The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Suprizle on August 31, 2015, 12:14:39 am

Title: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 12:14:39 am
Waddup peeps? SURPRISE!

First, I gotta apologize for such a long wait. As you might know, I took some time off Mugen to handle life. But now that I'm in a better place, I got back to work on the low.

Anyway, the team is here people.
(http://i299.photobucket.com/albums/mm312/2RudeX/mugen154.png)

I just got done updating and finishing my characters a few days ago, but I figure I'd drop them on my birthday as a gift to the community.
Fuuma and Hanzo have been updated a while back so nothing new. But Mai-Ling/Makoto tho!

Mai-Ling
Spoiler, click to toggle visibilty

Makoto
Spoiler, click to toggle visibilty

Makoto & Mai-Ling have Config.txt's, so make sure to adjust them the way you want them. They also have no AI (sorry! :().

I will be out for today doing my thing, but I will be sure to apply fixes to any reported bugs that come up hopefully by tomorrow. But for the time being, enjoy yourselves with my characters and I'll catch up with you guys later.

Download link: Click here (https://www.mediafire.com/folder/35ysdgdqddt79/MUGEN)

Enjoy friends! ;D
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Keku on August 31, 2015, 12:19:13 am
Holy shit.
Well uh... that's something I totally didn't expect.

I'll get back to you on at least two of these ASAP!
(also happy b-day meng)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: ZolidSone on August 31, 2015, 12:22:38 am
Welcome back and happy birthday! It's been so long since I seen your characters, can't wait to see the new changes you made into them. :)

Last time I seen you was back on your WIP topic of Makoto.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Xenomic on August 31, 2015, 12:25:33 am
Oh man, I forgot all about your Mai-Ling lol. You may want to fix my name in the credits, as Reimu_Hakurei was just an alias I was using (albeit for a really long time). I generally go by my current name. ^^;
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Kirishima on August 31, 2015, 12:27:54 am
Same here, I forgot all about these, lol.  Happy Birthday to ya as well!

Reading LaQuak's name in your Readme, dammit, you're trying to make me miss this guy even more?!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Shining Zio on August 31, 2015, 12:29:45 am
oh god yes. gonna grab these.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: HadeS on August 31, 2015, 12:32:18 am
Happy Birthday, dude! Good to see you back and with all these releases! :D
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Beta158 on August 31, 2015, 12:40:27 am
Happy birthday mate. This is great.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: -Whiplash- on August 31, 2015, 12:43:16 am
cool characters. I haven't checked out Makoto yet but on Mai-Ling the command for her Golden Monkey trick's command is listed as qcb+p but it's D,D Punch.

Also her Asura Shuuha Genkotsu move listed in the readme shares the same commands as her Seiyuuki Gekido, I tried reducing her power to under 3 but she still wouldn't do it. So I don't know how to do that move.

If I find anything else I'll let you know.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Ianb3000 on August 31, 2015, 12:46:54 am
Happy Birthday, awesome work i look forward to trying them out
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Zemilia on August 31, 2015, 12:48:39 am
A-fucking-bout Time! Holy fuck, I gotta try them out right now!

Spoiler: Also, present for ya (click to see content)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: hatter on August 31, 2015, 12:52:12 am
Happy birthday mate, I'll be sure to give em a test run. Although unrelated, I want to ask you, did you edit Makoto's sprites by hand or did you give her a palette reduction/MUGEN coding resize?
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: AlexSin on August 31, 2015, 01:13:20 am
Tested on 1.0.

Makoto:
- medium punch is an infinite in the corner (if timed correctly) because of lack of cornerpush.
- Hayate no Red Hawk's Steam (when she finishes her supermove) has shadow. (there's no AssertSpecial with the noshadow flag in the steam helper)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: 2Dee4ever on August 31, 2015, 01:24:31 am
I see you finally released these. Great stuff! Hope to see you make a comeback. 
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: GT on August 31, 2015, 01:30:06 am
-MK, MP, HK, HP, C.MK, C.MP, C.HK have no cornerpush

You have two of these blocks in statedef 200.
Code:
[State 200, 0]
type = Turn
trigger1 = prevstateno = 100 && Time = 0
trigger1 = p2dist X < 0

To save space, you could use this instead.
Code:
facep2 = (prevstateno = 100)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Flowrellik on August 31, 2015, 01:38:59 am
Happy birthday!!
Holy hell these play awesome! I might even make some portraits for these two owo.
Thank you very much for this release!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: KJBlueAvenger on August 31, 2015, 01:57:17 am
I think there's one problem about Hanzo. Like he can't perform a standard light kick.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Zemilia on August 31, 2015, 02:11:16 am
For Makoto:

-Due to the lack of cornerpush, both standing MP and crouching MK are infinites in itself.

-Seichuzan Godansuki doesn't connect after 1st hit if I do Abare Tosanami -> Seichuzan Godansuki juggle.

-You might need to fix the positioning of this spark during "custom combo activation".
(http://i.imgur.com/WnT5YxU.png)

-Forgot to say that during the 2nd phase of her taunt (when you hold it), there's no sound from her.

For Mai-Ling:

-Her EX Counter (Punch ver) does the same damage as her regular counter.

Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: varo_hades on August 31, 2015, 02:52:23 am
Good release Kojiro, and Happy Birthday!!!
A little feedback for Makoto:
-Sometimes exist one bug in the state 3025 and cause multiple bugs in other states even of the second player...
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: 【MFG】gui0007 on August 31, 2015, 03:12:34 am
Epic release! Also, happy b-day Kojiro-sama! :D
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: BrawlTheMan on August 31, 2015, 03:18:37 am
Pressing a with hanzo while standing does nothing. He kicks while crouching/in the air, but not standing. Is this just me?
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Prime SC on August 31, 2015, 03:51:50 am
Can't wait to try makoto bro I was just thinking where the hell kojiro go? Lol happy birthday man
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: yaret on August 31, 2015, 03:57:26 am
Happy Birthday and thanks to you as well.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 05:37:48 am
^Haha thank you sir.

