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Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Read 2453942 times)

Started by Jmorphman, November 01, 2010, 09:13:43 pm
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Poll

Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 318

Re: Jmorphman's WIP thread
#821  May 15, 2011, 08:57:56 pm
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He said he wasn't planning on using them/creating an air Hyakuretsu before.

Personally I don't mind at all. I know I change my mind about lots of things in the middle of a WIP.

There's also the chance that he's trolling for giggles and isn't ACTUALLY going to add it, but who knows?
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Jmorphman's WIP thread
#822  May 15, 2011, 08:59:11 pm
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GOH

Re: Jmorphman's WIP thread
#823  May 15, 2011, 09:00:46 pm
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He'll do it.

Just go on a date with him while wearing hipster sneakers and pretending to like Gundams.
Re: Jmorphman's WIP thread
#824  May 15, 2011, 09:02:27 pm
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Let me solve the puzzle for yall.

He posted a Shadow Lady stance last page.  Now he's posting air hyakuretsukyaku.

Put the pieces together.
Re: Jmorphman's WIP thread
#825  May 16, 2011, 01:16:15 am
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If he's truly working on POTS' path, he's kinda forced to make Shadow Lady anyway, since all POTS' chars had all the modes/moves they had in most games. ::)
Is this Shadow Lady stance done via normal SFF stuff, or does it use SFFv2 Remappal in order to cycle correctly, adding the possibility of doing this easily for all animations ?
Re: Jmorphman's WIP thread
#826  May 16, 2011, 01:24:37 am
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Using remappal during the fight in so short intervals, Isn't that a bit buggy in mugen 1.0 so far? Because I remember giving my K' a permanent remappal in state -2 to display a palette 13 and it worked, but then any palfx applied to the char would not work :/.
Re: Jmorphman's WIP thread
#827  May 16, 2011, 01:26:15 am
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Is PalFX glitchy on GM's Gill ? Gotta test that.
Re: Jmorphman's WIP thread
#828  May 16, 2011, 01:31:51 am
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I can only tell about PalFX triggered from the char who uses remappal, as the "getting hit by fire" palfx comes from the character getting hit in my fullgame, unlike in normal compilations where the enemy and his hitdefs trigger the palfx. Go test that.

Still, talking about own palfx, it could be a problem with EX moves and whatnot.
Re: Jmorphman's WIP thread
#829  May 16, 2011, 03:43:12 am
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Re: Jmorphman's WIP thread
#830  May 16, 2011, 03:50:13 am
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Re: Jmorphman's WIP thread
#831  May 16, 2011, 03:53:23 am
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heh, lots of women find you disturbing
Re: Jmorphman's WIP thread
#832  May 16, 2011, 04:13:44 am
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Besides, how the hell would you make an aerial hyakuretsu-kyaku work in CVS style gameplay anyway?  What would the point be? 
Re: Jmorphman's WIP thread
#833  May 16, 2011, 04:22:41 am
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Waru did something like this with mech gief. Air SPD mang. Although it's not nearly the same thing I guess but yeah :P.

But are there truly grown men in this world?!
Re: Jmorphman's WIP thread
#834  May 16, 2011, 04:34:17 am
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Extra damage after Hakyuretsu Kyaku SJC?  :-\
Re: Jmorphman's WIP thread
#835  May 16, 2011, 05:08:19 am
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Re: Jmorphman's WIP thread
#836  May 16, 2011, 05:19:27 am
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Re: Jmorphman's WIP thread
#837  May 16, 2011, 05:56:22 am
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If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: Jmorphman's WIP thread
#838  May 16, 2011, 05:59:09 am
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Re: Jmorphman's WIP thread
#839  May 16, 2011, 08:35:37 am
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But you are better than Capcom.


Re: Jmorphman's WIP thread
#840  May 16, 2011, 05:00:36 pm
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