Hello
I have been working on this game for some time now and I feel like I have something worth showing so here it is.
(https://i.imgur.com/EbfIE3M.png)
This is Theater of Mons its a tag team fighting game with mechanics from games like Digimon and Pokemon. This is my proof of concept/minimum viable product build of the game it only has local vs and a training mode.
This game was designed to be played with 2 controllers and should support most of them, there is an option to remap buttons if you need it.
As of V0.12 there are only 2 monsters playable at the start that could later evolve into 1 of 2 forms.
When a monster is koed or a round ends the surviving monsters may level up! pressing one of the three buttons will pick a stat to upgrade.
Attack Fast: Upgrades the fang stat which increases the damage that monsters basic attacks due, special moves are not effected by this stat.
Attack Heavy: Upgrades the heart stat which increases that monsters health by a little and reduces damage taken while blocking.
Specialmove 1(or 2): Upgrades the brain stat which increases the rate the super meter fills while also reducing the cost of the Special Charge.
Controls:
Spoiler, click to toggle visibilty
(https://i.imgur.com/xj8WkFC.png)
Prototype demo, Windows Link:
https://www.dropbox.com/s/6bevknyogcuf8lr/Theater%20of%20Mons%20V0.12.zip?dl=0
Thank you for your time.