YesNoOk

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Re: Hunter X Hunter Nen Impact

 April 26, 2024, 12:07:25 am View in topic context
#21
 Posted by kamui 2.0  in Hunter X Hunter Nen Impact (Started by Dark Waifu April 25, 2024, 11:43:43 am
 Board: Fighting Games

looks terrible, I was waiting for something like dragon ball fighterz
    

Re: Does anyone have the lifebars that WatcherOfMugen uses?

 April 25, 2024, 10:33:25 pm View in topic context
#22
 Posted by TheSnackist  in Does anyone have the lifebars that WatcherOfMugen uses? (Started by gothmoneytrooper April 25, 2024, 10:19:49 pm
 Board: Requests

Despite not being remotely neon in color, they are in fact the from the NEON screenpack by necro_rk. If you Google you should be able to find a more recent version that patched out issues it had with 1.0.
    

Re: Does anyone have the lifebars that WatcherOfMugen uses?

 April 25, 2024, 10:30:28 pm View in topic context
#23
 Posted by KOFHƎRO77  in Does anyone have the lifebars that WatcherOfMugen uses? (Started by gothmoneytrooper April 25, 2024, 10:19:49 pm
 Board: Requests

    

Does anyone have the lifebars that WatcherOfMugen uses?

 April 25, 2024, 10:19:49 pm View in topic context
#24
 Posted by gothmoneytrooper  in Does anyone have the lifebars that WatcherOfMugen uses? (Started by gothmoneytrooper April 25, 2024, 10:19:49 pm
 Board: Requests



You can see it in this video. I checked the archive screenpacks and lifebars and couldn't find it.

Any time someone asks him, he doesn't answer.
    

Re: Killer Whale platform not showing up on some characters

 April 25, 2024, 08:27:30 pm View in topic context
#25
 Posted by Macaulyn97  in Killer Whale platform not showing up on some characters (Started by Macaulyn97 April 25, 2024, 06:50:38 pm
 Board: M.U.G.E.N Configuration Help

Check the character's ground.front constant, under [Size]. The platform uses that to scale itself, so if it's too low (or even 0), you won't see it.
I changed it to an appropriate size instead of the equation, it fits perfectly since it's for one video. Thanks!
    

Re: Killer Whale platform not showing up on some characters

 April 25, 2024, 07:20:53 pm View in topic context
#26
 Posted by PlasmoidThunder  in Killer Whale platform not showing up on some characters (Started by Macaulyn97 April 25, 2024, 06:50:38 pm
 Board: M.U.G.E.N Configuration Help

Check the character's ground.front constant, under [Size]. The platform uses that to scale itself, so if it's too low (or even 0), you won't see it.
    

Re: Active Tag system

 April 25, 2024, 07:01:22 pm View in topic context
#27
 Posted by PotS  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

Which version of the tag are you using? I optimized it a bit recently. Still it's odd that tag would cause a slowdown. Even my old Thinkpad had no such issues. Maybe some particular char that spazzes out in tag?
    

Killer Whale platform not showing up on some characters

 April 25, 2024, 06:50:38 pm View in topic context
#28
 Posted by Macaulyn97  in Killer Whale platform not showing up on some characters (Started by Macaulyn97 April 25, 2024, 06:50:38 pm
 Board: M.U.G.E.N Configuration Help

So, I wanted to make a video with that Killer Whale character and I noticed that a character I chose to fight doesn't "spawn" the platform that is supposed to show up when fighting it. Thing is, there doesn't seem to have any restriction in the platform's code:

Example:



The helper code in the .cns said:
;----- Wooden Planks -----
[State 50, Explod]
type= Explod
triggerall = NumEnemy >= 1
triggerall = P2Name != "Killer Whale"
triggerall = P4Name != "Killer Whale"
triggerall = P2Name != "Shining Force 2 Kraken"
triggerall = P4Name != "Shining Force 2 Kraken"
triggerall = P2Name != "Apocalypse"
triggerall = P4Name != "Apocalypse"
trigger1 = !NumExplod(70)
anim = 70
ID = 70
sprpriority = 0
postype = left
pausemovetime = -1
supermovetime = -1
ownpal = 1

[State 50, Explod]
type = Explod
triggerall = NumEnemy >= 2
triggerall = P2Name != "Killer Whale"
triggerall = P4Name != "Killer Whale"
triggerall = P2Name != "Shining Force 2 Kraken"
triggerall = P4Name != "Shining Force 2 Kraken"
triggerall = P2Name != "Apocalypse"
triggerall = P4Name != "Apocalypse"
trigger1 = !NumExplod(71)
anim = 70
ID = 71
sprpriority = 0
postype = left
pausemovetime = -1
supermovetime = -1
ownpal = 1