Thank you all very much. I'm glad you guys are enjoying the characters so far. I knew there was bound to be a few issues here and there, but I'm thankful for the feedback and positiveness. I work hard at this, so thank you guys.

Same here, I forgot all about these, lol.  Happy Birthday to ya as well!

Reading LaQuak's name in your Readme, dammit, you're trying to make me miss this guy even more?!

LMAO. I miss him too man. Laquak inspired me a lot AND I influenced him to make his own Mai-Ling at the time so I gotta give him props. I looked up to him a lot as a creator when he was around.

cool characters. I haven't checked out Makoto yet but on Mai-Ling the command for her Golden Monkey trick's command is listed as qcb+p but it's D,D Punch.

Also her Asura Shuuha Genkotsu move listed in the readme shares the same commands as her Seiyuuki Gekido, I tried reducing her power to under 3 but she still wouldn't do it. So I don't know how to do that move.

If I find anything else I'll let you know.

Thank you, bro.

I will definitely correct the movelist. I actually intended to change everything about Golden Monkey including its name, but kept forgetting about it.
As for Asura Shuuha Genkotsu, I didn't take notice to that either. So yeah, I'll get on fixing this ASAP. I got you!

A-fucking-bout Time! Holy fuck, I gotta try them out right now!

Spoiler: Also, present for ya (click to see content)

I know, I know. It's been way too long and I felt really bad holding it off for so long. But if Imma do it, I'd rather do it right, you know?

Hahahaha. Extremely entertaining vid too. Loved it!

Tested on 1.0.

Makoto:
- medium punch is an infinite in the corner (if timed correctly) because of lack of cornerpush.
- Hayate no Red Hawk's Steam (when she finishes her supermove) has shadow. (there's no AssertSpecial with the noshadow flag in the steam helper)

I see it. Will correct it as soon as I can!

-MK, MP, HK, HP, C.MK, C.MP, C.HK have no cornerpush

You have two of these blocks in statedef 200.
Code:
[State 200, 0]
type = Turn
trigger1 = prevstateno = 100 && Time = 0
trigger1 = p2dist X < 0

To save space, you could use this instead.
Code:
facep2 = (prevstateno = 100)

Is this for just Makoto or every character? either way, I'll correct it so lemme know!

For Makoto:

-Due to the lack of cornerpush, both standing MP and crouching MK are infinites in itself.

-Seichuzan Godansuki doesn't connect after 1st hit if I do Abare Tosanami -> Seichuzan Godansuki juggle.

-You might need to fix the positioning of this spark during "custom combo activation".
(http://i.imgur.com/WnT5YxU.png)

-Forgot to say that during the 2nd phase of her taunt (when you hold it), there's no sound from her.

For Mai-Ling:

-Her EX Counter (Punch ver) does the same damage as her regular counter.

For Seichuzan Godansuki > Abare Tosanami link... it's not really meant to be a thing and I don't plan for it to be either. Seichuzen Godanzuki should only connect when P2 is standing. Nothing else.

- Awkward custom combo positioning. I will fix it.

- I didn't intend for another sound to play during the 2nd phase. Her entire build is closer to SF4.

Good release Kojiro, and Happy Birthday!!!
A little feedback for Makoto:
-Sometimes exist one bug in the state 3025 and cause multiple bugs in other states even of the second player...

Thank you dude. I did it for you guys, so enjoy! :)

Not sure exactly what that might be. If you could give me a little more detail, it'll help, but either I'll check it out.

Pressing a with hanzo while standing does nothing. He kicks while crouching/in the air, but not standing. Is this just me?

Holy fuck (excuse my language)... yeah, it's not just you. Something I changed is cancelling it, so I'm gonna take Hanzo down for the time being. I'll have it fixed in no time tho, so no worries. Thanks for pointing it out guys.

Can't wait to try makoto bro I was just thinking where the hell kojiro go? Lol happy birthday man

LOOOOL. Yeah, again I'm so sorry. I kinda blew everyone off for a while there (no homo). I just had a lot of things to deal with and I couldn't really focus on Mugen the way I wanted to, so there was no point. I kinda have the mindset of even if it takes time.... if you're gonna do it, do it right.

Thanks for the feedback so far guys. I'll make corrections tomorrow and have an update for you as soon as possible!  ;D
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Orochi Gill on August 31, 2015, 05:40:07 am
So this is where you ran off too (and that explains who jt is at MI) :V
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 05:47:43 am
Happy birthday mate, I'll be sure to give em a test run. Although unrelated, I want to ask you, did you edit Makoto's sprites by hand or did you give her a palette reduction/MUGEN coding resize?

Yes and no. I didn't edit or make any extra Makoto sprites, however I did edit her palette sheet with Senorfro and Drex's help (GREAT dudes btw). I give her the CVS palette treatment and had her CS'd. And yeah, she was resized with Mugen coding. She looks better IMO.

Completely unrelated, but I edited and made some extra sprites for Mai-Ling though. TBH, I sank the most time into her than the rest of them. She has the biggest movelist and was more problematic in terms of balance.

So this is where you ran off too (and that explains who jt is at MI) :V

Haha shieeet, waddup Gill?

Yeah, I've been lurking around here while I was away. Working on my characters on the low.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Xenomic on August 31, 2015, 05:50:56 am
I am not acknowledged at all by Kojiro. : <
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: DW on August 31, 2015, 05:55:46 am


Happy b-day bruh. I'll check them all out some time when able and get back with ya.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 06:02:04 am
^ LMAO, my man!

Yeah, get back to me whenever homie. I hope you remember who my next character is and you're still down for the collab. He's actually close to being finished! :laugh2:

I am not acknowledged at all by Kojiro. : <

Hahaha damn it, I knew I was missing someone. That's what happens when you try doing a mass response. Sorry bro!

