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Lightworks Screenpack 1.0 (640 x 480)  (Read 91757 times)

Started by [Gun0], September 06, 2011, 09:02:55 am
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Lightworks Screenpack 1.0 (640 x 480)
#1  September 06, 2011, 09:02:55 am
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    • newagemugen.pro-forums.ca/
Yep ....
Screens:
Spoiler, click to toggle visibilty
Fight Screens:
Spoiler, click to toggle visibilty

Special Thanx:
Grayfox - For the feedback and beta testin, plus has been down since we both started creatin stuff
Oxe - also for feedback
Nero - for the beta testing (plus Im hopin you have a good life outside of mugen since you just retired from it)
EXShadow - Feedback and inspiration for creatin things since day one
Seph - For the lifebar coding help and helpin out with the ports
The Whole NewAge Mugen Team - GLB, DJ Diss, Zeros, Phoenix, AZ, Sal Azul for beta testin and support for makin this happen

ummm...anyone I missed lemme know :D

http://newagemugen.pro-forums.ca/t1209-lightworks-screenpack-10-640-x-480-released#6328
Re: Lightworks Screenpack 1.0 (640 x 480)
#2  September 06, 2011, 12:38:45 pm
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This would be a good screenpack, but you cant see anything on the title screen.
something looks a little off...

My youtube channel: http://www.youtube.com/user/TVeanko
Re: Lightworks Screenpack 1.0 (640 x 480)
#3  September 06, 2011, 01:41:04 pm
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Quote
This would be a good screenpack, but you cant see anything on the title screen.

How could you say this would be a good screen pack but if you could see the title screen? I played and the screen looks just fine to me. :P

Awesome work Gun0, keep them coming bro! :sugoi:
Re: Lightworks Screenpack 1.0 (640 x 480)
#4  September 06, 2011, 01:55:24 pm
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Nice. I'll change to this one. I like the style and the music is also great.
Use the Normal Lifebars and had some short fights.

Just for those who don't know to solve this problem.
Go to the LW-FIGHT-NORMAL.def and change the frames per count.

Quote
[Time]
pos       = 320,48
counter.offset    = 0,48
counter.font    = 5,0, 0
framespercount    = 60

I know.
Not a big deal.
 
Re: Lightworks Screenpack 1.0 (640 x 480)
#5  September 06, 2011, 02:44:05 pm
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F@#K YEAH! I got my new SP.
Oversized signature. Please read the rules about it in the information board.
Re: Lightworks Screenpack 1.0 (640 x 480)
#6  September 06, 2011, 04:57:37 pm
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    • www.dropbox.com/sh/n7tsdpf464qtbk1/AAB7z1LhB6Ee1cE5tyOVEB5ra?dl=0
Quote
This would be a good screenpack, but you cant see anything on the title screen.

How could you say this would be a good screen pack but if you could see the title screen? I played and the screen looks just fine to me. :P

Awesome work Gun0, keep them coming bro! :sugoi:


huh. well for some reason the title screen is really dark for me. other then that well done on the screenpack, definitely a keeper
something looks a little off...

My youtube channel: http://www.youtube.com/user/TVeanko

GLB

Re: Lightworks Screenpack 1.0 (640 x 480)
#7  September 06, 2011, 05:45:45 pm
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It's a great release, Gun0. Thanks for the new 1.0 screenpack, I now have one I'm satisfied with.
Re: Lightworks Screenpack 1.0 (640 x 480)
#8  September 06, 2011, 06:18:50 pm
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Huh? Its saying the LOGO.mp3, SSf4-FX.sff, system and SELECT.mp3 are corrupt.  :S

Nevermind, I just needed to re download it. Nice screenpack! :sugoi:

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Last Edit: September 06, 2011, 06:41:33 pm by -ToXicVoid-
Re: Lightworks Screenpack 1.0 (640 x 480)
#9  September 06, 2011, 07:38:25 pm
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    • newagemugen.pro-forums.ca/
thanx everyone!  8)

Nice. I'll change to this one. I like the style and the music is also great.
Use the Normal Lifebars and had some short fights.

Just for those who don't know to solve this problem.
Go to the LW-FIGHT-NORMAL.def and change the frames per count.

Quote
[Time]
pos       = 320,48
counter.offset    = 0,48
counter.font    = 5,0, 0
framespercount    = 60

I know.
Not a big deal.
 
Not really a big deal at all. I think I had the time set up that way because my time is set on 999 :D

This would be a good screenpack, but you cant see anything on the title screen.
Idk probably should brighten your screen  :P



Re: Lightworks Screenpack 1.0 (640 x 480)
#10  September 06, 2011, 08:39:07 pm
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Judging from the shots alone, this looks like a very nicely done screenpack.

I really dig the dark urban-tech atmosphere you have going on here.

