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Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Read 939004 times)

Started by VirtuallTek, April 04, 2018, 02:43:30 pm
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Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#161  April 22, 2018, 04:00:20 pm
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Did you totally ignore my post that outright gave you a blank template @OldGamer:


"Don't give you freedom anymore" have you people totally ignored the extensibility of FF these past few years? There's so many features it has that go unutilized because you people don't RTFM.
look is cool you made a blank tamplate. but what about  the  setting in general ? how  do we manage to make it blank  like how u did it ? Plus  PlasmoidThunder already explain it to me that VirtuallTek planning on adding those extra menu on the next update. so I just rather wait then, but thank for doing that and Im sorry but I must miss your post sorry. all we can do is wait am I right ?

I tell you in the post exactly where you must place it and how.

Your folder should look like this when you are done:


And when you click the new project icon, it should look like this now:
Last Edit: April 22, 2018, 04:07:36 pm by Jesuszilla
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#162  April 22, 2018, 04:08:46 pm
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Wait so I can add my own templates to Fighter Factory? I no longer have to store/recollect them on mediafire?!

THATS EGGSALAD!
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#163  April 22, 2018, 04:09:41 pm
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HI! i was just testing this new version and is looking really great so far!
but i cant save any changes made because it warns me to fix all erros before saving..
i mean the chars already run in the engine (some debug log stuff.. no popup when starting tho) but i should be able to save if the chars run...
or where i can find the "error list" to fix em .. it says that i have 11 erros to fix in one char and the other saves just fine..


Now you have to fix the errors in SFF to be able to save it. I know some people doesn't likes it, but this should stay in FFS in my opinion.
Because people will make mistakes and will blame the tool for their own errors.

Just click on the red icon at the bottom.

I'm pretty confident VirtuallTek has said proper stage and screenpack support will be added eventually, while the option to open a new empty project will be added in the next version.

Yes, they will be added later.
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#164  April 22, 2018, 05:01:20 pm
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I can see how it's annoying (it irritated me at first), but I'm quite inclined to agree with you, O Ilu. IMO it could be handled better by asking the user "Would you like to see the list of errors?" That would provide a much friendlier, more interactive experience, especially for long-time users who aren't used to this feature.

As developers, it's quite easy to forget (and difficult to determine) how an end user will react when we know exactly how to use the program.
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#165  April 22, 2018, 05:46:54 pm
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Did you totally ignore my post that outright gave you a blank template @OldGamer:


"Don't give you freedom anymore" have you people totally ignored the extensibility of FF these past few years? There's so many features it has that go unutilized because you people don't RTFM.
look is cool you made a blank tamplate. but what about  the  setting in general ? how  do we manage to make it blank  like how u did it ? Plus  PlasmoidThunder already explain it to me that VirtuallTek planning on adding those extra menu on the next update. so I just rather wait then, but thank for doing that and Im sorry but I must miss your post sorry. all we can do is wait am I right ?

I tell you in the post exactly where you must place it and how.

Your folder should look like this when you are done:


And when you click the new project icon, it should look like this now:

thank you so mush for your kind words and I just went back to double check your last post and I got the Blank file and I am so sorry for the misunderstanding. and thank again for helping me out :) Jesuszilla. going to test it out now and I can now make stages, Intro , New Type Font and also make screen pack with your Blank file :D
 go it to work thank you again :)

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Last Edit: April 22, 2018, 06:09:28 pm by OldGamer
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#166  April 23, 2018, 09:16:48 pm
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Unsure if this is a bug or I just suck but while trying to import sprites to another project and attempting to force a pal from said project onto it fails. It imports the sprites but does not force the palette on to them. I made to select the same options as I would in FF3
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#167  April 24, 2018, 08:36:59 pm
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Just a note: Someone could please correct the headine in the forum home?
Quote
VirtuallTek has released a brand new Fighter Factory! This massive update adds OpenBoR support and many other features!!!

