I am getting now an error saying "parent in retarded trigger has beed destroyed"
It's not a game breaking bug but i would like to fix it but this one i have no clue how to do it, someone know how to?
Here is the code from where the error is coming from:
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;Renzokou Kikou Ha: Projectile Tail
[Statedef 7031]
type = A
movetype = I
physics = N
anim = 7027
;velset = 0,0
ctrl = 0
poweradd = 0
juggle = 0
facep2 = 0
hitdefpersist = 0
movehitpersist = 0
hitcountpersist = 0
sprpriority = 2
[State 7031: AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoShadow
flag2 = Invisible
[State 7031: NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
[State 7031: PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
[State 7031: VelSet]
type = VelSet
trigger1 = 1
x = Parent, Vel X
y = Parent, Vel Y
[State 7031: AfterImage]
type = AfterImage
trigger1 = (!Time)
time = 30
timegap = 1
framegap = 3
length = 60
paladd = 0, 0, 0
palmul = .50, .50, .50
palcontrast = 100, 100, 100
trans = add
[State 7031: DestroySelf]
type = DestroySelf
trigger1 = (Parent, MoveContact) || (Parent, FrontEdgeBodyDist < -10) || (Parent, StateNo != 7027)
I've ran into similar problems with helpers in the past.
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[Statedef 7031]
type = A
movetype = I
physics = N
anim = 7027
;velset = 0,0
ctrl = 0
poweradd = 0
juggle = 0
facep2 = 0
hitdefpersist = 0
movehitpersist = 0
hitcountpersist = 0
sprpriority = 2
[State 7031: DestroySelf]
type = DestroySelf
trigger1 = (Parent, MoveContact) || (Parent, FrontEdgeBodyDist < -10) || (Parent, StateNo != 7027)
ignorehitpause=1
[State 7031: AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoShadow
flag2 = Invisible
[State 7031: NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
[State 7031: PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
[State 7031: VelSet]
type = VelSet
trigger1 = 1
x = Parent, Vel X
y = Parent, Vel Y
[State 7031: AfterImage]
type = AfterImage
trigger1 = (!Time)
time = 30
timegap = 1
framegap = 3
length = 60
paladd = 0, 0, 0
palmul = .50, .50, .50
palcontrast = 100, 100, 100
trans = add
;might work placement priority of the destroyself and the velset or any other thing that might parent within the statedef.