Its been there ever since I released her.
Ok, sorry. ;)
Lol just when I asked you when you're releasing the updates.
Lookin' good though, DW. I'll pm you about something else for Strider. :8):
I like the new size of the hitsparks you set for your characters. I didn't like how Jmorphman and Knuckles8864 set on their characters as they felt too small and shows less "oomph" on their super moves. Yours on the other hand are not too big and not too small, so it still keeps that flashiness when your characters does their super moves. If the size of the hitsparks have to be reduced, 20% is perfect. I hope you keep it that way.
That sagat thou god dayum he's a beast now.
They feel awesome, great update to this
Play style everybody loves.
To those pots style creators, yall need to pay
Attention, DW has the class in session
Now this is the real deal right here, thanks a lot man, I will post if I find anything funny.
Rock's readme doesn't mention EX Reppuken can hit otg.
You ad ai the update?
Wolf, I have noticed sometimes when Psy's fire blast is blocked after a char wakes up, it makes the hit sound effect, its rare as shit and maybe its some mugen voodoo or something on my end but hey.
That sagat thou god dayum he's a beast now.
Nice update, DW. But I have a couple of suggestions for her.
-First of all, I think you need to edit her Taunt animation. To be precise, 2 last frames. They create totally nonfluid recovery from taunt.
Here, I tried to invent something more fluid, but of one frame.
(http://i.imgur.com/qwA5BDB.gif)(http://i.imgur.com/OTQ4LLO.png)
-The second one is subjective, but I think her Whiplash should have different hit sound. Something more classic, like this (https://www.youtube.com/watch?v=sHFv4LJWnhc).
All in all good work! These are a couple of suggestions just to make it better.
I'm enjoying the update in all honesty.
But I guess if I can have a kinda dumb suggestion it would be to possibly make her EX Whiplash hit opponents on the ground.
Not to say there's anything wrong with it as is.
Well, then here is the sound (http://www.mediafire.com/file/fd2s0h8b5583240/Whip+Crack.wav)
You see, it is, in fact, really easy to rip all you need from YouTube. There is a lot of sites and programs to download from YouTube videos or their sites only. I personally use THIS (http://convert2mp3.net/en/) site. I download straight in MP3, then I open Audacity (http://www.audacityteam.org/download/) and do necessary stuff like cutting out and saving as .WAV.
Just try it on something now, it's easy.
Nice update, pal. But I was talking about HIT sound, not about Whoosh Sound. It is really strange to have for whip's contact hard fist's sound.
[State 5900, Intro vs Adon]
type = ChangeState
triggerall = NumEnemy
triggerall = !RoundsExisted && !(Enemy,RoundsExisted)
triggerall = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "cvsadon" && enemy,authorname = "HЃh"
trigger2 = Enemy, Name = "Adon" && enemy,authorname = "Trololo"
value = 194
Hey DW are you planning on working on Zero after Strider or you already have someone else in mind for the next WIP?