I will download later to check it out as it has all the prospects I look for in a keeper.

Keep up the good work Gun0.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Re: Lightworks Screenpack 1.0 (640 x 480)
#11  September 06, 2011, 09:37:00 pm
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    • newagemugen.pro-forums.ca/
thank you MaxBeta  ;)


 
Re: Lightworks Screenpack 1.0 (640 x 480)
#12  September 06, 2011, 11:20:12 pm
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Aw damn and my PC can't even run Hi-Res shit anymore. FFFFFFFF

Nice to see a release anyway.
Re: Lightworks Screenpack 1.0 (640 x 480)
#13  September 07, 2011, 12:12:32 am
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Nice sp, but can you make a 1,200 character cell patch please?

I like large slots.
Re: Lightworks Screenpack 1.0 (640 x 480)
#14  September 07, 2011, 12:35:43 am
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Well, I have a new default screenpack.  Although it did get filled pretty fast....

I didn't see a template for the custom portraits.  Not that I remember how to add them to a character, or make the pink transparent, but here's three if anyone's interested. (Goku, Cammy, PocShinGouki)

Also missing a few characters in the font.  Noticed there are no periods.

Otherwords, I love it.  Great job.
Re: Lightworks Screenpack 1.0 (640 x 480)
#15  September 07, 2011, 12:38:31 am
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    • newagemugen.pro-forums.ca/
Well, I have a new default screenpack.  Although it did get filled pretty fast....

I didn't see a template for the custom portraits.  Not that I remember how to add them to a character, or make the pink transparent, but here's three if anyone's interested. (Goku, Cammy, PocShinGouki)

Also missing a few characters in the font.  Noticed there are no periods.

Otherwords, I love it.  Great job.
dope ports :D
BTW if anyone wants to post their lifebar portraits here, go ahead

GLB

Re: Lightworks Screenpack 1.0 (640 x 480)
#16  September 07, 2011, 12:41:13 am
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Those ports aren't bad. The Cammy one needs some work, though.
Re: Lightworks Screenpack 1.0 (640 x 480)
#17  September 07, 2011, 12:53:44 am
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Re: Lightworks Screenpack 1.0 (640 x 480)
#18  September 07, 2011, 01:16:27 am
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    • newagemugen.pro-forums.ca/
Re: Lightworks Screenpack 1.0 (640 x 480)
#19  September 07, 2011, 01:17:23 am
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Those ports aren't bad. The Cammy one needs some work, though.
Yea, I know it didn't turn out too well, but in my defence, I worked on it in the last three minutes before a class, so it's kinda rushed....

Here's one last one I made.

By the way, just a quick spelling error I noted, the Gundam portrait you gave is named "gundum".

Edit: Bah, just noticed the white line along the fireball now.  I'll fix it later...
Edit2: Better....ish
Last Edit: September 07, 2011, 01:30:46 am by Llong Jjohn Killer
Re: Lightworks Screenpack 1.0 (640 x 480)
#20  September 07, 2011, 03:13:48 am
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  • (´ー`)ノ
Re: Lightworks Screenpack 1.0 (640 x 480)
#21  September 07, 2011, 07:49:44 am
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  • because MUGEN is too mainstream
    • newagemugen.pro-forums.ca/
The highest I'll ever do a patch is 300 slots, but other than that I ain't doin that slot rape shit
Re: Lightworks Screenpack 1.0 (640 x 480)
#22  September 07, 2011, 10:45:44 am
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 ;D Oh okay.  Gotcha!
Re: Lightworks Screenpack 1.0 (640 x 480)
#23  September 10, 2011, 04:37:42 pm
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Hey, man. Think you could add the missing fonts, like punctuation marks and such? Winscreen quotes look really messed up without them.

Other than that, totally diggin' this screenpack. Great job.
Re: Lightworks Screenpack 1.0 (640 x 480)
#24  September 10, 2011, 06:50:12 pm
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Hey, man. Think you could add the missing fonts, like punctuation marks and such? Winscreen quotes look really messed up without them.

Other than that, totally diggin' this screenpack. Great job.

Good point.
Had the same thought earlier.
Re: Lightworks Screenpack 1.0 (640 x 480)
#25  September 10, 2011, 07:42:32 pm
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    • die-aktive-magical-girls-gruppe.de.tl
How many chars are going in this screenpack?
Re: Lightworks Screenpack 1.0 (640 x 480)
#26  September 10, 2011, 07:49:01 pm
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Re: Lightworks Screenpack 1.0 (640 x 480)
#27  September 10, 2011, 07:52:11 pm
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    • die-aktive-magical-girls-gruppe.de.tl
Thats good ^^

I'll try it out morning, because i search a mugen 1.0 screenpack, what is going on my silly computer...
Re: Lightworks Screenpack 1.0 (640 x 480)
#28  September 11, 2011, 07:22:06 am
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  • because MUGEN is too mainstream
    • newagemugen.pro-forums.ca/
Hey, man. Think you could add the missing fonts, like punctuation marks and such? Winscreen quotes look really messed up without them.

