The Mugen Fighters Guild

Beyond M.U.G.E.N => Project EF-12 => Topic started by: Makunouchi Ippo on September 25, 2013, 02:43:21 am

Title: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Makunouchi Ippo on September 25, 2013, 02:43:21 am
M.U.G.E.N just got better  :yippi:

http://www.eventhubs.com/news/2013/sep/24/free-3d-mugen-ish-fighting-engine-available-similar-virtua-fighter-and-tekken-play-style-project-ef-12/ (http://www.eventhubs.com/news/2013/sep/24/free-3d-mugen-ish-fighting-engine-available-similar-virtua-fighter-and-tekken-play-style-project-ef-12/)
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Sheng Long on September 25, 2013, 03:02:35 am
Like everything else that gets made, originated in Japan.

Also, doing 3D characters is a lot harder than working with 2D elements.
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Basara Lapis on September 25, 2013, 03:04:59 am
I saw this news too but not here. I'm pretty curious and exciting about this new engine, let's wait for the release and how could be customizable this thing :)
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Makunouchi Ippo on September 25, 2013, 03:08:26 am
yea but isn't it great? whats your take?
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: MellyInChains on September 25, 2013, 03:12:50 am
well, i got an early build of this a month or so ago. i was able to mod the sounds n' such but if not much has changed the controls are quite wonky (the 'street fighter' character is hard to even do special moves with) and there aren't any modes except 1p vs a really weak cpu

textures are in .dds and the lifebars come with built-in combo count callouts and such. all stages have a ring out mechanic. that's all i can really say atm, it was too early to tell

and i know absolutely nothing about 3d modelling and animation so hell if i know what any of that's like right now
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Long John Killer on September 25, 2013, 03:13:44 am
One the one hand, this is pretty cool.  On the other, I can already see how this'll go when it gets the Gmod/SFM community's attention...

Then again, they've got some pretty cool stages ripped for Gmod.  I'd like to see how the city of Rapture, or Halo or Reach would make for a fighting stage.

Wonder how long until someone comes up with the first 3D Kung Fu Man.
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: davismaximus on September 25, 2013, 03:16:35 am
That's exactly what I was thinking.  If this is compatible with half of the maps/models that are out there for things like GMod, then this could turn out to be pretty fucking great.
Title: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 25, 2013, 05:55:25 am
3D mugen is being made. (http://www.joystiq.com/2013/09/24/project-ef-12-is-a-free-fully-customizable-3d-fighting-game-eng/)

Promotional:


Some Screenies:
(http://media.playism.jp/static/games/ef12/details/pic2.jpg)
(http://media.playism.jp/static/games/ef12/details/pic3.jpg)
(http://media.playism.jp/static/games/ef12/details/pic5.jpg)

A English release is expected at the end of the year.

      Posted: September 25, 2013, 06:01:54 am
Arcana Heart in the EF-12 engine. (http://examu.co.jp/chronicle/)

(http://examu.co.jp/chronicle/wp-content/uploads/sites/7/2013/09/%E3%82%AF%E3%83%AA%E3%83%83%E3%83%97%E3%83%9C%E3%83%BC%E3%83%8902.jpg)
(http://examu.co.jp/chronicle/wp-content/uploads/sites/7/2013/09/%E3%82%AF%E3%83%AA%E3%83%83%E3%83%97%E3%83%9C%E3%83%BC%E3%83%8926.jpg)
(http://examu.co.jp/chronicle/wp-content/uploads/2013/09/629794a6231573f9914b7a0e588220b3.jpg)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: D.R.B on September 25, 2013, 07:05:46 am
I know this day would have came in the end
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on September 25, 2013, 07:44:25 am
Looking forward to see Kung Fu Man made for this
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: TrinitroRoy on September 25, 2013, 09:16:56 am
I have read the article. If the demo even had a 2.5D (sorry for the term, I know that this term is used wrong here, but whatever) fighter, then that surely could become useful for me...if I can actually use it, that is.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: TrinitroRoy on September 25, 2013, 10:04:27 am
*HYPE*
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Segatron on September 25, 2013, 10:10:34 am
AMAZING
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Kanbei on September 25, 2013, 10:30:44 am
This looks good in all but I don't see a lot of people using this, because it will be a lot of trouble programing characters for this engine. I mean using Autodesk and Blender? Both programs require a lot of patients and skill to use them.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on September 25, 2013, 10:57:53 am
It takes a lot skill and even more time to sprite and code a chararacter for mugen as well or?

If it would be possible to create cool stuff with this engine, people will do it for sure

Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Smokahontas on September 25, 2013, 11:16:21 am
we dont have anyone in the community that can make 3d fighters that i'm aware of, its going to be so long maybe years just to see the release of one character in 3D unless its "2.5D".
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: "Bad News" Hoffmann on September 25, 2013, 11:18:55 am
I bet Bleed would disagree

http://mugenguild.com/forum/topics/bleeds-work-134440.0.html
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Markpachi on September 25, 2013, 12:31:06 pm
This looks amazing! Is it F2P?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on September 25, 2013, 12:43:16 pm
. I mean using Autodesk and Blender? Both programs require a lot of patients and skill to use them.
The game probably uses generic OBJ files, so...
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Websta on September 25, 2013, 01:09:08 pm
This looks rather interesting
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Insigniawarfare on September 25, 2013, 01:59:26 pm
@Niitris: Do you know if theirs a way to change the actual game screen size? I was able to change the window screen size but it doesn't change the screen of the game and changing the render size settings didn't work.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: aokmaniac13 on September 25, 2013, 04:59:31 pm
. I mean using Autodesk and Blender? Both programs require a lot of patients and skill to use them.
The game probably uses generic OBJ files, so...
Nope.  Gotta feed COLLADA files into their model converter.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: OMEGAPSYCHO on September 25, 2013, 06:36:03 pm
I will be in this. I guarantee it.  :wink3:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: O Ilusionista on September 25, 2013, 06:40:22 pm
I was going to post it right now, lol

http://www.youtube.com/watch?v=RsDNsmILyTg
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 25, 2013, 06:40:59 pm
@Niitris: Do you know if theirs a way to change the actual game screen size? I was able to change the window screen size but it doesn't change the screen of the game and changing the render size settings didn't work.

Just downloaded it. Yeah, same issue; maybe it will be fixed later...

I could see this being a disaster; a little more than 75% of mugen is gutter trash, and that interface is much more simple. There will be some really cool stuff, but good luck finding it in the inevitable shit pile... I guess it's not that big of a deal. If nothing else, the masses will cling on to it because "...cool, 3D."
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on September 25, 2013, 06:46:06 pm
There will be sites again where characters can be rated and such stuff like years before for mugen..if this engine will be a success ^^

The most creations might be not so good, but finding good mugen characters is not difficult for anyone with a bit brain
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: OMEGAPSYCHO on September 25, 2013, 06:57:58 pm
we dont have anyone in the community that can make 3d fighters that i'm aware of, its going to be so long maybe years just to see the release of one character in 3D unless its "2.5D".
Personally, I began in Mugen without knowing anything about programming or ripping sprites or sounds, but those who know me, know what kind of characters I can do now.
I will be in this, I guarantee it.  :guitarist:
In addition, it has been shown that EF-12 it has all the necessary tools to create characters from zero. In not too much time, I think we'll can see decent creations.  :yes:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: QuickFist on September 25, 2013, 06:58:33 pm
it definetely looks good and interesting, but as it been said before, it will be harder to create content for it, and the possibility for bugs is even greater
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on September 25, 2013, 06:59:39 pm
I would give it a try but only if they allow you to sell a game you created with it (After paying for the license required to use the engine of course).
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: QuickFist on September 25, 2013, 07:03:51 pm
If this is like MUGEN you will be allowed to sell only original content, you couldn't sell that's licensed
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MellyInChains on September 25, 2013, 07:05:08 pm
I would give it a try but only if they allow you to sell a game you created with it (After paying for the license required to use the engine of course).

IF you pay for it. they will be releasing this officially with a 'pay what you want' with a minimum of the huge price of $0.00
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: TrinitroRoy on September 25, 2013, 07:30:08 pm
$0.00? That is gigantic!!! :o
...
Day One Buy. DAY. ONE. BUY
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on September 25, 2013, 07:42:53 pm
That's actually pretty cool! I think I'll give it a try next year then.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: ExShadow on September 25, 2013, 07:45:35 pm
Real 3D stages?  Count me in.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on September 25, 2013, 07:47:21 pm
I wonder if this means that the classic KI 1 and 2 3D stages could be used for this, or maybe even be "upgraded" with additional details

Are 2D sprite based  characters in 3d stages a la MVC2 possible too?
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Noside on September 25, 2013, 07:56:03 pm
Oh boy this is gonna be awesome! i'm trying Blender.
Title: Re: Free 3D MUGEN-ish fighting engine available, similar to Virtua Fighter and Tekke
Post by: Bastard Mami on September 25, 2013, 09:09:01 pm
we dont have anyone in the community that can make 3d fighters that i'm aware of, its going to be so long maybe years just to see the release of one character in 3D unless its "2.5D".
we have never had anybody who can make 2d fighters either and that never stopped us.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on September 25, 2013, 11:02:14 pm
Members like Bleed who are realy good at creating 3d models, could probably create realy epic stuff with this new engine. :swoon:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on September 26, 2013, 12:40:33 am
Nope.  Gotta feed COLLADA files into their model converter.
Eh... 3DSMax, Maya, Blender and Cinema4D still handle those file so it's not a big deal.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Iced on September 26, 2013, 12:42:37 am
Members like Bleed who are realy good at creating 3d models, could probably create realy epic stuff with this new engine. :swoon:
that depends on processing power, theres a big difference between making 3d models and taking snapshots of them and rendering them in real time.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: JudaiZX on September 26, 2013, 12:43:18 am
This looks interesting, I have some experience with 3ds max so i wonder how creating stuff for this engine will be like? I'm guessing you would either need to do animations yourself or import them from other games.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 26, 2013, 01:20:18 am
Got an impression from NeoGaf (I haven't had time to try it myself).

Most of it is what you'd expect, but two notable issues is that:
1. Limits cannot be set on where characters can go on a stage (like Tekken) unless there is a ring-out zone.
2. Hit detection is based around spheres attached to bones.

While obviously this engine is more 3D fighter-friendly, it wouldn't be hard to add these two elements. Maybe it's because of everyone's limited knowledge of the engine thus far.

On a positive note, manipulating data is seamless and it's not as prone to glitching as mugen.

I wonder if this means that the classic KI 1 and 2 3D stages could be used for this, or maybe even be "upgraded" with additional details

Are 2D sprite based  characters in 3d stages a la MVC2 possible too?

The first shouldn't be a problem at all (provided the file types are supported).
The second, idk (from what I know, its Maya/Blender/Softimage only). If not, people can give it the GG Xrd treatment anyway (doesn't replace the real sprites, but whatev).
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Long John Killer on September 26, 2013, 02:05:54 am
So we're gonna try to give Rare Akuma the 3D treatment as well, right? (http://www.youtube.com/watch?v=sApppypSTrk)

I don't have a clue to work Blender or any of that, but hey, looks like this could be fun.  I wouldn't mind trying it out myself.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: RunningWild on September 26, 2013, 03:32:48 am
RIP Mugen.

This has me interested.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 26, 2013, 05:37:38 am
the way hit detection is being handled sounds really bad and is a big turn off for me.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Segatron on September 26, 2013, 05:42:26 am
RIP Mugen.

This has me interested.
Same with me
Positive SIDE is this engine might be useful for the guy who is making Mugen Fighters 3D megamix and Overall  ITs gonna be harder to make models, compared to mugen. Then again I can finally imagine storyboards and stages etc.....
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on September 26, 2013, 05:47:54 am
the way hit detection is being handled sounds really bad and is a big turn off for me.

Indeed. Hitbox through sphere attachment sounds really weird, how it would work?? like making stick figures?? Sounds bad.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on September 26, 2013, 06:07:23 am
ITs gonna be harder to make models, compared to mugen.
Making 3D models is way faster than drawing individual sprites. Stop trying to sound smart when you're ignorant as hell.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: vgma2 on September 26, 2013, 06:11:13 am
This has certainly caught my interest. I'm looking forward to its future.

On a side note, has anyone tried to download this yet? (Registration required)
Attempting to register on the download site just gives me a server error.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Sheng Long on September 26, 2013, 06:41:03 am
I want to see an English translation and/or trailer in English before I get interested in this thing.  Also, I hope they can provide some good info or software to do the 3D models instead of using what's already available online. Like what PS1's Fighter Maker thing was like, but more options and more customizable.
If this software is going towards a target audience who have little to NO 3D modeling experiences whatsoever, they better have something for us. ;)

Though I never really liked 3D fighting games anyway. 2D fighting games are easier to make IMO. Though Virtua Fighter was good, only for like 2 or 3 games worth. Though I guess games like SFIV is okay.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on September 26, 2013, 06:44:13 am
:mink:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 06:51:19 am
ITs gonna be harder to make models, compared to mugen.
Making 3D models is way faster than drawing individual sprites. Stop trying to sound smart when you're ignorant as hell.

He was speculating that it's harder not faster. Which technically it is much harder to create a 3d character considering you have to take into account. Modelling/texturing/rigging/weighting and since this is a game engine the geometry has to make sense. This means, no stray verts, no unclean edgeloops. Everything has to be organised in such a way that the engine can process it correctly unlike portfolio work where you can go bananas with the mesh at no expense.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on September 26, 2013, 07:07:01 am
It's not even harder unless you're going all crazy with Zbrush to bake a normal map out of a hi poly.
And I know you have to rig and paint weights, that still takes less time than hand drawing a bunch of sprites, not to mention that the process is less tedious.

unlike portfolio work where you can go bananas with the mesh at no expense.
Yeah uhh, no.
Go to GDC and show your portfolio, most professionals will ask to see your mesh' wireframe (They'll also check you mesh's density and look for proper edgeloops to avoid texture stretching) and ask about the polycount, texture size and other minor optimizations like packing your spec or gloss maps as alpha channels instead of leaving them as separate files.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: RunningWild on September 26, 2013, 07:14:04 am
the way hit detection is being handled sounds really bad and is a big turn off for me.

What's weird about it? That's how 3D Fighters in the 90's do it. Ever play Fighter Maker on PSX? Show's you how it's done.

And IIRC, MK9 uses the same style of hit detection as 3D fighters use, despite being a 2D fighter.

how it would work?? like making stick figures?? Sounds bad.

Play Tekken 3.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Sinnesloschen on September 26, 2013, 07:14:58 am
And IIRC, MK9 uses the same style of hit detection as 3D fighters use, despite being a 2D fighter.
Seems like it with what the weird hitboxes option in Training mode shows, but that's probably not really accurate anyways. :P
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on September 26, 2013, 07:15:55 am
RIP Mugen.

This has me interested.

