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palFX assistance (Read 1584 times)

Started by Flowrellik, September 21, 2015, 09:39:32 pm
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palFX assistance
#1  September 21, 2015, 09:39:32 pm
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Now, for the past couple months I was experimenting with palfx and different coding here and there to give projectiles with a trans=add of 256 a more solid approach. Upon studying add004, I came up with a result of applying a projectile mask with the ability to give said projectile more depth and detail of appearance while maintaining complete transparency, and can be implemented inside the projectile code without the need of add004

This is my result. a very stable build so far.
Code below of what I used :D
Spoiler: the code! (click to see content)

Everything's all pretty set to go right? well, sorta...

See, I have a minor setback. In making a projectile in say a complete black and white color, there appears to be more of a reddish hue color that appears. Is there a way to fix this?
Re: palFX assistance
#2  September 21, 2015, 09:55:31 pm
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Re: palFX assistance
#3  September 21, 2015, 10:09:34 pm
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aaah no wonder. Must've been an error on Elecbyte's end.
Thanks for the info on that. Now Im off to make it slightly more solid and we should be good to go :D
Edit: Just tested the code. Its the palFX not the afterimages.
Last Edit: September 21, 2015, 10:34:33 pm by Flowrellik
Re: palFX assistance
#4  December 24, 2015, 11:37:51 pm
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