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Basara Lapis

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Messages by Basara Lapis

    

Re: Describe avatar (and/or signature) on the above user

 December 13, 2023, 09:44:23 pm View in topic context
 Posted by Basara Lapis  in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
 Board: All That's Left

Para chuparse los dedos
    

Re: ClayFighter comes to MUGEN!! (Kiln, Ryu and a couple more are coming)

 December 13, 2023, 08:20:20 pm View in topic context
 Posted by Basara Lapis  in ClayFighter comes to MUGEN!! (Slyck joins to the battle!!) (Started by Basara Lapis April 16, 2010, 04:25:09 pm
 Board: Projects


Enough resting from MUGEN and from ClayFighter. HERE COMES A NEW CHALLENGER!!

Remember that idea of making Ryu in 63 1/3 style by using POTS' Ryu as base that I ended to scrap those plans to make N.Boss as the AF char of this year?? Well, I reused the idea in the end, but with SFII Ryu instead since it's less realistic and more "moldable" than the other version. And here it is, the first screenshots of this monstruosity XD

Here I'm using a WinM-old SFII Ryu I found on collections (Fusion Armor X's Ryu) and used their SFF, AIR and part of their codes with the 63 1/3 base to get this version. I made a spoiler video in my Twitter, but here're the first official screenshots of him. I should update my site with this new WIP, but probably I'd finish him during this week to get you the real surprises for X-Mas: finishing Dr. Kiln and releasing the 2 secret chars for Infinite Clayfare (XxxxXxx and Xxxxxxx), I hope to do it in time ;)
    

Re: MUGEN Video thread

 December 13, 2023, 03:16:11 am View in topic context
 Posted by Basara Lapis  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

B-kun's AI Battles: Clay Heroes vs. Young Heroes



(oh, how I missed to make videos like this one)
    

Re: Describe avatar (and/or signature) on the above user

 December 12, 2023, 12:57:18 am View in topic context
 Posted by Basara Lapis  in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
 Board: All That's Left

An old man with a fried chicken bucket
    

Re: Describe avatar (and/or signature) on the above user

 December 11, 2023, 11:56:42 pm View in topic context
 Posted by Basara Lapis  in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
 Board: All That's Left

A washed-up anime cool guy with some letters and numbers
    

Re: Character of the Month: November 2023 Nominations

 December 11, 2023, 07:23:59 pm View in topic context
 Posted by Basara Lapis  in Character of the Month: November 2023 Nominations (Started by Basara Lapis December 04, 2023, 04:00:04 pm
 Board: Contributions of the Month

NOMINEES
Lucky Glauber by KoopaKoot
Ryu by KarmaCharmeleon
Stryker by YochiThMaster333
Busted Puff-Shroom by HelloMyNameIsAAA
Margaret by Ichida
Battler by TornilloOxidado
Hauzer by Diek Stiekem
Super Better Mario by DS12

CANDIDATES
Sonic by k6666orochi - 2
EX-Rumia lx.E by Viola - 1
Geese by Codarus - 1
Cyber Sub-Zero by YochiThMaster333 - 2
Lum by brucewayne74 - 2
Maka Albarn by Camren Springer - 1

8/20 ready :ninja:
    

Re: Character of the Month: November 2023 Nominations

 December 10, 2023, 05:10:37 pm View in topic context
 Posted by Basara Lapis  in Character of the Month: November 2023 Nominations (Started by Basara Lapis December 04, 2023, 04:00:04 pm
 Board: Contributions of the Month

OK, my turn :P
Sonic by k6666orochi - 2
Cyber Sub-Zero by YochiThMaster333 - 1
Lum by brucewayne74 - 1
Hauzer by Diek Stiekem - 3



NOMINEES
Lucky Glauber by KoopaKoot
Ryu by KarmaCharmeleon
Stryker by YochiThMaster333
Busted Puff-Shroom by HelloMyNameIsAAA
Margaret by Ichida
Battler by TornilloOxidado
Hauzer by Diek Stiekem

CANDIDATES
Sonic by k6666orochi - 2
EX-Rumia lx.E by Viola - 1
Super Better Mario by DS12 - 2
Geese by Codarus - 1
Cyber Sub-Zero by YochiThMaster333 - 1
Lum by brucewayne74 - 1

7/20 ready :8):
    

Re: Character of the Month: November 2023 Nominations

 December 08, 2023, 04:27:52 am View in topic context
 Posted by Basara Lapis  in Character of the Month: November 2023 Nominations (Started by Basara Lapis December 04, 2023, 04:00:04 pm
 Board: Contributions of the Month

NOMINEES
Lucky Glauber by KoopaKoot
Ryu by KarmaCharmeleon
Stryker by YochiThMaster333
Busted Puff-Shroom by HelloMyNameIsAAA
Margaret by Ichida

CANDIDATES
Hauzer by Diek Stiekem - 2
Battler by TornilloOxidado - 2
Sonic by k6666orochi - 1
EX-Rumia lx.E by Viola - 1
Super Better Mario by DS12 - 1
Geese by Codarus - 1