Yeah, it's been a LONG while. Makoto and Mai-Ling almost faded into oblivion, so I don't blame you for forgetting. And I'll correct your name in the readme though, so no worries. I just wanted to get this release out of the way and correct the mistakes within the next few days.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Xenomic on August 31, 2015, 06:07:27 am
No worries. I wish I had new stuff to give to you for your characters, but you already have things for Mai-Ling (wow, you're using the Jedah12 MB? I forgot that thing even existed!) and I don't have anything for the other 3. I MIGHT have another Midnight Bliss for Mai-Ling?? I dunno, I'd have to look around.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Flowrellik on August 31, 2015, 06:10:20 am
sorta related to Makoto, but I made a present for you :)
Makoto (http://i1012.photobucket.com/albums/af249/flowrellik/Makoto_zpsb2oqdzh9.png) (http://s1012.photobucket.com/user/flowrellik/media/Makoto_zpsb2oqdzh9.png.html)
This is also in my add004 portrait topic. Happy Birthday :D
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: GT on August 31, 2015, 06:37:26 am
-MK, MP, HK, HP, C.MK, C.MP, C.HK have no cornerpush

You have two of these blocks in statedef 200.
Code:
[State 200, 0]
type = Turn
trigger1 = prevstateno = 100 && Time = 0
trigger1 = p2dist X < 0

To save space, you could use this instead.
Code:
facep2 = (prevstateno = 100)

Is this for just Makoto or every character? either way, I'll correct it so lemme know!

Just for Makoto.  :smoking:
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: electrocaid on August 31, 2015, 10:12:40 am
very happy to see you back!!!

BTW, hanzo's link has already been removed  :???:
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: AuMiO VXC on August 31, 2015, 10:23:23 am
Nice release. Nevermind But I can't find Hanzo there.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: AlexSin on August 31, 2015, 11:43:39 am
very happy to see you back!!!
BTW, hanzo's link has already been removed  :???:
Nice release. Nevermind But I can't find Hanzo there.

You two should read the topic before posting. :P
Pressing a with hanzo while standing does nothing. He kicks while crouching/in the air, but not standing. Is this just me?
Holy fuck (excuse my language)... yeah, it's not just you. Something I changed is cancelling it, so I'm gonna take Hanzo down for the time being. I'll have it fixed in no time tho, so no worries. Thanks for pointing it out guys.

Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: SuliOfTheNerdVaid Suli on August 31, 2015, 11:56:15 am
What an epic come back and happy birthday bro :)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: AuMiO VXC on August 31, 2015, 11:59:13 am
Hanzo is welcome then.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: sabockee on August 31, 2015, 12:28:03 pm
Awesome release KojiroBadness. Thanks for sharing your hard work.

-----

I found something odd in Makoto, though.
This happens against some characters:
(http://i.imgur.com/l5ffBct.gif)
(It's H'h's Iori , but this issue occured also against Jmorphman's Guile, Kim, ChunLi & Kyo, DivineWolf's Athena, Warusaki's Yamazaki, Chazzanova's Haohmaru and some others)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: tJun on August 31, 2015, 01:24:54 pm
First of all, thank you so much, Kojiro for releasing these awesome characters, Mai-Ling and Makoto.
I have been following your WIP since you released the trailer for Mai-Ling, that was around maybe 3 years ago or more. Honestly, I was hyped up when I saw the trailer and I have been eagerly waiting for her to be released...and you didn't disappoint.
These are real solid characters man...I really like your approach going towards custom CVS-ish style.
Plus, they play smoothly, great effects, and very interesting original concepts for her Lv3 super arts.
Keep up the good work. Cant wait for your next release  :smitten:
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 02:18:14 pm
Thank you, sir!

Again, my apologies on the wait. I had to step away with everything I was dealing with, but I'm back now. My next character is a surprise. One that should have been made a long time ago. I worked on him quite a bit too, so it won't be long til you see him.

No worries. I wish I had new stuff to give to you for your characters, but you already have things for Mai-Ling (wow, you're using the Jedah12 MB? I forgot that thing even existed!) and I don't have anything for the other 3. I MIGHT have another Midnight Bliss for Mai-Ling?? I dunno, I'd have to look around.

Haha yeah. it was the only one around. I might have asked him to make that for me a while back... I'm not sure (probably not). Also hell yeah, if you want to make MB's for any of them, I''ll happily put them in. Why not?!  ;D

sorta related to Makoto, but I made a present for you :)
Makoto (http://i1012.photobucket.com/albums/af249/flowrellik/Makoto_zpsb2oqdzh9.png) (http://s1012.photobucket.com/user/flowrellik/media/Makoto_zpsb2oqdzh9.png.html)
This is also in my add004 portrait topic. Happy Birthday :D

Dope!

I don't use those lifebars at the moment (sadly, it's too complicated for me to set up... yeah). But I'll include it in the next update coming up.

(and that explains who jt is at MI) :V

Also Gill, no... jt is not me. I registered my own account there.

Awesome release KojiroBadness. Thanks for sharing your hard work.

-----

I found something odd in Makoto, though.
This happens against some characters:
(http://i.imgur.com/l5ffBct.gif)
(It's H'h's Iori , but this issue occured also against Jmorphman's Guile, Kim, ChunLi & Kyo, DivineWolf's Athena, Warusaki's Yamazaki, Chazzanova's Haohmaru and some others)

Thanks bro!

Yeah, I got that bug too. And I'm happy to tell you that it's fixed now. Everything covered in this thread has been corrected. I'm just doing some other adjustments now and the update will be up! :)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: WatsonGrim69 on August 31, 2015, 02:34:58 pm
YES!!!!!!!! Best Back to school gift ever! Was wondering when dafuq YOU return. Damn Kojiro. Testing chars Now! Welcome back bro "If you haven't" Thnx for the Releases! oh & happy belated BDAY!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: DW on August 31, 2015, 03:02:37 pm
Yeah, get back to me whenever homie. I hope you remember who my next character is and you're still down for the collab. He's actually close to being finished! :laugh2:

Yeah I remember. Hit me up whenever you're ready to link that up bruh.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 03:46:06 pm
Most def. I'll get in contact soon!

