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Shiva ( SOR 3 ) (Read 7209 times)

Started by Ryon, October 02, 2014, 05:36:04 am
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Shiva ( SOR 3 )
#1  October 02, 2014, 05:36:04 am
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[Preview]


[Download]
https://www.mediafire.com/?yx1kf7s0cwvg1fz
http://1drv.ms/YQnjzN

[Comment]
1 thing not mentioned in the read me.
I color separated him to as well, NOT a lot of separation but just a few minor things which I feel gives him so much more personality.

Copied from Read Me

=| Biography |=
Name : Shiva
Occupation : Right Arm Man / Ninja / Mid Boss / Final Boss
Age : Unknown
Fighting Style : Martial Arts


=| Origins |=
Shiva was originally designed to be one of the bosses to my Final Fight Vs. Streets Of Rage full game.
However as time went on I slowly started to get pulled away from my game more and more and did other works.
Made other full games, None of which are complete, But most of the works are released.

So after a friend of mine (iigamesmasterii) started making his own SOR2 characters, He makes Shiva (SOR2) and would you believe it.
He inspired me to continue my shiva. So ... here we are.

=| What You Need To Know |=
This shiva is made for MUGEN.
as in NOT ACCURATE, He is made for the 2d fighting arena.
He will have moves he never had before, supers he never had before. maybe even voices he never had before (He will be voice acted at some point)

=| Movelist |=
X = Punch
Y = Kick
Z = Final Crash

*Moving Towards Enemy will Grab them.

Ryuu-Ga = D, F, X
Bulldozer Guy = D, F, Y
Final Attack = D, F, Z

=| Special Thanks |=
My Wife.
iigamesmasterii for rejuvinating my love for my SOR characters.
ultrafatalitiy for being a homie when you need one.
Mugen Free For All
Sega (I'm still waiting on the Dreamcast 2, I put a pre-order years ago)
Elecbyte for the MUGEN GOODNESS.
YOU! For downloading my work!
Re: Shiva ( SOR 3 )
#2  October 02, 2014, 06:00:09 am
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I luv creations with these kind of long cinematic hyper attacks. One question though, is this a level 3 or lower level hyper? I'm not at home and can't test it for myself right now, so just curious.
Re: Shiva ( SOR 3 )
#3  October 02, 2014, 03:30:08 pm
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Honestly speaking both Bulldozer and Final Attack are super powerful and almost unblockable.

Final Attack you have to crouch block to defend it.
Bulldozer you have to stand block to defend it.

they are both level 1's.

Originally I had it so you could only do them when your life is 50% and 25%.

But I'm unsure how to go about this. I dont want to make them do less damage.

I figure if the character has less attacks and not that much variation, He should have powerful supers to make up for his lack of movelist.

ALSO! This is the first time I've tried this long of a cinematic super (SB_Goku was practice for this) I plan to add more of this into my characters.
Re: Shiva ( SOR 3 )
#4  October 02, 2014, 05:06:11 pm
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Nice work Ryon, I'm a fan of your works. Probably the best version of Shiva ever for Mugen. I got my version of Shiva, but yours is far more superior than mine haha. Looking forward for more from you. :)
Re: Shiva ( SOR 3 )
#5  October 02, 2014, 05:39:15 pm
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-Shiva's sprite disappears during his into
-Attacks have no whiff sounds
-His grab doesn't work (He just glitches out)
-CLSNs on Ground X and Jump Z needs polishing
-His supers give a small amount of power back
-Final Crash is unblockable
-The shockwave sprite during that move is misaligned (Compatibility problems?)
-The delay after the final hit (When the opponent is laying on the ground) is too long
-Remains invincible during the match after his Final Crash

While I do like some of his supers, this character needs a lot of fixing.
Re: Shiva ( SOR 3 )
#6  October 02, 2014, 10:47:46 pm
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Holy cheese! that is epic! Loved it! Thanks :D
Re: Shiva ( SOR 3 )
#7  October 03, 2014, 12:49:41 am
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Congratulations Ryon, your char looks amazing!
Thank you for share!
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: Shiva ( SOR 3 )
#8  October 03, 2014, 02:16:41 am
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lol oh shit....now this looks interesting^^
Re: Shiva ( SOR 3 )
#9  October 03, 2014, 07:27:16 am
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-Shiva's sprite disappears during his into
-Attacks have no whiff sounds
-His grab doesn't work (He just glitches out)
-CLSNs on Ground X and Jump Z needs polishing
-His supers give a small amount of power back
-Final Crash is unblockable
-The shockwave sprite during that move is misaligned (Compatibility problems?)
-The delay after the final hit (When the opponent is laying on the ground) is too long
-Remains invincible during the match after his Final Crash

While I do like some of his supers, this character needs a lot of fixing.

I will get working on these and some mentioned to me by Werewood!
Thank you for the feedback!

regarding the shockwave thing, I tested Shiva in 1.1 while it worked perfectly fine there (appearing on floor) I did notice it appears in the air, so I do know about that.

regarding the intro. He is suppose to disappear as he jumps in, then lands..

or do you mean that during the intro he disappears?

again tested that in 1.1
Re: Shiva ( SOR 3 )
#10  October 03, 2014, 08:42:54 am
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regarding the intro. He is suppose to disappear as he jumps in, then lands..

or do you mean that during the intro he disappears?

again tested that in 1.1

He disappears just before he lands
Re: Shiva ( SOR 3 )
#11  October 11, 2014, 01:45:57 am
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- I saw you made a special state 750 when walking at point blank (no pushback and goes into stance anim). However, you can't attack in this state. Would be good to add trigger=stateno=750 to the attacks, because this can make stuff annoying in the middle of the fight.
- When P2 flies away during bulldozer, a flying sound would be nice.
- When P2 gets some X_vel when moving out and back into the screen, just before and after the bulldozer arrives, there's dust on the ground, as if he was sliding (physics problem?)
- When P2 is sent out of the screen when hit by the bulldozer, he gets stuck just on the border of the screen for a split of seconds, before going out of it.

All of this was tested at 640*480, against POTS' Ryu.
Re: Shiva ( SOR 3 )
#12  October 11, 2014, 01:52:15 am
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thats been fixed already.

I have not updated it yet.

as for the reason everything seems a BIT off. its because I tested the game using Fighter Factory 3 on Mugen 1.1.
When actually playing in 1.0 I see these errors where as before I did not.