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Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Read 274618 times)

Started by RΣDDBRIПK, September 06, 2018, 07:16:33 pm
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Re: Iron Man
#181  October 12, 2018, 10:50:25 pm
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About the stance you maybe need some transition trames between the old and new. Most of his moves are planed to back for the old stance (like his punches for example). Its justo a sugestion!

Nice job and good luck!!

vyn

Re: Iron Man
#182  October 12, 2018, 10:56:08 pm
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Put the angledraw in the -2 or -3 states, those are always active, unlike state 0.

With a stateno = 0 or anim = 0 trigger of course.
Re: Iron Man
#183  October 12, 2018, 11:01:18 pm
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Put the angledraw in the -2 or -3 states, those are always active, unlike state 0.

With a stateno = 0 or anim = 0 trigger of course.
I tried putting it in the -2 states and it ends up scaling all of his sprites so everything was twitchy lol.
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vyn

Re: Iron Man
#184  October 12, 2018, 11:12:32 pm
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add two of them man,

one for when he is in state 0 and one for when he is not.

You could also make state 0 invisible (no sprites, just the hitboxes) and put the actual stance sprites on top as a scaled explod for a more simple solution.
Re: Iron Man (Coding has begun)
#185  October 18, 2018, 11:36:05 pm
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Started working on his normals. Also CSed some more sprites as he needed a few crouching gethit frames.
they are not finished but i wanted to show you what i did with his standing heavy kick.

Tweaked the original animation and used an angle draw to make it similar to a rolling sobat kick.
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Re: Iron Man
#186  October 18, 2018, 11:43:43 pm
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I don't think that sound clip should play on every instance of the standing heavy kick but thats just a small aesthetic nitpick.
Re: Iron Man
#187  October 18, 2018, 11:54:28 pm
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I don't think that sound clip should play on every instance of the standing heavy kick but thats just a small aesthetic nitpick.
It wont when the character is done. this is just an example video to show what i have done with the heavy kick, animation wise.
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Re: Iron Man (Coding has begun)
#188  October 19, 2018, 02:08:37 am
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Real talk, that HK animation looks legit sick.
Re: Iron Man (Coding has begun)
#189  October 19, 2018, 05:07:37 am
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I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?
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Re: Iron Man (Coding has begun)
#190  October 19, 2018, 05:21:46 am
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I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?

Check if someone would make some in that one sprites topic
I get animations from. Damn it I forgot the name of that topic.

Re: Iron Man (Coding has begun)
#191  October 19, 2018, 05:32:21 am
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Penguinz0 said:
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Re: Iron Man (Coding has begun)
#192  October 19, 2018, 06:47:28 am
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I need an idea of what sprites to use for iron mans forward and backward rolls. Can any one give me any ideas?

Check if someone would make some in that one sprites topic
I get animations from. Damn it I forgot the name of that topic.


This one?
http://mugenguild.com/forum/topics/test-run-spritesheet-expansion-thread-addendum-request-thread-152752.0.html

Yup that's the one, I'm pretty sure you
 can get a roll animation from there its
just a couple frames.
Re: Iron Man (Coding has begun)
#193  October 19, 2018, 07:05:45 am
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Penguinz0 said:
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lui

Re: Iron Man (Coding has begun)
#194  October 19, 2018, 07:42:54 am
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Wait. Doesn't he have roll sprites anyways because the marvel games allow you to tech roll from the ground to recover

EDIT: wait nevermind I just remembered iron man kinda just jet glides on his back which is weird
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#195  October 27, 2018, 11:29:19 am
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About half way done with his normals, Color Separated 11 more frames & i updated the thread to become my marvel project thread.
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#196  October 27, 2018, 09:13:50 pm
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Welcome to the Marvel Project Thread!
Here is where i will be posting all of my progress for my POTS style Marvel Characters

Current W.I.Ps below

Iron Man
Spoiler, click to toggle visibilty


Planned Characters (Will Increase or Decrease depending on my interest in certain characters)

Spider-Man
Spoiler, click to toggle visibilty

Captain America
Spoiler, click to toggle visibilty

Waoh...you make my dreams come true,most exactly you make M.U.G.E.N.R.I.C.A great again!!!

What can i say...im just good giving support.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#197  October 27, 2018, 10:46:01 pm
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Ooh, if you're gonna do Cap, be sure to use the code for his shield used in Infinite's edit of Buckus' SvK Cap for when he gets put into a custom state.  Otherwise, weird floating shield happens.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#198  October 28, 2018, 02:11:20 am
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Whenever you get to Spidey, if someone does a Raimi suit palette I will give that person my undying respect.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#199  November 13, 2018, 02:32:32 am
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Working on iron mans throws right now. Also i updated the first post of the thread to include 2 possible W.I.Ps. Ghost Rider & Dormammu.
As many of you know, Stan Lee passed away today. So i will try focus heavily on getting iron man done before the end of the year and dedicate the release to him. Excelsior!

Also might update my request on the Spritesheet Expansion Thread Addendum cause i feel i may be requesting too much.
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#200  November 13, 2018, 03:30:49 am
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Ghost Rider does need an update/new coat of paint.  Hoping for a good one from you ^..^