The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Bleed on September 29, 2011, 06:33:34 am

Title: BLEED's work
Post by: Bleed on September 29, 2011, 06:33:34 am
I just wanted to start a thread here and post some of my works in progress.

http://www.youtube.com/user/gabe687?feature=mhee

http://gabe687.deviantart.com/



There's a link for scorpion here.
http://www.youtube.com/watch?v=kfAfqGwvdwE&feature=channel_video_title


Character release thread.
http://mugenguild.com/forumx/index.php?topic=135661.new#new




I generally do Mortal Kombat stuff, but I like to create my own fighting styles, more like film choreography.

The initial edits I made were for MKP4.1, but now I have my own system made from scratch in 1.0.  The characters were created with original and edited sprites.  What I really want to do is create the characters in 3D, so that's more of what I'm concentrating on now.

You can see some of that progress here, and I'm always open to critique.

I'm working with 3ds.max, photoshop, 3Dcoat, topogun, zbrush, Fighter Factory Ultimate and the latest Mugen.

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion-Polygon-Count.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_final.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_UMK3walk_01.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/scorp_umk3_3d_get-hit-high.gif)



I have a few characters in the works, you can see more on deviant art.

(http://i225.photobucket.com/albums/dd155/GM123456/ScorpMK1_wip13.jpg)

Still working on the retopology and normal map backing for this one.
(http://i225.photobucket.com/albums/dd155/GM123456/ScorpMK1_wip17.jpg)




;-------------------------------------------------------

These animations will be used for a Zangief model.

(http://i225.photobucket.com/albums/dd155/GM123456/GetHitFierceHigh.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/Zangief_NeutralJump.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/Zangief_ST_FPunch.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/Zangief_test_WalkBack.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/Zangief_test_WalkForward.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/Zangief_test_Idle.gif)
Title: Re: BLEED's work
Post by: sal-azul on September 29, 2011, 06:43:01 am
this is beautiful work right here! :ninja:
I WANT MORE SCORPION akhgasjdkfdkslfa

Sorry I jizzed too hard. Now that is awesome high-def character making :sugoi:
Title: Re: BLEED's work
Post by: MDD on September 29, 2011, 06:45:24 am
Scorpion looks very detailed and fluid, as does Zangief. I like it a lot.

I think you just beat ahrimanes on my "hi-def characters" hype meter.
Title: Re: BLEED's work
Post by: Bleed on September 29, 2011, 06:51:17 am
Mmmm, I don't know about that, he's got some great work.  I was checking out his web site the other day.  The main difference I see is the shading style.
Title: Re: BLEED's work
Post by: Laharl on September 29, 2011, 07:07:30 am
0_0 dear god thats sexy you sir have my seal of approval for this WOW. I hope the code is as good as it looks cause if so daaamn if you want some help ripping scorpions voice from deception or armegeddon let me know I can get you clean rips of it and would be glad to help.
Title: Re: BLEED's work
Post by: Bleed on September 29, 2011, 07:17:09 am
I'm pretty good at coding, I have my limits with understanding some things, but I can make pretty much anything that comes to mind.  The main problem is with some bugs that show up, but I can fix them pretty easy whenever I find them.
Title: Re: BLEED's work
Post by: Laharl on September 29, 2011, 07:24:48 am
thats awesome so do you want my help for sounds or not?
Title: Re: BLEED's work
Post by: Bleed on September 29, 2011, 07:27:03 am
Thanks but no, I'm good.  I got the MKD sounds already but I'm using the ones from the 2D games.
Title: Re: BLEED's work
Post by: Laharl on September 29, 2011, 07:35:33 am
alright then ill keep an eye on this project looks great you planning on doing a full game in this style?
Title: Re: BLEED's work
Post by: Bleed on September 29, 2011, 07:45:24 am
As of right now, yeah it's for a full game.

The MK1 Scorpion is for an MK1 HD game I'm working on with some other people.  The UMK3 Scorpion is for my own thing.

Interloko is coding for MK1, so I'm only the character artist on that project, I'm coding for my own stuff not related to that.
Title: Re: BLEED's work
Post by: Cybaster on September 29, 2011, 07:49:50 am
Nice stuff, as usual. Can't wait to see more of this, and what vision of MK you'll put into your chars. :)
Title: Re: BLEED's work
Post by: Bleed on September 29, 2011, 07:57:42 am
My vision is not so clear, I want the characters to fight like in a movie more or less.  I'm getting lots of ideas all the time, so the fighting system is constantly evolving.

My favorite fighting games are Tekken and Virtua fighter, so that and film are a heavy influence, I like MK more for the atmosphere.



I'll get around to this one eventually, I'm jumping around a lot.

(http://i225.photobucket.com/albums/dd155/GM123456/Jin_01.jpg)
Title: Re: BLEED's work
Post by: PRIIME on September 29, 2011, 08:50:20 am
 :o :o :o :o :o :o :o :o

This can turn out amazing. This level of dedication/skill + stage development with the same level of dedication/skill = a whole new type of mugen experience.
Title: Re: BLEED's work
Post by: Bleed on September 30, 2011, 09:12:18 am
I'm trying to get a likeness, can you tell who this is?


(http://i225.photobucket.com/albums/dd155/GM123456/DP_likeness_01.jpg)
Title: Re: BLEED's work
Post by: FeLo_Llop on September 30, 2011, 01:06:17 pm
Awesome stuff man, you got my attention :O!!


About the last one...I bet is Mystique mimicking someone :P!
Title: Re: BLEED's work
Post by: Bleed on September 30, 2011, 06:19:42 pm
I'm trying to make it look like the actor from Mortal Kombat 1 and 2, Daniel Pesina.
Title: Re: BLEED's work
Post by: walt on September 30, 2011, 06:26:13 pm
holy mother of DANIEL PESINA INDEED!

Man, this is some true craftsmanship. Who would have thought that you could make models so photo realistic they would end up looking like the real actors? It would have never crossed my mind.
Title: Re: BLEED's work
Post by: Barmac on September 30, 2011, 08:01:15 pm
Finally, I can comment on your work.  I would have done so on the Elecbyte forum, but I couldn't register there. The UMK3 Scorpion model looks perfect in it's current state.  The animations look pretty damn accurate and fluid as well.  I can't wait to see what you do next.  ;D
Title: Re: BLEED's work
Post by: duder673 on October 01, 2011, 03:31:42 pm
Good shit man, it's really coming along nicely.  Keep up the good work with the MK stuff.
Title: Re: BLEED's work
Post by: LM_MAVERIK on October 01, 2011, 10:53:51 pm
i think you may have just shitted on any other mortal kombat mugen project that exists...............this is ACE. and i am a very very very hard geezer to impress.
honestly man if you keep this up you will have created an entirely new standard of MK mugen one that will be remembered like reus stuff. trust me keep this stuff coming you definately have my interest

edit. also when will we start seeing this hi def scoprion in the mugen engine?
Title: Re: BLEED's work
Post by: GLB on October 01, 2011, 11:09:36 pm
Extremely well done. I'm interested in this a lot.  :sugoi:
Title: Re: BLEED's work
Post by: StormEX on October 01, 2011, 11:15:29 pm
this looks interesting. I'll be keeping an eye on this :)
Title: Re: BLEED's work
Post by: Bleed on October 02, 2011, 01:15:11 am
This HD scorpion is already working in mugen, but he doesn't have too many moves yet.  I can't say when It'll be ready to show at the moment.

I made an axe for UMK3 scorpion today...

That's not a real texture on it, I just painted it on top of the clean render in Photoshop.  The actual texture would look something like that, minus the blood, unless I add it for a win pose or something.


(http://i225.photobucket.com/albums/dd155/GM123456/scorpion-UMK3-axe.gif)
Title: Re: BLEED's work
Post by: Bleed on October 02, 2011, 09:53:36 am
Just started messing with Ryu, general likeness and some quick edits in Photoshop to get some ideas.

I know it still doesn't look like him, working on it.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu3D_01.jpg)
Title: Re: BLEED's work
Post by: Momotaro on October 03, 2011, 11:07:00 am
Ryu have bigger eyes and not really this type of eyebrows.

BTW : Your other 3D models are amazing. It could be great to use them in a full game (some kind of K.I.)
Keep up the good work :sugoi:
Title: Re: BLEED's work
Post by: Pasty on October 03, 2011, 05:37:55 pm
If you're looking for a realistic style for your Ryu, you can try referencing the TxSF model.
(http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/08-Aug/19/Ryu%20Tekken/Tekken%20Ryu%202--article_image.jpg)
Title: Re: BLEED's work
Post by: ChubbyPotato on October 03, 2011, 09:18:54 pm
:o

WOW! This project is turning out real good! It really looks like your putting a lot of effort into this one.  Keep it up! ;)
Title: Re: BLEED's work
Post by: Reiko26MKDT on October 03, 2011, 09:43:01 pm
ryu is looking real good man. keep at. ;) Me personally, i like the way your Ryu looks b/c it reminds me of the original street fighter 2 ryu from the arcade.
II personall dont like how ryu looks in ssf4
Title: Re: BLEED's work
Post by: Bleed on October 03, 2011, 11:48:50 pm
Yeah, I was scratching my head over that one.  I like the way his vs portrait looked in SSTF2, but now he looks really different...  Especially the nose.

I think I'd rather make him look like he did in the SSTF2 intro, where he throws the fireball at the screen.
Title: Re: BLEED's work
Post by: Shockdingo on October 04, 2011, 12:06:58 am
Holy crap, this is gorgeous work. I love how smooth Scorp's movements are. How long does your work usually take you?
Title: Re: BLEED's work
Post by: Bleed on October 04, 2011, 01:45:14 am
To make a model from high poly to a real time mesh is like two weeks.

The animations take longer because there's more to make.  I'll make one animation in a day which takes like 1-3 hours depending on how complex it is.

To get the character rigged / linked to bones, is like a week.

Texturing is about a week.

I spend like 2 hours on average every day I can work on it.
Title: Re: BLEED's work
Post by: stevla83 on October 04, 2011, 01:57:52 am
I love your work Gabe and I've been watching your progress of your 3d scorpion and it looks fanstastic and your ryu portrait looks good I personally think sfiv ryu looks to cartoony and not real at all compared to sf2 also like nedflandeurse post the 3d model of ryu with I think it looks good but I think this second model looks way better than the one where it looks like a sfiv anime-ish style (http://static.gamesradar.com/images/mb/GamesRadar/us/Daily/2010/08-Aug/19/Ryu%20Tekken/Tekken%20Ryu%201--article_image.jpg)
Title: Re: BLEED's work
Post by: Reiko26MKDT on October 04, 2011, 02:28:39 am
Yeah, I was scratching my head over that one.  I like the way his vs portrait looked in SSTF2, but now he looks really different...  Especially the nose.

I think I'd rather make him look like he did in the SSTF2 intro, where he throws the fireball at the screen.
I agree, the intro for ssf2t was his canon look as i call it. I would suggest that look as well
Title: Re: BLEED's work
Post by: Duo Solo on October 04, 2011, 05:39:41 am
Saw this thread on Elecbyte's forum. Glad you brought it to MFG so that I can keep tabs on your progress more often.
Title: Re: BLEED's work
Post by: Bleed on October 04, 2011, 11:05:49 pm
Some tweaks

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu3D_02.jpg)
Title: Re: BLEED's work
Post by: Reiko26MKDT on October 05, 2011, 02:06:00 am
its looking even better now my friend.
Title: Re: BLEED's work
Post by: Bleed on October 05, 2011, 07:08:58 am
Added some of the bigger wrinkles of the costume.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu3D_03.jpg)
Title: Re: BLEED's work
Post by: Joulz on October 05, 2011, 07:38:59 am
amazing, milestone reached!

good luck for the rest
Title: Re: BLEED's work
Post by: Momotaro on October 05, 2011, 01:31:50 pm
Far better.
Keep posting the evolution!!
Title: Re: BLEED's work
Post by: XameJIuoH on October 05, 2011, 09:48:37 pm
Added some of the bigger wrinkles of the costume.



 
are there news about bloody shang ?
Title: Re: BLEED's work
Post by: Bleed on October 06, 2011, 01:03:13 am
There are some changes to shang but it's not ready for posting.  It's basically an adaptation to the system I have for Scorpion, which more advanced.
Title: Re: BLEED's work
Post by: Maikeru on October 06, 2011, 03:31:25 pm
 Wow. These are amazing. I've seen your work in DA before but never noticed you were doing them for Mugen.

 Creating my own fighting game is one of my dreams. I've designed characters a long time ago, but never managed to complete the sprite sheet of any of them. 2D animations require a lot of time... A friend of mine suggested creating them in 3D instead, which i've never tried before, but it is true that creating animations while being have to re-draw the character for each frame is much more frustrating than working on a 3D one. I always wanted to try 3D modeling, but the only free programs i could find (and get it to work on my MAC) are google's skecthup and "sculptris". "Sculptris" Doesn't seem to be what i wanted, since it is more like working with clay rather than polygons. Google's sketchup doesn't seem to be what i wanted either...

 Thank you for listing all the software you're using. Maybe i can find the one im looking for afterall.

 btw; You like Tekken? Ever considered creating King?
Title: Re: BLEED's work
Post by: Bleed on October 07, 2011, 01:25:41 am
I like King, I used to play him a lot in Tekken Tag, but now I jump around more.

Feng
Jin
Baek
Bruce
and I like to do random select.

I don't know if I'll make more Tekken characters, I think so.

As for 3D programs, to my knowledge, the best one for free is Blender.  It's the closest thing to Maya or 3dMax I've seen, but I don't know if it runs on mac.

Title: Re: BLEED's work
Post by: Bleed on October 07, 2011, 06:49:35 am
The axe is textured now, this is how it looks as a sprite.

(http://i225.photobucket.com/albums/dd155/GM123456/scorpion-UMK3-axe_textured.gif)
Title: Re: BLEED's work
Post by: GLB on October 07, 2011, 07:49:45 pm
Everything looks great.  :o

Title: Re: BLEED's work
Post by: hum on October 08, 2011, 02:07:23 am
I just love your work and i follow it a long time. Will you make Shang Tsung in 3d models too?


(http://i225.photobucket.com/albums/dd155/GM123456/Ryu3D_01.jpg)

I think this first is better than other, because Ryu seems more like a adult man.
Title: Re: BLEED's work
Post by: Bleed on October 08, 2011, 05:26:29 am
I have shang from MK2 pretty much all sculpted out, but I'm not working on it right now.
Title: Re: BLEED's work
Post by: Maikeru on October 17, 2011, 02:21:19 pm
 I wish i checked back here earlier (i searched for many 3D programs and eventually discovered Blender before reading your reply, Thanks anyway!) . I've successfully downloaded Blender and it does work with MAC. It took me a while to understand how it works, but i've managed to start creating my very first 3D model. It's currently just a face...

 Good luck with your characters, they look awesome!
Title: Re: BLEED's work
Post by: Bleed on October 19, 2011, 04:51:33 am
MK1 Scorpion with textures so far.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_textured.jpg)
Title: Re: BLEED's work
Post by: walt on October 19, 2011, 04:39:51 pm
Man, I love MK1 Scorpion so much. I think his hood gave him a ton of personality.
Title: Re: BLEED's work
Post by: Nintality on October 21, 2011, 01:57:37 am
Just wanted to say thx 4 sharing the bloody chars.they all are awesome.
Best MK chars i ever played inc the original games.
This sure gonna be nothing less then amazing. :sugoi:
good luck on your projects here man
Title: Re: BLEED's work
Post by: Bleed on October 23, 2011, 08:31:13 am
I had to do the textures all over, the file became corrupt  --; but now I have like 60 backup copies, I set 3dMax to Increment on save.

(http://i225.photobucket.com/albums/dd155/GM123456/ScorpMK1_wip20.jpg)
Title: Re: BLEED's work
Post by: Barmac on October 23, 2011, 07:51:50 pm
He looks fantastic. :)
Title: Re: BLEED's work
Post by: Bleed on October 31, 2011, 02:00:10 am
;---------------------------------------------------------------------------
Scorpion for mugen 1.0 update today, not the HD version.
Link is in the video description

http://www.youtube.com/watch?v=kfAfqGwvdwE&feature=channel_video_title
_________________________________

Extract the files to a folder named Bloody Characters or My characters, whatever you want.

In the select.def put this in the character section.

Bloody Characters\bloody_scorpion.def


I have them set up like this, so they all use the same files from the basics folder I have for them.


Special notes;

Fighting styles are set by default depending on the character.

Scorpion is set to Bleed mode

I just set it to what ever mode they have more developed.

You change play styles if you want by holding a direction on the pad while a round is loading. It takes the setting right when the screen fades in from black at the start of a round.


Hold up = MKR mode

Hold Forward = Bleed mode

Hold down = UMK3 mode


With Scorpion, you can do your setting first, then after the fade in happens, hold back to do the Human Smoke transformation. The change happens after scorpion does his intro animations.



Once you set one of these, they will not change unless you lose and go back to the character select screen.

Another way to change styles is like before, during a match hold start till the menu comes up.

Play style 01 = UMK3
Play style 02 = Bleed
Play style 03 = MKR

Press start again to make your selection.


;---------------------------------------------------------

Bleed mode has a lot of changes, the combo system for example works based on the motion of your moves.

Different moves like the round house, sweep, etc. pretty much any move with that sort of command, can chain to another if it makes sense visually. The chain is possible after a move hits, or during the recovery frames if you miss.

With Scorpion, you can do a combo like this.

D+LK, DF+LP, U+HP, HK or B+HK

It's sort of like Fei Long's combos.


Other stuff are mainly tweaks to the system and fixing bugs.

The combo system can tell what type of move has been used in a combo and change accordingly.

The gravity and combo ender auto changes check for these things.

1 = Number of hits?

2 = Have multiple basic combo starters been used?

3 = Has a hold type combo starter been used?

4 = Has the same move been used twice in a row?



Number of hits, mainly controls the gravity. They fall faster with every hit.

Multiple combo starters stops heavy stun infinites, by making the player fall.

If a hold type move has been used more than once, the escape becomes available. Like a throw escape if you land the spear twice in a combo.

If a move has been used twice in a row, you get a stagger or fall.
Title: Re: BLEED's work
Post by: Bleed on November 01, 2011, 06:57:49 am
I found some things to fix, the link is updated.


http://www.youtube.com/watch?v=kfAfqGwvdwE

;--------------------------------------------------------------------------

Intro and ending enabled

constant variables for smoke, updated to keeps his moves locked.  It was going back to Scorpion's moves before.

fixed a problem with the wall push not resetting after landing some jabs.  it was making the throws slide back during combos.

Scorpion's teleport now checks back edge distance before adding gravity.  Stages that don't let you get close to the wall were causing him to snap to the ground too soon.

Fixed a wall slam combo damper reset error after the air throw with the spear.

Changed the gravity in sorpion's air throw with the spear. = LP in air. Doesn't dip so low any more.

Hit box for the LP air throw is bigger, to make that air combo easier to land.    HP, HK, LP
Title: Re: BLEED's work
Post by: XameJIuoH on November 01, 2011, 09:39:21 pm
The last update has very much pleased me!   :)
Title: Re: BLEED's work
Post by: Bleed on November 01, 2011, 09:57:11 pm
Another update for today, fixed a bug against Kamekaze's characters, a clashing variable was making the zoom effect happen.

I changed the spear head to be part of the rope, so it's all one piece scaling with Angle draw.  Against some characters like Kamekaze's Yang, the rope and spear would come out of alignment.

Increased his damage output by 30 points, because he has way too much trouble against characters that are fast and have super moves.

http://www.youtube.com/watch?v=kfAfqGwvdwE
;------------------------------------------------------------
Title: Re: BLEED's work
Post by: Bleed on November 03, 2011, 09:00:37 am
Working on the bones for this one.

(http://i225.photobucket.com/albums/dd155/GM123456/ScorpMK1_wip20-1.jpg)
Title: Re: BLEED's work
Post by: Reiko26MKDT on November 03, 2011, 07:06:55 pm
ahh man, this is Awesome  bleed. you always find a way to out do yourself each time. ;) keep up the excellent work man
Title: Re: BLEED's work
Post by: Long John Killer on November 04, 2011, 12:58:58 am
Came across another bug with Bloody Scorpion. (http://www.youtube.com/watch?v=X1q-Ni3L9_8)

Also, the 3D models are looking great for MK.  The Ryu one though.....eh, I wouldn't say that's Ryu.  His eyebrows are also too big.
Title: Re: BLEED's work
Post by: Bleed on November 04, 2011, 03:35:45 am
Yeah, Ryu needs work

That fatality problem is happening because I used the normal animations for those attacks, which can't hit an enemy if they are too low.  I'll have to extend the hit box all the way to the ground, to catch this sort of dizzy animation.



Here's the update, I made the hit boxes reach down to the floor.

http://www.youtube.com/watch?v=kfAfqGwvdwE
Title: Re: BLEED's work
Post by: Meldo on November 04, 2011, 10:23:37 pm
You know there's a "Your releases" section to post your character? Just saying.
Title: Re: BLEED's work
Post by: Bleed on November 05, 2011, 01:16:46 am
Oh right, I hardly ever go there, forgot all about it.
Title: Re: BLEED's work
Post by: Bleed on November 06, 2011, 03:11:40 am
(http://i225.photobucket.com/albums/dd155/GM123456/AxeUppercut_v2_b.gif)
Title: Re: BLEED's work
Post by: Cazaki on November 06, 2011, 08:20:10 pm
You're kidding.
Title: Re: BLEED's work
Post by: Diepod on November 06, 2011, 10:06:32 pm
Looks better as good as 9 if not better.
Title: Re: BLEED's work
Post by: Kratos on November 07, 2011, 09:44:54 pm
woah  o_O
Title: Re: BLEED's work
Post by: Cybaster on November 07, 2011, 10:12:36 pm
Holy mother of shit !! :o
Title: Re: BLEED's work
Post by: GLB on November 07, 2011, 11:48:34 pm
Wonderful!  :o
Title: Re: BLEED's work
Post by: MangaCaptain on November 08, 2011, 02:12:15 am
My vision is not so clear, I want the characters to fight like in a movie more or less.  I'm getting lots of ideas all the time, so the fighting system is constantly evolving.

My favorite fighting games are Tekken and Virtua fighter, so that and film are a heavy influence, I like MK more for the atmosphere.



I'll get around to this one eventually, I'm jumping around a lot.

