[State 200, 0]
type = Turn
trigger1 = prevstateno = 100 && Time = 0
trigger1 = p2dist X < 0
facep2 = (prevstateno = 100)
Same here, I forgot all about these, lol. Happy Birthday to ya as well!
Reading LaQuak's name in your Readme, dammit, you're trying to make me miss this guy even more?!
cool characters. I haven't checked out Makoto yet but on Mai-Ling the command for her Golden Monkey trick's command is listed as qcb+p but it's D,D Punch.
Also her Asura Shuuha Genkotsu move listed in the readme shares the same commands as her Seiyuuki Gekido, I tried reducing her power to under 3 but she still wouldn't do it. So I don't know how to do that move.
If I find anything else I'll let you know.
A-fucking-bout Time! Holy fuck, I gotta try them out right now!Spoiler: Also, present for ya (click to see content)
Tested on 1.0.
Makoto:
- medium punch is an infinite in the corner (if timed correctly) because of lack of cornerpush.
- Hayate no Red Hawk's Steam (when she finishes her supermove) has shadow. (there's no AssertSpecial with the noshadow flag in the steam helper)
-MK, MP, HK, HP, C.MK, C.MP, C.HK have no cornerpush
You have two of these blocks in statedef 200.Code:[State 200, 0]
type = Turn
trigger1 = prevstateno = 100 && Time = 0
trigger1 = p2dist X < 0
To save space, you could use this instead.Code:facep2 = (prevstateno = 100)
For Makoto:
-Due to the lack of cornerpush, both standing MP and crouching MK are infinites in itself.
-Seichuzan Godansuki doesn't connect after 1st hit if I do Abare Tosanami -> Seichuzan Godansuki juggle.
-You might need to fix the positioning of this spark during "custom combo activation".
(http://i.imgur.com/WnT5YxU.png)
-Forgot to say that during the 2nd phase of her taunt (when you hold it), there's no sound from her.
For Mai-Ling:
-Her EX Counter (Punch ver) does the same damage as her regular counter.
Good release Kojiro, and Happy Birthday!!!
A little feedback for Makoto:
-Sometimes exist one bug in the state 3025 and cause multiple bugs in other states even of the second player...
Pressing a with hanzo while standing does nothing. He kicks while crouching/in the air, but not standing. Is this just me?
Can't wait to try makoto bro I was just thinking where the hell kojiro go? Lol happy birthday man
Happy birthday mate, I'll be sure to give em a test run. Although unrelated, I want to ask you, did you edit Makoto's sprites by hand or did you give her a palette reduction/MUGEN coding resize?
So this is where you ran off too (and that explains who jt is at MI) :V
I am not acknowledged at all by Kojiro. : <
-MK, MP, HK, HP, C.MK, C.MP, C.HK have no cornerpush
You have two of these blocks in statedef 200.Code:[State 200, 0]
type = Turn
trigger1 = prevstateno = 100 && Time = 0
trigger1 = p2dist X < 0
To save space, you could use this instead.Code:facep2 = (prevstateno = 100)
Is this for just Makoto or every character? either way, I'll correct it so lemme know!
very happy to see you back!!!
BTW, hanzo's link has already been removed :???:
Nice release. Nevermind But I can't find Hanzo there.
Pressing a with hanzo while standing does nothing. He kicks while crouching/in the air, but not standing. Is this just me?Holy fuck (excuse my language)... yeah, it's not just you. Something I changed is cancelling it, so I'm gonna take Hanzo down for the time being. I'll have it fixed in no time tho, so no worries. Thanks for pointing it out guys.
No worries. I wish I had new stuff to give to you for your characters, but you already have things for Mai-Ling (wow, you're using the Jedah12 MB? I forgot that thing even existed!) and I don't have anything for the other 3. I MIGHT have another Midnight Bliss for Mai-Ling?? I dunno, I'd have to look around.
sorta related to Makoto, but I made a present for you :)
Makoto (http://i1012.photobucket.com/albums/af249/flowrellik/Makoto_zpsb2oqdzh9.png) (http://s1012.photobucket.com/user/flowrellik/media/Makoto_zpsb2oqdzh9.png.html)
This is also in my add004 portrait topic. Happy Birthday :D
(and that explains who jt is at MI) :V
Awesome release KojiroBadness. Thanks for sharing your hard work.
-----
I found something odd in Makoto, though.
This happens against some characters:
(http://i.imgur.com/l5ffBct.gif)
(It's H'h's Iori , but this issue occured also against Jmorphman's Guile, Kim, ChunLi & Kyo, DivineWolf's Athena, Warusaki's Yamazaki, Chazzanova's Haohmaru and some others)
Yeah, get back to me whenever homie. I hope you remember who my next character is and you're still down for the collab. He's actually close to being finished! :laugh2:
Most def. I'll get in contact soon!
