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Basara Lapis

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Messages by Basara Lapis

    

Re: John Crawley KOF Beta 1 - 97%

 February 11, 2010, 04:19:19 pm View in topic context
 Posted by Basara Lapis  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

      I know, the same I happen with the trevor spacey, this occurs therefore I does not use aerial defense, unites I hates aerial defense, then therefore I erased this animation , this does not bother me, but in the next version to adjust, to only finish with the errors.
That's easy, just make 3 steps:
-put a random sprite (0,0 for example) and make time to 0 in AIR to every air block anim (122, 132, 142, 152)
-in CNS, put this in statedef -2:
[State -2]
type = AssertSpecial
trigger1 = 1
flag = noairguard
-Profit!!

     3. I tried the bug WT found and I can't connect them  I want to make that, too
          it forgives, it did not understand, my English is very bad XD
See first Wild Tengu post (I shortened as WT), the 2 shots about the opponent cornered
    

Re: [SPANISH ONLY] Español solamente

 February 10, 2010, 05:28:38 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

    

Re: Experimenting with Sho...

 February 10, 2010, 04:26:09 pm View in topic context
 Posted by Basara Lapis  in Experimenting with Sho... (Started by Basara Lapis February 10, 2010, 03:41:25 pm
 Board: Graphics

I think the same, too. But different from Eric, I don't have a head to fit Sho as I wanted. Maybe using Dan's head but modified (I like the chin he has in SFA, it could serves me for Sho), what do you think??
    

Re: M.U.G.E.N Screenshots V2

 February 10, 2010, 04:00:15 pm View in topic context
 Posted by Basara Lapis  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion


Double Ha Ha ;D
    

Experimenting with Sho...

 February 10, 2010, 03:41:25 pm View in topic context
 Posted by Basara Lapis  in Experimenting with Sho... (Started by Basara Lapis February 10, 2010, 03:41:25 pm
 Board: Graphics

Well, I retook Sho - Karate Master (yes, the rival of Eric) and I don't like the heads I used for a change of look for Sho (he's still looks like Ryu), mainly because the heads don't fit and the ones that fit, makes look Sho younger even than Ryu (my base).

So, I'm making experiments with his head, editing manually to make the look I need. He should be 30-40s, maybe like Takuma Sakazaki, with a few white hairs (like CVS2/SF4 Dan)... I experimented with him last night and this is what I get:



Ideas and feedback would be great :) also, thinking in animate this pose as his new stand pose instead shotoklones classic pose...
    

Re: [SPANISH ONLY] Español solamente

 February 10, 2010, 03:31:39 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

todos son unos pervs, quieren novias cosplayers para que no les den verguenza cuando les pidan que se disfrazen de colegiala :P
No se yo, en mi caso, me ha tocado varias veces hacer de Reno (el de FFVII) para mi novia o de Wesker cuando me teñi rubio, así que en mi caso se da al revés :P
    

Re: billy from burning fight w/edits 0.9 released

 February 10, 2010, 03:22:01 pm View in topic context
 Posted by Basara Lapis  in billy from burning fight w/edits 0.9 released (Started by tfkdude January 13, 2010, 07:14:23 pm
 Board: Your Releases, older Mugen

Double post for feedback and shit 8)

-No voice and almost no sound FX
-Where's the "running tackle", his trademark move in Burning Fight?
-It's a waste to make a 6-button char for sprites can't be give more than 2-3 buttons. I mean, the same air kick for every button in the air?? and the same standing kick for every 3 kicks with no difference except in the damage
-3-shot super makes A LOT of damage, like 500+ with only 1 powerbar
-2 of the "specials" (knife and bottle hit) could be better if there was
-Why a fucking Hadouken as a super!!??
-Oh, and proved in my DOSM, so it's not exclusive of M1.X RC and this should be moved to Old Mugen releases (mods, move it plz n_n)

I expected more in the first Burning Fight adapted to MUGEN (no, KOF-edited MrS' Duke Edwards doesn't count for me), you dissapointed me so hard... I hope you can fix these stuff and makes this character decent...