UPDATE (31/08/2015):

Hanzo
- LK works again...!  ¬_¬

Mai-Ling
- Golden Monkey Trick now named Seiyuuki Tonton (Monkey Tap).
- EX Seiyuuki Tonton damage buffed.
- Seiyuuki Gekido nurfed. Damage reduced.
- Adjusted Custom Combo effect.
- Made corrections to errors in readme.
- Some new changes to a few palettes.

Makoto
- Removed MP/MK Infinites.
- Added Cornerpush to basic attacks.
- EX Tsurugi is slightly buffed.
- Fixed LK position issue.
- Adjusted Custom Combo effect.
- Made corrections to errors in readme.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: WatsonGrim69 on August 31, 2015, 04:34:02 pm
Most def. I'll get in contact soon!

UPDATE (31/08/2015):

Hanzo
- LK works again...!  ¬_¬

Mai-Ling
- Golden Monkey Trick now named Seiyuuki Tonton (Monkey Tap).
- EX Seiyuuki Tonton damage buffed.
- Seiyuuki Gekido nurfed. Damage reduced.
- Adjusted Custom Combo effect.
- Made corrections to errors in readme.
- Some new changes to a few palettes.

Makoto
- Removed MP/MK Infinites.
- Added Cornerpush to basic attacks.
- EX Tsurugi is slightly buffed.
- Fixed LK position issue.
- Adjusted Custom Combo effect.
- Made corrections to errors in readme.

Followed by a Quick update! WOW! Thnx bro! We was waiting for this 5 yrs too long XD Thnx Agian!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: electrocaid on August 31, 2015, 07:01:08 pm
Hanzo
- LK works again...!  ¬_¬

ahem, thanks a lot!
(https://media.giphy.com/media/VB5WwlZIt8eRy/giphy.gif)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Negi Springfield on August 31, 2015, 07:19:42 pm
So not only do you up-date your characters for the first time in awhile but you also release a bug fix shortly after? You're certainly on a roll.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: INACTIVE on August 31, 2015, 07:59:55 pm
Those characters are awesome! Thx for sharing!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: lildaddy113 on August 31, 2015, 10:26:42 pm
Makoto dl Link not working.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on August 31, 2015, 11:38:11 pm
Still works for me. Reload or try a different browser.

Followed by a Quick update! WOW! Thnx bro! We was waiting for this 5 yrs too long XD Thnx Agian!

I agree, far too long. Haha. and I won't lie, I got a little trashed last night and usually when I pass out crunk, I tend to wake up early, so I got to work! :)

So not only do you up-date your characters for the first time in awhile but you also release a bug fix shortly after? You're certainly on a roll.

Lol I'm back with the vengeance man!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Demitri on August 31, 2015, 11:49:44 pm
I apologize for being late, but i was exhausted yesterday. Happy bday bro and grats on the release(s).
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Mr.Karate JKA on September 01, 2015, 12:50:40 am
FFFUUUUUUUUUUCKKKKK!!!!

Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: emcevo on September 01, 2015, 01:39:32 am
Makoto is abit small compare to other SF characters... I edit his xscale abit.. is it ok?
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: SOLIDUS SNAKE on September 01, 2015, 04:59:25 am
^He stated, he created her that way. Cvs2 treatment man, looks way better. Great job, and Happy-Birth day Kjb.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: 2Dee4ever on September 01, 2015, 05:03:17 am
Makoto is abit small compare to other SF characters... I edit his xscale abit.. is it ok?
Don't you dare change anything on this character! He'll hunt you down & kick your ass!
Spoiler, click to toggle visibilty
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: emcevo on September 01, 2015, 05:37:57 am
Makoto is abit small compare to other SF characters... I edit his xscale abit.. is it ok?
Don't you dare change anything on this character! He'll hunt you down & kick your ass!
Spoiler, click to toggle visibilty

hahahahahaha.. you almost sold me out there! hahahahaha... :D
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Chazzanova on September 01, 2015, 11:22:20 am
Good job dude :)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: mpower on September 01, 2015, 12:10:06 pm
Very nice chars!!Amazing!!

…And happy birthday!!(too late lol)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Sinnesloschen on September 01, 2015, 06:32:19 pm
Holy shit I've waited literally my entire MFG life to get my hands on this Makoto. How come I wasn't made aware of this sooner oh my god

-Literally my only complaint is knocking down with Hayate/Fukiage/Oroshi doesn't really work since the opponent can just air tech.
-And maybe make EX Fukiage hit grounded opponents like in USF4.
-Also you forgot to fix the taunt thing :P
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Sir Lord Alpyne on September 01, 2015, 08:01:38 pm
this is what happens when Alp doesn't pay attention, i'm alwayz late for shit! finna go cop these joints naoh!


& happy belated my dude (http://www.cute-factor.com/images/smilies/onion/th_091_QQ.gif)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 01, 2015, 10:02:12 pm
^ Thanks dude. Lol you ain't THAT late.

Holy shit I've waited literally my entire MFG life to get my hands on this Makoto. How come I wasn't made aware of this sooner oh my god

-Literally my only complaint is knocking down with Hayate/Fukiage/Oroshi doesn't really work since the opponent can just air tech.
-And maybe make EX Fukiage hit grounded opponents like in USF4.
-Also you forgot to fix the taunt thing :P

I completely understand LOL. I got Demitri is on the way now too but he won't take nearly as long.

Fixed the air recovery. And I didn't even realize EX Fukiage could hit a grounded opponent. I missed that. It's all good now though.

-Also you forgot to fix the taunt thing :P

I didn't forget, I just wasn't gonna change it lol. However, I just learned that a voice needed to be there, so it's patched now. I'll put an update up soon!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Staubhold on September 01, 2015, 10:19:47 pm
Really nice work...

Some feedback.

Makoto

 - back dash covers very short distance
 - Makot has her back turned tp p2 in her "Backward Dodge Roll"
 - clsn are a bit exaggerated...
Spoiler, click to toggle visibilty
- second "ho" voice clip is missing in her extended taunt (before turning around)
 - will you add her Tobi Ken "Chigusa" overhead attack from SFIII?