(http://i225.photobucket.com/albums/dd155/GM123456/Jin_01.jpg)

idk, maybe its jut me but his arms are a bit too long in proportion to his legs?? but otherwise, excellent stuff! I tried sculpting with Zbrush and gave up lol.
Title: Re: BLEED's work
Post by: TRUEMicah on November 08, 2011, 02:21:09 am
Dude that is awesome, especially "Dat Scorpion".
Title: Re: BLEED's work
Post by: Bleed on November 08, 2011, 04:12:43 am
Hmmm, I think you are right about the arms, the legs are too thin also.
Title: Re: BLEED's work
Post by: MangaCaptain on November 08, 2011, 05:44:29 pm
Hmmm, I think you are right about the arms, the legs are too thin also.
instead of editing the arms you should edit the legs, make them longer. I would assume it would be easier to edit the lower body than the upper.
Title: Re: BLEED's work
Post by: Bleed on November 13, 2011, 01:34:29 am
Here's a quick test of the HD UMK3 model in mugen.

http://www.youtube.com/watch?v=hp7HZDHH3sQ&feature=channel_video_title


A wip of this animation, the motion is pretty close but I need to match the lighting better with the classic sprites.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_stance_wip.gif)

Title: Re: BLEED's work
Post by: Barmac on November 13, 2011, 01:55:53 am
Friggin' awesome. :o
Title: Re: BLEED's work
Post by: GLB on November 13, 2011, 02:43:08 am
That looks awesome!
Title: Re: BLEED's work
Post by: MangaCaptain on November 16, 2011, 12:22:03 am
Added some of the bigger wrinkles of the costume.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu3D_03.jpg)

awesome. his face needs more tweaking though..its something about his cheeks. and his hair looks like the hair from SFII lol if thats what you're going for its cool with me.
Title: Re: BLEED's work
Post by: Bleed on November 16, 2011, 03:41:52 am
I'll get back to Ryu later, I'm doing some animations for Scorpion first.

I don't like how he's looking yet either, I was using SSTF2 as reference.
Title: Re: BLEED's work
Post by: Momotaro on November 16, 2011, 01:23:19 pm
(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_stance_wip.gif)

I'm not particulary in MK, but I must say this is just an Awesome work.
The best 3D rendering for a MK character! 8)

I would like to see the same thing for Kitana! ::)
Title: Re: BLEED's work
Post by: Bleed on November 16, 2011, 07:17:34 pm
I have MK2 kitana going already.

http://gabe687.deviantart.com/gallery/?offset=24#/d2pigdc
Title: Re: BLEED's work
Post by: Noside on November 16, 2011, 08:47:28 pm
Awesome work! i even like this scorpion than MK9's one.  :sugoi:
Title: Re: BLEED's work
Post by: walt on November 16, 2011, 09:05:57 pm
Holy shet. At first I thought it wouldn't look like MK1 Scorpion, but now that you show it, it's AWESOME.

Title: Re: BLEED's work
Post by: Momotaro on November 16, 2011, 09:42:14 pm
I have MK2 kitana going already.

http://gabe687.deviantart.com/gallery/?offset=24#/d2pigdc

That's great!  :)
Title: Re: BLEED's work
Post by: Bleed on November 18, 2011, 08:02:59 pm
Another animation

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_MK1_Walk_14.gif)
Title: Re: BLEED's work
Post by: Noside on November 18, 2011, 08:07:49 pm
Another animation

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_MK1_Walk_14.gif)
WOW!!!  :o i even saw your works at deviantart and it's AWESOME!! i just can't wait to play with this 3-D Scorpion!! keep it up!!  :sugoi:
Title: Re: BLEED's work
Post by: TRUEMicah on November 18, 2011, 10:34:54 pm
Scorpion's torso seems a bit stiff in that animation.
Title: Re: BLEED's work
Post by: walt on November 18, 2011, 11:27:01 pm
http://www.fightersgeneration.com/characters3/scorpion-a.html

Second row. lol
Title: Re: BLEED's work
Post by: Bleed on November 18, 2011, 11:51:23 pm
I'm going to add a little more motion to it, but yeah. If I make it exactly, there should be no movement at all, I don't get why they did that.
Title: Re: BLEED's work
Post by: walt on November 19, 2011, 12:41:10 am
Applying the palette to the original images in true color must have been a bitch for Midway, so they simplified some animations in order to take less time to pump out sprites. That's my assumption.
Title: Re: BLEED's work
Post by: walt on November 19, 2011, 12:42:46 am
I forgot.

Bleed, you are the man, for real. This looks better than whatever MK stuff is already out there. They look spot on like the originals, that's what and HD remake should be like.
Title: Re: BLEED's work
Post by: MDD on November 19, 2011, 04:53:40 am
Midway needs to hire you some HD remixes, cause these models and animations are smooth as fuck.
Title: Re: BLEED's work
Post by: Momotaro on November 19, 2011, 11:16:00 am
I never felt the classic MK walk type this smooth!
Truely great!
Title: Re: BLEED's work
Post by: MangaCaptain on November 19, 2011, 08:08:16 pm
how many frames are you using for your animations?
Title: Re: BLEED's work
Post by: Bleed on November 20, 2011, 01:35:59 am
That render is 30fps, what's going to be in the MK1 game is 60fps. 

It may change to 30 if it causes too much trouble with lag, but the goal is 60.
Title: Re: BLEED's work
Post by: SanjiSasuke on November 20, 2011, 01:40:40 am
Midway needs to hire you some HD remixes, cause these models and animations are smooth as fuck.

Midway's dead, he'd need to work for NRS, now.
Title: Re: BLEED's work
Post by: firelord on November 20, 2011, 07:32:52 am
Another animation

Spoiler, click to toggle visibilty

 :dead:

Here's a quick test of the HD UMK3 model in mugen.

http://www.youtube.com/watch?v=hp7HZDHH3sQ&feature=channel_video_title


About this, looks excellent!! but need more speed in all his animations..
Title: Re: BLEED's work
Post by: Saikoro on November 21, 2011, 02:05:15 am
 You must work for the gaming industry or something man, these renders are top notch. Fantastic work!!
Title: Re: BLEED's work
Post by: Bleed on November 21, 2011, 03:10:09 am
I wanted to work at Midway games, that's why I learned all this stuff but I never got in.  You have to push really hard to get in a game company, and your work has to be top notch.  I went to Midway twice for job interviews, but no luck...

Oh well, I still do it for the pure enjoyment.

Here's another animation I'm making.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_scorpion_crouch.gif)
Title: Re: BLEED's work
Post by: Aldo on November 21, 2011, 04:17:19 am
Now I see why your work is so amazing, you practiced a lot to reach Midway oh well sorry you couldn't reach the job

Looks pretty amazing :)
Title: Re: BLEED's work
Post by: Bleed on November 21, 2011, 05:53:36 am
Crouch anim

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_MK1_crouch_02.gif)
Title: Re: BLEED's work
Post by: Fauxcry on November 21, 2011, 07:47:51 am
man this is getting me pumped up just a few years from now there will be a bleed mk3 wonder are you into doing any other type of characters like tekken or killer instinct
Title: Re: BLEED's work
Post by: Bleed on November 21, 2011, 08:06:47 am
I like Tekken and Virtua Fighter, so I might do something with those in the future if not make my own characters.
Title: Re: BLEED's work
Post by: Fauxcry on November 21, 2011, 10:52:52 am
will try dunno jack right now but I've been looking at tutorial vids I mean ive been here long and haven't contributed a thing kinda sad
Title: Re: BLEED's work
Post by: TRUEMicah on November 21, 2011, 07:54:47 pm
^Lol, me and you both homie.
Title: Re: BLEED's work
Post by: Fauxcry on November 22, 2011, 07:20:13 am
they should have an award for people who been here long lol
Title: Re: BLEED's work
Post by: SanjiSasuke on November 22, 2011, 07:55:34 pm
Crouch anim

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_MK1_crouch_02.gif)

That anim makes me laugh. Not sure why.
Title: Re: BLEED's work
Post by: Momotaro on November 22, 2011, 08:12:36 pm
OMG the movement of clothes 8)
Title: Re: BLEED's work
Post by: Kratos on November 24, 2011, 04:53:16 am
I wanted to work at Midway games, that's why I learned all this stuff but I never got in.  You have to push really hard to get in a game company, and your work has to be top notch.  I went to Midway twice for job interviews, but no luck...

Oh well, I still do it for the pure enjoyment.

Here's another animation I'm making.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_scorpion_crouch.gif)

Don't give up. You have great talent.
Title: Re: BLEED's work
Post by: SlenderMan on November 24, 2011, 05:14:14 am
this guy shoulda been the one making your Kratos sprites Kratos..Bleed's work is A-fuckinmazing. awesome work dude
Title: Re: BLEED's work
Post by: Bleed on November 24, 2011, 06:57:46 am
I think It'll be a long time before I feel like quitting, I like doing this stuff too much.
Title: Re: BLEED's work
Post by: TETSUGA GENSHO on November 25, 2011, 02:32:18 am
and it shows bro.. gabe excellent detail on all ur models, can't w8 to see wat u do next bro
Title: Re: BLEED's work
Post by: Bleed on November 25, 2011, 06:19:00 am
Neutral jump

(http://i225.photobucket.com/albums/dd155/GM123456/Neutral-Jump-HD_02.gif)






(http://i225.photobucket.com/albums/dd155/GM123456/Neutral-Jump-HD_moving_03.gif)
Title: Re: BLEED's work
Post by: Nintality on November 25, 2011, 11:14:52 pm
WOW it's like next gen mugen in here.First time ive seen something like this in the works for mugen.(is this polygons btw?)
Meaning not with ripped/edited sprites but from scratch made.
Will this Scorpion (when done) have your style of gameplay to him?
Your previous characters fighting style was better then the original games.
Succes on your works  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on November 26, 2011, 01:11:21 am
I'm working from scratch, so no sprite or model ripping.  I do everything but invent the character.

It's a polygonal model that I render 2D images from, like in Killer Instinct.

This MK1 model is for an MK1 HD remake and it will play just like MK1.  The coding for that is done by Interloko, if I do the code for my own version, it will play like the rest of my work.



Title: Re: BLEED's work
Post by: Nintality on November 26, 2011, 02:22:29 am
I'm working from scratch, so no sprite or model ripping.  I do everything but invent the character.

It's a polygonal model that I render 2D images from, like in Killer Instinct.

This MK1 model is for an MK1 HD remake and it will play just like MK1.  The coding for that is done by Interloko, if I do the code for my own version, it will play like the rest of my work.
;D it's gr8 that you gonna use both of the fighting styles on Scorpion,this is what i was hoping for THX. :sugoi:
Title: Re: BLEED's work
Post by: TETSUGA GENSHO on November 26, 2011, 03:00:06 am
how many other ppl are working on this MK1 HD remake project with u?

if its just u i think u've got a few years to go for it to even be ready for alpha/beta testing.. and perhaps u should take on an apprentice .. teach them wat u know and he/she would help u with the project
Title: Re: BLEED's work
Post by: walt on November 26, 2011, 03:49:09 am
perhaps u should take on an apprentice ..
Awesome can't be taught, it must be achieved.

Title: Re: BLEED's work
Post by: Bleed on November 26, 2011, 04:04:32 am
There are a few involved with actual work, then you have forum members that help with critique and other input.

[ PROGRAMING ]
Interloko


[ USER INTERFACE ]
Badmouse
jarvis653


[ STAGES ]
Badmouse
SubZera
Calactyte

[ CHARACTERS ]
Bleed

[ SPECIAL EFFECTS ]
MK9
MikeyMK

[ MUSIC ]
The Grid

[ SOUND EFFCTS ]
I think "The Grid" is on this with another member.




I don't really have time to be teaching, but I can tell you what helped me or where to look, which is better IMO.  It took me like 10 years to know all I know, and there's a lot I still have to learn.

Most of the 3D, I learned with DVDs and searching for tutorials online.
Title: Re: BLEED's work
Post by: Aldo on November 26, 2011, 04:06:24 am
That jumping animation is simply smooth, man keep it up :sugoi:
Title: Re: BLEED's work
Post by: GLB on November 26, 2011, 04:24:55 am
Very smooth indeed. Keep up the good work, Bleed.
Title: Re: BLEED's work
Post by: Bleed on November 30, 2011, 08:24:39 am

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorpion_Jump-Ball_03.gif)



(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorpion_Jump-Ball_04.gif)
Title: Re: BLEED's work
Post by: walt on November 30, 2011, 04:30:16 pm
/me plays MK1 jump voice clip in his head over and over again

Now I just need an Air Kick to go with it, and I'll go to sleep knowing for sure the world is a better place.
Title: Re: BLEED's work
Post by: Juk Ramone on November 30, 2011, 06:43:26 pm
I was reading the posts, and:

Who was that dumbfuck that didn't gave you that job at Midway? I mean, your works are more than WONDERFUL.
I'm really sad you didn't make it, that happens a lot in comics too. You see guys that draw and paint a lot and Marvel hire guys like Rob Liefeld.  --;
If you release your Scorpion now, it would be still better than any scorpion ever made.

Keep on your work, PLEASE. You'll be remembered and rewarded. [size=5pt](and you'll STFU of the guys who still want to make MKP vs some shit)[/size]

Sorry about english errors.
Title: Re: BLEED's work
Post by: Bleed on November 30, 2011, 09:21:32 pm
I just wasn't good enough, and there was someone better.
Title: Re: BLEED's work
Post by: Reiko26MKDT on December 01, 2011, 01:18:30 am
that was then, this is now. bleed you have improved tremedously since then. i think now it would be a different story and they would really like you. believe it or not, you got a lot going for you right now. i really believe that.
Title: Re: BLEED's work
Post by: Juk Ramone on December 02, 2011, 03:59:14 am
Hm, Bleed, i downloaded your Scorpion and there's a problem:

Mugen says it can't read the 1.cmd. How can i fix it? '-'
Title: Re: BLEED's work
Post by: Bleed on December 02, 2011, 04:38:49 am
It means you changed the folder some how, so now the .def doesn't know where the file is located.

You need to put them how I had it in the zip file or open the .def and type the correct address for each file that can't be found.
Title: Re: BLEED's work
Post by: TETSUGA GENSHO on December 02, 2011, 06:07:20 am
Gabe ur work is impressive, and:
Bleed said:
[ CHARACTERS ]
Bleed

thats my problem, compared to all the development teams.. ur the only one working on the characters :(
hmm i know someone that likes to do 3D Modelling if u want me to talk to him about it.
Title: Re: BLEED's work
Post by: Bleed on December 02, 2011, 06:46:11 am
The MK1 project I'm working with could use another character artist.  I'm so busy making the animations, that I can't move on to the next model.


BTW, MK1 Scorpion is working now in mugen with all those animations I've been posting.

Looks pretty cool in motion.   :)
Title: Re: BLEED's work
Post by: Duo Solo on December 02, 2011, 07:36:27 am
This thread keeps getting better and better!
Title: Re: BLEED's work
Post by: Bleed on December 03, 2011, 01:40:15 am
(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_WinPose.gif)


Here's another sketch or Raiden!

http://i225.photobucket.com/albums/dd155/GM123456/MK1_RaidenSketch.jpg (http://i225.photobucket.com/albums/dd155/GM123456/MK1_RaidenSketch.jpg)


Quick video, testing the animations in Mugen, with my own character as the base.  This is not the code for MK1 HD Remix, it's for my own characters.

http://youtu.be/6FVAIXh9Aow (http://youtu.be/6FVAIXh9Aow)
Title: Re: BLEED's work
Post by: Noside on December 03, 2011, 03:14:07 am
Man, i just saw your video and it's AMAZING!!  :swoon: Keep it up!!  :suttrox:
Title: Re: BLEED's work
Post by: Bleed on December 07, 2011, 09:13:26 am
This one could be a little tricky, because the model isn't symmetrical.  There will be a snap to mirrored normal map when he gets to the fight stance...  hmmmm, how to fix this???

I may have to do some post work in Photoshop to try and blend the animations.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_StandTurn.gif)
Title: Re: BLEED's work
Post by: TRUEMicah on December 07, 2011, 03:59:09 pm
That's a nice lil dance you've got there Scorp. ;)
Title: Re: BLEED's work
Post by: Bleed on December 08, 2011, 02:18:33 am
Do the Scorpion, heh second time I hear that.
Title: Re: BLEED's work
Post by: Reiko26MKDT on December 08, 2011, 05:05:28 am
next time I go clubbing, im going to do the scorpion and see if i can set a trend lol
Title: Re: BLEED's work
Post by: Fauxcry on December 09, 2011, 08:06:38 am

there is one question I was wanting to ask will the new look slow down the average mugen 1.0 meaning mugen 1.0 on a computer without a graphics card other that intel pentium
Oh and as far as the Scorpion dance wanna see someone try it in the club and make a video about it the club has to have people already on the dance floor

Title: Re: BLEED's work
Post by: Bleed on December 09, 2011, 05:50:28 pm
My computer isn't anything special and so far it's running smooth.  With higher quality you need more power though, the more get's done the more apparent it will become.  How much power you'll need to run it in the end is still in question.

If it causes problems, the game resolution can be lowered.
Title: Re: BLEED's work
Post by: Haso3Doom on December 09, 2011, 08:17:02 pm
(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_StandTurn.gif)

 :o :) Very good 3d Work, Much love to MK  8)
Title: Re: BLEED's work
Post by: SlenderMan on December 10, 2011, 06:37:55 am
excellent work dude...wish I had the skill for this stuff
Title: Re: BLEED's work
Post by: Bleed on December 13, 2011, 08:15:15 am
I got hung up fixing some things, but here's a new one.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_HD_Scorpion_StandBlock_02.gif)
Title: Re: BLEED's work
Post by: Lunchbillion on December 13, 2011, 08:59:20 am
You. Are. Amaaaziiiing.   :o
Title: Re: BLEED's work
Post by: Reiko26MKDT on December 13, 2011, 08:23:01 pm
man that looks so good.
Title: Re: BLEED's work
Post by: Bleed on December 14, 2011, 06:39:26 am
Thanks man

I made a few tweaks to it, Loin cloth hangs down straighter, and the pause frame is an animated loop instead.

If you hold block, he keeps moving a little.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_HD_Scorpion_StandBlock_04.gif)
Title: Re: BLEED's work
Post by: ahrimanes on December 14, 2011, 11:42:21 pm
hummm very impresive work so far, im glad to see talented people keep coming to mugen.  :sugoi:
Title: Re: BLEED's work
Post by: thanewdude07 on December 15, 2011, 03:35:14 pm
This looks great! mad props to you bleed :sugoi:

The last video looked like a hd remix of mortal kombat.

you should be very proud of your work. Also this might make more people get into 3D rendering (like me).

looking forward to seeing how your work turns out  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on December 15, 2011, 04:14:02 pm
:P

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_ClassicPose_01.jpg)
Title: Re: BLEED's work
Post by: XamΣeta on December 15, 2011, 04:40:25 pm

 :o So much detail. I hadn't tuned into your work in months dude. You've gotten so good at this.

I patiently await any type of releases. This is solid gold stuff right here.

Keep up that dedication.
Title: Re: BLEED's work
Post by: Reiko26MKDT on December 16, 2011, 02:06:47 am
netherrealm studio's scorpion dont even come close to comparison to your scorpion. your scorpion is truly flawless. they should have had you do the model work. plus your characters move more fluid than mk9 characters. you are on your way my friend.
Title: Re: BLEED's work
Post by: stevla83 on December 30, 2011, 04:39:17 am
So hows the progess going with your scorpion bleed?
Title: Re: BLEED's work
Post by: Bleed on December 31, 2011, 06:29:56 pm
Scorpion is on hold for a bit while I make Raiden.

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_02.jpg)
Title: Re: BLEED's work
Post by: TRUEMicah on December 31, 2011, 07:17:35 pm
Awesome model dude.
Title: Re: BLEED's work
Post by: PhillCMS on January 12, 2012, 05:20:13 pm
Dude, project more than perfect! It's really good!

But how is this project? Do you have any estimate for when these characters will be released?
I downloaded your Bloody Bloody Scorpion and Shang Tsung and loved both. They are very good.

PS: Sorry for the bad English. I am Brazilian and I use Google Translate.
Title: Re: BLEED's work
Post by: Bleed on January 17, 2012, 02:03:08 am
I don't have a release date, I just work when I have time and it gets done eventually.

UMK3 scorpion with HD sprites should be out this year, but I can't say when.  I'll be changing some animations, because I can do a lot more with 3D.  Having special transition frames for combos, instead of using the same animation is one change.  Maybe some new hit stuns, like that turn around stumble in MK9 and whatever else comes to mind along the way.  Some animations will need to be created several times, to look "right".  The Round house during the Axe combo is one, I already changed it from the one in the last video WIP 02.  I'll probably re do the High kick during that combo too, because It's looking weird to me still.

Here's an update on that character, you can see a few more moves were added.

http://www.youtube.com/watch?v=nZDQOoUQJBk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Title: Re: BLEED's work
Post by: ahrimanes on January 17, 2012, 07:49:26 pm
coool, very impresive work i cant wait to see some more updates to this porject.
Title: Re: BLEED's work
Post by: PhillCMS on January 19, 2012, 08:10:05 pm
I don't have a release date, I just work when I have time and it gets done eventually.

UMK3 scorpion with HD sprites should be out this year, but I can't say when.  I'll be changing some animations, because I can do a lot more with 3D.  Having special transition frames for combos, instead of using the same animation is one change.  Maybe some new hit stuns, like that turn around stumble in MK9 and whatever else comes to mind along the way.  Some animations will need to be created several times, to look "right".  The Round house during the Axe combo is one, I already changed it from the one in the last video WIP 02.  I'll probably re do the High kick during that combo too, because It's looking weird to me still.

Here's an update on that character, you can see a few more moves were added.

http://www.youtube.com/watch?v=nZDQOoUQJBk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp

Dude, it's very good!
The sprites were perfect and faithful to the UMK3 Scorpion. Very good indeed!

Just a little question: Do you plan to make this Scorpion also 640x480?

Thanks again and sorry the bad English.
Title: Re: BLEED's work
Post by: TRUEMicah on January 19, 2012, 10:04:47 pm
I enjoy the the creativity and the style of this Scorpion gabe, however because of his complicated moveset and bizarre button configuration, playing as him can be both confusing and difficult.
Title: Re: BLEED's work
Post by: Bleed on January 20, 2012, 01:32:49 am
I know but that can be said about anything new to you.



The button configuration looks like this on my game pad.

HP , HK,  R1 = Block

LP,  LK,  R2 = Run


If you want something different, just change the setting in mugen options or in his Command file at the top.
Choose one of the two settings, or make your own.


;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap];4 face button pad lay out.
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;[Remap];6 face button pad lay out.
;x = x
;y = z
;z = y
;a = a
;b = c
;c = b
;s = s


;=======================================


I can flow pretty smoothly with him but if he's hard to use, have a look at his moves list.  I left the basic commands like the old games for the most part, so it's easy to pick up on that at least.  If you want to do more, you'll need to do a bit of research.


If you don't understand how something works, ask me and I'll explain.


Think of him as a Tekken character, and you'll get an idea for the commands.


Try a button, then try that button + any direction for different moves.




Try these combos.

F+HP,HP,HP, cancel in to the spear stance = BB+HP~HP, HK while pulling he spear and hold Down till the RH connects.

B+HP, LP, teleport punch, F+Run, B+HP,F+LK

B+LP, Jump or hop LK, qcb+HP, B+HP,HK





Hold Down while the match is loading to select the UMK3 play style.
Hold Back during the intro animations to become Human Smoke.


;===============================



The sprites are made for 1280 X 720, about 5 inches tall.

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3Scorpion_stance.gif)
Title: Re: BLEED's work
Post by: PhillCMS on January 20, 2012, 05:57:44 am
Oh man! I thought it would come to 640x480 as well  :'(
Finally, is there any way to convert a char from 640x480 to 1280x720?

PS: I think I'll start using the MUGEN HD just to use your character.
Title: Re: BLEED's work
Post by: Bleed on January 20, 2012, 06:23:18 am
Converting from Low res to High res is a lot of work, the other way around is pretty easy.