And one more thing, I hope Wild Tengu post here to say this char is a bullshit, I like how he says that kind of comments :P
    

Re: John Crawley KOF Beta 1 - 97%

 February 10, 2010, 03:08:55 pm View in topic context
 Posted by Basara Lapis  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

-There's no air blocking (122, 132, 142 and 152... these ones on the debug)
-4 palettes?? c'mon!! >:( a character like this has a palette potential, especially with the color separation in his t-shirt
-I tried the bug WT found and I can't connect them :sadgoi: I want to make that, too
-Super Cancels are useless... I mean, if I could connect a power/super with another one, then it could work, but I can't... I proved every power and combined with another ones, and nothing happens
-I like the big portrait (edited from 2k2), but it would be better a new big portrait, you could try some of AOF2 artworks
-Weak and strong versions of D,DB,B + kick have no difference in distance, power, damage and stuff... also make poor damage (just 100 for a move like that??)

Apart of these stuff, all the things the others said (especially Cyb). Simply congratulations for the release, John will be a keeper in my roster, even with the bugs and stuff... fix these thing and what others said and you'll get a great character ;)
    

Re: 2010 B-kun Projects: Megaman

 February 10, 2010, 02:52:17 pm View in topic context
 Posted by Basara Lapis  in 2010 B-kun Projects: Megaman (Started by Basara Lapis February 09, 2010, 04:10:07 pm
 Board: Projects

I'm curious. Why are you scaling up his MM8 sprites when you can just as easily use his already smooth and less pixelated MVC sprites? Those have much more frames to work with anyways, whereas I'm sure you'll have to work even harder to edit necessary frames with the MM8 sprites.
I've various reasons for that election:
-The first and most important of all: MVC Megaman suxx, only I use his voices and some sound FX, the rest is shit...
-And about above, MVC MM sprites are very overused and overrated, like CVS2 Akuma and KOF Iori sprites
-There's no Megaman in MM8/MM&B sprites (there's NES, SNES, Power B/F, MVC and even MegaDrive MM chars in MUGEN... but no one with these sprites)
-The pixelated stuff gives me more freedom to use all original FX from every game, since NES to SNES/PSX for my version (even some Power B/F FX)
-Personally, MM8/MM&B sprites are my favorite Megaman sprites created for far. I'm guided basicly for my personal taste :P

This is a very cool project man. I love Mega Man. I also know your style of making so I will be looking forward for this. I was actualy thinking of getting a component av cables for my psp go and trying to get some sprites from MMX Maveric Hunter using Dazzle heh. When I have time I want to do that. Anyway this is very cool :)
Thanks man ;) that idea is cool, too... I'll be waiting to see that in a future
    

Re: 2010 B-kun Projects: Megaman

 February 09, 2010, 06:07:36 pm View in topic context
 Posted by Basara Lapis  in 2010 B-kun Projects: Megaman (Started by Basara Lapis February 09, 2010, 04:10:07 pm
 Board: Projects

Yes, I made 4 clones (KFF, The Projectile and 2 privates) and part of the screenpack... but since the appearance of M1.X RC, I still thinking in various things about the project, one of them is passing the game from DOS/WinM to M1.X... when I get fresh news of AGP, I'll let them know ;)
    

Re: [SPANISH ONLY] Español solamente

 February 09, 2010, 04:23:23 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

Puedo jugar, puedo hacer sprites, puedo programar personajes, pero eso de vertirme asi... no podria hacerlo, ni ahora, ni antes.

Yo puedo hacer todo eso y además cosplayear ;D
    

2010 B-kun Projects: Megaman

 February 09, 2010, 04:10:07 pm View in topic context
 Posted by Basara Lapis  in 2010 B-kun Projects: Megaman (Started by Basara Lapis February 09, 2010, 04:10:07 pm
 Board: Projects

Well, not just I'm back with internet (ocasionally), also I'm back with my MUGEN projets. Apart of new updates for old chars, I'm preparing new chars, but I start with this one, my main char until now:


