The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: CpnCrossfader on October 26, 2019, 04:13:21 pm

Title: Geralt of Rivia
Post by: CpnCrossfader on October 26, 2019, 04:13:21 pm
Introducing...

Geralt of Rivia, from the Witcher series of books/games by Andrzej Sapkowski.

Spoiler, click to toggle visibilty

I used "KOF Anthology Shin" by Duracelleur as a base point for movement, then created all the special moves/new animations. Then I created the sword stance system, which works in a similar way to my Gandalf character; You need the sword drawn in able to perform sword attacks (which can be linked together). If you attempt a sword attack while it is sheathed, Geralt will need to firstly draw his sword, which adds a very minor delay. Vice versa for non-sword attacks. You can sheath/draw your sword at any point- see movelist below.


Moves:

Axii (Mind Control) - D, DF, F, x
Igni (Fire Blast) - D, DF, F, a
Yrden (Magic Trap) - B, then F + x  (Does not hurt opponent, but briefly stuns/interrupts if they enter the trap)
Quen (Magic shield orb) - block (This is created any time you block)
Aarden (Kinetic Blast) - z

Swallow Potion - a + b (Drinks potion of Health Regeneration)
Toggle Sword - a + x (Puts sword away if already unsheathed, or draws it if sheathed.)
If you attempt a sword move while sheathed, or a non-sword move while drawn, the character will automatically first of all put away or pull out their sword, creating a minor delay.

Swift Sword attack - x, x, x
Combo attack - y, y, y
White Wolf Uppercut - D, DB, B, x or y

I have made this in the same style as my other characters- No power levels required for special moves, but they are weighted to not be too powerful. (I like all of the cultural references to be available immediately).

Edit:
Picture links now working!
.cmd file now included!
Hit effects now corrected
Aard (force push) move slightly nerfed
Taunt glitch (see floating animation in Gui's video) now corrected
Added a couple more sounds to attacks
Fixed Palette problem- Now accepts alternate palettes, 2 of which are included


Download Here (http://www.mediafire.com/file/9c0yjggk8l30eov/Geralt.zip/file)
Title: Re: Geralt of Rivia
Post by: Amidweiz on October 26, 2019, 07:37:45 pm
Geralt doesn't have a cmd file in the download link

(https://i.imgur.com/LL1Ta3U.png)
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on October 26, 2019, 08:01:08 pm
Apologies, now included! Link updated.
Title: Re: Geralt of Rivia
Post by: 【MFG】gui0007 on November 06, 2019, 03:53:30 am
CpnCrossfader, sadly this "Geralt" is a no-no.
In fact, i get really frustrated about it since i'm a huge The Witcher fan...
Title: Re: Geralt of Rivia
Post by: Darkflare on November 06, 2019, 04:02:06 am
Yea, don't explain why it's a no-no or anything....
Title: Re: Geralt of Rivia
Post by: 【MFG】gui0007 on November 06, 2019, 12:18:59 pm
Yea, don't explain why it's a no-no or anything....

Well...

(https://i.imgur.com/QecbXiZ.png)

See for yourself DF but to resume.
- Very bad coding
- Sprites unfinished and misaligned
- The effects are terrible
- A lot of sounds missing
Title: Re: Geralt of Rivia
Post by: Vegaz_Parrelli on November 06, 2019, 01:53:31 pm
Oh cool! You posted a passively aggressive video coupled with written feedback. You have officially graduated from the Dorkflare School of Feedback. Heh...jokes...

incoming bad joke jar

Well...I'm not a fan of the series and even I'm offended by this char. Honestly this char is alpha at best. It demonstrates what the creator had in mind, but isn't quite finished yet. Would have been something that you would release on a WIP thread, so you can get more feedback. This guy shouldn't give up. He just needs to study more, get some specific feedback and apply it. Then release it once it's closer or it's actually completed.
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on November 07, 2019, 08:27:35 am
Thanks for the feedback, some of which is constructive, the rest of which is arbitrary, subjective, vague and rude.
The sense of entitlement astounds me. I noticed there wasn't a Geralt out there already, so I spent a fair amount of time putting this together for my own game, and once it was done I thought I'd post it up to share in case anyone else was interested, instead of simply leaching off the content on this forum. It's not like I'm charging any money or anything, I'm not claiming that it's character of the month, so for someone that I don't know to say it offends/frustrates them is beyond my comprehension. If you don't like, just move on. Stuff like this just makes people not want to share their content in the future, and it definitely makes me less likely to publish any fixes.


Regarding the constructive elements-

There is clearly one animation sequence which is an error. The floating glowing move that you kept repeating in the video. That obviously shouldn't be there and needs fixing.

The hit effects are poorly coloured, I agree.

There are sounds missing from moves, I'm sorry if this is offensive to you, or whatever.

