The Mugen Fighters Guild

Help => M.U.G.E.N Development Help => Topic started by: All-Star Platinum on January 11, 2019, 06:20:43 pm

Title: Weapon Holding/Throwing+Return Tutorials
Post by: All-Star Platinum on January 11, 2019, 06:20:43 pm
Aloha,

Is there any tutorials/templates of the creation of weapons? Specify looking for a ways to make a projectile as a boomerang type. A way to summon the weapon (following/staying with the character until using the same button to put it away) able to be thrown and return to the character Captain America style? Any help is greatly appreciated. Thanks.

-A.S.P
Title: Re: Weapon Holding/Throwing+Return Tutorials
Post by: Odb718 on January 12, 2019, 06:54:32 am
I would definitely look into Captain America/US Agent chars.
You'll end up facing a problem of being 1 tic behind, and having the weapon being "pushed" around or being slow. 
I dont know if you'll need a specific tutorial for this. I'd just use basic tracking of states and anims of a particular helper. You could probably get away with never using a var to keep track of the different characteristics of the states it's in. But I'd think a basic At P1 state, Flying, and Dead/put away, states would be enough. Then switch the anim(s) on button presses and locations.

What have you got put in place so far?
Title: Re: Weapon Holding/Throwing+Return Tutorials
Post by: All-Star Platinum on January 12, 2019, 04:01:07 pm
I appreciate the detailed response. I will take a look at Cap, is there one by a specific author or is it a universally use move? I know how to create projectiles but haven't started coding the move quite yet. Would I be able to bind the object to target? I vaguely remember a version of Dante (Devil May Cry) created from edited Rock Howard sprites that used a sword without changing the attacking sprites. 
Title: Re: Weapon Holding/Throwing+Return Tutorials
Post by: ESFAndy011 on January 12, 2019, 06:01:12 pm
Would I be able to bind the object to target?

BindToParent state controller.