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teddylam

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Messages by teddylam

    

Re: Dead or Alive 6 revealed

 February 18, 2019, 05:25:01 pm View in topic context
 Posted by teddylam  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

It'll be DuckKing !!   :D
    

Re: Morrigan and Lilith by DivineWolf, AI by Vorse Raidier

 November 12, 2018, 12:58:09 pm View in topic context
 Posted by teddylam  in Morrigan and Lilith by DivineWolf, AI by Vorse Raidier (Started by Vorse_Raidier November 10, 2018, 07:05:59 am
 Board: Edits & Addons 1.0+

Great, I hope you will continue to do AI for others pot's styled characters.
    

Re: Saint Seiya Ultimate Cosmos Beta 2.2

 September 29, 2018, 11:46:52 pm View in topic context
 Posted by teddylam  in Saint Seiya Ultimate Cosmos Beta 2.2 (Started by teddylam September 14, 2018, 01:56:18 pm
 Board: Found Releases 1.0+

    

Saint Seiya Ultimate Cosmos Beta 2.2

 September 14, 2018, 01:56:18 pm View in topic context
 Posted by teddylam  in Saint Seiya Ultimate Cosmos Beta 2.2 (Started by teddylam September 14, 2018, 01:56:18 pm
 Board: Found Releases 1.0+

Hello there, the new pack for SSUC (Saint Seiya Ultimate Cosmos is available now).


Official site: http://saintseiya-ultimatecosmo.e-monsite.com/
Link for download under the video in Youtube.
What's new in 2.2 ?
- 4 news Characters: Shiryu, Yoga, Argol, Hagen
- New moves and combos for many characters
- News stages
- Many bugs corrections
- Playable now versus the same character
- Some Palettes for 3 characters (Seiya, Fenril, Ikky)
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 September 14, 2018, 01:48:27 pm View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 pm
 Board: Projects

Le new version is up !!!
    

Re: Tekken 7: Fated Retribution

 July 17, 2017, 01:56:52 pm View in topic context
 Posted by teddylam  in Tekken 7: Fated Retribution (Started by SNT December 12, 2015, 09:27:44 am
 Board: Fighting Games

I think next character will be Raidou from DOA !!
    

Re: Kung Fury

 December 27, 2016, 09:32:19 pm View in topic context
 Posted by teddylam  in Kung Fury (Started by tem(A) December 27, 2016, 08:40:30 pm
 Board: Your Releases, 1.0+

Now we need the Kung Fuhrer  !!!   :yuno:
    

Re: Project Z.E.D

 December 21, 2016, 08:57:02 pm View in topic context
 Posted by teddylam  in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
 Board: Projects

They are all interesting... Bausman and Xiu are my favorites because I like grapplers and Bruce Lee (I hope she will make funny sounds like Bruce in fight).
For Bausman, you will make him like a MMA grappler or something more original like luchadors ?
    

Re: Project Z.E.D

 December 19, 2016, 07:52:44 pm View in topic context
 Posted by teddylam  in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
 Board: Projects

I really like your work, great animation and design. :)
    

Re: King Of Fighters Zillion Online Release

 November 08, 2016, 01:21:01 pm View in topic context
 Posted by teddylam  in King Of Fighters Zillion Online Release (Started by RodKnee November 08, 2016, 01:50:20 am
 Board: IKEMEN Releases

Good job, will you complete it with other characters like Tyzoc or Takuma ?
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 October 31, 2016, 04:33:44 pm View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 pm
 Board: Projects

Moi je te conseille de faire un vrai système de score complexe, le jeu grâce à votre travail à Libanais devient de plus en plus technique, autant faire un score système qui reflète ça. Par exemple:

-score technique: système de points sur les hits et les combos, super hypers etc... définis à la fin du round un helper qui fixe une note en fonction du score par palier.
-score de maitrise: score par palier , note maximale en perfect. Ce score reflète les esquives, déplacements, counter...
-Il faut fixer une balance entre les 2 pour qu'une personne sacrifiant sa vie pour placer un max de combo avec les 2 hypers puisse avoir une note aussi haute qu'une personne faisant peu de combos mais fait un perfect.

