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Batsu Ichimonji by R@CE AKIR@ Updated 7/15/14 (Read 88735 times)

Started by R@CE AKIR@, February 12, 2014, 10:37:21 pm
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Re: Batsu Ichimonji by R@CE AKIR@
#81  February 15, 2014, 08:00:44 pm
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great release you did a good job with this one,  noticed that for the backdash uses the same jumping sprite, maybe you could use this?


found on Daeron's thread

http://mugenguild.com/forum/topics/batsu-ichimonji-148018.20.html

I'm already aware he has this but I'm not as good as making other sprites match the palette. So I'll have to get help with adding those in. He has more stuff in there that I would like to add as well.

I could probably help with this.  Do you have the .act file with the armbands and such separated?
Re: Batsu Ichimonji by R@CE AKIR@
#82  February 15, 2014, 08:16:25 pm
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  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
great release you did a good job with this one,  noticed that for the backdash uses the same jumping sprite, maybe you could use this?


found on Daeron's thread

http://mugenguild.com/forum/topics/batsu-ichimonji-148018.20.html

I'm already aware he has this but I'm not as good as making other sprites match the palette. So I'll have to get help with adding those in. He has more stuff in there that I would like to add as well.

I could probably help with this.  Do you have the .act file with the armbands and such separated?

Check PM
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#83  February 16, 2014, 03:28:34 am
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  • Vae Victus!
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    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
yeah those sprites look really good it would really be a great addition  too the character, that blocking animation also looks nice and fluid too:
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: February 16, 2014, 03:47:25 am by Lord Kain
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#84  February 19, 2014, 03:03:33 am
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  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Will load update tomorrow guys
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#85  February 19, 2014, 11:05:16 pm
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    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Awesome news! Thanks R@ce!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#86  February 21, 2014, 01:21:52 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Batsu updated again 2/20/14
-Added Kyosuke to the Double Zenkai Kiai Dan LV3 super, so now there is a randomization of whether Kyosuke or Hinata will come out.
-Added Electricity Effects on Batsu, Hinata, and Kyosuke's charging animations
-Fixed Guts Upper Projectile Upper Projectile so that now it will fade away correctly no matter if hit or not by it
-Made it so that now Zenkai Kiai Dan & Max version are now cancellable on the ground. Which will now allow more set ups
-Adjuted FX size on the Super Ryuusei Kick supers
-Tweaked Damage Dampener. I think I am really comfortable as to how it is set now.
-Added Backdash animation that DavidMaximus helped convert over to fit in with my sprites.
-Fixed Blocking animation so that now the correct number are frames are there.
-Fixed the amount of power lvls it takes to do certain supers that I forgot to change in the CMD, but fixed it.
Last Edit: February 21, 2014, 01:27:06 am by ~R@CE AKIR@~
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#87  February 21, 2014, 01:41:04 am
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  • Estoy siempre listo para un desafío.
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Im excited to try this out and see kyosuke in his lvl 3, I will after
Im done cooking my bacon, yummy.
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#88  February 21, 2014, 01:45:38 am
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  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Im excited to try this out and see kyosuke in his lvl 3, I will after
Im done cooking my bacon, yummy.

I'm glad that you are! Thanks Memo!

I kno others wanted me to include him plus I had already thought about doing it in the update anyway so there you guys go.
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#89  February 21, 2014, 01:47:43 am
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
dude you should update your topic title it still says it was released the 15th
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/15/2014
#90  February 21, 2014, 01:54:16 am
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  • Vae Victus!
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    • mugenguild.com/forum/topics/lord-kains-small-portraits-140580.0.html
Best Batsu ever! thank you sir!
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#91  February 21, 2014, 02:46:53 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
dude you should update your topic title it still says it was released the 15th

Thanks, now everyone that didnt pay attention to that knows I made a Boo-Boo

Memoooooooooooooooooooooooo! lol
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#92  February 21, 2014, 03:00:21 am
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I thought, O.o! peeps might not know from the jump that this is an update
by looking at the date. 