5/20 ready ;P
    

Re: Using AI to aid in Mugen/Ikemen creations

 December 07, 2023, 05:22:53 pm View in topic context
 Posted by Basara Lapis  in Using AI to aid in Mugen/Ikemen creations (Started by PotS November 27, 2023, 06:10:43 pm
 Board: Development

I found time ago a "swiss army knife" AI website that will help you with a lot of things, not just MUGEN, and maybe some of you have heard about it, it's TinyWow and it's very useful and free. For MUGEN I used the Image section for upscale sprites (for the secret project I mentioned before) and in stages I used the "removed objects for photo" for some ClayFighter stages, the ones from 63 1/3 I got shoots and for some of CF3 prototype screenshots. Even I got a couple unreleased because... some C&D, you know, but that would be in my game and eventually I'd release for normal MUGEN... maybe I can release them anyway for X-mas as a gift, dunno
    

Re: Character of the Month: November 2023 Nominations

 December 06, 2023, 02:59:43 am View in topic context
 Posted by Basara Lapis  in Character of the Month: November 2023 Nominations (Started by Basara Lapis December 04, 2023, 04:00:04 pm
 Board: Contributions of the Month

NOMINEES
Lucky Glauber by KoopaKoot
Ryu by KarmaCharmeleon
Stryker by YochiThMaster333

CANDIDATES
Hauzer by Diek Stiekem - 2
Margaret by Ichida - 2
Battler by TornilloOxidado - 1
Sonic by k6666orochi - 1
EX-Rumia lx.E by Viola - 1
Busted Puff-Shroom by HelloMyNameIsAAA - 2
Super Better Mario by DS12 - 1
Geese by Codarus - 1

3/20 ready ;)
    

Character of the Month: November 2023 Nominations

 December 04, 2023, 04:00:04 pm View in topic context
 Posted by Basara Lapis  in Character of the Month: November 2023 Nominations (Started by Basara Lapis December 04, 2023, 04:00:04 pm
 Board: Contributions of the Month

In this thread you will be nominating characters from the month of November 2023 that you believe are worthy to be recognized as Character of the Month. These nominations last until December 19th.

Read these rules and guidelines.

Every couple of days a list will be created and updated to feature the nominations progress. The list will include: Who's a candidate and how many motions other characters have. If twenty candidates are reached before the 15 days are up, then voting will start early.

- Only nominate up to 4 characters
- Read the thread
- The numbers next to each nomination represent each character's current nominations
- Only 3 nominations are necessary for each character


PLEASE BE AWARE that due to the incessant, absurd number of users who find themselves unable to read and follow the rules of these threads, we have instituted a new feature:

The Speedpreacher Penalty Box

Users who refuse to follow the very simple guidelines that we have set forward will find themselves in the Penalty Box and have their nominations for this month null and void. They will have to wait until next month to nominate anything! So take care, and don't get put in the Penalty Box!
    

Re: MASTERTKOF 3D RIP. Comissions and Free chars

 December 04, 2023, 03:57:26 pm View in topic context
 Posted by Basara Lapis  in MASTERTKOF 3D RIP. Comissions and Free chars (Started by Mastertkof October 24, 2021, 08:22:25 pm
 Board: Sprite Projects

I know I said it in the other thread, but so awesome sprites you got, bro. Probably I'll get a good use to the Laura sprites and I loved the Angel ones but barely I can play with her to convert her in a character. Keep up the good work!!
    

Re: Using AI to generate stages for Mugen/Ikemen

 December 04, 2023, 02:25:22 pm View in topic context
 Posted by Basara Lapis  in Using AI to aid in Mugen/Ikemen creations (Started by PotS November 27, 2023, 06:10:43 pm
 Board: Development

Even when it's a bit obvious for some of you and even for me, I never thought that stages could be done by using AI, I found it interesting and maybe I could make some too in a close future.

But by now, I'm using AI in MUGEN but for resize sprites for a secret project I'm working on, maybe I can talk about that later. By now, I want to see more created stages of yours here :D
    

Re: wrestling

 November 27, 2023, 05:21:51 am View in topic context
 Posted by Basara Lapis  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

    

Re: Throw doesn't push character upwards.

 November 27, 2023, 05:18:00 am View in topic context
 Posted by Basara Lapis  in Throw doesn't push character upwards. (Started by Losky November 24, 2023, 07:11:03 pm
 Board: M.U.G.E.N Development Help

The code is for the character being thrown, which it was OK, so the problem is not there, but in the state when your char throws the enemy (I suppose statedef 820 maybe). Probably you've to fix the TargetState, maybe you use the animelem used already for the throw (TargetBind). I mean, if you throw your opponent with the animelem = 4 (TargetState), the TargetBind should be until animelem = 3. I hope this works ;)
    

Re: Describe avatar (and/or signature) on the above user

 November 27, 2023, 04:06:57 am View in topic context
 Posted by Basara Lapis  in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
 Board: All That's Left

Another forms of PADORU PADORU
    

Re: I tried, but your engine doesn't like letting Alpha Blade moves work consistentl

 November 23, 2023, 02:48:40 am View in topic context

It's OK, don't worry, but what you ask can be done easily in a couple of states instead of making the whole stuff in just one... and without exaggerate with a lot of vars and stuff like the ones you used.