UPDATE (31/08/2015):
Hanzo
- LK works again...! ¬_¬
Mai-Ling
- Golden Monkey Trick now named Seiyuuki Tonton (Monkey Tap).
- EX Seiyuuki Tonton damage buffed.
- Seiyuuki Gekido nurfed. Damage reduced.
- Adjusted Custom Combo effect.
- Made corrections to errors in readme.
- Some new changes to a few palettes.
Makoto
- Removed MP/MK Infinites.
- Added Cornerpush to basic attacks.
- EX Tsurugi is slightly buffed.
- Fixed LK position issue.
- Adjusted Custom Combo effect.
- Made corrections to errors in readme.
Hanzo
- LK works again...! ¬_¬
Followed by a Quick update! WOW! Thnx bro! We was waiting for this 5 yrs too long XD Thnx Agian!
So not only do you up-date your characters for the first time in awhile but you also release a bug fix shortly after? You're certainly on a roll.
Makoto is abit small compare to other SF characters... I edit his xscale abit.. is it ok?Don't you dare change anything on this character! He'll hunt you down & kick your ass!
Makoto is abit small compare to other SF characters... I edit his xscale abit.. is it ok?Don't you dare change anything on this character! He'll hunt you down & kick your ass!Spoiler, click to toggle visibilty
Holy shit I've waited literally my entire MFG life to get my hands on this Makoto. How come I wasn't made aware of this sooner oh my god
-Literally my only complaint is knocking down with Hayate/Fukiage/Oroshi doesn't really work since the opponent can just air tech.
-And maybe make EX Fukiage hit grounded opponents like in USF4.
-Also you forgot to fix the taunt thing :P
-Also you forgot to fix the taunt thing :P
Really nice work...
Some feedback.
Makoto
- back dash covers very short distance
- Makot has her back turned tp p2 in her "Backward Dodge Roll"
- clsn are a bit exaggerated...Spoiler, click to toggle visibilty- second "ho" voice clip is missing in her extended taunt (before turning around)
- will you add her Tobi Ken "Chigusa" overhead attack from SFIII?
Mai-Ling
- really enjoy her "Warzard Remix" super :)
- some hitsparks on the "Seiyuuki Gekido" look out of place for me...Spoiler, click to toggle visibilty
Fuuma
- would be nice to have a sound effect for the "Satsu Chouken" energy projection (it´s very silent when he misses p2)
- how about adding his Art of Two-Stage Flight "Hien" double jump?
- love the "Secret Taunt"
Hanzo
- normal stance animation looks badly looped
- "Mijin Komoru no Subi" is possible in the air too is missing in the readme
- really enjoy the variations on the "Double Rekkozan" ex version
- like for Fuumas "Satsu Chouken", some sound effect for "Tanagokoro" would be nice
- again, how about a double jump?
Hanzo
- normal stance animation looks badly looped
- Not sure what to tell you.
Yay! Makoto's released.
- If Makoto's in the middle of attack when Tanden Renki ends, she'll stay red
- Am I not allowed to combo Fukiage after any version of Abare Tosanami?
- Cannot combo the following, either by itself or into from another attack, during Custom Combo
- Shibuki
- Naruto
- LK
- MK
- If you try to combo Kaoruna or Shimaki into itself during CC, you'll get normal MP or HP instead
- Why is Lvl.3 Abare Tosanami the most damaging of her Lvl.3 supers, why not Hayate no Red Hawk?
- I don't think Makoto should be able to build meter at all during Tanden Renki.
- MK Tsurugi is nasty. Because it pops the opponent up, it makes for interesting juggle resets and corner traps. Not sure if it was intentional or not.
- MP/HP Hayate -> LP Oroshi -> MP/HP Hayate ->. . . is an infinite
- You may want to add a limiter on Abare Tosanami, as you can do noticeable damage in the corner.
- (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 758
- (about halfway to a corner) Karakusa, HP, Hayate, (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 735
- (about halfway to a corner) Lvl.1 Tanden Renki, Karakusa, HP, Hayate, (LK Abare Tosanami, HP, LP Hayate) x2, J. HK, HK Tsurugi = 908
- Lvl.1 Tanden Renki, Karakusa, (LK Abare Tosanami, HP, LP Hayate) x3, J. HK, HK Tsurugi = 1017
will try out Mai-Ling later
Hanzo
- normal stance animation looks badly looped
- Not sure what to tell you.
Stance should go with 0/0, 0/1, 0/2, 0/3, 0/4, 0/5, then start over with Group 0/ Index 0... the part where you go from 0/5 back to 0/4, 0/3, 0/2, 0/1 looks bad...
Your stanceSpoiler, click to toggle visibilty
normal stanceSpoiler, click to toggle visibilty
Mai-Ling:
- She doesn't look to have super cancels at all
- She only has 1 direction for the knee stomp throw?