Because this udpdate doens't adds OpenBOR support YET. It WILL add on the future :)
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#168  April 25, 2018, 01:01:23 am
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In regards to the not allowing people to save on errors in the sff.

I love it.

but to make it good for everyone, just add a ignore button so that people can SEE they have errors, and make it up to them if they wanna ignore it and save, or go fix it.
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#169  April 25, 2018, 07:43:06 am
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I was just about to comment about that ^

it is a little frustrating having that be a forced thing,

a lot of people download characters and simply swap portraits out i.e custom screenpacks.

a lot of users may not even know exactly how to fix that issue,

so IMO an option to at least turn it off would be nice if not adding the ignore button.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#170  April 30, 2018, 01:40:41 am
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Art by Ilya Kuvshinov - Illustrator and Story Artist http://kuvshinov-ilya.deviantart.com/ - http://kuvshinov-ilya.tumblr.com/
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#171  May 01, 2018, 06:21:47 pm
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Heard the news about a new Fighter Factory and had to check it out.
This is really freaking amazing guys. Cheers for the hard work.
Reuben "Reu" Kee En Rui: 1984-07-09 - 2007-11-23
(Current max hit count: Click here!) / Dragon Claw
2007-11-20  06:14:42  Reu  Yagami (L) Friends!  gotta get going to the festival cya!! XD *hugz*
2007-11-20  06:14:55  Yagami (L) Friends!  Reu  Alright man! You take care and i'll see ya! *Hugs*
-Extracted from my MSN logbook-
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#172  May 02, 2018, 05:54:41 am
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Hi guys, I'll not answer one by one this time, but I'm trying to address all issues in the next version, so it will take some time to finish everything.
About sff, I already changed the save function so it complains only in the case of incompatible pixel formats and you can let FF fix them, all other errors are warnings now, so you can save without problems. The issues list was moved to a far better place, so you can check them and navigate easely. The syntax checking is being improved and a mass search & replace function will be available, so the polemic stuff can be fixed in a single click, but you can still ignore the errors and do what you want, not such drama. The empty project will be available and new capabilities are working right now as open single file, open from first argument (for command line or double-click). The new way it handle files in a project opens a lot of possibilities that will be explored further in the future. I'm fixing bugs too, of course.
As FFS is portable, I'm keeping config files inside its folder, and an "import from another installation" function will be added to solve the reconfiguration steps on fresh install of a new build. There's some problems with unicode on file system that breaks some functions, so I'm addressing this too.
About the pink pixels, the resizing algorithm is adding more colors than the source image. These are likely to introduce this "artifacts" when going back to 8bits, mainly if the palette you're using has some color close to the background one. In this case is better to convert back to 8bits using a clean palette, without any color similar to the background. Is not a problem on your system or the program, just a bad combination of resize algorithm and palette. Try making a clean palette (before resize) and converting the images to 8bits in the advanced palette editor (after resize).

Thanks and hope people can help on our end and support the development.
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#173  May 02, 2018, 02:39:07 pm
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Hi guys, I'll not answer one by one this time, but I'm trying to address all issues in the next version, so it will take some time to finish everything.
About sff, I already changed the save function so it complains only in the case of incompatible pixel formats and you can let FF fix them, all other errors are warnings now, so you can save without problems. The issues list was moved to a far better place, so you can check them and navigate easely. The syntax checking is being improved and a mass search & replace function will be available, so the polemic stuff can be fixed in a single click, but you can still ignore the errors and do what you want, not such drama. The empty project will be available and new capabilities are working right now as open single file, open from first argument (for command line or double-click). The new way it handle files in a project opens a lot of possibilities that will be explored further in the future. I'm fixing bugs too, of course.
As FFS is portable, I'm keeping config files inside its folder, and an "import from another installation" function will be added to solve the reconfiguration steps on fresh install of a new build. There's some problems with unicode on file system that breaks some functions, so I'm addressing this too.
About the pink pixels, the resizing algorithm is adding more colors than the source image. These are likely to introduce this "artifacts" when going back to 8bits, mainly if the palette you're using has some color close to the background one. In this case is better to convert back to 8bits using a clean palette, without any color similar to the background. Is not a problem on your system or the program, just a bad combination of resize algorithm and palette. Try making a clean palette (before resize) and converting the images to 8bits in the advanced palette editor (after resize).