Other than that, totally diggin' this screenpack. Great job.
Yeah the fonts will be updated. Along with other stuff..

GLB

Re: Lightworks Screenpack 1.0 (640 x 480)
#29  September 11, 2011, 07:24:35 am
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 :D Do we get details?
Re: Lightworks Screenpack 1.0 (640 x 480)
#30  September 11, 2011, 07:26:11 am
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    • newagemugen.pro-forums.ca/
Re: Lightworks Screenpack 1.0 (640 x 480)
#31  September 11, 2011, 07:21:53 pm
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  • "The Future is Now"
I was promised Light! but all i get is darkness!

personally i like the dark style but i feel its to dark, its rather hard to see.
Re: Lightworks Screenpack 1.0 (640 x 480)
#32  September 11, 2011, 10:19:55 pm
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I told him to make some of the fonts lighter D:
Re: Lightworks Screenpack 1.0 (640 x 480)
#33  September 11, 2011, 10:22:25 pm
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I have to disagree with you on that. The dark scheme is very right for this concept. It's different and has that techno vibe to it. 8)

GLB

Re: Lightworks Screenpack 1.0 (640 x 480)
#34  September 12, 2011, 12:06:26 am
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It is rather dark, but as Grayfox said I think that it fits the style more.
Re: Lightworks Screenpack 1.0 (640 x 480)
#35  September 12, 2011, 03:23:40 am
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Fucking finally, a decent screenpack to use with my fresh Mugen 1.0. By decent, I mean its far better than the other -crappy  ones that i tried so far (I wont give names because thats just how i felt about them as a regular gamer and i respect their graphic choices... just kidding, these guys dont know shit about style, you are the man GunO)

The screenpack in itself is tremendous. I felt in love with the fonts, the colors, the style and this techno vibe as Big Boss described it very well (+1 for the musics and the higher frame skipping). So for all those reasons, just thank you GunO, this has officialy became my all-time favorite screenpack  :sugoi:

Now this is not a suggestion but just a slight modification i want to do to give it a personal touch ; i was wondering if there is a way to move the lifebars a little bit higher, if this is possible how do i proceed ? 

And where do you go to enter winquote text for a character  :???:

I dont mean to annoy you in any way, but if you could make a patch for a smaller rooster (for people like me who plays with 50-60 characters) and with slightly bigger big portraits, i will be the happiest man in the world.

P.S: Epic win for your screenpack  8)
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Lightworks Screenpack 1.0 (640 x 480)
#36  September 12, 2011, 03:29:59 am
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  • because MUGEN is too mainstream
    • newagemugen.pro-forums.ca/
there are various versions in the works right now  8)
Re: Lightworks Screenpack 1.0 (640 x 480)
#37  September 12, 2011, 04:47:41 am
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there are various versions in the works right now  8)

Good news  ;)

In the similar thread on newagemugen there is a link to download templates, but i dont see the use since there is no custom portraits on your screenpack ? :???:

And can you please send me the maneuver to move the lifebars a lit higher on the screen by private message because i tried changing some code lines but i messed up pretty bad  ;D    hope you dont mind  ;)
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Lightworks Screenpack 1.0 (640 x 480)
#38  September 12, 2011, 04:49:47 am
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  • because MUGEN is too mainstream
    • newagemugen.pro-forums.ca/
Re: Lightworks Screenpack 1.0 (640 x 480)
#39  September 12, 2011, 06:23:41 am
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  • >Insert something funny here<
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Lightworks Screenpack 1.0 (640 x 480)
#40  September 12, 2011, 06:31:50 am
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    • newagemugen.pro-forums.ca/
No i saw where to download the templates but i'm asking what's the need for templates since your screenpack doesnt allow custom portraits.

As for the lifebars since i badly want a patch lets keep them like that then.
templates I linked to are for the lifebar ports. and my SP doesnt allow custom portraits yet, as said said b4 custom version is in the works right now..
Re: Lightworks Screenpack 1.0 (640 x 480)
#41  September 22, 2011, 08:06:40 pm
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Nice SP man, but it's too Dark in the menu screen

XCB

Re: Lightworks Screenpack 1.0 (640 x 480)
#42  September 23, 2011, 06:29:22 am
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Re: Lightworks Screenpack 1.0 (640 x 480)
#43  September 23, 2011, 07:56:17 pm
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Re: Lightworks Screenpack 1.0 (640 x 480)
#44  October 02, 2011, 03:59:26 pm
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hey Dr.Stein Haka-sen **Gun0** would you please consider making this into biger resolution screen like 1200
i use ps3 controllers to play this with my buddies and the screen just aint that big so its got that gameboy feeling to it at this current resolution
BTW i looooooooove the soundtrack on the character select screen :)
Re: Lightworks Screenpack 1.0 (640 x 480)
#45  October 02, 2011, 05:20:01 pm
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Very, VERY nice work you got here. I was always a fan of darker colors/hues and you make no exception. Everything has a smooth and bold look to it, melding into one cohesive whole that looks clean in the process.

