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CVTW2 Idea thread (poll up come vote) (Read 304176 times)

Started by Memo, August 13, 2016, 11:48:20 am
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Poll

Ton Pooh is in homies! but....

give her striders spot on main roster (strider can still be DLC later on)
5 (17.9%)
leave her as DLC for future release
15 (53.6%)
fuck Ton Pooh, who else ya got in line?
8 (28.6%)

Total Members Voted: 28

Voting closed: June 15, 2017, 09:02:09 pm

lui

Re: Capcom vs the world 2 idea engineering topic
#101  March 07, 2017, 03:36:37 pm
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hmm..like a bonus character to test out the waters to see if you're up to par on coding non-sfv characters to match that kind of frame data? sounds neat, I look forward to it
Re: Capcom vs the world 2 idea engineering topic
#102  March 07, 2017, 03:40:39 pm
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Yea sort of like a bonus, I'm looking at the data and i think he can fit right in no problem.
Re: Capcom vs the world 2 idea engineering topic
#103  March 10, 2017, 02:38:56 am
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Wow, I can't believe there's gonna be a sequel. I love how Krillin is a confirmed character lol. Anyways, if you need suggestions for characters, might I suggest Yu Narukami from Persona Arena for The World side?
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Re: Capcom vs the world 2 idea engineering topic
#104  March 10, 2017, 03:01:52 am
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Wow, I can't believe there's gonna be a sequel. I love how Krillin is a confirmed character lol. Anyways, if you need suggestions for characters, might I suggest Yu Narukami from Persona Arena for The World side?

Are the sprites similar to capcom sprites or are they HD? I've never played persona
Re: Capcom vs the world 2 idea engineering topic
#105  March 10, 2017, 03:05:48 am
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Persona 4 Arena, since that's the fighting game spin-off for Persona. And unfortunately:



Yeah, Narukami in CvTW2 is probably unlikely, unless you can find a spriter who has enough patience to convert the P4A sprites to CvS/CPS2 style.
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Re: Capcom vs the world 2 idea engineering topic
#106  March 10, 2017, 03:19:40 am
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Persona 4 Arena, since that's the fighting game spin-off for Persona. And unfortunately:



Yeah, Narukami in CvTW2 is probably unlikely, unless you can find a spriter who has enough patience to convert the P4A sprites to CvS/CPS2 style.

It looks cool but yea the sprites are not matching at all lol

lui

Re: Capcom vs the world 2 idea engineering topic
#107  March 10, 2017, 04:02:56 am
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might I suggest adding in chucho's kazuya to go with jin? it's actually decently sprited
Re: Capcom vs the world 2 idea engineering topic
#108  March 10, 2017, 04:19:32 am
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Paul phoenix is also pretty decent
Re: Capcom vs the world 2 idea engineering topic
#109  March 10, 2017, 05:05:31 am
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I'll check em out, I had them before but didn't really mess with them. Most of his sprite sets are incomplete
I had to frankensprite a far medium punch for his SF 4 sagat last night, I'll re download them and see if they
Have everything necessary to at least have the gameplay mechanics covered.

lui

Re: Capcom vs the world 2 idea engineering topic
#110  March 10, 2017, 05:08:15 am
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his kazuya is his first real effort so yeah I can vouch for that one.

his paul has a lot of cvsnb's stuff so you can expect some quality in it I guess

EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good
Last Edit: March 10, 2017, 05:21:10 am by Walruslui
Re: Capcom vs the world 2 idea engineering topic
#111  March 10, 2017, 05:25:06 am
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I'd vouch for Kazuya too. It's his most completed character to date and his sprites would be usable with minimal edits and addons.
Re: Capcom vs the world 2 idea engineering topic
#112  March 10, 2017, 05:25:42 am
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his kazuya is his first real effort so yeah I can vouch for that one.

his paul has a lot of cvsnb's stuff so you can expect some quality in it I guess

EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good

Send me a link please! I don't think I've seen those, shit you got me excited.

lui

Re: Capcom vs the world 2 idea engineering topic
#113  March 10, 2017, 06:00:59 am
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it's not much but hey if you can add it on to chucho's existing set and make em as good as you can do for it
Last Edit: March 10, 2017, 06:41:33 am by Walruslui
Re: Capcom vs the world 2 idea engineering topic
#114  March 10, 2017, 06:25:25 am
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lui

Re: Capcom vs the world 2 idea engineering topic
#115  March 10, 2017, 06:39:45 am
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oh no I didn't say edit, if meant edit I would mean that, an edit. you did remake the anims, from scratch. that's what I meant.

ghost killer based his sagat off of chucho's (which itself is based off of efex's) and intended to remake it himself for his sf3 sagat, I still have his test version with the wip frames, but he decided to commission you about it to speed up the progress.
Re: Capcom vs the world 2 idea engineering topic
#116  March 10, 2017, 06:52:45 am
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EDIT: also have you though of using chamat's sagat sprites? they're essentially remade chucho anims that make them look really, really good

Let me correct you there, I didn't edit none of his stuff. Though I get what you mean with "essentially".

Here's the last record of the progress, it has increased since then:

http://mugenguild.com/forum/msg.2131727

Ghost Killer is the one who commissions me to do the animations:

http://mugenguild.com/forum/msg.1985846

That sagat looks gorgeous no homo but your also missing his SF4 medium far punch, it's basically
A left handed jab.  You got to finish that it looks incredible!
Re: Capcom vs the world 2 idea engineering topic
#117  March 10, 2017, 11:11:49 pm
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Yeah, I figured the original game's sprites would be too HD, so I did some digging and found a version by Zennore that uses Melty Blood styled sprites. Would that be ok?
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Re: Capcom vs the world 2 idea engineering topic
#118  March 11, 2017, 12:12:57 am
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Yeah, I figured the original game's sprites would be too HD, so I did some digging and found a version by Zennore that uses Melty Blood styled sprites. Would that be ok?

melty bloods fine I have a MB char in the roster, just post a pic whenever so I can
Check em out
Re: Capcom vs the world 2 idea engineering topic
#119  March 11, 2017, 01:13:27 am
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Here are some of the sprites I extracted from his sff file. I think they could pass in this game. Spoilers because of image wall.
Spoiler, click to toggle visibilty
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Re: Capcom vs the world 2 idea engineering topic
#120  March 11, 2017, 03:16:31 am
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He looks pretty cool,  you've peaked my interest.  I've never played persona and I'm not familiar with
The char though so it's not guaranteed.  Reason i say that is because I want the chars to feel as
Faithfully as themselves in game and I wouldn't want him feeling off but send me a link when you can
To where I can find a copy to try out myself.