Game State
| Mugen State
| gethitvar(animtype) | gethitvar(groundtype) | gethivar(xvel) | gethitvar(yvel) | facing != enemy,facing | Statetype | P2Statetype | hitfall | C6 | 5000 | light | high | < 0 | = 0 | 1 | S | != A | 0 | C8 | 5001 | medium | high | < 0 | = 0 | 1 | S | != A | 0 | CA | 5002 | hard | high | < 0 | = 0 | 1 | S | != A | 0 | EC | 5005 | light | high | < 0 | = 0 | 0 | S | != A | 0 | EE | 5006 | medium | high | < 0 | = 0 | 0 | S | != A | 0 | F0 | 5007 | hard | high | < 0 | = 0 | 0 | S | != A | 0 | CC | 5010 | light | low | < 0 | = 0 | 1 | S | != A | 0 | CE | 5011 | medium | low | < 0 | = 0 | 1 | S | != A | 0 | D0 | 5012 | hard | low | < 0 | = 0 | 1 | S | != A | 0 | 17E | 5035 | light | high | < 0 | = 0 | 1 | S | = A | 0 | 180 | 5036 | medium | high | < 0 | = 0 | 1 | S | = A | 0 | 182 | 5037 | hard | high | < 0 | = 0 | 1 | S | = A | 0 | FE | 5040 | up | x | < 0 | < 0 | 1 | S | x | 1 | 22C | 5041 | up | x | = 0 | < 0 | 1 | S | x | 1 | 232 | 5042 | up | x | = 0 | < 0 | 0 | S | x | 1 | DA | 5051 | up | x | = 0 | < 0 | 1 | S | x | 1 | DE | 5052 | up | x | = 0 | > 0 | 1 | S | x | 1 | 104 | 5053 | up | x | < 0 | < 0 | 0 | S | x | 1 | 50E | 5607 | diagup | x | < 0 | < 0 | x | S | x | 1 | [/center] |