Are you nuts?? Mugen will always be around for 2D fighting goodness, at least in my opinion. This interesting 3D engine will not replace Mugen... It'll merely compliment it. As awesome as Street Fighter IV is, it's a completely different ballgame than II, even both of them are based off of the same governing idea of being a fighting game. And both easily stand apart. The same thing will happen when this gets released. It's like comparing apples to oranges.

This looks cool for sure. But Mugen will always be my favorite.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: RunningWild on September 26, 2013, 07:19:28 am
As awesome as Street Fighter IV is

SF4 is not awesome.

This 3D Mugen engine is gonna BLOW UP. Have you seen how many people play with XNLARA on DeviantArt using 3D models from everything ranging from Dead Or Alive to Resident Evil? People are gonna go NUTS with this.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Veolf on September 26, 2013, 07:38:27 am
I never liked 3d fighting games to begin with. SFIV is obviously 3D models that is fighting in 2D aspect, and I never really liked Tekken. The fighting in that game seems a bit iffy to me. Project EF-12 is merely just an extension of fighting simulators/engines and I guess we have to wait out and see how far it goes.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 07:55:11 am
It's not even harder unless you're going all crazy with Zbrush to bake a normal map out of a hi poly.
And I know you have to rig and paint weights, that still takes less time than hand drawing a bunch of sprites, not to mention that the process is less tedious.

unlike portfolio work where you can go bananas with the mesh at no expense.
Yeah uhh, no.
Go to GDC and show your portfolio, most professionals will ask to see your mesh' wireframe (They'll also check you mesh's density and look for proper edgeloops to avoid texture stretching) and ask about the polycount, texture size and other minor optimizations like packing your spec or gloss maps as alpha channels instead of leaving them as separate files.

I must firmly disagree with you there, unless of course you have prior experience which in that case this should be a cakewalk. But I am directing this at those who have no prior experience. The amount of hard work involved "baking normal maps" aside, building a model requires practice and patience UV mapping the model alone is time consuming enough before even texturing it which could take an untold amount of time depending on your knowledge in photoshop or any other third party rendering programs. These aren't the only demographics involved in modelling either especially when it pertains to working within the parameters of a game engine.

Lastly you misunderstood my second point entirely. I was refering to the polycount and edge flow constraints.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: RunningWild on September 26, 2013, 08:05:55 am
The issue I see with this thing is... well, animating the 3D Models. Most 3D fighters use motion capture with actual martial arts. I can't imagine trying to port a Tekken character over perfectly would go well... plus there's getting all the important frame data and collision data from the actual game.

It'll be like Fighter Maker but with more freedom.

But I still expect it to look like this

http://www.youtube.com/watch?v=7dwfMkCg36U

http://www.youtube.com/watch?v=0cz6HJ7nI_c
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on September 26, 2013, 08:07:50 am

SF4 is not awesome.

I personally liked it. But I hear you.

Play Tekken 3.

Ironically, I did a little MAME action last night and I went through each Tekken. With that said, it'll be amazing to see how 3D characters are "ported" to this engine. And just as with how 3D characters are converted to 2D for Mugen, it'll be great to see what is cooked up for this. So yeah, this 3D Mugen is awesome possibility wise. Let's hope that everything we want comes to fruition. I know I'll ne checking this out on day 1 for sure!!

And did the creators make comments/suggest that Mugen was the catalyst for this??
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Roman55 on September 26, 2013, 08:13:18 am

But I still expect it to look like this

http://www.youtube.com/watch?v=7dwfMkCg36U

http://www.youtube.com/watch?v=0cz6HJ7nI_c
Fuck sign me up right now.

Seriously though, I'm also pretty interested in seeing where this will go.

I'd personally wait a good while after it gets released before attempting to mess with this myself however.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 08:22:54 am
The issue I see with this thing is... well, animating the 3D Models. Most 3D fighters use motion capture with actual martial arts. I can't imagine trying to port a Tekken character over perfectly would go well... plus there's getting all the important frame data and collision data from the actual game.

It'll be like Fighter Maker but with more freedom.

But I still expect it to look like this

http://www.youtube.com/watch?v=7dwfMkCg36U

http://www.youtube.com/watch?v=0cz6HJ7nI_c

Here is some useful resources for anyone to use. Tekken 1.0.1 know your frame data :D
http://www.avoidingthepuddle.com/tekken-6-frame-data/
http://rbnorway.org/ttt2-frame-data/

If this engine is anything like mugen you should be able to translate the data in regard to (hit on block) and (hit on guard). You'll need to figure out which moves whiff and which connect when the right conditions are met.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 26, 2013, 08:28:48 am
On a side note, has anyone tried to download this yet? (Registration required)]

Register on the website (http://www.playism-games.com/signup/); ENG accounts do work for the JP page. Go back to the DL page (JP text only) and try again.

... those who have no prior experience.

I'm not going to get into details, but spriting is indeed harder (regardless of experience); I've tried my hand at both. With spriting, you're essentially making at least 500 different "models" (not even taking into account proper shading, the principles of animation, etc...). With modeling, you do the artwork once, and basically the rest is mathematics.

http://www.youtube.com/watch?v=0cz6HJ7nI_c

 :wacky:
Yeah, it'll be years before anything truly good comes out.
Spoiler, click to toggle visibilty
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 08:40:42 am
I'm not going to get into details, but spriting is indeed harder (regardless of experience); I've tried my hand at both. With spriting, you're essentially making at least 500 different "models" (not even taking into account proper shading, the principles of animation, etc...). With modeling, you do the artwork once, and basically the rest is mathematics.

Spriting is more "tedious" work not harder. Secondly you are not making 500 different models you are using less then half the detail a model includes. You are essentially drawing the same figure over and over again taking into account light source, shadow whilst insuring overall continuity very tedious but not so hard in my experience. But thats my experience and my subjective view.

Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 26, 2013, 09:03:54 am
I was being generous when I said that. :P

Professional quality animation (with a variety of moves) can be anywhere in between 800-2000 sprites (double those numbers to avoid the ambidextrous sprite issue that 3D doesn't have). This is not taking into account the resolution that's being used; spites these days have to be done in 480p at the very least & with correct proportions (SFII sized sprites aren't enough in today's generation of video games). I have nothing but respect for committed sprite artists, what they do is more tedious and harder than what 3D allows you to do, regardless of resolution.

Model detail varies on art direction. Also, model shading is rendered (3D) instead of dotted from every pixel (from the 1000+ sprites I mentioned).

Which of the two sounds harder?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Byakko on September 26, 2013, 09:40:53 am
It's harder to learn because drawing can be nothing more than aligning pixels and it's easy to get the concept, but it's much harder to keep drawing with the same consistency once you have a good base than it is to animate once you have a good model. Don't be picky about the choice of word between tedious and hard, you get the idea.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 10:01:28 am
You see heres my gripe. These are all points that contribute to the length of time it takes. None of these factors "really" challenge you on a cognitive level. I define hard as being something that can challenge you on either a physical or cognitive level. 3d design does both . Spriting is relatively straight forward once you have figured out the key aspects that pertains to spriting. Light source, shadow direction and overall continuity. There aren't too many unalateral dynamics to take into account with reference to spriting that isn't also involved in 3d design. Animations the principles are the same just executed differently. Like you I have nothing but respect to spriters but it doesn't really challenge me that much. It's a seemingly straight forward, routine based workflow like most other everyday repetitive manual tasks. Tedius but not that challenging.

Heres the angle I'm coming from. Before you even dip your toes in the water in regard to modelling you must first of all familiarize yourself with the interface of the 3d software alone. Doesnt really matter which software in particular you use or which one is higher on the pecking order. The principles remain the same universally. There is no button that says "rigg my model or paint my weights" or "UV map my model from in x,y,z. Each one of these parameters have a steep learning curve. We haven't even started modelling yet. 3D design also encourages you to work outside of the software also and dive into third party softwares like photoshop. I don't want to exhibit all the details and ramble on too much here as I could go on for centuries as to why 3d modelling is more challenging than spriting.

spriting and modelling are 2 seperate sciences I just find a repetitve task like spriting more tedious then overwhelmingly challenging like strategically stacking a house of cards. Thats my opinion on the matter.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on September 26, 2013, 10:30:23 am
Each one of these parameters have a steep learning curve.
Just like drawing and certain spriting and animation techniques, so...
What people are trying to make you understand here is that more often than not, spriters get burned out of the extremely repetitive task of spriting the same thing over and over (And you make it sound like spriting the rest is not a big deal as long as you're done with the first sprite), with a model is more than a repetitive task, it's yes, modeling, taking care of your edgeflow, checking your smoothing groups, UV mapping, taking care of seams, texturing, rigging and painting weights (With additional steps if you want to refine your model), we're not saying it's a simple process, but it's less repetitive and tedious and people are less likely to get burned out of working on it.

And UV mapping a model isn't nearly as complex as you're making it sound., same for using third party software, I assure you that everyone is already used to doing that.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 10:44:12 am
And with that being said I'm going to conclude and with no disrespect, that you probably aren't a 3d artist more of a casual admirrer and end this debate here. I hope you don't take it the wrong way this is just me putting a lid on this subjective matter.


Title: And you're wrong by the way.
Post by: S.D. on September 26, 2013, 10:58:48 am
Nice jab! Thanks for the insightful counterpoints, good debate chump. If you think that four years of a Game Art and Design makes me a casual "admirrer" then so be it.

Then again, "thats just my opinion on the matter."
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on September 26, 2013, 11:05:49 am
Nice jab! Thanks for the insightful counterpoints, good debate chump. If you think that four years of a Game Art and Design makes me a casual "admirrer" then so be it.

Then again, "thats just my opinion on the matter."

Come on dude, It wasn't a jab. I made an assumption based on your statements and took a educated guess. You come across as somebody that has knowledge of 3d creation based on an outside perspective. Like someone looking from the outside in as opposed to somebody on the inside.

You can continue this through pm if you like but not here please. 
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DAN_HIBIKI on September 26, 2013, 01:55:27 pm
Oh, come on, don't argue one with another, fellows! Time will show everything! Instead, help me to choose the music for my Original Attacks video. (http://mugenguild.com/forum/msg.1839474)
Title: Get out of here!
Post by: AlexSin on September 26, 2013, 02:09:52 pm
Oh, come on, don't argue one with another, fellows! Time will show everything! Instead, help me to choose the music for my Original Attacks video. (http://mugenguild.com/forum/msg.1839474)
First they stopped three hours ago, second you're being off topic.
*reported
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DAN_HIBIKI on September 26, 2013, 02:12:24 pm
First they stopped three hours ago, second you're being off topic.
*reported

Please, visit my thread in Idea Engineering!



Anyone? Anybody?
Title: Get out of here! V2
Post by: AlexSin on September 26, 2013, 02:13:51 pm
Please, visit my thread in Idea Engineering!



Anyone? Anybody?
STOP IT!

You're linking to your Idea Engineering topic in a topic that has nothing to do with it! Do you realize that?
Either you wait for someone to help you with that, or if you don't have any you have to deal with it.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Flamme the Creepy Sensei on September 26, 2013, 02:16:01 pm
[avatar]http://i1160.photobucket.com/albums/q483/ItsMeDonte758/gif_150x122_bcc490_zps468f0d0f.gif[/avatar]
Instead, help me to choose the music for my Original Attacks video. (http://mugenguild.com/forum/msg.1839474)

Can you like, not cross promote your thread into this one?

On topic: it does seem rather interesting to know that the possibility to rip from 3d fighting games into a new engine is in the near future. We might even see a "legit" Tekken VS DOA. I might even take a part in this since I'm building a pc soon.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: c001357 on September 26, 2013, 03:04:17 pm
not really familiar with how it works, but is using the million mmd models out there for this plausible?

edit: found an answer
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Jmorphman on September 26, 2013, 04:26:43 pm
Oh, come on, don't argue one with another, fellows! Time will show everything! Instead, help me to choose the music for my Original Attacks video. (http://mugenguild.com/forum/msg.1839474)
Please, visit my thread in Idea Engineering!



Anyone? Anybody?
Cut this shit out. Don't promote your threads in other topics. You're already on thin ice as it is.

And stop abusing the report section.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 26, 2013, 06:44:04 pm
the way hit detection is being handled sounds really bad and is a big turn off for me.

What's weird about it? That's how 3D Fighters in the 90's do it. Ever play Fighter Maker on PSX? Show's you how it's done.

i never said weird, at least read the posts you reply to.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Markpachi on September 26, 2013, 06:50:40 pm
inb4PotS Style chars in Project EF-12 and Evil / Mech / Orochi edits.






But in all seriousness though, this is gonna be great. I wonder how stages will be made in this engine? Hopefully, it won't be too hard.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: The 100 Mega Shock! on September 26, 2013, 07:38:59 pm
Stages appear to be made out of two meshes, one for the floor and one for the background elements. You can also choose between different skybox texture / lighting combinations.

Also MvC3 uses spheres for hit detection. Take that as you will.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Tyrant Belial on September 26, 2013, 08:53:01 pm
Considering the lack of ability to sprite (well), and actually having 3d Practice (Mecha Tyrannosaurus got me an A)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Insigniawarfare on September 26, 2013, 09:11:04 pm
Makes me wonder if anyone at the polycount forum or any other 3d modeling forum have notice this engine yet.
I wouldn't mind seeing this stage put into the engine
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: aokmaniac13 on September 26, 2013, 10:20:24 pm
This is as far as I got without being able to read the docs

http://gyazo.com/6c9b9461c6e35397f6abd8c6819259ce
http://gyazo.com/7078bdec6418b4b0e788d341b22d395e
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 26, 2013, 11:16:12 pm
iirc some guys fix the limitations of similar collision engines by using a secondary character with the proper animations so the collision are handled better (in mugen terms is something like using a explod and a helper)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: oraora? on September 27, 2013, 03:45:34 am
M.U.G.E.N just got better  :yippi:

http://www.eventhubs.com/news/2013/sep/24/free-3d-mugen-ish-fighting-engine-available-similar-virtua-fighter-and-tekken-play-style-project-ef-12/ (http://www.eventhubs.com/news/2013/sep/24/free-3d-mugen-ish-fighting-engine-available-similar-virtua-fighter-and-tekken-play-style-project-ef-12/)
interesting, looking forward to it ;)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Markpachi on September 27, 2013, 09:12:48 am
Stages appear to be made out of two meshes, one for the floor and one for the background elements. You can also choose between different skybox texture / lighting combinations.
Crap, that sounds complicated. Or maybe they'll be like CS/Half-life's maps?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: SkySplitters on September 27, 2013, 03:51:00 pm
Been waiting for so long for something like this :)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: RunningWild on September 27, 2013, 10:51:19 pm
Also MvC3 uses spheres for hit detection. Take that as you will.

MvC3 doesn't use spheres, it uses blobs.

i never said weird, at least read the posts you reply to.