You can play my character in 640 X 480, just scale it down in the Data Section of his .cns file.
Title: Re: BLEED's work
Post by: PhillCMS on January 20, 2012, 07:51:07 pm
Dude, that's good! I did not know this. I will. Your characters are awesome!
Title: Re: BLEED's work
Post by: Bleed on January 25, 2012, 02:14:39 am
Just a sketch this time, I've been drawing Ryu's face over and over lately to get his likeness down.  When I go over the 3D model again it should look more accurate.

This is a 10-15 minute sketch with pen.  I try to do some of these every day to stay in practice.
Drawing with a pen tricks my brain to not make as many mistakes.  If I work with pencil, I take like 20 minutes for the same result... weird but it works.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu_sketch_fireballstance_small.jpg)
Title: Re: BLEED's work
Post by: Sony Blaze on January 25, 2012, 02:30:45 am
I think I poo in my pants! :o That some great work you got there! I can see you work hard on him keep it up bruh!!!
Title: Re: BLEED's work
Post by: Reiko26MKDT on January 25, 2012, 04:02:46 am
wow now thats a  nice sketch man. keep up the great work ;)
Title: Re: BLEED's work
Post by: Bleed on February 03, 2012, 07:28:03 am
A little more progress

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_sketch_pull.jpg)


(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_TYM.gif)


(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_normal_bake_wjp.jpg)
Title: Re: BLEED's work
Post by: TRUEMicah on February 03, 2012, 02:02:14 pm
Do you have any future plans for your previously released Scorpion?
Title: Re: BLEED's work
Post by: Bleed on February 03, 2012, 06:15:35 pm
Yeah, I've been replacing the sprites with the UMK3 3D model, and cleaning up the code.

Added another variable to his attacks that checks for stability.

A stable attack is like a jab

A non stable attack is like a round house.

If you are counter hit during a stable attack, you get the normal reaction.  If counter hit during a non stable attack, he stumbles or falls.



I was also thinking about getting rid of the crouching state for the most part, replacing it with something that works in about the same way but is standing.  That way I can make the fighting look even more realistic. 

Crouching attacks could be standing low kicks, or the sweep.  Crouching to evade moves would be automatic swaying like in boxing.

I'm just watching movies and trying to find ways to fit that look in to the game play.
Title: Re: BLEED's work
Post by: TRUEMicah on February 03, 2012, 06:30:20 pm
A stable attack is like a jab

A non stable attack is like a round house.

If you are counter hit during a stable attack, you get the normal reaction.  If counter hit during a non stable attack, he stumbles or falls.
That sounds really interesting... I can't wait to see how this looks when implemented.

I was also thinking about getting rid of the crouching state for the most part, replacing it with something that works in about the same way but is standing.  That way I can make the fighting look even more realistic.

Crouching attacks could be standing low kicks, or the sweep.  Crouching to evade moves would be automatic swaying like in boxing.
...
This also sounds unique and interesting although I'm not sure how' this would work out for someone who knows nothing of his gameplay (Assuming the player's opponent has no idea of Scorp's system).

I'm definitely gonna keep an eye out for you.  You're definitely one of the more creative and innovative thinkers around here bro. ;)


Title: Re: BLEED's work
Post by: PhillCMS on February 05, 2012, 03:24:55 am
Very good! Each time I come take a look at his work I'm most amazed! You are doing an excellent job!

You will make the Scorpion with the UMK3 sprites or will make you with classic sprites?
Title: Re: BLEED's work
Post by: stevla83 on February 05, 2012, 05:19:40 am
I have a question bleed are you gonna realease both the classic and UMK3 scorpion or are you gonna realease them separate? Alos, out of curiousity what parts are left for you to make 3d for the UMK3 scorpion?
Title: Re: BLEED's work
Post by: Fauxcry on February 05, 2012, 01:20:42 pm
wait when you said it won't be crouching but it will have a similar effect do you perhaps mean a tekken steve lean (when he leans back, forward or to the side  to avoid a hit)
Title: Re: BLEED's work
Post by: Bleed on February 05, 2012, 06:58:13 pm
I'll make scorpion with the UMK3 sprites and the MK1 sprites you can choose the costume and both have the same moves, but a little different looking animations.

The character can use the different play styles, so you can choose how to play.  MK1 style MK2, MK3, UMK3.....  I haven't gotten all these modes fleshed out but the base is ready.

I need to link certain moves to work in the specific modes, also link adjustments in gravity, hit def's, velocity, etc.  All that stuff can change depending on what mode is chosen.  It's done with a bunch of on and off switches using variables.


Steve Fox, Brad Burns, Brad wong... the evade moves they have are sort of what I have in mind, yeah.

I have a system for the defence in place, that makes the block animations change depending on what move the enemy is doing.  I can match them perfectly, so having these animations happen on que is possible.


If you hold down Back, = Normal crouch state.  The animation is standing ready with hands down.

If a low attack is thrown, you may see him block with his leg.

If a high attack is thrown, you may see him duck under it.

There are several options for different attacks, based on timing, direction, height and distance.

I may add another variable that checks the previous block animation to use one that fits the situation and blends from the last pose.






[Update on UMK3 scorp]; added animations

- Neutral jump
- Diagonal jump
- crouch
- Neutral High kick

I'll make a few more today.

[edit] more animations done

Standing get hit Low
Blow back fall
Land after fall
Mugen knock up fall start = Looking straight up
Mugen Knock up fall end = dive looking fall
Kick stand up

Title: Re: BLEED's work
Post by: Bleed on February 06, 2012, 09:22:06 am
Made another one, It plays slow online.

Needs a little more smoothing, but so far this and all the others are working in mugen.  I'll go over some of the animations again, later as needed.

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3ScorpHD_SweepFall_small.gif)
Title: Re: BLEED's work
Post by: SlenderMan on February 06, 2012, 09:33:34 am
looks awesome..just outta curiosity do you plan on doing any MK9 looks?
Title: Re: BLEED's work
Post by: TRUEMicah on February 06, 2012, 06:42:19 pm
(http://i225.photobucket.com/albums/dd155/GM123456/UMK3ScorpHD_SweepFall_small.gif)
I'd point out the physics of the groin cloth but I know that your going to make this look smooth as fuck anyways.  ::)
Title: Re: BLEED's work
Post by: Noside on February 06, 2012, 07:24:31 pm
Made another one, It plays slow online.

Needs a little more smoothing, but so far this and all the others are working in mugen.  I'll go over some of the animations again, later as needed.

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3ScorpHD_SweepFall_small.gif)
Man! this is smoooooothly AWESOME!!  :sugoi:
Title: Re: BLEED's work
Post by: Reiko26MKDT on February 06, 2012, 07:58:03 pm
now this is sick dude.
Title: Re: BLEED's work
Post by: Bleed on February 07, 2012, 05:13:56 am
Corkscrew fall animation is done now.


Point out all the little details you see, It's okay.  Sometimes you guys will spot things I didn't even notice, so go ahead and post whatever you think looks weird.



[edit]

Here's another one, it needs more work, the motion is still a little rough.

(http://i225.photobucket.com/albums/dd155/GM123456/Scorpion_3d_UMK3_stumble.gif)
Title: Re: BLEED's work
Post by: walt on February 07, 2012, 05:37:15 pm
This looks so much better than Real Life Actors. Keep it up dude.
Title: Re: BLEED's work
Post by: Titiln on February 07, 2012, 05:41:20 pm
(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_TYM.gif)
holy shit that is amazing
Title: Re: BLEED's work
Post by: rednavi -RETIRED on February 07, 2012, 06:50:54 pm
Jesus, he looks like a real person, it's scary!  o_O
Title: Re: BLEED's work
Post by: Thedge on February 07, 2012, 06:55:10 pm
The quality is impressive.
Models, textures, animations, everything is just plain awesome.
Title: Re: BLEED's work
Post by: Bleed on February 07, 2012, 10:41:22 pm
I made a recording of me working on the stumble animation.  It's on youtube now if anybody is curious, sorry if it's too boring   :-\.  Time goes flying when I'm working but watching it is tedious.

http://www.youtube.com/watch?v=2xcunNLllkk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=5&feature=plcp
Title: Re: BLEED's work
Post by: Noside on February 08, 2012, 01:17:45 am
I made a recording of me working on the stumble animation.  It's on youtube now if anybody is curious, sorry if it's too boring   :-\.  Time goes flying when I'm working but watching it is tedious.

http://www.youtube.com/watch?v=2xcunNLllkk&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=5&feature=plcp
Are you kidding??? that's awesome!! and a very very enjoyable half hour!!  :sugoi:
and man, my full respect to you, it takes a lot of time and hard work to do all that.
Title: Re: BLEED's work
Post by: Bleed on February 08, 2012, 11:19:25 am
I got a new video up showing what UMK3 Scorpion has working now in mugen.


http://www.youtube.com/watch?v=gbnKV1z7e54&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Title: Re: BLEED's work
Post by: XameJIuoH on February 08, 2012, 07:00:23 pm
There were news about bloody shang or kano?
Title: Re: BLEED's work
Post by: Bleed on February 09, 2012, 01:15:25 am
Shang and Kano will go the way of Scorpion, converted to 3D but not yet.  In the mean time, I continue working on their code fixing and tweaking everything I can.
Title: Re: BLEED's work
Post by: Blue Monkey on February 09, 2012, 02:17:13 am
Shang and Kano will go the way of Scorpion, converted to 3D but not yet.  In the mean time, I continue working on their code fixing and tweaking everything I can.

Will it be Mk, Mk2 or MK3 Shang Tsung...perhaps the version of more modern games?
Title: Re: BLEED's work
Post by: Bleed on February 09, 2012, 03:58:53 am
I might have different versions but I already have the one from MK2 started.
Title: Re: BLEED's work
Post by: Cybaster on February 09, 2012, 10:29:55 am
That's some very impressive work here. Animations are fabulous. Congrats.
Title: Re: BLEED's work
Post by: stevla83 on February 09, 2012, 09:28:31 pm
I'll make scorpion with the UMK3 sprites and the MK1 sprites you can choose the costume and both have the same moves, but a little different looking animations.

The character can use the different play styles, so you can choose how to play.  MK1 style MK2, MK3, UMK3.....  I haven't gotten all these modes fleshed out but the base is ready.

I need to link certain moves to work in the specific modes, also link adjustments in gravity, hit def's, velocity, etc.  All that stuff can change depending on what mode is chosen.  It's done with a bunch of on and off switches using variables.


Steve Fox, Brad Burns, Brad wong... the evade moves they have are sort of what I have in mind, yeah.

I have a system for the defence in place, that makes the block animations change depending on what move the enemy is doing.  I can match them perfectly, so having these animations happen on que is possible.


If you hold down Back, = Normal crouch state.  The animation is standing ready with hands down.

If a low attack is thrown, you may see him block with his leg.

If a high attack is thrown, you may see him duck under it.

There are several options for different attacks, based on timing, direction, height and distance.

I may add another variable that checks the previous block animation to use one that fits the situation and blends from the last pose.






[Update on UMK3 scorp]; added animations

- Neutral jump
- Diagonal jump
- crouch
- Neutral High kick

I'll make a few more today.

[edit] more animations done

Standing get hit Low
Blow back fall
Land after fall
Mugen knock up fall start = Looking straight up
Mugen Knock up fall end = dive looking fall
Kick stand up
That all sounds great! and I have another curious question are you gonna use the orginal sounds from MK3 or from MK9? because the Jump,kicks,punches,ect... sound strange and not believeable to me
Title: Re: BLEED's work
Post by: TRUEMicah on February 09, 2012, 09:30:26 pm
The sounds he used sounds fine IMO.
Title: Re: BLEED's work
Post by: Bleed on February 10, 2012, 12:54:05 am
I already have an option for the sound effects built in, you just change a setting in my basics file and the sound effects change to different styles.

There are two Sound effect styles available so far, MK3 and the other is Film sounds, which is closer to what MK9 sounds like.
Title: Re: BLEED's work
Post by: Bleed on February 13, 2012, 09:32:11 am
New animation

(http://i225.photobucket.com/albums/dd155/GM123456/ScorpionSpear_3Danim.gif)
Title: Re: BLEED's work
Post by: LivingVoodooDoll on February 13, 2012, 10:28:32 am
very cool animation..but why am i seeing pinky color on the mid section of rope..maybe its a bit dellusional because of the webpage' color   ;D 

this is one of the projects that i am eagerly looking forward.  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on February 13, 2012, 02:32:55 pm
Dunno, must be an illusion, I don't see it.
Title: Re: BLEED's work
Post by: TRUEMicah on February 13, 2012, 02:44:50 pm
Do you plan to make your 3d Scorpion models compatible with palettes?
Title: Re: BLEED's work
Post by: Bleed on February 14, 2012, 12:44:51 am
It's the same, that look was in all the 2D MK's

He's got one palette right now, but the character will use different palettes.  I haven't spent much time on that yet, but It'll work eventually.
Title: Re: BLEED's work
Post by: Bleed on February 16, 2012, 11:44:01 pm
Low punch

I ended up having to change this animation a bit.  It's too hard making it look smooth with the classic frames in HD.  If I trace the frames exactly it looks really stiff.

 The right punch after the left for the loop will be different, so it blends.

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Scorp_3d_LP_01.gif)
Title: Re: BLEED's work
Post by: Noside on February 17, 2012, 01:27:51 am
"Take That!" Nice real nice!  ;D
Title: Re: BLEED's work
Post by: walt on February 17, 2012, 02:51:10 am
;_;

Stop, being so awesome. Just stop. The world reserves of awesome are running out.
Title: Re: BLEED's work
Post by: Bleed on February 17, 2012, 09:14:26 am
Here's what I have for the spear latching on.  My version of Scorpion has the spear as a single animation stretching with code = angle draw.  It works better for this sort of animation, because it's a solid piece and looks right at any distance.  If the rope is made of segments, this is very hard to pull off IMO.

If you download the animation and play it off your desktop with Quick time, it'll be fast.  Most of these animations I'm posting play very slow online.

(http://i225.photobucket.com/albums/dd155/GM123456/RopeVibration.gif)
Title: Re: BLEED's work
Post by: Cybaster on February 17, 2012, 10:19:11 am
Awesome, as usual. :)
Title: Re: BLEED's work
Post by: Bleed on February 17, 2012, 06:26:51 pm
UMK3 Scorpion is for my own project, which I'm doing on my own.  He will be done first, and  over time I'll work on different characters and release them as they get made.

I'm working on the MK1 project at the same time.
Title: Re: BLEED's work
Post by: Fauxcry on February 18, 2012, 06:35:45 am
wait is the one that your working on for your project getting released too? don't have a prob if not huge fan of your work subscribed to you on youtube that last vid was awesome
Title: Re: BLEED's work
Post by: Bleed on February 18, 2012, 08:48:56 am
The UMK3 scorpion is for my own project, I'm doing everything on that by my self.  I will release my own work like I normally do, put it out when it's playable.


What I'm doing for the MK1 project is a team effort.  That is a full game, and would be released if the game is finished or ready for a demo.


That doesn't mean I can't make my own version of the MK1 Scorpion using the same sprites.  Because I can do the coding and all that for my own stuff, it's a different type of character.


Two verions of the MK1 Scorpion, one coded by me and the other coded by Interloko.

The one I code can go out by it self.
The one Interloko is coding would come out with the rest of the characters in a closed game.

He's coding the system differently, to get it just like MK1, so it won't work right against regular mugen characters.
The way I code is different, I'm thinking of compatibility with KFM from the start.  I have a lot of things that only work with my characters, but if they face regular Mugen characters, something else may happen.  Depends on the move, and how well I can make it work with different characters.




(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Scorp_3D_SpearToss_02.gif)
Title: Re: BLEED's work
Post by: Bleed on February 19, 2012, 01:58:38 am
(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Scorp_3d_SpearPull.gif)


Working on the Dizzy anim now.
Title: Re: BLEED's work
Post by: Bleed on February 19, 2012, 09:54:38 am
Dizzy anim

Another update on youtube is uploading,  WIP 04.

http://www.youtube.com/user/gabe687?feature=mhee

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Scorp_3d_Dizzy.gif)
Title: Re: BLEED's work
Post by: TRUEMicah on February 19, 2012, 06:58:21 pm
http://www.youtube.com/watch?v=gbnKV1z7e54&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Some of his animations look hella slow.
- Not sure if it's intentional but Scorp's axe looks like it needs to be faster.
- It could be just me, but IMO his spin forward/backward spinning jump looks awkward.
- Crouching animation can be animated (Not sure if that's being worked on or not)
- When Scorp is tripped, envshake kicks in very early (I'm pretty sure this was going to be changed prior to release but whatev)

Keep it up man, Animations are smooth as fuck bro.  ;)
Title: Re: BLEED's work
Post by: Bleed on February 19, 2012, 08:31:46 pm
It is a little slow, I have the axe matching speed from the point you see it in UMK3.  I added a bit of animation to the start up though, because in UMK3 this move cuts from his hand up by his head to down by his waist.  It looks bad/choppy in HD and like the axe is weightless.

Not sure how the jump looks strange, other than a slight wobble on the spin.  I know it's not a logical looking jump anim but that's how they did it in MK, so I just went with it.

I can add some animation to the crouch, I haven't yet.

I'll tweak the timing on the shake, didn't notice.






New vid is up:  UMK3 Scorpion 3D WIP 04

http://www.youtube.com/watch?v=Dlam2P0HLeI
Title: Re: BLEED's work
Post by: Noside on February 19, 2012, 11:07:53 pm
Bleed, you are so FUCKING AMAZING!! you are one of my TOP fave creators, some of my friends saw your vid and they shit their pants, i'm so EXCITED!!  Keep it up bro!! :sugoi:
Title: Re: BLEED's work
Post by: Bleed on February 19, 2012, 11:38:42 pm
lol thanks, funny stuff  :)
Title: Re: BLEED's work
Post by: SlenderMan on February 19, 2012, 11:42:56 pm
why are you not working for NetherRealm? UMK3 got a 3d reboot but nothing as awesome looking as this. it was an iphone app
Title: Re: BLEED's work
Post by: Mr.Karate JKA on February 19, 2012, 11:58:15 pm
AMAZING!!!
Title: Re: BLEED's work
Post by: Bleed on February 20, 2012, 01:14:31 am
I've tried to get a job when Midway was still open.  I went over there twice but they didn't take me, and I pretty much gave up on the idea.
Title: Re: BLEED's work
Post by: TRUEMicah on February 20, 2012, 01:48:11 am
Either way, im glad you came here.
Title: Re: BLEED's work
Post by: SlenderMan on February 20, 2012, 04:57:25 am
they are missing out man. the UMK3 3d remake they did sucks compared to your graphics
Title: Re: BLEED's work
Post by: ahrimanes on February 20, 2012, 11:01:07 pm
wooow dude its just amazing i  wish i have enought time to continue my projects.. yours look soo cool.
Title: Re: BLEED's work
Post by: MangaCaptain on February 21, 2012, 03:24:27 am
I've tried to get a job when Midway was still open.  I went over there twice but they didn't take me, and I pretty much gave up on the idea.

all politics man. they probably saw you as a potential threat to someone else's job and didn't hire you  :-\
Title: Re: BLEED's work
Post by: LM_MAVERIK on February 21, 2012, 03:35:39 am
I've tried to get a job when Midway was still open.  I went over there twice but they didn't take me, and I pretty much gave up on the idea.

all politics man. they probably saw you as a potential threat to someone else's job and didn't hire you  :-\

no thats not how the industry works. Its a very tough competitive industry where every other guy that walks into the door is on the same level as bleed. in order to get into a company like midway you have to start from the bottom. alot of my friends did this by sending their cvs and applying for a job as a runner. that means you are literally the coffee/water boy. and from being a coffee/water boy you start to make friends and contacts through socialising with the staff in the work labs, and eventually i guarantee you will move up into the work labs. bleed should try again at midway but instead of applying as a modeller or animator he should apply as a runner.
Title: Re: BLEED's work
Post by: Bleed on February 21, 2012, 05:09:36 am
That's one thing that throws me for a loop.  Almost every time I see a job opening, they want someone with a few shipped titles in their resume, a lead modeler etc.  I'm left wondering, how the heck are you supposed to start if all they want are seasoned veterans???

Still I tried, but it's always, no, no, no.... --;

A runner sounds pretty lame, but I'd do it if that's what it takes to get in.
Title: Re: BLEED's work
Post by: rednavi -RETIRED on February 21, 2012, 06:01:35 am
BLEED: honestly, you'll have a better chance at getting money if you form a team and release an indie game or something like that. I mean working for midway is a bitch, you'll never get money over there mainly because it doesn't exist anymore :V
Title: Re: BLEED's work
Post by: LM_MAVERIK on February 21, 2012, 06:19:26 am
yeh a runner is lame. But you can always keep yourself busy on the job by bringing in a laptop or simply checking out how the team work in the labs. Trust me if you dont know anyone physically involved in the industry then starting as a runner is the way forward. the pay is pretty shitty at first but you have access to the labs, you can see what they are doing and how they work when they are not requesting drinks from you. So you are getting the experience too. during that time you can get some of your work up on the screens and someone will notice you eventually. somebody passing by or so fourth and thats how you build contacts. This applies in any gaming/animating job.  the easiest way in is taking the crappy runner job or one of the other boring jobs like "assets modeller" .

alternatively you can just become an outsourcer.
Title: Re: BLEED's work
Post by: Fauxcry on February 21, 2012, 06:28:48 am
hey bleed see if you can master the program unity the person who made rumble pack is experimenting with it you could make a fighting game and upload it to indiedb.com would be could to see a indie fighting game made by team Bleed ;D
                                                                                     >:D
Title: Re: BLEED's work
Post by: Bleed on February 21, 2012, 07:05:35 am
Nah, if I need to learn new programs, they would be Maya and the Unreal Engine.  I know a little of both, and that's what they use at Netherrealm studios.

From what I've read, it's hard to make anything other than a shooter in UDK, but if I want to try and get that job, I would need to learn it.
Title: Re: BLEED's work
Post by: SlenderMan on February 21, 2012, 07:18:28 am
I wanna be a game programmer so I'm pretty sure I'd have to learn it too. mugen is easy compared to all that stuff I bet. they probably used the scrap dna from MKvsDC to conjure up MK9. if anything they'd use all the fight data and make some new stuff.
Title: Re: BLEED's work
Post by: Fauxcry on February 21, 2012, 08:04:48 am
well if your working on any other game project other than mugen that you would mind letting someone see let me know
Title: Re: BLEED's work
Post by: thanewdude07 on February 21, 2012, 08:06:39 am
Nah, if I need to learn new programs, they would be Maya and the Unreal Engine.  I know a little of both, and that's what they use at Netherrealm studios.

From what I've read, it's hard to make anything other than a shooter in UDK, but if I want to try and get that job, I would need to learn it.

Hey man you got my support don't give up  >:(!! You should really just make your own stuff! Maybe do a re make of UMK3 and then after you get a name for yourself make your own stuff. I would really hate to see your talent go to waste! I have the same dream to work in the industry! Please continue your dream! and good luck!  :)
Title: Re: BLEED's work
Post by: Bleed on February 23, 2012, 01:29:39 am
Crouch loop animation added.