Mai-Ling

 - really enjoy her "Warzard Remix" super  :)
 - some hitsparks on the "Seiyuuki Gekido" look out of place for me...
Spoiler, click to toggle visibilty

Fuuma

 - would be nice to have a sound effect for the "Satsu Chouken" energy projection (it´s very silent when he misses p2)
 - how about adding his Art of Two-Stage Flight "Hien" double jump?
 - love the "Secret Taunt"

Hanzo

 - normal stance animation looks badly looped
 - "Mijin Komoru no Subi" is possible in the air too is missing in the readme
 - really enjoy the variations on the "Double Rekkozan" ex version
 - like for Fuumas "Satsu Chouken", some sound effect for "Tanagokoro" would be nice
 - again, how about a double jump?
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 02, 2015, 01:56:46 am
Really nice work...

Some feedback.

Makoto

 - back dash covers very short distance
 - Makot has her back turned tp p2 in her "Backward Dodge Roll"
 - clsn are a bit exaggerated...
Spoiler, click to toggle visibilty
- second "ho" voice clip is missing in her extended taunt (before turning around)
 - will you add her Tobi Ken "Chigusa" overhead attack from SFIII?

- It's supposed to.
- I'll look into it and see what I can do about that.
- Maybe a little exaggerated. But it's not causing any issues, so I honestly don't intend to change it at this point.
- Refer to my last post.
-  Err... I would if I could. But her MP+MK is already occupied by her charge feature so it won't work.

Mai-Ling

 - really enjoy her "Warzard Remix" super  :)
 - some hitsparks on the "Seiyuuki Gekido" look out of place for me...
Spoiler, click to toggle visibilty

- Thank you good sir. That shit was a pain in the ass to code but I'm glad it paid off Lol.
- Mai-Ling strikes from one side before she reaches the next. I'll try to move it in a little bit more, but I don't see it getting too better than that.

Fuuma

 - would be nice to have a sound effect for the "Satsu Chouken" energy projection (it´s very silent when he misses p2)
 - how about adding his Art of Two-Stage Flight "Hien" double jump?
 - love the "Secret Taunt"

- It's like that in NGBC. But if I can find a sound to suit it, I'll consider it.
- There's a few reasons why I don't want that. He doesn't have a double jump in NGBC, CVS characters (to my knowledge) don't have double jumps, and I'm not really a fan TBH. You could always add an additional jump yourself if you want it though.
- Haha me too... all inspired by Reu's Evil Ken's secret taunt.

Hanzo

 - normal stance animation looks badly looped
 - "Mijin Komoru no Subi" is possible in the air too is missing in the readme
 - really enjoy the variations on the "Double Rekkozan" ex version
 - like for Fuumas "Satsu Chouken", some sound effect for "Tanagokoro" would be nice
 - again, how about a double jump?

- Not sure what to tell you.
- Oops... I guess I thought it was implied. I will correct it!
- Haha dope!
- Same reasoning for Fuuma. If I can find a good sound, I'll likely consider it.
- Same reasoning for Fuuma Lol.

Thank you for the feedback, Staubhold! I'll correct what I can!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: emcevo on September 02, 2015, 01:59:18 am
I was remaking the AI of Fuuma.. When I test it there is a bug he suddenly disappeared on a match never been seen.. is that his skill too? ty

Overall I like all your releases! But one things its was just too heavy file for me.. but i understand that sprites you remarkably put on it and its WORTH IT! :D congrats.. I'll put you on my top tabs of mugen creating amazing characters.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 02, 2015, 02:02:51 am
LOL well I can tell you this... it's definitely not an issue on my side.

And thank you man. I appreciate it. Sorry for the large files, but that's just the way it is unfortunately.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 03, 2015, 07:17:24 am
Yay!  Makoto's released.

- If Makoto's in the middle of attack when Tanden Renki ends, she'll stay red
- Am I not allowed to combo Fukiage after any version of Abare Tosanami?
- Cannot combo the following, either by itself or into from another attack, during Custom Combo
       - Shibuki
       - Naruto
       - LK
       - MK
- If you try to combo Kaoruna or Shimaki into itself during CC, you'll get normal MP or HP instead
- Why is Lvl.3 Abare Tosanami the most damaging of her Lvl.3 supers, why not Hayate no Red Hawk?
- I don't think Makoto should be able to build meter at all during Tanden Renki.
- MK Tsurugi is nasty.  Because it pops the opponent up, it makes for interesting juggle resets and corner traps.  Not sure if it was intentional or not.
- MP/HP Hayate -> LP Oroshi -> MP/HP Hayate ->. . . is an infinite
- You may want to add a limiter on Abare Tosanami, as you can do noticeable damage in the corner.
       - (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 758
       - (about halfway to a corner) Karakusa, HP, Hayate, (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 735
       - (about halfway to a corner) Lvl.1 Tanden Renki, Karakusa, HP, Hayate, (LK Abare Tosanami, HP, LP Hayate) x2, J. HK, HK Tsurugi = 908
       -  Lvl.1 Tanden Renki, Karakusa, (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 1017
 
will try out Mai-Ling later
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Staubhold on September 05, 2015, 12:17:06 am
Hanzo

 - normal stance animation looks badly looped

- Not sure what to tell you.


Stance should go with 0/0, 0/1, 0/2, 0/3, 0/4, 0/5, then start over with Group 0/ Index 0... the part where you go from 0/5 back to 0/4, 0/3, 0/2, 0/1 looks bad...

Your stance
Spoiler, click to toggle visibilty

normal stance
Spoiler, click to toggle visibilty
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: CoopNPB on September 05, 2015, 01:20:12 am
are these characters MvC style or non MvC style?

EDIT! Never mind. Just seen the video :P
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 05, 2015, 02:43:28 am
Yay!  Makoto's released.

