YesNoOk
avatar

Hatsune Miku: Project MUGEN extend (850,480) (Read 149736 times)

Started by Dissidia, March 31, 2014, 09:55:51 am
Share this topic:

palletemaster09

Re: Hatsune Miku: Project MUGEN extend (850,480)
#61  April 11, 2014, 09:20:30 pm
how do you do to the font part it dosent work for the gimp but i made with name but its color white


Sol Badguy





Ky-Kiske





     Posted: April 11, 2014, 09:54:58 pm
i really help because in gimp they didn't have a bank gothic :(
Re: Hatsune Miku: Project MUGEN extend (850,480)
#62  April 12, 2014, 04:34:00 am
  • **
  • Chasing
    • Singapore
    • youstolethatusername@gmail.com
Really recommend using Photoshop it works best.i use Photoshop and they keep the font if u installed the font that is..
"We Accept The Love We Think That We Deserve"

palletemaster09

Re: Hatsune Miku: Project MUGEN extend (850,480)
#63  April 12, 2014, 08:34:08 am
awww :( ok
Re: Hatsune Miku: Project MUGEN extend (850,480)
#64  April 12, 2014, 09:17:09 am
  • **
  • Chasing
    • Singapore
    • youstolethatusername@gmail.com
awww :( ok

sorry man maybe theres a way for gimp ..but now idk i thought of using gimp for first time when i saw this screenpack being released but after it didnt work with gimp i jus go with photoshop..
"We Accept The Love We Think That We Deserve"

palletemaster09

Re: Hatsune Miku: Project MUGEN extend (850,480)
#65  April 12, 2014, 06:11:11 pm
ok give me the link so i can download it :) thanks
Re: Hatsune Miku: Project MUGEN extend (850,480)
#66  April 12, 2014, 09:20:48 pm
  • **
    • USA
Well Photoshop costs money, so you gotta buy it. However I also use GIMP and had a similar problem. I installed the font, but I couldn't figure out how to replicate the effects. I tried doing it myself, but it didn't come out right. I did find a way around that though.

In the system.def file, if you scroll down to the Character Select definition and go to the Name section, you have to change p1.name.offset to 15,417 and the p1.name.font to 4,0,1 Also change p2.name.offset to 837,417 and p2.name.font to 4,0,-1.

It should look like this:
;Name
p1.name.offset = 15,417  ;Position to put name
p1.name.font = 4,0,1     ;Set to -1 for no display
p1.name.spacing = 0,28
p2.name.offset = 837,417
p2.name.font = 4,0,-1
p2.name.spacing = 0,28

The victory portraits have the same thing as the big portratis, so in the system.def, go to the victory definition screen and go under the Winner's portrait and name section. Only the p1.name.offset, and p1.name.font need to be change, so get rid of the semicolons in front of them and change them to this:
p1.name.offset = 100,320
p1.name.font = 4,0,1

This is how the portraits should look without the text:


How they'll look in game:


How the victory portraits should look:


And how they'll look in game:


So yeah, let me know how it turns out okay?
Last Edit: April 12, 2014, 09:33:32 pm by Urrnge
Re: Hatsune Miku: Project MUGEN extend (850,480)
#67  April 15, 2014, 06:22:56 pm
  • avatar
    • China
    • lancelotpioneer@163.com


looks pretty  good :)
Re: Hatsune Miku: Project MUGEN extend (850,480)
#68  April 15, 2014, 06:29:28 pm
  • ***
    • matthewrobs@yahoo.com

palletemaster09

Re: Hatsune Miku: Project MUGEN extend (850,480)
#69  April 16, 2014, 03:06:35 am
thank you urrnge
Re: Hatsune Miku: Project MUGEN extend (850,480)
#70  April 17, 2014, 02:12:08 pm
  • avatar
    • China
    • lancelotpioneer@163.com
Re: Hatsune Miku: Project MUGEN extend (850,480)
#71  April 18, 2014, 09:28:49 am
  • avatar
  • *
I have question about localcoords = 426.66,320.25, it's for all chars or only low res?
Re: Hatsune Miku: Project MUGEN extend (850,480)
#72  April 18, 2014, 11:38:02 am
  • ******
  • (´ー`)ノ
I have question about localcoords = 426.66,320.25, it's for all chars or only low res?
Low res I think, if you have a character that comes with its own localcoords already listed leave it alone and see how it looks in game, generally that's how it worked for me.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#73  April 18, 2014, 09:21:47 pm
  • ***
    • USA
    • https://dissidiamarlq.neocities.org/
I have question about localcoords = 426.66,320.25, it's for all chars or only low res?

It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#74  April 18, 2014, 10:34:19 pm
  • avatar
  • ****
    • Canada
    • www.mugencoder.com
Technically use. Though if anyone is originally using 640x480, then you usually just have to make it 850x480 localcoord, and just finish making the portrait at the psd file and then resize it by 100%. For localcoords for HD characters that uses 1338,756 localcoords (Nu, and my chars), you scale the port by 314% and it should be fine.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#75  April 20, 2014, 01:24:47 pm
  • ***
    • matthewrobs@yahoo.com
I have question about localcoords = 426.66,320.25, it's for all chars or only low res?

It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.

That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all this
Re: Hatsune Miku: Project MUGEN extend (850,480)
#76  April 20, 2014, 05:01:27 pm
  • avatar
    • China
    • lancelotpioneer@163.com
Re: Hatsune Miku: Project MUGEN extend (850,480)
#77  April 21, 2014, 02:43:50 am
  • avatar
    • Chile
    • m.inyelco.a@gmail.com
I can't edit Aurora City perfectly form in 850,480 ;___;
Last Edit: April 21, 2014, 04:14:00 am by Akuserareta
Re: Hatsune Miku: Project MUGEN extend (850,480)
#78  April 21, 2014, 08:53:23 am
  • ***
    • matthewrobs@yahoo.com
I have question about localcoords = 426.66,320.25, it's for all chars or only low res?

It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.

That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all this

Maybe it can help





Thanks for showing me that, unfortunately, I've been out the mugen game too long. I must await the 640x480 release. I physically don't have the time to scale the preferred characters to thegame.
Re: Hatsune Miku: Project MUGEN extend (850,480)
#79  April 21, 2014, 10:36:03 pm
  • **
    • USA
    • sonicbillymays@gmail.com
I have question about localcoords = 426.66,320.25, it's for all chars or only low res?

It's for both Hires and Lores, however, if the character is a 640,480 or higher localcoord'd character, you'll have to rescale everything.

That must be why characters like Asura background LVL 3 don't scale the whole screen. Unfortunately, I'm a noob at all this

Maybe it can help





Thanks for showing me that, unfortunately, I've been out the mugen game too long. I must await the 640x480 release. I physically don't have the time to scale the preferred characters to thegame.

Likewise I have too many characters to edit. This screenpack is simply amazing however I will patiently wait for the 640x480 release. Amazing work Dissidia.


Spoiler, click to toggle visibilty
Last Edit: April 21, 2014, 10:40:43 pm by sonicbillymays
Re: Hatsune Miku: Project MUGEN extend (850,480)
#80  April 21, 2014, 10:40:36 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open