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Undocumented Sctrls (Read 3939 times)

Started by Feddi09, May 25, 2019, 12:02:56 am
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Undocumented Sctrls
#1  May 25, 2019, 12:02:56 am
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Can people point me into the direction of all undocumented scrtls? I’ve been playing around with Tagin, TagOut, and Zoom. I’m wondering what else is out there. I’ve found those three scrtls very useful and was wondering if there is anything else out there that I could take advantage of.
LW
Re: Undocumented Sctrls
#2  May 25, 2019, 01:05:21 am
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I’m not familiar with tagin and tagout

Edit: found more info on those. Pretty useless from what I saw
Last Edit: May 25, 2019, 01:52:21 am by Just No Point
Re: Undocumented Sctrls
#3  May 25, 2019, 01:33:44 am
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I've heard stuff about Elecbyte having considerations on replacing the projectile sctrl with a new helper parameter called "helpertype = projectile," but seems that never came to be... honestly, I am glad it didn't happen because the projectile sctrl is a seriously underestimated sctrl that has a lot of unorthodox use whenever I come across coding stumps.
Re: Undocumented Sctrls
#4  May 25, 2019, 01:47:11 am
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I’m not familiar with tagin and tagout

Its a feature use to make Tag Team. I've included an example below. Keep in mind this doesn't work in 1.1

[State 200, ChangeState]
type = Tagin
triggerall = NumPartner
trigger1 = animtime = 0
stateno = 1005 ; This is a ki blast stateno I used to just test it
partnerstateno = 1005:This is a ki blast stateno I used to just test it
ctrl = 0
LW
Last Edit: May 25, 2019, 02:13:26 am by Feddi09
Re: Undocumented Sctrls
#5  May 25, 2019, 01:48:25 am
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I've heard stuff about Elecbyte having considerations on replacing the projectile sctrl with a new helper parameter called "helpertype = projectile," but seems that never came to be... honestly, I am glad it didn't happen because the projectile sctrl is a seriously underestimated sctrl that has a lot of unorthodox use whenever I come across coding stumps.

Never heard of it. I will give it a try!
LW
Re: Undocumented Sctrls
#6  May 25, 2019, 01:53:53 am
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The tagin stuff would be useful if you could actually use it to switch your control to your partner
Re: Undocumented Sctrls
#7  May 25, 2019, 01:55:59 am
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With Mugen Ai 1v1 it works well. Or if you're playing with another human. The AI you guys code for Z2 I would think this would be perfect for ya'll project,


There is a special trigger you can use called standby which is 0 or 1. I use it with TagOut to tell which character to stay on screen and which one to leave.
LW
Last Edit: May 25, 2019, 02:12:41 am by Feddi09
Re: Undocumented Sctrls
#8  May 25, 2019, 02:02:32 am
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It isn’t anything we couldn’t already do easily though. Is that standby trigger useful in other sctrls?
Re: Undocumented Sctrls
#9  May 25, 2019, 02:06:01 am
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It works with other sctrls. I have it in my -1 as a triggerall for my changestates.

triggerall = Standby = 0
triggerall = Partner,Standby = 1 || NumPartner = 0


Helpertype = projectile works! Going to dig into it some more!
LW
Last Edit: May 25, 2019, 02:12:09 am by Feddi09
Re: Undocumented Sctrls
#10  May 25, 2019, 02:10:25 am
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Feddi09 try not double-posting please, edit your previous post instead. You did it 3 times lol
Re: Undocumented Sctrls
#11  May 25, 2019, 02:15:03 am
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Feddi09 try not double-posting please, edit your previous post instead. You did it 3 times lol

Cool. Didn't know the rules. Idk how to fix the first one but I've changed the last two.
LW
Re: Undocumented Sctrls
#12  May 25, 2019, 02:42:53 am
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Re: Undocumented Sctrls
#13  May 25, 2019, 03:02:42 am
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Its Kinda like how you can put trigger1 = var(0) := 1 but instead when you use tagin/tagout you can put

type = TagOut
trigger1 = numPartner
trigger1 = standBy = 0
trigger1 = partner, standBy = 1


and that should switch the standbys
LW
Re: Undocumented Sctrls
#14  May 25, 2019, 03:42:11 am
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Last Edit: May 25, 2019, 04:11:14 am by ink
Re: Undocumented Sctrls
#15  May 25, 2019, 04:07:10 am
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Quote
Girls are now typing. Please wait warmly and have some tea until the signature is ready.


Go check out Team Sonic Fighters!
https://mugenguild.com/forum/topics/team-sonic-fighters-188020.0.html
Re: Undocumented Sctrls
#16  May 25, 2019, 04:46:29 am
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what does helpertype = projectile even do?
Re: Undocumented Sctrls
#17  May 25, 2019, 04:51:27 am
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I’m not familiar with tagin and tagout

Edit: found more info on those. Pretty useless from what I saw

Hey Feddi09, what version of mugen do you use?
Also where did you findout about tagin code? There's very little documentation for it around now.


Other undocumented things:

a cond() exploit for 1.0+
http://mugenguild.com/forum/topics/redirects-redirects-and-new-redirects-cond-exploit-185881.0.html

selfstate loop.
http://mugenguild.com/forum/topics/vans-loop-186614.0.html

some undocumented command line.
http://mugenguild.com/forum/msg.2293808



1.1 because of Zoom but Tagin/TagOut only works for 1.0 and below. It will crash 1.1
LW
Re: Undocumented Sctrls
#18  May 25, 2019, 04:52:29 am
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what does helpertype = projectile even do?

It's supposedly a replacement for the projectile sctrl since Elecbyte was allegedly going to deprecate it, most likely making the helper function like a projectile sctrl. I don't like the idea at all and, again, I am glad that it never went through.
Re: Undocumented Sctrls
#19  May 25, 2019, 05:26:45 am
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what does helpertype = projectile even do?

It's supposedly a replacement for the projectile sctrl since Elecbyte was allegedly going to deprecate it, most likely making the helper function like a projectile sctrl. I don't like the idea at all and, again, I am glad that it never went through.

I’m not sure if it works. You can literally put anything in front of type and as long as it’s not player than it will behave as normal.
LW
Re: Undocumented Sctrls
#20  May 25, 2019, 05:38:54 am
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 That's why I said that it likely never went through, just that Elecbyte considered replacing the projectile sctrl with "helpertype = projectile" according to those who contribute at Elecbyte's long defunct forum. If only Seravy were present so that he could have given more insight seeing as he was one of the people who knew about this.