The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: hatter on February 28, 2016, 04:46:44 pm

Title: CvSE Sprite Project (Tifa, Asura)
Post by: hatter on February 28, 2016, 04:46:44 pm
(https://imgur.com/de9L5cK.png)  (https://imgur.com/0S63y1n.png)

^ Palette templates (indexed by davismaximus)

Current characters getting sprited: Tifa Lockhart, Asura.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on February 28, 2016, 07:01:23 pm
Very hyped by Tifa finally having some nice Capcom sprites!!

Would have loved to see her in CVS style, but CPS2 is not that bad.
Good luck with the sprites. Hopefully she will be using her Ehrgeiz moves too.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: GTOAkira on February 28, 2016, 07:03:40 pm
Looking good
dunno if this was mention but what resolution are you going for the final game?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AlexSin on February 28, 2016, 07:10:02 pm
I edited Karasai's sprite more:
(http://i1066.photobucket.com/albums/u402/GodofDeath94/Hatter-KarasaiTifaEdit.gif)

(http://i1066.photobucket.com/albums/u402/GodofDeath94/Hatter-KarasaiTifaEdit.png)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on February 28, 2016, 07:18:14 pm


I saw it, and am in the process of applying some of the details (skirt, hair, face, colors). Also, the size I put down is staying as is.


As for the final resolution....... 1280x720? I wanted to choose that since that's the resolution of my laptop, but then again, I have to think about it a bit more. Thanks for bringing it up, Hunter.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: GTOAkira on February 28, 2016, 08:43:53 pm
I personnaly prefer 640x480
good luck with everything
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 02, 2016, 05:12:51 am
I personnaly prefer 640x480
good luck with everything

I can study that notion. Just to add that there is the idea thread (http://mugenguild.com/forum/msg.2139918) where you can share anything that comes to your mind regarding stuff like gameplay, ideas, etc.



Nothing special, I wanted to finish this today, but 1 of 2 mid-terms left was to be done today, but anyhow (thanks Karasai and Sin- for feedback):

(http://i.imgur.com/4qTlRJf.gif) >>> (http://i.imgur.com/UrYwOX4.gif) | (http://orig05.deviantart.net/41bc/f/2016/061/a/7/_cps2__tifa_lockhart_by_zaitsu_hatter-d9t5s74.png)

Still need to iron out other stuff, but that will be done at a good pace, everything will fall into place. I'll try to make my progress updates a mix up between complete stuff and in-progress stuff, so I don't deny you the good shit. :P
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on March 02, 2016, 05:20:20 am
Nice bounce animation you got going on Tifa's legs and hair~ : V

Dunno if the top part of her hair should move a bit too (the part behind her head, not the top obviously). Overall, it's a very smooth animation you got going there! ^^
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 02, 2016, 05:23:17 am
Dunno if the top part of her hair should move a bit too (the part behind her head, not the top obviously). Overall, it's a very smooth animation you got going there! ^^

I see what you mean, I also realized that the new anim at one point also has a frame in which the head moves to the right (viewer's right) a tad too much. Once I get the shading done on the remaining 2 frames, I'll cross compare it with jadencorsair's original anim and iron out everything. Thanks for the input. :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on March 02, 2016, 05:26:57 am
No problem at all! I think the bouncing everywhere is fine otherwise (yes, even there which I was avoiding for a reason!). I also like how you did the feet too so that's not just bouncing up and down on still feet. Those sprites are definitely going to come in handy, that's for sure~

@Nedflandeurse: The movelist if you haven't seen it has a couple Ehrgeiz moves since I didn't want to just throw EVERYTHING from Dissidia in there for the moveset. That and uh...not everything she had was viable for a Super too. ^^;
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 30, 2016, 05:35:20 pm
Spoiler, click to toggle visibilty

Any small mistake(s) will be taken care of once a sizeable plethora of these anims are complete.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Sir Ghostler on March 30, 2016, 05:38:20 pm
Niiiiiiiiiiiiiiiice. Really looking forward to more Asura progress.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Niitris on March 30, 2016, 05:55:21 pm
Nice amins, really well done
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Hephaistos31 on March 30, 2016, 06:08:19 pm
Man it's fantastic. You're an artist!! Oo'
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: StevenB on March 30, 2016, 09:07:24 pm
I think one of steps has one more frame than the other.

Also while it looks good I feel that the walk doesn't really feel right thematically for Tifa, it seems too girlish somehow. With the stance of the idle I expected something more like Cammys walk.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: NDSilva on March 31, 2016, 12:34:56 am
For the walk you could also just make the hands closed to a more serious/Beat 'em Up aspect.

Amazing animations overall, your progress is admirable. :beatnik2:
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 31, 2016, 12:39:04 am
Thanks for the comments guys, glad to have caught your interest:

I think one of steps has one more frame than the other.

Yep, I know. I actually have he required frame to make it all equal, line art wise, I just didn't do it..... yet. :hat:

Also while it looks good I feel that the walk doesn't really feel right thematically for Tifa, it seems too girlish somehow. With the stance of the idle I expected something more like Cammys walk.

For the walk you could also just make the hands closed to a more serious/Beat 'em Up aspect.

You are both right, this walk doesn't really go with Tifa, and the beat'em up guys aspect could be emphasized, but this is just a matter of using what was already made:

(http://img10.deviantart.net/9ea8/i/2005/022/3/2/tifa_walk_forward_animation_by_jadencorsair.gif)

I said that the first three anims will be converted from jadencorsair's CvS Tifa animations, which were the idle, walk forward, and walk backwards, and that's not going to change. But I do want you to know, that I agree with you whole heartily.

Part of the Tifa project is continuing what Jaden couldn't finish, so you have that as well.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on March 31, 2016, 12:40:53 am
While I do somewhat agree, I also somewhat disagree. Tifa is still kinda girlish here and there regardless, just not as much as say...Aerith was. The only thing that makes it seem girlish I guess is the ways the hands move. I think the rest of the animation is perfectly fine honestly.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: JustNoPoint on March 31, 2016, 12:53:06 am
You use Athena as the motion base?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: NDSilva on March 31, 2016, 01:03:27 am
You have a point, mate. It's just that... I think her walk seems too much like Athena right now (I'm almost sure she was the base Jaden worked upon), and while it flows great, it maybe would require some tweaks to suit her persona as already stated.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AlexSin on March 31, 2016, 01:09:00 am
jadencorsair (dA account: http://jadencorsair.deviantart.com/ ) used Athena as a base/reference. Hatter here is converting jadencorsair's sprites to his style.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Bastard Mami on March 31, 2016, 01:43:15 am
how much of waving blow's tifa has been used as a base/reference ?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 31, 2016, 03:33:24 am
jadencorsair (dA account: http://jadencorsair.deviantart.com/ ) used Athena as a base/reference. Hatter here is converting jadencorsair's sprites to his style.

Yes, but just those 3 animations. After that, everything will be either frankened when needed, or completely drawn by me.

Also this isn't the first time I said this.

how much of waving blow's tifa has been used as a base/reference ?

Waving Blow's Tifa? I have no idea what you are referring to.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Bastard Mami on March 31, 2016, 07:49:34 am
waving blow made a tifa for knfx ; I am not sure if someone else already ported her to mugen, tho.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on March 31, 2016, 08:06:42 am
Never heard of this Tifa either, might know better if there's at least a sprite to see though?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AlexSin on March 31, 2016, 11:06:15 am
jadencorsair (dA account: http://jadencorsair.deviantart.com/ ) used Athena as a base/reference. Hatter here is converting jadencorsair's sprites to his style.
Yes, but just those 3 animations. After that, everything will be either frankened when needed, or completely drawn by me.
Also this isn't the first time I said this.

I said it for those who weren't aware, like Just No Point.

waving blow made a tifa for knfx ; I am not sure if someone else already ported her to mugen, tho.
Waving blow site: http://www.geocities.jp/waving_blow/index2.html

Yes, she's got a Mugen conversion ( by kayui_UMA: http://www.mediafire.com/download/x7dalb8ap8w84gm/tifa2.rar ). The sprites are very good (the guy/girl who made the mugen character ripped them at twice her normal scale), but the mugen character isn't.

If you want to rip them yourself: http://www.mediafire.com/download/fc7dxacqu0c7z6a/blue_moon_factory_-_waving_blow_tifa_sprites.rar
open the offset programme, search for the pattern.pat file and view/save them.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on March 31, 2016, 11:17:18 am
Oh? I very very vaguely remember this, forgot it even existed. Yes, those could work nicely for converting, if Hatter is up to it. Course, making it look the same as all the other sprites might be time consuming buuuut.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on May 02, 2016, 03:27:16 pm
To answer the above question, I looked at Tifa by Waveblow, and honestly, those sprites weren't very good, so no.

(https://45.media.tumblr.com/7c1654e4814eff4bb6d564384142a4ef/tumblr_o6jx7rwoqU1ut4tduo1_250.gif)

Detailing/small fixes comes later, and yes, those are all her frames. 10 frames, exactly like Jaden's.

In about a few hours, I'll have finished Asura's idle sprite, and make the roughs for a few more animations, so stay tuned.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on May 02, 2016, 10:04:56 pm
That's a really smooth looking walk animation.  The shading on her left leg seems weird when it transitions from front to back though (artist's left). I don't know if that's how it would work, would it??
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on May 02, 2016, 11:07:55 pm
That's a really smooth looking walk animation.  The shading on her left leg seems weird when it transitions from front to back though (artist's left). I don't know if that's how it would work, would it??

Yeah, I just figured out how the transition works, and you are correct, it doesn't function like that.

However, this problem is easily fixable, so once I can at least have basic movement done, I'll gloss over that tiny aspect. Thanks for pointing it out.


It seems that I misjudged the amount of time I have to complete Asura's idle and work on the roughs for his next animations (gotta get some stuff ready for livestreaming tomorrow). Tomorrow afternoon, I'll do my utmost to finish the idle and roughs. Sorry guys!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on May 11, 2016, 03:59:45 pm
Finished the idle, finally (will gloss over any mistakes later). Have some more in-progress shit, since that's what I can currently provide.

(https://67.media.tumblr.com/698266f56bc3caa9080012a4df130b4d/tumblr_o70mqkvhkX1ut4tduo1_250.gif)

(https://66.media.tumblr.com/48acf5adab91aaa8bf0bbd182c85a97b/tumblr_o70mqkvhkX1ut4tduo2_500.gif) (I forgot to edit the speed on this one, sorry)

(https://67.media.tumblr.com/b73ce8d12c1199e8c7149bd4f206ff3a/tumblr_o70mqkvhkX1ut4tduo3_250.gif)


Huff puff.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Zo_Warudo on May 11, 2016, 07:13:26 pm
That Asura idle is so damn sexy.  Nice work man
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Lunchbillion on May 12, 2016, 01:05:48 am
Tifa is looking real fluid!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on May 31, 2016, 10:22:52 pm
Zostead: Thanks, it took a while but it was damn well worth it.