Other than those minor points, I'm happy with the character, personally. If anyone wants to take over or improve the character for the community, please feel free- I'm not precious or protective over my own work like that. But I'm not about to put in more of my own time to win a rude stranger's approval.
Title: Re: Geralt of Rivia
Post by: Adnan on November 07, 2019, 10:55:24 am
Which feedbacks you found rude?Because i also agree that this char need some fixes.
Title: Re: Geralt of Rivia
Post by: DeathScythe on November 07, 2019, 12:20:57 pm
Unfortunately it's been like this everytime a new creator shows up... I'm also not a fan of how some people "give feedback" here.
Title: Re: Geralt of Rivia
Post by: Slayer. on November 07, 2019, 02:51:26 pm
- "MA is a toxic place."
*A new creator appears*
- "HUEHUEHUE"

I see.
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on November 07, 2019, 03:35:22 pm
Thanks to those in support. I'm not actually new; this is actually my 6th character and 8th piece of content that I've created and shared on here. It just takes me a long time to make them, so I'm very sporadic at publishing stuff!
Peace to all, I hope I haven't ruined your days too much by offering this free optional download.
Title: Re: Geralt of Rivia
Post by: Adnan on November 07, 2019, 05:38:18 pm
Ruining our day?Dont you understand?We are not angry at you for making gerald character.We are just telling the errors so you can fix.Otherwise,contribition is always good.Thanks for taking time to learn how to code a character and making this char.Which is something i cant make.
Title: Re: Geralt of Rivia
Post by: Kolossoni on November 07, 2019, 05:48:30 pm
Another feedback.

His sprites are indexed but not properly sorted for any palettes to be created. I hate when this happens.
A simple way is making another blank .sff file and importing them by forcing them to adapt to a sprite with all the colors available. That'll save you time to properly index them.

Second, his effects are indexed wrong as well. I think that's why they look funky. You'd need to rework those.
Title: Re: Geralt of Rivia
Post by: Gennos on November 07, 2019, 06:02:33 pm
- Very bad coding
how is this supposed to be constructive? how can he fix it if he can't know the details? come on man...
Title: Re: Geralt of Rivia
Post by: Vegaz_Parrelli on November 07, 2019, 06:10:51 pm
Thanks to those in support. I'm not actually new; this is actually my 6th character and 8th piece of content that I've created and shared on here. It just takes me a long time to make them, so I'm very sporadic at publishing stuff!
Peace to all, I hope I haven't ruined your days too much by offering this free optional download.

Sorry bro. I was joking about the offended part. But I meant everything else. Thanks for sharing and don't give up on updating this yourself. You sound like you are open to suggestuons. I can only give visual and gameplay feedback. I wish I could give coding advice, but if I could I'd probably would have made my own char by now...lol!

Good luck man.
Title: Re: Geralt of Rivia
Post by: MR. IBZS II on November 07, 2019, 07:15:27 pm
Thank you for making a non-JUS Geralt for Mugen, and your other works like T-1000 and Gandalf. We need more beloved, mainstream characters in Mugen like these.
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on November 07, 2019, 08:17:51 pm
Thank you for making a non-JUS Geralt for Mugen, and your other works like T-1000 and Gandalf. We need more beloved, mainstream characters in Mugen like these.

Thanks for the support
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on November 07, 2019, 08:18:54 pm
His sprites are indexed but not properly sorted for any palettes to be created. I hate when this happens.
A simple way is making another blank .sff file and importing them by forcing them to adapt to a sprite with all the colors available. That'll save you time to properly index them.

Second, his effects are indexed wrong as well. I think that's why they look funky. You'd need to rework those.

At last some useful and constructive criticism. I appreciate the tips and might try and fix this, thanks.
Title: Re: Geralt of Rivia
Post by: 【MFG】gui0007 on November 07, 2019, 08:28:07 pm
My intention was not to offend you man and i know you're not new on MUGEN since you release other stuff like Gandalf and T-1000.
I know you can do better than that and i hope you can take a look on the amount of issues this Geralt have.
Title: Re: Geralt of Rivia
Post by: lui on November 08, 2019, 05:54:03 am
Gui, this is why those vids that offer up SOME criticism but is mainly meant for mocking doesnt really bode well. It comes off as pretty childish, I know you wanted to find a more creative why to offer feedback, but that wasn't the right way to do it. You're a nice guy, so I hope you learned from it.
Title: Re: Geralt of Rivia
Post by: 【MFG】gui0007 on November 08, 2019, 11:37:21 am
Gui, this is why those vids that offer up SOME criticism but is mainly meant for mocking doesnt really bode well. It comes off as pretty childish, I know you wanted to find a more creative why to offer feedback, but that wasn't the right way to do it. You're a nice guy, so I hope you learned from it.

Sure. If i offended in some way i apologize but it wasn't my intention. :/
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on November 08, 2019, 01:06:06 pm
Thanks Gui- Let's just move onwards.
Speaking of which, I've made a few corrections and updated the original link now based on the more specific elements of the feedback received.

Changes:
Hit effects now corrected and recoloured.
Aard (force push) move slightly nerfed.
Igni (flame attack) player2 state now changed to the classic SFII crouch burning animation (5401).
Taunt glitch (see floating animation repeatedly demonstrated in Gui's video) now corrected.
Added a couple more sounds to attacks.

I attempted to fix the problem with the indexed sprites sadly to no avail. I tried Kolossoni's suggestion but couldn't get it to co-operate in FF; when I imported using the option mentioned the sprites were slightly off with the colours. If anyone can assist with this, I'd be grateful.
However the only consequence of this problem is that he is currently limited to his main palette. All of the sprites look fine, he's just locked to that one palette, so I'm releasing the update regardless.
Title: Re: Geralt of Rivia
Post by: CpnCrossfader on November 10, 2019, 08:56:18 am
Palette problem now fixed; it now accepts alternate palettes, 2 of which are included. Original link updated.