Weird/bad, whatever, someone else said weird, but lol doesn't change the fact you probably never touched a 3D fighting game in your life if you think it's a bad idea.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 28, 2013, 12:02:51 am
so, are you replying to me or the other guy ? first learn how to handle a discussion before you even try to, you are only making an ass of yourself. I have valid reasons for my tought on collision handling but you are not even worth discussing those with.

I guess that sicne http://cyberfanatix.com/ is down you feel like trolling other places.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on September 28, 2013, 12:08:22 am
I know absolutely nothing about 3D modeling or how collisions function in this realm. However, I find it fascinating that 3D models use spherical/elliptical shapes for hit detection... and it makes sense if you think about it for a second. Having a basic understanding of how 2D collision boxes work, it makes sense 3D would use spheres/ellipticals instead. Cool stuff.

And way out of my league. I'll stick to editing/restoring art, thank you. :ninja:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 28, 2013, 12:25:52 am
i don't mind discussing it with you, you are a decent person; collision spheres have two advantages, the first, obvious one is that a lot of stuff is spheric or can be easily defined as a sphere, like a hadouken, small things like bullets, etc... ; the other advantage of spheres is that they are very fast for collision checking, performance wise , since the code for them is very simple and requires very littel comparisons:
you have the coordinate of the center of the sphere and it's radius , so you only need to see if the distance between two center spheres is smaller than the biggest radius , while for boxes you need to do reverse checking y checking the 3 most coordinates and see if one is out of range ( if someone wants more elaboration on that is ok); those are similar to the methods used for collision checking in 2d, except that oxes require a  bigger amount of instruction while spheres don't get increase the complexity of checking even if 3d as the radious is the same.
the advantages of using boxes over spheres is that human bodies can be expressed as a set of boxes more accurately than they can be expressed as a set of spheres, even a game like quake 3 arena uses boxes for character collisino; because the amount of spheres required to represent an arm gets ridiculously high compared to a single box so any performance improvements are lost, old 3d games still used spheres and ignored accuracy ( or balanced it out , it's common for 3d games to balance out accuracy and perormance because current hardware is slow as fuck, ask anybody trying to do realtime clothing) .
other advantage is that boxes are better for the ones of us who want to port characters from 2d fighting games to this 3d engine as we can do a pretty accurate job compared to the 2d counter part , something like getting vans and koot to make accurate kof characters in a 3d engine. one article about sf4 states that thye wanted to use spheres attached to bones at first (it might even have been boxes) but they noticed the game was very sluggish (the article says something like, "it did not work") so they used independant collision boxes.

I was making my engineering graduation thesis on an interactive  3d engine so I did some research, ended up graduating with honour so I was nto required to do a thesis to get my engineering degree; that was 9 years ago so I am unpolished on newer techniques.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on September 28, 2013, 12:57:52 am
I was making my engineering graduation thesis on an interactive  3d engine so I did some research, ended up graduating with honour so I was nto required to do a thesis to get my engineering degree; that was 9 years ago so I am unpolished on newer techniques.

Whoa... That right there is interesting in it's own right. Kudos to that good sir!! ;D

All of this sounds very complicated in theory, but it seems like it's actually quite simple. And is it me, or does it sound like each asset (Boxes or Circles) has it's own set of advantage and disadvantages?? Also, it seems that Boxes are more digital (On or off) in nature and Circles are more analog (multiple values, like range) between on and off. If I'm talking nonsense, it's only because of my lack of knowledge even though it's all understandable.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on September 28, 2013, 01:13:29 am
SFIV's collision system is pretty interesting. Not only it uses boxes like in mugen but it also supports rotating when required (So you can draw the collision box of a diagonal limb with just one slim box and then rotate it depending of the limb's current angle, instead of using two or three boxes like you would do in mugen).
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 28, 2013, 01:23:04 am
rednavi: yeah, I really like dimps because of stuff like that.

Whoa... That right there is interesting in it's own right. Kudos to that good sir!! ;D

All of this sounds very complicated in theory, but it seems like it's actually quite simple. And is it me, or does it sound like each asset (Boxes or Circles) has it's own set of advantage and disadvantages?? Also, it seems that Boxes are more digital (On or off) in nature and Circles are more analog (multiple values, like range) between on and off. If I'm talking nonsense, it's only because of my lack of knowledge even though it's all understandable.

yeah I think i get what you mean; an engine ideally would support both types of collisions though it means programming 3 collision checking routines as opossed to just one so I see why someone would hold off on it.


I kinda want to use this engine, but having no english docs is the biggest thing stopping me now.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on September 28, 2013, 01:55:04 am
Aren't they promising English support come towards the end of the year?? Hopefully....
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on September 28, 2013, 02:00:17 am
That´s why having a civilized conversation with WildTengu, he will always try to answer with play "x" game or "you probably never played a 3D game". Always making an ass of himself, doesn´t worth the trouble.

maximilianjenus pretty much summed up what I was thinking. Defining collision boxes with the method of this engine can be troublesome (for the characters bodies) for projectiles it should be easier.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rgveda99 on September 30, 2013, 12:54:30 am
3D Sonic vs 3D Kirby vs 3D Nightmare Broly vs 3D Sephiroth

On the other hand, no existing sprites to use (or models in this case). It might turn off noobs.

So how difficult would this  be for entry level programmers and noobs?

Would mugen still be the first choice for beginners?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on September 30, 2013, 06:59:13 am
I dont think there were very many AMAZING characters when Mugen first came out were there?
All of this talk of "wait and see" is backwards. If you wait around, no one's going to do anything and it'll die off.

What we should be talking about is the possibility of making a green screen map and ripping every 3D character for use in mugen.

What we should be talking about is if anyone's good at rigging, if anyone's good at animating (cuz I know I suck at it)

We should be talking about how to get Samsh Bros Brawl characters converted over. How to get SFxT Yoshimitsu in the game, because C'Mon, once's Yoshi's in the game it's an actual 3D fighter.

I worked on "Shizno's Fighter" homebrew for the original Xbox. He stopped working on it, but I made a general mesh. I made, spiderman, skullomania, fei-long, and COUNTLESS other characters just changing the skin on it and morphing the general aspect of the body. Literally just 30 to 40 seconds to change the body to an all new person. I guarantee the same thing is possible with this engine.

I'd like to see talk of a png to dds team so we could get a force of characters represented.

All this talk of collision box styles and if animating 3D is harder than spriting doesnt freaking matter. It's all ART it's all going to take HOURS to do. "PotS" Isnt going to make EF-12 characters in the first day. It doesnt mean this isnt something we've ALL thought about.

I hope this doesnt go the way of the shizno fighter. I'd love to see it succeed.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on September 30, 2013, 07:07:43 am
Honestly, 3D ripped characters for mugen are freaking awful and it would be a waste of time to greenscreen the models and animations unless you actually plan to draw over them or use them as a base for real pixel art sprites. And well, all this talk about CLSN boxes and whatnot is actually pretty relevant to the thread. It's pretty much THE most important aspect in a fighting game. It's the absolute base of a game's system after all.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on September 30, 2013, 10:59:21 am
Thanks for the underhanded insult.
I dont think how a game determines how things are colliding is half as important as what happens AFTER it finds out.
If you only have one hit reaction, no jumping, no movements, no helpers, no projectiles, no explodes, no effects, you've got a dumbed down version of rock-em-sock-em robots.
Sure collision boxes are a big factor in fighting games, and in any game for that matter, but it's the TYPES of reactions that matter the most.
I would argue axis points of the hit reactions are just as important to the base system. Without them you just have maybe 9 hit reaction styles.

I dont see how defining an area with a box, or a pyramid, or a sphere, or a tesseract changes anything. If the geometry is covered, it's covered.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 30, 2013, 02:00:18 pm
I don't see the insult about what was said.  :???:

If anything, I should feel insulted knowing that my attempt to pre-render models will never look as good as pixel art.  :(
He is right though, no amount of 3D can look better than quality sprite work on a 2D engine partially because shading can't be ideally manipulated in the former unless pixel art is done afterwards... Best that could be done is to use a render that uses basic color shading and get a basic sprite shade, pixeling the rest.

And how the collision is detected is the very thing that separates 2D from 3D fighters (other than the additional axis). Everyone here (yourself included) has very good reason to discuss such a thing. Reactions matter little if you can't get the kind of CLSNs you want.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on September 30, 2013, 04:01:55 pm
I dont think there were very many AMAZING characters when Mugen first came out were there?
All of this talk of "wait and see" is backwards. If you wait around, no one's going to do anything and it'll die off.

What we should be talking about is the possibility of making a green screen map and ripping every 3D character for use in mugen.

What we should be talking about is if anyone's good at rigging, if anyone's good at animating (cuz I know I suck at it)

We should be talking about how to get Samsh Bros Brawl characters converted over. How to get SFxT Yoshimitsu in the game, because C'Mon, once's Yoshi's in the game it's an actual 3D fighter.

I worked on "Shizno's Fighter" homebrew for the original Xbox. He stopped working on it, but I made a general mesh. I made, spiderman, skullomania, fei-long, and COUNTLESS other characters just changing the skin on it and morphing the general aspect of the body. Literally just 30 to 40 seconds to change the body to an all new person. I guarantee the same thing is possible with this engine.

I'd like to see talk of a png to dds team so we could get a force of characters represented.

All this talk of collision box styles and if animating 3D is harder than spriting doesnt freaking matter. It's all ART it's all going to take HOURS to do. "PotS" Isnt going to make EF-12 characters in the first day. It doesnt mean this isnt something we've ALL thought about.

I hope this doesnt go the way of the shizno fighter. I'd love to see it succeed.

all that is nice and all but we are waiting for english docs, not for whatever else you implyed we are waiting for.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on September 30, 2013, 04:49:55 pm

We should be talking about how to get Samsh Bros Brawl characters converted over. How to get SFxT Yoshimitsu in the game, because C'Mon, once's Yoshi's in the game it's an actual 3D fighter.


THIS. And only THIS. ;D
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on September 30, 2013, 07:25:48 pm
Thanks for the underhanded insult.
I dont think how a game determines how things are colliding is half as important as what happens AFTER it finds out.
If you only have one hit reaction, no jumping, no movements, no helpers, no projectiles, no explodes, no effects, you've got a dumbed down version of rock-em-sock-em robots.
Sure collision boxes are a big factor in fighting games, and in any game for that matter, but it's the TYPES of reactions that matter the most.
I would argue axis points of the hit reactions are just as important to the base system. Without them you just have maybe 9 hit reaction styles.

I dont see how defining an area with a box, or a pyramid, or a sphere, or a tesseract changes anything. If the geometry is covered, it's covered.

I don't know what you're talking about, I don't even know you, why would I insult you? But if you want to, I can give it a try since you have no idea how 3D games work like and why you just can't use squares to cover the collision geometry. This is all gameplay VS graphics again, which is always a dumb thing to discuss about since both are quite important to any game.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on September 30, 2013, 07:42:28 pm
Another impression from NeoGaf:

Quote
1) Unless you know how to use Softimage, you're probably going to have to use Maya, and then learn enough Softimage Mod Tool to export IK skeletons.
2) The convertors are buggy, but they do work eventually.

I'm using Blender; I hope the engine allows content from there to be added seamlessly (even if it isn't, it's all the same concept so it's probably not a big deal). Bugs will be ironed out so that's not an issue unless they go all Elecbyte on us.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on October 01, 2013, 07:31:38 am
SFIV's collision system is pretty interesting. Not only it uses boxes like in mugen but it also supports rotating when required (So you can draw the collision box of a diagonal limb with just one slim box and then rotate it depending of the limb's current angle, instead of using two or three boxes like you would do in mugen).
.... since you have no idea how 3D games work like and why you just can't use squares to cover the collision geometry.....
^^^^ Your words, not mine ^^^^ I mean you say Capcom does it, but then 6 hours later it's impossible... or are boxes different from squares in 3D?????  :getout:
As I've said, I've actually WORKED ON A 3D FIGHTING GAME for xbox homebrew. But you didnt actually READ what I said. This is the original thread of Shizno's Fighter.. http://forums.xbox-scene.com/index.php?showtopic=399811&st=0 I'm still friends with Shizno and knepley. knepley is one of the top 10 guys at Epic. I think we knew what we were doing back then.
And then there's my Samus, in my signature, that's 3D ripped sprites. I personally dont think they look bad but whatever. Oh, you couldnt tell the first avatar in my signature was a 3D model??
You might think 3D models converted to 2D are crappy. That's just like, your opinion man.

But back to the thread at hand.

Is anyone willing to do textures? I dont have my general models, but I can cook something up.  We could have a "tights" guy and a "shorts" guy real easy. I made Balrog for Shizno's Fighter easy with the general body too. I just ballooned his hands out and a couple other edits.
The "shorts" guy would be a Sagat type look. With the boxing gloves he could be Steve Fox. The "tights" could be a Guy, Spiderman, and a million other characters.

Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Cazaki on October 01, 2013, 08:20:10 am
It's going to be tough to learn this I already know haha. I just learned how to make characters in MUGEN like last year or so and I still haven't released any of them even though I've made 3, cuz of school. I know for a fact that I won't be able to make much of a contribution to this engine, but I wish everyone luck who plans to take on the task.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on October 01, 2013, 09:21:11 am
Let's say this Engine will work good and members with enough talent are able to make good chars, stages and maybe fullgames with it, is there are chance that we get a Forumsection for Project EF-12 here?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on October 01, 2013, 05:26:37 pm
SFIV's collision system is pretty interesting. Not only it uses boxes like in mugen but it also supports rotating when required (So you can draw the collision box of a diagonal limb with just one slim box and then rotate it depending of the limb's current angle, instead of using two or three boxes like you would do in mugen).
.... since you have no idea how 3D games work like and why you just can't use squares to cover the collision geometry.....
^^^^ Your words, not mine ^^^^ I mean you say Capcom does it, but then 6 hours later it's impossible... or are boxes different from squares in 3D?????  :getout:
As I've said, I've actually WORKED ON A 3D FIGHTING GAME for xbox homebrew. But you didnt actually READ what I said. This is the original thread of Shizno's Fighter.. http://forums.xbox-scene.com/index.php?showtopic=399811&st=0 I'm still friends with Shizno and knepley. knepley is one of the top 10 guys at Epic. I think we knew what we were doing back then.
And then there's my Samus, in my signature, that's 3D ripped sprites. I personally dont think they look bad but whatever. Oh, you couldnt tell the first avatar in my signature was a 3D model??
You might think 3D models converted to 2D are crappy. That's just like, your opinion man.

Are you an idiot? SFIV works like a 2D game, you don't move in a x, y and z axis, only two of them, that's the entire point of the conversation, or at least it was until you brought up your art related crap.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on October 01, 2013, 10:11:39 pm
Let's say this Engine will work good and members with enough talent are able to make good chars, stages and maybe fullgames with it, is there are chance that we get a Forumsection for Project EF-12 here?

