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The big "What does MUGEN need fixed or lack" thread 2017 edition (Read 22169 times)

Started by Just No Point, May 27, 2017, 01:27:52 am
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#41  July 03, 2017, 11:02:44 am
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#42  July 03, 2017, 12:11:50 pm
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#43  July 27, 2017, 07:52:22 am
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ability to fight a lonely character with higher than average health during team arcade
i.e. orochi iori/leona from kof97, kusanagi from kof2k3 or the final boss from any other kof or cyber-akuma from mvssf
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#44  July 27, 2017, 02:29:42 pm
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ability to fight a lonely character with higher than average health during team arcade
i.e. orochi iori/leona from kof97, kusanagi from kof2k3 or the final boss from any other kof or cyber-akuma from mvssf

I am still following this thread to let everyone know.

Also boss characters are something I am interested to work on so will keep this in mind.
Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#45  August 01, 2017, 03:42:25 am
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Better helper detection. Ishelper is barely useful. Like helperId should be a thing for easier reference. I shouldn't have to define a null sctrl to make my own with  15 triggers lol
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#46  August 07, 2017, 12:36:04 am
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Spoiler: A lot of this was probably already said, but: (click to see content)
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#47  August 07, 2017, 02:42:02 pm
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A Pause/training options menu similar to KOFNC


Yes we can achieve this with alot of custom statedef-2/-3 & common.cns patching but it would be nice to have such functions by default without the need to do our own custom states/patches etc
Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#48  August 08, 2017, 12:20:02 am
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Simply getting up after losing a round like in KI or Darkstalkers would be pretty neat. Maybe changing lifebar colors afterward, as well.
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#49  August 08, 2017, 12:45:24 am
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A ladder screen.

A default VS Styled tag-team mode without coding the characters or patching these.

A default pause mode menu with more options and customizable without coding the common and statedef -2.

A option to choose only the tag-team mode or only the single mode during character select screen.

And.. A "Perfect" text message default. This includes also a "You win", "You lose", "Draw Game" snd

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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#50  August 08, 2017, 03:09:50 am
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- Animated parallax.  In MUGEN, you can set the type to anim or parallax, but not both.

This is technically possible by having as many Parallax elements as there are frames in the animation and having each one show/hide in sequence via BG controllers, but I agree that something more efficient would be far better.
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#51  August 08, 2017, 09:14:03 am
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Idk if this has been suggested but, perhaps dipswitches? I remember fondly fuckin with em in 3S OE, some of them were stupid fun. Having that as an option would be a nice touch
Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#52  August 22, 2017, 07:37:33 pm
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1. Stage interactions: for instance Battle Monsters characters should be able to leap on platforms of the stage to jump.
2. Stage: stage should change appearance for every round good example of games that implement this is KOF.
3. Stage Interactions:  If the stage is a water-based stage then it should clearly have to splash similar to Ikemen, If the stage has sand then each time a character drops on the floor you should hear the sand sound and lastly stages with metal flooring should also have metal sounds when characters drop on the floor.
4. An easy way to implement character specific quotes.
5.KOF chars with helpers in the background of the stage should have a defeated pose after losing a round in team battle.
Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#53  November 17, 2017, 11:10:45 pm
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#54  November 18, 2017, 12:43:05 am
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well, everything i miss is already said.
since i don't have any knowledge at character codes i will stand on other things.
here goes:

score system
after match menu
pause menu with maybe move list, restart, exit, etc....
more BGCTRLs
animated screen transitions
scrolling character select system (like in killer instinct)
animated portraits or a way to use the stand animation as portrait

improbable dream things:
Spoiler, click to toggle visibilty

well thats what came to my mind in the moment
Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#55  November 18, 2017, 04:11:46 am
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well, everything i miss is already said.
since i don't have any knowledge at character codes i will stand on other things.
here goes:

score system
after match menu
pause menu with maybe move list, restart, exit, etc....
more BGCTRLs
animated screen transitions
scrolling character select system (like in killer instinct)
animated portraits or a way to use the stand animation as portrait

improbable dream things:
Spoiler, click to toggle visibilty

well thats what came to my mind in the moment

Some of your dream things are what I desire aswell.

Thanks to everyone once again, just letting you all know that I am keeping an eye on this thread. ^-^
Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#56  November 18, 2017, 04:45:46 am
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These are things I've dreamed of with Mugen.

- Built inn Tag-Team.
- A Pause menu, with or without movelist. (Don't know how difficult that would be.)
- Able to have this "unlocking" either stages or characters as an option, so you feel like you fight for a reason, and getting rewarded.

These things would indeed make the whole "experience" truly amazing.
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Re: The big "What does MUGEN need fixed or lack" thread 2017 edition
#57  November 21, 2017, 07:19:45 am
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custom state bugs and infinite loop animations/state

most importantly newer Arc systems characters