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Scorp3D_Crouch.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Scorp3D_Crouch_Loop.gif)
Title: Re: BLEED's work
Post by: TRUEMicah on February 24, 2012, 05:51:47 pm
This post made me smile. :)
That's awesome dude.

I know I've already brought this up but IMO, your released version of Scorpion has a obscure and unique style of gameplay.  His commands and overall gameplay is incredibly tedious.
I've attempted to learn how to effectively use Scorp but I noticed a few issues with him as a whole.
Scorp's hitboxes are scattered everywhere and his controls are constantly bewildering.  I can't speak for anyone else but I have a strong hate and love relationship for this Scorpion (I love the ideals of Scorps gameplay, his movest, etc. but I hate the effort it takes to apply them).

Do you have plans to edit any elements of his gameplay?
Title: Re: BLEED's work
Post by: Cybaster on February 24, 2012, 06:42:08 pm
As for working in the gaming industry, it's all about talent, but also about luck and being able to choose smaller companies first.
You don't go knocking at Konami's or Capcom's door with a beginner CV and hope they'll let you work on Metal Gear Solid X Vampire Saviour straight away.

Better find a smaller company that will take you for an internship for a few months. This will be a nice line on your CV, and from there you can build up.
That's what a friend from my school did, working for Cyanide Entertainment for 6 months, developping a cycling managing game. Then, when he applied for a job, he got hired at Ubisoft and has since then been working on the Assassin Creed games (the 2 last ones). He's not doing exactly what he wanted to either, as he applied for a C/C++ job and is doing the interface in java instead, but still.
Title: Re: BLEED's work
Post by: Bleed on February 24, 2012, 08:30:43 pm
TRUEMicah, what games do you play mainly 2D?  If you have Tekken or Virtua Fighter, I would take some characyters from there in practice mode. See how their moves work and that'll give you an idea for how to use my play style.

I put some basic moves in there, so you can do something without knowing the move set, but I don't want the character to feel like Marvel VS Capcom.

Can you note some examples of what is giving you trouble?  Situations or something specific you want to do but can't.

Give some examples of how you would like for something to work.

An example of something you like about some games, I can look at how they work and get some ideas.

I'll make changes where I can, so it's more fun to play.
Title: Re: BLEED's work
Post by: Bleed on February 25, 2012, 12:47:37 am
I've added a small upgrade to the testing system today.

Similar to the practice mode in SC5.  I can set the player to block for 60 tics automatically after a hit stun.  Can be used for testing if moves combo.

The other setting is a simple command that will buffer any move for 60 tics.  If I press Block+Run during any move, a timer will start.  As soon as the computer has a chance, if the timer is still active a set move will come out.

I can use this to test combos on the fastest possible input, without actually having to do the full command.  Just start the timer during another move and wait for the buffer to activate it.
Title: Re: BLEED's work
Post by: LM_MAVERIK on February 25, 2012, 03:37:30 am
The issue of the controls are a matter of opinion. I found scorpions play style entertaining. Unlike ryu or some other KOF fighter who can spam various attacks and requires virtually no effort to win. I personally get a sense of accomplishment in winning a match with your scoprion and I am against the idea of you dumbing down the controls.....that could just be my tekken side talking. I rather enjoy advanced controls and a challenge I can also tell you get your inspiration from this too. The only things I believe your scorpion could use are a few more poke attacks since a number of his special moves are very unsafe and easily punishable.

Your scorpion is very difficult to use against a rushdown opponent.
Title: Re: BLEED's work
Post by: SlenderMan on February 25, 2012, 06:08:11 am
it's good to start out small..hell look at the people that made Angry birds. that game is like a virus.
Title: Re: BLEED's work
Post by: Bleed on February 25, 2012, 06:27:41 am
I'll have to add some faster pokes for him, to compete with capcom and SNK characters.

It's a problem mixing MK with STF, because many times the fastest pokes in MK are slower than the strongest attacks in STF, and they have longer reach.  It's an up hill battle...

What I do against them is use my throws and his reversal more than usual.


I have some pretty heavy limits on his combos, because I find juggle heavy games kind of boring.  Generally, I want to keep his combos from going higher than 6 hits or so.  You don't have to think so much about landing huge combos, just a few hits will do.
Title: Re: BLEED's work
Post by: SlenderMan on February 25, 2012, 06:41:43 am
that's appropriate anyway. MK games never really relied on juggles except for a few characters. the game was more based on stunning your enemy and getting a free combo in. Jade was a bitch cuz ANYBODY who shoots projectiles would be in trouble because of her invulnerability to projectiles she had when you use the move...she could just rush in and do her 7 hit combo(8 hits if she jumped in first and attacked from the air. Ryu against her would be in trouble. Scorpion is most useful by moving fast and punishing people from teleporting behind them whilst in the middle of an attack. his spear is useful if it connects but most of the time it gets blocked leaving you open to punishment
Title: Re: BLEED's work
Post by: stevla83 on February 26, 2012, 06:52:18 pm
I've added a small upgrade to the testing system today.

Similar to the practice mode in SC5.  I can set the player to block for 60 tics automatically after a hit stun.  Can be used for testing if moves combo.

The other setting is a simple command that will buffer any move for 60 tics.  If I press Block+Run during any move, a timer will start.  As soon as the computer has a chance, if the timer is still active a set move will come out.

I can use this to test combos on the fastest possible input, without actually having to do the full command.  Just start the timer during another move and wait for the buffer to activate it.
I love the idea on how you wanna put some of SC5's stun system in it and I have afew ideas when scorpion is blocks for along time he's guard well break and he'll be pushed back and momently stun like how SC4 and 5 did it when an opponet repeatly hits you and you block too much it breaks leaving them help to attacks and combos also I have this idea on a parry system like tekken did it but heres a conpect say an opponet is a tackler and or realies on grapplies scopion will defend himself in a block where he puts one leg back which he is put enough force in his leg to hold the opponet back here's an example of what I mean http://en.wikipedia.org/wiki/File:Uppercut2.jpg notice the guy on the right lending back with his leg back and moving away from the guy on the left who is trying to a punishing uppercut to him this is just one of afew ideas I have foryour scorpion since I too play tekken and SC,etc.. and I think it would be a great idea to apply some boxing defensive movements and some counter attacts like the cross in counter-punch with a looping http://en.wikipedia.org/wiki/File:Drop3.jpg the short straight-punch http://en.wikipedia.org/wiki/File:Direct_court2.jpg the cross counter http://en.wikipedia.org/wiki/File:Drop5.jpg which is great to defend from a solid hit to the face and lastly the half uppercut http://en.wikipedia.org/wiki/File:Semi-crochet2.jpg thoses are just ideas let me know what you think and I can't wait to see how your 3d scopion turns out and the new things you have in mind I also wish you good luck on this project  :)
Title: Re: BLEED's work
Post by: TRUEMicah on February 26, 2012, 10:31:50 pm
TRUEMicah, what games do you play mainly 2D?  If you have Tekken or Virtua Fighter, I would take some characyters from there in practice mode. See how their moves work and that'll give you an idea for how to use my play style.

I put some basic moves in there, so you can do something without knowing the move set, but I don't want the character to feel like Marvel VS Capcom.

Can you note some examples of what is giving you trouble?  Situations or something specific you want to do but can't.

Give some examples of how you would like for something to work.

An example of something you like about some games, I can look at how they work and get some ideas.

I'll make changes where I can, so it's more fun to play.
Sorry for the late response, my PC's connection has been crap for the past couple of days... :/

Regarding your feedback, I play a large array of fighters and I am aware of Scorp's unique fighting system.  With that said, I believe that Scorpion's style can be improved.
- Many of his moves do not work or perform incorrectly...?
   - Most of his LP starters do not perform correctly (Is it just me?), there are other moves like this as well but LP starters usually are the ones I personally have trouble with.
- His command list escapes me for the most part.
   - His command list is cluttered to say the least...
- Some moves that "look" as if they will hit, usually do not.
   - This is mainly evident in Scorp's more advanced combos and special moves.

I apologize if my initial feedback was rude or vague Bleed.
The issue of the controls are a matter of opinion. I found scorpions play style entertaining.
I enjoy playing as Bleed's Scorpion also.  I also believe that Scorp's gameplay can be tighter and more defined.

Title: Re: BLEED's work
Post by: Bleed on February 26, 2012, 10:45:29 pm
Cool idea stevla83, you mean something like Bruce Ervin's FF+2 or the crush system from Tekken 5.  That's the sort of detail I like to add.

I have something similar already in there, but it's using a reversal stance.

One way is with a reversal which looks like a basic block animation but will automatically chain to a counter move, depending on what move the enemy hits you with during that state.  The code Checks for what direction the attack is coming from and what height, to play a counter move that visually makes sense.

Another way is with a motion flow combo system.  I've made it so attacks that naturally flow with each other visually can be done in sequence. Example : D+LK, DF+LP, U+HP, B+HK.

They are attacks you can do alone, but if it looks like it makes sense for them to flow in to one another, it's generally possible.
Some moves I don't allow it, because they can lead to infinite loops.

The same idea of the link happening from attack to attack, works with the block animations.

Because my character plays a different block animation depending on what attack you throw a them, you have different counter options to work with.

It's similar to the block reversal in Street Fighter Alpha 3, but it's not a super.  Just a regular attack, like B+HK for a round house after a High outside block with the leading arm.  It's not easy to use, you have to know what's coming.


I can add some properties to different attacks, so they naturally counter others.  Something like the crush system is possible, I'll probably add that where it makes sense.
Title: Re: BLEED's work
Post by: Bleed on February 26, 2012, 10:53:59 pm
Thanks for the feed back, now some things I don't understand.

LP in to what?

I'm not sure what you mean with the command list.  It makes sense to me, but I'll take another look at it.

What moves look like they would hit but don't?

I need to pin point where the problem is for any of these things, to check what's happening with the code or collisions, etc.
Title: Re: BLEED's work
Post by: TRUEMicah on February 27, 2012, 12:00:47 am
- Some LP starters (LP,HP,LP+hold back   LP,HP,LP+hold forward   LP,LK,HK   LP,LK,D+HK) never work for me.  I'm not sure if this is me or the character.
- DF + LP, the 2nd hit doesnt hit half of the time (I'd expect it to since it is a reaching move)
- For some opponents, Scorps double Fwd teleport punch misses on the last hit.
- D+HP+LP, F,F+HP+LP doesn't work for me, This could be just me but...
- The mechanics for the wakeup attacks confuses me.  Is HP,LP,LK, HK or LK+HK the command to perform them?  Either way, I've only successfully done this once...
- The moves in his command list has organization but is still IMO slightly difficult to understand.  It would help if you briefly described what each move or combo does. 
- Also some moves (HP, HP, HP, HP) appear more than once within the command list.
- D,B+HK,Punch should be D, B+ HK+Punch.  (The same for D,B+HK, Kick.  It should read D,B+HK+Kick)
- There coould be other misreadings but I have yet to check them all.

I hope this is easier to understand.

Spoiler: Spoiler Alert (click to see content)
Title: Re: BLEED's work
Post by: Bleed on February 27, 2012, 12:27:59 am
Now we're talking, thanks a lot.
Title: Re: BLEED's work
Post by: Eterna1flame on February 27, 2012, 12:32:07 am
I'm... just speachless...
The work you've done so far just looks amazing. Not sure if that can accurately describe it.

I honestly got nothing more I could say, but Im definitely keeping tabs on this now
Title: Re: BLEED's work
Post by: Bleed on February 27, 2012, 12:53:03 am
Thank you, that means a lot to me.
Title: Re: BLEED's work
Post by: stevla83 on February 27, 2012, 12:56:53 am
Cool idea stevla83, you mean something like Bruce Ervin's FF+2 or the crush system from Tekken 5.  That's the sort of detail I like to add.

I have something similar already in there, but it's using a reversal stance.

One way is with a reversal which looks like a basic block animation but will automatically chain to a counter move, depending on what move the enemy hits you with during that state.  The code Checks for what direction the attack is coming from and what height, to play a counter move that visually makes sense.

Another way is with a motion flow combo system.  I've made it so attacks that naturally flow with each other visually can be done in sequence. Example : D+LK, DF+LP, U+HP, B+HK.

They are attacks you can do alone, but if it looks like it makes sense for them to flow in to one another, it's generally possible.
Some moves I don't allow it, because they can lead to infinite loops.

The same idea of the link happening from attack to attack, works with the block animations.

Because my character plays a different block animation depending on what attack you throw a them, you have different counter options to work with.

It's similar to the block reversal in Street Fighter Alpha 3, but it's not a super.  Just a regular attack, like B+HK for a round house after a High outside block with the leading arm.  It's not easy to use, you have to know what's coming.


I can add some properties to different attacks, so they naturally counter others.  Something like the crush system is possible, I'll probably add that where it makes sense.
I would say something like bruce evrin's ff+2 counter and wow your really have good at coming up with commandments for you character and I would love to see a video of thoses counters and it's great to hear that you got everything planned out so nicely I how to see more videos on your scorpion
Title: Re: BLEED's work
Post by: Bleed on February 27, 2012, 01:34:45 am


Quote
- Some LP starters (LP,HP,LP+hold back   LP,HP,LP+hold forward   LP,LK,HK   LP,LK,D+HK) never work for me.

This is because I changed the combo system and forgot to update the moves list.
The new commands work by doing the normal command if you were doing the attack by it self.

LP,HP,LP+hold back = The last hit was removed.

LP,HP,LP+hold forward = The last hit was removed.

LP, LK, HK = The last hit is F+HK now like doing the move by it self.  LP,LK,F+HK

LP,LK,D+HK = the last his is DF+HK now, again like doing the move by it self.  LP,LK,DF+HK


Quote
- DF + LP, the 2nd hit doesnt hit half of the time (I'd expect it to since it is a reaching move)

DF+LP, LP = This is a corner combo, but you can use DF+LP,F+LK instead and it'll reach away from the wall.

Quote
- For some opponents, Scorps double Fwd teleport punch misses on the last hit.

I'll check the collision on the Flying punch.

Quote
- D+HP+LP, F,F+HP+LP doesn't work for me, This could be just me but...

D+HP+LP = Inner flame, you have to press (Down + HP + LP), at the same time.  Not sure what the problem is here, works for me every time.

F,F+HP+LP = Flying Tackle throw, same thing F, then (F+HP+LP).  This one is working for me every time also.


Quote
- The mechanics for the wakeup attacks confuses me.  Is HP,LP,LK, HK or LK+HK the command to perform them?  Either way, I've only successfully done this once...


Wake up moves, here's another one I turned off and didn't change the moves list.
I found my self never using the basic attacks, because if you hold up or down when you fall, you cancel to the crouch or jump like in MK.
I just have the Kick stand with the Run button when you hit the ground or the back roll if you hold Back.

The wake up game will be updated with the 3D model, because I can do more with it.

Quote
- D,B+HK,Punch should be D, B+ HK+Punch.  (The same for D,B+HK, Kick.  It should read D,B+HK+Kick)

D,B+HK+P or D,B+HK+K don't exist.  You have to enter the stance before doing the next move.
D,B+HK = Fire hand stance, from there if you press Punch, he does a fireball.  If you press Kick, he does the teleport mount.





I'm always changing stuff around, and I don't update the moves list so often.  sorry for the confusion, but I'm glad you pointed this out.
Title: Re: BLEED's work
Post by: TRUEMicah on February 27, 2012, 01:51:11 am
No prob bro, I'm glad I could help.   :)
Title: Re: BLEED's work
Post by: Bleed on February 27, 2012, 07:37:31 am
Update on Raiden's Rig

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_04.jpg)
Title: Re: BLEED's work
Post by: Bleed on February 27, 2012, 11:04:15 pm
He'll have the Head rip in the MK1 project.  My personal version of him, will have a few from different games.
Title: Re: BLEED's work
Post by: Bleed on February 29, 2012, 11:22:31 pm
Buffer system update;

I got the buffer working with different special moves now.  It's like the buffering in STF4 with Ryu's dragon punch.  If you do the command while he's jumping, it'll come out by it self as soon as he lands.

So that's working now, and I put in another option that extends the buffer time to unlimited.  The buffer timer will go down to the last tic before resetting, if you are holding run, it won't reset.  That means you can do the buffer extra early, and not have to worry about the timing.


Another thing working now is a frame data checker, that can see if moves are at positive or negative recovery.  It's a system the AI can use to counter with the right moves.
Title: Re: BLEED's work
Post by: Bleed on March 01, 2012, 11:09:44 pm
Quick view of the frame data system.

If you land a hit and wait for both characters to recover, you'll see the result appear.

The numbers float upwards and will follow the parent around while slowly fading away.

The display is interactive, if the attacks or hit states are adjusted the numbers will change.

(http://i225.photobucket.com/albums/dd155/GM123456/FrameData_Display.gif)
Title: Re: BLEED's work
Post by: Bleed on March 02, 2012, 08:31:21 am
I felt like picking at Ryu a little bit, this is a quick pose in Zbrush just to see what he looks like.  He's not actually rigged for animation, Zbrush has some tools that let you bend the model for a preview.

He's not textured either, those are preview colors.  I'm just messing with the overall shape.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu_PoseTest.jpg)
Title: Re: BLEED's work
Post by: Noside on March 02, 2012, 06:15:19 pm
I felt like picking at Ryu a little bit, this is a quick pose in Zbrush just to see what he looks like.  He's not actually rigged for animation, Zbrush has some tools that let you bend the model for a preview.

He's not textured either, those are preview colors.  I'm just messing with the overall shape.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu_PoseTest.jpg)
:o speechless!
Title: Re: BLEED's work
Post by: stevla83 on March 02, 2012, 07:18:29 pm
I felt like picking at Ryu a little bit, this is a quick pose in Zbrush just to see what he looks like.  He's not actually rigged for animation, Zbrush has some tools that let you bend the model for a preview.

He's not textured either, those are preview colors.  I'm just messing with the overall shape.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu_PoseTest.jpg)
Looks fantastic as usual Bleed I can't wait to see how the model looks when it's animated and when its textured also interesting idea with scorpion on the recovery which shows the number above the character I'm curious how you came up with that idea
Title: Re: BLEED's work
Post by: Bleed on March 02, 2012, 07:38:27 pm
I read a lot of times on fighting game forums that frame data is so important.  I just play by feel, but If you look at the numbers, you know exactly what works and how with other moves.

It'll help me in testing moves, and I can make the AI play smarter, using that info.


There was some trouble setting it up, because mugen reads a little slow info from the other character.  I had to sort of trick it to get the numbers right, but I still notice the numbers change if I'm doing combos.  It still needs a bit of refinement, but it's working for the most part.

Right now, seems like if you do one move and let them recover, it'll give the right number every time.
Title: Re: BLEED's work
Post by: Cybaster on March 02, 2012, 08:24:32 pm
Try downloading the character "training by stupa" (it's a modified KFM). Press Y with Training in Training mode, and you'll get access to a lot of data, such as frame recovery and such.
It's a great char for this kind of stuff.
Title: Re: BLEED's work
Post by: Bleed on March 02, 2012, 09:04:39 pm
Thanks, found it here.

https://mugenguild.com/forumx/index.php?topic=135737.0
Title: Re: BLEED's work
Post by: Reiko26MKDT on March 03, 2012, 06:32:11 pm
I felt like picking at Ryu a little bit, this is a quick pose in Zbrush just to see what he looks like.  He's not actually rigged for animation, Zbrush has some tools that let you bend the model for a preview.

He's not textured either, those are preview colors.  I'm just messing with the overall shape.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu_PoseTest.jpg)


Ryu looks real good but why so dark toned skin? if he is evil ryu, I understand the dark tone of skin but for regular ryu his skin needs to be lighter. or you can go with the red eyes. I like evil ryu better more than normal ryu.
Title: Re: BLEED's work
Post by: LM_MAVERIK on March 03, 2012, 06:37:29 pm
reiko

its not textured. this is the viewport from z-brush. So the colours are default clay material I am assuming.
Title: Re: BLEED's work
Post by: MangaCaptain on March 03, 2012, 06:39:15 pm
I felt like picking at Ryu a little bit, this is a quick pose in Zbrush just to see what he looks like.  He's not actually rigged for animation, Zbrush has some tools that let you bend the model for a preview.

He's not textured either, those are preview colors.  I'm just messing with the overall shape.

(http://i225.photobucket.com/albums/dd155/GM123456/Ryu_PoseTest.jpg)

Love it! wicked!  :sugoi:
Title: Re: BLEED's work
Post by: Noside on March 03, 2012, 11:22:21 pm
reiko

its not textured. this is the viewport from z-brush. So the colours are default clay material I am assuming.
The man talking!  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on March 03, 2012, 11:51:01 pm
Yeah, I'll change the colors later.

I'm trying a new method for making these models today, I usually start in Zbrush with a very boxy model and just sculpt the form.  It takes me a pretty long time to make a character this way though, and re topology is really confusing.

What I"m doing now is making the model first using classic box modeling, getting it to the point where I don't need to do that much sculpting.  Maybe this'll work better.  I can pose and even animate it like that before it's finished, and while sculpting.

On the team project for MK1, someone else can start the animations before the model is done.

Just trying to think of a better way to do this...  I find it amazing how LM_MAVERIK, can make those characters so freaking fast!
Title: Re: BLEED's work
Post by: stevla83 on March 04, 2012, 10:05:32 pm
Hey Bleed I have another suggestion that I think you can do with your scorpion character when your scorpion is hit its something that I saw in Maverik's thrend with his Unknown/Asuka where he haves the character gets push back when hit in the gut and they hold there stomach here's a gif the shows you an explain which is shown in his thrend (http://i.imgur.com/dwCz5.gif)
Title: Re: BLEED's work
Post by: Bleed on March 05, 2012, 02:41:28 am
That's a good idea, I've thought of it in the past and will be adding some to my own characters.
Title: Re: BLEED's work
Post by: Bleed on March 07, 2012, 06:57:41 pm
Skinning done for Raiden.

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_skinning_02.jpg)
Title: Re: BLEED's work
Post by: Bleed on March 10, 2012, 10:34:51 am
Alternate hat for Raiden, all done in 3Ds.max.

I need to tweak the shape a little in Zbrush and get the weaving pattern on the bottom big loop.

The loops in the body should bend the straw, so you can notice some pressure on it.

(http://i225.photobucket.com/albums/dd155/GM123456/ThunderHat.jpg)
Title: Re: BLEED's work
Post by: Cybaster on March 10, 2012, 11:32:31 am
All this work for a hat. o_O
Title: Re: BLEED's work
Post by: TRUEMicah on March 10, 2012, 03:00:23 pm
Dude I love the amount of work you put into your characters graphically.
Also, I'm digging the first hat.  The second hat looks more feudal IMO, cant wait to see what it looks like on him.
Title: Re: BLEED's work
Post by: Reiko26MKDT on March 10, 2012, 10:08:59 pm
Alternate hat for Raiden, all done in 3Ds.max.

I need to tweak the shape a little in Zbrush and get the weaving pattern on the bottom big loop.

The loops in the body should bend the straw, so you can notice some pressure on it.