Also i wanted to say, the electric F.X's you added to the
LvL3 are some of the THEE best ive seen
in mugen.  Did you make those's? there freaking
amazing, they look official, not  mugen at all dude.
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#93  February 21, 2014, 04:55:01 am
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  • commissions open bang my line
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Pretty cool to see updates, finally have time to actually try this out, pretty stoked.


(First post still says 2/15/2014  ;D)

My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#94  February 21, 2014, 04:56:45 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Batsu updated again 2/20/14 10:55 P.M. on my time

Had to make a quick update to fix batsu's damage on his Max Ichimonji Super move

It was doing more than 290 worth of damage. So please redownload

Sorry but i didnt catch that

      Posted: February 21, 2014, 04:59:30 am
Pretty cool to see updates, finally have time to actually try this out, pretty stoked.


(First post still says 2/15/2014  ;D)
Thanks! I'm glad your liking him so far buuuuuut......

Seriously..... I guess I should choke you too lol.... I'm not perfect, i mean everything else says it, even in the new post.

No need to keep pointing stuff like that out. Just PM in the future and let me kno ok?

     Posted: February 21, 2014, 05:03:04 am
First Post date is fixed  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

-________________- hahaha
Last Edit: February 21, 2014, 05:03:04 am by ~R@CE AKIR@~
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#95  February 22, 2014, 12:49:00 am
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  • DCB | Vato
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In custom mode his air projectile knocks the opponent up for a second instead of just hitting normally
Why do you have corner push on projectiles? This is extremely noticeable when you do lvl2 air fireball suprr and the last hits dont connect
Why does his air fire kick send the opponent fullscreen distance when otging
He has an infinite in the corner if you link standing medium kick after llmmhh> light/medium fireball
Lvl2 fireball super is still unbloclable when jumping
Same with his qcb 2p super
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#96  February 22, 2014, 02:04:36 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
In custom mode his air projectile knocks the opponent up for a second instead of just hitting normally
Why do you have corner push on projectiles? This is extremely noticeable when you do lvl2 air fireball suprr and the last hits dont connect
Why does his air fire kick send the opponent fullscreen distance when otging
He has an infinite in the corner if you link standing medium kick after llmmhh> light/medium fireball
Lvl2 fireball super is still unbloclable when jumping
Same with his qcb 2p super

-Corner push will be taken, off. Some how I thought it was better but i guess not.
-Air kick, that must have been another mistake that I did while updating him, i didnt meant that to be there
-Yeah, i need to see you do that combo on a opponent that actually fights back, not just a idle person in the corner getting beat up in the corner
-Lvl2 super fireball is fine, i just tested it on the training character and it blocks it just fine.
-Same with the other one. It blocks it just fine.

Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#97  February 22, 2014, 02:16:01 am
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  • DCB | Vato
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Lol you can do it midscreen to corner, doesn't matter if the opponent is fighting back or not. Its simple because of the chaning then into an easy link. Ill upload a video when I'm able to. Currently afk
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#98  February 22, 2014, 02:51:05 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Lol you can do it midscreen to corner, doesn't matter if the opponent is fighting back or not. Its simple because of the chaning then into an easy link. Ill upload a video when I'm able to. Currently afk

Yea show me

Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#99  February 23, 2014, 12:36:58 am
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So far the only thing I've managed to notice is when you super cancel Zenkai Kiai-Dan into anything, the projectile will continue to hit during the superpause. Loving this Batsu.
Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
#100  February 23, 2014, 01:17:19 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
So far the only thing I've managed to notice is when you super cancel Zenkai Kiai-Dan into anything, the projectile will continue to hit during the superpause. Loving this Batsu.

Thanks man, I'm glad your enjoying him. I thought it was supposed to do that. I dont think there is anything wrong with it in my opinion

If not, i do know how to fix it to where it can't
Last Edit: February 23, 2014, 01:40:05 am by ~R@CE AKIR@~