Interesting thought.

I could see that pop up as perhaps a secondary thread or a sticky. Or something similar. One thing for sure is if this program takes off like Mugen did, we're in for a treat. I am very curious to see how all of this develops.

And regardless of how all of this does develop, each engine will remain uniqie as 3D and 2D both have their own characteristics that make each of them unique in their own right. Personally,  as much as I love Tekken and Street Fighter IV, theres something truly awesome about classic 2D titles.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DNZRX768 on October 01, 2013, 10:56:34 pm
I just watched the videos.

Hmm... it seems that the engine would focus on Tekken/Soul Calibur way of fighting games rather than traditional 2D style.

Interesting, but I am no good at 3D modeling in terms of actual human models instead of machinery.

But if they include support from other modeling software like Daz Studio, then I think I can try my luck.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on October 02, 2013, 12:56:33 am
I'd love to see it more along the lines of Rival Schools than Soul Calibur. The whole ring out's never been my favorite.
I'd like to see quick sidesteps and moves that use the Z axis in special moves. I've always thought about making Hyo in 2D. Weapons wouldnt be a bad thing as long as it's tasteful. Would be very easy to spam imo.

DNZRX768, I doubt they're going to have tools for anything other that what they've posted. But you can always convert file types. Back when I was making meshes for UIX/tHc I'd have to use 2 converting tools. Shizno's fighter would use 3DS but I used Lightwave. There's always a way to convert your file types. If you're good at mechanical stuff you'd probably be really good at stage creation. I made a couple MK stages for Fighter that looked pretty decent.

-Red- are you serious? Like I said to begin with, the collision boxes/spheres dont really matter.  Hell, the best system would be to activate bones, and what ever pollys it controls, for the collision detection. But I guess me bringing up rigging, meshes, animation, and texturing shows a complete lack of understand of how 3D games are made. Up until I jumped in the thread it was a couple arguments about 3D is harder than 2D, and collision detection. The only thing collision detection systems really factor into is processing power, not game play. The game play is the most important factor of a 3D fighting game. It's why Virtua Fighter, Tekken, Soul Calibur, Samuria Showdown, DoA, and the rest of them are unique. Or do you honestly think that those games all use independent hit detection systems? and that, and only that, factors into game play? and also controls what's possible through out the game? Like if Soul Calibur used Tekken's collision system, ring out wouldnt be possible??? Because this is what you're saying. I'm saying once the hits are made, THEN comes the entirety of the game and what's possible.
Kinda like how Mugen has 4 types of collision boxes and a whole long list of "Type = ". That's what makes up the game play. The clsn boxes activate the hitdef, they dont control it.

and maximilianjenus, I never implied anyone was waiting on anything. I said stuff I thought we should be discussing.
Stuff like,
In the video they show something of an extended punch. Like the person's arm becomes disjoint and gets larger. I like this possibility. Like those SFEX punches, Dhalsim's regular moves, and a plethora of other possibilities come out of this. If the arm can morph, you'd be able to morph the whole body. You could possibly make teleport moves if there isnt another system.

One thing I like, it seems to be using a lot nicer meshes than SFEX/Rival Schools level of polly count. Hopefully a character's mesh can be in the tens of thousands.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on October 02, 2013, 03:03:50 am
you did not imply it, you outright said it.

also saying that collision boxes don't matter to gameplay, well, you are just ridiculing yourself along with saying mugen has 4 types of colision boxes , only someone with a very shallow understanding of mugen/gameplay  would say that.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on October 02, 2013, 03:08:18 am
Are you really saying that CLSN boxes are not an integral part of the system in a fighting game? See? THIS is the reason why you and your "top 10 guys at epic" friends were never able to complete a commercial fighting game with all of your "knowledge" and probably never will (Or you may end up doing it anyway and end up with a really awful game).
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on October 02, 2013, 04:01:20 am
Awful CLSN work means an awful fighting game. Period.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on October 02, 2013, 04:08:39 am
I'm saying once the hits are made, THEN comes the entirety of the game and what's possible.

Exactly!
What do you think they're trying to say?  :wall:
You can't have gameplay without a proper way to detect contact...

Go play Skullgirls and look at the CLSNs and how they're implemented...
Then go play a more typical 2D fighter.

If you think the way collision is handled has no effect on Skullgirls gameplay, then you probably don't know as much as you think.

Up until I jumped in the thread it was a couple arguments about 3D is harder than 2D, and collision detection.

And this is nonsense how?

Some people are discouraged from spriting and would rather use computer graphics. The pros and cons of 3D vs. 2D were being discussed. I didn't agree with the guy, but I think it was productive dialogue. If you want to encourage people to make content for this engine, it's not as simple as "let's find out how to make great characters." :D

Finally, are you going to make all of the great characters when your animation skill sucks? Maybe you should talk about animation and discussing techniques to improve instead of trying to win petty arguments.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Nero D. on October 02, 2013, 04:21:01 am
im liking the sound of this, seems dope


at least my 3d modelling and ik experience gets put to good use
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Cazaki on October 02, 2013, 09:44:23 pm
I know it sounds like a silly question but since it's a new engine I have to ask.

Does anyone know if this will have any sort of online functionality? Atleast maybe for full games? Just asking.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on October 02, 2013, 11:04:14 pm
It never said... safe to say it doesn't at this current point.

They could do it down the line if they choose to; Elecbyte could give Mugen online if they wanted to, I don't see why they can't (unless they decide not to focus on that).

Personally, I'd rather them focus on adding more coding nuances first before thinking about online.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on October 03, 2013, 02:09:26 am
you did not imply it, you outright said it.
Please hilight a quote from me where I said what you guys were "waiting on". I put my first response in the spoiler to make it easier for you.
Spoiler, click to toggle visibilty

Cazaki, in one of the videos I've seen they stated that it's possible but there's a hard problem they're working around. More than likely making sure the two "EF-12"'s are identical. Games always have a tough time communicating if small things arent exactly the same. I could imagine if everything's changeable there could be a couple big hurdles.

Niitris, I see you agree with me and then still argue.
"If you think the way collision is handled has no effect on Skullgirls gameplay, then you probably don't know as much as you think."
The way the collision is HANDLED. HAAAANDLED. Not what shape the geometry is. Obviously poorly laid out hitboxes/hitspheres will affect the character. As Aldo sort of pointed out, it's how you lay them out, not their shape. Same thing in mugen. If clsn2s arent there, the character's broken.
My entire "argument" is Shape vs Functions. I say the general shape isnt half as important as the overall functions that will be in the engine. Think of it like this. If mugen used a circle instead of a box to map the clsn1 and clsn2s, what would be different? What would that ENTIRELY change in the game??
If I was going to talk about animation and discussing techniques, I wouldnt do it in a specific thread about a specific thing that ISNT animation and animating techniques. If I was going to discuss the differences between 2D animation and 3D animation, that too could be it's own thread. THIS however, is the EF-12 thread.

-Red- did you even google "kneply Epic" and see what popped up? I can tell by your ""quotes"" you didnt. Pete's produced, 4 or 5, multimillion dollar selling games. Shizno's actually a 2nd party developer for Nintendo. We were making Xbox homebrew back then for fun.
"Are you really saying that CLSN boxes are not an integral part of the system in a fighting game?"
No.
 I'm saying their basic shape(s) isnt the underlying factor of a game's gameplay.  We're at a disconnect because you choose not to read what I'm actually saying.

Nero D. I'm serious about working on a couple characters. It's always best to learn from each other. I've done animation and rigging and everything that goes along with creating a 3D fighting game in the past. Well, except the code/scripting part. If you'd like to team up when this gets rolling let me know.

I still say all of the characters created for SSBB "homebrew" will be able to be ported over or fixed to work in it. And there are TONS of characters from a lot of different games.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on October 03, 2013, 03:06:38 am
I never agreed with you (I just used that word to illustrate the point)... don't know how you interpreted that.

All this talk of collision box styles and if animating 3D is harder than spriting doesnt freaking matter.

Besides, you're beginning to argue about the very point that you thought doesn't matter.... Ironic, isn't it?

If I was going to talk about animation and discussing techniques, I wouldnt do it in a specific thread about a specific thing that ISNT animation and animating techniques. If I was going to discuss the differences between 2D animation and 3D animation, that too could be it's own thread. THIS however, is the EF-12 thread.

And what in blue hell is the difference if you do it in a separate thread or not (especially since animation is pretty important in Project EF-12... a 3D engine)? Stop being so damn formal, geez. :P

I'll give you a better answer by saying that the engine has built in tools that allow for creating models and presumably easier transition to use those assets in a game engine. This is great for people who don't have money to get Maya or Softimage and feel intimidated using Blender (the interface is pretty difficult for someone who's just starting). If there are people who are used to 2D artwork and never dabbled with modeling or rigging, I think they would want to know the differences between 2D and 3D as well as any other nuances that go into making 3D assets for game creation.

I'll end it here. I'll discuss anything I deem is worthy of being talked about in this thread (whether it's with you or anyone else). You saying otherwise isn't going to stop me (or anyone else). Nothing personal.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Cazaki on October 03, 2013, 03:12:46 am
It never said... safe to say it doesn't at this current point.

They could do it down the line if they choose to; Elecbyte could give Mugen online if they wanted to, I don't see why they can't (unless they decide not to focus on that).

Personally, I'd rather them focus on adding more coding nuances first before thinking about online.

I don't know, it seems like one of those things where once you get it out of the way and ensure that it is indeed possible, you can just let the community figure it out from there. Like, I think it should be taken care of before the project gets out of hand and it becomes too difficult to go back and implement. I'm not saying that's how it works or anything but I think it should at least be on the agenda. Online will make it much more popular and projects will feel a lot more meaningful. Sure you can say that it's not important but it kind of is.

Cazaki, in one of the videos I've seen they stated that it's possible but there's a hard problem they're working around. More than likely making sure the two "EF-12"'s are identical. Games always have a tough time communicating if small things arent exactly the same. I could imagine if everything's changeable there could be a couple big hurdles.

I actually expected that to be the case since that's part of MUGEN's problem, but since these developers appear to be much more persistent and rigorous about their project than Elecbyte I think they could find a way to go about it. I asked the question just to know if it was outlawed and completely out of the question or not, but since they are actually trying to add it I'm certain that the day will one day come.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on October 03, 2013, 03:25:57 am
It doesn't matter to me that much. I just want to be able to manipulate the engine as much as possible (so far, SF4 or any other 2D fighter, can't be truly replicated because of coding restrictions). :(

Online right away would create great initial buzz. I sure they'll add it down the line since they appear to have more time to commit to this.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on October 03, 2013, 04:34:21 am
you did not imply it, you outright said it.
Please hilight a quote from me where I said what you guys were "waiting on". I put my first response in the spoiler to make it easier for you.

I dont think there were very many AMAZING characters when Mugen first came out were there?
All of this talk of "wait and see" is backwards. If you wait around, no one's going to do anything and it'll die off.

done, lol.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on October 03, 2013, 05:21:34 am
As Aldo sort of pointed out, it's how you lay them out, not their shape. Same thing in mugen. If clsn2s arent there, the character's broken.

Hey you, stop putting words in my mouth!!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on October 03, 2013, 05:43:00 am
As aldo said, dicks are the best and he can't get enough of them.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on October 03, 2013, 05:45:51 am
There is never enough dicks in anyone´s life.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on October 03, 2013, 06:46:59 am
you did not imply it, you outright said it.
Please hilight a quote from me where I said what you guys were "waiting on". I put my first response in the spoiler to make it easier for you.

I dont think there were very many AMAZING characters when Mugen first came out were there?
All of this talk of "wait and see" is backwards. If you wait around, no one's going to do anything and it'll die off.

done, lol.
There was an underlying feeling of "Lets see how this turns out" feeling as I was reading all of the responses.
SXVector - "Project EF-12 is merely just an extension of fighting simulators/engines and I guess we have to wait out and see how far it goes."
Roman55 - Seriously though, I'm also pretty interested in seeing where this will go. I'd personally wait a good while after it gets released before attempting to mess with this myself however.
Niitris - Yeah, it'll be years before anything truly good comes out.


One thing that has my a little worried is this image. (http://i.imgur.com/oXlZiED.jpg)
If you see the larger hand, the hit box is still the same size. Hopefully the radii of hitspheres can be adjusted on the fly instead of relying on "helpers".
Perhaps you could make say 4 smaller hitspheres and nest them inside of the fist's original sphere, then move them into position, increasing the area.
There's also a TON of dead area to cover inside the forearm.

I think getting online play would be a very good thing for keeping this project alive. I'd like to see an option of a private server more than an open to all area. Development would be boosted 10 fold. If you could get instant feedback because you're playing against someone instead of having to release the character and wait would be awesome. "That pop up goes too high." "That took off a little too much damage." on and on. Instant feedback would be a major boost to Mugen's dev'ing too.

I have a cousin in the outskirts of Tokyo. I'm going to see if he can translate some of the images. He's actually an English teacher and does professional translating as side work. Hopefully he has some time to spare.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on October 03, 2013, 07:28:44 am
First off, there's nothing wrong with a wait-and-see approach... everyone has goals and personal lives of their own. I mean, this was only revealed a week ago.

Secondly...
http://www.youtube.com/watch?v=0cz6HJ7nI_c

 :wacky:
Yeah, it'll be years before anything truly good comes out.
I was being facetious when I said that (and responding to a video)... How did you think that was "wait-and-see?" I just stopped working on something Blender-related 5 minutes ago that I'm considering using for this.

Whatever... if you're so interested in getting things released immediately, do it yourself. Can't force others to do what you want them to.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on October 04, 2013, 05:30:56 pm
One thing that has my a little worried is this image. (http://i.imgur.com/oXlZiED.jpg)
Ok that looks like a problem, but not like a problem that can't be fixed with a little patch.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Byakko on October 04, 2013, 05:46:17 pm
Considering they're specifically showing a screenshot with this particular situation, you don't even think the text below it specifically addresses it ?
It says basically, the collision spheres aren't scaled together with the model, so there can be an empty space which you can use to balance it however you want, and you just have to add new collision spheres or a helper to fill the gaps if you want to.

A patch ? Seriously, guys. It's the whole point of showing you the screenshot.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on October 05, 2013, 09:46:27 am
Considering they're specifically showing a screenshot with this particular situation, you don't even think the text below it specifically addresses it ?
It says basically, the collision spheres aren't scaled together with the model, so there can be an empty space which you can use to balance it however you want, and you just have to add new collision spheres or a helper to fill the gaps if you want to.

A patch ? Seriously, guys. It's the whole point of showing you the screenshot.