(http://i225.photobucket.com/albums/dd155/GM123456/ThunderHat.jpg)
that har reminds me of the thunder god from big trouble in little china
Title: Re: BLEED's work
Post by: Bleed on March 11, 2012, 02:19:11 am
You're right, that's where I got the reference from.
Title: Re: BLEED's work
Post by: Graphicus on March 11, 2012, 04:02:59 am
that har reminds me of the thunder god from big trouble in little china

That's where the actual inspiration for Raiden came from :)
Title: Re: BLEED's work
Post by: Bleed on March 11, 2012, 07:05:29 am
Can't wait to get him working in the game with some real lightning >D

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_skinning_StrawHat.jpg)


(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_skinning_StrawHat_ridingBolt.jpg)
Title: Re: BLEED's work
Post by: stevla83 on March 11, 2012, 05:36:16 pm
Can't wait to get him working in the game with some real lightning >D

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_skinning_StrawHat.jpg)


(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_skinning_StrawHat_ridingBolt.jpg)
Looks amazing Bleed and here's a suggesting on his outfit you should make it looks like a buddhist monk look to him here's an image as an example and sorry it's kinda small to see the details (http://upload.wikimedia.org/wikipedia/commons/thumb/7/74/Japanese_buddhist_monk_by_Arashiyama_cut.jpg/200px-Japanese_buddhist_monk_by_Arashiyama_cut.jpg)
Title: Re: BLEED's work
Post by: Cybaster on March 11, 2012, 05:57:27 pm
Impressive, as usual. Can't wait to see it textured.
Title: Re: BLEED's work
Post by: Lasombra Demon on March 11, 2012, 08:22:08 pm
Lamp Raiden? ;P
Title: Re: BLEED's work
Post by: Noside on March 11, 2012, 08:43:21 pm
Big Trouble in Little China Raiden!  :sugoi:
Title: Re: BLEED's work
Post by: walt on March 12, 2012, 07:03:54 pm
I like ALT RAIDEN better than regular Raiden, because you can't see his face, and that's usually scary.
Title: Re: BLEED's work
Post by: XamΣeta on March 12, 2012, 07:22:54 pm

Nice BTILC reference on the hat! Diggin' it a lot.
Title: Re: BLEED's work
Post by: thanewdude07 on March 14, 2012, 03:36:30 am
bleed that's so bad ass with the alternate hat! I hope you use that one!
Title: Re: BLEED's work
Post by: LivingVoodooDoll on March 14, 2012, 03:20:47 pm
cool concept and badass hat  ;D
Title: Re: BLEED's work
Post by: Bleed on March 20, 2012, 04:35:12 am
Some MK1 progress

Test your might, focus loop.

Normal speed = Low meter

(http://i225.photobucket.com/albums/dd155/GM123456/TYM-Focus-Loop_04.gif)


double speed = High meter

(http://i225.photobucket.com/albums/dd155/GM123456/TYM-Focus-Loop_03.gif)
Title: Re: BLEED's work
Post by: Graphicus on March 20, 2012, 05:21:23 am
The lighting/modeling/texture work just blows my mind... this is practically photorealistic.

Brilliant... just, brilliant. Wish they had hired you to do a true HD Collection.
Title: Re: BLEED's work
Post by: Noside on March 20, 2012, 07:07:31 pm
Man! this is amazing! great work as always bleed, i just can't wait to try him out!  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on March 22, 2012, 01:40:38 am
It's not done, I'm posting for critique.

(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_TYM_strike_02.gif)
Title: Re: BLEED's work
Post by: Graphicus on March 22, 2012, 02:15:27 am
I don't remember how it looks in the original sprites, but there's one thing I would consider odd, if you don't mind me nit-picking.

I would think that when pulling back his hand, he'd have his fingers extended instead of having them in a fist (could be a viewing angle issue).

You can look at these for reference :)

http://www.mortalkombatwarehouse.com/mk1/scorpion/#testyourmight
Title: Re: BLEED's work
Post by: Bleed on March 22, 2012, 02:24:04 am
lol, what!?  I didn't even notice.   :P
Title: Re: BLEED's work
Post by: Liquid Jake on March 22, 2012, 03:23:54 am
I think it looks great.  I winced; it actually looks really painful.  Whatever he's banging on didn't even flinch.

This is just stunning.  Please keep doing what you do.
Title: Re: BLEED's work
Post by: TRUEMicah on March 22, 2012, 03:56:31 am
Ditto.
Title: Re: BLEED's work
Post by: Bleed on March 22, 2012, 03:59:21 am
Thanks, I changed the hand pose to a chop and added some some facial animation.

(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_TYM_strike_03.gif)
Title: Re: BLEED's work
Post by: Cybaster on March 22, 2012, 09:07:17 am
Animation looks great.
Is it normal he's not hitting at the center of the block ?
Title: Re: BLEED's work
Post by: Lasombra Demon on March 22, 2012, 01:11:10 pm
A small thing that bugs me is that you can see 'through' him when his side is showing. IMHO, there should be no distance between the yellow and black top parts of his costume. And even if it were, as it is now it seems that he is a bit too skinny.

The other thing I noticed in this is that when his arm is raised, it seems a bit 'rubbery'. Maybe because his skintone is too gray there, instead of the more 'reddish' skinlike tone you gave the upper part of his arms?

The rest, as usual, impressive. Can't wait to see how his winpose will look like.
Title: Re: BLEED's work
Post by: Bleed on March 22, 2012, 03:44:41 pm
The actual sprites don't hit the center, that's why I didn't make him hit the center.

I'll change the position of the vest.
Title: Re: BLEED's work
Post by: Bleed on March 23, 2012, 08:19:37 am
Another part added

(http://i225.photobucket.com/albums/dd155/GM123456/TYM-Focus-Loop_08.gif)
Title: Re: BLEED's work
Post by: Graphicus on March 23, 2012, 04:43:05 pm
OUTSTANDING! MWAHAHAHAHA! (corny, I know... but appropriate)
Title: Re: BLEED's work
Post by: Eterna1flame on March 28, 2012, 05:01:35 pm
Impressive as always. Yeah, I still can't say anything else that could possibly describe the work you're doing right now. Just looks great, keep it up.

For Raiden's hat Im more of a traditionalist and would personally prefer his original hat. But the Redesigned hat looks good all the same, so I'll be happy either way

Title: Re: BLEED's work
Post by: Bleed on March 28, 2012, 09:18:09 pm
I'll see if I can make it with both, let the player choose.  If it's too many sprites, I could have more than one .sff, with different costumes.

Only problem with that, is you can't choose different .sff's with code... I don't know why, but you should have that option.

On the other hand, I've seen Juano16's ninjas, and it seems like they use different .sff's, not just the palettes.  I'm not sure how he got it working though, or if that's actually what is happening.
Title: Re: BLEED's work
Post by: Cybaster on March 28, 2012, 09:37:35 pm
All the sprites in a single SFF and switching between animations through code.
Throws work within his own characters because he coded them to work like that, but the ninjas will still return to the basic sprites if sent to a custom state by another character.
Yes, that's crazy work.
Title: Re: BLEED's work
Post by: Bleed on March 28, 2012, 10:12:07 pm
Yeah, I was checking his code just now, and it's one .sff.

It's too much for an HD character IMO, I'll just have to make separate .sff's and people would need to change the .def by hand.   --;


Title: Re: BLEED's work
Post by: Eterna1flame on March 29, 2012, 04:29:46 am
Yeah, I was checking his code just now, and it's one .sff.

It's too much for an HD character IMO, I'll just have to make separate .sff's and people would need to change the .def by hand.   --;



At least you're giving the option to do so. Might be a bit more work, but I'm sure everyone will appreciate it.
Title: Re: BLEED's work
Post by: Cybaster on March 29, 2012, 08:20:27 am
Normal character = 30mb SFF 
-> HD character = 30*4 = 120mb SFF   
-> 10 HD chars in one = 120*10 = 1.2gb SFF   
-> No thanks.
Title: Re: BLEED's work
Post by: Bleed on March 30, 2012, 02:43:20 am
That's how MK1 is going to be, so Shang Tsung's morphs can work as expected.

Mugen only has to load it once though.  I get that from the MK2, Juano16 made with only Shang.  All characters in one, and you just have a big load at the start.

If I make a closed game, I'll probably have to do that but otherwise I'll keep the characters separated.
Title: Re: BLEED's work
Post by: Cybaster on March 30, 2012, 07:46:31 am
Yeah, wasn't talking about a fullgame, for which it makes sense to have only one char load (and it's the only way anyway).
I was more talking about adding a 1gb+ char in a normal Mugen environment. But hell, if you want to do it and it works fine, why not.
Title: Re: BLEED's work
Post by: Bleed on April 08, 2012, 09:36:31 am
Selection portrait for MK1

(http://i225.photobucket.com/albums/dd155/GM123456/Select_Portrait02.jpg)
Title: Re: BLEED's work
Post by: mkfreak89 on April 08, 2012, 10:16:27 am
wow really good he looks much better than in the original portrait , just one question how far is your project  from being complete ? and will you later start mk2 ?
Title: Re: BLEED's work
Post by: Graphicus on April 08, 2012, 10:42:29 am
Looks great :)
Title: Re: BLEED's work
Post by: Rajaa Retired on April 08, 2012, 11:35:47 am
Selection portrait for MK1

http://i225.photobucket.com/albums/dd155/GM123456/Select_Portrait02.jpg
Is that you in a Scorpion costume?
Title: Re: BLEED's work
Post by: Noside on April 08, 2012, 05:58:44 pm
Bleed you just fucked MK9 entirely dude! i mean that portrait is top quality! awesome!!  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on April 08, 2012, 06:27:10 pm
There's a lot of artwork done for MK1 so far, but there is still a lot to be done, it's still early.

We are gathering the HD sprites basically, Interloko is coding with the classic sprites for now.

I suppose we would try MK2 if MK1 is finished.  Depends on how long we can keep the team going.
Title: Re: BLEED's work
Post by: TRUEMicah on April 08, 2012, 07:17:14 pm
How many of you guys are working on this project again?
Title: Re: BLEED's work
Post by: Bleed on April 08, 2012, 08:41:10 pm
Around 5 people, but changes like usual with these projects.  Some come and go, while others stay.
Title: Re: BLEED's work
Post by: Bleed on April 15, 2012, 10:06:19 am
Did some work on Jax today...

(http://i225.photobucket.com/albums/dd155/GM123456/Jax01Front.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/jax01Side.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/jax01Back.jpg)
Title: Re: BLEED's work
Post by: LivingVoodooDoll on April 15, 2012, 10:44:49 am
wow nice work as usual :)

anyplan to add lines to his arms?like this

Spoiler, click to toggle visibilty
Title: Re: BLEED's work
Post by: Bleed on April 15, 2012, 12:00:45 pm
Yeah I just ran out of time, I'll add them later.
Title: Re: BLEED's work
Post by: Noside on April 15, 2012, 07:18:45 pm
Great work as always! glad to see you back gabe.  8)
Title: Re: BLEED's work
Post by: Chatman on April 15, 2012, 10:25:36 pm
Amazing stuff.  :)
Glad to see you still innovating, lol.
Title: Re: BLEED's work
Post by: TRUEMicah on April 17, 2012, 05:58:16 pm
Jax?  Damn man, how many chars are you planning to create bro?  Lol
He looks damn awesome though :P
Title: Re: BLEED's work
Post by: XameJIuoH on April 17, 2012, 06:34:31 pm
Did some work on Jax today...

(http://i225.photobucket.com/albums/dd155/GM123456/Jax01Front.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/jax01Side.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/jax01Back.jpg)

there are news about jax 2D ?
Title: Re: BLEED's work
Post by: Bleed on April 18, 2012, 02:33:19 am
I'm not going to make Jax with the old sprites, only the 3D version.  Scorpion is probably the last character I make using the classic sprites.  3D is more liberating and I'm getting better faster with all this practice.  I want to keep going with it, not go back.
Title: Re: BLEED's work
Post by: XameJIuoH on April 18, 2012, 06:33:51 pm
your works together with the carz won't be release?
Title: Re: BLEED's work
Post by: Bleed on April 18, 2012, 06:50:49 pm
No, I'll make my own sprites.
Title: Re: BLEED's work
Post by: Bleed on May 02, 2012, 04:59:19 am
New mask for the UMK3 scorpion, like the concept art.

(http://i225.photobucket.com/albums/dd155/GM123456/SkullMask.jpg)

http://www.youtube.com/watch?v=rRygKDxqeXA&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp (http://www.youtube.com/watch?v=rRygKDxqeXA&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp)
Title: Re: BLEED's work
Post by: Noside on May 02, 2012, 05:34:47 am
I really enjoy watching your videos Bleed, and that mask looks awesome!
Title: Re: BLEED's work
Post by: TRUEMicah on May 03, 2012, 12:13:28 am
That's fucking epic bro.
Very creative.   ;)
Title: Re: BLEED's work
Post by: Bleed on May 03, 2012, 05:11:31 am
Preview render of the first pass, Blocking stage.  I just need to smooth it out.

This is like a stick figure for a drawing, you get the key poses in quick and messy.  After that you go over and clean it up.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_stumble_wip.gif)
Title: Re: BLEED's work
Post by: Bleed on May 05, 2012, 05:31:00 am
Update, smoother animation and textures.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_stumble_wip_03.gif)
Title: Re: BLEED's work
Post by: F. James Fernandez on May 05, 2012, 05:50:05 am
Nice work you got going here lol he'll if I could do 3D I would make models just to not have angle issues I have at times. I read through some of your post, about the team motivation and passion can only be given to your self and not from others. As long as they have that your team should stay with each other. Hope to see more.
Title: Re: BLEED's work
Post by: Bleed on May 05, 2012, 06:04:15 am
I have trouble drawing angles too, if you mean dynamic poses and perspective.  Something else, when I do hand drawn animation, my character's tend to shrink with every frame.
Title: Re: BLEED's work
Post by: MKPrizeFighter on May 20, 2012, 06:16:38 am
excellent work dude...wish I had the skill for this stuff

That makes two of us!
Title: Re: BLEED's work
Post by: TRUEMicah on May 20, 2012, 08:43:07 am
Sorry to change the subject Bleed but do you plan to recreate your characters for normal 1.0 and/or 1.1 Mugen? 
Scorpion's sprites change size with every attack/hit animation against POTS chars or many other characters... :/
No big deal really, I planned to fix this issue and send this to you as a patch.  :)

Just curious is all.  :P
Title: Re: BLEED's work
Post by: Bleed on May 22, 2012, 03:22:53 am
Oh yeah thanks, I've seen this before with Yang or Yun, I think it was his character's meter that is using a variable which makes my character's zoom state turn on.

Things like that will happen in a system like mugen, where things will sometimes act strange vs another coders work.

I just try to make it work against Kung Fu Man, If I get lucky and find a problem vs some random character I'll fix it.

I'm still working on stuff all the time, just not posting everything.  I know this thread is getting quiet...
Title: Re: BLEED's work
Post by: Bleed on May 31, 2012, 03:30:20 am
Here's something, there are more but I'm not posting every single animation.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1scorp_SweepFall.gif)
Title: Re: BLEED's work
Post by: AugustAPC on May 31, 2012, 04:02:57 am
I wish we could get some HD Remixes with your graphics. Would be amazing.
Title: Re: BLEED's work
Post by: XameJIuoH on May 31, 2012, 11:39:13 am
Bleed, you forever create to do UMK3 style sprites?
Title: Re: BLEED's work
Post by: Markpachi on May 31, 2012, 01:16:42 pm
WOW! The animations are SO slick! Did you use a Motion Capture guy for this or something because these look so professional.
Title: Re: BLEED's work
Post by: Bleed on May 31, 2012, 06:09:04 pm
It's done by hand with key frame animation.

Here's a quick video showing the animations in mugen.

http://www.youtube.com/watch?v=D8_0EaRSxHU&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Title: Re: BLEED's work
Post by: Cybaster on May 31, 2012, 08:59:17 pm
More than impressive, as usual. :)
Title: Re: BLEED's work
Post by: walt on May 31, 2012, 09:28:58 pm
haaaaaay zeus

awesome.
Title: Re: BLEED's work
Post by: Erroratu on June 04, 2012, 08:14:12 pm
Bloody hell,your bloody characters are bloody awesome  :sugoi:  :sugoi:  :sugoi:
Cant wait for em :),also will ya be making Deception and Armageddon characters?
Title: Re: BLEED's work
Post by: Bleed on June 04, 2012, 11:34:39 pm
I want to do the characters I already made with the edited sprites using 3D graphics.  After that, I'll probably continue with the UMK3 or Trilogy cast.
Title: Re: BLEED's work
Post by: Erroratu on June 04, 2012, 11:47:43 pm
OK
Although it would be nice to see Tremor from special forces,for a MK ninja,he seems forgotten :/
Anyway,Will you be including Motaro and Kahn?
Title: Re: BLEED's work
Post by: XameJIuoH on June 05, 2012, 02:47:46 pm
After that, I'll probably continue with the UMK3 or Trilogy cast.

I love you UMK3 chars
Title: Re: BLEED's work
Post by: mkfreak89 on June 05, 2012, 04:44:21 pm
it would be cool to see mk trilogy with 3d chars
Title: Re: BLEED's work
Post by: Bleed on June 06, 2012, 04:44:25 am
I won't be making them in mugen any time soon, but the Shao kahn High polygon model is about done, and the one for Motaro is started.

Kahn
http://gabe687.deviantart.com/gallery/?offset=24#/d2pigly

I posted a video on youtube, starting on Motaro.
http://www.youtube.com/watch?v=GZMZN16pI54&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=3&feature=plcp
Title: Re: BLEED's work
Post by: Cybaster on June 06, 2012, 08:43:57 am
Holy shit that video ! :o
Very impressive, that's truly art.
Title: Re: BLEED's work
Post by: NGeo on June 06, 2012, 09:11:01 am
im speechless  :o
Title: Re: BLEED's work
Post by: Erroratu on June 06, 2012, 12:00:05 pm
So youre a good spriter,coder and a 3d artist
Im speechles
They should hire you for MK10 B)
Title: Re: BLEED's work
Post by: Lasombra Demon on June 07, 2012, 04:30:44 am
You're probably the best 3D Artist and Animator this community has ever had. o_O
Title: Re: BLEED's work
Post by: Bleed on June 07, 2012, 05:41:23 am
hahaha thank you :)
Title: Re: BLEED's work
Post by: Bleed on June 13, 2012, 08:27:07 pm

 :S zzzzzzzz...

(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_dizzy_02.gif)
Title: Re: BLEED's work
Post by: SlenderMan on June 13, 2012, 08:42:19 pm
haha drunk Scorpion
Title: Re: BLEED's work
Post by: Erroratu on June 13, 2012, 10:05:05 pm
No more Sake for you,mr.Scorpion XD
I dunno is it because of my computer lagging,or youre missing some frames in that animation  :???:
Title: Re: BLEED's work
Post by: Bleed on June 13, 2012, 10:35:54 pm
Maybe it's just looking stiff, it's supposed to play a little fast.  That's how it is in the game, I'm matching the frame timing exactly.
Title: Re: BLEED's work
Post by: Bleed on June 20, 2012, 07:51:41 am
Aaaaaah... the uppercut, sweet memories.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1Scorp_3d_uppercut.gif)
Title: Re: BLEED's work
Post by: Cybaster on June 20, 2012, 08:10:59 am
Oh wow, smooth as hell. :D

THere's just this little transparent part appearing during the animation, on his stomack and between the legs and pads. That kinda looks odd.
The rest is perfect.
Title: Re: BLEED's work
Post by: Bleed on June 20, 2012, 08:21:39 am
Good eye, I'll fill it in.
Title: Re: BLEED's work
Post by: inktrebuchet on June 20, 2012, 04:15:12 pm
Wow, really blown away by these! Amazing work.

Can't wait to see more from you.
Title: Re: BLEED's work
Post by: ahrimanes on June 20, 2012, 06:22:36 pm
iw will be cool to see subZero clasic fatality on this Graphics  awesome.  :sugoi:
Title: Re: BLEED's work
Post by: Fauxcry on June 20, 2012, 06:30:00 pm
In-game i don't think anyone will see that uppercut coming
Title: Re: BLEED's work
Post by: Bleed on June 20, 2012, 06:52:35 pm
But it's the actual speed in MK1, so I won't make it slower.

Title: Re: BLEED's work
Post by: Bleed on June 27, 2012, 10:06:48 pm
Working on the spear toss, going to make the pulling state now.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_SpearToss_02.gif)
Title: Re: BLEED's work
Post by: mkfreak89 on June 27, 2012, 10:52:19 pm
good work as ever BLEED ,one question how far are the other characters from being complete ?
Title: Re: BLEED's work
Post by: Bleed on June 27, 2012, 11:11:56 pm
Scorpion is the most complete, a few others are in the modeling or rigging stages.
Title: Re: BLEED's work
Post by: Bleed on June 27, 2012, 11:19:41 pm
Here's the skull form UMK3's Hell stage.

Medium polygon model with normal map.

(http://i225.photobucket.com/albums/dd155/GM123456/doorway_wip_03.gif)
Title: Re: BLEED's work
Post by: ahrimanes on June 28, 2012, 12:30:54 am
ass ever..  music for my eyes  ;D
Title: Re: BLEED's work
Post by: Bleed on June 28, 2012, 07:47:58 pm
Spear pull anim, first pass.

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_SpearToss_pull.gif)
Title: Re: BLEED's work
Post by: Graphicus on June 28, 2012, 10:39:41 pm
Appropriately enough, the word I'm thinking of is "Flawless".
Title: Re: BLEED's work
Post by: Pal on June 28, 2012, 10:46:43 pm
Indeed, that looks amazing.
Title: Re: BLEED's work
Post by: Bleed on June 29, 2012, 06:44:59 am
Here's another video update.
http://www.youtube.com/watch?v=iZ23iXQTi4k&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Title: Re: BLEED's work
Post by: Graphicus on June 30, 2012, 06:16:07 am
Looks great! There are a couple of things that need a few adjustments, but seeing as it's a WIP I'm sure you're already aware of them.
Title: Re: BLEED's work
Post by: Bleed on June 30, 2012, 09:04:56 pm
Say it anyway, I may have missed it.
Title: Re: BLEED's work
Post by: MKPrizeFighter on June 30, 2012, 10:00:31 pm
Bleed, your work is AMAZING.  You're doing what Ed Boon should have done years ago.
Title: Re: BLEED's work
Post by: Bleed on July 02, 2012, 06:05:09 am
textures added

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Hell_doorway.jpg)
Title: Re: BLEED's work
Post by: SubZeroMaster on July 02, 2012, 06:44:03 am
effing amaZING, at this rate when do you think your gonna be done

an whos next?
Title: Re: BLEED's work
Post by: Bleed on July 02, 2012, 07:51:50 am
No idea when it'll be done, I'll just keep working on it.

I'll probably do another ninja from the base.  Then I don't know..., Liu Kang maybe or Raiden, I don't plan that far ahead.
Title: Re: BLEED's work
Post by: Chatman on July 02, 2012, 03:54:52 pm
Wow. All of your stuff is amazing.
Title: Re: BLEED's work
Post by: Bleed on July 05, 2012, 10:39:44 pm
(http://i225.photobucket.com/albums/dd155/GM123456/SubZero_Portrait_Final.jpg)



I made the model, calactyte posed it, and MrMos3s added the background and some touchups.

Here's the thread, where you can see what everybody is doing.

http://www.trmk.org/forums/showthread.php/25235-Mortal-Kombat-HD-Remix-with-MUGEN/page221

;----------------------------------------

Next animation, not done yet.

