[State 0, Remove Shadow when your in the air] type = RemoveExplod trigger1 = statetype = A id = xxxx ignorehitpause = 1
The +0 can be adjusted to position the shadow on your character and it will pin to your position when moving up and down angled platforms and will vanish when jumping, One final thing, you may wanna adjust the angle movement values bit more because your character is still moving close to the edge when in angled movement.
Other than that, keep at it! I love seeing people do out of the ordinary stuff like this!
Title: Re: Formula for diagonal plataform DrukenT method
Post by: -Extasis- on November 09, 2013, 11:20:25 am
Use an assert special to remove the character's shadow and code your own as explod that binds to your characters X and y movement:
The +0 can be adjusted to position the shadow on your character and it will pin to your position when moving up and down angled platforms and will vanish when jumping, One final thing, you may wanna adjust the angle movement values bit more because your character is still moving close to the edge when in angled movement.
Other than that, keep at it! I love seeing people do out of the ordinary stuff like this!
thanks for add, but it was only to create this platform diagonal, I will not do any adaptation to gouki I was thinking about that shadow, but I do not really develop anything with it