- If Makoto's in the middle of attack when Tanden Renki ends, she'll stay red
- Am I not allowed to combo Fukiage after any version of Abare Tosanami?
- Cannot combo the following, either by itself or into from another attack, during Custom Combo
       - Shibuki
       - Naruto
       - LK
       - MK
- If you try to combo Kaoruna or Shimaki into itself during CC, you'll get normal MP or HP instead
- Why is Lvl.3 Abare Tosanami the most damaging of her Lvl.3 supers, why not Hayate no Red Hawk?
- I don't think Makoto should be able to build meter at all during Tanden Renki.
- MK Tsurugi is nasty.  Because it pops the opponent up, it makes for interesting juggle resets and corner traps.  Not sure if it was intentional or not.
- MP/HP Hayate -> LP Oroshi -> MP/HP Hayate ->. . . is an infinite
- You may want to add a limiter on Abare Tosanami, as you can do noticeable damage in the corner.
       - (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 758
       - (about halfway to a corner) Karakusa, HP, Hayate, (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 735
       - (about halfway to a corner) Lvl.1 Tanden Renki, Karakusa, HP, Hayate, (LK Abare Tosanami, HP, LP Hayate) x2, J. HK, HK Tsurugi = 908
       -  Lvl.1 Tanden Renki, Karakusa, (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 1017
 
will try out Mai-Ling later

- Hmm... that's really odd. Since coding it, I've never had that happen to me before. Can you give me a little more detail on what attack you used and what you did? either way, it shouldn't be a hard fix. But test in WinMugen or 1.0, because if it occurred in 1.1 you're outta luck (although it shouldn't matter if it's 1.1 or not, I'm not coding for it).
- You can, but I drew to the conclusion that the hitbox was too small to begin with. I've already corrected this for the next update tho. I got you, bruh!
- Okay. I'll look into it.
- Same thing as above.
- Depending on the level, I generally balance out all the supers to be equal (or close enough) in terms of damage. However, you make a solid point, so I'll go back and readjust.
- She shouldn't and I actually didn't notice it either TBH. I'll see what I can do about it.
- It wasn't intentional. Unfortunately, I can't replicate cornertraps and loops without instruction. But I've already added a little more push back to Tsurugi too, so that could be why. Either way, I'll do what I can.
- Christ, that's nasty Lol. Oroshi > Hayate shouldn't even be a link... will fix immediately.
- Abare Tosanami is suppose to be combo friendly. I'll try to limit the amount of damage inflicted, but I don't intend to change it much.


Great feedback, Senorfro. I should've sent Makoto your way during beta testing since you played a great deal in helping with Makoto. But keep me updated on Mai-Ling if you will.

Hanzo

 - normal stance animation looks badly looped

- Not sure what to tell you.


Stance should go with 0/0, 0/1, 0/2, 0/3, 0/4, 0/5, then start over with Group 0/ Index 0... the part where you go from 0/5 back to 0/4, 0/3, 0/2, 0/1 looks bad...

Your stance
Spoiler, click to toggle visibilty

normal stance
Spoiler, click to toggle visibilty

No, I understood what you meant the first time, I'm just not changing it. I animated it that way to add a little more bob and weave to his stance. But if it looks that bad to you, you could always change it yourself though.

For everyone else, I've been a little tied up with school so I couldn't get to releasing an update right away. But I'll have some time over the weekend to work though, so I should have an update for you guys by the end of the week (so in a day or 2).

Stay tuned yall! :beatnik:
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 05, 2015, 06:54:11 am
- For MK Tsurugi, you do what you can.  It's just fun to mess with.  One thing you can do, if the opponent doesn't try to counter attack, and if you're fast enough, is jump MK, MK Tsurugi indefinitely in the corner.
- Yeah, a damage dampener would be good for Abare Tosanami, as I found another damaging combo.  From halfway to a corner, close HP, Hayate, Lvl.3 Abare Tosanami, Jump.LK, Jump HK,  Tsurugi for 714 damage.
- For her headbutt throw, is it only meant for forward, and not backward as well?
- For her staying red after Tanden Renki, it's with all her attacks.  It looks to happen when she makes contact with the opponent on an attack at the same time the timer reaches zero.  I'm also using 1.0.
During CC, HK knocks the opponent too far away to connect with a second one

Mai-Ling:
- She doesn't look to have super cancels at all
- She only has 1 direction for the knee stomp throw?
- EX Tentsuiga's damage is a little high.  It's more damaging than any of her Lvl.1 supers
- Though it's strict, it's possible to combo into normal/EX Tentsuiga.  Was this intentional?
- Her range on Tentsuiga is bigger than Zangief's SPD.  I think it should be reduced.
- Does Seiyuuki Tonton and Ultimate Guard only work on basic attacks and maybe some specials?  I ask as aside from herself, it doesn't look like she can counter any other character's special attacks.
- Speaking of which, what is the point of Ultimate Guard?  I know it can't work like it did in the original game, but you already have Seiyuuki Tonton, so I don't see the use for it.  On top of that, if the opponent's attack is fast enough, they can react and block before you can do the follow-up palm strike.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 05, 2015, 10:18:33 am
You LOVE giving me work, don't you? LOL jking.

Mai-Ling:
- She doesn't look to have super cancels at all
- She only has 1 direction for the knee stomp throw?
- EX Tentsuiga's damage is a little high.  It's more damaging than any of her Lvl.1 supers
- Though it's strict, it's possible to combo into normal/EX Tentsuiga.  Was this intentional?
- Her range on Tentsuiga is bigger than Zangief's SPD.  I think it should be reduced.
- Does Seiyuuki Tonton and Ultimate Guardonly work on basic attacks and maybe some specials?  I ask as aside from herself, it doesn't look like she can counter any other character's special attacks.
- Speaking of which, what is the point of Ultimate Guard?  I know it can't work like it did in the original game, but you already have Seiyuuki Tonton, so I don't see the use for it.  On top of that, if the opponent's attack is fast enough, they can react and block before you can do the follow-up palm strike.

- I kinda noticed that in my recent Arcade run, so I'm already working on it.
- I'll add a directional throw for it.
- Will correct.
- Yeah, you're able to connect.
- I'm aware of her throwing range. It's also a bit of an issue with Warzard Remix. Taking care of it.
- It's suppose to work for most physical/non-helper attacks. I also noticed this in my recent arcade run sooo... already on it.
- I implemented it because it's a part of her movelist in the source game, so I don't intend to take it out. I also forgot to prolong the pause for it. Will fix.

