The Mugen Fighters Guild

M.U.G.E.N Central => The Finished Hall => FullGame development => S.H.A.D.E.s of Manhattan 3 => Topic started by: Sean Altly on January 13, 2018, 08:27:21 am

Title: Screenpack/Design
Post by: Sean Altly on January 13, 2018, 08:27:21 am
This thread is for opinions and ideas for the screenpack/design of the game. Here are a few images. Keep in mind that at this point I'm doing this all by myself and these don't necessarily represent the final design. Anyone who would like to help better flesh out these ideas would be greatly appreciated.

(https://i.imgur.com/oXF1GPO.png)

(https://i.imgur.com/oCD5iLS.png)

(https://i.imgur.com/LjiMhFb.png)
The options screen has an awesome jumpy "security cam" sort of effect that I dig
Title: Re: Screenpack/Design
Post by: Trololo on January 13, 2018, 10:32:03 am
That's actually not bad.
But I suggest you add to that White Font on Main Menu/Select Screen a black outline because you see how names are blending with Kane's white shirt.
Title: Re: Screenpack/Design
Post by: AVPboy on November 29, 2018, 09:21:09 pm
I really like the concept of using very big Portraits like Marvel vs Capcom 1, way to go Sean, you can do it.
Title: Re: Screenpack/Design
Post by: Sean Altly on October 20, 2019, 06:56:03 am
Some new screens that show the updated title screen, the addition of Moses Maddigan and Fray, the new stage "City on Fire", and also what the Movelist/Pause screen will look like

(https://i.imgur.com/op0AZ74.png)
(https://i.imgur.com/HTGoQFD.png)
(https://i.imgur.com/ETr3sou.png)
(https://i.imgur.com/QOlqsVh.png)

Title: Re: Screenpack/Design
Post by: Umezono on October 20, 2019, 08:37:41 am
I feel like the font for the movelist clashes with the aesthetic of the rest of the game.
Title: Re: Screenpack/Design
Post by: TurnPile on October 20, 2019, 11:49:15 pm
I feel like the font for the movelist clashes with the aesthetic of the rest of the game.

Agreed, since it looks like its meant for a 16-bit game, not the gritty look of the rest of the menus.