I can't read Japanese, so my post was more a reaction to the post of Odb718.^^
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Byakko on October 05, 2013, 12:24:42 pm
I didn't say you needed to read Japanese to get it. I said the opposite. The mere fact that they're showing the screenshot is obviously because they want to talk about it.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on October 07, 2013, 07:17:10 am
Well, I also dont know Japanese. I figured they were showing off the fact you can distort the original mesh, or use a secondary mesh for "special" moves.
I'm glad they have a plan for this.  From what you can understand, does it imply that the hitspheres will be totally adjustable on the fly?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Byakko on October 07, 2013, 09:43:20 am
It seems to say you can add more spheres on the fly, yes. So it's no different from Mugen's collision boxes. The spheres, as objects, don't scale with the limb they're attached to, but I'm assuming it should also be possible to scale them manually regardless of the scale of the limb as well. It's not specified here, but I don't see any reason against that (it's just saying they don't follow the scale of the limb).
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: xPreatorianx1 on October 08, 2013, 12:08:40 am
I just watched the videos.

Hmm... it seems that the engine would focus on Tekken/Soul Calibur way of fighting games rather than traditional 2D style.

Interesting, but I am no good at 3D modeling in terms of actual human models instead of machinery.

But if they include support from other modeling software like Daz Studio, then I think I can try my luck.

Actually it said on the original article that there's a character that conforms to 2D. Or something similar like that. I know I saw it because I just read it. But 2D ONLY plane where the fighters, fight is possible with this engine. So it can easily be a 3D version of Mugen. Meaning 3D models on a 2D plane. I guarantee we can go quite similar or even identical to the new Guilty Gear. After all if 2D interaction is already possible this early, who knows what will be possible once it has been in development for 2-3 years or longer. This thing is just starting off.

EDIT: Also completely off topic but since it was mentioned I'll ask it here anyway.  Someone was talking about Elecbyte, mugen, and online play as if Elecbyte are even active again. Unless I'm mistaken didn't Elecbyte DIE yet again? I mean I haven't seen any major news on mugen forums about Mugen 1.1.

EDIT2: Ok my bad. They are just extremely silent. Mugen 1.1 has had a public release. Carry on....
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: GENOCIDE CUTTAH XIV on October 08, 2013, 04:33:03 pm
could you guys stop fighting? there's like 4 whole padges with extremly long posts of you guys fighting...annoying  --;
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: ArmorGon on October 08, 2013, 04:34:33 pm
You're a bit late to the party.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on October 08, 2013, 11:42:14 pm
There is never enough dicks in anyone´s life.

you need to replace dicks with clicks!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Gritsmaster on October 09, 2013, 01:55:44 am
could you guys stop fighting? there's like 4 whole padges with extremly long posts of you guys fighting...annoying  --;

Welcome to pretty much the entire site. People will usually argue until it gets out of hand and 'Morphman or someone steps in haha
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: xPreatorianx1 on October 09, 2013, 09:33:13 am
Come on guys, stop mini-modding. Let the staff deal with any and all issues that arise. Just find a post you want to reply to and reply to it. That will keep the convo going and hopefully discourage people who are fighting because you don't add additional fuel to the fire.

Ontopic : I know as soon as the English docs are completely finished I'm going to start on it. I have the latest version of 3DS max ( I like to fool around and teach myself various things) so I'm going to take a crack at it.

Now I'm a noob at modeling but hey, you gotta start somewhere right?

EDIT: Also sorry for my poor grammar, etc. Insomnia is catching up to me.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on October 10, 2013, 06:42:26 am
xPreatorianx1 can you read it?
It'd be awesome if we could get some of the stuff converted before an official release.

I think the bickering is done with.

I hope you can control the spheres during an animation. That's to say, because I want it slightly larger, or smaller I'd have to create a second sphere, or delete the original and make a new smaller one. Hopefully it's similar to mugen in the fact that the "same" box can be dragged and resized on the fly with an application.

As for the "2D" side of it. If the spheres arent centered on the Z axis, would they still connect? I think it'd help with testing combos and special moves and other stuff. Obviously, I know no body KNOWS, but do you guys think the spheres would have to be centered or the engine could just interpret it centered?

Also something I was thinking about. Posters or billboards, how ever you'd like to refer to them. Basically a rectangular polly that automatically faces the camera with an image posted on it. Usually you see these in platformers as leaves on trees, grass, some actually use them as the entire tree.
If a billboard could be used and the image updated on it, we could Frankenstein in 2D sprites of fighters. It might look terrible, it might look terrible in a good way, or it could be decent.  Is there any info about how often a texture can be updated?

Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on October 12, 2013, 11:50:08 am
Mhhh I would realy like to know how many stuff is already included if you download the game, in the vid you can see that some Chars do classic Street Fighter moves, it would be great if we already have a big database of moves to chose from at start, so we would not have to spent so much time with creating and recreating moves.^^
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on October 12, 2013, 11:55:09 am
Yeah, but the outstanding characters will always be those with unique moves and movesets i guess. After the 100th character with the same fireball animations and effects it will be more than boring.

I wonder how well wrestling moves could work there.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on October 12, 2013, 02:57:37 pm
Yeah, but the outstanding characters will always be those with unique moves and movesets i guess. After the 100th character with the same fireball animations and effects it will be more than boring.

I think we need both, it is great to see new stuff, but realy new chars are quite rare in Mugen and it would be realy surprising if it would be different with Project EF-12 and we all love our tons of shotoclones also, it is good to have a solid base to build something new on it.^^
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: xPreatorianx1 on October 12, 2013, 07:47:00 pm
xPreatorianx1 can you read it?
It'd be awesome if we could get some of the stuff converted before an official release.

I think the bickering is done with.

I hope you can control the spheres during an animation. That's to say, because I want it slightly larger, or smaller I'd have to create a second sphere, or delete the original and make a new smaller one. Hopefully it's similar to mugen in the fact that the "same" box can be dragged and resized on the fly with an application.

As for the "2D" side of it. If the spheres arent centered on the Z axis, would they still connect? I think it'd help with testing combos and special moves and other stuff. Obviously, I know no body KNOWS, but do you guys think the spheres would have to be centered or the engine could just interpret it centered?

Also something I was thinking about. Posters or billboards, how ever you'd like to refer to them. Basically a rectangular polly that automatically faces the camera with an image posted on it. Usually you see these in platformers as leaves on trees, grass, some actually use them as the entire tree.
If a billboard could be used and the image updated on it, we could Frankenstein in 2D sprites of fighters. It might look terrible, it might look terrible in a good way, or it could be decent.  Is there any info about how often a texture can be updated?



No I can't read any of the docs. Which is why I'm waiting for everything to be translated. I haven't even looked at the docs as I know 99% of them are in Japanese. But I did download the engine. I simply used google translator to help me create an account, and then download the engine.

But ya, when enough of the docs are translated to where  I can actually start working on something, I will.

EDIT: I'll test out the engine today and report back on everything that is included not only in the archive you download, but the features/characters/etc currently in the engine package.

EDIT2: Also in one of the videos it already shows you that they do have a database full of animations, etc. Or what looks like animations. It's on google docs.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: StormEX on October 12, 2013, 11:49:38 pm
I just downloaded it, and I gotta say: This game looks Beautiful! I'll read more about the software & how things are done, but for the most part, I'm all in! :)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on October 16, 2013, 11:31:19 pm
The first traces of English documents.  (https://my.bitcasa.com/send/737f1fdef83ae3d5eb946179ab435665855c56a9206c9469ca64c88867561c6d/0ead22b998fef0e5e476e5d63344ea4b567f50bb2d96881f9d52a0cd9d162944)
Manual for 3DS Max.

And yes, the bickering is indeed done (let's all be friends again).  ;P
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on October 17, 2013, 12:03:35 pm
Manual for 3DS Max.
Hell yes. I mean, I can also use Maya but I'm ten times faster with MAX.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rizki29 on October 17, 2013, 04:41:55 pm
where to download the program i need it :D
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Gritsmaster on October 19, 2013, 04:48:27 am
A stroke of genius, this. I'm super excited about how this is going to turn out. I'm curious as to how big it is though, I imagine when people start getting used to it and creating the good stuff, it might become more difficult for non-powerhouse computers or laptops. Thaaaaat would suck fat ones.

Also, I'm glad we're all friends again ^o^
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: xPreatorianx1 on October 19, 2013, 06:24:45 am
The first traces of English documents.  (https://my.bitcasa.com/send/737f1fdef83ae3d5eb946179ab435665855c56a9206c9469ca64c88867561c6d/0ead22b998fef0e5e476e5d63344ea4b567f50bb2d96881f9d52a0cd9d162944)
Manual for 3DS Max.

And yes, the bickering is indeed done (let's all be friends again).  ;P

Nice! I'll see what I can whip up. But considering I'm still very much new to 3DS max don't expect even a POC in like 3 days. I'll start working on it either Tomorrow (well today now.) or Sunday.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Berry on October 22, 2013, 07:27:59 am
I tested this out, I personally like the fact that every stage can have different settings with use of a different skybox, lighting, and each of the separate settings having their own song, may be minor but I love the customization of this. Pretty excited for this and I hope it gets a lot of support.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: StormEX on October 23, 2013, 11:54:18 pm
The only issue I've seen, is that the program to model the characters isn't free. Maybe I'm not looking in the right place's, or they'll provide people with the tools needed. :thinking:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on October 24, 2013, 01:01:46 am
The only issue I've seen, is that the program to model the characters isn't free. Maybe I'm not looking in the right place's, or they'll provide people with the tools needed. :thinking:

There are multiple programs that you could use from maya all the way through to softimage it's a matter of what you are comfortable with. If you are having trouble finding the software I could give you my student number which I nolonger have use for to get the software from the official sites for free.

Edit: actually the student number idea may not be such a good idea considering where you are based.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on October 24, 2013, 04:48:37 am
The only issue I've seen, is that the program to model the characters isn't free. Maybe I'm not looking in the right place's, or they'll provide people with the tools needed. :thinking:

EF-12 support Blender. Blender is free.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on October 24, 2013, 05:04:18 am
^ omg :D if I knew what to ask at this very moment... this was unexpected.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Tamez on October 24, 2013, 05:31:50 am
The only issue I've seen, is that the program to model the characters isn't free. Maybe I'm not looking in the right place's, or they'll provide people with the tools needed. :thinking:

EF-12 support Blender. Blender is free.

Thank you very much for the information. 
And welcome!  We're glad you're here.   :tipshat:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on October 24, 2013, 05:40:29 am
The only issue I've seen, is that the program to model the characters isn't free. Maybe I'm not looking in the right place's, or they'll provide people with the tools needed. :thinking:

EF-12 support Blender. Blender is free.

Thank you very much for the information. 
And welcome!  We're glad you're here.   :swoon:

Hi everyone! I'm very grad to talking about EF-12.
If you have a question, Plz let me know. I'm not good English but answer as possible as  I can.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Markpachi on October 24, 2013, 06:50:45 am
You're awesome, man! Keep up the good work! :yippi:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: StormEX on October 25, 2013, 12:17:41 am
Once the program is fully developed: I'd love to see a tutorial on how things should be done, when implementing characters, or stages into the engine. ^_^
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Silentfailwhale on October 25, 2013, 12:34:25 am
Now this is something to look forward too.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on November 21, 2013, 09:16:55 pm
Going for the greenlight on Steam. (http://steamcommunity.com/sharedfiles/filedetails/?id=196830672)



Screenshots:
Spoiler, click to toggle visibilty

Finally, English Docs will be available in a few days according to the description on the Youtube page.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on November 22, 2013, 07:18:44 am
Worthy of it's own post... that was quick.

English release tomorrow (https://twitter.com/playismEN/status/403722057625522178/photo/1)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Loona on November 22, 2013, 02:19:14 pm
And there it is: http://playism-games.com/games/ef12/

It would be nice if the docs were readily available from the site, as with Mugen/Elecbyte's for a quick check of the reference material - I guess it's packed with the full download?...


Not having checked how the files work together, I wonder how simple it might be to make and exchange full or partial reskins, if nothing else for some practice with the modelling and what it involves - stuff like TF2's hat mania comes to mind, especially as I look at the ninja with the helmet in the default cast and start thnking up silly stuff like Daft Punk heads...
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: NGeo on November 22, 2013, 10:55:49 pm
im downloading this right now , the zip is only 443Mb hopefully this will run on my pc.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Jtp768 on November 22, 2013, 11:24:07 pm
anyone got a mirror on this?(so we don't have twitter or sns)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: oraora? on November 23, 2013, 10:57:10 am
looking forward to trying this, Mitsurugi from Soul Calibur Series vs. Kazuya Mishima from Tekken Series in future!  :dio:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: vicmugen on November 23, 2013, 12:10:55 pm
Im such a noob , i even can't get into mugen right, now this.. :dizzy2:
I wish i study more back in the days of school...i love fighting games i have the passion but lack the skill  :-\
This is excelent news for us who love fighting games, i will follow this thread for sure!  thanks EF-12 !
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Vavdichal on November 23, 2013, 03:43:09 pm
This looks amazing.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DNZRX768 on November 23, 2013, 04:13:49 pm
Shucks.

Looks like I have to learn a new program again.

And just when I thought I have MUGEN down...

Oh well. This program looks great.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on November 23, 2013, 09:45:20 pm
Does anyone have any ideas for what kind of content you considering to make?

I guess kinda like an Idea Engineering question, but for this engine.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Long John Killer on November 23, 2013, 10:52:53 pm
If I had the slightest idea how and if I had the proper computer to run this, I'd probably dive head-first into taking every model I can get and replace them over the default ones.  Then probably after some experience I'd see if I can take that improved Halo 3 Master Chief model someone made for SFM and try a new character for him, incorporating things from DoA's non-canon Spartan of course.

Was actually hoping to see if copying DBZ Budokai 3 would be a possibility here down the line as well, bonus if more current games like Ultimate Tenkaichi got their models removed, take the better graphics and paste it over the better gameplay, but it seems that's a no.

Or just see if I can place a Skyrim dragon over that giant they have in the trailers.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Cazaki on November 23, 2013, 10:58:56 pm
You might be able to copy Budokai 3 but the fighting system probably won't be anywhere near as awesome as that game haha
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Long John Killer on November 23, 2013, 11:04:39 pm
Until some super DBZ/fighting game fan creates a whole new Budokai 4 on this.

...Which now I suddenly have a great desire to see happen.  With guest stars.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on November 23, 2013, 11:09:39 pm
Does anyone know of any limitations in regard to models with this engine? Like polycount limit? Texture maps? I need to know before I start converting my stuff.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: BeastKing9 on November 24, 2013, 05:17:10 am
I want to do completely original stuff on this, but i've studied very little animation, i can rig and all that good stuff but i just really know the basics, i have a TON of books and stuff tho to study, and i also have a copy of Maya and 3ds max. I would like to see a lot of creations, but i wanna see more original stuff than there is on mugen. there are way too many of the same chars on mugen and i would love to see more originality. that's just me.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 24, 2013, 06:04:30 am
Hi all,

Finally EF-12 entry Steam greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=196830672

I need your help. Please vote if your have Steam account!!