LunchPolice: You can thank jadencorsair for that smoothness, I hope to attain that level one day.


(https://66.media.tumblr.com/5ab7d3e1e5e0dc448ab1282aace1fe54/tumblr_o825cirj4V1ut4tduo1_250.gif)


(https://66.media.tumblr.com/a92436b914d2097d91d9e308c43287ea/tumblr_o825cirj4V1ut4tduo2_500.gif)

I should be done with Tifa's walk back soon. As for Asura, I'm going to be putting him on hold. No, he's not cancelled and I won't hold off on him at this very moment, but just so you can know why:

1. I feel I jumped the gun, working on a character that'll essentially be a sub-boss in my full game project. I want to focus on Tifa, who'll be a character in the demo I'm currently working on for Capcom vs Square Enix, alongside Ryu.

2. Currently, my mates who are apart of the Asura project are currently MIA, one for a very good reason, the other I haven't kept in touch much with him, so it's currently me doing the Asura stuff.

So since I said I won't hold off on Asura now, what'll essentially happen is that I'll be working on his basic movement, graphic wise, so: idle, turns, idle > crouch and vice versa, walks, dashes, and jumps. Then Asura will be on hold.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on June 24, 2016, 07:39:10 pm
Haven't had anytime to do much.

(http://i.imgur.com/Ajqhx1P.gif)

^new animation, decided to look at other CPS2 animations and do as they do. In this case, I looked at Hulk's turn animation, which was 3 frames. Yes, this is drawn from scratch. No it isn't done.

(http://i.imgur.com/cXijYnJ.gif)

If I actually decide to not be lazy, I could actually finish this one today.......
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Prime SC on June 24, 2016, 10:59:10 pm
Looks good man
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on June 27, 2016, 06:57:11 am
i should have done this sooner, but im dropping by to say im officially dropping out of the asura project.

my first attempt to finish his idle, which i did finish went haywire and with this recent harddrive crash i don't want to pickup another project :/

my life at this point is just too hectic to commit, sorry to let down anyone who wanted to see a 3-man dream team come alive
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 03, 2016, 12:27:44 am
^I was expecting that. At least you told me, g'luck with laifu. (I actually ended up finishing the idle anyways, lol)

So I figured out how the animation's gonna go:

(http://i.imgur.com/p2bOU6L.gif)

I'm going to endeavor myself in finishing this, I've honestly had enough of this anim (and Tifa's walk back) lying around. I'm sure you gaiz have had enough too.

Spoiler, click to toggle visibilty
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Nemuresu on July 03, 2016, 01:03:35 am

Anybody know any good YT videos for the gameplay of the "Lost Episodes" in Asura's Wrath, and Necalli? I'd really appreciate it. :yes:
There's many videos for the Lost Episodes, but I think these 2 did it right:
https://www.youtube.com/watch?v=8wks1GrqTFo (Episode 1)
https://www.youtube.com/watch?v=pmVCkTyHmds (Episode 2)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Evilest Ryu on July 03, 2016, 04:00:23 pm
asura is looking great, glad someone is making him
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: The Boss on July 03, 2016, 04:24:42 pm
Asura looks good
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on July 09, 2016, 02:55:21 am
This project is great and I hope it's finished eventually! I've always tried to imagine Asura in Mugen years ago when the game first came out.

And Tifa? Well shit. It's just not right that she's not been done. She's perfect for Mugen. Looking forward to them both! Good luck to you all!

Might I suggest Blaze Fielding for some Tifa reference? I planned on cheaply editing Blaze Fielding myself to look like Tifa, but nothing legit like what you're doing.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 09, 2016, 03:00:21 am
Oh hey, thanks. I was planning on using some reference from other characters, Blaze Fielding included (most probably in terms of kicks, and maybe punches, since I plan on referencing SFA Cammy), so that's no problem. :hat:

I should let you know that the current anims being made are edits of jadencorsair's beautiful work, once those 3 anims are finished (and subsequently added to an SFF), that's when hard scratch work will start. ;)


Since I said that Asura wasn't going to go past his basic movement animations, I might post a poll to get your opinion on who to work on  next from the list of characters I have planned, so be on the lookout.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 10, 2016, 04:53:58 am
I might post a poll to get your opinion on who to work on next from the list of characters I have planned

Poll added. As you can see, the choices are 4 male Capcom characters and 4 female Square Enix characters. Poll will run for a week. You may change your vote if need be.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: SkySplitters on July 10, 2016, 04:59:43 am
Most of them are pretty interesting, but I think I have to go with Lightning. Really think she would be fitting for this project. :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on July 10, 2016, 05:19:07 am
Hmm...I wonder who I chose~ Hmmmmm~~~
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: EveryonesKouhai on July 10, 2016, 06:47:29 am
I kinda leaning towards Dante, but at the same time not at all since it's going to be that "Dante"
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 10, 2016, 06:55:23 am
I kinda leaning towards Dante, but at the same time not at all since it's going to be that "Dante"

If it's of any consolation to you, I plan to make him more akin to the old Dante in a lot aspects *cough*deviltrigger*cough*
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on July 10, 2016, 06:57:37 am
I see you're keeping the votes hidden too~ Smart boy, keeping us in the dark AND keeping the polls from being influenced!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on July 10, 2016, 07:10:39 am
I kinda leaning towards Dante, but at the same time not at all since it's going to be that "Dante"

If it's of any consolation to you, I plan to make him more akin to the old Dante in a lot aspects *cough*deviltrigger*cough*

dmc dante is akin to a sonic cosplayer who tries too hard to act like shadow, its a shame you're picking that dante :(
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Hephaistos31 on July 10, 2016, 03:01:15 pm
I got interest in what you could bring to the table, for Dante. :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Zo_Warudo on July 10, 2016, 07:05:42 pm
As a person with a natural bias towards KH, I really wanna see your take on Aqua
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: DatKofGuy on July 11, 2016, 12:15:19 am
Gene Gene Gene.... Gene needs his chance to shine in a proper capcom sprite style
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 16, 2016, 10:56:28 pm
Just a friendly reminder that voting ends 6 hours from now, so if you want to vote for the next character after I reach Phase 1 (basic movement) with Asura, now's the time to do it.

In the meantime, more WIPs:

(https://67.media.tumblr.com/f48b9e37ba9c9fd6ea0b7de354a29bc3/tumblr_oafdrmXTtc1ut4tduo1_500.gif)

(https://66.media.tumblr.com/eeaf2704a2b06e0ba8c2e9f2dcaef390/tumblr_oafdrmXTtc1ut4tduo2_250.gif)

EDIT: I forgot to say this but @NamelessOnlinePlayer: Thank you very much for the videos, I'll be sure to look at them when I start his walking/jump/dash animations. :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: SlenderMan on July 17, 2016, 12:52:16 am
Asura is the ultimate goal here in my opinion. He actually belongs ina fighting game.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: WizzyWhipitWonderful on July 17, 2016, 03:44:09 am
Gene Gene Gene.... Gene needs his chance to shine in a proper capcom sprite style

Oh, I second this statement;
A year or two later, Azel could surface with key changes.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 17, 2016, 05:20:18 am
And the results of the poll have fallen in, so coming in the top 4:

1 - Gene (Godhand)
2- Dante (DmC: Devil may Cry)
3- Leon S. Kennedy (Resident Evil 2)
4- Lighting Farron (Final Fantasy XIII) and Aya Brea (Parasite Eve)

So it's settled. Once I finish the basic movement of Asura, Gene will be worked on.

However, Tifa will be given top priority over Gene, because she (alongside Ryu) are gonna act as the template characters for my project.

Here's to an eventual Gene character with quality CPS2 sprites! :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on July 17, 2016, 06:19:09 am
NOOOOoooo leon lost! oh whale, cant wait to see you draw the craziness that is god hand :p
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on July 17, 2016, 06:33:10 am
Will have to eventually figure out how his moveset will really work later on too. His is probably going to be the most annoying one to deal with hue.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: likiji123 on July 17, 2016, 06:50:29 am
Awwwww, Aqua didnt win :'(
Not sure who Gene is but if memory serves me right about what godhand characters are like, i think he'll be sick as hell
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: DatKofGuy on July 18, 2016, 06:55:50 pm
F'n sweet! Finally those Gene voice rips I did years ago might find some use again... If only Nestor continued on his Gene. Daeron started spriting him, dunno how far they got though (http://orig02.deviantart.net/6b7c/f/2012/101/6/3/gene_from_godhand_by_daeron_red_fire-d4vulu2.gif)

Anyhoo, Hatter, will be sending you my lifebar and screenpack concepts in the week. Just got a few more models to finish.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 18, 2016, 07:16:43 pm
Yeah, I saw that sprite. I don't think Daeron got far on it. Either way, there was a Gene MUGEN char with a fuck ton of moves. I plan on using it as a ref, while everything else is done by hand (or tablet if I get it soon enough).

Also, very excited about your SP/bar concepts. You can bump my idea engineering thread at anytime if you have suggestions/something to show geared towards CvSE.

Thanks for taking the time to do this for me man, I highly appreciate it. :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 22, 2016, 09:43:28 pm
(https://67.media.tumblr.com/18d4616915b2916b913df5b4fe1b330c/tumblr_oaqeqc02lE1ut4tduo1_400.gif)

(https://67.media.tumblr.com/e56d7785e7715198f4ad00e0a3c71cdb/tumblr_oaqeqc02lE1ut4tduo2_250.gif)

They still need tweaking and tiny fixes, but they are at a state where I can say:

:XD:
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 31, 2016, 02:40:56 am
(https://66.media.tumblr.com/5ec54aa9053f47f324b24078bd6e6203/tumblr_ob5lvhBsOo1ut4tduo1_r1_540.gif)

Chitty chitty bang bang.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on July 31, 2016, 03:30:15 am
Hm...really hard to say how it looks when it's so fast for the turning. The crouch looks nice though so far!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 31, 2016, 03:34:23 am
I tried slowing the turn anim down. Can you see it better?

It's not complete, by the way. Just thought I'd let you know.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on July 31, 2016, 03:58:17 am
Oh, I realize that already. I saved the GIF and used Infranview to really look at it, and I have to say that's interesting transition frame for the turn. o.o
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Enso on August 03, 2016, 10:29:55 pm
Not bad on both Tifa and Asura. I like how they turn out though I know Tifa's crouching is in progress. Love what you do, man.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 04, 2016, 12:19:14 am
Hey, I'm glad you like.