Thanks and hope people can help on our end and support the development.

Thank you for answer VirtuallTek your new program is awesome and about pink pixels around the head and body i found the solution for this, you just have to do a test with one group of images and select the correct group number before add many images, here in this tutorial in the part of text and images you will see the solution http://mugenguild.com/forum/topics/mugen-char-hires-tutorial-using-ffs-alesrosramon-garcia-183533.0.html
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:bison: IF YOU WANT SOME SPECIFIC CHAR IN HI-RES=FILTERED SPRITES SEND ME A MESSAGE IN MY E-MAIL WITH THE LINK OF CHAR THAT I CONVERT TO HI-RES (Observation is a very cheap price :yes: and the result is very good]. Here is my e-mail: iaramongtg@gmail.com :bison:

My youtube channel: https://www.youtube.com/user/ramongtg
And If you want Suport me / Encourage me, donate here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=89HXL726XVEFG&source=url :bison:
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#174  May 05, 2018, 11:41:59 pm
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I'm not sure if this has been requested, but could you look into this?

Better late than never:

You know that remap pen Fighter Factory 3 has? I use it to preform all my works related to the color separation, it can remap up to 5 different colors. Would it be possible to crank the amount up to 10 different slots? It would save a good portion of my time as I would then be able to finish a separation on the first run!

FF3:

Dude Mugen proposal:


(Dude Mugen was another program but don't care about that, it was basically a suggestion to make colour separation easier and faster)
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#175  May 06, 2018, 12:58:27 am
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This has already been addresed, it has 12 (i think) slots now. I use the remap pen for the same purpose and I also requested this.

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#176  May 06, 2018, 11:55:54 pm
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Version 3.5.2 is almost done, it's so better now. I already addressed all most requested features and fixed a lot of bugs. FFS is getting very stable, and a good base to start the big new features.

But, again, to make this grow and implement huge new features I need your support on Patreon, as this way I can put more effort (time) on it.  After this version, I'll start to release private builds for our Patrons, so public releases are likely to be less frequent.

Thanks!
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#177  May 07, 2018, 12:24:35 am
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Yes, guys, please do donate to the Patreon! While it is free software, the time it takes to develop isn't. I know we'd all love to see more updates, so please support VirtuallTek in this endeavor!
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#178  May 07, 2018, 03:34:07 am
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Yes, guys, please do donate to the Patreon! While it is free software, the time it takes to develop isn't. I know we'd all love to see more updates, so please support VirtuallTek in this endeavor!
I agree with Jesuszilla I am going to support this as well :)

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Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#179  May 07, 2018, 04:42:32 am
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Yes, guys, please do donate to the Patreon! While it is free software, the time it takes to develop isn't. I know we'd all love to see more updates, so please support VirtuallTek in this endeavor!

I agree if each of us contribute with at least 5 dollars or more here: https://www.patreon.com/virtualltek this great program will always have updates and improvements.  :dealwithit:
:bison: IF YOU WANT SOME SPECIFIC CHAR IN HI-RES=FILTERED SPRITES SEND ME A MESSAGE IN MY E-MAIL WITH THE LINK OF CHAR THAT I CONVERT TO HI-RES (Observation is a very cheap price :yes: and the result is very good]. Here is my e-mail: iaramongtg@gmail.com :bison:

My youtube channel: https://www.youtube.com/user/ramongtg
And If you want Suport me / Encourage me, donate here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=89HXL726XVEFG&source=url :bison:
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
#180  May 08, 2018, 07:57:16 am
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Image editor lacks hot keys. It collides with the fighter factory hot keys.
Also it crashed while colour separating.

Missing:
SHIFT+CRTL+Arrow keys. (Next sprite)
Save changes to sprite
[img width=600
Keep it real, keep it original