[State 50, Explod]
type = Explod
triggerall = NumPartner > 0
triggerall = Partner, Name != "Killer Whale"
triggerall = Partner, Name != "Shining Force 2 Kraken"
triggerall = Partner, Name != "Apocalypse"
trigger1 = !NumExplod(72)
anim = 70
ID = 72
sprpriority = 0
postype = left
pausemovetime = -1
supermovetime = -1
ownpal = 1

[State 50, ModifyExplod]
type = ModifyExplod
trigger1 = NumExplod(70)
ID = 70
postype = left
sprpriority = 0
scale = (EnemyNear(0), Const(size.ground.front)) / 15, 1
pos = 160 + Ceil(EnemyNear(0), Pos X), Ceil(ScreenPos Y)

[State 50, ModifyExplod]
type = ModifyExplod
trigger1 = NumExplod(71)
ID = 71
postype = left
sprpriority = 0
scale = (EnemyNear(1), Const(size.ground.front)) / 15, 1
pos = 160 + Ceil(EnemyNear(1), Pos X), Ceil(ScreenPos Y)

[State 50, ModifyExplod]
type = ModifyExplod
trigger1 = NumExplod(72)
ID = 72
postype = left
sprpriority = 0
scale = (Partner, Const(size.ground.front)) / 15, 1
pos = 160 + Ceil(Partner, Pos X), Ceil(ScreenPos Y)

[State 50, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(70) && !NumEnemy
ID = 70

[State 50, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(71) && NumEnemy < 2
ID = 71

[State 50, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(72) && !NumPartner
ID = 72
;-------------------------
    

Re: cannot edit Char Academy ichigo

 April 25, 2024, 05:45:28 pm View in topic context
#29
avatar  Posted by NotAGoodName  in cannot edit Char Academy ichigo (Started by JoshDraws April 25, 2024, 02:31:37 am
 Board: M.U.G.E.N Development Help

Ah, this old trick.

Welp.  Open up cmd.cmd and observe the code you find under statedef -3.  Be mindful not to delete statedef 99999 at the bottom.  It might do something.
    

Re: Revive code.

 April 25, 2024, 05:30:21 pm View in topic context
#30
avatar  Posted by PPPPP15  in Revive code. (Started by PPPPP15 April 22, 2024, 06:52:23 pm
 Board: M.U.G.E.N Development Help

Hello guy,

I don't know if it can help you but in my MUGEN Game one char has that kind of skill,
perhaps if you try to find the code and analyse it you'll win.

It's "Ikki" from Saint Seiya by "Tonos / Vegeth1985 (Drawers), SeiyaDivin / Tux (Coders)"

Good Luck !

Thanks! I´ll try it out.
    

Re: Active Tag system

 April 25, 2024, 03:36:57 pm View in topic context
#31
 Posted by JoeStarX  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

Hey P.O.T.S how's it going man active tag is a game changer and so much fun but for some reason when using it on Infinite Legacy X it has a slight lag stutter and I can't figure out what is causing it. My laptop is pretty powerful and this only happens when I play a tag team. I tested  all programs closed and still experienced the issue any help or suggestions is greatly appreciated
    

Hunter X Hunter Nen Impact

 April 25, 2024, 11:43:43 am View in topic context
#32
 Posted by Dark Waifu  in Hunter X Hunter Nen Impact (Started by Dark Waifu April 25, 2024, 11:43:43 am
 Board: Fighting Games



New footage just came out, 3v3 MVC3/DBFZ style controls


Official trailer

System details (from https://twitter.com/GREATFERNMAN/status/1783505312638697794)
Quote
2D 3v3 team game
Special moves do not have motion inputs and are done with a direction and the Arts button.
Supers (Aura Arts) are done by pressing a direction and Nen Impact + Arts
The game has auto combos when you press the Rush button and Light, Medium or Heavy


Nenpact (Nen Impact) is a universal mechanic.
Standing N armors highs and mids from frame 1, but loses to lows
Crouching N armors highs and mids later in its animation but it is useful as an anti air, and leads to an air combo on hit. The air combos must be manually done

Overgear is a move you do once per match
When Overgear is activated, your character's damage and speed increase
The amount they're increased by depends on how many characters are left on your team
It can be activated in neutral, during an attack, or during blockstun


Quickgear allows you to use your recoverable health to power yourself up for a certain period of time
This can be used during moves (other than supers)
The duration of the power up depends on the amount of health spent


    

Re: how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny?