(http://i225.photobucket.com/albums/dd155/GM123456/JumpPunch_wip.gif)
Title: Re: BLEED's work
Post by: Barmac on July 05, 2012, 10:49:39 pm
Holy crap, man.  That portrait looks good, like really good.  The face really shows off just how much detail you and the team put into your work.  It really looks like a real person.
Title: Re: BLEED's work
Post by: mkfreak89 on July 06, 2012, 03:48:38 pm
will you maybe release a demo of your game ? anyway great work again
Title: Re: BLEED's work
Post by: "Bad News" Hoffmann on July 06, 2012, 04:29:55 pm
oh didnt even realize you are here too gabe, gbk from dA here ^^

cant say anything else than the others, the sub zero portrait is phenomenal, everything looks super professional and puts many official works to shame.

I just hope you will never get the C&D treatment by warner. Too many great fan projects like the chrono trigger one were stopped with no real sense already

Title: Re: BLEED's work
Post by: ahrimanes on July 06, 2012, 04:35:22 pm
 o_O wooooooowww dude that zub-zero is amasing it resembles those old days sooo much im loving it.  :sugoi:
Title: Re: BLEED's work
Post by: Bleed on July 06, 2012, 07:10:39 pm
If I can't share it, I'll do it for my self anyway...  What is the line between fan work that is ok and fan work that is not?   How close it comes to the real thing or if money is involved?

I'm not getting any money from this, so if it get's too good that they have to act, it would be a compliment in disguise.
Title: Re: BLEED's work
Post by: TRUEMicah on July 06, 2012, 09:10:26 pm
Ha, yea that's one way to look at it.  :-P
Title: Re: BLEED's work
Post by: SlenderMan on July 09, 2012, 12:04:50 pm
They'd be better off hiring you to the NetherRealm team. Yer work looks great.
Title: Re: BLEED's work
Post by: Bleed on July 11, 2012, 02:03:44 am
Preview of the Hell pillar, it's not really textured, I just did a paintover in Photoshop.

I need to model in some better details, so the rock is blending with the skulls, but for now that's how it looks.

(http://i225.photobucket.com/albums/dd155/GM123456/UMK3_Hell_Pillar02_wip.jpg)
Title: Re: BLEED's work
Post by: SubZeroMaster on July 12, 2012, 08:51:39 am
will we ever see 1.0 versions of your champs like scorp and shang

curse the wretched MKP
Title: Re: BLEED's work
Post by: Bleed on July 12, 2012, 05:56:28 pm
Scorpion and Shang are both for Mugen 1.0. 

Everything should be updated to the latest system at the time I happen to be working on it.

I can't say if it'll be for mugen, because I'm learning other programs.  I may end up switching to something more suitable to my needs.

Right now, I'm spending a lot of time with C++, in hopes of branching off to something better.
Title: Re: BLEED's work
Post by: XameJIuoH on July 13, 2012, 01:54:37 am
Scorpion and Shang are both for Mugen 1.0. 

Everything should be updated to the latest system at the time I happen to be working on it.

I can't say if it'll be for mugen, because I'm learning other programs.  I may end up switching to something more suitable to my needs.

Right now, I'm spending a lot of time with C++, in hopes of branching off to something better.

you can will release beta Kano and Jax by Carz?
Don't develop in vain
I dream to play them
Title: Re: BLEED's work
Post by: TRUEMicah on July 13, 2012, 03:56:10 am
... What?
Title: Re: BLEED's work
Post by: Bleed on July 13, 2012, 07:53:25 am
I can't say for sure what I'll be doing in the future.  Only what I think would be fun at some point, but it really means nothing...

The answer to future characters is basically, I don't know. 

What I want to do right now is learn how to do things that are out of reach, not make a full game or a bunch of characters.
Title: Re: BLEED's work
Post by: TRUEMicah on July 13, 2012, 12:16:33 pm
What exactly do you mean by "out of reach"?
Title: Re: BLEED's work
Post by: Bleed on July 13, 2012, 07:19:26 pm
Understanding C++ and a 3D game engine.  I still don't know enough about these to do what I want, but I'm figuring out how.   That's more important to me than making a full game at this time in mugen.

Title: Re: BLEED's work
Post by: ahrimanes on July 15, 2012, 08:13:11 am
Understanding C++ and a 3D game engine.  I still don't know enough about these to do what I want, but I'm figuring out how.   That's more important to me than making a full game at this time in mugen.

then you may want to take a look to Unity 3d game engine and learn some C# scripting..
Title: Re: BLEED's work
Post by: Bleed on July 26, 2012, 02:31:43 am
Jump kick added

(http://i225.photobucket.com/albums/dd155/GM123456/Scorp_MK1_3D_JumpKick_02.gif)
Title: Re: BLEED's work
Post by: TRUEMicah on July 26, 2012, 03:14:30 am
It probably looks better in action but God does that cloth between his legs looks weird.  Lol
Title: Re: BLEED's work
Post by: Bleed on July 26, 2012, 03:24:09 am
I tried to make it look like he's falling, but that's about the best I can do by hand.  Unless You mean it looks like he's getting a hard on  :S
Title: Re: BLEED's work
Post by: TRUEMicah on July 26, 2012, 03:34:38 am
 o_O
Oh no, I didn't mean it that way at all.
It doesn't look bad.  I guess the cloth looks jumpy IMO.  Other people may have a different opinion though.
Title: Re: BLEED's work
Post by: Bleed on July 26, 2012, 04:17:57 am
I see what you mean, it's not really noticeable in the game.

      Posted: August 15, 2012, 06:59:12 pm
(http://i225.photobucket.com/albums/dd155/GM123456/MK1HDScorp_HopKick_01.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_Sweep.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_CloseHP.gif)

      Posted: August 17, 2012, 02:05:41 am
First jab now

Looks like updates don't bump this thread anymore, I don't see it on the projects page?  Gonna have to drop it...

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_LPA.gif)
Title: Re: BLEED's work
Post by: JustNoPoint on August 27, 2012, 01:58:08 am
You need to uncheck "When possible, merge this post with your last one" when you want to bump your topic now.

Love the work so far!
Title: Re: BLEED's work
Post by: Cybaster on August 27, 2012, 03:30:10 pm
Stellar, as usual. :)
Title: Re: BLEED's work
Post by: Noside on August 27, 2012, 06:51:51 pm
Bleed, your Scorpion is so high detailed, impressive.
Title: Re: BLEED's work
Post by: TRUEMicah on September 25, 2012, 07:26:46 am
Sup Bleed.  :)

How's everything going with Scorp?
Title: Re: BLEED's work
Post by: Bleed on November 06, 2012, 08:21:09 pm
Oh, I thought this thread was lost...  Ok well here is some new stuff.

I haven't worked on Scorpion's animations for a while, but I'll get back to it.

Real time model of Cage is done, needs rigging and textures.

(http://i225.photobucket.com/albums/dd155/GM123456/Cage09.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/Cage11.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/Cage12.jpg)

Baraka updated with a body and costume.
(http://i225.photobucket.com/albums/dd155/GM123456/Baraka01.jpg)

Random fighter sculpts, I want to make some of these other characters for mugen also.

Akira Yuki
(http://i225.photobucket.com/albums/dd155/GM123456/Akira-Yuki_01.jpg)

Feng Wei
(http://i225.photobucket.com/albums/dd155/GM123456/FengWeiBody01.jpg)

http://gabe687.deviantart.com/
Title: Re: BLEED's work
Post by: Erroratu on November 06, 2012, 08:22:57 pm
Im loving it!A very good job done there!
Title: Re: BLEED's work
Post by: Graphicus on November 06, 2012, 08:56:55 pm
Man, it's scary how much he looks like Daniel Pesina...

Does Johnny Cage have same eyes as Scorpion under those glasses, seeing as how they were played by the same actor? :D
Title: Re: BLEED's work
Post by: Bleed on November 06, 2012, 09:08:46 pm
In the MK1 select screen Scorpion had them normal, but I'm leaving  them them Glazed over instead and Daniel has them Brown.
Title: Re: BLEED's work
Post by: Graphicus on November 06, 2012, 09:12:49 pm
Oh, I didn't mean the color... It was more of a joke, like saying "Hey, you don't have to bother modeling the eyes underneath the sunglasses, since they're the same as Scorpion's!".
Title: Re: BLEED's work
Post by: MangaCaptain on November 07, 2012, 01:10:10 am
You're beasty with Zbrush! How many poly's is your reto of Cage?
Title: Re: BLEED's work
Post by: StanTheMan on November 07, 2012, 06:02:05 am

Akira Yuki
(http://i225.photobucket.com/albums/dd155/GM123456/Akira-Yuki_01.jpg)

http://gabe687.deviantart.com/

Reminds me of kung fu man. Awesome!
Title: Re: BLEED's work
Post by: Bleed on November 07, 2012, 09:33:22 am
I didn't count the polygons for Cage since I'm not making it for a real time engine.  It's basically the level 2 sub division from Zbrush.
Title: Re: BLEED's work
Post by: mkfreak89 on November 07, 2012, 10:08:18 am
i think that mk1 cage didnt wear sunglases expect in hes winpose
Title: Re: BLEED's work
Post by: Bleed on November 07, 2012, 07:48:26 pm
That's right but I still have to make them, he won't be wearing them during a match.
Title: Re: BLEED's work
Post by: ahrimanes on November 07, 2012, 09:20:10 pm
loving yur work men, and the fact that Cage looks exactly ile Daniel Pesina es awesome.
Title: Re: BLEED's work
Post by: Bleed on November 11, 2012, 07:23:20 pm
k guys, here's a few more

I got all the jabs done also

I need to find some way to simulate the cloth in real time for the next character, using the springs maybe, because animating it by hand is a killer.  I spend more time trying to get the cloth moving smoothly than anything else...

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_sidekicks.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_Knee.gif)
Title: Re: BLEED's work
Post by: Graphicus on November 11, 2012, 08:20:13 pm
The problem with that is that the cloth might not move in the exact position as the original sprite, so you'll still have to end up moving it if you want it to look more "accurate".

I feel your pain, though :D

Maybe leave that for the very end? That's what I usually do... I find it a lot more motivating to do the annoying stuff later, knowing that everything's finished and "X thing" is annoying to do but it's the ONLY thing that's left.
Title: Re: BLEED's work
Post by: Bleed on November 11, 2012, 09:05:35 pm
Oh, well I gave up on matching the cloth animation of the sprites a long time ago.  I found it impossible to make it look natural, so I just get the body parts in place, and do the cloth by eye.
Title: Re: BLEED's work
Post by: Graphicus on November 11, 2012, 10:18:35 pm
Didn't notice, lol (guess the phrase would be "didn't pay attention").

Still, I find the phrase hilarious in an ironic kind of way. They're recordings or real people with real clothes... there should be nothing "unnatural" to it, and yet I'm sure you're right in that it's extremely difficult to replicate their motion in a natural way. Who knows, maybe Midway went into each frame and started editing stuff that looked wrong, like a flap getting caught in someone's leg, and now that you're trying to reproduce in 1:1, it's making your life impossible. :D
Title: Re: BLEED's work
Post by: Bleed on November 11, 2012, 11:52:00 pm
I think it's because they were recording the moves in slow motion, so they wouldn't come out blurry on video.
Title: Re: BLEED's work
Post by: F. James Fernandez on November 12, 2012, 05:22:39 am
Its nice to see 3D character creators that are capable of animating their models. Nice work.
Title: Re: BLEED's work
Post by: Bleed on November 12, 2012, 07:58:43 am
(http://i225.photobucket.com/albums/dd155/GM123456/MK1_Scorp_CrouchKick.gif)
Title: Re: BLEED's work
Post by: Laharl on November 12, 2012, 08:15:53 am
kinda looks like hes exercising when it loops like that lol. good job though.
Title: Re: BLEED's work
Post by: Bleed on November 12, 2012, 07:54:39 pm
Here's another video update on Scorpion.

http://www.youtube.com/watch?v=jxsWrHwdQTQ&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Title: Re: BLEED's work
Post by: Erroratu on November 12, 2012, 08:03:41 pm
everything is looking good except maybe the spear.
It looks like its coming from behind him,not out of his hand.
I really like that blood fx.
Title: Re: BLEED's work
Post by: Noside on November 12, 2012, 08:14:15 pm
Awesome work as always bleed, keep it up man.
Title: Re: BLEED's work
Post by: Balthazar on November 12, 2012, 09:24:42 pm
Yeah those animations actually look very good, and realistic :neutral: Amazing work!
And yeah the spear looks alright to me, only thing that's a little bothersome is that the robe simply vanishes,
maybe you can make that look better.
Title: Re: BLEED's work
Post by: Bleed on November 13, 2012, 02:02:45 am
I wish there was a masking tool in mugen...

There are two ways I can think of, for making the rope not come out from behind him.

Use Angledraw to scale the rope based on distance from the Root.  That's what I'm using now for when it latches on, and that's how I'm able to get that wavy animation on it.

Problem with this, is it doesn't look as good when it's going out, because you can tell the rope is stretching too easy.

Another option is to make a bunch of sprites with the back end of the rope erased.  That would work better, but I can't adjust the position in X or the speed after, because I would have to crop all those frames again.  This is what I'll end up doing.
Title: Re: BLEED's work
Post by: ahrimanes on November 13, 2012, 07:12:51 pm
@BLEED as allways your work is so impresive i love it-

I read you had some problems animating the clothes.. you could use a clothe simulator or a softbody modifier.. but the thing is that you will have to setup the collision areas and determining the correct parameters is so hard, some times work some times it result in crap, i my self did that already on my Kratos clothes and  the time it takes to the sistem to determine how the clothes woudl move, is Hell. the best you cand do is to animate them trought an armature that support alitle bit of strech, and can move like tails. I know you said its so hard but practice make the master, you are already a master you just need to getuse to cloth animation.s

and for the rope issue.. it seems you are using just a single sprite i mean all the rope is a single image.. and for what i have seen the best practise to do ropes in 2d games is to have justs a small piece like 10 pixels long and  de termine the rope leng by  player dist, and makes as many explodes or helpers or somthing as needed. the same for when the rope and spear ar trown instead o 1 sprite you cluld a sprite 10 pixel long or more (each one with N Frames to match a wave animation.) and make animated explodes to born 1 infront the other, from his hand or chest untill there is one that best feets player2.x.. soo to match speed you just need to make those segmets to bor faster and animate faster.  i hope you get what i mean.

Keep this awesome work.
Title: Re: BLEED's work
Post by: Bleed on November 15, 2012, 06:31:32 am
(http://i225.photobucket.com/albums/dd155/GM123456/GroinHit_30fps.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorpion_Gorothrow_GetHit.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_throw.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_GetThrown.gif)
Title: Re: BLEED's work
Post by: ahrimanes on November 15, 2012, 06:42:49 am
pure awesomeness, i cant wait to have him in my roster.
Title: Re: BLEED's work
Post by: Noside on November 15, 2012, 06:45:53 am
Ahrimanes and Bleed, i can't wait to have your characters. lol
Title: Re: BLEED's work
Post by: XameJIuoH on November 16, 2012, 01:45:04 am
Bleed, there is news about Shang?
Title: Re: BLEED's work
Post by: Bleed on November 16, 2012, 04:31:44 am
I'm not working on Shang right now, if you mean the one I made with all the new moves.

Shang for the MK1HD project is getting made by Calactyte, and some animations still need to be made for him.

http://mortalkombathdke.weebly.com/index.html
Title: Re: BLEED's work
Post by: stevla83 on November 16, 2012, 06:08:31 am
Just looked at the site and I must say that's impressive that you've done so much with scorpion you just need to finish afew things even gettin little things done with the movement of the clothes and your finished with scorpion but I'm more curious to see how each MK1 character's looks when they as all animated and see some more of the models on them
Title: Re: BLEED's work
Post by: Noside on November 16, 2012, 08:40:24 am

http://mortalkombathdke.weebly.com/index.html
That's awesome Bleed, i can see Scorpion is almost done. :woeh:

Title: Re: BLEED's work
Post by: Bleed on November 16, 2012, 10:44:26 am
Working on the fatality now, and that animation is not final.

(http://i225.photobucket.com/albums/dd155/GM123456/skull.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_Fatality_preview.gif)
Title: Re: BLEED's work
Post by: Thedge on November 16, 2012, 03:18:48 pm
Even when that's not final, it looks awesome, impressive work as always.
Title: Re: BLEED's work
Post by: Graphicus on November 16, 2012, 07:24:48 pm
AWESOME!  :swoon:
Title: Re: BLEED's work
Post by: Bleed on November 17, 2012, 07:18:28 am
(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_Fatality.gif)
Title: Re: BLEED's work
Post by: Graphicus on November 17, 2012, 07:46:48 am
Just two things I'm sure you already know:

1. The skull's kinda tiny. I'm sure it's anatomically accurate, but it looks funny... I'd use the original sprites for reference as far as proportions go (Also, the shirt extends underneath the mask (kinda like a turtleneck). It covers the neck/spine entirely, so you really only see the skull.
2. The mask comes off just a tad too late. I believe he pulls the mask from the bottom, even if at the end he's holding it from the top.
Title: Re: BLEED's work
Post by: Bleed on November 17, 2012, 07:52:17 am
Yeah, I ran in to a problem with the mask, the original sprites have him pulling it from the bottom in one frame, and in the next he's holding it from the top.

If I pull it from the bottom,  his mask would end up sideways / upside down.
Title: Re: BLEED's work
Post by: Graphicus on November 17, 2012, 09:00:53 am
I think that if you make the transition really fast, it won't look weird. As in, have the mask slide down his hand as he moves his arm downward again, so that by the time his arm is at the bottom, he's holding it from the top.
Title: Re: BLEED's work
Post by: Balthazar on November 17, 2012, 01:28:44 pm
Looks fine to me, won't be really noticable. I do however agree that the skull is too small.
Title: Re: BLEED's work
Post by: stevla83 on November 17, 2012, 08:15:47 pm
I agree with Balthazar the mask coming off doesn't like to noticble just the skull looks too small but that can be easliy fixed and a suggestion if I can make is you should make the mask look abit wrinked up since when people remove a mask off their face it'll looked wrinked
Title: Re: BLEED's work
Post by: Bleed on November 18, 2012, 04:29:09 am
(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_Fatality_04.gif)
Title: Re: BLEED's work
Post by: GTOAkira on November 18, 2012, 04:38:16 am
i love it man good job
Title: Re: BLEED's work
Post by: Noside on November 18, 2012, 04:46:18 am
There you go, now looks perfect Bleed. :thumbsup:
Title: Re: BLEED's work
Post by: Graphicus on November 18, 2012, 09:35:39 am
Gorgeous! :)
Title: Re: BLEED's work
Post by: O Ilusionista on November 18, 2012, 07:12:35 pm
dude, your skills are amazing
Title: Re: BLEED's work
Post by: Bleed on November 22, 2012, 09:15:46 am
More stuff

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_SubZero_stance_05.gif)
Title: Re: BLEED's work
Post by: Cybaster on November 22, 2012, 09:48:31 am
:D

Going full ninja I see. Waiting for Reptile, Smoke and such now. :P
Title: Re: BLEED's work
Post by: DooM on November 22, 2012, 10:40:58 am
Man, you're my new hero. These anims are amazing! Keep up the great work.
Title: Re: BLEED's work
Post by: mkfreak89 on November 22, 2012, 01:10:35 pm
looks cool when will you show us Kano or Sonya ?
Title: Re: BLEED's work
Post by: Bleed on November 22, 2012, 04:09:12 pm
I don't know, I haven't started on them.
Title: Re: BLEED's work
Post by: Graphicus on November 22, 2012, 05:35:14 pm
(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Scorp_Fatality_04.gif)

You added the turtleneck! Yay!

Subby looks AWESOME!
Title: Re: BLEED's work
Post by: Noside on November 22, 2012, 09:20:18 pm
More stuff

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_SubZero_stance_05.gif)

Awesome work as always Bleed, just wait till' Ahrimanes sees this. :woeh:
Title: Re: BLEED's work
Post by: ahrimanes on November 23, 2012, 03:55:07 am
More stuff

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_SubZero_stance_05.gif)

Awesome work as always Bleed, just wait till' Ahrimanes sees this. :woeh:

OMFG... this is awesome.. if I  love your scorpion I totaly love Sub-Zero my favorite MK character  please Bleed tellme its a WIP...
Title: Re: BLEED's work
Post by: Bleed on November 23, 2012, 11:01:11 am
It's for an attempt at a full game, so many characters are on the way.  I'm not making all of them, I have all the ninjas, Cage and Raiden on my list.

(http://i225.photobucket.com/albums/dd155/GM123456/SubZero-IceBlast-01.gif)
Title: Re: BLEED's work
Post by: Laharl on November 23, 2012, 02:30:13 pm
all ninjas include Rain as well and the females? I would love if you made jade shes my main in mk
Title: Re: BLEED's work
Post by: Infinite Daze on November 23, 2012, 02:36:54 pm
Wow, I'm just now seeing your Sub-0, can't wait for him and Scorpion.
Title: Re: BLEED's work
Post by: stevla83 on November 23, 2012, 05:10:46 pm
all ninjas include Rain as well and the females? I would love if you made jade shes my main in mk

he's just doing all the mk 1 ninjas for the project at the moment I believe
Title: Re: BLEED's work
Post by: Bleed on November 23, 2012, 07:24:13 pm
Right it's MK1 for now and if we can get that done, MK2 and so on.
Title: Re: BLEED's work
Post by: Joulz on November 23, 2012, 09:20:55 pm
jesus christ, Bleed, this is one of the best (if not the best) 3D animation i've seen made for mugen so far! fluid and smooth!
Title: Re: BLEED's work
Post by: Laharl on November 23, 2012, 11:15:41 pm
Right it's MK1 for now and if we can get that done, MK2 and so on.

got it thanks. Ill keep hoping for jade one day then :P. keep up the good work bleed.
Title: Re: BLEED's work
Post by: Bleed on November 24, 2012, 11:49:45 pm

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_SubZero_slide_02.gif)
Title: Re: BLEED's work
Post by: Erroratu on November 25, 2012, 12:05:21 am
Fuck yes.
So awesome
Title: Re: BLEED's work
Post by: Noside on November 25, 2012, 12:22:59 am
Wow! that was quick, daily progress! :woeh:
Title: Re: BLEED's work
Post by: mkfreak89 on November 26, 2012, 04:53:23 pm
are you going to use combos ? or wil it be just like in the original mk1 and are you going to use reptiles true movements from mk or the one of scorpion and subzero that were used in the mk1 game, also about hes fatality ?
Title: Re: BLEED's work
Post by: Graphicus on November 26, 2012, 06:12:31 pm
I think he said it's just going to be an HD remake of MK1 with kick-ass graphics. If Reptile's in it, I expect he's going to have a mix of Scorpion's and Sub-Zero's moves, just like the original.
Title: Re: BLEED's work
Post by: Ryon on November 26, 2012, 06:38:15 pm
making a pallete for these guys must be a ******
Title: Re: BLEED's work
Post by: Bleed on November 26, 2012, 07:06:00 pm
It's not so bad, I have a method for making the palettes easier.

Make the render from max have easy colors to pick out, like for a green screen.