I'll take your same example, the state 930, there you make a VelSet sctrl where the char makes a continuous speed, in this example, since the 3rd sprite, where he makes the rush
Code:
[State 930, Velset]
type = Velset
trigger1= animelemtime(3) >= 0
x = 12
Or can make "trigger1 = 1" if the char starts since sprite 1 to make the rush

In the HitDef you can add the line "p1stateno = XXX" to put the state your char will make when it connects, in this case, where it goes behind the opponent
Code:
[State 930, 1]
type = HitDef
trigger1 = AnimElem = 2
(...)
p1stateno = 932
Let's say it's 932 when your char makes the move. If you want the enemy stays in a custom state, then add also p2stateno for another state for the enemy... but an easier way is to make a higher number for ground.hittime (in your example is 10, you can make it like 40/50 so your char can make the move)

The PlayerPush sctrl shouldn't be necessary here since it's enable by default, but will be used later. After this, you make a ChangeState where the move ends, being because doesn't reach the opponent or he blocks it. For that will be used "animtime = 0" (if the anim has a limited time in last sprite) or "time = XXX" (if the last sprite is -1)
Code:
[State 930]
type = ChangeState
trigger1 = animtime = 0
trigger2 = moveguarded
trigger3 = command = "HoldB"
value = 931
T1 is when the anime goes out of time, T2 is when the opponent block the attack and T3 is when you hold B (not sure if the button b or push back XD)

Then you create the second state, the 931, where the move fails, there you can make an anim where your char goes back to normal and the speed goes to 0, usually something like this:
Code:
[Statedef 930]
type    = S
movetype= I
physics = S
ctrl = 0
anim = 936

[State 930, Velset]
type = Velset
trigger1= time = 0
x = 0

[State 930]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

And after that, you make the success attack state, the 932, when you char goes behind the opponent for a surprise attack. There you can finally use PlayerPush sctrl and stated it to 0. To move your char, you can use VelSet or PosSet, any of them can be usable here, but the idea is your char makes the move in this state, and here add ChangeStates like "trigger1 = command = "x"" or another one you prefer, or another custom state where the char makes something special, or connect it with another special you already had coded. For example, I made the state 1999 for my ClayFighter chars when they make the Combo Breaker and it's just a "connect" state, where it goes inmediately to a Shoryuken-like attack already coded (usually 1191, the strong ver. of it)

I hope this clarify better what you want to make, as you see I don't use complicate sctrls and triggers, just the necessary to make the job done (less is more for me), good luck and I hope this works for you ;)
    

Re: Describe avatar (and/or signature) on the above user

 November 23, 2023, 12:25:59 am View in topic context
 Posted by Basara Lapis  in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
 Board: All That's Left

A little pea
    

Re: New Faces for CVS POTS in 2024 - What are your requests?

 November 23, 2023, 12:23:08 am View in topic context
 Posted by Basara Lapis  in . (Started by Inactive user November 22, 2023, 03:36:56 am
 Board: Idea Engineering

Put your characters in the comments, who knows, maybe a creator can make your request a reality.
If you want something to be made, do it yourself, or prepare your wallet.
This

Personally, I'm also oversaturated of "POTS-style" chars but I don't hate them, even more, I respect creators who made chars like this (especially his "creator") since I tried myself to make some and failed miserably since it has a technique and MUGEN skills that few can get, which makes me respect those ones who achieve it. Sadly as said before, there're a lot of bad imitators that made bad works and make bad fame to this style of MUGEN creations, and I also understand them about why this trend is not so loved as before...

And don't be harsh with the Croix guy, Speed, I understand him and I know he was joking, I'm part of having more variety myself (like the actual "OHMSBY-style"), but I also know people who still like that and will consume it no matter the quality of them

Spoiler, click to toggle visibilty
    

Re: Does anyone have a tournament expansion for mugen?

 November 22, 2023, 04:53:17 am View in topic context
 Posted by Basara Lapis  in Does anyone have a tournament expansion for mugen? (Started by blksmiith November 18, 2023, 05:55:12 am
 Board: M.U.G.E.N Discussion

There was one in the past, but that doesn't exist anymore...

There was a configuration program for MUGEN called as Mugen Windows Configuration (aka MWC) made by ByteZero, an useful program to configurate easily your MUGEN, to put the characters, stages and even screenpacks you want and also had other interesting options like Quick Versus and Tournaments, in the latter you can fight until 8 characters and you can decide if they can be controlled or by CPU.

It was made originally for DOSM but in the last updates became also compatible with WinM. Sadly, his author dissapeared and never updated the program so there's no compatibility with 1.0 (and of course, no for 1.1)... even the program itself is outdated since doesn't work anymore with Win8 or Win10 ... and there's no one who make a program like that, so there's no posibility to make a Tournament mode again