-I like that standing turn anim - the crouch version seems like it could be tricky. Consider my previous comment before you commit...
-I think her teleport anims should take half the time they do now (make them faster!)
-In a lot of sprites, the staff does not look as straight as it should. The stepping of the pixels should be more consistent.
If you are using Photoshop, you should click once with the pencil tool to place a pixel at one end. Then, hold Shift and click the other end - PS will fill in the blanks in a uniform, straight line. This works with some other tools as well like the paintbrush.
Spoiler: Jaggy Staff (click to see content)
Red area - There's mostly 1px steps
Magenta - The 2px steps (maybe even 3px steps? hard to tell) are not spaced uniformly
(https://i.imgur.com/Q2aaQvA.jpg)
-At about 1:00 in the video, a raven helper swoops in out of nowhere. Assuming it was summoned, she should make some kind of gesture. As it is now, the raven seems to have just visited the stage with a personal bias against P2.
-At 1:04, she does a standing LP (?) If so, the standing LP should be a little faster. ALSO, it would look much better if she tilted the staff backwards a little before swinging it forward, instead of how she only raises it up slightly. As in, give it a better anticipation frame.
-At 1:28, it might look cool to spawn a duplicate version of the Green Flames in the foreground with alpha transparency (to make the player's glow, look more like the fire is all around them)