Cut out the different colors and make palettes for each, then combine them in to a master palette.

The MK1HD project is just like MK1, but the version I code my self is going to have new moves, like the other characters I have on youtube.
Title: Re: BLEED's work
Post by: ahrimanes on November 28, 2012, 11:29:33 pm
It's not so bad, I have a method for making the palettes easier.

Make the render from max have easy colors to pick out, like for a green screen.

Cut out the different colors and make palettes for each, then combine them in to a master palette.

The MK1HD project is just like MK1, but the version I code my self is going to have new moves, like the other characters I have on youtube.

that is exaclty what i did for my 3d characters :) it work perfectly the secret is to use totally diferent color values en each "ramp"
men as ever, all this stuff is tootally awesome.
Title: Re: BLEED's work
Post by: Zox on December 08, 2012, 10:33:06 am
Will Sub-Zero have his Deep Freeze fatality from Snes version?
I think thats his main fatality.
Title: Re: BLEED's work
Post by: Kirishima on December 08, 2012, 05:31:15 pm
making a pallete for these guys must be a ******
Six star difficulty?
Title: Re: BLEED's work
Post by: Ryon on December 08, 2012, 09:15:46 pm
Yes Kirishima..Yes.
Title: Re: BLEED's work
Post by: Bleed on December 12, 2012, 05:46:35 am
Fatality is almost finished, I just need to swap the sprites and tweak a few settings.

(http://i225.photobucket.com/albums/dd155/GM123456/skeleton_wip_06.jpg)

(http://i225.photobucket.com/albums/dd155/GM123456/BurnSkeleton_Anim_03.gif)




Figured I'd make Spinal for fun with it.

(http://i225.photobucket.com/albums/dd155/GM123456/BurntSkeleton02.gif)



Title: Re: BLEED's work
Post by: TRUEMicah on December 12, 2012, 05:48:07 am
Toasty! :)
Title: Re: BLEED's work
Post by: Noside on December 12, 2012, 06:30:57 am
Awesome skeleton model and that spinal! :woeh:
Title: Re: BLEED's work
Post by: Cybaster on December 12, 2012, 08:02:06 am
Beautiful.
Title: Re: BLEED's work
Post by: Aldo on December 12, 2012, 08:05:00 am
http://i225.photobucket.com/albums/dd155/GM123456/BurntSkeleton02.gif

OMG  :o :flipout:
Title: Re: BLEED's work
Post by: Zox on December 12, 2012, 11:15:24 am
(http://i225.photobucket.com/albums/dd155/GM123456/BurnSkeleton_Anim_03.gif)

Very good bro, same you can use for Sonya.
Title: Re: BLEED's work
Post by: Bleed on December 13, 2012, 09:58:23 am
Another video update


http://www.youtube.com/watch?v=vTp7aBBZdrE&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1
Title: Re: BLEED's work
Post by: AugustAPC on December 13, 2012, 11:05:23 am
NRS is fuckin' retarded! It's gonna be a pretty big wait 'till we get MK 10. So what better way to keep MK feelin' strong than to bring Bleed on board and go forward with the MK HD Remixes!?

Translation: awesome video. + I'm drunk.
Title: Re: BLEED's work
Post by: ZombieBrock on December 13, 2012, 11:29:35 am
Another video update


http://www.youtube.com/watch?v=vTp7aBBZdrE&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1

There Are No Words TO Describe How Amazing that Looks , Amazing Work Your Doing Here Bleed
Title: Re: BLEED's work
Post by: SkySplitters on December 13, 2012, 01:01:52 pm
That's smooth and High Deffinition, Good Quality Work! :D GOOD WORK!
Title: Re: BLEED's work
Post by: ahrimanes on December 13, 2012, 11:27:39 pm
excelent, cant wait to see the fatality and that spinal totally rocks dude.. :)
Title: Re: BLEED's work
Post by: Cybaster on December 14, 2012, 07:12:26 am
Awesome video.
The "fatality" blood text animation is lacking dripping blood, but I guess it's just a WIP.
Everything else looks top-notch.
Title: Re: BLEED's work
Post by: Jh0nnY2k on December 14, 2012, 09:08:09 am
Nice video.

If you don't mind your blood looks kinda "flat".
Title: Re: BLEED's work
Post by: Bleed on December 14, 2012, 05:57:01 pm
Right, many things need to be done still, including the blood.
Title: Re: BLEED's work
Post by: walt on December 14, 2012, 06:46:45 pm
Hey Bleed

I was watching your "process" videos, and how you pose your models to perfection based on the original sprites, and I'm amazed on how meticulous you are. I congratulate your great efforts and hope to see more from you.

Amazing   !!!
Title: Re: BLEED's work
Post by: Graphicus on December 14, 2012, 07:17:08 pm
Everything looks absolutely flawless (heh). My only concern is how the skeleton will look in front of a dark background (assuming it'll go dark during the fatality move). It might be a bit hard to see? Maybe keep the detail but increase the brightness a bit?

Also, if you're going to stick with the original font, you might not have to worry about the Fatality letters dripping blood, since the original game just had a green version of the in-game letters that were used for everything else ("Scorpion wins", "Flawless Victory", etc...)
Title: Re: BLEED's work
Post by: O Ilusionista on December 15, 2012, 02:56:55 pm
Man, your skills are impressive.
Congrats.
Title: Re: BLEED's work
Post by: Bleed on December 21, 2012, 06:00:39 am
Sub's fatality is almost ready.

(http://i225.photobucket.com/albums/dd155/GM123456/decap_03_zps1b4a878a.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/SpineRipWIP03_zps34622595.gif)

preview render
(http://i225.photobucket.com/albums/dd155/GM123456/SpineRipWIP02_zps00fb13fe.gif)
Title: Re: BLEED's work
Post by: TRUEMicah on December 21, 2012, 06:46:14 am
Honestly, It looks so real that it's almost creepy looking. :S
Title: Re: BLEED's work
Post by: Cybaster on December 21, 2012, 08:04:11 am
:o

Title: Re: BLEED's work
Post by: O Ilusionista on December 21, 2012, 01:19:17 pm
impressive!
Title: Re: BLEED's work
Post by: Thedge on December 21, 2012, 04:13:56 pm
Impressive indeed.
Title: Re: BLEED's work
Post by: ZombieBrock on December 21, 2012, 08:09:40 pm
 :woeh:   :suttrox:   that is awesome
Title: Re: BLEED's work
Post by: Noside on December 21, 2012, 10:44:46 pm
Hoooooooooo!! that's superb man! loving it! :dio:
Title: Re: BLEED's work
Post by: JACK_THE_SHITTER on December 21, 2012, 10:50:25 pm
Very Impressive. :devil:
Title: Re: BLEED's work
Post by: Joulz on December 22, 2012, 03:57:29 am
duuuuuude: simply incredible  :qq:
Title: Re: BLEED's work
Post by: RobotMonkeyHead on December 22, 2012, 08:47:11 am
I like the little nod he gives the opponent right before he rips their head off.  Very nice work.
Title: Re: BLEED's work
Post by: Bleed on December 24, 2012, 07:56:13 am
(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Sub-Zero_Fatality_03_zps51379f98.gif)

(http://i225.photobucket.com/albums/dd155/GM123456/MK1HD_Sub-Zero_Fatality_04_zps5db0764e.gif)

This one is a lot of work, but almost got it.  I can't post the full size animation, because Photobucket shrinks it automatically...

I have to make the enemy's body animation next.

      Posted: December 27, 2012, 08:21:40 am
(http://i225.photobucket.com/albums/dd155/GM123456/MKHD_Ninja_DecapFall_03_zps9b923336.gif)
Title: Re: BLEED's work
Post by: Zox on December 30, 2012, 02:02:53 am
http://www.youtube.com/watch?v=guajj4dcVJM
Title: Re: BLEED's work
Post by: Bleed on December 30, 2012, 11:35:06 pm
I didn't even know he had that fatality in MK1, till this year.


Here's another update.

http://www.youtube.com/watch?v=hx292crZnsI
Title: Re: BLEED's work
Post by: MangaCaptain on December 31, 2012, 02:20:09 am
I didn't even know he had that fatality in MK1, till this year.


Here's another update.

http://www.youtube.com/watch?v=hx292crZnsI

awesome! you keep me motivated for my project!
Title: Re: BLEED's work
Post by: Graphicus on December 31, 2012, 04:00:48 am
Absolutely amazing! :D
Title: Re: BLEED's work
Post by: AugustAPC on December 31, 2012, 06:22:50 am
I honestly don't know what to say. It's just so clean and professional. It makes me feel so nostalgic too. I still wish NRS would bring you on board and actually DO a MK 1, 2 or 3 in HD.

What you're doing looks exactly to the standard I would expect from NRS themselves in making a HD MK 1. If only you had ALL the resources available to you... I can only imagine how great it'd look.
Title: Re: BLEED's work
Post by: Bleed on December 31, 2012, 07:36:14 am
Thank you, that means a lot.
Title: Re: BLEED's work
Post by: Momotaro on December 31, 2012, 09:02:22 am
This is freaking badass!!
Ingame, the anims are even better!!

Just 2 things to ask:
-do you use bases to create your 3D models (human template, skeleton...) what is your 3D program for it?
-Also so you animate it frame by frame with some kind of interpolation or something? Again, what is the program for animation and capturing to sprites?

Just wish you good luck with this project!
I just can't wait to see more characters...and finally play a demo...
Title: Re: BLEED's work
Post by: Bleed on December 31, 2012, 09:18:38 am
I use a lot of reference images, pictures of real people, anatomy models, skeletons, etc.  Any images that will help me end up with something more realistic.

I start the models from nothing, build them with polygon modeling, Box modeling and 3Dsculpting.

Standard poly/box modeling is done with 3d studio max.

Sculpting is done with Zbrush


Best program you can get to do that stuff for free, is Blender3d.



I animate the characters by hand, using the "key frame" animation method.  It's similar to drawing, but the computer helps make the transition from one pose to the next.  You can't let it do too much blending by it self, or it'll look too strange.  You have to guide it along, by adjusting the pose every few frames.

I have some videos on Youtube, where you can see how It's done.
http://www.youtube.com/watch?v=HytLmm--1BM
Title: Re: BLEED's work
Post by: Noside on December 31, 2012, 09:24:26 am
Yeah, i saw all what you did in videos, art and stuff, Gabe you are Beast! no wonder you are one of my top 5 Mugen Creators, keep it up Amigo. :2thumbsup:
Title: Re: BLEED's work
Post by: Knuckles8864 on December 31, 2012, 10:30:17 am
Very impressive work, mate! My eyes are just tearing from the awesomeness from your work!
Title: Re: BLEED's work
Post by: NGeo on December 31, 2012, 10:40:06 am
i so hope that some from Nether Realm will see your stuff , its simply amazing .
Title: Re: BLEED's work
Post by: Zox on December 31, 2012, 01:44:19 pm
I didn't even know he had that fatality in MK1, till this year.

Its his Fatality only on SNES -deep freeze backfist-, very interesting its somekind of a Subzero fatality, thats why i like it, it fits to him.
Title: Re: BLEED's work
Post by: Momotaro on December 31, 2012, 03:53:59 pm
I have some videos on Youtube, where you can see how It's done.
http://www.youtube.com/watch?v=HytLmm--1BM

Thanks for all the info and the vids.
It might help me to experiment too! :)
Title: Re: BLEED's work
Post by: Mr.Karate JKA on December 31, 2012, 04:41:56 pm
fantastic!
Title: Re: BLEED's work
Post by: Bleed on January 01, 2013, 10:07:54 am
First one of 2013 : )

(http://i225.photobucket.com/albums/dd155/GM123456/SubZeroHD-walk03_zps2474522e.gif)
Title: Re: BLEED's work
Post by: Artchell on January 01, 2013, 11:03:13 am
looks good to me, all of your work looks great. I don't know much about this project, is this going to be an exact replica of the original mortal kombat or is there gonna be some slight differences?
Title: Re: BLEED's work
Post by: Cybaster on January 01, 2013, 12:51:39 pm
2013 is starting great. :)
Title: Re: BLEED's work
Post by: Bleed on January 01, 2013, 06:45:07 pm
It's supposed to be as close to MK as we can get.

Changes are made to things like the graphics, adding details that would logically be there, blood on the spine, dirt on the costumes.  The music is different.

The version I'm coding isn't perfect with the game play, I just go by feel to get something close.
The version for MKHD is coded by Interloko, and he's more in to perfection.  I'm not sure about this one though, because we don't see him too often anymore.
Title: Re: BLEED's work
Post by: ZombieBrock on January 03, 2013, 04:45:27 am
well in the sad event the Project Falls apart please for the love of God release Scorpian and subzero as solo characters , these are simply too amazing to let die
Title: Re: BLEED's work
Post by: Erroratu on January 03, 2013, 05:13:39 pm
Just a question,will the games gameplay be like MK9 or the classics?
Title: Re: BLEED's work
Post by: Froz on January 03, 2013, 05:24:56 pm
Play style selection is done once, while a round is loading.  It takes the command in roundstate = 0.

Main \ Default play style is my own design, has many moves like in Virtua Fighter, DOA, MK9...

Hold down for UMK3 style

Hold up for another style which I'm not sure what to do with yet.  It's just there waiting for updates.

Second way to change play styles is by holding start for about 2 seconds.  Select a play style from the menu and press start again.

Play style 01 = UMK3
Play style 02 = Bleed
Play style 03 = undefined

The moves list is not up to date, but most of the stuff should be on there.

Some changes not listed are a custom combo system based on motion flow.  The command is performed if a move connects, or during the recovery frames.

Which moves link, are mostly ones with a Direction+command input, and they should make sense visually with flowing movements.

Example:

d+LK, df+LP, U+HP, HK~hold down


Many things like hit states, gravity, block animations, etc.  will change or not happen if you are playing my characters against each other or random characters not created by me.


I have a damper system in place to try and stop infinite combos or anything too cheap from happening.  It will increase the gravity during juggles based on hit count, allow an escape from the spear if used more than once in a combo.  Light stuns will become staggers and those will become falling states.  Some special moves have timers to prevent abuse, the same move used twice in a row will cause a stagger or fall.
Title: Re: BLEED's work
Post by: Bleed on January 05, 2013, 12:03:48 am
The undefined style from that list is now similar to MK1.

I want to make the HD characters play like my older edits.  Right now, all of those new animations are missing from the HD version, so it still plays like normal MK.

Little by little, I'll keep adding moves and make them in to something different.

My favorite fighting games are Tekken, VF, SC... anything like that with a lot of moves.  That's what I'll try to move toward over time with the HD characters.

The style selection is there so if you don't like the new stuff, it can be changed easily.
Title: Re: BLEED's work
Post by: F. James Fernandez on January 05, 2013, 03:57:17 am
First one of 2013 : )

(http://i225.photobucket.com/albums/dd155/GM123456/SubZeroHD-walk03_zps2474522e.gif)

Love how fluent your models are. Keep up the good work.
Title: Re: BLEED's work
Post by: Bleed on January 21, 2013, 03:03:11 am
More fatality stuff, the head for Cage's decap, and the impact for Kano's heart rip.

I ended up having to remake the palette, so I can have the bone and blood effects right on them.  Before I was rendering the blood and other things separate and layering them in Mugen, but there's no need for that now.  Not unless I want to have a lot of detail on it with the full palette.

(http://i225.photobucket.com/albums/dd155/GM123456/SeveredHeadSpin_zps812abc24.gif)


(http://i225.photobucket.com/albums/dd155/GM123456/HeartRip_03_zps42c51b4a.gif)
Title: Re: BLEED's work
Post by: Jiggeh on January 21, 2013, 10:36:30 am
Is there any particular reason you decided to keep the head rotating only on a single axis? Obviously in the original game it was at least partly a matter of making the most of limited resources, but I imagine you could get it to look a lot more natural if you'd make the head rotate on all three axes. Especially when it bounces on the ground, the way the heads animate in the original games always made me think they looked like cardboard cutouts or something.
Title: Re: BLEED's work
Post by: Zedonius on January 21, 2013, 11:43:31 am
fucking awesome :)
Title: Re: BLEED's work
Post by: Bleed on January 21, 2013, 05:14:41 pm
This animation is totally different from MK1.  I did it, because Kano's fatality animation for the enemy is nonsensical in MK1.  It's using sprites from other moves that don't match what should happen...

I agree about the head animation, I'll have to play with that some more.


Open the animation in a new tab if it's frozen.
(http://i225.photobucket.com/albums/dd155/GM123456/HeartRip_05_zpsb3c213d2.gif)
Title: Re: BLEED's work
Post by: Negative Edge on January 21, 2013, 05:24:17 pm
I been following your work for quite sometime.
Words can not express how impressed I am with your talent.

That animation for the receiving end of Kano's heart rip is flawless!
Title: Re: BLEED's work
Post by: Bleed on January 21, 2013, 05:53:23 pm
Nice to hear man, thanks a lot.
Title: Re: BLEED's work
Post by: stevla83 on January 21, 2013, 06:38:41 pm
Nice to here some more updated on your project bleed also I have a question about the blood effects, are you going to make it 3d and use photoshop to make it look more dense but have a liquid feel to? because I noticed the original blood you have was too watery and not dense like how blood should be
Title: Re: BLEED's work
Post by: Bleed on January 21, 2013, 07:19:04 pm
Something like what the old MK's had.

I'd like to make something like they have in MK9, but I don't know how to work with particle systems too much.  I have to do some research and experiment to see what I can get.
Title: Re: BLEED's work
Post by: ahrimanes on January 25, 2013, 11:20:00 pm
Something like what the old MK's had.

I'd like to make something like they have in MK9, but I don't know how to work with particle systems too much.  I have to do some research and experiment to see what I can get.

Bleed your work is excelent I can tell just by looking at thoses sprites that the final product will be pure awesomenes..

about the blood i think somthing like this might be of help ??
http://www.youtube.com/watch?v=k09ynmaqFY0&list=UUMo9tsLF-3-UOHFZetb149A&index=5 (http://www.youtube.com/watch?v=k09ynmaqFY0&list=UUMo9tsLF-3-UOHFZetb149A&index=5)
i know there is too mucho blood  in there but it was just a test for a particle sistem i did in blender.
Title: Re: BLEED's work
Post by: Bleed on January 26, 2013, 08:20:52 pm
Yeah, I want to have something close to that effect.  That would be for something new, the more strict MK project would need the large blobs like MK1.
Title: Re: BLEED's work
Post by: Bleed on March 11, 2013, 09:19:10 am
Update on Johnny Cage, I'm working on the bones / Skinning now.


(http://i225.photobucket.com/albums/dd155/GM123456/JonnyCage_Test03_zps6b6b0f4c.jpg)
Title: Re: BLEED's work
Post by: ZombieBrock on March 11, 2013, 09:19:48 am
good news there , been worried this amazing project or atleast its characters were never going to see the light of day
Title: Re: BLEED's work
Post by: Bleed on March 11, 2013, 09:21:37 am
Yeah I know, been kind of busy with other things, but it never stopped.
Title: Re: BLEED's work
Post by: ZombieBrock on March 11, 2013, 09:24:39 am
Yeah I know, been kind of busy with other things, but it never stopped.

yeah i know what ya mean,Im married w/2 kids, so RL  stops me from doing alot more as far as creation goes, just wanted to say your an amazing creator & simply keep up the good work  johnny looks awesome
Title: Re: BLEED's work
Post by: Cybaster on March 11, 2013, 09:26:22 am
Great to see you're still pumping out this amazing stuff. :)
Title: Re: BLEED's work
Post by: Noside on March 11, 2013, 06:59:53 pm
Awesome! my fave MK character! great work as always Bleed, Ahrimanes has to see this. :3
Title: Re: BLEED's work
Post by: stevla83 on March 11, 2013, 08:46:10 pm
Update on Johnny Cage, I'm working on the bones / Skinning now.


(http://i225.photobucket.com/albums/dd155/GM123456/JonnyCage_Test03_zps6b6b0f4c.jpg)

Simply amazing as always Bleed/gabe also I'm learning abit to at zbrush just not many tutorials aren't good or easy to follow for me. Also if you're intrested I downloaded a great model with good muscle detail that I think you'll like just let me know if you want it and I sent you the file just idk why the default is one skin tone I was trying to fix it to change it to red clay or gray just it would change when I do. Anyways, good luck your project I'll be following this.
Title: Re: BLEED's work
Post by: Bleed on April 13, 2013, 11:55:31 pm
I'm starting on animations for Cage now.

I'll have to try something different with the hair, because it's not rendering well.  Instead of polygon strips with opacity maps, I'll try solid geometry, like a helmet and a few strands to break it up.  The layers of transparency on the hair takes way too long to render.

(http://i225.photobucket.com/albums/dd155/GM123456/Cage_Stance03_zps7c2190d1.gif) (http://s225.photobucket.com/user/GM123456/media/Cage_Stance03_zps7c2190d1.gif.html)


(http://i225.photobucket.com/albums/dd155/GM123456/CageTestPose03_zpsa91bcdc9.jpg) (http://s225.photobucket.com/user/GM123456/media/CageTestPose03_zpsa91bcdc9.jpg.html)
Title: Re: BLEED's work
Post by: walt on April 14, 2013, 12:52:39 am
So ... yummy  D:    So great man, keep it up!!!!

Just adjust the head a bit so it resembles more the original Pesina dude in the sprites.
Title: Re: BLEED's work
Post by: Bleed on April 15, 2013, 10:10:17 am
(http://i225.photobucket.com/albums/dd155/GM123456/Cage_Stance05_zpsb20be9bb.gif) (http://s225.photobucket.com/user/GM123456/media/Cage_Stance05_zpsb20be9bb.gif.html)
Title: Re: BLEED's work
Post by: mkfreak89 on April 15, 2013, 05:35:45 pm
good work
Title: Re: BLEED's work
Post by: adriano gt on April 15, 2013, 09:00:27 pm
HII Bleed...
a long time?.... how are you?
well, there is some link to download of Shang Tsung for mugen regular?
thank you and keep up the good work
Title: Re: BLEED's work
Post by: Bleed on April 15, 2013, 10:41:02 pm
For regular mugen 1.0, not MKP.

http://www.sendspace.com/file/nvgqmw
Title: Re: BLEED's work
Post by: Dragon of Courage on April 15, 2013, 11:48:06 pm
Hey BLEED, any plans to make Cage's P2 belt as blue?

Remember that Cage's P2 Palette was just a darker shadow of P1 Palette.
Title: Re: BLEED's work
Post by: Bleed on April 16, 2013, 01:44:22 am
Yeah, the sash is color separated, see here.

http://www.youtube.com/watch?v=-tP3V8xA5y4&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1


Title: Re: BLEED's work
Post by: adriano gt on April 17, 2013, 12:01:40 am
thank you a lot, man

good cage... impressive
Title: Re: BLEED's work
Post by: Bleed on June 07, 2013, 05:14:04 am
Still at it, making a lot of adjustments to this model.  The first animations reveal a lot of problems, but that's been pretty much taken care of.  Moving along with the animations.

