Posted by Demented Fortune Cookie
in Characters own moves don't work when thrown/grabbed, why? (Started by Sheng Long June 14, 2011, 08:48:28 pm
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
What I find strange, however, is that your character should be out of KFM's custom state as soon as he hits the ground, so command triggers should work fine. By "ground recovery roll", I assume you mean this ?
Code:
Escape Roll b, db, d + P after being LP=stationary, MP=short,
knocked down HP=long; can roll past
opponent
If so, you might want to look into the fact that KFM's throw turns your character around, so his commands are reversed.