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Murkeva by Harron and Bannana updated (Read 2622 times)

Started by Bannana, July 21, 2016, 07:56:35 am
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Murkeva by Harron and Bannana updated
#1  July 21, 2016, 07:56:35 am
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  • Non est hoc propter hoc sed propter est hoc
    • USA
    • doubletrend-zeta.neocities.org/
Can't be bothered to find the old thread and bump it because it was three years ago.


There was an easter egg that Harron originally tried to code that just ended the match, but he completely messed up and when the variable hit 0 the event didn't trigger. I never bothered fixing it, so the code, sprites and animations cluttered everything up. I rediscovered it recently so I thought I would just void everything and remove the sprites to cut down the bloated file size of 30 MB(!!!!) in a character that ostensibly only had two attacks and superarmor.

Outside of that I haven't changed anything of note since the last time I recompiled this character. Enjoy, I guess.

http://www.geocities.jp/doubletrend_zeta/mainpage.html
Under the Non-Buriki section
Re: Murkeva by Harron and Bannana updated
#2  July 23, 2016, 11:25:00 am
  • ****
  • Angry Molesting Tree
  • Auf gehts ab gehts 3 Tage wach
    • Germany
    • cenobite53.mugengermany.com/
Why do the sprites look so blurry? there are clean rips available for Murkeva
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85