Thanks.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 24, 2013, 07:12:57 am
Does anyone know of any limitations in regard to models with this engine? Like polycount limit? Texture maps? I need to know before I start converting my stuff.


About 20,000 triangle is limit. I recommend under 15,000.  No texture size limit.

You can get Game package with EN development docs.
http://www.playism-games.com/games/ef12/
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Lichtbringer on November 24, 2013, 09:35:56 am
Hi all,

Finally EF-12 entry Steam greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=196830672

I need your help. Please vote if your have Steam account!!

Thanks.

Already Voted. :)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on November 24, 2013, 10:45:17 am
Voted as well, cool work  EF-12

Looking forward to see your programme getting a bit popular and used by many creative fighting game fans in the future
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Syone on November 24, 2013, 01:42:06 pm
Really appreciate what you have done, best wishes to you and your engine!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Saikoro on November 24, 2013, 09:31:17 pm
Really appreciate what you have done, best wishes to you and your engine!

THIS!!

EF-12 looks amazing and I hope it's popularity reaches Mugen's heights. The possibilities are endless!!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on November 26, 2013, 06:33:39 am
Closer look at Heart Aino (love the cel shading btw).

(http://cloud-4.steampowered.com/ugc/684841644695814969/D50C87C183F98E587DD0600F1CAA934164E029D3/)
(http://cloud-3.steampowered.com/ugc/684841644695814639/EB558CF692CAC6665DBE4A1ABC5ABEB1C036F673/)

However, the limit of 20,000 triangles raises an interesting point. Games from the PS3/360 gen average about 50,000 triangles... I guess unless we get faster computers or an updated version of this, I wouldn't expect any Tag2 or DoA5 conversions with their models.

That said, once people get the hang of making their own models, none of that will matter anyway.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Cazaki on November 26, 2013, 07:02:43 am
Well I guess it's just one step at a time. In like 15 years even PS3 graphics will look shit and our laptops would be able to handle that easy.

EDIT: Does EF-12 have a community at all whatsoever or is it kind of winging it right now?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on November 26, 2013, 07:07:28 am
-niitris
Yeah true. But there are some tekken tag 2 models that are 18,000 and under. Anyway you could always reduce the polycount on areas that don't need that much detail like the hair and around the neck, maybe even hands. You should be able to get a few tekken and DOA models in there.

Just an idea, it would be pretty cool to create a thread where people showcase their models ready for porting into this engine. I figure it would be a good way to see what techniques people are using to rigg and what ways they are managing their poly count.

I also forgot to ask if the 20,000 polycount limit applies for stage creation too? Hopefully not.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on November 26, 2013, 07:11:41 am
A board dedicated to the engine isn´t exactly "profitable" due to the possibility of having a very inactive board, but how about a sticky in this section (fighting games section)?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Cazaki on November 26, 2013, 07:25:26 am
I don't know what you mean profitable nor do I know why an inactive board would matter. I was asking is there any place on the internet that has forums regarding this at all. A sticky would be nice though, I highly doubt most people here would try their hand at EF-12 though, I'm downloading it just to take a look at it but I probably don't have a chance at creating anything.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 26, 2013, 01:06:46 pm
I also forgot to ask if the 20,000 polycount limit applies for stage creation too? Hopefully not.

stage is [20,000 for ground] and [20,000 for except ground].

And to be precise, 20,000 is safety  number, maybe nearly 30,000 possible.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Romeotantan on November 26, 2013, 01:35:18 pm
A board dedicated to the engine isn´t exactly "profitable" due to the possibility of having a very inactive board, but how about a sticky in this section (fighting games section)?

Seconded
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 26, 2013, 02:05:43 pm
A new video uploaded.

http://www.youtube.com/watch?v=1UM2IBpaQGM&feature=youtu.be
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on November 26, 2013, 04:54:45 pm
Yeah, I was thinking of cutscenes, not in game models (which naturally have less polys). I guess it could work.

http://www.youtube.com/watch?v=1UM2IBpaQGM&feature=youtu.be

So why wasn't Doc Oct in MvC3 again? I mean, the Spiderman movies were pretty popular.

I'm working with the Softimage Mod Tool now... I'm making pretty good progress with the sample docs provided. Can't make any promises, but I might have something to show in the near future.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 27, 2013, 01:05:44 pm

I'm working with the Softimage Mod Tool now... I'm making pretty good progress with the sample docs provided. Can't make any promises, but I might have something to show in the near future.

Wow I'm looking forward to see your asset!!!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DAN_HIBIKI on November 28, 2013, 10:19:33 am
Does anyone know of any limitations in regard to models with this engine? Like polycount limit? Texture maps? I need to know before I start converting my stuff.


About 20,000 triangle is limit. I recommend under 15,000.  No texture size limit.

You can get Game package with EN development docs.
http://www.playism-games.com/games/ef12/

Your project is great! :D
There's one question: When i add it to cart, how it will be sended to me? Through the download or through something else?  :anxious:
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: S.D. on November 28, 2013, 11:06:45 am
What.
You just download the file.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Zetsuməi on November 28, 2013, 11:08:05 am
So how customizable IS this?

Like what limitations can these characters go to?

They can obviously be Ryu.
They can obviously be something big like Godzilla.
Can they do something like a magic user who doesn't make physical contact?
Or can they do someone like Mars People or Shuma-Gorath who have many tentacles and odd animations?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DAN_HIBIKI on November 28, 2013, 11:11:39 am
What.
You just download the file.
I am sorry, but "Add to Cart" is confusive to me. I never bought anything.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on November 28, 2013, 11:13:01 am
Ohh i have a few questions too

Can they be something like Shang Tsung from the Mortal Kombat games and morph into other characters?

Are intros of specific characters possible like Ken and Ryu saying something respectful to each other before the round starts?

Is a story possible, like dialogues (text) before or after a fight, animations/images before the first fight in arcade mode and after the last one (ending) ?

Can i just support you with a paypal donation?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 28, 2013, 02:02:38 pm
What.
You just download the file.

Indeed.

      Posted: November 28, 2013, 02:06:21 pm
They can obviously be Ryu.
They can obviously be something big like Godzilla.
Can they do something like a magic user who doesn't make physical contact?
Or can they do someone like Mars People or Shuma-Gorath who have many tentacles and odd animations?

I think these are all you can do it.
As you know,  tentacles or odd animations are diffcult to make.

Example of odd animations char
https://www.youtube.com/watch?v=1UM2IBpaQGM
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Titiln on November 28, 2013, 02:07:29 pm
I am sorry, but "Add to Cart" is confusive to me. I never bought anything.
Quote
Pay What You Want

EF-12 is yours at a price of your choosing, starting at just $1.00. Not sure EF-12
is for you? Download the game for FREE and try it out. If you like it, you can then
return to the Playism site and pay what you want!
read
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 28, 2013, 02:15:06 pm

>Can they be something like Shang Tsung from the Mortal Kombat games and morph into other characters?

It's hard to complete duplicate.


>Are intros of specific characters possible like Ken and Ryu saying something respectful to each other before the round starts?

Now EF-12 can't find who is your opponent so it cannot do specisfic intro.


>Is a story possible, like dialogues (text) before or after a fight, animations/images before the first fight in arcade mode and after the last one (ending) ?

It's in my future plan.


>Can i just support you with a paypal donation?

If you create something using EF-12, it's biggest donation for me. Let me know when you create char,stage,animation or anything other asset!!


Thanks,
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on November 28, 2013, 02:22:02 pm
I myself am not into creating anything but will spread the word about EF-12 on deviantART soonish, quite a lot people who have experiences with 3D model ripping as well as creating own 3d models and environments are reachable there for me.

I saw that EF might be available through steam if it gets through the greenlight process there, will this mean there will be a commercial version there?

 
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 28, 2013, 02:37:02 pm
I myself am not into creating anything but will spread the word about EF-12 on deviantART soonish, quite a lot people who have experiences with 3D model ripping as well as creating own 3d models and environments are reachable there for me.

I saw that EF might be available through steam if it gets through the greenlight process there, will this mean there will be a commercial version there?


Thank you for your great support! Spread the word also very helpful for us.

And if EF-12 get through greenlit, package version is same as free version.
There are no plan to release commercial version on steam.(We hope to use workshop)

Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on November 28, 2013, 02:39:24 pm
Do you know how many more votes on steam are needed to get it through there?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 28, 2013, 02:50:11 pm
Do you know how many more votes on steam are needed to get it through there?

No one know steam vote system...mï½™sterious... I know current vote rate is about 50%.
50%? What' mean that?  Anyway we have to get vote to 100% and break top100 of greenlit ranking.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Zetsuməi on November 28, 2013, 06:29:28 pm
A few more questions (Sorry if I'm pestering you .__.)

- Is it possible to have a stance character, such as Alisa from Tekken?

- Are particle effects possible? I.e. Kula Diamond or Dormammu.

- Lastly, the large characters are possible, as displayed with the demon dinosaur thing; are small characters like Servbot possible?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 29, 2013, 01:25:07 am
A few more questions (Sorry if I'm pestering you .__.)

- Is it possible to have a stance character, such as Alisa from Tekken?

- Are particle effects possible? I.e. Kula Diamond or Dormammu.

- Lastly, the large characters are possible, as displayed with the demon dinosaur thing; are small characters like Servbot possible?


A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

A2:
EF-12 can use particle mix with polygonal effect( but particle editor kinda sucks, sorry)

A3:
small char:
https://twitter.com/EF12project/status/400583552649015296/photo/1
large char:
http://ef-12.com/?attachment_id=4185

note: Too small/big character break game barance
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Kintoku on November 29, 2013, 02:02:00 am
A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

What he means to say, is there a way to give characters special stances for their move sets. (Ex. Jin's mental awareness stance in Tekken, Gen being to change stances giving him different moves in street fighter, Ivy's sword and whip stances in Soul Calibur, Pretty mach almost everyone in the Virtua Figher series.)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 29, 2013, 02:29:19 am
A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

What he means to say, is there a way to give characters special stances for their move sets. (Ex. Jin's mental awareness stance in Tekken, Gen being to change stances giving him different moves in street fighter, Ivy's sword and whip stances in Soul Calibur, Pretty mach almost everyone in the Virtua Figher series.)

Maybe I see. When input anything command then change idle pose and moves isn't it?

Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Aldo on November 29, 2013, 02:32:02 am
^ yep.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Iced on November 29, 2013, 03:19:15 am
A1:
Sorry I can't understand [have a stance character]. (I know Alisa,TEKKEN). Tell me more detail what you want to do.

What he means to say, is there a way to give characters special stances for their move sets. (Ex. Jin's mental awareness stance in Tekken, Gen being to change stances giving him different moves in street fighter, Ivy's sword and whip stances in Soul Calibur, Pretty mach almost everyone in the Virtua Figher series.)

Maybe I see. When input anything command then change idle pose and moves isn't it?

Ef.
You more than deserve a space of your own by now. Feel free to use this sub board towards your project.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on November 29, 2013, 04:11:52 am
Awesome, it has it's own section now.

About stance characters, they can be done in Mugen. Of course doing something like Lei Wulong would be all kinds of tedious.
Jhun of one of the best examples of "stance characters" in a 2D fighter. I'm sure something like this can be done in EF-12

Tons of gifs:
Spoiler, click to toggle visibilty

SF's Gen and CvS Kim would be more familiar examples.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 29, 2013, 05:28:20 am
Awesome, it has it's own section now.

About stance characters, they can be done in Mugen. Of course doing something like Lei Wulong would be all kinds of tedious.
Jhun of one of the best examples of "stance characters" in a 2D fighter. I'm sure something like this can be done in EF-12

Tons of gifs:
Spoiler, click to toggle visibilty

SF's Gen and CvS Kim would be more familiar examples.

Thanks! I make sure it clearly! It'll can set into EF-12 so make sample in a few days.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Mr.Karate JKA on November 29, 2013, 08:03:27 pm
Niiiiiiiiiiiiiiiiice! :)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Syone on November 30, 2013, 08:08:56 am
Hi there, I'm wondering if the engine supports glow maps and decal maps atm?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Synck on November 30, 2013, 11:52:34 am
I would like to program in this engine,but I have computer with really bad graphic cart,but with strong ram and cpu
man  ¬_¬
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 30, 2013, 02:01:35 pm
Hi there, I'm wondering if the engine supports glow maps and decal maps atm?

Glow( we call emit) sample.
http://ef-12.com/?attachment_id=2012
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Kreuzer on November 30, 2013, 02:14:14 pm
why when I run the game it goes into training mode with debug? I want to run it and go to the main menu.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on November 30, 2013, 02:58:59 pm
why when I run the game it goes into training mode with debug? I want to run it and go to the main menu.

Return key = test mode
other key(e.g. R key) or gamepad button  =  character select
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MadkaT on November 30, 2013, 03:59:34 pm
When you scale the size of the window, some things maintain their original size like the lifebars
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Kreuzer on November 30, 2013, 04:06:47 pm
How to change controls?

I edit "ef12_controller.ini", but nothing happends, they stay default.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Shockdingo on December 01, 2013, 12:36:59 am
Whoa, this looks promising! If I had more time and a graphics card I'd resume learning 3d and build some characters for this. Spreading the word, nice job to all involved! :D
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 01, 2013, 02:30:59 am
When you scale the size of the window, some things maintain their original size like the lifebars

Sorry current version not support HUD scale. 1280*720 or full screen run correctly.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 01, 2013, 02:33:31 am
How to change controls?

I edit "ef12_controller.ini", but nothing happends, they stay default.

 "ef12_controller.ini" use keyboard setting, if you change pad assign, should change /pad/***.ini
and press start button on select screen to change assign.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 01, 2013, 04:24:34 am
Someone ask me about Invincible move.
EF-12 possible to make Invincible move like 2D fighting game. Here is sample.

http://www.youtube.com/watch?v=uOfXLZEIRfI&feature=youtu.be

If you wanna touch this, you can download here(it' for only MFG!)
http://l.bitcasa.com/LS9Vtt4U
(Command: directional key 33)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on December 01, 2013, 07:41:10 am
I have a question. You say this engine supports development with other software like maya and max. How do I go about the creation process since the tutorials and source material are done using softimage. Is there any source material for maya. For example bone set-up/hierarchy with origin axis files ready? Thats about all I need and I can just interpret the stuff in the tutorial for maya since the tutorial process is very straight forward.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 01, 2013, 08:29:40 am
I have a question. You say this engine supports development with other software like maya and max. How do I go about the creation process since the tutorials and source material are done using softimage. Is there any source material for maya. For example bone set-up/hierarchy with origin axis files ready? Thats about all I need and I can just interpret the stuff in the tutorial for maya since the tutorial process is very straight forward.

