Posted by Basara Lapis
in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
Board: All That's Left
Board: All That's Left
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[State 930, Velset]Or can make "trigger1 = 1" if the char starts since sprite 1 to make the rush
type = Velset
trigger1= animelemtime(3) >= 0
x = 12
[State 930, 1]Let's say it's 932 when your char makes the move. If you want the enemy stays in a custom state, then add also p2stateno for another state for the enemy... but an easier way is to make a higher number for ground.hittime (in your example is 10, you can make it like 40/50 so your char can make the move)
type = HitDef
trigger1 = AnimElem = 2
(...)
p1stateno = 932
[State 930]T1 is when the anime goes out of time, T2 is when the opponent block the attack and T3 is when you hold B (not sure if the button b or push back XD)
type = ChangeState
trigger1 = animtime = 0
trigger2 = moveguarded
trigger3 = command = "HoldB"
value = 931
[Statedef 930]
type = S
movetype= I
physics = S
ctrl = 0
anim = 936
[State 930, Velset]
type = Velset
trigger1= time = 0
x = 0
[State 930]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1
ThisPut your characters in the comments, who knows, maybe a creator can make your request a reality.If you want something to be made, do it yourself, or prepare your wallet.