hei alli have made ougon lifebar for mugen 1280X720old sreenies :Spoiler, click to toggle visibiltysimul & team :single :new screenies :Spoiler, click to toggle visibiltylink :http://www.mediafire.com/?qarn431fn6nz7wx - old onehttp://www.mediafire.com/?25nhb1q7l8z947c - update 1alternate link :http://www.sendspace.com/file/2ncks2what next ?alt sound fo annoucermore time ko anim for round 1 till 9640x480 verif there a bug tell me i will fix it
SXVector said, January 19, 2012, 11:52:24 amNiceeeeeeeeeeeeee =D, So gonna use these lifebars.thanks please let me know if there a bug i will update it as fast as i can
Why is the pink bar not moving? There is no indication that you are getting power (tried this in vs mode). <- Bug or intentional?
that was the default bg0 for all player the power is on the change bar in the down there(lifebar for p3 and p4)
seguro q las hiciste tu...? curiosamente las que estaban hechas son la misma resolución... me huele a solo update
Riccochet said, January 19, 2012, 04:29:10 pmAlt link pleasewill do at send space@rayzo i will update later
Noside said, January 21, 2012, 05:36:02 amWooohooooooooooooo!! now these are my fave!! #1!! great job man!! thanks man i do better than this in update 2nero5613 said, January 21, 2012, 09:12:57 amplease 640x480 versionon work just hold on still trying to do itQuoterichocet :http://www.sendspace.com/file/2ncks2first post update will make alternate power bar in break limit like sxvector say
I can make the alternative 9000,25, this is the result http://img526.imageshack.us/content_round.php?page=done&l=img526/9011/panalla.png
gazira said, January 23, 2012, 01:01:33 pmI can make the alternative 9000,25, this is the result http://img526.imageshack.us/content_round.php?page=done&l=img526/9011/panalla.pngthats great idea can you give me template of that ?X Crystal Nami X said, January 23, 2012, 02:18:25 ami love this. im keeping this for sure thanks im gonna update it again
Great looking lifebars!!! They would nice with guilty gear, Blazblue, and Touhou screen packs. Good Job!!!
Update one done see first postabls1 said, January 24, 2012, 10:01:44 amGreat looking lifebars!!! They would nice with guilty gear, Blazblue, and Touhou screen packs. Good Job!!!thanks buddy i work on ougon screenpack too
Thank you very much! I put it here http://imageshack.us/content_round.php?page=done&l=img35/1676/templateomk.png&via=mupload&newlp=1 but I found a bug, when you jump in the second char portrait you traspas it, in the first no. Can you solve it? Sorry for my english and thank you again.
open fight.def and serach for p1.portrait.layerno = 1 if not find place it in face simul face and turn face
Thank you again, one thing for my alternative portraits you might change the coords of faces p1.pos = 101,-22 and p2.pos = 1179,-22 and the scale = 0.17,0.25
The problem continues look the capture http://imageshack.us/content_round.php?page=done&l=img824/6526/mugen000e.png&via=mupload&newlp=1 Please help, thank you very much.
Thanks again! I have to add p2.face.layerno = 1 in all modes too. Thank you for this awesome lifebars and waiting for the next update.
gazira said, January 24, 2012, 05:35:34 pmThanks again! I have to add p2.face.layerno = 1 in all modes too. Thank you for this awesome lifebars and waiting for the next update.update done see first post man i do all said more to do is make 640X480 and alternate snd for annoucer
One more thing, the pink bar and the time and number of combo font have no transparency when appears the round animation. There are some solution, the pink bar it´s more important. The other don´t matters. I give you a captore for look the problem http://imageshack.us/photo/my-images/20/mugen000s.png/ Thank you very much again.
In the fight.def there are 7 rounds but all of them are round1.layerno = 2 since round7.layerno = 2 What I do? If I copy the line layerno = 1 under this don´t happens nothing. Do you know something more? This is my ultimate question, sorry.
Whats with that effect explosion?Can you CLEARLY clarify what do you want to do with this layerno issue?Its kind of confusing me when you go to this and this D=I may help if you can explain a bit clearly of what you want exactly.
Well I explain you, when appears the round animation the lifebar (sprite 11) have transparency but the pink lifebar (sprite 10) looks on the top of the round animation. I take a capture that it shows. I have no ide to give transparency to the sprite 10. In the .def of the lifebar this sprite have this code:;Player 1p1.pos = 534,64p1.bg0.anim = 10p1.bg1.offset = 0,-50;Player 2p2.pos = 747,64;p2.bg0.anim = 10p2.bg0.layerno = 2p2.bg1.layerno = 1p2.mid.layerno = 1p2.front.layerno = 1p2.bg0.facing = -1;Darkened lifebar background [Begin Action 10] 10,0, 0,0, 1, , ;A2Do you understand? Sorry for my poor english.
If I change the animation like this, the transparency is bigger but no like the lifebar.;Darkened lifebar background [Begin Action 10] 10,0, 0,0, 1, , A1
Thank you very much! I don´t disturb more! One thing in the next update you can add to the combo font other with the damage like the original? Thank you again for your interest.