Managed to figure out where I fucked up in Tifa's crouch anim (and even then, it still needs more refining in the proportions), and standing turn anim is done:

(http://imgur.com/UaGmVtr.gif)

I'll start working on some concepts for Gene, and maybe some of the others in the roster soon.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AlexSin on August 04, 2016, 01:29:19 am
That face... you need to change it. :P
Like this: (http://i1066.photobucket.com/albums/u402/GodofDeath94/face%20edit%20gif.gif)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: DW on August 04, 2016, 09:13:06 pm
Yeah, that face edit is very good Sin. You should take his advice and change it. Nice progress on Tifa so far. Keep it up. Definitely looking forward to Gene as well.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 05, 2016, 04:13:01 am
Yeah, I just did. Will post later, once I finish up her idle>crouch animation, but rest assured, the changes

Not related to the characters being worked on, but still CvSE related:

(http://imgur.com/4Wkph14.png)

All the animations that I'll be converting to CPS2 style for Ryu. If anything, this'll be really easy to do. Yeah, nothing's been worked on yet, just thought I'd show you what new animations you should expect to see for Ryu in this style.

Which leads me to my question. For Zangief and Chun-Li are there any sprites of their chip K.O. and roll animations in the correct CPS2 ratio? If not, does anyone know of a way to pull them out of CvS2/CvS1 with the desired ratio?

Also, if anyone has a copy of Gene by brown, plz send this way.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: JustNoPoint on August 05, 2016, 04:26:57 am
It'd be easier to use the CvS ones and just make them the right res. You take them in PS and widen the image using nearest neighbor. If a wrong look comes from it like the edge of a Sprite getting double pixeled return the Sprite back to normal and move the axis over 1 pixel then try resizing again till it matches cps2.

Once you figure it you can take the same sprite back at cvs res again and repeat the steps while recording it. Redo the axis move and resize then save the script and run a batch on the rest of the sprites.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 05, 2016, 04:29:29 am
^I figured as much. Though thinking about it again, this sounds much easier than what I just asked about lol.

Thanks man, I'll be sure to try it out once I download the first CvS tomorrow.

EDIT: Just realized I may have made the sprites (well, the intros) a bit too tall. Will rectify that as I go along.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 08, 2016, 04:10:47 am
Tortoise progress on Tifa:

(https://67.media.tumblr.com/e8ee141900eeb640a17459c60018a121/tumblr_obkj87IzOY1ut4tduo1_540.gif)

And HERE COMES A NEW CONCEPTCHALLENGER:

[BLEARGH OLD N MOLDY IN PROGRESS SPRITE REMOVED]

For Gene's face, I tried to mimic Ryu's. Not sure if I nailed it right, so maybe, I dunno, you tell me or something?

I'll be going back to Asura starting tomorrow, I really want to finish his basic movement and be over with it. So far, I only have 3 anims, and to finish basic movement, I'll need to do 6 more anims. May as well move it along, then put him on hold.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on August 08, 2016, 04:31:08 am
So I assume you managed to snag Brown's Gene then??
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: MotorRoach on August 08, 2016, 07:45:28 am
Sprite's nice, but the width doesn't seems very CPS2-ish, and that hair looks so wrong:

(http://i.imgur.com/Q9zUuQC.png)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on August 08, 2016, 01:07:05 pm
Very hyped of finally seing Tifa in some Capcom style graphics.
Keep it up with the good work!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 08, 2016, 03:03:15 pm
So I assume you managed to snag Brown's Gene then??

Nope. Drew it from scratch, with Ryo's legs as reference. Do you happen to have it? nevermind, somebody posted a Mediafire link. :D

Sprite's nice, but the width doesn't seems very CPS2-ish, and that hair looks so wrong:


Took another crack at Gene, how's this:

(http://imgur.com/pRCMSOF.png)


Very hyped of finally seing Tifa in some Capcom style graphics.
Keep it up with the good work!

Glad you are liking what you see.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 10, 2016, 12:16:30 am
Okay, seeing squat said about Gene, I'm going ahead with the assumption that the width/hair are fine, so have some semi-shaded Clover Studios goodness:

(https://66.media.tumblr.com/1045fdbbc147ad761060f55ed3087ebd/tumblr_obnxsrR8uB1ut4tduo1_250.png)


Aaaand Asura crouch turn:

(https://66.media.tumblr.com/da765c47daedc9456586a6c214236d0b/tumblr_obnxsrR8uB1ut4tduo2_500.gif)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 12, 2016, 01:14:29 am
(http://imgur.com/8pFmink.gif)

Made a stickman for his walking forward animation after reading 2DForever's mini tuto on animation (http://mugenguild.com/forum/msg.1491236), stickmen are easy to animate.

Then comes the detailing/refining. Good grief...

Spoiler, click to toggle visibilty

Have this CPS2 roll animation I'm working on for Chun-Li as well:

(http://imgur.com/HmzyZ12.gif)

Only new frame is the first one, which was taken + redrawn from a screencap from Capcom vs SNK: Millennium Fight 2000, since apparently, I couldn't figure out how to rip shit from PSX games. :/
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Enso on August 12, 2016, 11:49:41 am
That is great, Hatter! I remember that thread very well! I recently started having an idea of going with stickman for animation before I saw your last post.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 15, 2016, 02:50:12 am
Well, whatever works, works, no? ;)


(http://imgur.com/yRwXwwK.gif)

WIP (again). I'll get crackin' on the title chars tomorrow.

I promise, I would never betray youuuuuuuuuu.......

EDIT: I forgot to add the rest of his sleeve rips on his viewer's left side. :omg:
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Nexus Games on August 15, 2016, 04:02:59 am
nice intro
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 21, 2016, 09:00:18 pm
I decided to cancel out the above in-progress intro, because we don't need to add another headband related intro, seeing that he already has one.

To sum up, his new intros will be his SF3/CvS2 bag-drop intro, and that one intro in CvS2 in which he just stands, turns his head to the opponent and assumes the fighting stance.

(https://66.media.tumblr.com/7f0180618a0c2d21494195dc7183a9e3/tumblr_oc9wkw428Z1ut4tduo1_540.gif)

(http://orig06.deviantart.net/39a8/f/2016/234/c/7/_cps2__gene___godhan_by_zaitsu_hatter-daewbl8.png)

^will work on his idle animation very soon.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on August 22, 2016, 03:35:46 pm
The shading on her crotch looks weird. It's like just enough to cover the no-no's, but not enough overall on the upper leg I guess? Or am I jumping the gun here and it's just not been shaded enough yet? Or actually...are those her no-no's? Because that would make more sense and it seems to be positioned wrongly.
Edit:
This
(http://i.imgur.com/Z3bwbt9.png)

It looks fucking awesome by the way. I'm debating on whether or not I should even bother making an edited Tifa myself and instead just let you do your thing.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on August 22, 2016, 03:53:36 pm
That was definitely a mistake on my end, I was trying to make it the interior of her skirt, but if it came off as that, I may as well edit it more to look like panties, ha.

Thanks for pointing it out, I'll fix it up ASAP. You'll see it with the next batch of anims I'll have made for her.


I'm debating on whether or not I should even bother making an edited Tifa myself and instead just let you do your thing.

If you can wait a long while, sure. I mean in the end, any character sprites made for this project will be released as both character packs and SFFs for those who desire.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on August 22, 2016, 06:54:54 pm
When I started to look at it as a shadow from her skirt it did make more sense how it was drawn, but it's pretty hard to look at it as anything other than her drawers lol. Whatever you're going for, do it! It looks amazing regardless. My eye's on this project 2-3 times a day at least.

Oh trust me. You'd sprite Tifa from scratch a lot faster than I could editing her from an existing character.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 02, 2016, 11:21:16 pm
(https://66.media.tumblr.com/c659e50be5bca74fd8a6bb206df0627b/tumblr_ocwb7wXBMC1ut4tduo1_540.gif)

(https://66.media.tumblr.com/67c6b41c6ff17db42036b49439eef493/tumblr_ocwb7wXBMC1ut4tduo2_500.gif)

Can only showcase stickmen for now on Tifa's end. I'll def add another frame to the fwd/bkwd jump to make it more natural (and provide a gateway to begin the bkwd jump).

Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 05, 2016, 11:51:37 pm
(http://imgur.com/GwEAxEj.gif)

Was doing this while watching JZ's stream.

One down, four more to go. (yeah the bag is unfinished, but that's not the important part atm).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on September 05, 2016, 11:58:29 pm
the bag intro frames are way too tall for alpha ryu
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 06, 2016, 12:35:48 am
I'm pretty certain they aren't. Mind pointing out what you are seeing for me?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: ShinZankuro on September 06, 2016, 12:42:18 am
I believe he is talking about the punching bag, and yes, it's kinda ''tall'' than the Zero sprites version:

Did a little edit to show what I'm talking about ^^

(http://i.imgur.com/bHM52n9.png)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on September 06, 2016, 02:46:16 am
no, im talking about ryu himself. looks way too tall in the new frames he gave him, maybe its just me
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 06, 2016, 02:51:06 am
no, im talking about ryu himself. looks way too tall in the new frames he gave him, maybe its just me

It is. I went back and compared them w/ his other sprites, he's scaled correctly.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 07, 2016, 08:34:41 pm
(http://imgur.com/MdrjBCl.gif)

You might notice something different about the idle. That's because I made some bit-size, yet important changes to the sprite. I've applied the changes to her walk animations, and all new animations I've subsequently made or am in the process of making. In addition, I noticed the choppiness of the jump start frame, I'll make sure to have it rectified ASAP.

Once I finish fixing the idle animation, I'll start adding them to the SFF. I'll be doing it like what Gladiacloud did with Saki for subsequent animations; any completed frame, I'll just add it to the SFF (once it's checked that is).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on September 08, 2016, 01:00:53 am
I am getting so giddy about this, yo. Great work again. The crouching crotch thing. It looks unbelievably better. Really like the decently paced progress. Asura and Ryu look great, too. Especially Asura.

As for Tifa's jumping sprites. The ones you finished lack a hair movement it looks like. Maybe it's just me. The other thing is her entire body. Her legs seem kinda weird to me. Like they're too short or something. And the way it transitions into her hips seems weird too. I think it's the angle. It's like she's facing us more than her opponent. It should be more of a side view. So yeah, her legs are a bit too short, her angle needs to face the opponent more and her legs also look like they're still on the ground. They need to stretch out more like she's really reaching for something.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 08, 2016, 01:10:58 am
I'll look into all of that tomorrow, hopefully I can make her jump look like a side view w/o having to redraw the entire thing.

As for the hair movement, I'm trying to leave that until it's all done so I can see how it plays out, frame by frame. That's why it's lacking that mvmt at the moment.

Thanks for the feedback.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on September 08, 2016, 06:52:01 pm
Okay! That's cool! Sorry for so much feedback over a single sprite, too. I just got really hyped by the progress lol
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 08, 2016, 11:11:02 pm
No, no, no this is good feedback, this is exactly what I want. :)

So I did a thing w/ Tifa's neutral jump frames, and I think it's better than what I put down before, but:

(http://imgur.com/oMguqIE.gif)

Some things need to be adjusted, but is the "AFTER" a step in the correct direction?