- EX Tentsuiga's damage is a little high. It's more damaging than any of her Lvl.1 supers
- Though it's strict, it's possible to combo into normal/EX Tentsuiga. Was this intentional?
- Her range on Tentsuiga is bigger than Zangief's SPD. I think it should be reduced.
- Does Seiyuuki Tonton and Ultimate Guardonly work on basic attacks and maybe some specials? I ask as aside from herself, it doesn't look like she can counter any other character's special attacks.
- Speaking of which, what is the point of Ultimate Guard? I know it can't work like it did in the original game, but you already have Seiyuuki Tonton, so I don't see the use for it. On top of that, if the opponent's attack is fast enough, they can react and block before you can do the follow-up palm strike.
- For MK Tsurugi, you do what you can. It's just fun to mess with. One thing you can do, if the opponent doesn't try to counter attack, and if you're fast enough, is jump MK, MK Tsurugi indefinitely in the corner.
- Yeah, a damage dampener would be good for Abare Tosanami, as I found another damaging combo. From halfway to a corner, close HP, Hayate, Lvl.3 Abare Tosanami, Jump.LK, Jump HK, Tsurugi for 714 damage.
- For her headbutt throw, is it only meant for forward, and not backward as well?
- For her staying red after Tanden Renki, it's with all her attacks. It looks to happen when she makes contact with the opponent on an attack at the same time the timer reaches zero. I'm also using 1.0.
During CC, HK knocks the opponent too far away to connect with a second one
You're welcome man, and here is a picture of the bug:Good release Kojiro, and Happy Birthday!!!
A little feedback for Makoto:
-Sometimes exist one bug in the state 3025 and cause multiple bugs in other states even of the second player...
Thank you dude. I did it for you guys, so enjoy! :)
Not sure exactly what that might be. If you could give me a little more detail, it'll help, but either I'll check it out.
You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack
And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing her super combo lvl 3.
Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.
Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!
Tested everybody, including the ninjas
All
- Nobody can roll while running
- Nobody can cancel specials into themselves or other specials during CC
- Aside from Makoto, it looks like nobody can Super-Cancel (you said for Mai-Ling Super Cancels are less strict, but I still can't seem to do it)
Makoto
- I cannot combo into her EX Tsurugi as I get the normal version instead, is this intentional?
- Doing any version of Abare Tosanami prevents Makoto from doing EX moves
I'm just waiting patiently for you to finish all your updates...
When I change in the config file the "Tanden Renki Effect Changer" to SF3's flashing red (value = 0) I have only the default pallete, no matter what button I choose Makoto... Tested in MUGEN 1.0
Yeah, I don't know. Makoto I can super-cancel no problem, just not the other 3. I guess my timing may just be off. If I may ask, what special moves cancels into what super moves for the other 3, so I can practice.
Ohh yeah the super is Hayate no Red Hawk is the state 3400, occur if she is doing the super but is punched by the opponent.You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack
I've seen that error before on something else. It should be gone now.And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing her super combo lvl 3.
Fixed.
Lol... again, you need to give more detail man. She has 4 level 3 supers, so I don't know which one you're talking about.Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.
Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!
Thanks man, I appreciate it! :)
Hmm... it's a nice thought. I'll look into it. I'm just finishing up Makoto and moving onto Mai-Ling so no promises, but I'll see what I can do!
Ohh yeah the super is Hayate no Red Hawk is the state 3400, occur if she is doing the super but is punched by the opponent.You're welcome man, and here is a picture of the bug:
(http://i60.tinypic.com/29fwfgx.png)
Occur when the player to make a parry of the attack
I've seen that error before on something else. It should be gone now.And more bugs:
(http://i60.tinypic.com/15hyfs8.png)
This happened when makoto is punched meanwhile is performing her super combo lvl 3.
Fixed.
Lol... again, you need to give more detail man. She has 4 level 3 supers, so I don't know which one you're talking about.Pretty solid chars so far, i've only got one super minor suggestion and it's not really that important.
Given how Makoto's forward throw is a headbutt and it makes the enemy skid back a bit, don't you think the attack on KO should do a stun/chip KO? Just my thoughts. Otherwise I have no problems at all, solid chars!
Thanks man, I appreciate it! :)
Hmm... it's a nice thought. I'll look into it. I'm just finishing up Makoto and moving onto Mai-Ling so no promises, but I'll see what I can do!
- Makot has her back turned to p2 in her "Backward Dodge Roll"
Thanks for the update KojiroBADNESS. :)- Makot has her back turned to p2 in her "Backward Dodge Roll"
Is still in thereSpoiler, click to toggle visibilty
For Makoto
- Why was Hayate no Red Hawk's damage reduced (it does 350 damage, just a little higher than her Lvl.2 supers)?
- If an opponent is walking forward as she does LK, the opponent will be behind her.
EDIT: Can´t redownload, Makoto is not on the mediafire account...
EDIT: The new uploaded version doesn´t have those bugs anymore. :)