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SAIKI KOF XIII BETA 2 by Randy Fenrir (Read 7959 times)

Started by randy312009, December 27, 2011, 01:17:16 pm
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SAIKI KOF XIII BETA 2 by Randy Fenrir
#1  December 27, 2011, 01:17:16 pm
  • *
  • my music :D http://www.facebook.com/RandyFenrir
almost finished
ffx
some audio
and bars
is what cares
this Saiki
I add what is missing
but hey better
See for yourself

pd it also solves collision boxes

casi terminado
Ffx
algunos audios
y barras
es de  lo que carese
este saiki
se le agrego lo faltante
pero bueno mejor
veanlo por ustedes  mismos

pd tambien se soluciono lo de  las cajas de  colision


pass : randyfenrir
http://www.mediafire.com/?c1bt66bntrinzmj

Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#2  December 27, 2011, 01:41:06 pm
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awesome work dude. Just 1 question what is left to be done so that saiki to be finished ?
Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#3  December 27, 2011, 01:43:10 pm
  • *
  • my music :D http://www.facebook.com/RandyFenrir
Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#4  December 27, 2011, 01:49:18 pm
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cool so do u intend to make more KOF XIII chars or u still dont know because U are ma king great chars man :sugoi:
Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#5  December 27, 2011, 05:03:15 pm
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feedback: the forward fireball has a small trail behind it. There's another Saiki floating around on mugenguild, and it has that.
Second, the teleport followup is activated by holding the button and not releasing and pressing a second time after doing FDF+kick.
Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#6  December 27, 2011, 11:41:40 pm
  • *
  • my music :D http://www.facebook.com/RandyFenrir
feedback: the forward fireball has a small trail behind it. There's another Saiki floating around on mugenguild, and it has that.
Second, the teleport followup is activated by holding the button and not releasing and pressing a second time after doing FDF+kick.

ok ,tenks boys  boys ;)
Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#7  December 30, 2011, 06:48:05 pm
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http://www.youtube.com/watch?v=pVkJnBo-mZI

maybe you should add something like drive cancel, and max1 or max2 skill, look like this video
like stepping on other char without damage, and take damage after the max skill time end
i don't know how to descript, you can check the video :)
Re: SAIKI KOF XIII BETA 2 by Randy Fenrir
#8  December 30, 2011, 06:50:33 pm
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didn't you already release this so why did you create another page for it in the found releases instead of just updating your previous thread  --;