The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Marvel Super Heroes Reborn => Topic started by: thepaniqd on March 13, 2016, 09:32:20 pm

Title: Bug Reporting
Post by: thepaniqd on March 13, 2016, 09:32:20 pm
Report issues you may find here.

Demo release thread:
http://mugenguild.com/forum/topics/marvel-super-heroes-reborn-demo-release-172797.0.html (http://mugenguild.com/forum/topics/marvel-super-heroes-reborn-demo-release-172797.0.html)

Known issues

-Some effect alignment problems

-Psylocke  LP and LK infinite

-Psylocke air psy-blade infinite

-Dr. Doom super jump issue after crouch HP

-Joystick config displaying improperly, Patch by OldGamer: http://www.mediafire.com/download/w3w8t61u3d8je66/font.rar

-Psylocke desperation move listed as [d,b,HP+HK] should be [f,d,f,HP+HK] in movelist
Title: Re: Bug Reporting
Post by: Nero from Lodran on April 22, 2016, 02:40:20 pm
https://www.sendspace.com/file/9fgh87
Psylocke Fix for Lp and Lk infinity,i added a player and corner push for ir
I have make a invible explod to use as a counter to fix Psy blade inifite,thanks to borg117 for the code(not 100%tested)
Title: Re: Bug Reporting
Post by: tomohawkjoe on May 24, 2016, 02:17:33 am
Psylocke can juggle and opponent infinitely in the corner after ending her air combo with Up+HK due to her hitting the ground much faster than the opponent.
https://youtu.be/cfnxzcspkao

EDIT: Doom also has a couple of infinites. The ground infinite can also be done with crouching LP, both MPs and standing MK.
https://www.youtube.com/watch?v=LN3G5f-y78A
https://www.youtube.com/watch?v=joQN5bQJcxI
Title: Re: Bug Reporting
Post by: TheFclass97 on May 24, 2016, 04:25:41 am
Wow, those are definitely some dumb juggles. Hope they can be addressed soon.
Title: Re: Bug Reporting
Post by: Nero from Lodran on June 01, 2016, 04:01:34 pm
when two peojectiles colides and one hits the other player and the other to ,both register the hit.,one way i see to correct this is to change the trigger of the hit,this most happen with doom,but happens with psylocke to
ex
trigger1:!time
to
trigger1:!movehit