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SSF2T Sagat Version 1.04 (Read 10524 times)

Started by The Railgunner, September 05, 2008, 03:13:02 am
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Re: SSF2T Sagat Version 1.04
#41  September 14, 2008, 11:43:22 pm
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Now all that's left to do is advertise my Super Turbo M. Bison/Vega!
Re: SSF2T Sagat Version 1.04
#42  September 15, 2008, 12:21:15 am
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you used as a base bigsally´s sagat?, seems the exact same char  o_O  weird

No, I didn't. I tried that but it didn't come out right, and his Tiger Knee didn't work, so I started from scratch.

Also, about the CLSN: Someone complained about him not having enough CLSNs. The CLSN's are made to have precision. Also, I doubt the large amount of CLSNs are going to lag Sagat, since he's a rather small (by file size) character to load anyway.

haha, surely, what you did is just fix the tiger knee and work done :P

No, I didn't. I don't even know what the hall's wrong with it. Why don't you look at them in Fighter Factory or something? Or have them duke it out?

dont worry i was only being noisy
Re: SSF2T Sagat Version 1.04
#43  September 15, 2008, 03:38:30 am
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Difference is this sagat is actually good. Bigsallys was shit just for the reason of the buggy tiger knee.... does he even play test his own shit -_-
Re: SSF2T Sagat Version 1.04
#44  September 15, 2008, 07:34:43 am
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Very good character. But there are a few glitches I found. If he's standing a certain distance from the opp. (fairly close), he'll start tossing out infinite LPs that are just out of range. He won't stop until he's hit.
Also, I had him fight your SSF2TMBison and when he blocked a psycho crusher, he stayed frozen in the block anim until he was hit out of it. The hit wasn't blocked either. If you fix these little issues, your char will be amazing. Are you planning to do more SS2T chars? I wish you Good Luck.
Re: SSF2T Sagat Version 1.04
#45  September 16, 2008, 03:36:56 am
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Yes I am, actually. I'm working on Super Turbo Akuma/Gouki, with a Shin version selectable.
Re: SSF2T Sagat Version 1.04
#46  September 16, 2008, 06:27:34 am
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To be very specific, I also noticed minor issues with Sagat's movement. In his turning anim, you may have missed a turning anim element, or missed placing an H by an existing anim element. And also, if you're jumping in one direction with Sagat, and you happen to keep jumping past your opp. without letting go of the up on the d-pad, he stays facing away from the opp. while he's jumping. Otherwise, good char.

Secondary note: I think you should give your Bison the same pushback on the Standing HP/HK that you gave to Sagat.
Re: SSF2T Sagat Version 1.04
#47  September 16, 2008, 04:02:22 pm
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Is it me, or does Sagat not have his standing close Medium or Heavy Punches?  And I can't seem to cancel from anything.. O.o
Re: SSF2T Sagat Version 1.04
#48  September 18, 2008, 09:26:20 pm
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nice job on this,very good sagat.
Re: SSF2T Sagat Version 1.04
#49  September 18, 2008, 11:14:33 pm
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Is it me, or does Sagat not have his standing close Medium or Heavy Punches?  And I can't seem to cancel from anything.. O.o

An error on my part. At first I thought they were sprite edits, so I got rid of them. After closer examination of Sagat in the actual Super Turbo (emulated with Final Burn Alpha), I saw that the sprites were correct (now I have to re-add them). Thanks for bringing this to my attention.
Re: SSF2T Sagat Version 1.04
#50  September 27, 2008, 01:05:58 pm
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Please don't make so many release topics for the same character within a few days/weeks in the future. All 3 SSF2T Sagat release topics are merged into this topic now.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
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Re: SSF2T Sagat Version 1.04
#51  September 27, 2008, 09:14:02 pm
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...and this topic hasn't been replied to for a while. Seriously, Sepp, about a million different people mentioned this to me before, when the topic was newer.
Re: SSF2T Sagat Version 1.04
#52  September 28, 2008, 11:43:56 am
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... you wanted attention. :p
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: SSF2T Sagat Version 1.04
#53  September 28, 2008, 12:15:21 pm
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