 April 25, 2024, 11:30:31 am View in topic context
#33
 Posted by Colonel Sanders  in how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny? (Started by JolarValenflower April 11, 2024, 04:20:24 pm
 Board: Off-Topic Help

    

Re: how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny?

 April 25, 2024, 10:17:48 am View in topic context
#34
 Posted by JolarValenflower  in how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny? (Started by JolarValenflower April 11, 2024, 04:20:24 pm
 Board: Off-Topic Help

Well my discord server i delete channel #shitpost-memes
    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 April 25, 2024, 08:00:37 am View in topic context
#35
 Posted by dreadedpotato  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

Movelists for Forla's Mika and Visaer have been added to their collection. Additionally, Na Yeon's movelist has been updated to fix some errors. More details about these fixes can be found in the first post.

First, I believe Forla can only be reached out on his youtube account so you could ask him there for the names of mika's moves.
Also, he made another character https://youtu.be/_lpk73huKDk?si=-Tf3qDX_u-wrnuFS

Update: he said the translation of Mika's force breaks is in the cmd file. (Value 1200 and 1201)

Thanks for the assist on this! I'd considered reaching out via YouTube, but didn't have much confidence in them responding given that they never resumed posting here after returning from their hiatus.
    

Re: [Theme Thread] SNK/KOF Sprite thread

 April 25, 2024, 07:27:06 am View in topic context
#36
 Posted by shadowAOD  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 pm
 Board: Graphics

A quick one that I did on the side



    

Re: Gaming's Fest of the Best - A "celebration of gaming history" as a 2D fighter

 April 25, 2024, 05:58:14 am View in topic context
#37
 Posted by SquidlyPoli1  in Gaming's Fest of the Best - A "celebration of gaming history" as a 2D fighter (Started by SquidlyPoli1 April 19, 2024, 09:02:31 pm
 Board: Idea Engineering

I've been thinking about this off and on over the week and I feel like I kinda just chucked my first post out the door, just to get it out to people, and I don't really know if it actually stuck or not. I've been thinking about other characters to include than the ones I listed (especially with unrepresented genres such as RPGs and shmups), alongside assists and what their functions would be like. I also feel like I kinda want to change my mind on the whole "no nintendo/sony/microsoft" rule since it would be kinda limiting and I don't really know if people would be on board with such a game if it didn't have that sort of stuff in there. It's a 2D fighter with very similar ideas to stuff like KoF 2000 and DBFC and not a platform fighter like smash is, and I feel like the whole "two attack buttons that are autocombos but also actual normals sometimes" idea may already be a bit wack.

I also don't really know if I want to commit to it. It's a fun idea to think about, but I also feel like I could be doing better, fresher things with my time than a silly mugen asset dump. I think about a lot of other things I want to do in the current moment and sometimes I wonder if making this would be worth it or not. It's certainly not premier resume material even if I somehow find a loophole that allows me to frame mugen work as knowing how to work with state machines. Maybe I should just keep mugen stuff as a low priority and not get super ambitious with it? I don't really want to put too much on my plate, especially with how many other things I'm involved in...
    

KoF Maximum Impact 2 English Voice Patch for Jmorphman's Kim Kaphwan

 April 25, 2024, 05:57:04 am View in topic context
#38
 Posted by Macaulyn97  in KoF Maximum Impact 2 English Voice Patch for Jmorphman's Kim Kaphwan (Started by Macaulyn97 April 25, 2024, 05:57:04 am
 Board: Edits & Addons 1.0+

    

Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters

 April 25, 2024, 04:09:11 am View in topic context
#39
 Posted by bass30655  in (IKEMEN Only) Command Lists for OHMSBY-styled characters (Started by dreadedpotato February 17, 2024, 07:00:26 am
 Board: Resource Releases

First, I believe Forla can only be reached out on his youtube account so you could ask him there for the names of mika's moves.
Also, he made another character https://youtu.be/_lpk73huKDk?si=-Tf3qDX_u-wrnuFS

Update: he said the translation of Mika's force breaks is in the cmd file. (Value 1200 and 1201)
    

Re: B-kun's thread: Calamix Power Fighters V3, 63 1/3 Blob & Old requests

 April 25, 2024, 03:01:09 am View in topic context
#40
 Posted by Basara Lapis  in B-kun's thread: Calamix Power Fighters V3, 63 1/3 Blob & Old requests (Started by Basara Lapis April 23, 2010, 09:04:30 pm
 Board: Requests

Wow, thank you very much!! :D

Well, my other requests are still available, so if anyone can help me with them (especially the Calamix Power Fighters V3) I'll thank you a lot