I'm also in the process of figuring out an animation technique with Inkscape and Photoshop, which I'll try to apply to my projects/future commission works, so when

I make some progress on that, I'll share it with you.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on September 08, 2016, 11:16:43 pm
I...don't think that's how an arm bends at all. Something about her left arm (viewer's left) feels REALLY off. But I guess you already know that. I do think that looks better though yeah.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 08, 2016, 11:20:53 pm
(http://imgur.com/oMguqIE.gif)

Quoting for new page.

Xenomic: Yeah, it lost some width when I was messing around with it, which is giving you (and me lol) the weird vibe that it isn't bending normally. I'll make sure to fix it up.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on September 08, 2016, 11:24:23 pm
The breasts may need more perking up (gods, the innuendos are gonna fly now...), since they seem flat for her?  I'm not sure if the torso is too long or not either, would have to see how they look in her walk animation for her or whatnot. Legs might also be a bit beefier than they should be too. That's all that I notice atm.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on September 09, 2016, 01:53:58 pm
Only things I see now are the bent arm and her breasts, but Xenomic's on top of it already. You got the side view perfectly in the "after" now.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 09, 2016, 06:00:28 pm
Good to know, as for everything else, easy fixes. :)

(http://imgur.com/U1oz9wR.gif)

Almost there w/ Ryu (well, ok not entirely lol), just got to make sure that the part of his gi near his chest is adjusted right (I mean, I could leave it like that for the other frames, until we get to the transition to idle frame, but let me check and see with Ryu's other sprites). The rips near his legs will be adjusted too (they are the hardest tbh lol).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: WizzyWhipitWonderful on September 09, 2016, 06:45:35 pm
So, what style are you going for here, Hatter?

are you translating CVS to CPS2?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on September 09, 2016, 06:50:13 pm
So, what style are you going for here, Hatter?

are you translating CVS to CPS2?

In general? CPS2 for all characters (including Hinata and Ingrid... yeah straight up CvS>>CPS2 conversion).

If you're talking about the SF chars, I'm taking some animations from SF3 and CvS2 and translating them to CPS2 style. Will edit certain animations to make them a bit better if they already exist in CPS2 (let's be honest, some chars from SFA really need an update on their anims, even if one or two frames).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 04, 2016, 09:17:33 pm
Just wanted to bring some life back into this thread:

(http://imgur.com/80kVCCg.gif)

(http://imgur.com/93xpRsg.gif)

Progress slowed down for good reasons. Coding wise, Ryu needs the roll to be coded/sprited before I can call him "testing ready" (and Limit Cancels need to be coded as well).

As for Tifa, her neutral jump is still not finished, but we are getting there. I'll be making a falling animation by editing one of her finished sprites, to speed stuff up.
Only new thing that happened regarding Tifa is that the first three anims have been fixed (the idle frame seen in the GIF isn't it, just so you'd know).

Want to finish the movements soooo bad tho.....
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on October 04, 2016, 11:36:11 pm
Ryu and Tifa are both looking pretty great. I haven't posted lately because I just hop on real quick and jump off because I haven't really any time until now, but thanks for the update! It's appreciated to know how progress is going despite how busy you could be with other things.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 16, 2016, 04:29:28 pm
^^ I appreciate your interest man, I really do. I myself can't wait to see them through, I'm gonna have so much fun coding Tifa, just like I did Ryu.

(https://67.media.tumblr.com/09f3d1448b3acf917d52e99a3aee9aee/tumblr_of5xx9Saac1ut4tduo1_1280.gif)

And off to Ryu's SFF they go!

EDIT: Added the Chip K.O., which is basically a clever franken-animation comprised of his get hurts and crouching poses. So as of this, all of Ryu's new graphics are complete.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: WizzyWhipitWonderful on October 17, 2016, 01:55:37 am
Great way to save yourself some time on that Chip K.O.  Everything else is looking splendid.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Nexus Games on October 17, 2016, 03:06:41 am
some parts of ryu's animation does not look like sfa but more like some cvs and sf3 to fit
maybe make some parts you edit fit ryu in his sfa sprite style like his body shape and height so they can look identical to how he looks sfa style

other than that good job!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 17, 2016, 03:10:51 am
Yeah, no. At this point, it's done. There's really nothing left to do. It's not so critically different, or jarring either tbh.

In regards to body shape/height, what's so different from CPS2 (in regards to new frames)? I've already done the scaling, proportions and height are on point to his CPS2 incarnation.

Get new lenses or summat, lol :P
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Enso on October 19, 2016, 11:13:24 am
That's a lot of hard work you did for the animations for Ryu, Hatter. I like what you've done so far. Quite fluid/smooth.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on October 20, 2016, 12:22:27 am
Looks pretty damn good to me! Glad you were able to get it finished. I don't see anything wrong here.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Iori730 on October 20, 2016, 12:36:23 pm
 
some parts of ryu's animation does not look like sfa but more like some cvs and sf3 to fit
maybe make some parts you edit fit ryu in his sfa sprite style like his body shape and height so they can look identical to how he looks sfa style

other than that good job!

Nexus games has a solid  point. Your sprite animation is inconsistent and it's easily seen especially in the one where he's standing and just turns his head. Not only in that one, also in the rolling ones.  Compared to the actual Alpha sprite of Ryu, yours don't match with that version. Yours definitly looks SF3/ CvS,  and its out of proportion when comparing with Alpha version. Alpha Ryu's head is slightly bigger,  but yours is slightly smaller. Also, the arms are huge compared to Alpha Ryu(especially in the roll). Your Ryu looks like he grows a good head taller and looks just bigger, I think your animation needs some tweaks. Not bad, but it could use some more polish to be in line with alpha Ryu.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 20, 2016, 03:18:02 pm
I've already checked his scaling and they match the alpha sprites. Whatever you are seeing is just you at this point. And so if they looked like they came from SF3/CvS2? There's nothing wrong with that, there's bound to be differences, even if you work tirelessly to make it the same thing. And Ryu's Alpha head isn't as big as you think.

I'm going to ask for this discussion to end here, I'm done repeating  the same thing about Ryu's scaling every damn time.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Nexus Games on October 20, 2016, 03:57:00 pm
before to me, he just does not look like sfa ryu in some of his new animations
your doing great!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 22, 2016, 12:11:55 am
(http://imgur.com/0Hkmns7.gif)

Alright, we're getting somewhere with this.

Today is also great, because I finally figured out how to work ink's method! Win-badabing-win for the whole familia.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: likiji123 on October 22, 2016, 01:12:08 am
Lovin the tifa anims :thumbsup:
Just curious, but is cloud a planned character?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on October 22, 2016, 01:13:19 am
AFAIK, Cloud isn't. There's a thread for the characters that are in the game somewhere in Idea Engineering I believe.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 22, 2016, 01:15:44 am
Nah. At one point, I was thinking of putting him, but I opted to go for Tifa instead..

The most you could see of Cloud is him appearing in a win or intro animation, but a full character? Unfortunately not.

I think its a good time to post the roster (what I hope to be the final roster) here, just in case anybody wants an idea of my future projects:

Spoiler: The roster of Capcom vs Square Enix (click to see content)

Get a glimpse of my future ahead of me. ._.

At one point, the planned SF boss was M.Bison (in his CvS2 sprites converted), but then that changed to Urien, then Q because I ended up liking suited Urien than undergarments Urien. Yeah...

EDIT: Made one last change to the roster.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Nemuresu on October 22, 2016, 01:47:46 am
A roster the size of MvC2? Wow! That's a very ambicious roster there.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: likiji123 on October 22, 2016, 05:11:05 am
Ahhh, it might just be me and my liking for the character but it seems odd to leave him out. But hey if you wanna do tifa thats cool :thumbsup:
And that roster is sick af.
Weird though that Q is the capcom boss, i mean i understand why, but he isnt a very boss like character.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 22, 2016, 05:16:49 am
Ambitious indeed. With enough studying and resource gathering, I could potentially tackle them all.

I chose Q based off his game play, his seemed to be the most fun.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: ShinZankuro on October 22, 2016, 06:09:42 am
*sees chloe price in the roster*


FUCK.

YES!! :D
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Staubhold on October 22, 2016, 01:32:34 pm
Ashley Riot? Oh great! I don´t know how many hours I spend with Vagrant Story.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 29, 2016, 12:24:45 pm
Nah. At one point, I was thinking of putting him, but I opted to go for Tifa instead..

i'm actually disappointed to see that being said in a "Capcom vs Square Enix" title

both Ryu and Ken are like the unofficial mascot of Capcom and both of them are in your capcom side

BUT Cloud and Tifa are literally Square Enix mascots Cloud more than Tifa in my honest opinion.

when playing a cross over type game with Square Enix in it.. YOU'D EXPECT Cloud to be there.. no if's or buts about it.. especially when you have like what.. 6 people from Street fighter alone.. and don't say "but their from different street fighters" that's besides the point


yeah you're using several different Final Fantasy games but those are COMPLETELY different in every sense of the word.. different worlds, different stories entirely.. where as street fighter as a whole is practically the same freakin' thing.. i don't mean to sound like a jerk or anything i'm just stating that if you're gonna make a cross over title with square enix cloud should DEFINITELY be apart of it rather than tifa (would prefer both tbh)

that's like having a marvel vs capcom 4 game and not seeing any iconic marvel (pick one that sticks out in your mind the most) characters.. just saying.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 29, 2016, 03:23:12 pm
Nah. At one point, I was thinking of putting him, but I opted to go for Tifa instead..

i'm actually disappointed to see that being said in a "Capcom vs Square Enix" title

If you're disappointed by any of my choices, then tough titties. Read your entire "argument" for why Cloud should be in, but keep these in mind:
- this is an unofficial project. Ergo, I can pretty much do whatever I want.
- I'm one spriter at the moment. I chose certain characters based off how easy they are to translate into 2D, and Tifa fits right in. Cloud's equipment and outfit is a hassle and I don't want to go through with that (partly because I don't favor him much).

People before you have already been disappointed that I chose DmC Dante over the original. I didn't give a shit then, and honestly, I don't give a shit if you or anyone else is dissappointed that Cloud didn't make the cut. I can't please everybody.

I'm gonna ask for any discussion outside graphical feedback to stop here, I just wanted to show who I had in mind as sprite/char projects, you got to see it, hooray, now back to the main program.