Megaman, one of the iconic Capcom chars ever, my own tribute to this great character, made a la B-kun. This is the list of the stuff he'll have:
-As you see in the pics, Megaman sprites and general FX from MM8/MM&B in 2X (sorry chibi fans and 2X haters)
-Megaman voice from MVC (it fits better with these sprites then MVC ones) and sounds from various Capcom games
-Mixture between platform games (no block, no run/dash, no crouch, no punches and kicks, just shoots) and MUGEN (jump with U, UF and UB; all 5000s and basic moves, intros and wins, strikers)
-4 buttons: 1 for Buster shoot (chargeable to MegaBuster), 1 for Slide and 2 for special weapons
-Every palette has its own mode, and every mode represents one of the 10 official Megaman games (MM1-9 and MM&B) + 2 special modes (top secret for now)
-Every mode has 8 special weapons, 2 of them you can perform them in the air, too

My progress is now at 75-80%, finishing 3 modes and fixing various stuff I couldn't solve yet... and since shots don't mean nothing in these days, here's a video: Megaman Exhibition

There's other projects, but they haven't enough to say something about them... wait for surprises!!
    

Re: [SPANISH ONLY] Español solamente

 February 09, 2010, 02:12:05 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

Lástima que yo ya no esté disponible, soy cosplayer vieja, y de hecho, haciendo cosplay nos conocimos con mi novio... Kyo 98 y Kyo 99 XD Qué días aquellos... Cuando el cosplay era diversión y amiguismo y no competencia absurda como todo en ésta perra vida! Cuando era un pasatiempo y no un deporte estresante...
Vivan los cosplayers! (También nosotros, los retirados...)
Genial, ya no me siento tan solo :D de hecho, a mi novia también la conocí gracias al cosplay y ya llevamos 3 años juntos, hasta hemos hecho una revista sobre el cosplay en Chile y todo ;)

Este es nuestro primer cosplay juntos, cabrones
http://www.cosplay.com/photo/935999/
    

Re: [SPANISH ONLY] Español solamente

 February 08, 2010, 08:23:42 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 08, 2010, 03:32:37 pm View in topic context
 Posted by Basara Lapis  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Is there a Kizuna Encounter/savage reign version of Hayate anywhere?

Here's one:
http://mugenchina.mgbr.net/
Nope, there's no Savage Reign/Kizuna Encounter version of Hayate. The only 2 Hayate on MUGEN are the old-KOF-edit-cartoned version by Mr.S (in that Mugenchina page) and KOFXI Hayate by Ahuron and KOD

Hi there. What is that char on the right (Assassin huh?), who is its creator and where can i get him?
http://i1008.photobucket.com/albums/af202/cloudstrifex1212/mugen8-1.png
So there's no creator of them...? And by the way, is there any character in this url "http://xat.com/Arcadia_Mugen" on your signature...?

Nope, no creator... dunno who made the sprites yet either. And that's the java chat that remained from Shadow Intel before it went down, it doesn't have downloads but might have a new forum later. Most of the SI staff still visits though.

Looking for Art of Fighting 2 Ryo Sakazaki. Here's a screenie.
http://gem.mgbr.net/stages/RoboZ/jubey1%5B1%5D.gif
Looks more like FFS Ryo Sakazaki (secret character in that game) than AOF2's
    

Re: [SPANISH ONLY] Español solamente

 February 08, 2010, 03:19:42 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

Y probablemente muera a los 33 XDDDD
    

Re: John Crawley KOF Beta 1 - 97%

 February 08, 2010, 02:56:10 pm View in topic context
 Posted by Basara Lapis  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

Great release!! I can't wait to prove him, thanks Evil ;)

(soon feedback, since I'm not in my house u_u)
    

Re: John Crawley KOF Beta 97% by evil orochi

 February 08, 2010, 02:55:04 pm View in topic context
 Posted by Basara Lapis  in John Crawley KOF Beta 97% by evil orochi (Started by J. The E February 08, 2010, 01:26:48 am
 Board: Found Releases

    

Re: [SPANISH ONLY] Español solamente

 February 08, 2010, 02:52:46 pm View in topic context
 Posted by Basara Lapis  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

    

Re: Mugen fighter originl characters 10 free request

 February 08, 2010, 02:40:01 pm View in topic context
 Posted by Basara Lapis  in Mugen fighter originl characters 10 free request (Started by C.v.s The Abstract February 06, 2010, 01:12:10 am
 Board: Graphics

Hey, good post, I like your drawings... and I want to ask you a drawing, too


This. Eric, the Unperfect Shotoklone: I don't see any drawings of him, apart of mine, it would be cool if you make it ;) thanks