, 02:42:43 am
The one character that should have been in the roster a decade ago has FINALLY seen the light of day. (https://twitter.com/Skullgirls/status/1390456346286256133?s=20)

It's mini simplified Parasoul.  Guess this means playable Marie and Dahlia may actually be happening.
(https://media.giphy.com/media/Qv5JV60U5Qm26Ipp9J/giphy.gif)

Makes sense to release the character that was the least popular first, so they can finish the pass with the more popular ones. Really hoping for a canon story mode.

Other still need to be playable for that to happen.
Title: Re: Skullgirls
Post by: Macaulyn97 on July 09, 2021, 03:46:07 am
Other still need to be playable for that to happen.
You didn't read the previous posts, did you?
Title: Re: Skullgirls
Post by: Macaulyn97 on July 16, 2021, 07:48:43 am

Annie is out.
Title: Re: Skullgirls
Post by: Macaulyn97 on August 01, 2021, 06:18:54 pm

Coming soon...
Title: Re: Skullgirls
Post by: Momotaro on August 01, 2021, 06:22:19 pm
[YouTube]https://youtu.be/pOaQLR6oAuA[/YouTube]
Coming soon...

Nice!
Glad to see they continue updating this epic game, even if I'm not that fan of their choice to go more and more young with these girls... -_-
The next one will be a baby ^^;

But the good thing is they are still around!!
Title: Re: Skullgirls
Post by: DNZRX768 on August 01, 2021, 07:54:31 pm
I think they are going with Umbrella since she's supposed to be in the base game, then they delay and delay her some more for over a dozen years.

This is fulfilling on that promise. The next two characters should be good.
Title: Re: Skullgirls
Post by: Magma MK-II on August 02, 2021, 03:58:56 am
Next two characters will be Black Dahlia and Marie, if they intend to add the story mode.
Title: Re: Skullgirls
Post by: Macaulyn97 on August 02, 2021, 06:30:31 am
Next two characters will be Black Dahlia and Marie, if they intend to add the story mode.
That is what I'm hoping for.
Title: Re: Skullgirls
Post by: Macaulyn97 on August 04, 2021, 02:29:44 am

I mean, it's a new trailer, but it doesn't even show Annie or Umbrella.
Title: Re: Skullgirls
Post by: Retro Respecter on August 04, 2021, 05:50:33 am
They're just showing us they are no longer affiliated with Mike "The Sleazeball" Zaimont and his bro-cultured Lab Zero Games anymore.
Title: Re: Skullgirls
Post by: Lasombra Demon on August 04, 2021, 05:33:59 pm
Sorry for the offtopic, but which stuff from Skullgirls is MUGENized? I haven't found much, actually...
Title: Re: Skullgirls
Post by: DNZRX768 on August 05, 2021, 01:56:34 pm
You are correct. Not much has been converted into MUGEN from Skullgirls. I would suspect the large amount of sprites would be a turn off for some.
Title: Re: Skullgirls
Post by: Macaulyn97 on August 08, 2021, 11:54:13 pm


A little bit of Umbrella gameplay
Title: Re: Skullgirls
Post by: walt on August 09, 2021, 08:05:12 pm
I'm very excited that Skullgirls is in active development. Having a hand drawn HD fighting game is always a joy in my book  :yuno:

Spoiler, click to toggle visibilty
Title: Re: Skullgirls
Post by: Macaulyn97 on September 07, 2021, 08:39:22 pm

A little combo video
Title: Re: Skullgirls
Post by: DNZRX768 on September 08, 2021, 03:48:57 am
Wait? Umbrella's in Alpha right now?! Why wasn't I informed?
Title: Re: Skullgirls
Post by: Macaulyn97 on December 05, 2021, 09:12:57 pm

Umbrella trailer. Black Dahlia is next! MY THEORY WAS CORRECT!!!
Title: Re: Skullgirls
Post by: DNZRX768 on December 05, 2021, 09:57:07 pm
So, who's last to arrive on that list?

Probably Marie, but I am struggling to think on how to put her down as a playable character when the boss version of her is right here.
Title: Re: Skullgirls
Post by: Macaulyn97 on December 05, 2021, 10:09:54 pm
So, long time ago, in 2016, I sent a PM to the Skullgirls official Facebook page about which characters they needed to make a canon story mode, and they answered:
(https://i.imgur.com/UmlgaGu.jpg)

It would make a lot of sense if the pass included Marie, Umbrella and Dahlia. The only one of those who wasn't very popular in their campaign was Umbrella, but I'm sure they can add her if they seek to make a big story mode.
It's definitely Marie, like they said it was necessary for the canon story. It can go multiple ways:

Title: Re: Skullgirls
Post by: Magma MK-II on December 06, 2021, 02:06:09 pm
Playable Marie will probably just be a different character altogether. Kinda like in JoJo Heritage where you had playable Vanilla Ice and boss Vanilla Ice.
Title: Re: Skullgirls
Post by: Macaulyn97 on May 25, 2022, 07:31:04 am

Black Dahlia reveal in a few minutes
Title: Re: Skullgirls
Post by: ArtistofLegacy on August 06, 2022, 04:31:21 am
Marie announced as the fourth DLC character.

Title: Re: Skullgirls
Post by: Macaulyn97 on March 29, 2023, 09:23:19 pm

Dahlia is out.
Title: Re: Skullgirls
Post by: Two-Tone Dearly on June 10, 2023, 01:13:56 am


a sneak preview of one of Marie's super moves. She's gonna make sure somebody gets these hands.