The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => Samurai Shodown Game => Topic started by: recruta42 on October 30, 2007, 01:43:09 am

Title: Hit States
Post by: recruta42 on October 30, 2007, 01:43:09 am
Since I am working on attaks + hit states optimization I will put here a table concerning the hit states of the samurai shodown game and the conditions to activate them.The first number in the table indicates the original samurai shodown game animation and the subsequent  number the converted mugen animation. The other numbers represent the condition to activate the animations.

I will not put really detailed information about them , and this will server for other topics as well, unless questioned...

Game State
Mugen State
gethitvar(animtype) gethitvar(groundtype) gethivar(xvel) gethitvar(yvel) facing != enemy,facingStatetypeP2Statetypehitfall
C65000lighthigh< 0= 01S!= A0
C85001mediumhigh< 0= 01S!= A0
CA5002hardhigh< 0= 01S!= A0
EC5005lighthigh< 0= 00S!= A0
EE5006mediumhigh< 0= 00S!= A0
F05007hardhigh< 0= 00S!= A0
CC5010lightlow< 0= 01S!= A0
CE5011mediumlow< 0= 01S!= A0
D05012hardlow< 0= 01S!= A0
17E5035lighthigh< 0= 01S= A0
1805036mediumhigh< 0= 01S= A0
1825037hardhigh< 0= 01S= A0
FE5040upx< 0< 01Sx1
22C5041upx= 0< 01Sx1
2325042upx= 0< 00Sx1
DA5051upx= 0< 01Sx1
DE5052upx= 0> 01Sx1
1045053upx< 0< 00Sx1
50E5607diagupx< 0< 0xSx1
[/center]
Title: Re: Hit States
Post by: recruta42 on November 19, 2007, 09:56:03 am
BASIC HIT STATE ANIMATIONS

PS: The number under the image represents the frames per tick

----------------------------------------------------------------------------------------------------------------------------------

State 5000 - C6

(http://i158.photobucket.com/albums/t120/recruta42/5000.jpg)

State 5001 - C8

(http://i158.photobucket.com/albums/t120/recruta42/5001.jpg)

State 5002 - CA

(http://i158.photobucket.com/albums/t120/recruta42/5002.jpg)

State 5005 - EC

(http://i158.photobucket.com/albums/t120/recruta42/5005.jpg)

State 5005 - EE

(http://i158.photobucket.com/albums/t120/recruta42/5006.jpg)

State 5005 - F0

(http://i158.photobucket.com/albums/t120/recruta42/5007.jpg)

State 5010 - CC

(http://i158.photobucket.com/albums/t120/recruta42/5010.jpg)

State 5011 - CE

(http://i158.photobucket.com/albums/t120/recruta42/5011.jpg)

State 5012 - D0

(http://i158.photobucket.com/albums/t120/recruta42/5012.jpg)

State 5020 - D2

(http://i158.photobucket.com/albums/t120/recruta42/5020.jpg)

State 5021 - D4

(http://i158.photobucket.com/albums/t120/recruta42/5021.jpg)

State 5022 - D6

(http://i158.photobucket.com/albums/t120/recruta42/5022.jpg)

State 5025 - F2

(http://i158.photobucket.com/albums/t120/recruta42/5025.jpg)

State 5026 - F4

(http://i158.photobucket.com/albums/t120/recruta42/5026.jpg)

State 5027 - F6

(http://i158.photobucket.com/albums/t120/recruta42/5027.jpg)

State 5030 - D8

(http://i158.photobucket.com/albums/t120/recruta42/5030.jpg)

State 5031 - F8

(http://i158.photobucket.com/albums/t120/recruta42/5031.jpg)

State 5035 - 17E

(http://i158.photobucket.com/albums/t120/recruta42/5035.jpg)

State 5036 - 180

(http://i158.photobucket.com/albums/t120/recruta42/5036.jpg)

State 5037 - 182

(http://i158.photobucket.com/albums/t120/recruta42/5037.jpg)

State 5040 - FE

(http://i158.photobucket.com/albums/t120/recruta42/5040.jpg)

State 5041 - 22C

(http://i158.photobucket.com/albums/t120/recruta42/5041.jpg)