(https://68.media.tumblr.com/0968f1eeef575b1befb446d4a7817df0/tumblr_oft94ilPlB1ut4tduo1_540.gif)

Just so it wouldn't be empty.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 29, 2016, 03:34:51 pm

- I'm one spriter at the moment. I chose certain characters based off how easy they are to translate into 2D, and Tifa fits right in. Cloud's equipment and outfit is a hassle and I don't want to go through with that (partly because I don't favor him much).


that's all well and good but... hasn't Tifa and Cloud already been mugenized? ergo.. easier process and tbh shouldn't be that big a deal to comply with popular demand seriously i get its YOUR project and i do respect that.. but at the same time.. you're making a project not just for you.. but other people to enjoy.. and like i said having a crossover game with square enix in the title and NOT having one of its BIGGEST known characters is kinda weird.. just saying.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 29, 2016, 03:42:05 pm
If you want a Cloud for MUGEN, then you have that one by Yamakichi or whoever made it you can play around with.

And I'm well aware that this is not just for me. One char doesn't make the cut, and he happens to be one of SE's most popular characters, does that mean the entire world will be disappointed and not want to play this? Some will, some won't. At the end of the day, I can't please all of planet Earth.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on October 29, 2016, 06:15:11 pm
Its already enough that hatter is creating almost all of his sprites for the gane from scratch, i cant imagine drawing his sword constantly either, it sounds like a nightmare hah
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: ExL on October 30, 2016, 04:47:58 am
I don't like Cloud much neither I like DmC Dante at all,  but you know, I'd liked to see X with Zero in UMvC3, he's mascot and all and who cared about that in Capcom? Hatter's game - Hatters choice. Let's be on positive side here - we'll have Tifa, Gene, Vanessa, Asura, Chrono, Magus, Raziel, Neku and others made! Surely there's at least one character to hype about being made. I have plenty of characters I'll be super happy to see in mugen that was announced for project. There's no reason to be negative towards game by it's roster...
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on October 30, 2016, 04:58:35 am
the fact that hatter is even drawing tifa and asura alone is enough to git hyped
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: ExL on October 30, 2016, 05:44:49 am
Yeah, when I saw Asura it was like "oh my! that's actually happening!?!" emotion. One of most bad@ass character and greatly sprited! Not belittling work on Tifa though, I'm watching the progress liking how she's fleshing out :sugoi:
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: DatKofGuy on October 31, 2016, 11:28:18 am
that's all well and good but... hasn't Tifa and Cloud already been mugenized? ergo.. easier process and tbh shouldn't be that big a deal to comply with popular demand seriously i get its YOUR project and i do respect that.. but at the same time.. you're making a project not just for you.. but other people to enjoy.. and like i said having a crossover game with square enix in the title and NOT having one of its BIGGEST known characters is kinda weird.. just saying.
This is really a narrow minded view. Hatter is under no obligation to comply with popular demand... and as you said, it's his project... ergo whatever he wants in it is up to him, unless you or anyone else are contributing anything to it you really have no right to say how the project should go.

And jeez... Cloud is overdone at this point.. I wish some games other than FF7 would get some recognition....

Just my few cents

Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 31, 2016, 11:45:58 am
that's all well and good but... hasn't Tifa and Cloud already been mugenized? ergo.. easier process and tbh shouldn't be that big a deal to comply with popular demand seriously i get its YOUR project and i do respect that.. but at the same time.. you're making a project not just for you.. but other people to enjoy.. and like i said having a crossover game with square enix in the title and NOT having one of its BIGGEST known characters is kinda weird.. just saying.
This is really a narrow minded view. Hatter is under no obligation to comply with popular demand... and as you said, it's his project... ergo whatever he wants in it is up to him, unless you or anyone else are contributing anything to it you really have no right to say how the project should go.

And jeez... Cloud is overdone at this point.. I wish some games other than FF7 would get some recognition....

Just my few cents

how is it a narrow minded view?  and "Cloud is overdone at this point" are you joking me?

let's see the record shall we.

Ryu:
X-Men vs Street Fighter
Marvel vs Capcom
Marvel vs Capcom 2
Marvel vs Capcom 3
Ultimate Marvel vs Capcom 3
Tatsunoko vs. Capcom
Street Fighter x Tekken
Capcom Vs SNK
Capcom Vs SNK 2
SNK vs Capcom
Capcom Fighting Jam

Fan Projects:
Capcom Vs SNK 3
Capcom Vs The World
Mortal Kombat Vs. Street Fighter
POSSIBLY MORE here..
and now Capcom vs Square Enix......

Cloud is over done you say? don't make me fuckin' laugh. compared to Ryu he's only just beginning. but yet in a title with SQUARE ENIX he's getting no limelight? kinda dumb in my opinion and i'm entitled to it.. it doesn't make it narrow minded.. just expectations considering the title.. its common sense to put the main protagonist of FF7 on that roster.. but instead he went with Tifa the 3rd iconic person of that game title.


Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: MotorRoach on October 31, 2016, 12:45:36 pm
Ryu is literally the main character of Street Fighter. Cloud is not. There have been a lot of Final Fantasy games where he wasn't present, which makes it less surprising that he's not part of this roster so far.

Go make Cloud yourself, if it matters so much to you. Hatter already made it clear he got too much to work with, and demanding for people to agree with you about "Cloud IS the face of Final Fantasy and he deserves to be in this game!" just makes you come out as a huge asshole. Not even people who begged for Goku in Smash Bros were this bad.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Demitri on October 31, 2016, 01:42:49 pm
Its his game. He can do whatever he wants.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AlexSin on October 31, 2016, 01:51:04 pm
It's a bit strange to see Tifa cross her arms when turning. You should change her arms.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: DatKofGuy on October 31, 2016, 02:07:51 pm
Oh man... yet another Cloud cry baby.
I like how he conveniently leaves off thr list of every squeenix game that cloud has literally been shoved into in hopes of capitalizing off of people just like him... but I digress... not gonna draw this out any more than this.

Hatter bro.. I will hopefully be sending you something to try out in the week. Sorry for my silence. I work at a university and things have become literally a warzone with student protests.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Speedpreacher on October 31, 2016, 02:31:10 pm
This should have been over after Hatter's first post, but it's definitely over now. Tetsuga, it's his game, it's his time, it's his rules. Consider this a warning not to continue this nonsense.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 31, 2016, 05:24:55 pm
This should have been over after Hatter's first post, but it's definitely over now. Tetsuga, it's his game, it's his time, it's his rules. Consider this a warning not to continue this nonsense.

btw preacher before giving out your "warnings" atleast know the difference between dictatorship and looking for reason or explanation .. i was already completely over it until someone else called me out on it .. so of course i'm going to defend myself and my logic behind it.. so if anyone is in need of a warning it's that person not I.

Spoiler: "Referring to this post here" (click to see content)



Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: MotorRoach on October 31, 2016, 06:09:22 pm
Or you could've just ignored it.

In fact, you didn't even need to make another post on the matter.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 31, 2016, 06:17:54 pm
Or you could've just ignored it.

In fact, you didn't even need to make another post on the matter.

perhaps.. but i'm not the type to just take a backseat while people make assumptions or judgements about me that aren't true..
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Bastard Mami on October 31, 2016, 06:21:46 pm
following your logic, I should not release zamus because chuchryu already made a version.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 31, 2016, 06:24:49 pm
following your logic, I should not release zamus because chuchryu already made a version.

how is that related to "my logic" ?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: JustNoPoint on October 31, 2016, 06:54:12 pm
Or you could've just ignored it.

In fact, you didn't even need to make another post on the matter.

perhaps.. but i'm not the type to just take a backseat while people make assumptions or judgements about me that aren't true..
Learn to become that type of person. Who cares what assumptions people are making of you? You're the one constantly coming back so you're the gravity that continues to pull in worthless off topic posts. Don't reply to this post. Don't post in this thread anymore unless you have something constructive to actually add. No one has to give an explanation about why they won't spend their time making anything
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TETSUGA GENSHO on October 31, 2016, 07:25:54 pm
Or you could've just ignored it.

In fact, you didn't even need to make another post on the matter.

perhaps.. but i'm not the type to just take a backseat while people make assumptions or judgements about me that aren't true..
Learn to become that type of person. Who cares what assumptions people are making of you? You're the one constantly coming back so you're the gravity that continues to pull in worthless off topic posts. Don't reply to this post. Don't post in this thread anymore unless you have something constructive to actually add. No one has to give an explanation about why they won't spend their time making anything

and strike 3 you're outta here..


also i'm constantly coming back because of those people putting in there 2 cents to keep it goin'.. and i don't need to learn to do anything.. just because an admin says so.. i've dealt with bullies all my life and i'm sure as heck ain't gonna take fucking shit off you or anyone else.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Zemilia on October 31, 2016, 07:34:49 pm
And you just earned yourself a ban. See ya whenever.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 31, 2016, 10:37:33 pm
OK, with the terribly animated Kazama out of the way,

It's a bit strange to see Tifa cross her arms when turning. You should change her arms.

Don't take this the wrong way, but I don't agree with you there. Strange isn't a good justification imo.
Also, I showed this a long time ago, nobody had an objection to it, so I'm keeping it as is.

@WWE's Harley Quinn: Don't worry about it man, take your time. Stay safe man. I also have a Wacom now, so I can do some work too on the lifebars/SP concepts if you want me to take anything off your hands.

And we bring you back to Asura:

(http://imgur.com/ubT7qnt.gif)

Turns are now done. Can't wait to get his phase 1 sprites over with.




Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AlexSin on October 31, 2016, 11:03:49 pm
It's a bit strange to see Tifa cross her arms when turning. You should change her arms.
Don't take this the wrong way, but I don't agree with you there. Strange isn't a good justification imo.
Also, I showed this a long time ago, nobody had an objection to it, so I'm keeping it as is.
So let me get this right, if I say anything after a while, you'll straight refuse it?
Hmmm... alright. Good to know.
Maybe you said that because I didn't elaborate on what I meant by strange, so let me do that.

What I meant by strange is that that "crossed arms" pose isn't natural at all and doesn't flow well with the fighting pose she has.
- First, it's just one frame,
- second, the legs are mirrored,
- third, she just stands straight up, then she goes to a crouched pose (I mean the standing animation is her being more crouched), I would say something about her height (like she looks short in that frame) but you're probably trying to emulate what Capcom did in SFA;
- fourth, would she really cross her arms every time she turns instead of keeping them more or less like in the stand animation, raised up a bit?
Spoiler, click to toggle visibilty
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on October 31, 2016, 11:14:03 pm
If I post something, and no one has an objection to it, I consider it done, unless you bring me a good justification. You didn't do that (now you are). Stop thinking that anything I refuse is limited to it being from you. And like I said, don't take it the wrong way (which you are).

And yes, it is a form of cheating, but when you elaborate upon it with all that, I guess I can go back and change it for both idle/crouch.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: MotorRoach on November 01, 2016, 01:31:10 am
You know, you could've probably changed the arms in the same amount of time that it's taking for you to argue against changing them. Both for the fact that it's a rather easy change, and because this is not the first time I see you rejecting perfectly constructive critique. AlexSin is like one of the most reliable people when it comes to feedback, and the best reply you have to give him is mostly disagreeing what he said, instead of asking him to elaborate (you know, like any artist intrigued to improve their work would)-- yet you expect him to not take it the wrong way.

