The animation I need to access is dependent of whether the enemy is KO'd or not. However, Ifelse is only returning no, even if the enemy is alive.Code: anim = ifelse((target,alive = 1),6103,0)I don't want to believe the system is reading the comma between target and alive as separating two expressions, but aside from that I can't see any reasons for the issue.
Target will only work when your opponent is in a hit state. Use enemy,alive instead.Or something like that...
Okay, that's not quite right. Are you sure your character actually goes into that state, and if so, any debug flood ?
Re-checked my states and the debug and I found that I had another sctrl that had target still, which, for one reason or another, caused issues with the ifelse. Thanks for the suggestions guys.