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Blaze-Beat Works (Read 7772 times)

Started by Blaze-Beat, September 02, 2017, 06:30:00 pm
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Re: Blaze-Beat Works
#21  September 06, 2017, 06:53:54 pm
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new stage (1.1) and edited character uploaded! Have a nice day!
Re: Blaze-Beat Works
#22  September 06, 2017, 07:05:00 pm
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Fullgame! full with same type balanced characters. KOF classic arrange (97-00) If you want, i upload that!
   
Last Edit: September 06, 2017, 07:28:31 pm by Blaze-Beat
Re: Blaze-Beat Works
#23  September 07, 2017, 06:57:10 pm
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Re: Blaze-Beat Works
#24  September 09, 2017, 08:27:00 am
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Re: Blaze-Beat Works
#25  September 10, 2017, 01:14:18 am
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Re: Blaze-Beat Works
#26  September 10, 2017, 01:55:16 am
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Re: Blaze-Beat Works
#27  September 10, 2017, 09:42:03 am
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Re: Blaze-Beat Works
#28  September 10, 2017, 12:02:56 pm
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What do you think about this?

Re: Blaze-Beat Works
#29  September 10, 2017, 03:28:14 pm
  • ****
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
You're a machine BB!
Re: Blaze-Beat Works
#30  September 10, 2017, 04:20:51 pm
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oh thanks! :)
Re: Blaze-Beat Works
#31  September 10, 2017, 11:20:58 pm
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Re: Blaze-Beat Works
#32  September 10, 2017, 11:53:41 pm
  • *****
  • If you ask me again, I'll tell you the same.
    • USA
My man, this thread is on the release board for your releases. Please refrain from bumping it unless you've got another release to announce.
Now listen all you boys and girls,
All around the world,
Don't be afraid to get up and move!
You know that we're all Super Stars,
We're the ones that made it this far!
Put a smile on that face,
There's no time to waste,
Oh, let's do The Odyssey!
Re: Blaze-Beat Works
#33  September 17, 2017, 04:49:45 pm
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Re: Blaze-Beat Works
#34  September 17, 2017, 06:27:26 pm
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Be eazy?
...
Anyway, why did you mis-align her attacks in the .air file on purpose? And those CLSNs are terrible, why did you add so many?
Re: Blaze-Beat Works
#35  September 17, 2017, 10:21:11 pm
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would be right with less CLSN?
Re: Blaze-Beat Works
#36  September 17, 2017, 10:40:33 pm
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Yes, it would.
Also, about the other point I made, I saw you purposely moved the sprites in the .air file, but that's bad. The sprites are already aligned so I don't see the reason to move them like that.
Some specials like the Cannon Spike look wrong, they're coded as standing attacks but they should be aerial attacks, with aerial physics. She should actually leave the ground.
Re: Blaze-Beat Works
#37  September 18, 2017, 07:20:31 am
  • ****
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/
cammy's link is invalid  :mhmm:
Re: Blaze-Beat Works
#38  September 18, 2017, 01:33:39 pm
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Cammy link fixed! Thanks!
Re: Blaze-Beat Works
#39  September 18, 2017, 01:36:41 pm
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Alex! Sorry but im Newbie! Wait some months, and i will better :)
Re: Blaze-Beat Works
#40  September 22, 2017, 06:59:40 pm
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