Despite not being remotely neon in color, they are in fact the from the NEON screenpack by necro_rk. If you Google you should be able to find a more recent version that patched out issues it had with 1.0.
Re: Does anyone have the lifebars that WatcherOfMugen uses?
Which version of the tag are you using? I optimized it a bit recently. Still it's odd that tag would cause a slowdown. Even my old Thinkpad had no such issues. Maybe some particular char that spazzes out in tag?
Killer Whale platform not showing up on some characters
So, I wanted to make a video with that Killer Whale character and I noticed that a character I chose to fight doesn't "spawn" the platform that is supposed to show up when fighting it. Thing is, there doesn't seem to have any restriction in the platform's code:
Hey P.O.T.S how's it going man active tag is a game changer and so much fun but for some reason when using it on Infinite Legacy X it has a slight lag stutter and I can't figure out what is causing it. My laptop is pretty powerful and this only happens when I play a tag team. I tested all programs closed and still experienced the issue any help or suggestions is greatly appreciated
2D 3v3 team game Special moves do not have motion inputs and are done with a direction and the Arts button. Supers (Aura Arts) are done by pressing a direction and Nen Impact + Arts The game has auto combos when you press the Rush button and Light, Medium or Heavy
Nenpact (Nen Impact) is a universal mechanic. Standing N armors highs and mids from frame 1, but loses to lows Crouching N armors highs and mids later in its animation but it is useful as an anti air, and leads to an air combo on hit. The air combos must be manually done
Overgear is a move you do once per match When Overgear is activated, your character's damage and speed increase The amount they're increased by depends on how many characters are left on your team It can be activated in neutral, during an attack, or during blockstun
Quickgear allows you to use your recoverable health to power yourself up for a certain period of time This can be used during moves (other than supers) The duration of the power up depends on the amount of health spent
Re: how can Lose SMG4 Characters by Camren Springer's. But Digital Jinny?
Movelists for Forla's Mika and Visaer have been added to their collection. Additionally, Na Yeon's movelist has been updated to fix some errors. More details about these fixes can be found in the first post.
First, I believe Forla can only be reached out on his youtube account so you could ask him there for the names of mika's moves. Also, he made another character https://youtu.be/_lpk73huKDk?si=-Tf3qDX_u-wrnuFS
Update: he said the translation of Mika's force breaks is in the cmd file. (Value 1200 and 1201)
Thanks for the assist on this! I'd considered reaching out via YouTube, but didn't have much confidence in them responding given that they never resumed posting here after returning from their hiatus.
I've been thinking about this off and on over the week and I feel like I kinda just chucked my first post out the door, just to get it out to people, and I don't really know if it actually stuck or not. I've been thinking about other characters to include than the ones I listed (especially with unrepresented genres such as RPGs and shmups), alongside assists and what their functions would be like. I also feel like I kinda want to change my mind on the whole "no nintendo/sony/microsoft" rule since it would be kinda limiting and I don't really know if people would be on board with such a game if it didn't have that sort of stuff in there. It's a 2D fighter with very similar ideas to stuff like KoF 2000 and DBFC and not a platform fighter like smash is, and I feel like the whole "two attack buttons that are autocombos but also actual normals sometimes" idea may already be a bit wack.
I also don't really know if I want to commit to it. It's a fun idea to think about, but I also feel like I could be doing better, fresher things with my time than a silly mugen asset dump. I think about a lot of other things I want to do in the current moment and sometimes I wonder if making this would be worth it or not. It's certainly not premier resume material even if I somehow find a loophole that allows me to frame mugen work as knowing how to work with state machines. Maybe I should just keep mugen stuff as a low priority and not get super ambitious with it? I don't really want to put too much on my plate, especially with how many other things I'm involved in...
KoF Maximum Impact 2 English Voice Patch for Jmorphman's Kim Kaphwan
First, I believe Forla can only be reached out on his youtube account so you could ask him there for the names of mika's moves. Also, he made another character https://youtu.be/_lpk73huKDk?si=-Tf3qDX_u-wrnuFS
Update: he said the translation of Mika's force breaks is in the cmd file. (Value 1200 and 1201)
Re: B-kun's thread: Calamix Power Fighters V3, 63 1/3 Blob & Old requests