It's also nice to see how screenpacks have evolved. Plenty of talented releases have been coming along lately and they keep on getting better. It also helps tremendously with Mugen's ability to now showcase resolutions higher than 320x240.

Nice work man. Excellent job.  ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Lightworks Screenpack 1.0 (640 x 480)
#46  October 11, 2011, 02:29:00 am
  • *
I love this screenpack! The only problem I have is I can't see anything on the menu screen. I see this:



So I have to guess where I am to play. Anything I can do?
Re: Lightworks Screenpack 1.0 (640 x 480)
#47  October 11, 2011, 05:28:39 am
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  • because MUGEN is too mainstream
    • newagemugen.pro-forums.ca/
I love this screenpack! The only problem I have is I can't see anything on the menu screen. I see this:



So I have to guess where I am to play. Anything I can do?
look in your font folder for LWMENU.fnt and the system def file should be like this:
Code:
[Files]
spr = system.sff
snd = system.snd
logo.storyboard = LW-INTRO.def
intro.storyboard = LW-TITLE.def
select = select.def
fight = LW-Bars/LW-FIGHT-NORMAL.def
font1 = LWname.fnt
font2 = name1.fnt
font3 = jg.fnt
font4 = kof2k2fname.fnt
font5 = kof2k2fname.fnt
font6 = select.fnt
font7 = LWMENU.fnt
font8 = LWSurvival.fnt

Re: Lightworks Screenpack 1.0 (640 x 480)
#48  October 14, 2011, 12:36:12 pm
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Hey Guno, how do i add custom portraits on lightworks ??
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Lightworks Screenpack 1.0 (640 x 480)
#49  October 14, 2011, 04:05:59 pm
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Quote
Hey Guno, how do i add custom portraits on lightworks ??

Well, speaking for the team at Newage mugen. You don't, he already said that he's working on a version for custom ports. Still, if you want that to happen. You would have to customized it for yourself.  ;P
Re: Lightworks Screenpack 1.0 (640 x 480)
#50  October 15, 2011, 12:37:57 am
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Hey Guno, how do i add custom portraits on lightworks ??

...but maybe he is talking about the custom Lifebar Portraits?
Don't know.

I'm not using this feature.
So I can't really tell you how to.
Re: Lightworks Screenpack 1.0 (640 x 480)
#51  October 15, 2011, 06:16:59 pm
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Nice!! downloading
Re: Lightworks Screenpack 1.0 (640 x 480)
#52  October 15, 2011, 07:11:25 pm
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    • newagemugen.pro-forums.ca/
Hey Guno, how do i add custom portraits on lightworks ??
If you are talkin about the lifebars, its 9000,9 and x and y axis at 0 and you can add em by using fighter factory

Re: Lightworks Screenpack 1.0 (640 x 480)
#53  October 21, 2011, 01:50:04 am
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No guys, by custom portraits i meant custom portraits :



@ ZX : i dont use them neither but i wish to start to.

Anyways hope the custom version will have that feature (and some good surprises also, i loev surpises  :sugoi:)
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Lightworks Screenpack 1.0 (640 x 480)
#54  October 21, 2011, 04:13:39 am
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    • newagemugen.pro-forums.ca/
custom port version will come soon guys be patient   :twisted:
Re: Lightworks Screenpack 1.0 (640 x 480)
#55  October 23, 2011, 02:30:07 am
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Sweet dude, lookin forward to it
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Lightworks Screenpack 1.0 (640 x 480)
#56  August 19, 2012, 11:07:41 pm
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Am I the only one that has a problem with the arcade mode not working? I pick my character and the vs screen comes up like this.



Then the window just closes itself.
Re: Lightworks Screenpack 1.0 (640 x 480)
#57  August 29, 2012, 02:35:27 am
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Why is my timer going so fast? It's like milliseconds instead of seconds.

GLB

Re: Lightworks Screenpack 1.0 (640 x 480)
#58  January 19, 2015, 11:07:47 pm
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Sorry for the bump.

I got permission from the author (Gun0tradio) through facebook to re-release his screenpack onto my MFZ website so members can access it much easier since I've seen it requested often.

If possible would a moderator be able to edit the first post and remove the Newage Mugen link since it's inactive?


Now available here: http://glb.mugenflowzone.com/