Besides, not everyone is always up to date with your project. It's not something that is always on the front page, and can easily escape people's attention until later on. Don't be so surprised if feedback is a little late.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on November 01, 2016, 01:45:11 am
Besides, not everyone is always up to date with your project. It's not something that is always on the front page, and can easily escape people's attention until later on. Don't be so surprised if feedback is a little late.

Alright, you got me there.

I'll make the necessary changes soon enough.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on November 02, 2016, 05:58:59 pm
My god things have gone sour in here.

I assume you're aware of this, but her falling from jump phase' hair instantly changes from down to up without any transition. Or is that intentional?

Also, I had no idea thats what her turn looked like. I'd have said something about it too, but the turn anim was so fast I never even noticed it. Her turn should basically be her stand anim, but slightly altered to look like she's bringing her fore arm and fore leg in for a few frames and her head turning, no?

Also, progress on Asura! Awesome!
I'm also digging the diversity of characters in your roster, too. Not enough characters get the love they deserve because of these "iconic" characters or whatever. And above all else, Tifa really needed a mugen conversion badly. Tifa and Asura both. They're literally what I've been wanting in mugen for years, but I'm too lazy to do anything about it myself xD
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on November 02, 2016, 09:21:13 pm
I assume you're aware of this, but her falling from jump phase' hair instantly changes from down to up without any transition. Or is that intentional?

When I posted it, I had actually forgotten about it. It's added now.

And here we are, new turn animations in their complete barebones, because I want to work at a sloth's pace:

(http://imgur.com/7SloTTs.gif)

At least it works now....
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on November 04, 2016, 05:21:14 pm
Pretty nice!
Hope these project will be a success :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on November 06, 2016, 02:04:12 pm
It's a lot of work, my man but it's worth it in the end.
The bare turns look great.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on November 14, 2016, 04:46:30 am
I said to myself not to post anything until I finish up some animations, but look who's about to break the vow. :/

(http://imgur.com/qTFIe5W.gif)

Okay, serious talk though, here's what to expect next post:

Spoiler, click to toggle visibilty

So no posting on my end until I finish those (and figure out a brush for balmsold's method...).

EDIT: I should have said this ages ago, but a small oversight on my part in the idle turn animation (and in turn, the idle) regarding her legs has been fixed. You will have the chance to see them next time I post the new progress.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Enso on November 17, 2016, 12:43:27 pm
Nice work on the crouching turn so far.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on December 09, 2016, 12:33:00 am
(http://imgur.com/Y9rQXDf.gif)

It ain't dead. Just severely on hold. Thought I'd show the latest. I've started her directional jump, so far, I only got a barebones skeleton down (not shown, and even then I have to redo it because it looks bad). Asura's still at the same spot I left him off at.

By December 19, I'm gonna be back to working on this on weekends. I'll also begin Gene and find a way to finalize Phase 1 for Asura, and get Ryu ready for public testing.


And for another announcement that you'll all love (or two):

After watching a move set comparison between PlayStation All-Stars and MARVEL vs. Capcom 3, the originale style Dante's comin' in instead. The flashiness of DMC Dante lends itself better to what I had in mind for CvSE, as the other one was.... well, boring. I have nothing planned as to how I am gonna go about it, so don't ask. All I'll tell you is that it will not be the same as MvC3. Some new things'll pop up, based on his other appearances.

I'm pondering the idea of seasonal formats, so I can have a reason to put out Capcom characters with existing graphics. I have nothing set in stone.

That's all I have.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: JustNoPoint on December 09, 2016, 01:26:28 am
I'm telling you. Just use whichever style that's available. Just don't clash too much like SNK style with Capcom or something like that. But cvs, sfa, reduced colors and frames sf3; go for it
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on December 09, 2016, 03:26:36 am
I'm telling you. Just use whichever style that's available. Just don't clash too much like SNK style with Capcom or something like that. But cvs, sfa, reduced colors and frames sf3; go for it

Late af, but yeah thats what I intend to do.

Its easier said than done though for Square Enix characters, and Capcom characters w/o existing sprites, because I will have to do some graphical work, regardless. But I agree with you, for the record.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: JustNoPoint on December 09, 2016, 03:31:12 am
Well yeah, most of your squeenix characters and some Capcom will have to be made from scratch. I just didn't want you wasting time converting cvs chars to sfa style and such.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on December 09, 2016, 03:34:27 am
AFAIK, only two chars in the roster are in that style, Hinata Wakaba, and Ingrid. Rest of the Capcom crew are in the CPS2 style (both existing, and some I found, like Lou/Siva and Nestor's Viewtiful Joe). They (Hinata/Ingrid) will remain in that style until I can find someone to maybe help me with them. Or maybe I'll keep them that way until I really feel like doing the conversion, which is no time soon.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on December 09, 2016, 04:11:10 am
I seny hatter some interesting unfinished capcom wip's that you guys will love once he gets to that point :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: 100_Sad_Pandas on December 11, 2016, 03:02:52 am
Asuras coming a long pretty awesomely! Keep it up hatter
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on December 26, 2016, 12:38:28 pm
I can't wait to see your Tifa in action, Hope she will have some interesting normal attacks.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: DatKofGuy on December 27, 2016, 12:00:05 am
hatter-san, please check your PMs
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 02, 2017, 05:36:51 am
(http://imgur.com/k2ykmmt.gif)

2017 and I'm still the same slowpoke.

Thought I'd revive it for the new year. I'd also like to show the planned movelist for Tifa, courtesy of the main man Xenomic with my own edits and explanations:

Spoiler, click to toggle visibilty

Thoughts? Should I add in a projectile in the form of Blizzara?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on January 02, 2017, 08:27:20 pm
Good movelist.
What about adding stuffs from Ehrgeiz? Combo, normals, throws?

Keep it up :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on January 02, 2017, 09:53:31 pm
Hell and Heaven was the only thing I really took out of Ehrgeiz myself, didn't think of using a lot of the stuff in there for normals or throws. Probably should've, but I didn't do any of the normals or throws for movesets. ^^;
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 03, 2017, 01:27:23 am
To answer Ned, I'm going to be taking cues from Ehrgeiz for the normals. The video will be very useful, so merci beaucoup.

As for combos, it won't be entirely similar to Ehrgeiz (will also take cues), but she's going to be the Kyo Kusanagi of the SE cast. I'm hoping that her combos will have a similar feel to Kyo in the C-Groove.

For throws, they'll be original. The punch throw will have her go behind the opponent and elbow him, before giving him/her a judo throw of sorts. The kick throw will have her do a sort of 3 kick combo, that ends with the opponent flying backwards.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on January 03, 2017, 01:39:51 am
I suggest looking at dissidia for some references for attacks as well, since it's a arena fighting game it shouldn't be tough to imagine some moves on the 2d plane
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on January 03, 2017, 03:26:38 am
Yeah, that's where a lot of her moves came from is Dissidia. If I ever get around to it, I might be doing videos for those trying to do it on a 2D plane of sorts. Not gonna be easy probably to showcase a lot of things though but...
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on January 04, 2017, 09:03:31 pm
To answer Ned, I'm going to be taking cues from Ehrgeiz for the normals. The video will be very useful, so merci beaucoup.

As for combos, it won't be entirely similar to Ehrgeiz (will also take cues), but she's going to be the Kyo Kusanagi of the SE cast. I'm hoping that her combos will have a similar feel to Kyo in the C-Groove.

For throws, they'll be original. The punch throw will have her go behind the opponent and elbow him, before giving him/her a judo throw of sorts. The kick throw will have her do a sort of 3 kick combo, that ends with the opponent flying backwards.

Glad it can help!! :D

(And Yes, of course the video was just to show some move style, not really to take exact combo system or stuffs ;) )
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on February 12, 2017, 11:41:21 pm
Alright, back to the production wagon:

(http://imgur.com/IiugdC3.gif)

(http://imgur.com/SAllLei.gif)

(http://imgur.com/KlXB7Q3.gif) (<-- You can tell by the quality of the new walk forward roughs that I lost interest :mmhmm:)

So Tifa's Phase 1 is nearly complete, and the same goes to Asura. For the former, after finishing the backwards dash and directional jump, only her roll animation will be needed for her to have her required movement sprites. For the latter, his backwards walk, jump (one jump for all directions, like Urien), dashes and roll are needed before I temporarily close the curtains on him.

I've picked up a few tricks while I wasn't working on this, so hopefully, I can work a bit faster (for reference, it would take a day to make a full rough animation, it took me an hour here for all three, barring the fact that I had a two frame headstart on Asura's walk forward).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: KaijuNakamura on February 13, 2017, 05:11:28 am
You are very talented, im super excited to see tifa and asura in mugen. I can only imagine what an undertaking this whole project is. But i love to see it come together
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Gladiacloud on February 13, 2017, 02:25:08 pm
I suggest you work on get hits and the fallings in Tifa's Phase 2. Believe me, it is better to do them at the start than at the end. ;)

About Tifa's jump, you should fix her hair in her backward jump.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on February 13, 2017, 03:12:46 pm
Yeah, I missed the fact that her hair shouldn't function like that (I traced over 2K2 Kyo for that animation). Its an easy fix since I sprite the hair in last.

And trust me, the Get Hits are the Phase 2. ;)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 12, 2017, 01:24:44 am
(http://imgur.com/fJbyifF.gif)

(http://imgur.com/7Skq7Ud.gif)

Progress is slow as ever. I'll do my best to breath some life into this thread every now and then, so that it doesn't give me or anyone the annoying WARNING sign. Once I finish these, its going to be full gears on Asura until his Phase 1 animations are done.

So as you may know, I'm working on custom FX for the game too. I've completed the light hit, heavy hit, and guard (haven't shown it) FX. Currently, the medium hit FX is in progress:

(http://imgur.com/dioP1Ha.gif) (<-- needs ironing out)

After this FX, the only original FX remaining are the Limit Break FX, Slash hit FX and Dash FX. I won't be doing anything original for the ground hit or wall crash FX, I'll be taking them from an existing Capcom game, haven't decided which one.  I'll release the FX when I implement the FX in Ryu.



Regarding the playable cast, I've shaved the roster down to the Capcom vs SNK 2 roster size (44 total). I will not be discussing why or who I shaved off, due to the fiasco that happened in this thread. Don't ask me about it here or elsewhere.