(http://i225.photobucket.com/albums/dd155/GM123456/CageTurn06_zps2dc8927c.gif) (http://s225.photobucket.com/user/GM123456/media/CageTurn06_zps2dc8927c.gif.html)
Title: Re: BLEED's work
Post by: JustNoPoint on June 07, 2013, 05:28:02 am
That is so much improved. Man, your skills are really amazing. I'd love to add more than simple praise but that's all I can say is Wow whenever you post.
Title: Re: BLEED's work
Post by: Cybaster on June 07, 2013, 10:50:16 am
Holy shit that light casting!
Title: Re: BLEED's work
Post by: StormEX on June 07, 2013, 11:45:20 am
Oh wow! That's just amazing :O
Title: Re: BLEED's work
Post by: Thedge on June 07, 2013, 03:36:38 pm
Wow, that's all kinds of awesome.
Title: Re: BLEED's work
Post by: Graphicus on June 07, 2013, 07:05:44 pm
This is ball-bustingly awesome! (Pun intended :D)
Title: Re: BLEED's work
Post by: Erroratu on June 07, 2013, 08:34:01 pm
they should have siriously hired you for MK9.
Holy fuck,the quality on that Cage
Title: Re: BLEED's work
Post by: mkfreak89 on June 07, 2013, 09:32:54 pm
good work how is liu kang coming along ?
Title: Re: BLEED's work
Post by: walt on June 07, 2013, 11:41:20 pm
they should have siriously hired you for MK9.
definitely, that official HD version that never happen, if they gave that to you, that would make me a happy man.

Title: Re: BLEED's work
Post by: Bleed on June 08, 2013, 07:34:47 am
Thanks, there is another Artist working on Liu Kang, and he's making the animations for him now.


Zbrush Modeling/Sculpting by Mortal Gojira
Rigging, animation, etc. by arq_hawkin

(http://i1329.photobucket.com/albums/w556/arq_hawkin/fight3_zps027d1272.gif) (http://s1329.photobucket.com/user/arq_hawkin/media/fight3_zps027d1272.gif.html)
Title: Re: BLEED's work
Post by: Markpachi on June 08, 2013, 08:11:50 am
Those pants animation. :nutrox:
Title: Re: BLEED's work
Post by: TRUEMicah on June 19, 2013, 09:04:55 am
You all have serious talent.
Title: Re: BLEED's work
Post by: walt on June 19, 2013, 03:05:06 pm
so ... amazing ... :gonk:
Title: Re: BLEED's work
Post by: Bleed on July 16, 2013, 08:23:31 am
Here's a bit of work on Baraka, I have the model in 3ds.max now, and I'm using some displacement maps to get the detail from the sculpting program, Zbrush.

I'm making some basic shaders on him, so the different parts of the model seem to have different materials, like cloth, leather, metal, and skin.

Flat colors so far, later I have to add some real textures to that for the color details.


(http://i225.photobucket.com/albums/dd155/GM123456/Baraka04_zpsc9c4bbcd.jpg) (http://s225.photobucket.com/user/GM123456/media/Baraka04_zpsc9c4bbcd.jpg.html)
Title: Re: BLEED's work
Post by: Balthazar on July 16, 2013, 11:27:22 am
Looks very cool as usual! So, you're going outside the MK1 roster then?
Title: Re: BLEED's work
Post by: Iced on July 16, 2013, 11:32:12 am
In some renders I have seen the spikes on his forearms with small reddish veins intermingling with flesh and bone, maybe that detail could look nice in those. =)
Title: Re: BLEED's work
Post by: Bleed on July 16, 2013, 07:00:41 pm
Yeah, I've been making different models from MK1 to UMK3 from the start.
Title: Re: BLEED's work
Post by: SlenderMan on July 16, 2013, 08:29:45 pm
I'd love to see Scorpion in his MK Deadly Alliance attire in your style. it'd be an awesome update. It woulda been awesome had NetherRealm put that costume as DLC. I think they coulda came out with a wider list of DLC costumes ranging from the newer games(MKDA to MK vs DC) to now. I thought Havik or Drahmin woulda been awesome DLC instead of Freddy. I think NetherRealm would benefit from hiring you but they are blind at this point.
Title: Re: BLEED's work
Post by: Graphicus on July 16, 2013, 11:12:27 pm
Still at it, making a lot of adjustments to this model.  The first animations reveal a lot of problems, but that's been pretty much taken care of.  Moving along with the animations.

(http://i225.photobucket.com/albums/dd155/GM123456/CageTurn06_zps2dc8927c.gif) (http://s225.photobucket.com/user/GM123456/media/CageTurn06_zps2dc8927c.gif.html)

I just noticed something about this animation... you'll need to have the lightsource move into the exact opposite direction as he turns, or the light in his left side will make a huge jump towards his right when the engine flips the sprite horizontally.
Title: Re: BLEED's work
Post by: Iced on July 16, 2013, 11:14:34 pm
he will already have the engine flip the sprite being noticeable in the belt.
Title: Re: BLEED's work
Post by: Graphicus on July 16, 2013, 11:18:39 pm
That's true... I didn't notice the sash. Nevermind, then.
Title: Re: BLEED's work
Post by: Bleed on July 16, 2013, 11:53:14 pm
Yeah..., some things I just have to deal with, when it comes to 2D sprites.
Title: Re: BLEED's work
Post by: Graphicus on July 18, 2013, 07:08:41 am
Yeah, no... don't worry about it... I just failed to notice the part of the belt that's hanging down when I posted... I thought the character was 100% symmetrical horizontally, so I thought that the only thing left to make the transition seamless would be to correct the lighsource. Since that's there, there's no point, since not all parts will switch seamlessly.

What I have noticed since, though, is that the turning animation is 50% too long. You can just cut off that animation right at the middle (when his arms are crossed right in front of his face) and then just mirror it in the opposite direction in reverse. You don't have to animate him turning all the way.

This is the frame you can stop at, really (just like the original game :)):

(http://img51.imageshack.us/img51/1871/mifj.png)
Title: Re: BLEED's work
Post by: Bleed on July 20, 2013, 08:51:07 am
To get the animation looking smooth, I did have to animate the full turn.  I can't get away with a simple mirror when using more sprites, because the pop in animation will be too obvious.

      Posted: July 20, 2013, 08:36:25 pm
I changed the head to look more like the mask Richard Divizio had in MK2.

This is with base shading, no real textures, just some flat colors basically.

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka_turntable01_zpse710290f.gif) (http://s225.photobucket.com/user/GM123456/media/Baraka_turntable01_zpse710290f.gif.html)
Title: Re: BLEED's work
Post by: Graphicus on July 22, 2013, 04:05:40 am
To get the animation looking smooth, I did have to animate the full turn.  I can't get away with a simple mirror when using more sprites, because the pop in animation will be too obvious.

Yeah, I guess you'd have to find a perfect middle point where both halves of his body are in the exact same position (and even then, it would look like one arm goes right through the other, because they're crossed).

I changed the head to look more like the mask Richard Divizio had in MK2.

This is with base shading, no real textures, just some flat colors basically.
http://i225.photobucket.com/albums/dd155/GM123456/Baraka_turntable01_zpse710290f.gif

That looks uncanny... seriously, it looks exactly like the behind the scenes photo.
Title: Re: BLEED's work
Post by: Bleed on August 08, 2013, 08:58:20 am
Update on Baraka

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka10_zpsfdff3422.jpg) (http://s225.photobucket.com/user/GM123456/media/Baraka10_zpsfdff3422.jpg.html)

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka11_zps38406616.jpg) (http://s225.photobucket.com/user/GM123456/media/Baraka11_zps38406616.jpg.html)
Title: Re: BLEED's work
Post by: Balthazar on August 08, 2013, 10:04:58 am
Damn man, you really captured that mask/face, brilliantly done!!
Title: Re: BLEED's work
Post by: walt on August 09, 2013, 01:12:56 am
Awesome. Boss. Champ.

Title: Re: BLEED's work
Post by: Graphicus on August 09, 2013, 01:27:03 am
That's insane  :bravo:
Title: Re: BLEED's work
Post by: Bleed on August 12, 2013, 07:34:04 am
Still messing with it, trying to make him look more realistic.

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka12_zps015c57cf.jpg) (http://s225.photobucket.com/user/GM123456/media/Baraka12_zps015c57cf.jpg.html)
Title: Re: BLEED's work
Post by: Graphicus on August 12, 2013, 08:53:18 am
I think you've nailed it at this point. :)
Title: Re: BLEED's work
Post by: ZombieBrock on August 12, 2013, 12:14:14 pm
Holy Hell! that is amazing, i mean the marks on his face..... unbelievable
Title: Re: BLEED's work
Post by: Bleed on August 20, 2013, 01:59:43 pm
More updates

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka13_zps60befec3.jpg) (http://s225.photobucket.com/user/GM123456/media/Baraka13_zps60befec3.jpg.html)

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka14_zpsbda5f5b4.jpg) (http://s225.photobucket.com/user/GM123456/media/Baraka14_zpsbda5f5b4.jpg.html)

(http://i225.photobucket.com/albums/dd155/GM123456/Baraka_StanceAnim04_zps97994f7c.gif) (http://s225.photobucket.com/user/GM123456/media/Baraka_StanceAnim04_zps97994f7c.gif.html)
Title: Re: BLEED's work
Post by: "Bad News" Hoffmann on August 20, 2013, 02:12:43 pm
Outstanding.
Title: Re: BLEED's work
Post by: JustNoPoint on August 20, 2013, 02:14:28 pm
Simply incredible
Title: Re: BLEED's work
Post by: walt on August 20, 2013, 04:33:44 pm
Excellent breathing animation, looks pretty natural.

Great job as always Bleed!
Title: Re: BLEED's work
Post by: Bleed on September 16, 2013, 09:57:46 pm
Here's an update on Raiden, I'm still making some adjustments to the model, need to add some details like seams on the clothing, but getting close now.

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden08_zpsb7af85c4.jpg) (http://s225.photobucket.com/user/GM123456/media/Raiden08_zpsb7af85c4.jpg.html)
Title: Re: BLEED's work
Post by: Graphicus on September 16, 2013, 10:46:54 pm
Superb, as always... I know it sounds like I'm kissing your ass at this point, but I've been an MK fan for years and years and this is REALLY, REALLY good.
Title: Re: BLEED's work
Post by: Thedge on September 17, 2013, 12:21:50 am
Impressive as usual.
Title: Re: BLEED's work
Post by: Big Dick on September 17, 2013, 12:32:14 am
Oh man that Raiden model @_@

Damn realistic, fantastic job Bleed.
Title: Re: BLEED's work
Post by: Aldo on September 17, 2013, 12:34:28 am
That Raiden model is really outstanding :O So clean  :D
Title: Re: BLEED's work
Post by: TRUEMicah on September 17, 2013, 12:38:46 am
That Raiden is modeled so well that it somehow intimidates me...
It's almost cosplay quality, Wow.  Bleed, you are awesome man, keep it up bro :thumbsup:
Title: Re: BLEED's work
Post by: Titiln on September 17, 2013, 12:49:39 am
i really wish i had any feedback to give other than saying it looks amazing
Title: Re: BLEED's work
Post by: Bleed on September 17, 2013, 01:01:16 am
Thanks, I have plenty of room for improvement, but this MK project is really helping.  Getting a lot of practice with this stuff, and it's making a difference,  I'm learning a lot. :)
Title: Re: BLEED's work
Post by: MotorRoach on September 17, 2013, 03:01:00 am
I don't mean to overpraise, but damn, that Raiden picture really looks like a photo of Carlos Pesina.
Title: Re: BLEED's work
Post by: DAN_HIBIKI on September 17, 2013, 02:48:12 pm
Heh... Mortal Kombat 3, Movie Edition! Coming (totally not so) soon!

:D
Title: Re: BLEED's work
Post by: mkfreak89 on September 17, 2013, 04:29:10 pm
wow good work with both,but i think barakas skin color is a little bit more yellow in the original game, but he looks either way great.
Title: Re: BLEED's work
Post by: darkzero779 on October 07, 2013, 04:29:19 pm
man....This looks awesome,TBH I always wanted ONE OC of mine as  a3D game character model,animatable,and all,but I cant do it myself cuz my 3D skill and patientce and uncertainty  level sucks.
But at the same time I dotn like asking people to do it for me.....And even if I chould just practice 3d more,I dotn have the time to think of much of it...got art to do,anyway these models and stuff you got sofar arel Really good :)
Title: Re: BLEED's work
Post by: Bleed on October 20, 2013, 08:31:43 am
More work on Raiden, the MK2 parts are just a mod for something else.  I'm making the animations from MK1, progress is slow but still moving...

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_stance_anim07_zpsbe6c47a9.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_stance_anim07_zpsbe6c47a9.gif.html)
Title: Re: BLEED's work
Post by: SlenderMan on October 20, 2013, 09:56:31 am
If I were you I'd make Baraka's teeth faded white or slight yellow. right now they look metal.
Title: Re: BLEED's work
Post by: Prime SC on October 20, 2013, 12:02:27 pm
that fuckin raiden is amazing. he looks better than he did in mk9 And probably 10
Title: Re: BLEED's work
Post by: Bleed on October 20, 2013, 04:02:46 pm
Baraka's teeth are metal in MK2, if you search for images of the mask up close, you'll see.

In the ending you can see it also.
Title: Re: BLEED's work
Post by: dakidbanks on October 21, 2013, 09:13:15 am
Ed Boon needs to put you on the payroll ASAP ASAP (T.I. voice)
Title: Re: BLEED's work
Post by: SlenderMan on October 21, 2013, 09:32:17 am
I know they are but for realism it'd probably be better. each to his own I guess. if Baraka's teeth were actually metal that'd suck for anyone of his victims. still you've got some badass work here
Title: Re: BLEED's work
Post by: Fauxcry on October 21, 2013, 07:18:59 pm
I left for a while and come back to this thread to see all of this. This is great :lugoi:.
Title: Re: BLEED's work
Post by: rednavi -RETIRED on October 21, 2013, 07:36:19 pm
I'm going to skip all the praise and whatnot and just say that your Baraka reminds me of when I was a kid and used to play MK1 to MK3 and found some of the characters damn intimidating (Fucking Goro, I'm still unable to fight against him without feeling tense during the entire fight). Baraka's face is so damn accurate (Even for frames where he changes his expression like when he walks forward) is scary D:
Title: Re: BLEED's work
Post by: walt on October 21, 2013, 08:04:38 pm
I'm going to skip all the praise and whatnot
WHY? D:

It's sooooo good!

Title: Re: BLEED's work
Post by: rednavi -RETIRED on October 21, 2013, 08:24:14 pm
It would feel like I'm just copy pasting what other people said at this point. Just look at that damn Baraka!
Title: Re: BLEED's work
Post by: Bleed on October 22, 2013, 02:28:25 am
Yeah I know, MK isn't logical with some ideas.  I'm just making it like it was, pretty much.  If not, I hear about it not staying true to the original.

Thanks for the feed back.




(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_RH_01_zpse5bf6d62.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_RH_01_zpse5bf6d62.gif.html)
Title: Re: BLEED's work
Post by: Zox on December 15, 2013, 12:53:44 pm
good work brotha, you have something from Sonya Blade?
Title: Re: BLEED's work
Post by: Bleed on January 07, 2014, 06:18:11 am
Not for Sonya, I'm not making that character yet.

I'm doing some animations for Raiden, like the Bio here WIP.

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_bioPreviewRender03_zpsfcc151fd.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_bioPreviewRender03_zpsfcc151fd.gif.html)

(http://i225.photobucket.com/albums/dd155/GM123456/select06_zpsf63b8df7.png) (http://s225.photobucket.com/user/GM123456/media/select06_zpsf63b8df7.png.html)

(http://i225.photobucket.com/albums/dd155/GM123456/RaidenEnd_B_01_zpsc18c41f2.gif) (http://s225.photobucket.com/user/GM123456/media/RaidenEnd_B_01_zpsc18c41f2.gif.html)

(http://i225.photobucket.com/albums/dd155/GM123456/RaidenEndA_zps681d7e71.jpg) (http://s225.photobucket.com/user/GM123456/media/RaidenEndA_zps681d7e71.jpg.html)


And some other base models.

(http://i225.photobucket.com/albums/dd155/GM123456/Motaro3D_BaseMesh_zps114aad23.jpg) (http://s225.photobucket.com/user/GM123456/media/Motaro3D_BaseMesh_zps114aad23.jpg.html)

(http://i225.photobucket.com/albums/dd155/GM123456/NightWolfBaseMesh_zps8903aec9.jpg) (http://s225.photobucket.com/user/GM123456/media/NightWolfBaseMesh_zps8903aec9.jpg.html)

Title: Re: BLEED's work
Post by: Aldo on January 07, 2014, 06:22:55 am
OMG, that Raiden animation looks so wonderful :D so magnificently fluid.
Title: Re: BLEED's work
Post by: Cybaster on January 07, 2014, 08:44:26 am
Oh God! I don't have words to describe this animation. :o
Title: Re: BLEED's work
Post by: Artchell on January 07, 2014, 08:48:49 am
yeah who needs motion capture
Title: Re: BLEED's work
Post by: Thedge on January 07, 2014, 01:59:51 pm
Exactly, in Bleed's world such thing is not needed.
Title: Re: BLEED's work
Post by: "Bad News" Hoffmann on January 07, 2014, 02:20:54 pm
This is crazy awesome.
Title: Re: BLEED's work
Post by: JustNoPoint on January 07, 2014, 04:09:52 pm
I have nothing to add but the mindless praise as well. Man I love it when you post new stuff!
Title: Re: BLEED's work
Post by: walt on January 07, 2014, 04:15:40 pm
(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_bioPreviewRender03_zpsfcc151fd.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_bioPreviewRender03_zpsfcc151fd.gif.html)
The cutscene music from the original MK started playing in my mind. It's that good!

Title: Re: BLEED's work
Post by: sabockee on January 07, 2014, 04:21:06 pm
holy fu..! so good... keep it up man. your stuff is top notch!
Title: Re: BLEED's work
Post by: Vans on January 07, 2014, 04:27:02 pm
Dude, that looks incredible. You've got some serious skill.

Mad props.
Title: Re: BLEED's work
Post by: Balthazar on January 08, 2014, 02:46:23 pm
Wow, I don't have much to add to that except, GREAT job, looks amazing, I envy your 3d modeling and animation skills :D!
Title: Re: BLEED's work
Post by: ahrimanes on January 16, 2014, 06:59:05 pm
Jaw drop in 3,2... its already droped.
Title: Re: BLEED's work
Post by: StormEX on January 17, 2014, 06:13:45 am
You should check out EF-12. You can implement these animations into a tekken style 3D fighter. There's a section for it, on the main page. :yes:
Title: Re: BLEED's work
Post by: Bleed on January 28, 2014, 06:51:46 am
EF-12 looks really cool, but I'm learning other 3D game engines now, Unity and UDK.  I'll probably try to make something with EF-12, it'll help in making something from scratch on the other engines.


That's about as close as I can get to the sprites with this animation.

(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_bioPreviewRender15_zpsf35b6f9c.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_bioPreviewRender15_zpsf35b6f9c.gif.html)
Title: Re: BLEED's work
Post by: AugustAPC on January 28, 2014, 09:08:27 am
Why the fuck are you not working for NRS and why the fuck aren't you being payed to make a MK HD Remix.
Title: Re: BLEED's work
Post by: Aldo on January 28, 2014, 09:24:38 am
That animation is so beautiful... I´m crying  :tearsofjoy:
Title: Re: BLEED's work
Post by: "Bad News" Hoffmann on January 28, 2014, 09:44:18 am
EF-12 looks really cool, but I'm learning other 3D game engines now, Unity and UDK.  I'll probably try to make something with EF-12, it'll help in making something from scratch on the other engines.


That's about as close as I can get to the sprites with this animation.
(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_bioPreviewRender11_zps91bbb8e3.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_bioPreviewRender11_zps91bbb8e3.gif.html)

Raiden looks damn awesome again.

How is the progress of MK HD now btw.?

Are any characters completed, are there models for all 10? How many stages are done already?
Title: Re: BLEED's work
Post by: ZombieBrock on January 28, 2014, 10:21:15 am
jesus, u can even see the wrinkles in the palm of his hands...... im at a loss for words to describe this
Title: Re: BLEED's work **ORGASM FACE**
Post by: walt on January 28, 2014, 03:59:22 pm
:gonk:
Title: Re: BLEED's work
Post by: rednavi -RETIRED on January 28, 2014, 04:31:06 pm
lol is it just me or does his hat actually move a bit during the animation? That's a really great level of detail.
Title: Re: BLEED's work
Post by: Bleed on January 28, 2014, 07:09:28 pm
The hat does move a little, because it's not held on so tight in reality that it wouldn't do so.


For MKHD, all the stages are done and what is left to do is the characters and coding.  It's going very slow, but hasn't stopped.

The characters with animations now are Scorpion/SubZero/Reptile, Johnny Cage, Raiden, and Liu Kang.

Some of the other characters have been made, like Shang Tsung, and Goro, but not animated.

Kano and Sonya have been started several times by different people but never got to the animation or texturing stage.

Title: Re: BLEED's work
Post by: Thedge on January 28, 2014, 07:15:05 pm
Yep, that's the great level of detail he was talking about (the hat thingy)
Really impressive.

Btw, I love your avatar.
Title: Re: BLEED's work
Post by: Noside on January 28, 2014, 07:37:12 pm
(http://i225.photobucket.com/albums/dd155/GM123456/Raiden_bioPreviewRender11_zps91bbb8e3.gif) (http://s225.photobucket.com/user/GM123456/media/Raiden_bioPreviewRender11_zps91bbb8e3.gif.html)
(http://i.imgur.com/nodS3Ss.gif)

Title: Re: BLEED's work
Post by: TRUEMicah on February 10, 2014, 11:59:17 pm
My complaint is that you fooled me into thinking this was a real guy.
0/10
Spoiler, click to toggle visibilty
Title: Re: BLEED's work
Post by: Noside on February 22, 2014, 08:35:56 pm
Just finished watching your Sektor Polygon Modeling Video and you sir are a BEAST!! :woeh:
Title: Re: BLEED's work
Post by: walt on March 05, 2014, 07:27:34 pm
BLEED'S SPRITES LEAK INTO THE MAINSTREAM?

http://kotaku.com/scorpion-go-home-you-are-drunk-1536772885

Spoiler, click to toggle visibilty
Title: Re: BLEED's work
Post by: "Bad News" Hoffmann on March 05, 2014, 07:49:44 pm
Reading the comments there. Ugh :-)
Title: Re: BLEED's work
Post by: ARCoolguy on March 06, 2014, 05:38:59 am
The whole thing looks awesome but, those hands are super realistic
Title: Re: BLEED's work
Post by: dakidbanks on March 06, 2014, 06:13:35 am
I say we petition to Ed Boon on Twitter to get Bleed noticed by him
Title: Re: BLEED's work
Post by: Dr. Bob, Beautician on March 06, 2014, 08:10:39 am
I say we petition to Ed Boon on Twitter to get Bleed noticed by him

This.
Title: Re: BLEED's work
Post by: SlenderMan on March 06, 2014, 08:20:30 am
since I would love to work for NetherRealm someday and Bleed is awesome I'd sign that petition in all caps.
Title: Re: BLEED's work
Post by: "Bad News" Hoffmann on March 06, 2014, 10:54:20 am
Me as well.

Also took care that Bleed is credited now in that kotaku article.