Basically Almost sample created by  Softimage because we use softimage for our job. But There are some MAYA sample.
Rig for MAYA
http://ef-12.com/?page_id=562
Character models(BRYNHILDR)
http://ef-12.com/?page_id=2528
Deformer include FBX so it can import MAYA
http://ef-12.com/?page_id=3036
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on December 01, 2013, 08:31:06 am
Thanks this is what I needed.

edit: Nice rig, really easy to work with.

Another question: How do I get the rig back to his original standing T-pose since the "go to bind pose" hasn't done anything?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 01, 2013, 10:10:02 am
Thanks this is what I needed.

edit: Nice rig, really easy to work with.

Another question: How do I get the rig back to his original standing T-pose since the "go to bind pose" hasn't done anything?

I forgot notify. shader for MAYA support is 2010/2011. later version isn't support
(Autodesk changed API and close access permission so impossible support later version)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on December 01, 2013, 10:23:14 am
Thanks this is what I needed.

edit: Nice rig, really easy to work with.

Another question: How do I get the rig back to his original standing T-pose since the "go to bind pose" hasn't done anything?

I forgot notify. shader for MAYA support is 2010/2011. later version isn't support
(Autodesk changed API and close access permission so impossible support later version)


good thing I use 2010. :)

But sorry again do you know how to get the rig into the standing T-pose.
(http://i.imgur.com/vG9hlSS.png)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 01, 2013, 10:47:38 am
Thanks this is what I needed.

edit: Nice rig, really easy to work with.

Another question: How do I get the rig back to his original standing T-pose since the "go to bind pose" hasn't done anything?

I forgot notify. shader for MAYA support is 2010/2011. later version isn't support
(Autodesk changed API and close access permission so impossible support later version)


good thing I use 2010. :)

But sorry again do you know how to get the rig into the standing T-pose.
(http://i.imgur.com/vG9hlSS.png)


When you wanna create model, please use deformer. Right picture you inserted is for animation.
(http://ef-12.com/wp-content/uploads/2013/02/G6lite_weightnull-1024x688.jpg)



Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Synck on December 01, 2013, 01:43:14 pm
I have an issue
is there anything what I can make from that graphic a little older like from ps1?
because that idea will be good for older computers...
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Kintoku on December 01, 2013, 06:04:27 pm
OK, sorry if I'm pestering you, since there are a few that have a question to be answered, but considering stages...

1. Will it be possible to add/create stage hazards?

2. It's possible to add wall collision to stages so we can hit opponents against walls, and make attacks with wall bounce, right? (Kind of a dumb question I know, but just curious)

3. Will it be possible to make breakable environments and objects in stages that we can knock other opponents into objects, or envoroment that can lead into another stage?

Really sorry for the long questions, sir.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 02, 2013, 05:56:41 am
OK, sorry if I'm pestering you, since there are a few that have a question to be answered, but considering stages...

1. Will it be possible to add/create stage hazards?

2. It's possible to add wall collision to stages so we can hit opponents against walls, and make attacks with wall bounce, right? (Kind of a dumb question I know, but just curious)

3. Will it be possible to make breakable environments and objects in stages that we can knock other opponents into objects, or envoroment that can lead into another stage?

Really sorry for the long questions, sir.

Sorry No hazard, crash object or like kind of function support because EF-12 build base on JUDO or SUMO.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Dreamerguy on December 04, 2013, 06:51:00 pm
EF -12 , thanks for sharing with us your engine , I'm excited for what 's to come ... thanks to the opportunity you gave us forced me to study 3d modeling and software involved .

I read all the documentation "001_Char_Basic" to first test a model I take a .DAE model in http://tf3dm.com/ and envelopei in BOX_FK_SKL.xsi , but in the end the conversion failed.

I could not follow the order of the passage of the tutorial but could envelopes :
- Next , select the polygon model , select " Animate > Envelopes > Envelope " and set it weight .

Probably I miss in :
- Tips : Parent / child linking method
1. Select the parent object ( Usually the skeleton )
2 . Press the ' parent ' button ? ( right hand pane )
3 . Select the child object .

I linked the skeleton but I was confused if I should not have used the core . Or in my case, paste an entire model as the "Iron Man MK7" (http://tf3dm.com/3d-model/iron-man-36950.html) have to use the parent in every detail of the armor as head trunk, arms, hands, etc., to their peers in the skeleton?

Sorry for asking so much but I'm eager to put my favorite heroes on this engine and start the program them the way I think best to have fun with my friends and maybe change profession ...

Do you have any video showing their stuff recorded between these first steps ? Or am I on the wrong way and should model the samples that came with the development kit ? The images on the tutorial are on a low resolution and are hard to decifrate, but I tryed...

Thanks for everything so far
And sorry for my poor english ...
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: rednavi -RETIRED on December 04, 2013, 11:56:42 pm
EF-12 has been Greenlit, congratulations!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 05, 2013, 02:03:29 am
EF -12 , thanks for sharing with us your engine , I'm excited for what 's to come ... thanks to the opportunity you gave us forced me to study 3d modeling and software involved .

I read all the documentation "001_Char_Basic" to first test a model I take a .DAE model in http://tf3dm.com/ and envelopei in BOX_FK_SKL.xsi , but in the end the conversion failed.

I could not follow the order of the passage of the tutorial but could envelopes :
- Next , select the polygon model , select " Animate > Envelopes > Envelope " and set it weight .

Probably I miss in :
- Tips : Parent / child linking method
1. Select the parent object ( Usually the skeleton )
2 . Press the ' parent ' button ? ( right hand pane )
3 . Select the child object .

I linked the skeleton but I was confused if I should not have used the core . Or in my case, paste an entire model as the "Iron Man MK7" (http://tf3dm.com/3d-model/iron-man-36950.html) have to use the parent in every detail of the armor as head trunk, arms, hands, etc., to their peers in the skeleton?

Sorry for asking so much but I'm eager to put my favorite heroes on this engine and start the program them the way I think best to have fun with my friends and maybe change profession ...

Do you have any video showing their stuff recorded between these first steps ? Or am I on the wrong way and should model the samples that came with the development kit ? The images on the tutorial are on a low resolution and are hard to decifrate, but I tryed...

Thanks for everything so far
And sorry for my poor english ...


Hi Dreamerguy,

I'm very very sorry but I can't any help for you If you create IP character even it's for testing.

Thanks,
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: LM_MAVERIK on December 05, 2013, 02:31:35 am
-Dreamerguy
Follow Gabriel melendez's tutorial. He states that there is a mistake in the ef-12 transcript.
tutorial link is here.
https://www.youtube.com/user/gabe687

His tutorial works for the demonstration character so I'm starting to convert my own stuff hopefully it works.
(http://i.imgur.com/1NT3y4F.png?1)

I also have a question for EF-12 about facial animation.
(http://i.imgur.com/iDgAR1b.png?1)
 I assume there is no facial animation slider that will enable you to switch from expressions for various animations so I instead came up with a method of my own. I have assigned all of my characters facial animations together using the typical blendshape slider method but since there is probably no slider in ef-12 engine I instead made the slider controls children to a free locator.
(http://i.imgur.com/cvn2MfD.png?1)

Here I created an extra locator which controls her facial animations simply by moving it on axis. Theoretically this should work right? I mean if you can create a character with a tail or 6 arms using extra locators then surely you must be able to use one for facial animations.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 05, 2013, 04:59:33 am

Here I created an extra locator which controls her facial animations simply by moving it on axis. Theoretically this should work right? I mean if you can create a character with a tail or 6 arms using extra locators then surely you must be able to use one for facial animations.

Firstly If you wanna add facial, tail and other extra stuff, You have to make skeleton file too. And if you make a skeleton from MAYA, It's pretty difficult because emulate bone by locator (see http://ef-12.com/?page_id=3364 sorry I'm not sure EN document exist or not now)

Other better way is using Softimage Modtool and add extra locator to offcial rig and convet to your original skeleton file.


Note:EF-12 supported animation type is Trans,Rotate,Scale, and constrain Pos/Rot. Even facial had control by any type in this.
e.g. http://ef-12.com/wp-content/uploads/2013/05/schematicView.jpg
G6ite_HF deformer has facial node and control his eye,Joe and lids by rotation (but G6 Chara MODEL has no face...)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on December 05, 2013, 06:27:15 am
Interesting... explains why I kept getting weird results. Now I can get back to it.

I'm also getting a new PC tomorrow. No more underpowered laptop. ;D
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Dreamerguy on December 05, 2013, 11:09:28 pm
-Dreamerguy
Follow Gabriel melendez's tutorial. He states that there is a mistake in the ef-12 transcript.
Thanks, I'll try now!
Title: Re: Project EF-12 on Steam
Post by: "Bad News" Hoffmann on December 09, 2013, 08:51:19 am
Just wanted to say congratz @EF-12 and everyone who supported and developed it.

It got the needed amount of votes on Steam Greenlight and Valve is now in talks with the developers to bring it to steam

Sorry if that was mentioned somewhere before already
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 09, 2013, 12:23:19 pm
Just wanted to say congratz @EF-12 and everyone who supported and developed it.

It got the needed amount of votes on Steam Greenlight and Valve is now in talks with the developers to bring it to steam

Sorry if that was mentioned somewhere before already

Thank you for you and everyone's support!!
I thought green light had been progressing but suddenly got greenlit, I'm very surprise!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on December 09, 2013, 12:30:09 pm
It was just a matter of time ..your engine sounds like a very promising thing.


Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DJ_HANNIBALROYCE on December 10, 2013, 10:41:28 pm
ef-12...u f******* rock! i cant find the free download anywhere tho...:( i wanna start creating immediately!!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 11, 2013, 05:38:33 am
ef-12...u f******* rock! i cant find the free download anywhere tho...:( i wanna start creating immediately!!

What?
http://playism-games.com/games/ef12/
It's free isn't it?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: DJ_HANNIBALROYCE on December 11, 2013, 05:44:15 am
i just got it. made an account....when i saw "add to cart" i was confused.....LOL. thanks again for this amazing engine!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on December 11, 2013, 06:22:46 am
i just got it. made an account....when i saw "add to cart" i was confused.....LOL. thanks again for this amazing engine!

LOL Have a enjoy creation!!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MKII on December 12, 2013, 08:17:12 am
Shit's dope, yo
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: XxRaVenxX on December 19, 2013, 08:01:40 pm
I am a college graduate in graphical design plus went to gaming school. I have been working with Maya, Luxology Modo, Unity 3D and to mention the Universal Fighting Engine tool kit since those platforms have came out. A developer has to have a crazy amount of skill, technology, not to mention a passionate work ethic to start building with EF-12. I downloaded the EF-12 Concept yesterday. I am excited to work with it more once it evolves into something like MUGEN, with additional modes, etc. hopefully the fighting characteristics can be tweaked into programing a fighter the way you want, like you can in UFF3. EF-12 is very flashy and containing potential for 3D fighting tho. Not bad for its first demo release. I kinda prefer 2D or 2.5D better. Looking forward to more progress!



Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 08, 2014, 08:29:30 pm
This looks really good. I actually want to see if I can come up with something for now (especially since I'm taking ACTUAL 3DSMax lessons soon.) But I can't read Japanese. Is there an English version of the tutorials up anywhere?

Nevermind. I'm so sorry.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 10, 2014, 03:42:24 am
Hi, I was years ago a MUGEN enthusiast, till I got assaulted in soul bu the 3D fighting games, and I tried a lot of engines to fulfill my dream of making a 3D version of MUGEN. Tried a lot of things: Blade, 3D Game Studio, Cadabra 3D, Ignite, with no results. I thought that my dream would forever to keep a dream.

Last weekend, my dream came to reality when I knew about EF-12. Despite I don't have a graphic card - yet - I am tweaking, poking around, and persisting.

And to Mr. EF-12 I want to make a question. Two, alias.

1- Why, using a USB joypad, I am always the player 2?
2- Why the computer announces "Ring Out" if I step (ONE STEP) forwards or backwards?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on January 10, 2014, 08:04:26 am
Hi, I was years ago a MUGEN enthusiast, till I got assaulted in soul bu the 3D fighting games, and I tried a lot of engines to fulfill my dream of making a 3D version of MUGEN. Tried a lot of things: Blade, 3D Game Studio, Cadabra 3D, Ignite, with no results. I thought that my dream would forever to keep a dream.

Last weekend, my dream came to reality when I knew about EF-12. Despite I don't have a graphic card - yet - I am tweaking, poking around, and persisting.

And to Mr. EF-12 I want to make a question. Two, alias.

1- Why, using a USB joypad, I am always the player 2?
2- Why the computer announces "Ring Out" if I step (ONE STEP) forwards or backwards?

Hi Snowmeow,
I replied you at official forum(EN).

http://ef-12.com/?page_id=4397
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 10, 2014, 05:32:35 pm
Hi Snowmeow,
I replied you at official forum(EN).

http://ef-12.com/?page_id=4397
Thanks! =D
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 10, 2014, 05:55:47 pm
I wonder if Capcom/SNK/Namco/other Fighting game companies' "we'll leave you be" extends out to you guys as well...
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Niitris on January 10, 2014, 07:01:47 pm
Japan is usually more flexible about this kind of stuff. As long as Capcom and friends don't see anything that damages the integrity of their properties (or are used for profit), it should be fine (I've seen things that actually do in 3D form but that requires going to that part of the internet). Japan is often more flexible with fan work... part of the industry relies on it actually.

SNKP was considering taking action over the use of their characters in MUGEN (and understandably so considering what happened shortly before then), but fan outcry forced them to loosen up.

Western copyright owners I'd be a little more worried about. Some get really pissy over Fan Fiction (closest thing to the Doujin market in Japan) and threaten to sue if seen in any capacity. Imagine if they see their characters in a game engine with creative freedom... wouldn't end well. Also, Western laws are different and are more protective about copyrights and stuff.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 10, 2014, 10:40:21 pm
*Ryu Intensifies*
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on January 11, 2014, 04:23:24 am
This looks really good. I actually want to see if I can come up with something for now (especially since I'm taking ACTUAL 3DSMax lessons soon.) But I can't read Japanese. Is there an English version of the tutorials up anywhere?

Nevermind. I'm so sorry.