Pour le coding, tu as dejà le code avec les points qui s'affichent. Il te reste à faire un code similaire pour afficher les points pour la barre de vie. A la fin du round tu peux placer un helper dans le code du victory pose pour afficher les notes techniques et maitrise... puis la note global à la fin avec le rang.
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 October 31, 2016, 07:05:43 am View in topic context
 Posted by teddylam  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 pm
 Board: Projects

Salut Icare, tu as ici un exemple de code pour un Score system:
http://mugenguild.com/forum/topics/score-system-147166.0.html

Faudra juste le modifier pour tes besoins ensuite. Lis tout il détaille bien les effets du code le pourquoi des différents truc etc...


Ici un code interessant pour faire un effet de brillance par des variations de palettes. Peut être top pour donner l'impression que les armures brillent:
http://mugenguild.com/forum/topics/glowing-palette-mugen-1-0-141925.0.html


Pour les projectiles qui peuvent suivre l'adversaire ou avec des effets spirales... super pour le bélier, le poisson et autres:
http://mugenguild.com/forum/topics/autoaim-projectile-stuff--20068.0.html
http://mugenguild.com/forum/topics/aimed-projectile--8060.0.html
http://mugenguild.com/forum/topics/spiraling-projectiles-52881.0.html
http://mugenguild.com/forum/topics/b%C3%A9zier-curves-mugen-31860.0.html

PS: mon message est refusé sur le site de SSUC, c'est comme si je n'ai plus le droit de poster... tu peux arranger ça ? Merci.
    

Re: King of Fighters E blog

 September 19, 2016, 04:57:23 am View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I would be glad to have a template for kof E, so I could do other characters myself (I want personnaly Tyzoc and Rage of the dragon characters).
    

Re: King of Fighters E blog

 September 17, 2016, 02:56:16 pm View in topic context
 Posted by teddylam  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Cammy !!! Ingrid !!!! Really not bad.  :)
Cammy's sprite is great. Perhaps you could use some smart palettes so she could have a short/pants.
    

Re: Dead Or Alive 5

 July 10, 2016, 07:47:22 pm View in topic context
 Posted by teddylam  in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 pm
 Board: Fighting Games

Give me Angel, Blue Mary and Vice in this game, I'll pay what they want for it !!!
    

Re: KOFE Story Brainstorming

 July 10, 2016, 07:42:43 pm View in topic context
 Posted by teddylam  in KOFE Story Brainstorming (Started by swipergod August 03, 2010, 03:00:47 pm
 Board: King of Fighters E

Psycho Soldiers - about the story of this team, could we have something linked with Godess Athena and Kensou inner power (Dragon Spirit) ?

For once, Kensou could be a master piece in Kof's story... always having Kyo and Iori in the center is a little boring.
    

Re: Screenpack Creation / Conversion

 May 30, 2016, 07:43:39 pm View in topic context
 Posted by teddylam  in Screenpack Creation / Conversion (Started by LeonAsakura May 30, 2016, 06:38:17 pm
 Board: Ikemen General Discussion and Help

A Marvel vs Capcom screenpack... and a Kof Zillion screenpack woul be great.
    

Re: Piccolo Z2 [Project]

 May 28, 2016, 11:59:02 pm View in topic context
 Posted by teddylam  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 pm
 Board: Official Z2 Char Dev

Piccolo looks really great, can't wait to play with him !!  :mlol:
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 20, 2016, 03:07:48 pm View in topic context
 Posted by teddylam  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

Please, upload a template too, I would like to convert some characters in your game.  :D
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 17, 2016, 03:46:07 am View in topic context
 Posted by teddylam  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

Gouki is done, so if you have the version that came in 0.99 that's his final version. He won't have anymore updates. No need to keep him around in the official roster if I end up going with Ryu. You can just plop him in with the others in 1.0.

In that case, can't you upload Gouki on your site as a non-official character ? I lost 0.99 but I would like to have Gouki.
And could you give us a template ? There is some characters I would add to the game (mostly from Rage of the Dragon).

Excuse my bad english.  :P