- For MK Tsurugi, you do what you can.  It's just fun to mess with.  One thing you can do, if the opponent doesn't try to counter attack, and if you're fast enough, is jump MK, MK Tsurugi indefinitely in the corner.
- Yeah, a damage dampener would be good for Abare Tosanami, as I found another damaging combo.  From halfway to a corner, close HP, Hayate, Lvl.3 Abare Tosanami, Jump.LK, Jump HK,  Tsurugi for 714 damage.
- For her headbutt throw, is it only meant for forward, and not backward as well?
- For her staying red after Tanden Renki, it's with all her attacks.  It looks to happen when she makes contact with the opponent on an attack at the same time the timer reaches zero.  I'm also using 1.0.
During CC, HK knocks the opponent too far away to connect with a second one

- What I can do is already done! :)
- I'll see what I can do about it, but it probably won't change much since she's based mostly around her SF3 build.
- Yeah, only forward.
- Finally caught it... S.O.B. But I'm happy to say I've already fixed it. It was missing an ignorehitpause.
- That probably won't change.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: varo_hades on September 06, 2015, 04:24:16 am

Good release Kojiro, and Happy Birthday!!!
A little feedback for Makoto:
-Sometimes exist one bug in the state 3025 and cause multiple bugs in other states even of the second player...

Thank you dude. I did it for you guys, so enjoy! :)

Not sure exactly what that might be. If you could give me a little more detail, it'll help, but either I'll check it out.


You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack
And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing his super combo lvl 3.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Negi Springfield on September 06, 2015, 01:27:47 pm
Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.

Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 06, 2015, 05:14:47 pm
You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack

I've seen that error before on something else. It should be gone now.

And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing her super combo lvl 3.

Fixed.

Lol... again, you need to give more detail man. She has 4 level 3 supers, so I don't know which one you're talking about.

Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.

Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!

Thanks man, I appreciate it! :)

Hmm... it's a nice thought. I'll look into it. I'm just finishing up Makoto and moving onto Mai-Ling so no promises, but I'll see what I can do!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 06, 2015, 07:20:05 pm
UPDATE (06/09/15):

Mai-Ling
- Ultimate Guard pause time increased.
- Damage increased on both Kuugeki-Shou and Koen.
- Nerfed both Normal and EX Tentsuiga Damage.
- Super Cancels are less strict.
- Nerfed range and timing on Tentsuiga.
- Nerfed range and timing on Warzard Remix.

Makoto
- EX Fukiage can can now grounded opponents.
- Specials can no longer be Air Tech'd.
- Fixed Tanden Renki (Red Skin) bug.
- Damage slightly nerfed MAX Abare Tosanami, Damage increased for Hayate no Red Hawk.
- Changed comboing priorities on all specials.
- Adjusted Abare Tosanami functionality.
- Tanden Renki no longer builds meter.
- Added both SF3/SF4 Tanden Renki EX Special Functionalities (choose in Config.txt).

This update takes care of the major bugs reported. Added some more functionality to each character. Thanks for all the feedback guys.

Enjoy! :)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 07, 2015, 08:42:10 am
Tested everybody, including the ninjas

All
- Nobody can roll while running
- Nobody can cancel specials into themselves or other specials during CC
- Aside from Makoto, it looks like nobody can Super-Cancel (you said for Mai-Ling Super Cancels are less strict, but I still can't seem to do it)

Makoto
- I cannot combo into her EX Tsurugi as I get the normal version instead, is this intentional?
- Doing any version of Abare Tosanami prevents Makoto from doing EX moves
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 07, 2015, 11:04:57 am
Tested everybody, including the ninjas

All
- Nobody can roll while running
- Nobody can cancel specials into themselves or other specials during CC
- Aside from Makoto, it looks like nobody can Super-Cancel (you said for Mai-Ling Super Cancels are less strict, but I still can't seem to do it)

- I always thought you could... must've been away too long lol. I'll add it, why not.
- I'll see what I can do about it, but it's not priority.
- All of them can super cancel... the timing is just a little tighter than you're used to. I've also had zero issues super cancelling with Mai-Ling since coding it. It's way easier, so I'm not sure what to tell you. :/

Makoto
- I cannot combo into her EX Tsurugi as I get the normal version instead, is this intentional?
- Doing any version of Abare Tosanami prevents Makoto from doing EX moves

- Any version of Tsurugi essentially shouldn't link into anything (instantly that is), so yes. It could also have something to do with the 2nd issue you mentioned.
- Son of a bitch... I'm not sure what's causing that yet, but I have a pretty solid idea as to where it is. Will fix. Thanks for pointing it out!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: 2Dee4ever on September 07, 2015, 11:10:37 am
I'm just waiting patiently for you to finish all your updates... Aye stay on him with the bugs guys lol
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 07, 2015, 11:14:32 am
LOOOL stop it. Yeah, hold off for now. Everything else is minor except that Abare Tosanami bug... shit got me heated just now! :mean:

Edit: Fixed the Abare Tosanami/EX Specials bug already... I know what I did. However, there are a few other things I need to tackle before I release another update. I'm gonna get some good sleep and get back to it tomorrow when I'm level headed and not ready to put my fist through the monitor haha.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 07, 2015, 07:12:32 pm
Yeah, I don't know.  Makoto I can super-cancel no problem, just not the other 3.  I guess my timing may just be off.  If I may ask, what special moves cancels into what super moves for the other 3, so I can practice.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Staubhold on September 07, 2015, 07:43:28 pm
I'm just waiting patiently for you to finish all your updates...

 :devilish: Same!

Thanks for the update KojiroBADNESS.

EDIT:

Strange.