The only thing I'll say is that Tifa, Asura, and Gene are still going to be made. That's about all you'll get.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Memo on March 12, 2017, 03:35:42 am
It's good that you shaved some of the cast off, it would of took forever to make all
Them sprites and you'll probably get fatigue and de motivated by then. Don't put
Too much on yourself you still got a shit ton of chars to code out and those take
Time as well.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Yoshin222 on March 12, 2017, 04:23:18 am
For the jumps, the forward one is fine but ya probably gonna have to edit the hair in a few frames for the back jump. Otherwise hair looks a bit iffy. With the back dash, i have to ask why does her hair raise up with her? Wouldn't it be swinging in front of her? Otherwise looks dece man keep it up
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 12, 2017, 04:33:52 am
The hair should be in the other direction, now that I look at it again. As for the jump, if it flows well in gameplay, it'll stay as is, so I'll wait until I put it there to make my verdict on her hair.

Thanks.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on March 12, 2017, 09:32:09 am
good progress!!
And yes, about hair position, perhaps you could check long hair characters like Athena?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 30, 2017, 03:39:10 am
Nah, you don't need to do that to figure out where to position the hair.

(https://media.giphy.com/media/3oKIPmtUefX1wV1Dpe/giphy.gif)

I think it looks better now, honestly. Only kink left for me to iron out are the arms on the last frame of the jump (before the landing; and thats the most obvious kink).

I'm also refining some old frames. These aren't the only ones. And it shouldn't be too long. Asura's getting a similar treatment for his face as well. More on that will follow soon.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: walt on March 30, 2017, 03:47:33 pm
When she jumps back, you're gonna fix the hair for that, right?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: 2OS on March 30, 2017, 05:48:57 pm
verdict on her hair.

that shouldn't even be a debate. unless she can go super saiyan it makes absolutely no sense for her hair to rise before her let alone with her.

relieve all tension from your hand and flick and raise your wrist. it adds gravity to your hand; that's what needs to happen to her hair.

edit: hell the stance demonstrates that you understand that.


one of the frames is severely lacking in shading (though that may be intended since it's just a demo gif).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 30, 2017, 05:53:07 pm
one of the frames is severely lacking in shading (though that may be intended since it's just a demo gif).

Well.. yeah? The incomplete nature of it is really apparent if you ask me..

And yeah, the GIF I posted yesterday was more of a "what the hell was I thinking when I posted that", so yeah I agree, and I'm working on it. Maybe next week I'll actually have some complete animations to show, and more Asura.

EDIT:

(https://media.giphy.com/media/3oKIPeWAPXvLUdPSI8/giphy.gif)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: 2OS on March 31, 2017, 06:07:37 am
one of the frames is severely lacking in shading (though that may be intended since it's just a demo gif).
Well.. yeah? The incomplete nature of it is really apparent if you ask me..

yea but i thought it was weird that there was only one particular frame that stood out from all the others.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 16, 2017, 03:21:41 am
(http://imgur.com/Nj1uO5x.gif)

(http://imgur.com/xjoUYsB.gif)

Asura also got a face lift, but I'll show it later.

Also, hey look who else is joining the fray:

(http://imgur.com/RSS0sG6.png) || (http://imgur.com/X8OEQmj.gif)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on April 18, 2017, 03:13:46 am
YES COMMAND MISSION X

personally one of my favorite incarnations of X so far
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 01:23:51 am
I'm going to probably redo his blue color scheme at least. It doesn't look CPS2 in the least.



(http://imgur.com/qqj1lkQ.png)

Redid the Tifa sprite entirely in 4 hours. Asura's gonna get a similar treatment, but for his golden limbs, size and some color scheme mistakes I made. So in other words, I'm going to be ghost for a while lol
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: KaijuNakamura on April 25, 2017, 02:00:31 am
Your work is SOOOO impressive, I eagerly anticipate this project
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 02:06:25 am
Thanks. If you want to get a taste of how it'll play out, you can give Ryu a go if you desire (http://mugenguild.com/forum/topics/cvse-release-thread-ryu-179086.0.html).

Some things will possibly change/get updated, but it won't be too grand of a change, at least gameplay-wise.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on April 25, 2017, 02:09:56 am
I'm assuming the sprite on the right is the updated one? If so, that's a pretty good improvement over her previous sprite. The shoes and skirt in particular look a lot better, and so doesn't the face. Debating on if the shirt is any better than before, I kinda liked the details in the previous one.  There's something about her left leg there (artist's left) that seems...off though? Might be just me, but the angle seems weird. In particular, the right side of the leg that blends into the knee, if you know what I mean?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 02:16:20 am
Debating on if the shirt is any better than before, I kinda liked the details in the previous one.

There's really not that much of a difference.

There's something about her left leg there (artist's left) that seems...off though? Might be just me, but the angle seems weird. In particular, the right side of the leg that blends into the knee, if you know what I mean?

I'm not really getting what you mean by this, but I used Sakura as my main reference: (http://www.fightersgeneration.com/characters3/sf-sakura.gif)

Maybe it can help you in elaborating a little bit on what you mean?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on April 25, 2017, 02:23:03 am
(https://i.gyazo.com/273f4f5f9c0cbdcd8b31890828f85e71.png)

The right side of this leg. If you look at how the thigh goes to the knee and curves around, that's what I'm referring to. Might be because the knee isn't as defined in that sprite as in the previous one? Actually, looking at her right leg too, the way her leg comes out behind her knee like that seems...off too? Like I don't think that's how lower legs meet with the knee/upper leg, is it? o.o???
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 02:34:11 am
I now see what you mean. And you are right.

I used Karin to reference the knees, and this is what I got:

(http://imgur.com/45c7sBY.png)

Do they look better?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on April 25, 2017, 02:37:53 am
The right leg looks a lot better. The left leg may need a little more done still, now it's the back of that leg that's having the issue. It still feels "spaghettified" just from the way it curves. That might be me though, I'm no expert on how sprites handle that kind of stance so it might be fine. An actual spriter might be able to see if there's anything else wrong. But right leg is perfectly fine now!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 02:44:05 am
Alright, lets give it one more go:

(http://imgur.com/JfDGp0e.png)

Better? In either case, I'll continue it tomorrow if there is anything else wrong with it.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on April 25, 2017, 03:00:10 am
That looks better! Feels more natural. Good work! ^^
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on April 25, 2017, 04:17:20 pm
Alright, lets give it one more go:

(http://imgur.com/JfDGp0e.png)

Better? In either case, I'll continue it tomorrow if there is anything else wrong with it.

Yes!
Very good stance!

Everything seems perfect. The problems I see are in her left leg:
-The calve area shading is strange, same for her thigh area shading.
-base of thigh area (linked to hip) is very straight. I would put a more round line.

This is only my observation.
If this is not clear, I might give it a try later, by editing it.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 04:23:34 pm
Thanks Ned, I'll rework those parts before I animate it. Shading in my opinion is fine, but I'll look into it again anyways.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: altoiddealer on April 25, 2017, 04:31:14 pm
Chiming in to say I think the leg shading looks good as well.  Nice man, keep up the good work!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on April 25, 2017, 10:17:30 pm
So, this is my try. Even if I'm not completly satisfied.
I edited some details in legs (shape and shading)
Upper body is almost unchanged (I still changed belly area to darker color and minor shading details on bust.)

(http://imgur.com/JfDGp0e.png) (http://i.imgur.com/FOUC9ed.png)
Yes, transparency is gone

I could post an animated gif if needed.

I precise I have not sprited in SFA for something like 10 years now :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on April 25, 2017, 10:26:54 pm
(http://imgur.com/pckzfJR.png)

Doesn't feel much different to me (I'm talking about the shading), but here. Edited some other parts too.

I'm going to try and get on with the animation now. Leg feels more natural (ty Karin).
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on April 25, 2017, 11:46:26 pm
Nice!
And yes, Karin is a good reference.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on June 20, 2017, 09:47:09 pm
(http://imgur.com/XMR9RDE.gif)

(http://imgur.com/5LcfCKl.gif)

(http://imgur.com/xsm2COL.png)

I have not been able to make much progress sprite-wise because Captain Commando's coding is actually harder to do than I thought. Thankfully, I'm about 50% done with him.

I'm gonna actually try to work on these. Will probably give more priority to Asura, at least until his basic movement animations are completed.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Steel Komodo on June 20, 2017, 10:21:38 pm
Tifa's walk animation doesn't have any bounce to it. And I don't mean the breasts , although I'll get to that in a bit, I mean she's not moving up and down as she walks. It doesn't make the animation look natural at all, because I have never seen anyone stay completely level all the time when they're walking. And also because she's staying level, there's no reason for the boobs to bounce like that at all :P

Also, I'm really not sure that those arms should move quite so loosely.

Other than that, great progress so far. Looking forward to what progress you make on Asura :)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on June 20, 2017, 10:29:13 pm
I'm not sure if you are aware, but I never made that original animation. That was made by a dA user who planned on making a MUGEN character out of those sprites. He made about 3 animations, and I'm just converting them for convenience sake.

I could minimize the bounce (:<), but I'm probably gonna leave the arms alone.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Steel Komodo on June 20, 2017, 10:55:00 pm
Oh, yeah, I remember reading that now. God, it must have gone out of my head at some point, since I haven't checked back here for ages. Sorry about that, man.

If you're just converting them, then fair enough, I guess. Not really much else I can say in that case :P (also i'd rather you keep the bounce but do what you think looks right)
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: ShinZankuro on June 20, 2017, 11:08:33 pm
That Asura updated stance sprite is absolutely fantastic! Can't wait to see more of him :D
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on June 20, 2017, 11:09:35 pm
NO THE BOOB BOUNCE MUST STAY ;A;
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on June 20, 2017, 11:17:37 pm
What if Hatter made the bounce more like Dragon Crown's Sorceress. Would you want it then, Walrus? : v

The idle animation looks really good, Hatter.  Also man, I didn't realize it's been 8 weeks since last post! Where has the time gone, hue. T-T
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: lui on June 21, 2017, 03:16:43 am
Yes. Yes I would
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: TMC55 on June 21, 2017, 04:13:17 am
Keep those tig ol' bitties bouncing
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 03, 2017, 05:05:03 am
Bouncing boobies win then.

(http://imgur.com/f7gNrEz.gif)

(http://imgur.com/yul9eXa.gif)

Working on a new idle for Asura. Only have the motion pinned down so far (also made some miniscule changes to the previous sprite). I'm liking it so far, as it feels a lot more natural this time around (still needs a bit more work, but hey, its good for a rough animation).

It's gonna be a while before I can convert all the previous sprites to match the newness of these ones, wish me luck gaiz.

Also, gonna try to finish up the special attack codes for Captain Commando soon, I just encountered a snag with Captain Kick, but I'll try to resolve it soon.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: altoiddealer on July 03, 2017, 04:03:35 pm
Tifa's walk looks pretty damn good, especially from the waist up  :pleased:, but I think it may be an issue how far the one foot travels compared to the other.  Back foot is clearly a bigger step, so to me it looks like she's gimping along with an injured foot or something heh
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on July 03, 2017, 04:25:55 pm
I could definitely lessen how far the back foot travels back, it could probably make it more natural. I'll give it a whip soon.

Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 07, 2018, 10:09:05 pm
(https://imgur.com/BXiP94A.gif)

Using this to resuscitate the thread, even though I wanted to show a completed animation. balmsold taught me some new tricks, and I just started trying to study animation (like, really recently), so maybe we'll have decent results... hopefully.

I'll have some complete animations in like two or three weeks if I don't engage in full-on lazy mode...
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Xenomic on January 07, 2018, 10:29:08 pm
Tifa was Sakura all along! I KNEW IT! So THAT'S how she grew up! : O

That's looking pretty smooth so far~
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 07, 2018, 10:42:22 pm
^ Yep. Sakura and Karin were the basis I decided to rebuild Tifa on, and it turned out well, if I'd say so myself. I'm pretty much gonna be using SFA/MvC bases when applicable to certain characters. Makes life a whole lot easier.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: altoiddealer on January 08, 2018, 03:17:18 pm
That looks really good!

Glad to see the project is still alive!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on January 12, 2018, 01:59:06 am
AGH!! Happy to see this is still going on. Been quite a long time since I was around. Hope all is well!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 14, 2018, 05:17:55 pm
Its going fine.

(https://imgur.com/rMzLwiV.gif)

Aside from needing to make separate crouch > idle frames to account for hair movement (the small tufts), I like how this went.


I'll have an Asura animation (and maybe a couple wips for Asura) for viewage. Maybe I'll stream to keep myself accountable, bc I have the tendency of procrastinating, and I don't want to procrastinate anymore.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: KaijuNakamura on January 14, 2018, 09:26:47 pm
Would absolutely love to see some Asura, he might be my most anticipated Wip going right now

Also love to see your back to work on Tifa and your project in general
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on January 16, 2018, 12:28:17 am
Coincidentally, Asura and Tifa were some of my most desired characters for Mugen after Adell from Disgaea.
You're gonna have crazy fun coding them for sure.

Sprites are looking pretty good, too. The bouncing gives it a lot of life.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 19, 2018, 02:54:55 am
I'm actually considering getting a coder to help me with stuff once I knock an alpha out the park, because let's face it, I'm not a MUGEN coding wiz.

Have a preview of Asura's new idle for now (just to keep the interest alive):

(https://cdn.discordapp.com/attachments/381986513547821056/403727949565526026/asura_idle_wrk_new.gif)

As you can see, it still needs cleaning, and animation on certain parts (e.g. hair, and a snarl, as per the suggestion of Alpha Proto/Jared J. Lee). Once this one is complete, I'll stream the next animation, to get the Twitch stream game to kick off.

Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: WizzyWhipitWonderful on January 19, 2018, 02:58:56 am
Seeing characters with a stance like that always makes me think of Capcom's work with Wolverine.

It's looking great, my guy.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 19, 2018, 03:04:14 am
Seeing characters with a stance like that always makes me think of Capcom's work with Wolverine.

It's looking great, my guy.

Funny you mention Wolverine, I actually plan on using (when applicable) and referncing Wolverine to the brim to nail the wild quality down. Watching some of the Lost Episodes in Asura's Wrath, he has moves that really do feel like Wolverine's and the Hulk's moves in the MvC games.

Thanks for dropping by.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on January 21, 2018, 11:19:16 am
So, the crouch is finally done.
What's next?
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on January 21, 2018, 02:55:46 pm
Well, if you're talking about Tifa then it should be the remainder of her movement sprites:

walks, turns, jumps, dashes

^ in that order.

However, those won't come until after I finish at least the two Asura animations I said I'd finish, idle and crouch > idle.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on January 23, 2018, 01:09:56 am
I'll be glad to help you if you ever have any problems code-wise. Lots of people would be happy to actually.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Yoshin222 on January 23, 2018, 01:11:19 am
Right here lol
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on February 12, 2018, 02:05:16 am
Appreciate it men.



University sidelined me to all heck, so unfortunately, more wips:

(https://imgur.com/PfvPSEe.gif) < about 75-80% done.

(https://imgur.com/dbSZxBA.gif) < some sketches for her normals, you might recognize the inspiration for some of them.


To make up for not finishing it like I said I would, I'm dropping two more names from the Square Enix side:

Spoiler, click to toggle visibilty

The stream thing is still going to happen. I'll post the link once the idle is finished. By then, I should have figured out the streaming settings.

EDIT: received some nice edits of Asura from balmsold, will be implementing them ASAP.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: UFOGaming55 on February 12, 2018, 08:55:30 am
That Sora sprite looks good.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on February 14, 2018, 07:38:04 am
Sora is definitely a big one. Coding wise there's so much to him that its like neverending fun, but at the same time a huge hassle.
DEFINITELY can't wait to see where that goes.

Never heard of Tiki, but he's appealing to me so bring it on. I like new things


Edit:
The only few inspirations I noticed were some of Chun-Li's CvS sprite kicks.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Momotaro on February 14, 2018, 11:14:30 am
oh cool!
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: AMultiverseAuthor on February 14, 2018, 09:36:17 pm
Maybe with Sora, instead of going through a big hassle to sprite all of his playable KH2 forms, he'd switch between on the fly you can cut corners and incorporate them into his Supers.

It's a similar idea I had with Bloody Roar characters being made in mugen a while back. Yugo, for instance, is only playable in his human form but will go into Beast form during a super combo.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on February 17, 2018, 09:31:10 pm
Honestly, its probably going to be one form as a Limit Break/Super Combo.

Noctis: Yeah, Chun-Li for the kicks. :thumbsup:



(https://imgur.com/JbniRtN.gif)

I'll probably edit/fix some stuff later on (because this took longer than need be), but for now, here's the idle. Shout-out to balmsold and Alpha Proto for the suggestions/help.

Stream's gonna happen tomorrow, 11 AM EST.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Prime SC on February 17, 2018, 09:39:20 pm
lookin good
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: KaijuNakamura on February 17, 2018, 10:33:59 pm
look at the amount of detail on him, looks amazing
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on February 18, 2018, 06:13:10 pm
(https://imgur.com/iggEn6D.gif)

What I intended to stream but couldn't because apparently, my upload speed is so bad it can't maintain a live-stream. I wanted to go farther than this (grayscale shading) but what's the point if it can't be streamed. So here's an early look at his crouch > idle and idle > crouch, inspired by Twelve.

It might not be much now but just wait until its cleaned up and fixed and shit.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Noctis on March 13, 2018, 01:05:13 am
I was just thinking, but if you made his tattered robe with like 2 big tears at the bottom instead of what...7-8 little ones? It could save you some time down the road. Or just none at all. I don't think anyone would mind the lack of detail pertaining to that unless it would bother you personally.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: hatter on March 17, 2018, 07:45:17 pm
It won't be any easier with or without them. I'm just gonna roll with this, because I actually like balmsold's edits to my original version.



I'm not going to work on this forever, so in order to do that, I'm getting over my pride and just gonna do this shit because I'm cursed to bad scratch animation in fighter sprites:

(https://imgur.com/AkEGwja.gif)

Lack of any progress is due to university wanting to kill me by drowning via assignments, and being generally busy. This time around, I'm going to apply balmsold's method to the tee and not skip over anything.

Also, this might be out of the blue, but would anyone be willing to make like, 6 custom palettes for both Tifa and Asura? I'm absolutely terrible at it. Out of the blue, I know, but I'd appreciate it.
Title: Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)
Post by: Yoshin222 on March 17, 2018, 08:05:08 pm
Upload some pallete templates and i'd be down to contribute :thumbsup:
Title: Re: CvSE Sprite Project (Asura Palette Template Up)
Post by: hatter on March 23, 2018, 12:27:57 am
Nice.



(https://imgur.com/ZlMSQ9Y.png)

A bit late, but there were some palette issues I needed to fix. That and I edited his hair and did a final polish pass on his idle. I'm now happy with it.

It's unindexed at the moment, but I'll index it all later when I get to coding him, which isn't soon.
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: Knuckles8864 on March 23, 2018, 04:58:43 am
One word...


Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: hatter on March 24, 2018, 12:10:53 am
Thank ye.



(https://imgur.com/gNaaxj6.gif)

Since I couldn't stream this, consider these as me making up for that.
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: hatter on April 14, 2018, 09:56:20 pm
(https://imgur.com/y0C4Kai.gif)

I'd have finished the first part earlier (tentative finish that is), but I got caught up with coding Alena, among other things. Shout-out to puny Banner for the assistance.

Also, I know I showed these in different threads, but the Capcom side's going to be pretty lit with these assholes joining in:

Spoiler, click to toggle visibilty

So yeah, I got resources/am in the process of getting resources to use for making their graphics, should be fun.

Also, since I have nowhere else to say this, I got a sound designer for the project. We're taking the soundtrack in an unexpected direction that I'm sure you'll like.

I'll have a Tifa animation up soon, she's also going very slowly bc Alena.

EDIT: Also before I forget, again a shout-out to NicotineFist and Kiwi for their CvS renditions of Moriah and Pink Ostrich, they did a wonderful job with their renditions. ^_^
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: davismaximus on April 15, 2018, 10:58:21 pm
Made some pals for Asura - I took the liberty of indexing the template you had, making it easier for people to make palettes:
(https://imgur.com/de9L5cK.png)

Spoiler: Pals (click to see content)
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: hatter on April 15, 2018, 11:10:33 pm
Thank you for answering the call. I'll update the first post with it. They look wonderful, by the way.
(EDIT: first page updated with davis' template.)

@Yoshin222: since you wanted to wait until an indexed template came out, now's your chance.
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: black dragon on April 16, 2018, 08:50:20 pm
wow cool
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: davismaximus on April 20, 2018, 04:02:43 am
Did the same for Tifa. 
Default
(https://imgur.com/0S63y1n.png)
Spoiler: pals (click to see content)

These two could really benefit from some color separation, even if it was just the eyes/teeth, but fantastic work nonetheless.
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: Inactive user on April 20, 2018, 04:06:57 am
oooh man! this asura looks great, this technique really works, wish luck for you is going on it.
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: S1N on April 24, 2018, 07:06:36 am
Great Job man! Can't wait for full release of this two characters to test there might against KFM!
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: hatter on December 06, 2018, 01:24:09 am
(https://imgur.com/jgdoAtN.gif) <--- in-progress walk animation, 6 frames.

Took a break from this to work on my art and work out personal issues. My animation has somewhat improved since then.

I've been posting more on my Twitter, which you can find here: https://twitter.com/yahyanass_art (https://twitter.com/yahyanass_art)

It's gonna be where I post any progress/announcement for this project, since it won't be made with MUGEN (meaning, there's no use for this thread anymore). For now, I will focus on spriting until Achilleon's UE4 fighting engine comes out.

Don't hold your breath for frequent updates.
Title: Re: CvSE Sprite Project (Tifa, Asura)
Post by: -Ash- on December 06, 2018, 01:32:16 am
Tifa looking EXTRA THICC.