I added answer of your question. Plz See here.

http://ef-12.com/?page_id=4411
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 16, 2014, 09:26:17 pm
The toughest thing to make (Or import) will be the animations, unless somebody knows about an animation importing software. I'd really like to import some animations from old Playstation, Saturn and N64 games.
Imagine, Fighters Megamix without that "funny" chars (Including Kumachan) and with the Last Bronx cast in their place!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 16, 2014, 09:32:58 pm
One more question: Somebody wants a Lycanthrope (Bloody Roar-like). Is there a way to the "MAX" bar, when full, enable transformation (As Bloody Roar's "Beast" bar), changing the character to another model and moveset?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 16, 2014, 10:08:42 pm
Actually I meant to ask about that too. Does the game allow for transformations? And is it possible to speed up or slow down either of the players in-game via super? Is there somewhere to make suggestions to add things?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 17, 2014, 12:58:49 am
I don't think a "suggestion box" be a good idea right now, the box will be flooded by silly suggestions and requests. Let's spread the word and await a more improved release.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on January 17, 2014, 09:21:55 am
Hi everyone!!
Today we provide you big update!!

http://ef-12.com/?p=4515/

EN document will soon release. Check Playism-games.com next week!!
http://playism-games.com/games/ef12/
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 18, 2014, 02:12:43 am
Wow, I just talked and it happened. xD
I've seen some videos of the new version. Now, customizations are possible, KwonHo-style.
And my boss is lagging to release my cash, to buy my graphic board... My hands are scratching to explore the EF-12!
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: XenoCard on January 21, 2014, 11:24:03 pm
Looks pretty good. I'm starting to think Mugen could possibly evolve to something like this.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on January 21, 2014, 11:34:08 pm
Are there any news of EF getting on Steam yet?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 22, 2014, 04:15:20 am
Oh! so uh...I'm noticing EF-12 uses a lot of odd file types...or I guess I should say "File types I've never seen before". Is there a list somewhere that shows what programs can open/edit what file extensions? It made me sad when I thought I was editing the GUI textures but it just made them transparent...
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on January 22, 2014, 10:06:52 am
Oh! so uh...I'm noticing EF-12 uses a lot of odd file types...or I guess I should say "File types I've never seen before". Is there a list somewhere that shows what programs can open/edit what file extensions? It made me sad when I thought I was editing the GUI textures but it just made them transparent...

You mean you don't know DDS format?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 22, 2014, 07:31:31 pm
...nope... before now I've never used the DDS format, but when I try to open it in photoshop any changes I make just turn the texture transparent... but that's probably more my fault than anything. And I'm pretty sure that's in the tutorial.
The main ones though are LOX and LDE. I haven't seen them before and I don't know what to open them with either.
Is that bad?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Bastard Mami on January 22, 2014, 08:38:26 pm
afaik, this engine uses generic 3d formats, it does not use propietary ones, so you can just google tutorials on how to work those formats.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 22, 2014, 08:52:51 pm
Hmmm. I guess I'll have to look harder.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on January 23, 2014, 03:09:18 am
dds plugin is here
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

LOX is certainly not major (LDE is "LXE"?)  You must use AfterEffects plugin to export LOX and LXE.
But LOX is text format so you can edit it by text editor.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: CapnWTF on January 23, 2014, 01:28:30 pm
I have the plugin already, I just must be saving it as the incorrect format, because the color changes show up in photoshop, but appear as greyscale in EF-12. But if I open up the texture after I've changed it, it appears in greyscale as well. I've only made basic color changes so far (or PaletteSwaps, whatever)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on January 23, 2014, 02:44:47 pm
Yes, DXT5-NM changes his RGBA channels. Before save, you must save original file.
DDS is lossy compression.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Kintoku on January 24, 2014, 02:39:14 am
Kinda curious, but when the game's in a stable state, would you release the source code to the public? So maybe other coders can add their own features if they were making their own full game? If the answer's no, I'll understand.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: AquaTurtle on January 28, 2014, 07:46:48 pm
I have a question when exporting models through softimage. Do I use the crosswalk .dll with softimage or do I use the one included with fool tools?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: "Bad News" Hoffmann on January 29, 2014, 10:42:52 am
Are there any news of EF getting on Steam yet?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: wirestyle22 on February 11, 2014, 07:27:53 pm
Here's my plan:

I bought 4 Playstation Eye Camera's for $17.99 a piece (Cheap) on amazon. These little beauties actually motion capture at 60 FPS (640 x 480) believe it or not AND you can download drivers to make them PC compatible. My plan is to use these as motion capture cameras to help animate my 3D models (using MotionBuilder) and hopefully make the models appear more human like. They detect infrared light which I can jerry rig into a one piece suit, enabling me to motion capture my body. We'll see how it works out ^_^

I also have two questions for EF-12:

1. I read somewhere that you aren't supporting "pet characters" as in, more than one character model per character unless it acts like an assist in marvel (temporary). What if I made two character models but saved them as one and animated them together? Could I cheat it that way?

2. Can I designate regions in EF-12? If I could do that technically couldn't I cheat environmental effects? Like electric projectile enters water region and electrifies it? Basically change the properties of something based on where it is on the screen
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on February 12, 2014, 02:22:26 am

I also have two questions for EF-12:

1. I read somewhere that you aren't supporting "pet characters" as in

I can't remember that I said it... BTW
Is it near what you want isn't it?
https://www.youtube.com/watch?v=xSQ2H2iISP4
Or it is.
https://www.youtube.com/watch?v=Fl-CIUXwjT8
Float (big)eye takes 4 pets(small eyes).
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on February 12, 2014, 05:56:10 am
When I read "Pet character" I thought about Galford's dog or Nakoruru's hawk from Samurai Shodown 64.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: wirestyle22 on February 12, 2014, 03:13:07 pm

I also have two questions for EF-12:

1. I read somewhere that you aren't supporting "pet characters" as in

I can't remember that I said it... BTW
Is it near what you want isn't it?
https://www.youtube.com/watch?v=xSQ2H2iISP4
Or it is.
https://www.youtube.com/watch?v=Fl-CIUXwjT8
Float (big)eye takes 4 pets(small eyes).


No, I mean a character like Carl Clover from Blazblue. A permanent second character you control aka "Pet Character". What I read was that you made it possible for use as an assist like Marvel vs. Capcom (Which is what your first video is showing). Do you have any plans to allow us to make this permanent?

Example: http://www.youtube.com/watch?v=yJ8EHvyezQ0

Also, what about regions? Is it possible to designate them in ef-12? By regions, I mean specific areas of the screen that I can add triggers to.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: wirestyle22 on February 12, 2014, 09:22:13 pm
When I read "Pet character" I thought about Galford's dog or Nakoruru's hawk from Samurai Shodown 64.

Technically speaking this is completely possible. All you would have to do is model and animate the pet with the character. So a fireball would be the character point and the pet attacking as one model and animation. The real problem with it, is because its part of the same animation you're never going to be able to do different things while your pet is attacking something because it isn't separate from you. That kind of defeats the purpose even if it does add flavor to the character. I want to be able to send out a wolf (lets say) and the wolf is forcing the opponent into a block state, then the main character can go for a high-low-throw mixup which is typical of pet characters. Currently I don't think this is possible unless you cheat. What I mean by that is I think we could create 3 separate specials:

1. down > down forward > forward + LP
2. down > down forward > forward + MP
3. down > down forward > forward + HP

The animations would be exactly the same up until the new attack that I would typically do, which would be a low, overheard, or throw. I don't like that way of doing it though. I don't want the players to have to memorize so many inputs. Each special move would be 3 special moves.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on February 13, 2014, 02:09:32 am
Quote
No, I mean a character like Carl Clover from Blazblue. A permanent second character you control aka "Pet Character". What I read was that you made it possible for use as an assist like Marvel vs. Capcom (Which is what your first video is showing). Do you have any plans to allow us to make this permanent?

Example: http://www.youtube.com/watch?v=yJ8EHvyezQ0

Also, what about regions? Is it possible to designate them in ef-12? By regions, I mean specific areas of the screen that I can add triggers to.

I saw video. It's not exist now but not impossible to implement (There are a lot of request and tasks so I can't promise, sorry)

Region is, for example, limited area that you can do any special move?  it's also not exist.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on February 13, 2014, 02:29:23 pm
This is PET test.

http://www.youtube.com/watch?v=0Qo4yVWIwW8&feature=youtu.be
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: oroqi on February 14, 2014, 06:20:05 pm
Like does i count  Kankuro?

http://youtu.be/9ozwS3z7dNE?t=2m33s (http://youtu.be/9ozwS3z7dNE?t=2m33s)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: wirestyle22 on February 18, 2014, 05:35:35 pm
Quote
No, I mean a character like Carl Clover from Blazblue. A permanent second character you control aka "Pet Character". What I read was that you made it possible for use as an assist like Marvel vs. Capcom (Which is what your first video is showing). Do you have any plans to allow us to make this permanent?

Example: http://www.youtube.com/watch?v=yJ8EHvyezQ0

Also, what about regions? Is it possible to designate them in ef-12? By regions, I mean specific areas of the screen that I can add triggers to.

I saw video. It's not exist now but not impossible to implement (There are a lot of request and tasks so I can't promise, sorry)

Region is, for example, limited area that you can do any special move?  it's also not exist.

Thank you very much for the replies, I really appreciate it. Your pet test video is basically what I was thinking of as a way to cheat it, but like I said its only for flavor as the game play of the archetype requires two separate characters moving independently. It's still a very interesting engine. I'm going to develop a character and test the limits of the engine. I hope that I'll have something to show you within the next few months. We'll see if I can pull it off well :)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: wirestyle22 on February 19, 2014, 06:04:44 pm
@EF-12

Does the engine support model swapping? If I created a power-up character, could I possibly change their character model entirely for a duration?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: EF-12 on February 20, 2014, 01:57:18 am
@EF-12

Does the engine support model swapping? If I created a power-up character, could I possibly change their character model entirely for a duration?

It may possible...but we need testing.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: stevla83 on April 05, 2014, 11:16:53 pm
Hey E-12 I've been reading this topic of yours about the 3D fighting game engine you have made and I have afew questions I would love to ask because I'm very interested in creating my own characters in this. Just at the moment I don't have a working computer and I'm using my nintendo Wii for internet access. Anyways, here afew of my questions I would like to ask.

1. I saw in the video that many of the characters have different outfits build in with them. Many question is it possible that make a character have a different outfit example being if I can render different clothes and apply it the model of my character even apply different textures to it without slowing the game down?

2. Is it possible we add voices to are characters in the game such as having them say something when they are attacking or do special moves?

3. Another question that is abit similar to question 2 on that is it possible we have intros before a match even is it possible to program taunts for a character?

4. Is there a way we can make the super or special moves do close ups on are characters in a similar fashion as they do in street fighter 4, Soul calibur 4 and 5? and if no, will there be an update to apply that feature?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Odb718 on April 09, 2014, 06:47:09 pm
When you slam someone the camera changes position, so I'm pretty sure you could do it in ultras.
Many characters have intros.
Are you talking about changing textures during the matches?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: stevla83 on April 10, 2014, 02:57:42 am
When you slam someone the camera changes position, so I'm pretty sure you could do it in ultras.
Many characters have intros.
Are you talking about changing textures during the matches?


Hey, thanks for answering my reply Odb718 I really appreciate that and ah ok I was curious about making intro poses because I wanna animate my own thats why I asked that and same for the doing ultras since I also hope I can possibly make it the same close up look to Street fighter IV even Soul calibur IV and V. Also by textures I mean this, Like say I have a character with one outfit. But, I want to make that same character I made have different clothes for alternate costumes instead of just making a color palette. Like my question is that if I can make many different alternate costumes even clothing for my character I make or will it be too much to handle on the engine because of the amount of textures and details I have for those costumes?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: 1983parrothead on November 30, 2015, 03:47:24 pm
I hope the Model 1 version of Akira Yuki would be converted to both M.U.G.E.N and EF-12, mainly for nostalgia.

(http://i.imgur.com/aFsWU2c.jpg)
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Ali on January 10, 2017, 07:26:06 pm
Well well well, is there any tutorial to create characters?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on January 12, 2017, 10:19:34 pm
Yes, there are some. From various sources. Blackelementforce does some tutos in his Youtube channel.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Helgast Compani on January 25, 2017, 08:12:40 am
Unable to create a normal character using the standard movement, stringing together 3D models - lol.
We outlawed and we do not care about copyrights - project was ruined as soon as QUAD ARROW  began selling in steam.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on March 22, 2018, 11:06:16 pm
Project was ruined as soon as QUAD ARROW  began selling in steam.
I don't think so, the price was not much costy to me (And I am so poor that I leech internet from a friend! xD).
But, if EF-12 not to come with some worthy news, like more formats to export from, walls, ring-out pitfalls, solid obstacles, more compatible softwares than JUST 3DS, Maya and Blender, some interesting plug-ins or, at least, free rigging to clothes and hairs (Like in Unity and MMD), things gonna get difficult for us.

Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MR. IBZS II on March 25, 2018, 06:44:23 pm
Random question. What does the typical EF-12 character's moveset consist of? Is everyone just basic "martial arts" users or can there be more complex things like assists/strikers, hypers, aerial specials, launchers, projectiles...?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on March 26, 2018, 02:54:47 am
EF-12 has, practically, movements for Street Fighter-esque movements, like projectiles, anti-air moves, Hypers, strikers, and a pet system (like Galford's dog or Nakoruru's hawk) was being implemented
Floareye/Angry Sushi is a main character with four pets.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MR. IBZS II on March 26, 2018, 03:48:09 am
Wait, is the "pet system" the only one listed not finished? Does this also rule out having "follower" characters as well?

Also, I should have added on this earlier, but what is the maximum amount of buttons for playing? Like Mugen has 6/7 not counting moving as well?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on March 26, 2018, 05:09:40 pm
Until now, the layout with more buttons in EF-12 is the SF (Street Fighter) layout, with 6 buttons.
But, nothing says that more buttons can not be added in a custom layout, like 7, 8 or even 9 buttons.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MR. IBZS II on March 27, 2018, 11:38:16 pm
Wait, it's free? I just now noticed that in the title... I bought it from Steam for 10$.

...And this window only appears for a split second, and vanishes, and nothing else happens. Did I do something wrong? Can I fix that?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on March 28, 2018, 12:15:16 am
Previous versions (Until 1.75) were free.
Version 1.80 demanded at least one dollar.
Verrsion 2.00, "Steaminated", got to be this price. A fair price to pay, considering that all characters were revamped and now it has a random arcade mode.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MR. IBZS II on March 28, 2018, 12:20:23 am
I didn't even know it came with characters until now. I thought I would have to put them all in from the "Let's get all of EF-12's content!" thread...

I don't even know how to put characters in, but I think I'll settle for now with trying to get it to turn on, stay on, and not let me play without a 360 controller...

EDIT: I got it to work on my gaming laptop:

(https://cdn.discordapp.com/attachments/319532322535768064/429120455929102346/The_New_Mugen.PNG)

It suffers from the less than 1 frames per second issue, though. Is that something I can fix in any way or am I kinda screwed?
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: Snowmeow on March 31, 2018, 04:53:37 am
Laptops are not the best choice to run EF-12. I have a dual-core desktop vith a 256 Mb Ram video card from the factory (2009 Dell Optiplex 960), and It runs well here (24 fps), despite the minimum Ram recommended be 1 Gb.
Title: Re: Project EF-12 (a free customizable 3D fighting game engine)
Post by: MR. IBZS II on March 31, 2018, 05:01:10 am
I don't think my desktop can even handle it at all. This laptop's able to handle Unity games full speed though and has Windows 10, are we sure there's no setting to... Lower quality or something to make it playable...?