When I change in the config file the "Tanden Renki Effect Changer" to SF3's flashing red (value = 0) I have only the default pallete, no matter what button I choose Makoto... Tested in MUGEN 1.0
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: kersinkid on September 08, 2015, 02:27:25 am
-Makoto's crouching Hp can be blocked while standing. Don't know if this is intentional or not cause I believe it hits low in 3rd strike and sf4(i could be mistaken)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 08, 2015, 02:57:27 am
^ Fixed! :)

When I change in the config file the "Tanden Renki Effect Changer" to SF3's flashing red (value = 0) I have only the default pallete, no matter what button I choose Makoto... Tested in MUGEN 1.0

Yeah, it's all a part of the same bug Senorfro mentioned. It was a varset issue that I reused by accident. It's taken care of now though.

Yeah, I don't know.  Makoto I can super-cancel no problem, just not the other 3.  I guess my timing may just be off.  If I may ask, what special moves cancels into what super moves for the other 3, so I can practice.

Ah, specials you meant... I thought you were talking about everything in general.. because that's impossible. But yeah, you can't chain most of the specials into supers that easily (I went through a weird phase for accuracy some years ago), so what I'm gonna do is widen the timing gap a bit because it is a little tough. It'll be tweaked my friend!
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: varo_hades on September 08, 2015, 10:05:27 pm
You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack

I've seen that error before on something else. It should be gone now.

And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing her super combo lvl 3.

Fixed.

Lol... again, you need to give more detail man. She has 4 level 3 supers, so I don't know which one you're talking about.

Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.

Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!

Thanks man, I appreciate it! :)

Hmm... it's a nice thought. I'll look into it. I'm just finishing up Makoto and moving onto Mai-Ling so no promises, but I'll see what I can do!
Ohh yeah the super is Hayate no Red Hawk is the state 3400, occur if she is doing the super but is punched by the opponent.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 09, 2015, 08:22:43 am
2 more things with Makoto

- Even if her voice is set to Japanese, her special intro with Goku and Gohan has her talk in English
- normal Fukiage hits some characters when grounded, including your Hanzo, Fuuma, and Mai-Ling
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 09, 2015, 11:21:09 am
You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack

I've seen that error before on something else. It should be gone now.

And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing her super combo lvl 3.

Fixed.

Lol... again, you need to give more detail man. She has 4 level 3 supers, so I don't know which one you're talking about.

Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.

Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!

Thanks man, I appreciate it! :)

Hmm... it's a nice thought. I'll look into it. I'm just finishing up Makoto and moving onto Mai-Ling so no promises, but I'll see what I can do!
Ohh yeah the super is Hayate no Red Hawk is the state 3400, occur if she is doing the super but is punched by the opponent.

I finally caught onto it the other day, and trashed it immediately. It's gone now, but thank you for reporting back. Much appreciated!

UPDATE (09/09/15):

All
- Added Run > Roll
- Slightly retweeked combo system.

Mai-Ling
- Fixed Ex Kuujin-Ken and Cho Kuujin-Ken velocity bug.
- Pursuit Attack is a lot more stable.

Makoto
- Hayate no Red Hawk bug is fixed.
- C.Hard Punch can no longer be blocked while standing.
- Fixed Abare Tosanami/Ex special bug.
- Fukiage priorites changed.
- Fixed Flashing Tanden Renki bug.

I've tackled all the major bugs that were reported and added some new features to every character.

Enjoy! :)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Staubhold on September 09, 2015, 08:14:12 pm
Thanks for the update KojiroBADNESS.  :)

- Makot has her back turned to p2 in her "Backward Dodge Roll"

Is still in there
Spoiler, click to toggle visibilty
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 09, 2015, 11:11:24 pm
Thanks for the update KojiroBADNESS.  :)

- Makot has her back turned to p2 in her "Backward Dodge Roll"

Is still in there
Spoiler, click to toggle visibilty

Np.

And that doesn't effect her roll mobility at all, it's just an animation. You can move/block/attack the moment she stands up.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Prime SC on September 09, 2015, 11:14:56 pm
Plus it looks seems more realistic that way
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 10, 2015, 08:21:57 am
For Makoto

- Why was Hayate no Red Hawk's damage reduced (it does 350 damage, just a little higher than her Lvl.2 supers)?
- If an opponent is walking forward as she does LK, the opponent will be behind her.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 10, 2015, 07:01:13 pm
For Makoto

- Why was Hayate no Red Hawk's damage reduced (it does 350 damage, just a little higher than her Lvl.2 supers)?
- If an opponent is walking forward as she does LK, the opponent will be behind her.

- Odd... doesn't do that for me.
- That was already corrected as well.

I've looked into those previously. Clear your Makoto folder and DL again.

Edit: Yeah, I downloaded the public copy just to make sure and it's fine. Try again.
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: senorfro on September 10, 2015, 07:55:09 pm
Just downloaded it twice, and cleared the old one to be sure.  I'm still having those issues.  Anybody else having those 2 problems?
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Staubhold on September 10, 2015, 08:00:21 pm
Hayate no Red Hawk does 350 damage...
...and p2 walking through Makoto while she´s doing LK happens to me too...

Will redownload and test again...

EDIT: Can´t redownload, Makoto is not on the mediafire account...

EDIT: The new uploaded version doesn´t have those bugs anymore.  :)
Title: Re: Mai-Ling, Makoto Release. Fuuma, Hanzo Updated! (Happy Birthday to me!)
Post by: Suprizle on September 10, 2015, 08:13:47 pm
What the hell... that's weird. I do not have that issue... see below.

Spoiler, click to toggle visibilty

Same goes for the LK issue.

Anyway, I'll reupload her again. If it still does it, I'll use a different host. Also Senorfro, for future reference, please don't report feedback in fragments. I love and appreciate the feedback from everyone so even if it's a giant list of bugs/suggestions, test fully before reporting so I'm not releasing 50 updates fixing minor issues. Thank you!

----------------------

EDIT: Can´t redownload, Makoto is not on the mediafire account...

EDIT: The new uploaded version doesn´t have those bugs anymore.  :)

Good, because I've both reuploaded and downloaded her twice already Lol. I can't fix an issue that doesn't exist.  :-\